v0.3.3: fixed guards using their chains while paralyzed
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@@ -65,6 +65,7 @@ public class Guard extends Mob {
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Dungeon.level.updateFieldOfView( this );
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if (state == HUNTING &&
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paralysed <= 0 &&
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enemy != null &&
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enemy.invisible == 0 &&
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Level.fieldOfView[enemy.pos] &&
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