v0.9.2b: fixed shamans only being able to debuff the hero
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@@ -111,7 +111,7 @@ public abstract class Shaman extends Mob {
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if (hit( this, enemy, true )) {
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if (enemy == Dungeon.hero && Random.Int( 2 ) == 0) {
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if (Random.Int( 2 ) == 0) {
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debuff( enemy );
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Sample.INSTANCE.play( Assets.Sounds.DEBUFF );
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}
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