v2.1.4: condensed changelog for v2.0

This commit is contained in:
Evan Debenham
2023-07-05 23:53:27 -04:00
parent 3d01bc8c2e
commit 19d24f8660

View File

@@ -338,86 +338,6 @@ public class v2_X_Changes {
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("v2.0.2", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"_-_ Overhauled visuals for the action indicator. It now has different background colors for different actions, and supports a smaller secondary icon or text. Subclass abilities all make use of this new functionality, and some info has been moved from buff icons to this new indicator.\n\n" +
"_-_ The game's pixel font now supports Vietnamese!\n\n" +
"_-_ Rankings now attempt to show some basic information if loading full game data fails.\n\n" +
"_-_ The changes scene now shows a warning if the user is not viewing it in English.\n\n" +
"_-_ Liquid metal value increased to 1 from 0.5."));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed (Caused by v2.0):\n" +
"_-_ Various minor visual errors\n" +
"_-_ Flail spin ability triggering talents when already at full spin power\n" +
"_-_ Lucky elemental strike working on ally characters\n" +
"_-_ Resistance from empowered meditate lasting 1 turn longer than intended\n" +
"_-_ Threshold for Monastic Vigor being lower than intended (95/75/55 instead of 100/80/60)\n" +
"_-_ New quickslot swap behaviour sometimes placing items without a quick-use action into quickslots\n" +
"_-_ Levitation persisting for 1 extra turn after the hero falls into a pit\n" +
"_-_ Lunge ability still allowing the Duelist to attack if it placed her onto a teleportation trap\n" +
"_-_ Spirit bow arrows triggering the deadly followup talent",
"Fixed (existed prior to v2.0):\n" +
"_-_ Various bugs with controller input which occurred when two or more inputs were entered at once.\n" +
"_-_ Hero being able to leave floor 5 after it locks in rare cases\n" +
"_-_ Various minor rounding errors in alchemy produce values\n" +
"_-_ Spirit bow encumbrance calculations always using a strength requirement of 10\n" +
"_-_ Downed ghoul visuals sometimes staying visible in the fog of war"));
changes = new ChangeInfo("v2.0.1", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton(new ChangeButton(HeroSprite.avatar(HeroClass.DUELIST, 6), "Duelist Buffs",
"I expect to make some more thorough changes in v2.1, after gameplay data becomes more reliable, but for now I'm making some early buffs to the Duelist to improve on a bunch of her talents and weapon abilities that are not performing as well as others. This should hopefully make her gameplay feel more consistent.\n\n" +
"_-_ Weapon ability recharge speed increased by 12.5% at no missing charges, down to being unchanged when at 0/10\n" +
"\n" +
"_- Strengthening Meal_ bonus damage up to 3 from 2\n" +
"_- Swift Equip_ cooldown down to 20 turns from 30\n" +
"_- Unencumbered Spirit_ energy boost up to 33/67/100/150%, from 25/50/100/150%\n" +
"_- Monastic Vigor_ threshold changed to 100/80/60%, from 100/85/70%\n" +
"\n" +
"_- Sneak_ now grants 8/6/4 turns of stealth, up from 6/5/4\n" +
"_- Spike_ now deals +40/30% bonus damage, up from +15/10%\n" +
"_- Heavy Blow_ now deals +65/60/55/50% damage, up from +50/45/40/35%\n" +
"_- Combo Strike_ now deals +40/35/30% damage per stack, up from +30/25/20%\n" +
"_- Spin_ now deals +33% damage per stack, up from +20%"));
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"_-_ Quickslot contents are now automatically swapped if a newly equipped item that is not quickslotted replaces an item that was quickslotted. This should make weapon swapping gameplay smoother.\n" +
"\n" +
"_-_ The changes screen now supports more text for a single entry. On mobile UI the changes window can now have multiple tabs, on full UI the changes pane on the right is now scrollable.\n" +
"\n" +
"_-_ Updated translations\n" +
"_-_ Attacking an enemy now properly sets them as the auto-targeting target in all cases\n" +
"_-_ Levitation now prevents damage from floor electricity during the DM-300 fight\n" +
"_-_ Removed support for save data prior to v1.2.3"));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed (Caused by v2.0):\n" +
"_-_ Various rare crash bugs\n" +
"_-_ Duelist not being automatically unlocked for existing players with a win\n" +
"_-_ Blooming elemental strike placing tall grass on plants\n" +
