v2.0.1: updated changelog & version for (hopefully) final v2.0.1 release
v2.0.1 got so many re-releases because it sat in beta for a while, and various new issues kept popping up, only the final release of v2.0.1 actually went public. If I do this again in future I'll probably just assign proper beta version codes to the non-final releases.
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@@ -14,7 +14,7 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 694
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appVersionCode = 696
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appVersionName = '2.0.1'
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appVersionName = '2.0.1'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@@ -95,7 +95,7 @@ public class v2_X_Changes {
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"\n" +
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"\n" +
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"_- Sneak_ now grants 8/6/4 turns of stealth, up from 6/5/4\n" +
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"_- Sneak_ now grants 8/6/4 turns of stealth, up from 6/5/4\n" +
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"_- Spike_ now deals +40/30% bonus damage, up from +15/10%\n" +
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"_- Spike_ now deals +40/30% bonus damage, up from +15/10%\n" +
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"_- Heavy Blow_ now deals +65/60/55/50% damage, up from +50/45/40/35\n" +
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"_- Heavy Blow_ now deals +65/60/55/50% damage, up from +50/45/40/35%\n" +
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"_- Combo Strike_ now deals +40/35/30% damage per stack, up from +30/25/20%\n" +
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"_- Combo Strike_ now deals +40/35/30% damage per stack, up from +30/25/20%\n" +
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"_- Spin_ now deals +33% damage per stack, up from +20%"));
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"_- Spin_ now deals +33% damage per stack, up from +20%"));
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@@ -105,6 +105,7 @@ public class v2_X_Changes {
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"_-_ The changes screen now supports more text for a single entry. On mobile UI the changes window can now have multiple tabs, on full UI the changes pane on the right is now scrollable.\n" +
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"_-_ The changes screen now supports more text for a single entry. On mobile UI the changes window can now have multiple tabs, on full UI the changes pane on the right is now scrollable.\n" +
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"\n" +
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"\n" +
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"_-_ Updated translations\n" +
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"_-_ Updated translations\n" +
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"_-_ Attacking an enemy now properly sets them as the auto-targeting target in all cases\n" +
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"_-_ Levitation now prevents damage from floor electricity during the DM-300 fight\n" +
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"_-_ Levitation now prevents damage from floor electricity during the DM-300 fight\n" +
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"_-_ Removed support for save data prior to v1.2.3"));
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"_-_ Removed support for save data prior to v1.2.3"));
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@@ -121,11 +122,13 @@ public class v2_X_Changes {
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"_-_ Duelist Unlock badge not registering on Google Play Games\n" +
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"_-_ Duelist Unlock badge not registering on Google Play Games\n" +
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"_-_ Champion weapon swapping not triggering an attack indicator update",
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"_-_ Champion weapon swapping not triggering an attack indicator update",
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"Fixed (existed prior to v2.0):\n" +
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"Fixed (existed prior to v2.0):\n" +
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"_-_ Various UI bugs caused by pressing multiple buttons simultaneously\n" +
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"_-_ Noisemakers being visually defusable after trigger but not exploding\n" +
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"_-_ Noisemakers being visually defusable after trigger but not exploding\n" +
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"_-_ Noisemakers being collectable in some cases after triggering\n" +
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"_-_ Noisemakers being collectable in some cases after triggering\n" +
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"_-_ Damage/Stun from blastwave knockback applying to downed ghouls\n" +
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"_-_ Damage/Stun from blastwave knockback applying to downed ghouls\n" +
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"_-_ Even more cases of particle effects sometimes failing to appear\n" +
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"_-_ Even more cases of particle effects sometimes failing to appear\n" +
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"_-_ Projecting champions with ranged attacks refusing to melee from a distance in some cases\n" +
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"_-_ Projecting champions with ranged attacks refusing to melee from a distance in some cases\n" +
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"_-_ Life Link sometimes persisting for longer than intended during Dwarf King fight" +
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"_-_ Various rare UI bug"));
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"_-_ Various rare UI bug"));
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changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
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changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
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