v2.0.0: fixed downed ghouls being considered dead in lots of cases
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@@ -740,6 +740,10 @@ public abstract class Char extends Actor {
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return HP > 0 || deathMarked;
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}
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public boolean isActive() {
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return isAlive();
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}
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@Override
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protected void spendConstant(float time) {
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TimekeepersHourglass.timeFreeze freeze = buff(TimekeepersHourglass.timeFreeze.class);
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@@ -1343,7 +1343,7 @@ public class Hero extends Char {
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Char lastTarget = QuickSlotButton.lastTarget;
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if (target != null && (lastTarget == null ||
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!lastTarget.isAlive() ||
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!lastTarget.isAlive() || !lastTarget.isActive() ||
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lastTarget.alignment == Alignment.ALLY ||
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!fieldOfView[lastTarget.pos])){
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QuickSlotButton.target(target);
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@@ -155,7 +155,6 @@ public class Ghoul extends Mob {
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timesDowned++;
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Buff.append(nearby, GhoulLifeLink.class).set(timesDowned*5, this);
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((GhoulSprite)sprite).crumple();
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beingLifeLinked = false;
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return;
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}
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}
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@@ -163,6 +162,16 @@ public class Ghoul extends Mob {
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super.die(cause);
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}
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@Override
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public boolean isAlive() {
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return super.isAlive() || beingLifeLinked;
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}
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@Override
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public boolean isActive() {
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return !beingLifeLinked && isAlive();
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}
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@Override
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protected synchronized void onRemove() {
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if (beingLifeLinked) {
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@@ -269,6 +278,7 @@ public class Ghoul extends Mob {
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}
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}
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ghoul.HP = Math.round(ghoul.HT/10f);
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ghoul.beingLifeLinked = false;
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Actor.add(ghoul);
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ghoul.timeToNow();
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Dungeon.level.mobs.add(ghoul);
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@@ -321,6 +331,7 @@ public class Ghoul extends Mob {
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public void restoreFromBundle(Bundle bundle) {
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super.restoreFromBundle(bundle);
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ghoul = (Ghoul) bundle.get(GHOUL);
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ghoul.beingLifeLinked = true;
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turnsToRevive = bundle.getInt(LEFT);
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}
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+3
-2
@@ -22,6 +22,7 @@
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package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Ghoul;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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@@ -46,7 +47,7 @@ public class CharHealthIndicator extends HealthBar {
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public void update() {
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super.update();
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if (target != null && target.isAlive() && target.sprite.visible) {
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if (target != null && target.isAlive() && target.isActive() && target.sprite.visible) {
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CharSprite sprite = target.sprite;
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width = sprite.width()*(4/6f);
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x = sprite.x + sprite.width()/6f;
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@@ -59,7 +60,7 @@ public class CharHealthIndicator extends HealthBar {
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}
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public void target( Char ch ) {
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if (ch != null && ch.isAlive()) {
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if (ch != null && ch.isAlive() && ch.isActive()) {
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target = ch;
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} else {
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target = null;
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+2
-2
@@ -40,7 +40,7 @@ public class TargetHealthIndicator extends HealthBar {
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public void update() {
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super.update();
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if (target != null && target.isAlive() && target.sprite.visible) {
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if (target != null && target.isAlive() && target.isActive() && target.sprite.visible) {
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CharSprite sprite = target.sprite;
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width = sprite.width();
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x = sprite.x;
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@@ -53,7 +53,7 @@ public class TargetHealthIndicator extends HealthBar {
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}
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public void target( Char ch ) {
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if (ch != null && ch.isAlive()) {
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if (ch != null && ch.isAlive() && ch.isActive()) {
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target = ch;
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} else {
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target = null;
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