v0.9.2: implemented final versions of first two new combo moves

This commit is contained in:
Evan Debenham
2021-02-06 23:12:58 -05:00
parent f62c6f6509
commit 22916e02b8
2 changed files with 51 additions and 27 deletions
@@ -123,11 +123,11 @@ actors.buffs.combo.combo=%d hit combo!
actors.buffs.combo.bad_target=You must target an enemy in attack range.
actors.buffs.combo.prompt=Select a target to attack.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count.
actors.buffs.combo$combomove.clobber_desc=_Clobber_ knocks an enemy back 2 tiles, but not into a pit. Requires 2 combo, increments combo by 1, 1 use per combo.
actors.buffs.combo$combomove.cleave_desc=_Clobber_ knocks an enemy back 2 tiles, but not into a pit. Requires 2 combo, increments combo by 1, 1 use per combo.
actors.buffs.combo$combomove.slam_desc=_Clobber_ knocks an enemy back 2 tiles, but not into a pit. Requires 2 combo, increments combo by 1, 1 use per combo.
actors.buffs.combo$combomove.crush_desc=_Clobber_ knocks an enemy back 2 tiles, but not into a pit. Requires 2 combo, increments combo by 1, 1 use per combo.
actors.buffs.combo$combomove.fury_desc=_Clobber_ knocks an enemy back 2 tiles, but not into a pit. Requires 2 combo, increments combo by 1, 1 use per combo.
actors.buffs.combo$combomove.clobber_desc=_Clobber_ knocks an enemy back 2 tiles, but deals no damage and cannot knock into pits. Requires 2 combo, increments combo by 1, 1 use per combo.
actors.buffs.combo$combomove.slam_desc=_Slam_ deals 20% of your armor's blocking power as bonus damage for each combo you have. Requires 4 combo, resets combo when used.
actors.buffs.combo$combomove.parry_desc=_Parry_ ... . Requires 6 combo, resets combo if nothing is parried, 1 use per combo.
actors.buffs.combo$combomove.crush_desc=_???_ ... . Requires 8 combo, resets combo when used.
actors.buffs.combo$combomove.fury_desc=_???_ ... . Requires 10 combo, resets combo when used.
actors.buffs.corruption.name=Corrupted
actors.buffs.corruption.desc=Corruption seeps into the essence of a being, twisting them against their former nature.\n\nCorrupted creatures will attack their allies, and ignore their former enemies. Corruption is damaging as well, and will slowly cause its target to succumb.\n\nCorruption is permanent, its effects only end in death.