v3.2.0: fixed rare cases where hero could not regen more than 1hp a turn

This commit is contained in:
Evan Debenham
2025-07-28 13:09:30 -04:00
parent 0ebd754334
commit 250be7e9c1

View File

@@ -84,9 +84,10 @@ public class Regeneration extends Buff {
partialRegen += 1f / delay;
if (partialRegen >= 1) {
target.HP += 1;
partialRegen--;
if (target.HP == regencap()) {
target.HP += (int)partialRegen;
partialRegen -= (int)partialRegen;
if (target.HP >= regencap()) {
target.HP = regencap();
((Hero) target).resting = false;
}
}