v2.4.0: adjusted counter ability talent now that all abilities cost 1

This commit is contained in:
Evan Debenham
2024-04-26 13:35:25 -04:00
parent 395448ffcb
commit 20cd08c32a
2 changed files with 6 additions and 6 deletions

View File

@@ -946,7 +946,7 @@ actors.hero.talent.feigned_retreat.desc=_+1:_ If an enemy attacks the Duelist's
actors.hero.talent.expose_weakness.title=expose weakness
actors.hero.talent.expose_weakness.desc=_+1:_ Enemies that attack the Duelist's afterimage become vulnerable for _2 turns_.\n\n_+2:_ Enemies that attack the Duelist's afterimage become vulnerable for _4 turns_.\n\n_+3:_ Enemies that attack the Duelist's afterimage become vulnerable for _6 turns_.\n\n_+4:_ Enemies that attack the Duelist's afterimage become vulnerable for _8 turns_.
actors.hero.talent.counter_ability.title=counter ability
actors.hero.talent.counter_ability.desc=_+1:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, it will consume _0.5 fewer charges_.\n\n_+2:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, it will consume _1 fewer charge_.\n\n_+3:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, it will consume _1.5 fewer charges_.\n\n_+4:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, it will consume _2 fewer charges_.
actors.hero.talent.counter_ability.desc=_+1:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.33 charges_.\n\n_+2:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.67 charges_.\n\n_+3:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1 charge_.\n\n_+4:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.33 charges_.
#universal
actors.hero.talent.heroic_energy.title=heroic energy

View File

@@ -263,6 +263,10 @@ public class MeleeWeapon extends Weapon {
}
}
if (hero.buff(Talent.CounterAbilityTacker.class) != null){
if (hero.pointsInTalent(Talent.COUNTER_ABILITY) == 4){
Charger charger = Buff.affect(hero, Charger.class);
charger.gainCharge(hero.pointsInTalent(Talent.COUNTER_ABILITY)/3f);
}
hero.buff(Talent.CounterAbilityTacker.class).detach();
}
}
@@ -279,11 +283,7 @@ public class MeleeWeapon extends Weapon {
}
public final float abilityChargeUse(Hero hero, Char target){
float chargeUse = baseChargeUse(hero, target);
if (hero.buff(Talent.CounterAbilityTacker.class) != null){
chargeUse = Math.max(0, chargeUse-0.5f*hero.pointsInTalent(Talent.COUNTER_ABILITY));
}
return chargeUse;
return baseChargeUse(hero, target);
}
public int tier;