v3.0.0: updated changelog, version, and translations for BETA-1.2

This commit is contained in:
Evan Debenham
2025-01-05 11:41:13 -05:00
parent 1b17ceadf2
commit 32e51b59f5
71 changed files with 2601 additions and 2445 deletions

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@@ -17,8 +17,8 @@ allprojects {
appName = 'Shattered Pixel Dungeon'
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
appVersionCode = 814
appVersionName = '3.0.0-BETA-1.1'
appVersionCode = 815
appVersionName = '3.0.0-BETA-1.2'
appJavaCompatibility = JavaVersion.VERSION_1_8

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@@ -251,7 +251,7 @@ actors.buffs.invisibility.name=нябачны
actors.buffs.invisibility.desc=Вы цалкам зліваецеся з асяроддзем - вас немагчыма заўважыць.\n\nПакуль вы знаходзіцеся ў гэтым стане, ворагі не атакуюць і не пераследуюць вас. Атака або выкарыстанне магіі (напрыклад, скрутка або палачкі) неадкладна рассее нябачнасць.\n\nХадоў засталося: %s.
actors.buffs.invulnerability.name=непаражальны
actors.buffs.invulnerability.desc=You are suffused with great protective power, granting you a brief period of invulnerability!\n\nTurns remaining: %s.
actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s.
actors.buffs.levitation.name=лунае
actors.buffs.levitation.desc=A magical force is levitating you over the ground, making you feel weightless.\n\nLevitating characters move silently and ignore all ground-based effects. Traps won't trigger, water won't put out fire, plants won't be trampled, roots will miss, and pits will be hovered over. Be careful, as all these things can come into effect the second the levitation ends!\n\nTurns of levitation remaining: %s.
@@ -567,7 +567,7 @@ actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily
actors.hero.spells.divineintervention.name=divine intervention
actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.flash.name=flash
actors.hero.spells.flash.prompt=Choose a location
@@ -577,7 +577,7 @@ actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearb
actors.hero.spells.guidinglight.name=guiding light
actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit.
actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s.
@@ -626,7 +626,7 @@ actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends t
actors.hero.spells.radiance.name=radiance
actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.recallinscription.name=recall inscription
actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll.
@@ -636,7 +636,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recentl
actors.hero.spells.shieldoflight.name=shield of light
actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
@@ -726,7 +726,7 @@ actors.hero.herosubclass.monk_short_desc=_Асвечаная_ збірае эн
actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to clear statuses and restore wand & artifact charge
actors.hero.herosubclass.priest=priest
actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=paladin
actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
@@ -1086,20 +1086,20 @@ actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to g
actors.hero.talent.holy_intuition.title=holy intuition
actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
actors.hero.talent.searing_light.title=searing light
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._
actors.hero.talent.shield_of_light.title=shield of light
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge.
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge.
actors.hero.talent.enlightening_meal.title=Enlightening Meal
actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
actors.hero.talent.recall_inscription.title=Recall Inscription
actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.talent.sunray.title=Sunray
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Divine Sense
actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.
actors.hero.talent.bless.title=Bless
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.cleanse.title=Cleanse
actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges.
@@ -1111,7 +1111,7 @@ actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a dev
actors.hero.talent.hallowed_ground.title=Hallowed Ground
actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire.
actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.paladint3a.title=Unknown
actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing.
@@ -1121,11 +1121,11 @@ actors.hero.talent.paladint3c.title=Unknown
actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.divine_intervention.title=divine intervention
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=judgement
actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement.
actors.hero.talent.flash.title=flash
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.cleric_a2_1.title=Unknown
actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing.
@@ -1451,6 +1451,7 @@ actors.mobs.gnollgeomancer.desc_armor_sapper=_Гнол-сапёр паблізу
actors.mobs.gnollgeomancer.desc_sleeping=Гэты ўражліва высокі шаман-гнол, які акружаны пластом скалы, выглядае амаль як статуя. Прыгледзеўшыся, можна ўбачыць, як камень чароўным чынам рухаецца ў такт дыханню старэйшага гнола. Яму нельга пашкодзіць, пакуль ён знаходзіцца ў такой скале, і, здаецца, ён атрымлівае асалоду ад літаральнай дрымоты ў брудзе.\n\nВерагодна, вы можаце прабівацца скрозь пласты скалы сваёй кіркай, але _будзьце ўпэўненыя, што вы гатовыя да бітвы, калі зробіце гэта._ Геамант, напэўна, з'яўляецца крыніцай рознай магіі зямлі тут і арганізатарам усёй дзейнасці гнолаў. _Перамагчы гнолаў, раскіданых тут, перш чым змагацца х геамантам, можа быць добрай ідэяй._
actors.mobs.gnollguard.name=гнол-вартавы
actors.mobs.gnollguard.def_verb=заблакаваў
actors.mobs.gnollguard.spear_warn=Гнол наносіць моцны ўдар наканечнікам дзіды!
actors.mobs.gnollguard.desc=Гэта вялікі і моцны на выгляд гнол з дзідай і шчытом, але без шлема. Верагодна, гэтыя ахоўнікі - сапраўдныя ваяры, якія дапамагаюць абараняць шахту ад замахаў на дзікую прыроду.\n\nГнол-ахоўнік дастаткова моцны, каб валодаць дзідай у адной руцэ, але ён не можа ім карыстацца вельмі добра. _Яму спатрэбіцца дастаткова адкрытая прастора для атакі на адлегласці, і ён нанясе вам значна менш шкоды, калі вы падыдзеце блізка._
actors.mobs.gnollguard.desc_armor=_Гнол-сапёр, які знаходзіцца побач, трымае ў руках прыладу, якая надзяляе гэтага ахоўніка земляным даспехам, што значна зніжае магчымасць нанесці ім страты._

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@@ -251,7 +251,7 @@ actors.buffs.invisibility.name=Neviditelnost
actors.buffs.invisibility.desc=Absolutně splýváš s okolním prostředím, takže není možné tě vidět.\n\nZatímco máš neviditelnost, nepřátelé nejsou schopni tě napadnou ani pronásledovat. Fyzické útoky a magické efekty (jako svitky a hůlky) okamžitě zruší neviditelnost.\n\nZbývající tahy neviditelnosti: %s
actors.buffs.invulnerability.name=nezranitelný
actors.buffs.invulnerability.desc=Jsi zaplaven velkou ochrannou silou, která ti poskytuje krátkou dobu nezranitelnosti!\n\nZbývající tahy: %s.
actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s.
actors.buffs.levitation.name=Levitace
actors.buffs.levitation.desc=Nad zemí tě udržuje magická síla, díky které se cítíš jako ve stavu beztíže.\n\nPostavy ve stavu levitace se pohybují potichu a ignorují přitom všechny pozemní efekty. Pasti se nespustí, voda neuhasí oheň, rostliny nebudou zašlápnuty, kořeny minou a dokonce se lze vznášet nad propastmi. Buď opatrný, protože všechny tyto věci mohou začít působit okamžitě po skončení levitace!\n\nZbývající tahy levitace: %s.
@@ -567,7 +567,7 @@ actors.hero.spells.divinesense$divinesensetracker.desc=Klerik dokáže dočasně
actors.hero.spells.divineintervention.name=Božský zásah
actors.hero.spells.divineintervention.short_desc=Obrovský přísun ochrany Klerikovi a jeho spojencům.
actors.hero.spells.divineintervention.desc=Klerik vyšle obrovský příval mocii ze své knihy sobě a svým spojencům, čímž všem poskytne %d bodů ochrany. Neuvěřitelná defenzivní moc tohoto kouzla je vyvážena jeho velmi vysokou cenou.\n\nStejně jako jiná ochrana poskytnutá povznesenou formou, i takto získaná ochrana nemizí časem, ovšem pomine spolu s povznesenou formou.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.flash.name=Záblesk
actors.hero.spells.flash.prompt=Vyber lokaci
@@ -577,7 +577,7 @@ actors.hero.spells.flash.desc=Klerik se napojí na božskou energiei své povzne
actors.hero.spells.guidinglight.name=Naváděcí světlo
actors.hero.spells.guidinglight.short_desc=Způsobí magické zranění na dálku a zaručí zásah.
actors.hero.spells.guidinglight.desc=Klerik sešle výboj magické energie, který zasáhne cíl, způsobí mu 2-6 poškození a osvětlí jej. Příští fyzický útok proti osvětlenému protivníkovi jej s jistotou zasáhne.
actors.hero.spells.guidinglight.desc_priest=_Toto kouzlo je mocnější, když ho sesílá Kněz._ První seslání tohoto kouzla každých 100 tahů ho nestojí nabití, a způsobené osvětlení může být využito i hůlkami nebo některými artefakty, čímž způsobí bonusové poškození rovné úrovni předmětu plus 5. Tento efekt využije každý artefakt, který přímo zacílí protivníka. Osvětlení navíc způsobí 10 bonusového poškození, pokud je využito pro fyzický útok jiné postavy.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Naváděcí světlo
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Kněz může znovu seslat Naváděcí světlo zadarmo po uplynutí 100 tahů.\n\nZbývá tahů: %s.
@@ -626,7 +626,7 @@ actors.hero.spells.mnemonicprayer.desc=Kněz odříká modlitbu, která prodlou
actors.hero.spells.radiance.name=Zář
actors.hero.spells.radiance.short_desc=Osvětlí a krátce omráčí viditelné protivníky.
actors.hero.spells.radiance.desc=Kněz zazáří svatým světlem, čímž omráčí všechny viditelné nepřátele na 2 tahy a osvětlí je stejně, jako kdyby byli zasaženi Naváděcím světlem. Zář navíc způsobí, že Kněž bude po 100 tahů svítit ve tmě, pokud se nachází na neosvětleném podlaží.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.recallinscription.name=Obnovení písma
actors.hero.spells.recallinscription.short_desc=Zopakuje účinek nedávno použitého runového kamene nebo svitku
@@ -636,7 +636,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=Klerik nedávno použi
actors.hero.spells.shieldoflight.name=Štít světla
actors.hero.spells.shieldoflight.short_desc=Získá dočasně zvýšenou zbroj proti cíli.
actors.hero.spells.shieldoflight.desc=Klerik vyvolá tenkou bariéru mezi sebou a nepřítelem, čímž zvýší hodnotu své zbroje proti tomuto cíli o 2-4 bodů blokování na %d tahů.\n\nToto kouzlo lze seslat okamžitě, ovšem nelze se jím chránit proti více protivníkům naráz.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=Štít světla
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Tenký štít tvořený světlem stojí mezi Klerikem a jeho nepřítelem. Není dost silný k dokonalému blokování ran, ale dokáže je utlumit.\n\nZbývá tahů: %s
@@ -726,7 +726,7 @@ actors.hero.herosubclass.monk_short_desc=_Mnich_ v sobě bojem probouzí energii
actors.hero.herosubclass.monk_desc=Mnich je mistryní bojových umění. Když poráží nepřátele, získává body chi, které poté může použít k řadě obranných a podpůrných schopností. Chi časem nevyprchává, má však limit daný úrovní Mnicha.\n\n1 chi: rychlé údery pěstmi\n2 chi: soustředění k odražení příštího útoku\n3 chi: okamžitý přeskok pryč\n4 chi: odkopnutí nepřítele dozadu\n5 chi: meditace k očištění od negativních efektů a dobití hůlek a artefaktů
actors.hero.herosubclass.priest=Kněz
actors.hero.herosubclass.priest_short_desc=_Kněz_ získává nová kouzla na dálku a vylepšenou verzi naváděcího světla.
actors.hero.herosubclass.priest_desc=Kněz získává řadu nových a vylepšených kouzel, která se zaměřují na souboj zdálky a spolupráci s magickými předměty.\n\nKněz může seslat _Naváděcí světlo_ zdarma každých 100 tahů, a může využít osvětlení pro bonusové poškození pomocí hůlek, některých artefaktů nebo spojenců.\n\nTaké se naučí nové kouzlo _Zář_, které prolomí temnotu a osvětlí a krátkodobě omráčí všechny viditelné nepřátele za cenu 2 nabití.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=Paladin
actors.hero.herosubclass.paladin_short_desc=_(NEDOKONČENO)__Paladin_ získává nová kouzla pro boj zblízka a vylepšenou verzi svěcené zbroje a zbraně.
actors.hero.herosubclass.paladin_desc=_Paladin ještě nebyl dokončen, a proto nemůže být vybrán._\n\nPaladin získává řadu nových a vylepšených kouzel zaměřených na souboj tváří v tvář a využívání zbroje a zbraně,\n\nPaladinova _Svěcená zbraň_ a _Svěcená zbroj_ poskytují vyšší bonusy a nepřepisují stávající očarování či runy.\n\nTaké získává kouzlo _Úder_, kterým způsobí zaručený zásah svou zbraní zblízka s bonusovým poškozením a silou očarování.
