v1.3.0: properly removed now-unused fall bleed debuff

This commit is contained in:
Evan Debenham
2022-06-26 22:29:26 -04:00
parent 871176abfe
commit 17ab91f500
2 changed files with 3 additions and 8 deletions

View File

@@ -46,6 +46,9 @@ public class ShatteredPixelDungeon extends Game {
super( sceneClass == null ? WelcomeScene.class : sceneClass, platform );
//pre-v1.3.0
com.watabou.utils.Bundle.addAlias(
com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bleeding.class,
"com.shatteredpixel.shatteredpixeldungeon.levels.features.Chasm$FallBleed.class" );
com.watabou.utils.Bundle.addAlias(
com.shatteredpixel.shatteredpixeldungeon.plants.Mageroyal.class,
"com.shatteredpixel.shatteredpixeldungeon.plants.Dreamfoil" );

View File

@@ -173,12 +173,4 @@ public class Chasm implements Hero.Doom {
}
}
//pre-1.3.0
public static class FallBleed extends Bleeding implements Hero.Doom {
@Override
public void onDeath() {
Badges.validateDeathFromFalling();
}
}
}