v2.2.0: removed old boss health bar automatic bleeding behaviour

This commit is contained in:
Evan Debenham
2023-09-21 16:56:10 -04:00
parent cbbfaf2cd2
commit 2e90a74b7d

View File

@@ -173,8 +173,6 @@ public class BossHealthBar extends Component {
shieldedHP.scale.x = health/(float)max;
rawShielding.scale.x = shield/(float)max;
if (hp.scale.x < 0.25f) bleed( true );
if (bleeding != blood.on){
if (bleeding) skull.tint( 0xcc0000, 0.6f );
else skull.resetColor();