@@ -1086,20 +1086,20 @@ actors.hero.talent.satiated_spells.desc=_+1:_ Jídlo poskytne Klerikovi _3 body
actors.hero.talent.holy_intuition.title=Svatá intuice
actors.hero.talent.holy_intuition.desc=_+1:_ Klerik může seslat _Svatou intuici_, kouzlo, které odhalí, zda předmět je či není prokletý, za cenu _3 nabití_.\n\n_+2:_ Klerik může seslat _Svatou intuici_, kouzlo, které odhalí, zda předmět je či není prokletý, za cenu _2 nabití_.
actors.hero.talent.searing_light.title=Spalující světlo
actors.hero.talent.searing_light.desc=_+1:_ Klerikovy fyzické útoky proti nepřátelům osvětleným Naváděcím světlem způsobí _+3 poškození_.\n\n_+2:_ Klerikovy fyzické útoky proti nepřátelům osvětleným Naváděcím světlem způsobí _+5 poškození_.
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._
actors.hero.talent.shield_of_light.title=Štít světla
actors.hero.talent.shield_of_light.desc=_+1:_ Klerik může seslat _Štít světla_, okamžité kouzlo, které mu poskytne navíc 2-4 blokování proti jednomu nepříteli na _4 tahy_, za cenu 1 nabití.\n\n_+2:_ Klerik může seslat _Štít světla_, okamžité kouzlo, které mu poskytne navíc 2-4 blokování proti jednomu nepříteli na _6 tahů_, za cenu 1 nabití.
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge.
actors.hero.talent.enlightening_meal.title=Osvícené jídlo
actors.hero.talent.enlightening_meal.desc=_+1:_ Najezení se trvá Klerikovi 1 tah a poskytne mu _1 nabití_ jeho svaté knihy.\n\n_+2:_ Najezení se trvá Klerikovi 1 tah a poskytne mu _1.5 nabití_ jeho svaté knihy.
actors.hero.talent.recall_inscription.title=Obnovení runy
actors.hero.talent.recall_inscription.desc=_+1:_ Klerik může seslat _Obnovení runy_, kouzlo, které zopakuje účinek posledního runového kamene nebo svitku použitého během _10 tahů._\n\n_+2:_ Klerik může seslat _Obnovení runy_, kouzlo, které zopakuje účinek posledního runového kamene nebo svitku použitého během _300 tahů._\n\nObnovení runy nelze použít na svitky vylepšení. Cena nabití tohoto kouzla se odvíjí od toho, jaký byl poslední použitý předmět k obnově: 2 pro runový kámen, 3 pro svitek a 4 pro vzácný svitek. Tato cena je dvojnásobná při opakování svitku proměny, nebo alchymických produktů svitků proměny nebo vylepšení.
actors.hero.talent.sunray.title=Sluneční paprsek
actors.hero.talent.sunray.desc=_+1:_ Klerik může seslet _Sluneční paprsek_, kouzlo, které způsobí _2-8 poškození_ a oslepí cíl na _4 tahy_, za cenu 1 nabití.\n\n_+1:_ Klerik může seslet _Sluneční paprsek_, kouzlo, které způsobí _3-12 poškození_ a oslepí cíl na _6 tahů_, za cenu 1 nabití.\n\nSluneční paprsek může každý cíl oslepit kouze jednou, ovšem je-li seslán na již oslepený cíl, namísto toho je paralyzuje. Sluneční paprsek způsobí vždy nejvyšší možné poškození nemrtvým a démonům.
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Nadpozemský smysl
actors.hero.talent.divine_sense.desc=_+1:_ Klerik může seslat _Nadpozemský smysl_, kouzlo, které mu poskytne na 30 tahů vidění mysli na vzdálenost _8 políček_, za cenu 2 nabití.\n\n_+2:_ Klerik může seslat _Nadpozemský smysl_, kouzlo, které mu poskytne na 30 tahů vidění mysli na vzdálenost _12 políček_, za cenu 2 nabití.
actors.hero.talent.bless.title=Požehnání
actors.hero.talent.bless.desc=_+1:_ Klerik může seslat _Požehnání_, kouzlo, které mu poskytne _4 tahy požehnání a 10 bodů dodatečné ochrany_ při seslání na sebe nebo _6 tahů požehnání a 10 bodů léčení_ při seslání na jinou postavu, za cenu 1 nabití.\n\n_+1:_ Klerik může seslat _Požehnání_, kouzlo, které mu poskytne _6 tahů požehnání a 15 bodů dodatečné ochrany_ při seslání na sebe nebo _10 tahů požehnání a 15 bodů léčení_ při seslání na jinou postavu, za cenu 1 nabití.\n\nPřebytečné léčení je převedeno na dodatečnou ochranu.
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.cleanse.title=Očištění
actors.hero.talent.cleanse.desc=_+1:_ Klerik může seslat _Očištění_, okamžité kouzlo, které _odstraní všechny negativní efekty_ z Klerika a jeho spojenců v dosahu, a poskytne jiim _10 bodů dodatečné ochrany_, za cenu 2 nabití.\n\n_+2:_ Klerik může seslat _Očištění_, okamžité kouzlo, které _poskytne 3 tahy imunity před škodlivými efekty_ Klerikovi a jeho spojencům v dosahu, a poskytne jiim _20 bodů dodatečné ochrany_, za cenu 2 nabití.\n\n_+3:_ Klerik může seslat _Očištění_, okamžité kouzlo, které _poskytne 5 tahů imunity před škodlivými efekty_ Klerikovi a jeho spojencům v dosahu, a poskytne jiim _30 bodů dodatečné ochrany_, za cenu 2 nabití.
@@ -1111,7 +1111,7 @@ actors.hero.talent.holy_lance.desc=_+1:_ Kněz může seslat _Svaté kopí_, zni
actors.hero.talent.hallowed_ground.title=Posvátná země
actors.hero.talent.hallowed_ground.desc=_+1:_ Kněz může seslat _Posvátnou zem_, kouzlo, které posvětí terén v oblasti _3x3 políčka_ na 20 tahů, za cenu 2 nabití.\n\n_+2:_ Kněz může seslat _Posvátnou zem_, kouzlo, které posvětí terén v oblasti _5x5 políček_ na 20 tahů, za cenu 2 nabití.\n\n_+3:_ Kněz může seslat _Posvátnou zem_, kouzlo, které posvětí terén v oblasti _7x7 políček_ na 20 tahů, za cenu 2 nabití.\n\nPři seslání Posvátná země vyléčí spojencům 10 životů, krátce zastaví nepřátele a rozšíří krátkou trávu. Poté bude pomalu léčit spojence, mrzačit protivníky a náhodně způsobovat růst vysoké trávy. Posvátná země poskytuje Klerikovi namísto léčení dodatečnou ochranu a lze ji zničit ohněm.
actors.hero.talent.mnemonic_prayer.title=Modlitba
actors.hero.talent.mnemonic_prayer.desc=_+1:_ Kněz může seslat _Modlitbu_, kouzlo, které prodlouží trvání kladných/škodlivých efektů jednomu spojenci/nepříteli o _3 tahy_, za cenu 1 nabití.\n\n_+2:_ Kněz může seslat _Modlitbu_, kouzlo, které prodlouží trvání kladných/škodlivých efektů jednomu spojenci/nepříteli o _4 tahy_, za cenu 1 nabití.\n\n_+3:_ Kněz může seslat _Modlitbu_, kouzlo, které prodlouží trvání kladných/škodlivých efektů jednomu spojenci/nepříteli o _5 tahů_, za cenu 1 nabití.\n\nModlitba také znovu-osvětlí nepřátele, kteří v minulosti byli osvětleni. Modlitba může prodloužit každý jeden konkrétní efekt jen jednou a nedokáže prodloužit trvání efektů poskytnutých hrdinnými zbrojemi.
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.paladint3a.title=Neznámé
actors.hero.talent.paladint3a.desc=Tato schopnost ještě nebyla navržena, a tak zatím nic nedělá.
@@ -1121,11 +1121,11 @@ actors.hero.talent.paladint3c.title=Neznámé
actors.hero.talent.paladint3c.desc=Tato schopnost ještě nebyla navržena, a tak zatím nic nedělá.
actors.hero.talent.divine_intervention.title=Božský zásah
actors.hero.talent.divine_intervention.desc=_+1:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _200 bodů dodatečné ochrany._\n\n_+2:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _250 bodů dodatečné ochrany._\n\n_+3:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _300 bodů dodatečné ochrany._\n\n_+4:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _350 bodů dodatečné ochrany._\n\nBožský zásah stojí neuvěřitelných 6 nabití svaté knihy, a během jedné povznesené formy jej lze seslat nanejvýš jednou.
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=Rozsudek
actors.hero.talent.judgement.desc=_+1:_ V povznesené formě může Klerik seslat _Rozsudek_, kouzlo, které způsobí _10-20 poškození_ všem viditelným nepřátelům.\n\n_+2:_ V povznesené formě může Klerik seslat _Rozsudek_, kouzlo, které způsobí _15-30 poškození_ všem viditelným nepřátelům.\n\n_+3:_ V povznesené formě může Klerik seslat _Rozsudek_, kouzlo, které způsobí _20-40 poškození_ všem viditelným nepřátelům.\n\n_+4:_ V povznesené formě může Klerik seslat _Rozsudek_, kouzlo, které způsobí _25-50 poškození_ všem viditelným nepřátelům.\n\nRozsudek stojí 3 nabití. Rozsudek způsobje navíc 5-10 poškození za každí kouzlo seslané od začátku povznesené formy, případně od posledního seslání Rozsudku.
actors.hero.talent.flash.title=Záblesk
actors.hero.talent.flash.desc=_+1:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _3 políček_.\n\n_+2:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _4 políček_.\n\n_+3:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _5 políček_.\n\n_+4:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _6 políček_.\n\nZáblesk stojí ze začátku 1 nabití, a s každým sesláním během jedné povznesené formy se jeho cena zvyšuje o 1 nabití.
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.cleric_a2_1.title=Neznámé
actors.hero.talent.cleric_a2_1.desc=Tato schopnost ještě nebyla navržena, a tak zatím nic nedělá.
@@ -1451,6 +1451,7 @@ actors.mobs.gnollgeomancer.desc_armor_sapper=_Blízký gnollí ženista drží z
actors.mobs.gnollgeomancer.desc_sleeping=Tento působivě vysoký gnollí šaman je obklopen vrstvou kamení, a vypadá skoro jako socha. Při pohledu zblízka vidíš, jak se kamení magicky pohybuje s každým jeho nádechem. Dokud je obklopen skálou, nedokážeš ho zranit, a zdá se, že si vcelku užívá, že může doslova spát jako šutr.\n\nVrstvy kamene nejspíš dokážeš rozbít svým krumpáčem, ale _ujisti se, že jsi připraven na souboj, než s tím začneš._ Geomancer je pravděpodobně zdrojem rozličné zemí pohybující magie v této jeskyni, a zároveň organizátorem zdejších gnollích aktivit. _Pobít gnolly roztroušené po okolí by mohl být dobrý nápad._
actors.mobs.gnollguard.name=Gnollí hlídač
actors.mobs.gnollguard.def_verb=blokováno
actors.mobs.gnollguard.spear_warn=Gnoll zasadil těžkou ránu hrotem svého kopí!
actors.mobs.gnollguard.desc=Velký a drsňácky vyhlížející gnoll s kopím a štítem. Tito hlídači jsou pravděpodobně gnollí zuřivci ve výcviku, zlanařeni pomáhat v ochraně dolu před nebezpečnými zvířaty.\n\nGnollí hlídač je dost silný, aby bojoval kopím v jedné ruce, ale nedokáže ho používat příliš dobře. _Bude potřebovat otevřený prostor, aby jím dokázal zaútočit zdálky, a bude způsobovat znatelně nižší poškození, pokud se k němu dostaneš blízko._
actors.mobs.gnollguard.desc_armor=_Blízký gnollí ženista drží zařízení, které tomuto hlídači poskytuje kamennou zbroj, která výrazně snižuje poškození, které utrží._

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@@ -37,10 +37,10 @@ actors.blobs.toxicgas.ondeath=Du bist durch das giftige Gas gestorben...
actors.blobs.corrosivegas.desc=Hier wirbelt eine Wolke aus tödlich ätzendem Gas herum.
actors.blobs.waterofawareness.procced=Als du einen Schluck nimmst, spürst du, wie sich dein Geist mit Erkenntnis füllt.
actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Drinking from the well will fully identify all equipped items, identify curses on all items in your inventory, and reveal all items on the current floor.
actors.blobs.waterofawareness.desc=Die Macht des Wissens strahlt aus dem Wasser dieses Brunnens. Wenn du davon trinkst, werden alle getragenen Gegenstände vollständig identifiziert, Flüche auf allen Gegenständen in deinem Inventar erkannt und alle Gegenstände in der aktuellen Ebene offenbart.
actors.blobs.waterofhealth.procced=Als du einen Schluck nimmst, fühlst du, wie alle deine Wunden verheilen.
actors.blobs.waterofhealth.desc=Power of health radiates from the water of this well. Drinking from this well will heal your wounds, satisfy hunger, and cleanse curses on any worn items.
actors.blobs.waterofhealth.desc=Die Kraft der Gesundheit wird vom Wasser dieses Brunnens ausgestrahlt. Trinke aus diesem Brunnen, um deine Wunden zu heilen, deinen Hunger zu stillen und Flüche von allen getragenen Gegenständen zu brechen.
actors.blobs.wateroftransmutation.desc=Die Kraft der Veränderung wird vom Wasser dieses Brunnens ausgestrahlt. Wirf einen Gegenstand in den Brunnen und verändere ihn zu etwas anderem.
