v2.2.0: reverted ascension stat scaling adjustments from v2.1.0
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@@ -76,15 +76,15 @@ public class AscensionChallenge extends Buff {
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modifiers.put(Crab.class, 8f);
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modifiers.put(Slime.class, 8f);
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modifiers.put(Skeleton.class, 6f);
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modifiers.put(Thief.class, 6f);
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modifiers.put(DM100.class, 5f);
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modifiers.put(Skeleton.class, 5f);
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modifiers.put(Thief.class, 5f);
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modifiers.put(DM100.class, 4.5f);
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modifiers.put(Guard.class, 4f);
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modifiers.put(Necromancer.class, 4f);
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modifiers.put(Bat.class, 3f);
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modifiers.put(Brute.class, 2.5f);
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modifiers.put(Shaman.class, 2.5f);
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modifiers.put(Bat.class, 2.5f);
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modifiers.put(Brute.class, 2.25f);
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modifiers.put(Shaman.class, 2.25f);
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modifiers.put(Spinner.class, 2f);
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modifiers.put(DM200.class, 2f);
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