v3.3.0: fixed possible NPE in escape crystal

This commit is contained in:
Evan Debenham
2025-12-03 11:04:16 -05:00
parent ba10396144
commit 308287de64

View File

@@ -95,7 +95,7 @@ public class EscapeCrystal extends Item {
LevelTransition.Type.BRANCH_EXIT); LevelTransition.Type.BRANCH_EXIT);
InterlevelScene.mode = InterlevelScene.Mode.ASCEND; InterlevelScene.mode = InterlevelScene.Mode.ASCEND;
Game.switchScene( InterlevelScene.class ); Game.switchScene( InterlevelScene.class );
detach(hero.belongings.backpack); detachAll(hero.belongings.backpack);
} }