v0.7.3: improved the sprites and VFX for new thrown weapons
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
+6
-4
@@ -27,6 +27,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.MissileSprite;
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import com.watabou.noosa.tweeners.AlphaTweener;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Callback;
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@@ -49,14 +50,12 @@ public class HeavyBoomerang extends MissileWeapon {
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protected void rangedHit(Char enemy, int cell) {
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decrementDurability();
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if (durability > 0){
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//TODO vfx
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Buff.append(Dungeon.hero, CircleBack.class).setup(this, cell, Dungeon.hero.pos, Dungeon.depth);
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}
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}
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@Override
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protected void rangedMiss(int cell) {
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//TODO vfx
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parent = null;
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Buff.append(Dungeon.hero, CircleBack.class).setup(this, cell, Dungeon.hero.pos, Dungeon.depth);
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}
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@@ -84,8 +83,8 @@ public class HeavyBoomerang extends MissileWeapon {
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left--;
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if (left <= 0){
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final Char returnTarget = Actor.findChar(returnPos);
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((MissileSprite) Dungeon.hero.sprite.parent.recycle(MissileSprite.class)).
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reset( thrownPos,
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MissileSprite visual = ((MissileSprite) Dungeon.hero.sprite.parent.recycle(MissileSprite.class));
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visual.reset( thrownPos,
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returnPos,
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boomerang,
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new Callback() {
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@@ -109,6 +108,9 @@ public class HeavyBoomerang extends MissileWeapon {
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}
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}
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});
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visual.alpha(0f);
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float duration = Dungeon.level.trueDistance(thrownPos, returnPos) / 20f;
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Dungeon.hero.sprite.parent.add(new AlphaTweener(visual, 1f, duration));
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detach();
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}
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}
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+1
-1
@@ -302,7 +302,7 @@ public class ItemSpriteSheet {
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assignItemRect(TRIDENT, 16, 16);
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assignItemRect(THROWING_HAMMER, 12, 12);
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assignItemRect(FORCE_CUBE, 10, 13);
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assignItemRect(FORCE_CUBE, 11, 12);
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}
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public static final int TIPPED_DARTS = xy(1, 11); //16 slots
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