v0.7.2b: removed unused loading listener from badges

This commit is contained in:
Evan Debenham
2019-04-02 23:09:28 -04:00
parent f8cd63a74a
commit 2bd197a5b3
2 changed files with 0 additions and 12 deletions

View File

@@ -167,8 +167,6 @@ public class Badges {
private static boolean saveNeeded = false;
public static Callback loadingListener = null;
public static void reset() {
local.clear();
loadGlobal();

View File

@@ -107,22 +107,12 @@ public class BadgesScene extends PixelScene {
add( btnExit );
fadeIn();
Badges.loadingListener = new Callback() {
@Override
public void call() {
if (Game.scene() == BadgesScene.this) {
ShatteredPixelDungeon.switchNoFade( BadgesScene.class );
}
}
};
}
@Override
public void destroy() {
Badges.saveGlobal();
Badges.loadingListener = null;
super.destroy();
}