v1.4.0: fixed aggression not properly resetting aggro when cleared
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+3
@@ -98,6 +98,9 @@ public class StoneOfAggression extends Runestone {
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if (m.alignment == Char.Alignment.ENEMY && m.isTargeting(target)) {
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if (m.alignment == Char.Alignment.ENEMY && m.isTargeting(target)) {
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m.aggro(null);
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m.aggro(null);
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}
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}
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if (target instanceof Mob && ((Mob) target).isTargeting(m)){
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((Mob) target).aggro(null);
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}
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}
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}
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}
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}
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}
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}
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