v2.2.0: fixed a few incorrect sprites in the changes screen

This commit is contained in:
Evan Debenham
2023-08-24 15:48:01 -04:00
parent 33b065e69c
commit 1adac5508d
3 changed files with 3 additions and 3 deletions

View File

@@ -753,7 +753,7 @@ public class v0_7_X_Changes {
"\n" +
"Also, before v0.7.0 there were a few unique artifacts which only dropped from particular enemies. I standardized these items in v0.7.0 to either be universal, or scrapped them entirely and put some of their functionality into other game systems."));
changes.addButton( new ChangeButton(new Image(Assets.Environment.TILES_SEWERS, 48, 80, 16, 16 ), "Alchemy Overhaul!",
changes.addButton( new ChangeButton(new Image(Assets.Environment.TILES_SEWERS, 0, 64, 16, 16 ), "Alchemy Overhaul!",
"The game's alchemy system has been entirely overhauled!\n\n" +
"Alchemy is now a full consumable crafting system which lets you create all kinds of new items.\n\n" +
"There is also a new resource: alchemical energy. Every alchemy pot has some energy within it. Some recipes require this energy, so make sure to use it wisely!\n\n" +

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@@ -348,7 +348,7 @@ public class v0_9_X_Changes {
"_-_ Rather than having a 1/8 chance per enemy, the game now guarantees that every 8th enemy is a champion. This should make champion spawn rates much more consistent.\n" +
"_-_ Removed champion enemy caps, no longer needed now that spawning is more consistent."));
changes.addButton(new ChangeButton(new TalentIcon(Talent.INSCRIBED_POWER), "On-Upgrade Talents",
changes.addButton(new ChangeButton(new ItemSprite(ItemSpriteSheet.SCROLL_TIWAZ), "On-Upgrade Talents",
"T2 talents are doing very well overall, but I'm handing out a buff to each on-upgrade talent as they're a bit weak and aren't picked often:\n\n" +
"_- Energizing Upgrade_ staff charges increased to 2/3 at +1/+2, up from 1/2 at +1/+2.\n" +
"_- Mystical Upgrade_ cloak of shadows charges increased to 2/3 at +1/+2, up from 1/2 at +1/+2."));

View File

@@ -485,7 +485,7 @@ public class v1_X_Changes {
"_-_ Integration with Steamworks for achievements and cloud sync.\n\n" +
"Users on mobile devices will be able to benefit from most of these features as well! (some feature require a large enough display)"));
changes.addButton( new ChangeButton(new Image(Assets.Environment.TILES_SEWERS, 176, 64, 16, 16 ), "Special Rooms Additions!",
changes.addButton( new ChangeButton(new Image(Assets.Environment.TILES_SEWERS, 176, 48, 16, 16 ), "Special Rooms Additions!",
"_Six new special rooms have been added!_\n\n" +
"Two of these rooms (and one existing room) use new crystal doors, which let you see through them before you find a crystal key to unlock them.\n\n" +
"Three of these rooms include new terrain hazards, which will require the right tools to get past.\n\n" +