v2.4.0: visual paralysis is now cleared when characters visually die
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@@ -305,6 +305,7 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
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public void die() {
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public void die() {
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sleeping = false;
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sleeping = false;
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remove( State.PARALYSED );
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play( die );
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play( die );
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hideEmo();
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hideEmo();
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