v1.4.0: adjusted controller default keybinds
This commit is contained in:
@@ -155,16 +155,16 @@ public class SPDAction extends GameAction {
|
||||
private static final LinkedHashMap<Integer, GameAction> defaultControllerBindings = new LinkedHashMap<>();
|
||||
static {
|
||||
defaultControllerBindings.put( Input.Keys.BUTTON_START, SPDAction.BACK );
|
||||
defaultControllerBindings.put( Input.Keys.BUTTON_SELECT, SPDAction.JOURNAL );
|
||||
|
||||
defaultControllerBindings.put( Input.Keys.BUTTON_R2, SPDAction.LEFT_CLICK );
|
||||
defaultControllerBindings.put( Input.Keys.BUTTON_THUMBR, SPDAction.LEFT_CLICK );
|
||||
defaultControllerBindings.put( Input.Keys.BUTTON_L2, SPDAction.RIGHT_CLICK );
|
||||
defaultControllerBindings.put( Input.Keys.BUTTON_SELECT, SPDAction.MIDDLE_CLICK );
|
||||
|
||||
defaultControllerBindings.put( Input.Keys.DPAD_UP+1000, SPDAction.TAG_ACTION );
|
||||
defaultControllerBindings.put( Input.Keys.DPAD_LEFT+1000, SPDAction.CYCLE);
|
||||
defaultControllerBindings.put( Input.Keys.DPAD_LEFT+1000, SPDAction.TAG_LOOT );
|
||||
defaultControllerBindings.put( Input.Keys.DPAD_DOWN+1000, SPDAction.TAG_RESUME );
|
||||
defaultControllerBindings.put( Input.Keys.DPAD_RIGHT+1000, SPDAction.TAG_LOOT );
|
||||
defaultControllerBindings.put( Input.Keys.DPAD_RIGHT+1000, SPDAction.CYCLE );
|
||||
|
||||
defaultControllerBindings.put( Input.Keys.BUTTON_THUMBL, SPDAction.WAIT_OR_PICKUP );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user