v1.3.0: fixed explosive not working with proc chance boosters
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@@ -47,7 +47,7 @@ public class Explosive extends Weapon.Enchantment {
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public int proc( Weapon weapon, Char attacker, Char defender, int damage ) {
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//average value of 5, or 20 hits to an explosion
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int durToReduce = Random.IntRange(0, 10);
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int durToReduce = Math.round(Random.IntRange(0, 10) * procChanceMultiplier(attacker));
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int currentDurability = durability;
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durability -= durToReduce;
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