v3.3.0: fixed possible NPE in escape crystal
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@@ -95,7 +95,7 @@ public class EscapeCrystal extends Item {
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LevelTransition.Type.BRANCH_EXIT);
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InterlevelScene.mode = InterlevelScene.Mode.ASCEND;
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Game.switchScene( InterlevelScene.class );
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detach(hero.belongings.backpack);
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detachAll(hero.belongings.backpack);
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}
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