v1.4.3: fixed zap errors in bright fist and shock elemental

This commit is contained in:
Evan Debenham
2022-10-31 13:31:10 -04:00
parent 9431e56b21
commit 1a5a7b35f6
2 changed files with 3 additions and 2 deletions

View File

@@ -206,7 +206,7 @@ public abstract class ElementalSprite extends MobSprite {
//different bolt, so overrides zap
@Override
public void zap( int cell ) {
super.zap( cell );
super.zap( cell, null );
((Elemental)ch).onZapComplete();
parent.add( new Beam.LightRay(center(), DungeonTilemap.raisedTileCenterToWorld(cell)));

View File

@@ -118,6 +118,7 @@ public abstract class FistSprite extends MobSprite {
jump(ch.pos, ch.pos, null, 9, SLAM_TIME );
}
//different bolt, so overrides zap
public void zap( int cell ) {
super.zap( cell );
@@ -265,7 +266,7 @@ public abstract class FistSprite extends MobSprite {
@Override
public void zap( int cell ) {
super.zap( cell );
super.zap( cell, null );
((YogFist)ch).onZapComplete();
parent.add( new Beam.LightRay(center(), DungeonTilemap.raisedTileCenterToWorld(cell)));