v1.3.0: fixed nature's bounty not respecting drop cap

This commit is contained in:
Evan Debenham
2022-06-13 00:59:48 -04:00
parent c62dfbceb1
commit 1fafb140cb

View File

@@ -101,19 +101,21 @@ public class HighGrass {
Talent.NatureBerriesDropped dropped = Buff.affect(ch, Talent.NatureBerriesDropped.class);
berriesAvailable -= dropped.count();
int targetFloor = 2 + 2*((Hero)ch).pointsInTalent(Talent.NATURES_BOUNTY);
targetFloor -= berriesAvailable;
targetFloor += (targetFloor >= 5) ? 3 : 2;
if (berriesAvailable > 0) {
int targetFloor = 2 + 2 * ((Hero) ch).pointsInTalent(Talent.NATURES_BOUNTY);
targetFloor -= berriesAvailable;
targetFloor += (targetFloor >= 5) ? 3 : 2;
//If we're behind: 1/10, if we're on page: 1/30, if we're ahead: 1/90
boolean droppingBerry = false;
if (Dungeon.depth > targetFloor) droppingBerry = Random.Int(10) == 0;
else if (Dungeon.depth == targetFloor) droppingBerry = Random.Int(30) == 0;
else if (Dungeon.depth < targetFloor) droppingBerry = Random.Int(90) == 0;
//If we're behind: 1/10, if we're on page: 1/30, if we're ahead: 1/90
boolean droppingBerry = false;
if (Dungeon.depth > targetFloor) droppingBerry = Random.Int(10) == 0;
else if (Dungeon.depth == targetFloor) droppingBerry = Random.Int(30) == 0;
else if (Dungeon.depth < targetFloor) droppingBerry = Random.Int(90) == 0;
if (droppingBerry){
dropped.countUp(1);
level.drop(new Berry(), pos).sprite.drop();
if (droppingBerry) {
dropped.countUp(1);
level.drop(new Berry(), pos).sprite.drop();
}
}
}