v2.0.0: renamed the adept to the monk, and made the monk a better icon

This commit is contained in:
Evan Debenham
2023-01-19 17:15:38 -05:00
parent dc1f6b2a16
commit 180af8e9fe
6 changed files with 7 additions and 9 deletions

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@@ -549,9 +549,9 @@ actors.hero.herosubclass.warden_desc=The Warden has a strong connection to natur
actors.hero.herosubclass.champion=champion
actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield a two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability.
actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed.
actors.hero.herosubclass.adept=adept
actors.hero.herosubclass.adept_short_desc=The _Adept_ builds energy while fighting. This energy can be spent on a variety of unique abilities.
actors.hero.herosubclass.adept_desc=The Adept is a master of ... . As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Adept's level.\n\nTODO
actors.hero.herosubclass.monk=monk
actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities.
actors.hero.herosubclass.monk_desc=The Monk is a master of ... . As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\nTODO
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown

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@@ -27,7 +27,6 @@ import com.shatteredpixel.shatteredpixeldungeon.Challenges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.QuickSlot;
import com.shatteredpixel.shatteredpixeldungeon.SPDSettings;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.ArmorAbility;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.duelist.Challenge;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.huntress.NaturesPower;
@@ -65,7 +64,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.weapon.SpiritBow;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Dagger;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Gloves;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Rapier;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.WornShortsword;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.ThrowingKnife;
@@ -80,7 +78,7 @@ public enum HeroClass {
MAGE( HeroSubClass.BATTLEMAGE, HeroSubClass.WARLOCK ),
ROGUE( HeroSubClass.ASSASSIN, HeroSubClass.FREERUNNER ),
HUNTRESS( HeroSubClass.SNIPER, HeroSubClass.WARDEN ),
DUELIST( HeroSubClass.CHAMPION, HeroSubClass.ADEPT );
DUELIST( HeroSubClass.CHAMPION, HeroSubClass.MONK);
private HeroSubClass[] subClasses;

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@@ -45,7 +45,7 @@ public enum HeroSubClass {
WARDEN(HeroIcon.WARDEN),
CHAMPION(HeroIcon.CHAMPION),
ADEPT(HeroIcon.ADEPT);
MONK(HeroIcon.MONK);
int icon;

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@@ -794,7 +794,7 @@ public enum Talent {
case CHAMPION:
Collections.addAll(tierTalents, SECONDARY_CHARGE, TWIN_UPGRADES, COMBINED_LETHALITY);
break;
case ADEPT:
case MONK:
Collections.addAll(tierTalents, DUELIST_S2_1, DUELIST_S2_2, DUELIST_S2_3);
break;
}

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@@ -46,7 +46,7 @@ public class HeroIcon extends Image {
public static final int SNIPER = 6;
public static final int WARDEN = 7;
public static final int CHAMPION = 8;
public static final int ADEPT = 9;
public static final int MONK = 9;
//abilities
public static final int HEROIC_LEAP = 16;