v1.4.0: fixed aggression not properly resetting aggro when cleared

This commit is contained in:
Evan Debenham
2022-10-03 13:54:08 -04:00
parent ddfe1db32b
commit 304879b166
@@ -98,6 +98,9 @@ public class StoneOfAggression extends Runestone {
if (m.alignment == Char.Alignment.ENEMY && m.isTargeting(target)) {
m.aggro(null);
}
if (target instanceof Mob && ((Mob) target).isTargeting(m)){
((Mob) target).aggro(null);
}
}
}
}