v2.2.0: crystal balance tweaks:
- guardian damage down by 13.3% - 1 fewer wisp spawns on level start - wisp respawn delay increased by 50%
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@@ -84,7 +84,7 @@ public class CrystalGuardian extends Mob{
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@Override
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@Override
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public int damageRoll() {
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public int damageRoll() {
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return Random.NormalIntRange( 10, 20 );
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return Random.NormalIntRange( 10, 16 );
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}
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}
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@Override
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@Override
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@@ -136,6 +136,12 @@ public class MiningLevel extends CavesLevel {
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.setGrass(Blacksmith.Quest.Type() == Blacksmith.Quest.FUNGI ? 0.65f : 0.10f, 3);
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.setGrass(Blacksmith.Quest.Type() == Blacksmith.Quest.FUNGI ? 0.65f : 0.10f, 3);
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}
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}
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@Override
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public int mobLimit() {
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//1 fewer than usual
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return super.mobLimit()-1;
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}
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@Override
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@Override
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public Mob createMob() {
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public Mob createMob() {
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switch (Blacksmith.Quest.Type()){
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switch (Blacksmith.Quest.Type()){
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@@ -152,8 +158,8 @@ public class MiningLevel extends CavesLevel {
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@Override
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@Override
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public float respawnCooldown() {
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public float respawnCooldown() {
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//normal enemies respawn more slowly here
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//normal enemies respawn much more slowly here
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return 2*TIME_TO_RESPAWN;
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return 3*TIME_TO_RESPAWN;
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}
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}
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@Override
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@Override
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