v2.4.0: fixed trinket catalyst spawning after sewers on existing runs
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@@ -575,12 +575,12 @@ public class Dungeon {
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public static boolean intStoneNeeded(){
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//one stone on floors 1-3
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return !LimitedDrops.INT_STONE.dropped() && Random.Int(4-depth) == 0;
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return depth < 5 && !LimitedDrops.INT_STONE.dropped() && Random.Int(4-depth) == 0;
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}
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public static boolean trinketCataNeeded(){
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//one trinket catalyst on floors 1-3
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return !LimitedDrops.TRINKET_CATA.dropped() && Random.Int(4-depth) == 0;
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return depth < 5 && !LimitedDrops.TRINKET_CATA.dropped() && Random.Int(4-depth) == 0;
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}
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public static boolean labRoomNeeded(){
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