"_-_ Various minor textual errors\n" +
"_-_ Enemies frozen by Challenge ability still being fearable\n" +
"_-_ Charged shot ability rarely messing with the game's UI when its animation ends\n" +
"_-_ Combined energy talent rarely boosting energy above 100%\n" +
"_-_ Brawler's stance not preventing damage blocking from equipped weapon\n" +
"_-_ Duelist Unlock badge not registering on Google Play Games\n" +
"_-_ Champion weapon swapping not triggering an attack indicator update",
"Fixed (existed prior to v2.0):\n" +
"_-_ Various UI bugs caused by pressing multiple buttons simultaneously\n" +
"_-_ Noisemakers being visually defusable after trigger but not exploding\n" +
"_-_ Noisemakers being collectable in some cases after triggering\n" +
"_-_ Damage/Stun from blastwave knockback applying to downed ghouls\n" +
"_-_ Even more cases of particle effects sometimes failing to appear\n" +
"_-_ Projecting champions with ranged attacks refusing to melee from a distance in some cases\n" +
"_-_ Life Link sometimes persisting for longer than intended during Dwarf King fight" +
"_-_ Various rare UI bug"));
changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
@@ -482,9 +402,9 @@ public class v2_X_Changes {
"_-_ Added a 5th games in progress slot for the Duelist",
"_Translations:_\n" +
"_-_ Added a new Language: _Vietnamese!_ Currently only system font is supported for Vietnamese.\n" +
"_-_ Added a new Language: _Vietnamese!_\n" +
"_-_ Removed the following Languages due to low usage and lack of maintenance: Finnish, Galician, Basque, Esperanto.\n" +
"\n" +
"\n" +
"_iOS:_\n" +
"_-_ Improved gesture handling, should reduce/eliminate touch delays\n" +
"_-_ Removed unused audio files, reducing download size by about 15%\n" +
@@ -513,7 +433,20 @@ public class v2_X_Changes {
"_Misc:_\n" +
"_-_ Updated the icons for several talents\n" +
"_-_ Healing no longer interrupts resting when HP is already full\n" +
"_-_ Updated various code libraries\n"));
"_-_ Updated various code libraries",
"_v2.0.1:_\n" +
"_-_ Quickslot contents can now automatically swap when equipped items are swapped.\n" +
"_-_ The changes screen now supports more text for a single entry.\n" +
"_-_ Attacking an enemy now properly sets them as the auto-targeting target in all cases\n" +
"_-_ Levitation now prevents damage from floor electricity during the DM-300 fight\n" +
"_-_ Removed support for save data prior to v1.2.3\n" +
"\n" +
"_v2.0.2:_\n" +
"_-_ Overhauled visuals for the action indicator. Some info has been moved from buff icons to this new indicator.\n" +
"_-_ Rankings now attempt to show some basic information if loading full game data fails.\n" +
"_-_ The changes scene now shows a warning if the user is not viewing it in English.\n" +
"_-_ Liquid metal value increased to 1 from 0.5."));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed the following bugs:\n" +
@@ -586,7 +519,23 @@ public class v2_X_Changes {
"_-_ VFX rarely not appearing on characters as they are spawned by multiplicity\n" +
"_-_ Damage warn vfx not accounting for hunger ignoring shielding\n" +
"_-_ Cases where very fast heroes would cause landmarks to not be recorded\n" +
"_-_ No error message being given when the mage uses elemental blast without a staff"));
"_-_ No error message being given when the mage uses elemental blast without a staff",
"_v2.0.1:_\n" +
"_-_ Various UI bugs caused by pressing multiple buttons simultaneously\n" +
"_-_ Noisemakers being visually defusable after trigger but not exploding\n" +
"_-_ Noisemakers being collectable in some cases after triggering\n" +
"_-_ Damage/Stun from blastwave knockback applying to downed ghouls\n" +
"_-_ Projecting champions with ranged attacks refusing to use melee in some cases\n" +
"_-_ Life Link sometimes persisting for longer than intended during Dwarf King fight\n" +
"_-_ Various rare UI bugs\n" +
"\n" +
"_v2.0.2:_\n" +
"_-_ Various bugs with controller input and simultaneous button presses\n" +
"_-_ Hero being able to leave floor 5 after it locks in rare cases\n" +
"_-_ Various minor rounding errors in alchemy produce values\n" +
"_-_ Spirit bow encumbrance calculations always using a strength requirement of 10\n" +
"_-_ Downed ghoul visuals sometimes staying visible in the fog of war"));
changes = new ChangeInfo(Messages.get(ChangesScene.class, "buffs"), false, null);
changes.hardlight(CharSprite.POSITIVE);