v2.2.0: crystal balance tweaks:

- guardian damage down by 13.3%
- 1 fewer wisp spawns on level start
- wisp respawn delay increased by 50%
This commit is contained in:
Evan Debenham
2023-10-11 15:58:33 -04:00
parent 133e3d7313
commit 1fe28594a3
2 changed files with 9 additions and 3 deletions

View File

@@ -84,7 +84,7 @@ public class CrystalGuardian extends Mob{
@Override
public int damageRoll() {
return Random.NormalIntRange( 10, 20 );
return Random.NormalIntRange( 10, 16 );
}
@Override

View File

@@ -136,6 +136,12 @@ public class MiningLevel extends CavesLevel {
.setGrass(Blacksmith.Quest.Type() == Blacksmith.Quest.FUNGI ? 0.65f : 0.10f, 3);
}
@Override
public int mobLimit() {
//1 fewer than usual
return super.mobLimit()-1;
}
@Override
public Mob createMob() {
switch (Blacksmith.Quest.Type()){
@@ -152,8 +158,8 @@ public class MiningLevel extends CavesLevel {
@Override
public float respawnCooldown() {
//normal enemies respawn more slowly here
return 2*TIME_TO_RESPAWN;
//normal enemies respawn much more slowly here
return 3*TIME_TO_RESPAWN;
}
@Override