@@ -251,7 +251,7 @@ actors.buffs.invisibility.name=unsichtbar
actors.buffs.invisibility.desc=Du bist visuell komplett mit deiner Umgebung verschmolzen, wodurch es unmöglich ist, dich zu entdecken.\n\nSolange du unsichtbar bist, können Gegner dich nicht angreifen oder verfolgen. Physische Angriffe oder magische Effekte (wie die Verwendung von Schriftrollen und Zauberstäben) beenden die Unsichtbarkeit sofort.\n\nVerbleibende Züge mit Unsichtbarkeit: %s.
actors.buffs.invulnerability.name=unverwundbar
actors.buffs.invulnerability.desc=Du bist mit großer Schutzkraft ausgestattet, die dir für kurze Zeit Unverwundbarkeit verleiht!\n\nVerbleibende Züge: %s
actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s.
actors.buffs.levitation.name=schwebend
actors.buffs.levitation.desc=Eine magische Kraft lässt dich schwerelos über dem Boden schweben.\n\nSchwebende Charaktere bewegen sich lautlos und ignorieren alle bodenbasierten Effekte. Fallen lösen nicht aus, brennende Charaktere können sich nicht im Wasser löschen, Pflanzen werden nicht zertrampelt, Wurzeln verfehlen und Gruben werden überflogen. Sei vorsichtig, denn all diese Dinge können in der Sekunde in Kraft treten, in der die Levitation endet!\n\nVerbleibende Züge mit Schweben: %s
@@ -523,17 +523,17 @@ actors.hero.abilities.duelist.feint.bad_location=Du kannst dich nicht an diesen
actors.hero.abilities.duelist.feint.short_desc=Die Zweikämpferin _schlägt eine Finte_ und täuscht dabei einen Angriff vor, während sie aber auf ein angrenzendes Feld springt. Feinde werden ihr Nachbild angreifen und stehen einem Gegenangriff gegenüber schutzlos da.
actors.hero.abilities.duelist.feint.desc=Die Zweikämpferin täuscht einen Angriff vor, während sie aber auf ein nächstgelegenes Feld springt und ein kurzzeitiges Nachbild von sich hinterlässt. Feinde, welche die Zweikämpferin angreifen, werden stattdessen dieses Nachbild angreifen.\n\nFeinde, die ein solches Nachbild angreifen, werden verwirrt, wodurch ihre nächste Aktion abgebrochen wird und sie einem Überraschungsangriff schutzlos gegenüberstehen.
actors.hero.abilities.cleric.ascendedform.name=ascended form
actors.hero.abilities.cleric.ascendedform.short_desc=The Cleric assumes an _Ascended Form_, gaining new spells, attack range, and shielding.
actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy from themselves, assuming an extended radiant form for 10 turns. While in this form the Cleric can cast new spells, gains 2 attack range, 30 shielding, and any additional spells they cast will grant 10 shielding per holy tome charge used.\n\nThe shielding from ascended form and its spells does not decay normally, but will immediately fade once ascended form ends. The ability can be re-used to refresh ascended form's duration.
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=ascended form
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d.
actors.hero.abilities.cleric.trinity.name=trinity
actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge.
actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.powerofmany.name=power of many
actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.ascendedform.name=aufgestiegene Form
actors.hero.abilities.cleric.ascendedform.short_desc=Der Kleriker nimmt eine _Aufgestiegene Form_ an, erhält so neue Zaubersprüche, Angriffsreichweite und Abschirmung.
actors.hero.abilities.cleric.ascendedform.desc=Der Kleriker strahlt heilige Energie aus sich selbst aus und nimmt für 10 Züge eine erweiterte strahlende Form an. In dieser Form kann der Kleriker neue Zauber wirken, erhält 2 Angriffsreichweite und 30 Abschirmung; alle weiteren Zauber, die er wirkt, gewähren 10 Abschirmung pro verwendeter Ladung des Heiligen Folianten.\n\nDie Abschirmung durch die aufgestiegene Form und ihre Zauber lässt nicht normal nach, sie verschwindet jedoch sofort, sobald die aufgestiegene Form endet. Die Fähigkeit kann erneut verwendet werden, um die Dauer der aufgestiegenen Form zu verlängern.
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=aufgestiegene Form
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Strahlende Energie entweicht dem Körper des Klerikers. In dieser Form erhält der Kleriker 2 Angriffsreichweite (durch die heilige Energie, die von ihm ausgeht) und 10 Abschirmung, sobald er eine Ladung des heiligen Folianten verbraucht. Er kann auch Zauber wirken, die durch die Talente der aufgestiegenen Form freigeschaltet werden.\n\nDie Abschirmung, die durch die aufgestiegene Form und ihre Zauber gewährt wird, verfällt nicht normal, sie verschwindet jedoch sofort, wenn die aufgestiegene Form endet.\n\nDerzeitige Abschirmung: %1$d.\nVerbleibende Züge: %2$d.
actors.hero.abilities.cleric.trinity.name=Dreieinigkeit
actors.hero.abilities.cleric.trinity.short_desc=_(UNVOLLENDET)_ Der Kleriker erhält eine _Dreieinigkeit_ neuer Zauber, von denen jeder Ladungen des heiligen Folianten und Rüstungsladung verbraucht.
actors.hero.abilities.cleric.trinity.desc=_Dreieinigkeit wurde noch nicht implementiert und kann deshalb derzeit noch nicht ausgewählt werden._
actors.hero.abilities.cleric.powerofmany.name=die Macht der Vielen
actors.hero.abilities.cleric.powerofmany.short_desc=_(UNVOLLENDET)_ Der Kleriker kanalisiert die _Macht der Vielen_ und verleiht so einem Verbündeten Macht, oder erschafft einen neuen.
actors.hero.abilities.cleric.powerofmany.desc=_Macht der Vielen wurde noch nicht implementiert und kann deshalb derzeit noch nicht ausgewählt werden._
actors.hero.abilities.ratmogrify.name=rattifizieren
@@ -546,103 +546,103 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Dieser Gegner wurde in eine Ra
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Getötet von: einem rattifizierten Feind
##Cleric Spells
actors.hero.spells.blessspell.name=bless
actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others.
actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier.
actors.hero.spells.blessspell.name=segnen
actors.hero.spells.blessspell.short_desc=Segnet und schirmt den Kleriker ab, segnet und heilt andere.
actors.hero.spells.blessspell.desc=Der Kleriker spricht einen heiligen Segen auf sich selbst oder einen anderen Charakter aus, den er sehen kann.\n\nWenn der Segen auf sich selbst gewirkt wird, ist der Effekt schwächer und gewährt %1$d Züge Segen und %2$d Barriere.\n\nWenn er auf andere Charaktere gewirkt wird, ist der Zauber mächtiger und gewährt %3$d Züge Segen und %4$d Heilung. Überschüssige Heilung wird in Barriere umgewandelt.
actors.hero.spells.cleanse.name=cleanse
actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding.
actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier.
actors.hero.spells.cleanse.name=reinigen
actors.hero.spells.cleanse.short_desc=Hebt Schwächungen auf und gewährt Abschirmung.
actors.hero.spells.cleanse.desc=Der Kleriker hebt sofort alle schädlichen Effekte an sich und an Verbündeten im Sichtfeld auf. Nachdem der Spruch abgelaufen ist, erhalten alle betroffenen Charaktere auch %1$d Züge Immunität gegen Schwächung und %2$d Barriere.
actors.hero.spells.clericspell.prompt=Wähle ein Ziel
actors.hero.spells.clericspell.no_target=Es ist kein Ziel da.
actors.hero.spells.clericspell.invalid_target=You can't target that location.
actors.hero.spells.clericspell.charge_cost=Charge cost: %d
actors.hero.spells.clericspell.invalid_target=Du kannst diesen Ort nicht ins Ziel nehmen.
actors.hero.spells.clericspell.charge_cost=Ladungskosten: %d
actors.hero.spells.divinesense.name=divine sense
actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range.
actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns.
actors.hero.spells.divinesense$divinesensetracker.name=divine sense
actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divinesense.name=göttlicher Sinn
actors.hero.spells.divinesense.short_desc=Erhalte zeitweilig übersinnliche Wahrnehmung in einem weiten Umkreis.
actors.hero.spells.divinesense.desc=Der Kleriker fokussiert seine Sinne auf seiner Umgebung und erhält für 30 Züge übersinnliche Wahrnehmung in einem Umkreis von %d Feldern.
actors.hero.spells.divinesense$divinesensetracker.name=göttlicher Sinn
actors.hero.spells.divinesense$divinesensetracker.desc=Der Kleriker kann in seinem Geist zeitweilig andere, in der Nähe befindliche Kreaturen wahrnehmen!\n\nVerbleibende Züge: %s.
actors.hero.spells.divineintervention.name=divine intervention
actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.divineintervention.name=göttlicher Eingriff
actors.hero.spells.divineintervention.short_desc=Eine massive Verstärkung der Abschirmung für den Kleriker und seine Verbündeten.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.flash.name=flash
actors.hero.spells.flash.prompt=Choose a location
actors.hero.spells.flash.short_desc=Teleport to a nearby location.
actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form.
actors.hero.spells.flash.name=Blinken
actors.hero.spells.flash.prompt=Wähle einen Ort
actors.hero.spells.flash.short_desc=Zu einem nahegelegenen Ort teleportieren.
actors.hero.spells.flash.desc=Der Kleriker kanalisiert seine aufgestiegene Form an einen nahegelegenen Ort und teleportiert sich dorthin. _Blinken_ kann den Kleriker an jeden entdeckten Ort teleportieren, der in Reichweite und unbesetzt ist. Dieser Zauber kostet jedes Mal mehr Foliantenladungen, wenn er in derselben aufgestiegenen Form verwendet wird.
actors.hero.spells.guidinglight.name=guiding light
actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit.
actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s.
actors.hero.spells.guidinglight.name=Leitlicht
actors.hero.spells.guidinglight.short_desc=Fügt auf die Entfernung magischen Schaden zu und garantiert einen Treffer.
actors.hero.spells.guidinglight.desc=Der Kleriker feuert einen Blitz aus magischer Energie ab, der ein Ziel trifft, 2-6 Schaden verursacht und es erleuchtet. Der nächste physische Angriff auf einen erleuchteten Feind trifft ihn garantiert.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Leitlicht
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Der Priester kann nach 100 Zügen erneut kostenfrei Leitlicht zaubern.\n\nVerbleibende Züge: %s.
actors.hero.spells.hallowedground.name=hallowed ground
actors.hero.spells.hallowedground.prompt=Choose a location
actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE.
actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while.
actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread.
actors.hero.spells.hallowedground.name=geweihter Boden
actors.hero.spells.hallowedground.prompt=Wähle einen Ort
actors.hero.spells.hallowedground.short_desc=Heilt Verbündete, verlangsamt Feinde und verbreitet in seinem Wirkungsbereich Gras.
actors.hero.spells.hallowedground.desc=Der Priester konzentriert seine göttliche Magie auf den Boden in der Nähe und erschafft so für 20 Runden einen %1$dx%1$d großen, geweihten Bereich.\n\nWenn dieser Zauber gewirkt wird, heilt er alle Verbündeten um 10 LP (gesunde Verbündete und der Priester erhalten Abschirmung), lässt Feinde kurzzeitig verwurzeln und breitet kurzes Gras aus.\n\nDer geweihte Boden heilt Verbündete um 1 LP pro Zug (gesunde Verbündete und der Priester erhalten Schutz), lähmt Feinde und lässt zufällig hohes Gras wachsen.\n\nGeweihter Boden wird durch Feuer zerstört und erzeugt zerfurchtes Gras, wenn passive Regenerationseffekte deaktiviert sind oder der Priester eine Zeit lang keine Erfahrung gesammelt hat.
actors.hero.spells.hallowedground$hallowedterrain.desc=Der Boden hier wurde geweiht. Geweihter Boden verlangsamt Feinde, heilt Verbündete und lässt Gras hervorsprießen.
