v2.4.0: visual paralysis is now cleared when characters visually die

This commit is contained in:
Evan Debenham
2024-03-26 16:52:40 -04:00
parent 9accc5994a
commit 20b2cda8b9
@@ -305,6 +305,7 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
public void die() { public void die() {
sleeping = false; sleeping = false;
remove( State.PARALYSED );
play( die ); play( die );
hideEmo(); hideEmo();