v3.2.5: fixed guard chaining allies not updating their sprite visibility

This commit is contained in:
Evan Debenham
2025-09-18 12:12:38 -04:00
parent 0a2984c11d
commit 29027d7ac2

View File

@@ -127,6 +127,8 @@ public class Guard extends Mob {
Dungeon.hero.interrupt();
Dungeon.observe();
GameScene.updateFog();
} else {
enemy.sprite.visible = Dungeon.level.heroFOV[pullPos];
}
}