actors.hero.spells.holyintuition.name=holy intuition
actors.hero.spells.holyintuition.prompt=choose an item
actors.hero.spells.holyintuition.cursed=You sense malevolent magic lurking within this item.
actors.hero.spells.holyintuition.uncursed=This item is free of malevolent magic.
actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not.
actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it.
actors.hero.spells.holyintuition.name=heilige Intuition
actors.hero.spells.holyintuition.prompt=wähle einen Gegenstand
actors.hero.spells.holyintuition.cursed=Du spürst, dass in diesem Gegenstand bösartige Magie lauert.
actors.hero.spells.holyintuition.uncursed=Dieser Gegenstand ist frei von bösartiger Magie.
actors.hero.spells.holyintuition.short_desc=Bestimmt, ob ein Gegenstand verflucht ist.
actors.hero.spells.holyintuition.desc=Der Kleriker fokussiert seine Sinne auf einen Gegenstand und bestimmt, ob dieser verflucht ist, ohne ihn ausrüsten zu müssen.
actors.hero.spells.holylance.name=holy lance
actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage.
actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns.
actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown
actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s.
actors.hero.spells.holylance.name=heilige Lanze
actors.hero.spells.holylance.short_desc=Fügt auf Entfernung schweren magischen Schaden zu.
actors.hero.spells.holylance.desc=Der Priester konzentriert eine große Menge Energie in einer verheerenden Wurflanze aus Licht. Diese Lanze verursacht %1$d-%2$d Schaden und fügt untoten und dämonischen Zielen immer maximalen Schaden zu.\n\nDieser Zauber ist sehr teuer und hat eine Abklingzeit von 50 Zügen.
actors.hero.spells.holylance$lancecooldown.name=Abklingzeit heilige Lanze
actors.hero.spells.holylance$lancecooldown.desc=Der Priester hat vor kurzem die Heilige Lanze gewirkt und muss warten, bevor er sie nochmals wirken kann.\n\nVerbleibende Züge: %s.
actors.hero.spells.holyward.name=holy ward
actors.hero.spells.holyward.glyph_name=%s of light
actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block.
actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking.
actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration.
actors.hero.spells.holyward$holyarmbuff.name=holy ward
actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s.
actors.hero.spells.holyward.name=heilige Wache
actors.hero.spells.holyward.glyph_name=%s des Lichts
actors.hero.spells.holyward.glyph_desc=Diese Glyphe erhöht ein wenig den Schaden, den eine Rüstung abblocken kann.
actors.hero.spells.holyward.short_desc=Überschreibt zeitweilig Glyphen, um die Rüstungsstärke zu erhöhen.
actors.hero.spells.holyward.desc=Der Kleriker verleiht der von ihm getragenen Rüstung Glyphen des heiligen Lichts, wodurch deren Rüstungswert um 1 erhöht wird.\n\nDiese Glyphe verweilt 50 Züge und überschreibt für diese Dauer jede andere nützliche Glyphe, die der Rüstung anhaftet.
actors.hero.spells.holyward$holyarmbuff.name=heilige Wache
actors.hero.spells.holyward$holyarmbuff.desc=Der Kleriker verleiht der von ihm getragenen Rüstung heilige Energie, wodurch jede eventuell vorhandene Glyphe überschrieben wird und die Rüstung einen zusätzlichen Schadenspunkt abblockt.\n\nVerbleibende Züge: %s.
actors.hero.spells.holyweapon.name=holy weapon
actors.hero.spells.holyweapon.ench_name=holy %s
actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage.
actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage.
actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration.
actors.hero.spells.holyweapon$holywepbuff.name=holy weapon
actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s.
actors.hero.spells.holyweapon.name=heilige Waffe
actors.hero.spells.holyweapon.ench_name=heiliges %s
actors.hero.spells.holyweapon.ench_desc=Feinde, die von einer heiligen Waffe getroffen wurden, bekommen zusätzlichen magischen Schaden.
actors.hero.spells.holyweapon.short_desc=Überschreibt zeitweilig Verzauberungen, um den Schaden zu erhöhen.
actors.hero.spells.holyweapon.desc=Der Kleriker verzaubert die von ihm getragene Waffe mit heiliger Energie, wodurch die Waffe jedes Mal, wenn er einen Gegner damit trifft, 2 zusätzlichen magischen Schaden verursacht.\n\nDiese Verzauberung hält 50 Züge an und überschreibt für diese Dauer alle positiven Verzauberungen der Waffe.
actors.hero.spells.holyweapon$holywepbuff.name=heilige Waffe
actors.hero.spells.holyweapon$holywepbuff.desc=Der Kleriker verleiht der von ihm getragenen Waffe heilige Energie, wodurch jede eventuell vorhandene Verzauberung überschrieben wird und die Waffe zusätzlich 2 magischen Schaden verursacht.\n\nVerbleibende Züge: %s.
actors.hero.spells.judgement.name=judgement
actors.hero.spells.judgement.short_desc=Damages all visible enemies.
actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage.
actors.hero.spells.judgement.name=Urteil
actors.hero.spells.judgement.short_desc=Schädigt alle sichtbaren Feinde.
actors.hero.spells.judgement.desc=Der Kleriker schlägt seine Faust gegen den Boden und erzeugt so eine Lichteruption, die allen Feinden in seinem Sichtbereich Schaden zufügt. Dies fügt %1$d-%2$d Grundschaden und weitere 5-10 Schadenspunkte pro Zauberspruch zu, den der Kleriker gewirkt hat, seit er zuletzt die aufgestiegene Form angenommen hat (oder seit dem letzten Spruch des Urteils).\n\nDerzeit wird Urteil %3$d-%4$d Schaden zufügen.
actors.hero.spells.mnemonicprayer.name=mnemonic prayer
actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated.
actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities.
actors.hero.spells.mnemonicprayer.name=Gebet zum Gedenken
actors.hero.spells.mnemonicprayer.short_desc=Verlängert positive wie negative Effekte an einem Verbündeten oder Feind und wendet Erleuchtet erneut an.
actors.hero.spells.mnemonicprayer.desc=Der Priester spricht ein Gebet, das die Dauer aller positiven oder negativen Effekte an einem bestimmten Ziel um %1$d Züge verlängert. Positive Effekte halten bei Verbündeten (einschließlich des Priesters selbst) länger an, schädliche Effekte halten bei Feinden länger an. Dieser Zauber wendet auch Erleuchtet auf einem Fein an, der vorher bereits erleuchtet wurde.\n\nDas Gebet zum Gedenken kann nur eine bestimmte Instanz eines positiven oder negativen Effekts einmal verlängern, und es eignet sich nicht dazu, Effekte, die durch Rüstungsfähigkeiten verliehen werden, zu verlängern.
actors.hero.spells.radiance.name=radiance
actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.radiance.name=Gnadenstrahl
actors.hero.spells.radiance.short_desc=Beleuchtet und betäubt kurzzeitig sichtbare Feinde.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.recallinscription.name=recall inscription
actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll.
actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.spells.recallinscription$useditemtracker.name=recently used rune
actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.recallinscription.name=Inschrift erinnern
actors.hero.spells.recallinscription.short_desc=Wiederholt einen kürzlich eingesetzten Runenstein oder Schriftrolle.
actors.hero.spells.recallinscription.desc=Der Kleriker verwendet heilige Magie, um die Wirkung einer magischen Rune von einem Runenstein oder die einer Schriftrolle, die er innerhalb der letzten %s Züge verwendet hat, zu wiederholen.\n\nInschrift erinnern kann nicht verwendet werden, um Schriftrollen der Verbesserung zu replizieren. Die Aufladekosten dieses Zaubers variieren je nachdem, welcher Gegenstand zuletzt verwendet wurde: 2 für einen Runenstein, 3 für eine Schriftrolle, 4 für eine exotische Schriftrolle. Diese Aufladekosten verdoppeln sich auch beim Replizieren einer Schriftrolle der Transmutation oder von Alchemiegegenständen, die mithilfe von Transmutation oder Aufwertung hergestellt werden müssen.
actors.hero.spells.recallinscription$useditemtracker.name=kürzlich verwendete Rune
actors.hero.spells.recallinscription$useditemtracker.desc=Der Kleriker hat kürzlich einen Gegenstand verwendet, der mit dem Inschrift-erinnern-Spruch funktioniert. Der Kleriker kann diesen Spruch wirken, um den Effekt des Gegenstands zu wiederholen.\n\nVerwendeter Gegenstand: %1$s.\n\nVerbleibende Züge: %2$s.
actors.hero.spells.shieldoflight.name=shield of light
actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.shieldoflight.name=Lichtschild
actors.hero.spells.shieldoflight.short_desc=Gewährt zeitweilig Rüstungsschutz gegen ein Ziel.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=Lichtschild
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Ein feiner Lichtschild steht zwischen dem Kleriker und einem Feind. Er ist nicht stark genug, um Angriffe vollständig abzublocken, wird sie aber abschwächen.\n\nVerbleibende Züge: %s
actors.hero.spells.sunray.name=sunray
actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once.
actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead.
actors.hero.spells.sunray.name=Sonnenstrahl
actors.hero.spells.sunray.short_desc=Fügt auf Entfernung magischen Schaden zu und blendet das Ziel einmal.
actors.hero.spells.sunray.desc=Der Kleriker feuert einen blendenden Lichtstrahl auf ein Ziel, fügt ihm damit %1$d-%2$d Schaden zu und blendet es für %3$d Züge. Sonnenstrahl fügt untoten und dämonischen Zielen maximalen Schaden zu.\n\nNachdem ein Feind durch diesen Spruch getroffen wurde, passt sich sein Gesichtssinn an, so dass er nicht nochmals geblendet werden kann. Wenn er jedoch nochmals von diesem Spruch getroffen wird, während er geblendet ist, wird er durch das Licht überwältigt und wird stattdessen gelähmt.
##main hero
actors.hero.hero.name=du
@@ -689,10 +689,10 @@ actors.hero.heroclass.duelist_desc_short=Die Zweikämpferin ist eine Meisterin d
actors.hero.heroclass.duelist_desc=Die Zweikämpferin beginnt mit einem _einzigartigen Rapier_, dessen besondere Fähigkeit mit der Zeit wieder aufgeladen wird.\n\nJede Waffe im Spiel hat eine _eigene besondere Fähigkeit_, welche die Zweikämpferin nutzen kann.\n\nDie Zweikämpferin beginnt auch mit _zwei Wurfspießen_, einer Stoffrüstung, einem Wasserschlauch und einem Samtbeutel.\n\nDie Zweikämpferin identifiziert automatisch:\n_-_ Schriftrollen der Identifizierung\n_-_ Tränke der Stärke\n_-_ Schriftrollen des Spiegelbilds
actors.hero.heroclass.duelist_unlock=Um die Zweikämpferin freizuschalten, _rüste eine Waffe der Klasse 2 oder höher ohne Einbußen durch mangelnde Stärke_ aus.
actors.hero.heroclass.cleric=cleric
actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents.
actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse
actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._
actors.hero.heroclass.cleric=Kleriker
actors.hero.heroclass.cleric_desc_short=Der Kleriker ist ein göttlicher Spruchwirker, der seinen einzigartigen _heiligen Folianten_ einsetzt, um göttliche Magie zu kanalisieren. Er kann mittels der Talente _Sprüche lernen und verbessern_.
actors.hero.heroclass.cleric_desc=Der Kleriker startet mit einem _einzigartigen heiligen Folianten_, den er einsetzen kann, um verschiedene Sprüche zu wirken.\n\nDie meisten der Talente des Klerikers betreffen das Erlernen neuer oder die Verbesserung bekannter Sprüche.\n\nDer Kleriker ist anfangs mit einem _Totschläger_, einer Stoffrüstung, einem Wasserschlauch und einem Samtbeutel ausgerüstet.\n\nDer Kleriker identifiziert automatisch:\n_-_ Schriftrollen der Identifikation\n_-_ Tränke der Reinheit\n_-_ Schriftrollen des Fluchbrechers
actors.hero.heroclass.cleric_unlock=Um den Kleriker freizuschalten, musst du _den Fluch auf einem beliebigen verfluchten Ausrüstungsgegenstand vollständig entfernen._
actors.hero.herosubclass.berserker=Berserker
actors.hero.herosubclass.berserker_short_desc=Der _Berserker_ baut Wut auf, wenn er Schaden erleidet. Wut erhöht den von ihm ausgeteilten Schaden und kann bei 100% aktiviert werden, wodurch er einen zusätzlichen Schild erhält.
