v2.5.0: adjusted on-hit talents to trigger before weapon proc fx

This commit is contained in:
Evan Debenham
2024-08-07 14:45:02 -04:00
parent 8de664e3d5
commit 19b812d104

View File

@@ -1386,9 +1386,9 @@ public class Hero extends Char {
wep = belongings.attackingWeapon(); wep = belongings.attackingWeapon();
} }
if (wep != null) damage = wep.proc( this, enemy, damage );
damage = Talent.onAttackProc( this, enemy, damage ); damage = Talent.onAttackProc( this, enemy, damage );
if (wep != null) damage = wep.proc( this, enemy, damage );
switch (subClass) { switch (subClass) {
case SNIPER: case SNIPER: