v2.0.0: renamed the adept to the monk, and made the monk a better icon
This commit is contained in:
Binary file not shown.
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.4 KiB |
@@ -549,9 +549,9 @@ actors.hero.herosubclass.warden_desc=The Warden has a strong connection to natur
|
|||||||
actors.hero.herosubclass.champion=champion
|
actors.hero.herosubclass.champion=champion
|
||||||
actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield a two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability.
|
actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield a two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability.
|
||||||
actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed.
|
actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed.
|
||||||
actors.hero.herosubclass.adept=adept
|
actors.hero.herosubclass.monk=monk
|
||||||
actors.hero.herosubclass.adept_short_desc=The _Adept_ builds energy while fighting. This energy can be spent on a variety of unique abilities.
|
actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities.
|
||||||
actors.hero.herosubclass.adept_desc=The Adept is a master of ... . As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Adept's level.\n\nTODO
|
actors.hero.herosubclass.monk_desc=The Monk is a master of ... . As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\nTODO
|
||||||
|
|
||||||
##talents
|
##talents
|
||||||
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
|
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
|
||||||
|
|||||||
@@ -27,7 +27,6 @@ import com.shatteredpixel.shatteredpixeldungeon.Challenges;
|
|||||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.QuickSlot;
|
import com.shatteredpixel.shatteredpixeldungeon.QuickSlot;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.SPDSettings;
|
import com.shatteredpixel.shatteredpixeldungeon.SPDSettings;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.ArmorAbility;
|
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.ArmorAbility;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.duelist.Challenge;
|
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.duelist.Challenge;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.huntress.NaturesPower;
|
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.huntress.NaturesPower;
|
||||||
@@ -65,7 +64,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.weapon.SpiritBow;
|
|||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Dagger;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Dagger;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Gloves;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Gloves;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Rapier;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Rapier;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.WornShortsword;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.WornShortsword;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.ThrowingKnife;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.ThrowingKnife;
|
||||||
@@ -80,7 +78,7 @@ public enum HeroClass {
|
|||||||
MAGE( HeroSubClass.BATTLEMAGE, HeroSubClass.WARLOCK ),
|
MAGE( HeroSubClass.BATTLEMAGE, HeroSubClass.WARLOCK ),
|
||||||
ROGUE( HeroSubClass.ASSASSIN, HeroSubClass.FREERUNNER ),
|
ROGUE( HeroSubClass.ASSASSIN, HeroSubClass.FREERUNNER ),
|
||||||
HUNTRESS( HeroSubClass.SNIPER, HeroSubClass.WARDEN ),
|
HUNTRESS( HeroSubClass.SNIPER, HeroSubClass.WARDEN ),
|
||||||
DUELIST( HeroSubClass.CHAMPION, HeroSubClass.ADEPT );
|
DUELIST( HeroSubClass.CHAMPION, HeroSubClass.MONK);
|
||||||
|
|
||||||
private HeroSubClass[] subClasses;
|
private HeroSubClass[] subClasses;
|
||||||
|
|
||||||
|
|||||||
@@ -45,7 +45,7 @@ public enum HeroSubClass {
|
|||||||
WARDEN(HeroIcon.WARDEN),
|
WARDEN(HeroIcon.WARDEN),
|
||||||
|
|
||||||
CHAMPION(HeroIcon.CHAMPION),
|
CHAMPION(HeroIcon.CHAMPION),
|
||||||
ADEPT(HeroIcon.ADEPT);
|
MONK(HeroIcon.MONK);
|
||||||
|
|
||||||
int icon;
|
int icon;
|
||||||
|
|
||||||
|
|||||||
@@ -794,7 +794,7 @@ public enum Talent {
|
|||||||
case CHAMPION:
|
case CHAMPION:
|
||||||
Collections.addAll(tierTalents, SECONDARY_CHARGE, TWIN_UPGRADES, COMBINED_LETHALITY);
|
Collections.addAll(tierTalents, SECONDARY_CHARGE, TWIN_UPGRADES, COMBINED_LETHALITY);
|
||||||
break;
|
break;
|
||||||
case ADEPT:
|
case MONK:
|
||||||
Collections.addAll(tierTalents, DUELIST_S2_1, DUELIST_S2_2, DUELIST_S2_3);
|
Collections.addAll(tierTalents, DUELIST_S2_1, DUELIST_S2_2, DUELIST_S2_3);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ public class HeroIcon extends Image {
|
|||||||
public static final int SNIPER = 6;
|
public static final int SNIPER = 6;
|
||||||
public static final int WARDEN = 7;
|
public static final int WARDEN = 7;
|
||||||
public static final int CHAMPION = 8;
|
public static final int CHAMPION = 8;
|
||||||
public static final int ADEPT = 9;
|
public static final int MONK = 9;
|
||||||
|
|
||||||
//abilities
|
//abilities
|
||||||
public static final int HEROIC_LEAP = 16;
|
public static final int HEROIC_LEAP = 16;
|
||||||
|
|||||||
Reference in New Issue
Block a user