@@ -724,11 +724,11 @@ actors.hero.herosubclass.champion_desc=Die Meisterin beherrscht Nahkampfwaffen p
actors.hero.herosubclass.monk=Nonne
actors.hero.herosubclass.monk_short_desc=Die _Nonne_ baut im Kampf Energie auf. Diese Energie kann in einer Reihe von einzigartigen Fähigkeiten eingesetzt werden.
actors.hero.herosubclass.monk_desc=Die Nonne beherrscht die Körpertechnik perfekt. Wenn sie Feinde besiegt, gewinnt sie Energie, welche in einer Vielzahl an defensiven und technischen Fähigkeiten eingesetzt werden kann. Diese Energie nimmt mit der Zeit nicht ab, hat aber einen Maximalwert in Abhängigkeit von der Stufe der Nonne.\n\n1 Energie: schnelle Faustschläge\n2 Energie: fokussiert aufs Ausweichen gegen den nächsten Angriff\n3 Energie: augenblicklich im Nahbereich springen\n4 Energie: einen Feind zurücktreten\n5 Energie: meditieren zum Löschen des Status und zur Wiederherstellung der Ladungen von Zauberstäben und Artefakten
actors.hero.herosubclass.priest=priest
actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=paladin
actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
actors.hero.herosubclass.priest=Priester
actors.hero.herosubclass.priest_short_desc=Der _Priester_ erhält neue, weit reichende Sprüche und eine verstärkte Version des Leitlichts.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=Paladin
actors.hero.herosubclass.paladin_short_desc=_(UNFERTIG)_ Der _Paladin_ erhält neue Zauber mit kurzer Reichweite und verstärkte Versionen der Heiligen Waffe und des Heiligen Schutzes.
actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
##talents
@@ -759,8 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=Der nächste normale Angriff der Z
actors.hero.talent$deadlyfollowuptracker.name=tödliches Nachtreten
actors.hero.talent$deadlyfollowuptracker.desc=Nachdem die Zweikämpferin einen Feind mit einer Wurfwaffe angegriffen hat, verursacht sie bei ihren nächsten Nahkampfangriff gegen dasselbe Ziel Bonusschaden.\n\nVerbleibende Züge: %s.
actors.hero.talent$combinedlethalityabilitytracker.executed=hingerichtet
actors.hero.talent$satiatedspellstracker.name=Shielding Spell
actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding.
actors.hero.talent$satiatedspellstracker.name=Schutzzauber
actors.hero.talent$satiatedspellstracker.desc=Der nächste Zauber, den der Kleriker wirkt, verleiht ihm einen kleinen Schutz.
#warrior
actors.hero.talent.hearty_meal.title=herzhafte Mahlzeit
@@ -1083,23 +1083,23 @@ actors.hero.talent.counter_ability.desc=_+1:_ Wenn die Zweikämpferin innerhalb
#cleric
actors.hero.talent.satiated_spells.title=Satiated Spells
actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell.
actors.hero.talent.holy_intuition.title=holy intuition
actors.hero.talent.holy_intuition.title=heilige Intuition
actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
actors.hero.talent.searing_light.title=searing light
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._
actors.hero.talent.shield_of_light.title=shield of light
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge.
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._
actors.hero.talent.shield_of_light.title=Lichtschild
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge.
actors.hero.talent.enlightening_meal.title=Enlightening Meal
actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
actors.hero.talent.recall_inscription.title=Recall Inscription
actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.talent.sunray.title=Sunray
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Divine Sense
actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.
actors.hero.talent.bless.title=Bless
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.cleanse.title=Cleanse
actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges.
@@ -1111,7 +1111,7 @@ actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a dev
actors.hero.talent.hallowed_ground.title=Hallowed Ground
actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire.
actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.paladint3a.title=Unknown
actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing.
@@ -1120,12 +1120,12 @@ actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it c
actors.hero.talent.paladint3c.title=Unknown
actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.divine_intervention.title=divine intervention
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=judgement
actors.hero.talent.divine_intervention.title=göttlicher Eingriff
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=Urteil
actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement.
actors.hero.talent.flash.title=flash
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.flash.title=Blitz
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.cleric_a2_1.title=Unknown
actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing.
@@ -1451,6 +1451,7 @@ actors.mobs.gnollgeomancer.desc_armor_sapper=_Ein Gnoll-Pionier in der Nähe hä
actors.mobs.gnollgeomancer.desc_sleeping=Dieser beeindruckend große Gnoll-Schamane ist von einer Steinschicht umgeben und sieht beinahe wie eine Statue aus. Bei genauerem Hinsehen erkennt man, wie die Steine sich auf magische Weise im Einklang mit dem Atem des älteren Gnolls bewegen. Solange er auf diese Weise in Stein eingekapselt ist, kann er nicht verletzt werden, und derzeit schläft er buchstäblich wie ein Stein.\n\nDu kannst mit deiner Spitzhacke vermutlich durch die Steinschichten hacken, aber _mach dich auf einen Kampf gefasst, wenn du das tust._ Der Geomant muss wohl die Quelle der verschiedenen Erdreich bewegenden Magie sein, die hier wirkt, und er ist wohl auch der Anführer der ganzen Gnoll-Aktivität. _Es wäre keine schlechte Idee, die hier versprengten Gnolle zu besiegen, bevor du ihn angreifst._
actors.mobs.gnollguard.name=Gnoll-Wächter
actors.mobs.gnollguard.def_verb=geblockt
actors.mobs.gnollguard.spear_warn=Der Gnoll landet einen bösen Treffer mit der Spitze seines Speers!
actors.mobs.gnollguard.desc=Ein groß und stark aussehender Gnoll, bewaffnet mit Speer und Schild, aber ohne Helm. Diese Wächter sind wahrscheinlich Grobiane in Ausbildung, die man dazu abgestellt hat, die Mine vor eindringenden Wildtieren schützen zu helfen.\n\nDer Gnoll-Wächter ist stark genug, um den Speer mit einer Hand zu führen, aber er ist nicht sehr gut damit. _Er braucht genug offenes Gelände, um damit aus der Entfernung anzugreifen, und er verursacht wesentlich weniger Schaden, wenn du nah genug dran bist._
actors.mobs.gnollguard.desc_armor=_Ein Gnoll-Pionier in der Nähe hält ein Gerät, das diesem Wächter eine irdene Rüstung verleiht, die ihm zugefügten Schaden wesentlich verringert._

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@@ -37,10 +37,10 @@ actors.blobs.toxicgas.ondeath=Πέθανες από το τοξικό αέριο
actors.blobs.corrosivegas.desc=Ένα νέφος θανάσιμου καυστικού αερίου στροβιλίζεται εδώ.
actors.blobs.waterofawareness.procced=Πίνοντας μία γουλιά, νιώθεις τη γνώση να ξεχύνεται στο μυαλό σου.
actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Drinking from the well will fully identify all equipped items, identify curses on all items in your inventory, and reveal all items on the current floor.
actors.blobs.waterofawareness.desc=Η δύναμη της γνώσης ακτινοβολεί από το νερό αυτού του πηγαδιού. Πιες μια γουλιά για να αναγνωρίσεις όλα σου τα εξοπλισμένα εφόδια, να εντοπίσεις τις κατάρες σε όλα τα αντικείμενα που κουβαλάς, αλλά και να αποκαλυφθούν όλα τα αντικείμενα σε αυτόν τον όροφο.
actors.blobs.waterofhealth.procced=Πίνοντας μία γουλιά, νιώθεις τις πληγές σου να γιατρεύονται πλήρως.
actors.blobs.waterofhealth.desc=Power of health radiates from the water of this well. Drinking from this well will heal your wounds, satisfy hunger, and cleanse curses on any worn items.
actors.blobs.waterofhealth.desc=Η δύναμη της ζωής ακτινοβολεί από το νερό αυτού του πηγαδιού. Πιες μια γουλιά για να γιατρέψεις τις πληγές σου, να κορέσεις την πείνα σου και να εξαγνίσεις τις κατάρες από τα εξοπλισμένα εφόδια.
actors.blobs.wateroftransmutation.desc=Η δύναμη της αλλαγής ακτινοβολεί από το νερό αυτού του πηγαδιού. Ρίξε ένα αντικείμενο στο πηγάδι για να το μετατρέψεις σε κάτι διαφορετικό.
@@ -251,7 +251,7 @@ actors.buffs.invisibility.name=αορατότητα
actors.buffs.invisibility.desc=Έχεις κρυφτεί τόσο καλά στο περιβάλλον που είναι αδύνατο να σε διακρίνει κανείς.\n\nΌσο έχεις αορατότητα, οι εχθροί δεν σου επιτίθενται ούτε σε ακολουθούν. Οι φυσιολογικές επιθέσεις, ή οι μαγικές επιδράσεις (όπως από πάπυρο ή ραβδί), θα ακυρώσουν αμέσως την αορατότητα.\n\nΓύροι αορατότητας που απομένουν: %s.
actors.buffs.invulnerability.name=ατρωσία
actors.buffs.invulnerability.desc=Έχεις εμποτιστεί με μία ισχυρή προστατευτική δύναμη που σου χαρίζει μια μικρή περίοδο ατρωσίας!\n\nΓύροι που απομένουν: %s.
actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s.
actors.buffs.levitation.name=αιώρηση
actors.buffs.levitation.desc=Μια μαγική δύναμη που σε ανυψώνει από το έδαφος· νιώθεις σαν να μην έχεις καθόλου βάρος.\n\nΟι χαρακτήρες που αιωρούνται κινούνται αθόρυβα και παρακάμπτουν όλες τις επιδράσεις που προέρχονται από το έδαφος. Οι παγίδες δεν ενεργοποιούνται, το νερό δεν σβήνει τη φωτιά τους, τα φυτά δεν ποδοπατιούνται, οι ρίζες δεν τους αγγίζουν, ίπτανται πάνω από τα χάσματα. Προσοχή, όμως, γιατί όλες αυτές οι επιδράσεις μπορεί να συμβούν όταν τελειώσει η επίδραση και πέσει ο χαρακτήρας στο έδαφος!\n\nΓύροι αιώρησης που απομένουν: %s.
@@ -523,17 +523,17 @@ actors.hero.abilities.duelist.feint.bad_location=Δεν μπορείς να με
actors.hero.abilities.duelist.feint.short_desc=Η Ξιφομάχος _Προσποιείται_ μια επίθεση και αναπηδά σε διπλανό τετράγωνο. Οι εχθροί θα επιτεθούν στην παλιά της θέση και θα μείνουν ανοιχτοί σε επίθεση.
actors.hero.abilities.duelist.feint.desc=Η Ξιφομάχος προσποιείται μια επίθεση και αναπηδά σε διπλανό τετράγωνο, αφήνοντας πίσω μια στιγμιαία εικόνα του εαυτού της. Οι εχθροί που επιτίθονταν στην Ξιφομάχο θα επιτεθούν αντ' αυτού στην εικόνα της.\n\nΟι εχθροί που επιτίθενται στην εικόνα αποσυντονίζονται, κάτι που ακυρώνει την επόμενή τους ενέργεια και τους αφήνει ανοιχτούς σε αιφνίδια επίθεση.
actors.hero.abilities.cleric.ascendedform.name=ascended form
actors.hero.abilities.cleric.ascendedform.short_desc=The Cleric assumes an _Ascended Form_, gaining new spells, attack range, and shielding.
actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy from themselves, assuming an extended radiant form for 10 turns. While in this form the Cleric can cast new spells, gains 2 attack range, 30 shielding, and any additional spells they cast will grant 10 shielding per holy tome charge used.\n\nThe shielding from ascended form and its spells does not decay normally, but will immediately fade once ascended form ends. The ability can be re-used to refresh ascended form's duration.
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=ascended form
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d.
actors.hero.abilities.cleric.trinity.name=trinity
actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge.
actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.powerofmany.name=power of many
actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.ascendedform.name=εξυψωμένη μορφή
actors.hero.abilities.cleric.ascendedform.short_desc=Ο Κληρικός υιοθετεί μια _Εξυψωμένη μορφή_ και λαμβάνει νέα ξόρκια, μεγάλη εμβέλεια επίθεσης και ασπίδα προστασίας.
actors.hero.abilities.cleric.ascendedform.desc=Ο Κληρικός εκπέμπει ιερή ενέργεια από τον εαυτό του και υιοθετεί μια λαμπρή μορφή για 10 γύρους. Σε αυτή τη μορφή ο Κληρικός μπορεί να εκτελεί νέα ξόρκια, λαμβάνει 2 εμβέλεια επίθεσης, 30 ασπίδα, και κάθε επιπλέον ξόρκι που εκτελεί θα παρέχει 10 ασπίδα ανά φορτίο που χρησιμοποιείται από τον ιερό τόμο.\n\nΗ ασπίδα από την εξυψωμένη μορφή και τα ξόρκια της δεν μειώνονται φυσιολογικά, αλλά θα χαθούν αμέσως μόλις τελειώσει η εξυψωμένη μορφή. Η ικανότητα μπορεί να επαναχρησιμοποιηθεί για να ανανεωθεί η διάρκεια της εξυψωμένης μορφής.
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=εξυψωμένη μορφή
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Λαμπρή ενέργεια εκπέμπεται από το σώμα του Κληρικού. Σε αυτή τη μορφή ο Κληρικός λαμβάνει 2 εμβέλεια επίθεσης (από την ιερή ενέργεια που εκπέμπεται από αυτόν) και 10 ασπίδα όποτε δαπανά φορτίο του ιερού τόμου. Είναι επίσης ικανός να εκτελεί τα ξόρκια που ξεκλειδώνονται από τα ταλέντα της εξυψωμένης μορφής.\n\nΗ ασπίδα της εξυψωμένης μορφής και τα ξόρκια της δεν μειώνεται φυσιολογικά, αλλά θα χαθεί αμέσως μόλις τελειώσει η εξυψωμένη μορφή.\n\nΤρέχουσα ασπίδα: %1$d.\nΓύροι που απομένουν: %2$d.
actors.hero.abilities.cleric.trinity.name=τριάδα
actors.hero.abilities.cleric.trinity.short_desc=_(ΥΠΟ ΚΑΤΑΣΚΕΥΗ)_
actors.hero.abilities.cleric.trinity.desc=_Η ικανότητα αυτή δεν έχει υλοποιηθεί ακόμα κι έτσι δεν μπορεί να επιλεχθεί._
actors.hero.abilities.cleric.powerofmany.name=ισχύς των πολλών
actors.hero.abilities.cleric.powerofmany.short_desc=_(ΥΠΟ ΚΑΤΑΣΚΕΥΗ)_
actors.hero.abilities.cleric.powerofmany.desc=_Η ικανότητα αυτή δεν έχει υλοποιηθεί ακόμα κι έτσι δεν μπορεί να επιλεχθεί._
actors.hero.abilities.ratmogrify.name=αρουραιοποίηση
@@ -546,103 +546,103 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Ο εχθρός μεταμορ
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Εξοντώθηκες από: αρουραιοποιημένο εχθρό
##Cleric Spells
actors.hero.spells.blessspell.name=bless
actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others.
actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier.
actors.hero.spells.blessspell.name=ευλογία
actors.hero.spells.blessspell.short_desc=Ευλογεί & προστατεύει τον Κληρικό. Ευλογεί & θεραπεύει τους άλλους.
actors.hero.spells.blessspell.desc=Ο Κληρικός θέτει μια ιερή ευλογία στον εαυτό του ή σε άλλον χαρακτήρα που του είναι ορατός.\n\nΌταν το κάνει στον εαυτό του, η επίδραση είναι πιο ανίσχυρη. Λαμβάνει %1$d γύρους ευλογίας και %2$d προστασία.\n\nΌταν το κάνει σε άλλον χαρακτήρα, το ξόρκι γίνεται πιο ισχυρό. Δίνει %3$d γύρους ευλογίας και %4$d πόντους θεραπείας. Η πλεονάζουσα θεραπεία μετατρέπεται σε ασπίδα προστασίας
actors.hero.spells.cleanse.name=cleanse
actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding.
actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier.
actors.hero.spells.cleanse.name=καθαγίαση
actors.hero.spells.cleanse.short_desc=Καθαρίζει τις αρνητικές επιδράσεις και παρέχει ασπίδα.
actors.hero.spells.cleanse.desc=Ο Κληρικός καθαρίζει όλες τις επιβλαβείς επιδράσεις από τον εαυτό του και τους ορατούς συμμάχους. Αφού τελειώσει το ξόρκι όλοι αυτοί οι χαρακτήρες λαμβάνουν επίσης %1$d γύρους ανοσίας από αρνητικές επιδράσεις και %2$d προστατευτικό πεδίο.
actors.hero.spells.clericspell.prompt=Επίλεξε έναν στόχο
actors.hero.spells.clericspell.no_target=Δεν υπάρχει στόχος εκεί.
actors.hero.spells.clericspell.invalid_target=You can't target that location.
actors.hero.spells.clericspell.charge_cost=Charge cost: %d
actors.hero.spells.clericspell.invalid_target=Δεν μπορείς να στοχεύσεις αυτή τη θέση.
actors.hero.spells.clericspell.charge_cost=Κόστος φορτίου: %d
actors.hero.spells.divinesense.name=divine sense
actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range.
actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns.
actors.hero.spells.divinesense$divinesensetracker.name=divine sense
actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divinesense.name=θεϊκή αίσθηση
actors.hero.spells.divinesense.short_desc=Λαμβάνεις προσωρινά ενόραση σε ευρεία έκταση.
actors.hero.spells.divinesense.desc=Ο Κληρικός συγκεντρώνεται στο περιβάλλον γύρω του. Αποκτά ενόραση σε εμβέλεια %d τετραγώνων για 30 γύρους.
actors.hero.spells.divinesense$divinesensetracker.name=θεϊκή αίσθηση
actors.hero.spells.divinesense$divinesensetracker.desc=Ο Κληρικός βλέπει προσωρινά τα άλλα κοντινά πλάσματα με το μυαλό του!\n\nΓύροι που απομένουν: %s.
actors.hero.spells.divineintervention.name=divine intervention
actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.divineintervention.name=θεϊκή παρέμβαση
actors.hero.spells.divineintervention.short_desc=Μεγάλη αύξηση της άμυνας του Κληρικού και των συμμάχων.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.flash.name=flash
actors.hero.spells.flash.prompt=Choose a location
actors.hero.spells.flash.short_desc=Teleport to a nearby location.
actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form.
actors.hero.spells.flash.name=διακτινισμός
actors.hero.spells.flash.prompt=Επίλεξε ένα σημείο
actors.hero.spells.flash.short_desc=Τηλεμεταφορά σε κοντινό σημείο.
actors.hero.spells.flash.desc=Ο Κληρικός διοχετεύει την εξυψωμένη του μορφή σε μια κοντινή θέση και τηλεμεταφέρεται εκεί. Ο διακτινισμός τηλεμεταφέρει τον Κληρικό σε οποιαδήποτε ελεύθερη θέση εντός εμβέλειας εφόσον αυτή έχει ανακαλυφθεί. Το ξόρκι κοστίζει περισσότερο φορτίο κάθε φορά που χρησιμοποιείται στην ίδια εξυψωμένη μορφή.
actors.hero.spells.guidinglight.name=guiding light
actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit.
actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s.
actors.hero.spells.guidinglight.name=καθοδηγητικό φως
actors.hero.spells.guidinglight.short_desc=Προκαλεί μαγική ζημιά απόστασης και διασφαλίζει το επόμενο χτύπημα.
actors.hero.spells.guidinglight.desc=Ο Κληρικός εξαπολύει μια βολή μαγικής ενέργειας που προκαλεί 2-6 ζημιά και φωτίζει τον στόχο. Η επόμενη φυσιολογική επίθεση εναντίον του φωτισμένου εχθρού θα χτυπήσει εγγυημένα.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Καθοδηγητικό φως
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Ο Ιερέας μπορεί να εκτελέσει ξανά το καθοδηγητικό φως χωρίς κόστος αφού περάσουν 100 γύροι.\n\nΓύροι που απομένουν: %s.
actors.hero.spells.hallowedground.name=hallowed ground
actors.hero.spells.hallowedground.prompt=Choose a location
actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE.
actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while.
actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread.
actors.hero.spells.hallowedground.name=γαία άγια
actors.hero.spells.hallowedground.prompt=Επίλεξε ένα σημείο
actors.hero.spells.hallowedground.short_desc=Θεραπεύει συμμάχους, επιβραδύνει εχθρούς και απλώνει γρασίδι σε μια περιοχή.
actors.hero.spells.hallowedground.desc=Ο Ιερέας συγκεντρώνει τη θεϊκή του μαγεία στο έδαφος και αγιάζει μια περιοχή %1$dx%1$d για 20 γύρους.\n\nΤο ξόρκι θεραπεύει κατά την εκτέλεση όλους τους συμμάχους για 10 γύρους (οι ήδη υγιείς σύμμαχοι και ο Ιερέας λαμβάνουν ασπίδα προστασίας), ριζώνει τους εχθρούς για λίγο και απλώνει κοντό γρασίδι.\n\nΤο αγιασμένο έδαφος θεραπεύει τους συμμάχους για 1 ζωή ανά γύρο (οι υγιείς σύμμαχοι και ο Ιερέας λαμβάνουν ασπίδα προστασίας), σακατεύει τους εχθρούς και βγάζει τυχαία ψηλό γρασίδι.\n\nΤο αγιασμένο έδαφος καταστρέφεται από τη φωτιά. Θα παραχθεί στραπατσαρισμένο γρασίδι αν οι παθητικές επιδράσεις αναπλήρωσης (όπως η παθητική αναπλήρωση ζωής και φορτίων σε επίπεδα αφεντικών) είναι απενεργοποιημένες ή αν δεν έχεις λάβει εμπειρία για μεγάλο διάστημα.
actors.hero.spells.hallowedground$hallowedterrain.desc=Το έδαφος έχει καθαγιαστεί εδώ. Αυτό επιβραδύνει τους εχθρούς, θεραπεύει τους συμμάχους και κάνει το γρασίδι να εξαπλώνεται.
actors.hero.spells.holyintuition.name=holy intuition
actors.hero.spells.holyintuition.prompt=choose an item
actors.hero.spells.holyintuition.cursed=You sense malevolent magic lurking within this item.
actors.hero.spells.holyintuition.uncursed=This item is free of malevolent magic.
actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not.
actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it.
actors.hero.spells.holyintuition.name=ιερή διαίσθηση
actors.hero.spells.holyintuition.prompt=Επίλεξε ένα αντικείμενο
actors.hero.spells.holyintuition.cursed=Νιώθεις μια διαβολική μαγεία να ελλοχεύει στο εφόδιο.
actors.hero.spells.holyintuition.uncursed=Αυτό το εφόδιο είναι απαλλαγμένο από διαβολική μαγεία.
actors.hero.spells.holyintuition.short_desc=Διαπιστώνει αν ένα εφόδιο είναι καταραμένο ή όχι.
actors.hero.spells.holyintuition.desc=Ο Κληρικός συγκεντρώνει τις αισθήσεις του σε ένα εφόδιο και διαπιστώνει αν είναι καταραμένο ή όχι χωρίς να χρειαστεί να το εξοπλίσει.
actors.hero.spells.holylance.name=holy lance
actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage.
actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns.
actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown
actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s.
actors.hero.spells.holylance.name=ιερή λόγχη
actors.hero.spells.holylance.short_desc=Προκαλεί βαριά μαγική ζημιά απόστασης.
actors.hero.spells.holylance.desc=Ο Ιερέας συγκεντρώνει μεγάλη ποσότητα ενέργειας σε μια καταστροφική πετούμενη λόγχη φτιαγμένη από φως. Η λόγχη προκαλεί %1$d-%2$d ζημιά και προκαλεί πάντα τη μέγιστη ζημιά σε απέθαντους ή δαιμονικούς εχθρούς.\n\nΤο ξόρκι είναι πολύ δαπανηρό και έχει αναπλήρωση 50 γύρων.
actors.hero.spells.holylance$lancecooldown.name=αναπλήρωση ιερής λόγχης
actors.hero.spells.holylance$lancecooldown.desc=Ο Ιερέας εκτέλεσε πρόσφατα την Ιερή λόγχη και πρέπει να περιμένει προτού την ξαναεκτελέσει.\n\nΓύροι που απομένουν: %s.
actors.hero.spells.holyward.name=holy ward
actors.hero.spells.holyward.glyph_name=%s of light
actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block.
actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking.
actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration.
actors.hero.spells.holyward$holyarmbuff.name=holy ward
actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s.
actors.hero.spells.holyward.name=ιερός φρουρός
actors.hero.spells.holyward.glyph_name=%s φωτός
actors.hero.spells.holyward.glyph_desc=Αυτός ο γλύφος αυξάνει ελαφρά την ποσότητα ζημιάς που αποκρούει η πανοπλία.
actors.hero.spells.holyward.short_desc=Παρακάμπτει προσωρινά τον γλύφο για να αυξήσει την απόκρουση της πανοπλίας.
actors.hero.spells.holyward.desc=Ο Κληρικός εμποτίζει την πανοπλία του με ιερό φως, αυξάνοντας την απόκρουση ζημιάς της πανοπλίας κατά 1.\n\nΑυτός ο γλύφος διαρκεί για 50 γύρους και, κατά τη διάρκειά του, ακυρώνεται προσωρινά κάθε ωφέλιμος γλύφος που έχει ήδη η πανοπλία.
