v3.0.0: implemented rough early functionality for two more spells
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@@ -537,6 +537,18 @@ actors.hero.spells.guidinglight.name=guiding light
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actors.hero.spells.guidinglight.prompt=choose a target
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actors.hero.spells.guidinglight.desc=TODO, just deals damage atm
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actors.hero.spells.holyward.name=holy ward
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actors.hero.spells.holyward.glyph_name=%s of light
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actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block.
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actors.hero.spells.holyward.desc=TODO, temp armor buff
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actors.hero.spells.holyweapon.name=holy weapon
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actors.hero.spells.holyweapon.ench_name=holy %s
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actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage.
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actors.hero.spells.holyweapon.desc=TODO, temp melee weapon buff
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##main hero
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actors.hero.hero.name=you
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actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below!
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