v2.5.4: fixed beacon of returning placing hero into closed doors
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@@ -302,12 +302,14 @@ public class ScrollOfTeleportation extends Scroll {
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}
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}
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//just plays the VFX for teleporting, without any position changes
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//just plays the VFX for teleporting, without any position changes, does re-press cells though
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public static void appearVFX( Char ch ){
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if (Dungeon.level.heroFOV[ch.pos]){
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Sample.INSTANCE.play(Assets.Sounds.TELEPORT);
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}
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Dungeon.level.occupyCell(ch);
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if (ch.invisible == 0) {
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ch.sprite.alpha( 0 );
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ch.sprite.parent.add( new AlphaTweener( ch.sprite, 1, 0.4f ) );
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