actors.hero.spells.holyward$holyarmbuff.name=ιερός φρουρός
actors.hero.spells.holyward$holyarmbuff.desc=Ο Κληρικός έχει εμποτίσει την πανοπλία του με ιερή ενέργεια, ακυρώνοντας προσωρινά τον υπάρχοντα γλύφο και κάνοντάς τη να αποκρούει 1 επιπλέον πόντο ζημιάς.\n\nΓύροι που απομένουν: %s.
actors.hero.spells.holyweapon.name=holy weapon
actors.hero.spells.holyweapon.ench_name=holy %s
actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage.
actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage.
actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration.
actors.hero.spells.holyweapon$holywepbuff.name=holy weapon
actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s.
actors.hero.spells.holyweapon.name=ιερό όπλο
actors.hero.spells.holyweapon.ench_name=%s ιεροσύνης
actors.hero.spells.holyweapon.ench_desc=Οι εχθροί που χτυπιούνται από ιερό όπλο θα λάβουν επιπλέον μαγική ζημιά.
actors.hero.spells.holyweapon.short_desc=Παρακάμπτει προσωρινά τη μαγική ενίσχυση του όπλου για να αυξήσει τη ζημιά.
actors.hero.spells.holyweapon.desc=Ο Κληρικός ενισχύει το όπλο του με ιερή ενέργεια, κάνοντάς το να προκαλεί 2 επιπλέον μαγική ζημιά κάθε φορά που χτυπά έναν εχθρό με αυτό.\n\nΑυτή η ενίσχυση διαρκεί 50 γύρους, και θα ακυρώσει προσωρινά κάθε άλλη ωφέλιμη μαγική ενίσχυση κατά τη διάρκεια αυτή.
actors.hero.spells.holyweapon$holywepbuff.name=ιερό όπλο
actors.hero.spells.holyweapon$holywepbuff.desc=Ο Κληρικός έχει εμποτίσει το όπλο του με ιερή ενέργεια, ακυρώνοντας προσωρινά την υπάρχουσα μαγική ενίσχυση και κάνοντάς το να προκαλεί 2 επιπλέον πόντους μαγικής ζημιάς.\n\nΓύροι που απομένουν: %s.
actors.hero.spells.judgement.name=judgement
actors.hero.spells.judgement.short_desc=Damages all visible enemies.
actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage.
actors.hero.spells.judgement.name=τελική κρίση
actors.hero.spells.judgement.short_desc=Προκαλεί ζημιά σε όλους τους ορατούς εχθρούς.
actors.hero.spells.judgement.desc=Ο Κληρικός χτυπά τη γροθιά του στο έδαφος, προκαλώντας μια έκρηξη φωτός που προκαλεί ζημιά σε όλους τους εχθρούς που μπορεί να δει. Αυτό προκαλεί %1$d-%2$d ζημιά, συν επιπλέον 5-10 ζημιά για κάθε ξόρκι που έχει κάνει ο Κληρικός από τότε που μπήκε στην εξυψωμένη μορφή (ή από την τελευταία φορά που εκτέλεσε την τελική κρίση).\n\nΕπί του παρόντος, η Κρίση θα προκαλέσει %3$d-%4$d ζημιά.
actors.hero.spells.mnemonicprayer.name=mnemonic prayer
actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated.
actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities.
actors.hero.spells.mnemonicprayer.name=μνημονική προσευχή
actors.hero.spells.mnemonicprayer.short_desc=Επεκτείνει ωφέλιμες/επιβλαβείς επιδράσεις σε έναν σύμμαχο/εχθρό & εφαρμόζει εκ νέου τον φωτισμό.
actors.hero.spells.mnemonicprayer.desc=Ο Ιερέας προφέρει μια προσευχή που παρατείνει τη διάρκεια όλων των θετικών ή αρνητικών επιδράσεων ενός συγκεκριμένου στόχου κατά %1$d γύρους. Οι θετικές επιδράσεις θα διαρκούν περισσότερο στους συμμάχους (συμπεριλαμβανομένου του ίδιου του Ιερέα) και οι επιβλαβείς επιδράσεις θα διαρκούν περισσότερο στους εχθρούς. Το ξόρκι θα εφαρμόσει επίσης εκ νέου τον φωτισμό σε έναν εχθρό που είχε φωτιστεί προηγουμένως.\n\nΗ μνημονική προσευχή μπορεί να παρατείνει μόνο μία φορά την κάθε φάση μιας επίδρασης, και δεν μπορεί να παρατείνει θετικές επιδράσεις που παρέχονται από ικανότητες πανοπλίας.
actors.hero.spells.radiance.name=radiance
actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.radiance.name=λάμψη
actors.hero.spells.radiance.short_desc=Φωτίζει και ακινητοποιεί προσωρινά τους ορατούς εχθρούς.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.recallinscription.name=recall inscription
actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll.
actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.spells.recallinscription$useditemtracker.name=recently used rune
actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.recallinscription.name=ανάκληση εγγραφής
actors.hero.spells.recallinscription.short_desc=Επαναλαμβάνει τη χρήση ενός πρόσφατου ρουνικού λίθου ή παπύρου.
actors.hero.spells.recallinscription.desc=Ο Κληρικός χρησιμοποιεί ιερή μαγεία για να εκτελέσει ξανά την επίδραση ενός ρουνικού λίθου ή παπύρου που χρησιμοποίησε στους τελευταίους %s γύρους.\n\nΗ ανάκληση εγγραφής δεν μπορεί να αναπαράξει τους παπύρους αναβάθμισης. Το κόστος του ξορκιού ποικίλλει βάσει του τι αντικείμενο χρησιμοποιήθηκε πρόσφατα: 2 φορτίο για ρουνικό λίθο, 3 για πάπυρο, 4 για εξωτικό πάπυρο. Το κόστος διπλασιάζεται όταν αναπαράγεται πάπυρος μεταστοιχείωσης, καθώς και αντικείμενα που παράγονται αλχημικά από πάπυρο μεταστοιχείωσης ή αναβάθμισης.
actors.hero.spells.recallinscription$useditemtracker.name=πρόσφατα χρησιμοποιημένος ρούνος
actors.hero.spells.recallinscription$useditemtracker.desc=Ο Κληρικός χρησιμοποίησε πρόσφατα ένα αντικείμενο στο οποίο μπορεί να λειτουργήσει το ξόρκι «ανάκληση εγγραφής». Μπορεί να εκτελέσει το εν λόγω ξόρκι για να επαναλάβει την επίδραση αυτού του αντικειμένου.\n\nΑντικείμενο που χρησιμοποιήθηκε: %1$s.\n\nΓύροι που απομένουν: %2$s.
actors.hero.spells.shieldoflight.name=shield of light
actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.shieldoflight.name=ασπίδα φωτός
actors.hero.spells.shieldoflight.short_desc=Παρέχει προσωρινή πανοπλία εναντίον ενός στόχου.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=ασπίδα φωτός
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Μια λεπτή ασπίδα φωτός υψώνεται ανάμεσα στον Κληρικό και έναν από τους εχθρούς του. Δεν είναι αρκετά ισχυρή να αποκρούει εντελώς τις επιθέσεις, αλλά τις ελαφραίνει.\n\nΓύροι που απομένουν: %s.
actors.hero.spells.sunray.name=sunray
actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once.
actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead.
actors.hero.spells.sunray.name=ακτίνα ηλίου
actors.hero.spells.sunray.short_desc=Προκαλεί μαγική ζημιά απόστασης και τυφλώνει τον στόχο μία φορά.
actors.hero.spells.sunray.desc=Ο Κληρικός εκτοξεύει μια ακτίνα εκτυφλωτικού φωτός στον στόχο, προκαλώντας %1$d-%2$d ζημιά και τυφλώνοντάς τον για %3$d γύρους. Η ηλιακή ακτίνα προκαλεί πάντα τη μέγιστη ζημιά σε απέθαντους και δαιμονικούς στόχους.\n\nΑφού χτυπηθεί από το ξόρκι, η όραση του εχθρού θα προσαρμοστεί, εμποδίζοντάς τον να τυφλωθεί ξανά από αυτό. Ωστόσο, αν χτυπηθεί ξανά ενώ είναι ήδη τυφλωμένος από το ξόρκι, τότε το φως γίνεται συντριπτικό και τον παραλύει.
##main hero
actors.hero.hero.name=εσύ
@@ -689,10 +689,10 @@ actors.hero.heroclass.duelist_desc_short=Η Ξιφομάχος είναι ειδ
actors.hero.heroclass.duelist_desc=Η Ξιφομάχος ξεκινά με ένα _μοναδικό ξιφίδιο,_ με ειδική ικανότητα που επαναφορτίζεται με τον χρόνο.\n\nΚάθε όπλο του παιχνιδιού έχει μια _διαφορετική ειδική ικανότητα_ που μπορεί να χρησιμοποιεί η Ξιφομάχος.\n\nΗ Ξιφομάχος ξεκινά επίσης με _δύο καρφιά ρίψης,_ υφασμάτινη πανοπλία, φλασκί νερού και βελούδινο πουγκί.\n\nΗ Ξιφομάχος αναγνωρίζει αυτόματα:\n_-_ Παπύρους αναγνώρισης\n_-_ Φίλτρα δύναμης\n_-_ Παπύρους κατοπτρικής εικόνας
actors.hero.heroclass.duelist_unlock=Για να ξεκλειδώσεις την Ξιφομάχο, _εξόπλισε ένα όπλο 2ης και άνω βαθμίδας χωρίς ποινή δύναμης._
actors.hero.heroclass.cleric=cleric
actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents.
actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse
actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._
actors.hero.heroclass.cleric=Κληρικός
actors.hero.heroclass.cleric_desc_short=Ο Κληρικός διοχετεύει θεϊκή μαγεία μέσω του _ιερού τόμου_ του για να υλοποιεί θεϊκά ξόρκια. Μπορεί νααθαίνει και να αναβαθμίζει τα ξόρκια_ μέσω των ταλέντων.
actors.hero.heroclass.cleric_desc=Ο Κληρικός ξεκινά με τον _μοναδικό ιερό τόμο,_ με τον οποίο μπορεί να εκτελεί διάφορα ξόρκια.\n\nΤα περισσότερα ταλέντα του Κληρικού αφορούν την εκμάθηση και αναβάθμιση των ξορκιών αυτών.\n\nΟ Κληρικός ξεκινά επίσης με _ένα βαρδούκιο,_ υφασμάτινη πανοπλία, φλασκί νερού και βελούδινο πουγκί.\n\nΟ Κληρικός αναγνωρίζει αυτόματα:\n_-_ Παπύρους αναγνώρισης\n_-_ Φίλτρα κάθαρσης\n_-_ Παπύρους αφαίρεσης κατάρας
actors.hero.heroclass.cleric_unlock=Για να ξεκλειδώσεις τον Κληρικό, _καθάρισε πλήρως την κατάρα ενός καταραμένου εφοδίου._
actors.hero.herosubclass.berserker=Βάρβαρος
actors.hero.herosubclass.berserker_short_desc=Ο _Βάρβαρος_ συσσωρεύει οργή όσο δέχεται ζημιά. Η οργή ανεβάζει τη ζημιά που προκαλεί και μπορεί να ενεργοποιηθεί στο 100% για επιπλέον προστασία.
@@ -724,12 +724,12 @@ actors.hero.herosubclass.champion_desc=Η Μαχήτρια είναι αυθεν
actors.hero.herosubclass.monk=Μοναχή
actors.hero.herosubclass.monk_short_desc=Η _Μοναχή_ αναπτύσσει ενέργεια ενώ πολεμά. Αυτή η ενέργεια μπορεί να αξιοποιηθεί σε μια ποικιλία μοναδικών ικανοτήτων.
actors.hero.herosubclass.monk_desc=Η Μοναχή είναι αυθεντία στη σωματική τεχνική. Όσο εξοντώνει εχθρούς, αποκτά μια ενέργεια που μπορεί να χρησιμοποιεί σε διάφορες αμυντικές και χρηστικές ικανότητες. Αυτή η ενέργεια δεν εξασθενεί με την πάροδο του χρόνου, αλλά έχει κάποιο όριο ανάλογα με το επίπεδο της Μοναχής.\n\n1 ενέργεια: γρήγορο χτύπημα με γροθιές\n2 ενέργεια: συγκέντρωση & αποφυγή 1 επίθεσης\n3 ενέργεια: ακαριαία αναπήδηση παραδίπλα\n4 ενέργεια: πέταγμα εχθρού μακριά με λάκτισμα\n5 ενέργεια: διαλογισμός για τον καθαρισμό επιδράσεων και την αναπλήρωση φορτίου ραβδιών & τεχνουργημάτων
actors.hero.herosubclass.priest=priest
actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=paladin
actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
actors.hero.herosubclass.priest=ιερέας
actors.hero.herosubclass.priest_short_desc=Ο _Ιερέας_ λαμβάνει νέα ξόρκια μακρινής απόστασης και μια ενδυναμωμένη εκδοχή του καθοδηγητικού φωτός.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=σταυροφόρος
actors.hero.herosubclass.paladin_short_desc=_(ΥΠΟ ΚΑΤΑΣΚΕΥΗ)_ Ο _Σταυροφόρος_ λαμβάνει νέες ικανότητες κοντινής απόστασης και ενδυναμωμένες εκδοχές του ιερού όπλου και του ιερού φρουρού.
actors.hero.herosubclass.paladin_desc=_ΥΠΟ ΚΑΤΑΣΚΕΥΗ_
##talents
actors.hero.talent$provokedangertracker.name=προκληθείσα οργή
@@ -759,8 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=Η επόμενη κανονική
actors.hero.talent$deadlyfollowuptracker.name=θανάσιμο επακόλουθο
actors.hero.talent$deadlyfollowuptracker.desc=Η Ξιφομάχος επιτέθηκε πρόσφατα σε εχθρό με όπλο ρίψης. Οι επιθέσεις μάχης σώμα-με-σώμα εναντίον του ίδιου στόχου θα προκαλούν επιπλέον ζημιά.\n\nΓύροι που απομένουν: %s.
actors.hero.talent$combinedlethalityabilitytracker.executed=Εκτελέστηκε
actors.hero.talent$satiatedspellstracker.name=Shielding Spell
actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding.
actors.hero.talent$satiatedspellstracker.name=Προστατευτικό ξόρκι
actors.hero.talent$satiatedspellstracker.desc=Το επόμενο ξόρκι του Κληρικού θα του παράσχει λίγη ασπίδα.
