v2.5.0: adjusted on-hit talents to trigger before weapon proc fx
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@@ -1386,9 +1386,9 @@ public class Hero extends Char {
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wep = belongings.attackingWeapon();
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wep = belongings.attackingWeapon();
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}
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}
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if (wep != null) damage = wep.proc( this, enemy, damage );
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damage = Talent.onAttackProc( this, enemy, damage );
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damage = Talent.onAttackProc( this, enemy, damage );
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if (wep != null) damage = wep.proc( this, enemy, damage );
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switch (subClass) {
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switch (subClass) {
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case SNIPER:
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case SNIPER:
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