v3.2.5: fixed guard chaining allies not updating their sprite visibility
This commit is contained in:
@@ -127,6 +127,8 @@ public class Guard extends Mob {
|
||||
Dungeon.hero.interrupt();
|
||||
Dungeon.observe();
|
||||
GameScene.updateFog();
|
||||
} else {
|
||||
enemy.sprite.visible = Dungeon.level.heroFOV[pullPos];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user