v3.0.0: fixed trinity effects blocked by antimagic being selectable
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@@ -27,6 +27,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MagicImmune;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.ArmorAbility;
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@@ -190,7 +191,7 @@ public class Trinity extends ArmorAbility {
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add(btnBody);
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top = (int)btnBody.bottom();
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btnBody.enable(armor.charge >= trinityChargeUsePerEffect(bodyForm.getClass()));
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btnBody.enable(Dungeon.hero.buff(MagicImmune.class) == null && armor.charge >= trinityChargeUsePerEffect(bodyForm.getClass()));
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}
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if (mindForm != null){
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@@ -220,6 +221,9 @@ public class Trinity extends ArmorAbility {
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top = (int)btnMind.bottom();
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btnMind.enable(armor.charge >= trinityChargeUsePerEffect(mindForm.getClass()));
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if (mindForm instanceof Wand && Dungeon.hero.buff(MagicImmune.class) != null){
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btnMind.enable(false);
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}
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}
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if (spiritForm != null){
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@@ -263,7 +267,7 @@ public class Trinity extends ArmorAbility {
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add(btnSpirit);
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top = (int)btnSpirit.bottom();
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btnSpirit.enable(armor.charge >= trinityChargeUsePerEffect(spiritForm.getClass()));
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btnSpirit.enable(Dungeon.hero.buff(MagicImmune.class) == null && armor.charge >= trinityChargeUsePerEffect(spiritForm.getClass()));
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}
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resize(width, top);
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@@ -389,7 +389,6 @@ public class Ring extends KindofMisc {
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&& target.buff(SpiritForm.SpiritFormBuff.class) != null
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&& target.buff(SpiritForm.SpiritFormBuff.class).ring() != null
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&& target.buff(SpiritForm.SpiritFormBuff.class).ring().buffClass == type){
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//TODO this works for all rings atm!
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bonus += target.buff(SpiritForm.SpiritFormBuff.class).ring().soloBuffedBonus();
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}
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return bonus;
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