v0.2.3: tweaked freerunner numbers (gotta go fast!)
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@@ -351,8 +351,8 @@ public class Hero extends Char {
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return ((HeroSprite)sprite).sprint( subClass == HeroSubClass.FREERUNNER && !isStarving() ) ?
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invisible > 0 ?
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2.56f * speed :
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1.6f * speed :
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4f * speed :
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1.5f * speed :
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speed;
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}
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@@ -136,7 +136,7 @@ public class HeroSprite extends CharSprite {
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}
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public boolean sprint( boolean on ) {
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run.delay = on ? 0.625f / RUN_FRAMERATE : 1f / RUN_FRAMERATE;
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run.delay = on ? 0.667f / RUN_FRAMERATE : 1f / RUN_FRAMERATE;
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return on;
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}
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