v3.2.0: fixed rare cases where hero could not regen more than 1hp a turn
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@@ -84,9 +84,10 @@ public class Regeneration extends Buff {
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partialRegen += 1f / delay;
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if (partialRegen >= 1) {
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target.HP += 1;
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partialRegen--;
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if (target.HP == regencap()) {
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target.HP += (int)partialRegen;
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partialRegen -= (int)partialRegen;
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if (target.HP >= regencap()) {
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target.HP = regencap();
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((Hero) target).resting = false;
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}
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}
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