v1.4.0: adjusted controller default keybinds

This commit is contained in:
Evan Debenham
2022-09-03 12:52:42 -04:00
parent 3be2da90dc
commit 28987e3c40

View File

@@ -155,16 +155,16 @@ public class SPDAction extends GameAction {
private static final LinkedHashMap<Integer, GameAction> defaultControllerBindings = new LinkedHashMap<>();
static {
defaultControllerBindings.put( Input.Keys.BUTTON_START, SPDAction.BACK );
defaultControllerBindings.put( Input.Keys.BUTTON_SELECT, SPDAction.JOURNAL );
defaultControllerBindings.put( Input.Keys.BUTTON_R2, SPDAction.LEFT_CLICK );
defaultControllerBindings.put( Input.Keys.BUTTON_THUMBR, SPDAction.LEFT_CLICK );
defaultControllerBindings.put( Input.Keys.BUTTON_L2, SPDAction.RIGHT_CLICK );
defaultControllerBindings.put( Input.Keys.BUTTON_SELECT, SPDAction.MIDDLE_CLICK );
defaultControllerBindings.put( Input.Keys.DPAD_UP+1000, SPDAction.TAG_ACTION );
defaultControllerBindings.put( Input.Keys.DPAD_LEFT+1000, SPDAction.CYCLE);
defaultControllerBindings.put( Input.Keys.DPAD_LEFT+1000, SPDAction.TAG_LOOT );
defaultControllerBindings.put( Input.Keys.DPAD_DOWN+1000, SPDAction.TAG_RESUME );
defaultControllerBindings.put( Input.Keys.DPAD_RIGHT+1000, SPDAction.TAG_LOOT );
defaultControllerBindings.put( Input.Keys.DPAD_RIGHT+1000, SPDAction.CYCLE );
defaultControllerBindings.put( Input.Keys.BUTTON_THUMBL, SPDAction.WAIT_OR_PICKUP );