v0.9.2: implemented the lethal defense talent
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@@ -340,6 +340,8 @@ actors.hero.talent.endless_rage.title=endless rage
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actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
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actors.hero.talent.cleave.title=cleave
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actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
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actors.hero.talent.lethal_defense.title=lethal defense
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actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.
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actors.hero.talent.empowering_meal.title=empowering meal
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actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
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@@ -355,6 +355,15 @@ public class Combo extends Buff implements ActionIndicator.Action {
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break;
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}
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if (!enemy.isAlive() || (!wasAlly && enemy.alignment == target.alignment)) {
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if (hero.hasTalent(Talent.LETHAL_DEFENSE) && hero.buff(BrokenSeal.WarriorShield.class) != null){
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BrokenSeal.WarriorShield shield = hero.buff(BrokenSeal.WarriorShield.class);
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shield.supercharge(Math.round(shield.maxShield() * hero.pointsInTalent(Talent.LETHAL_DEFENSE)/3f));
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}
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hit( enemy );
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comboTime = 12f;
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}
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}
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@Override
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@@ -75,7 +75,7 @@ public enum Talent {
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//Berserker T3
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ENDLESS_RAGE(11, 3), BERSERKER_T3_2(12, 3), BERSERKER_T3_3(13, 3),
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//Gladiator T3
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CLEAVE(14, 3), GLADIATOR_T3_2(15, 3), GLADIATOR_T3_3(16, 3),
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CLEAVE(14, 3), LETHAL_DEFENSE(15, 3), GLADIATOR_T3_3(16, 3),
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//Mage T1
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EMPOWERING_MEAL(32), SCHOLARS_INTUITION(33), TESTED_HYPOTHESIS(34), BACKUP_BARRIER(35),
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@@ -461,7 +461,7 @@ public enum Talent {
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Collections.addAll(tierTalents, ENDLESS_RAGE, BERSERKER_T3_2, BERSERKER_T3_3);
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break;
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case GLADIATOR:
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Collections.addAll(tierTalents, CLEAVE, GLADIATOR_T3_2, GLADIATOR_T3_3);
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Collections.addAll(tierTalents, CLEAVE, LETHAL_DEFENSE, GLADIATOR_T3_3);
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break;
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case BATTLEMAGE:
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Collections.addAll(tierTalents, EMPOWERED_STRIKE, BATTLEMAGE_T3_2, BATTLEMAGE_T3_3);
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