v3.2.5: fixed guard chaining allies not updating their sprite visibility
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@@ -127,6 +127,8 @@ public class Guard extends Mob {
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Dungeon.hero.interrupt();
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Dungeon.hero.interrupt();
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Dungeon.observe();
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Dungeon.observe();
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GameScene.updateFog();
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GameScene.updateFog();
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} else {
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enemy.sprite.visible = Dungeon.level.heroFOV[pullPos];
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}
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}
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}
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}
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