#warrior
actors.hero.talent.hearty_meal.title=πλούσιο γεύμα
@@ -842,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Ο Μάγος χρειάζεται
actors.hero.talent.inscribed_power.title=χαραγμένη ισχύς
actors.hero.talent.inscribed_power.desc=_+1:_ Όταν ο Μάγος διαβάζει έναν πάπυρο ή χρησιμοποιεί κρύσταλλο ξορκιού, οι _2 επόμενες ρίψεις του με ραβδί_ λαμβάνουν +2 επίπεδα.\n\n_+2:_ Όταν ο Μάγος διαβάζει έναν πάπυρο ή χρησιμοποιεί κρύσταλλο ξορκιού, οι _3 επόμενες ρίψεις του με ραβδί_ λαμβάνουν +2 επίπεδα.\n\nΟ αριθμός των βελτιωμένων ρίψεων διπλασιάζεται με τη χρήση παπύρου αναβάθμισης, μεταστοιχείωσης, ή αντικειμένων που παράγονται αλχημικά από αυτούς τους παπύρους.\n\nΓια αλχημικά αντικείμενα με μεγαλύτερη ποσότητα παραγωγής (π.χ. τα περισσότερα ξόρκια), το ταλέντο έχει πιθανότητα να ενεργοποιηθεί βάσει της ποσότητας του αντικειμένου που παράγεται.
actors.hero.talent.wand_preservation.title=διατήρηση ραβδιών
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._
actors.hero.talent.wand_preservation.desc=_+1:_ Όταν ο Μάγος εμποτίζει ένα νέο ραβδί στη ράβδο του, το παλιό ραβδί επιστρέφει στο +0. _Αυτό μπορεί να γίνει μόνο μία φορά._\n\n_+2:_ Όταν ο Μάγος εμποτίζει ένα νέο ραβδί στη ράβδο του, το παλιό ραβδί επιστρέφει στο +0. _Αυτό μπορεί να γίνει μία φορά ανά επίπεδο του ήρωα._
actors.hero.talent.wand_preservation.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα αυξηθεί η ποσότητα απόκρυφης ρητίνης που αποκτάται από ραβδί στο αλχημικό τσουκάλι κατά 1 στο +1 και κατά 2 στο +2.
actors.hero.talent.arcane_vision.title=απόκρυφη όραση
actors.hero.talent.arcane_vision.desc=_+1:_ Όταν ο Μάγος εξαπολύει σε έναν εχθρό, λαμβάνει ενόραση πάνω του για _10 γύρους_.\n\n_+2:_ Όταν ο Μάγος εξαπολύει σε έναν εχθρό, λαμβάνει ενόραση πάνω του για _15 γύρους_.
@@ -902,7 +902,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ Ο Κλέφτης λαμβάν
actors.hero.talent.mystical_meal.title=μυστικιστικό γεύμα
actors.hero.talent.mystical_meal.desc=_+1:_ Ο Κλέφτης καταναλώνει 1 γύρο για να φάει (οι μερίδες προμηθειών τρώγονται ακαριαία) και λαμβάνει _3 γύρους επαναφόρτισης τεχνουργημάτων._\n\n_+2:_ Ο Κλέφτης καταναλώνει 1 γύρο για να φάει (οι μερίδες προμηθειών τρώγονται ακαριαία) και λαμβάνει _5 γύρους επαναφόρτισης τεχνουργημάτων._\n\nΤο κέρας της αφθονίας δεν επαναφορτίζει τον εαυτό του με αυτό το ταλέντο.
actors.hero.talent.inscribed_stealth.title=χαραγμένη κάλυψη
actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced.
actors.hero.talent.inscribed_stealth.desc=_+1:_ Ο Κλέφτης λαμβάνει _3 γύρους_ αορατότητας όταν διαβάζει πάπυρο ή χρησιμοποιεί κρύσταλλο ξορκιού.\n\n_+2:_ Ο Κλέφτης λαμβάνει _5 γύρους_ αορατότητας όταν διαβάζει πάπυρο ή χρησιμοποιεί κρύσταλλο ξορκιού.\n\nΗ διάρκεια της αορατότητας διπλασιάζεται με τη χρήση παπύρου αναβάθμισης, μεταστοιχείωσης, καθώς και αντικείμενα που απαιτούν αυτούς τους παπύρους για να παρασκευαστούν αλχημικά.\n\nΓια αλχημικά αντικείμενα με μεγαλύτερη ποσότητα παραγωγής (π.χ. τα περισσότερα ξόρκια), το ταλέντο έχει πιθανότητα να ενεργοποιηθεί βάσει της ποσότητας του αντικειμένου που παράγεται.
actors.hero.talent.wide_search.title=ευρεία αναζήτηση
actors.hero.talent.wide_search.desc=_+1:_ Η ακτίνα αναζήτησης του Κλέφτη αυξάνεται από ένα τετράγωνο 5x5 σε έναν _κύκλο 7x7_.\n\n_+2:_ Η ακτίνα αναζήτησης του Κλέφτη αυξάνεται από ένα τετράγωνο 5x5 σε ένα _τετράγωνο 7x7_.
actors.hero.talent.wide_search.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα αυξήσει το εύρος αναζήτησης σε κύκλο 5x5 στο +1 και σε τετράγωνο 5x5 στο +2.
@@ -912,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=πρόβλεψη του Κλέφτη
actors.hero.talent.rogues_foresight.desc=_+1:_ Όταν ο Κλέφτης βρίσκεται σε επίπεδο με μυστικό δωμάτιο, έχει _75% πιθανότητα να παρατηρήσει_ ότι το επίπεδο κρύβει μυστικό.\n\n_+2:_ Όταν ο Κλέφτης βρίσκεται σε επίπεδο με μυστικό δωμάτιο, έχει _100% πιθανότητα να παρατηρήσει_ ότι το επίπεδο κρύβει μυστικό.
actors.hero.talent.light_cloak.title=ελαφρύς μανδύας
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped.
actors.hero.talent.light_cloak.desc=_+1:_ Ο Κλέφτης μπορεί να χρησιμοποιεί τον μανδύα των σκιών όταν δεν τον φοράει, αλλά τότε επαναφορτίζεται με _25% ταχύτητα._\n\n_+2:_ Ο Κλέφτης μπορεί να χρησιμοποιεί τον μανδύα των σκιών όταν δεν τον φοράει, αλλά τότε επαναφορτίζεται με _50% ταχύτητα._\n\n_+3:_ Ο Κλέφτης μπορεί να χρησιμοποιεί τον μανδύα των σκιών όταν δεν τον φοράει, αλλά τότε επαναφορτίζεται με _75% ταχύτητα._
actors.hero.talent.light_cloak.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα αυξήσει την ταχύτητα επαναφόρτισης όλων των τεχνουργημάτων κατά 7/13/20% στο +1/+2/+3.
actors.hero.talent.enhanced_rings.title=βελτιωμένα δαχτυλίδια
actors.hero.talent.enhanced_rings.desc=_+1:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _3 γύρους_.\n\n_+2:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _6 γύρους_.\n\n_+3:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _9 γύρους_.
@@ -969,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ Όταν η Κυνηγός πίνε
actors.hero.talent.rejuvenating_steps.title=αναζωογονητικά βήματα
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Όταν η Κυνηγός πατά σε κοντό γρασίδι ή κάρβουνα, ξεπηδούν ως ψηλό γρασίδι που το στραπατσάρει αμέσως. Αυτό έχει περίοδο αναπλήρωσης _10 γύρων._\n\n_+2:_ Όταν η Κυνηγός πατά σε κοντό γρασίδι ή κάρβουνα, ξεπηδούν ως ψηλό γρασίδι που το στραπατσάρει αμέσως. Αυτό έχει περίοδο αναπλήρωσης _5 γύρων._\n\nΤο ταλέντο θα παράξει απευθείας στραπατσαρισμένο γρασίδι αν οι παθητικές αναπληρώσεις -όπως η αναπλήρωση ζωής και η επαναφόρτιση ραβδιών- είναι απενεργοποιημένες, ή αν η ηρωίδα δεν έχει λάβει εμπειρία για μεγάλο χρονικό διάστημα.
actors.hero.talent.heightened_senses.title=οξυμένες αισθήσεις
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_.
actors.hero.talent.heightened_senses.desc=_+1:_ Η Κυνηγός αποκτά ενόραση σε οποιονδήποτε χαρακτήρα μέχρι _2 τετράγωνα από τη θέση της_.\n\n_+2:_ Η Κυνηγός αποκτά ενόραση σε οποιονδήποτε χαρακτήρα μέχρι _3 τετράγωνα από τη θέση της_.
actors.hero.talent.durable_projectiles.title=ανθεκτικά βλήματα
actors.hero.talent.durable_projectiles.desc=_+1:_ Τα όπλα ρίψης έχουν _+50% ανθεκτικότητα_ όταν χρησιμοποιούνται από την Κυνηγό.\n\n_+2:_ Τα όπλα ρίψης έχουν _+75% ανθεκτικότητα_ όταν χρησιμοποιούνται από την Κυνηγό.
@@ -1081,65 +1081,65 @@ actors.hero.talent.counter_ability.title=Ανταποδωτική ικανότη
actors.hero.talent.counter_ability.desc=_+1:_ Αν η Ξιφομάχος χρησιμοποιήσει οπλική ικανότητα εντός 3 γύρων από όταν έγινε επίθεση στην εικόνα της, θα αναπληρηρώσει αμέσως _0.38 φορτίο._\n\n_+2:_ Αν η Ξιφομάχος χρησιμοποιήσει οπλική ικανότητα εντός 3 γύρων από όταν έγινε επίθεση στην εικόνα της, θα αναπληρηρώσει αμέσως _0.77 φορτίο._\n\n_+3:_ Αν η Ξιφομάχος χρησιμοποιήσει οπλική ικανότητα εντός 3 γύρων από όταν έγινε επίθεση στην εικόνα της, θα αναπληρηρώσει αμέσως _1.13 φορτίο._\n\n_+4:_ Αν η Ξιφομάχος χρησιμοποιήσει οπλική ικανότητα εντός 3 γύρων από όταν έγινε επίθεση στην εικόνα της, θα αναπληρηρώσει αμέσως _1.5 φορτίο._
#cleric
actors.hero.talent.satiated_spells.title=Satiated Spells
actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell.
actors.hero.talent.holy_intuition.title=holy intuition
actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
actors.hero.talent.searing_light.title=searing light
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._
actors.hero.talent.shield_of_light.title=shield of light
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge.
actors.hero.talent.satiated_spells.title=Σιτισμένα ξόρκια
actors.hero.talent.satiated_spells.desc=_+1:_ Η κατανάλωση τροφής κάνει τον Κληρικό να λάβει _3 ασπίδα προστασίας_ την επόμενη φορά που θα εκτελέσει ξόρκι.\n\n_+2:_ Η κατανάλωση τροφής κάνει τον Κληρικό να λάβει _5 ασπίδα προστασίας_ την επόμενη φορά που θα εκτελέσει ξόρκι.
actors.hero.talent.holy_intuition.title=ιερή διαίσθηση
actors.hero.talent.holy_intuition.desc=_+1:_ Ο Κληρικός μπορεί να εκτελέσει την _Ιερή διαίσθηση,_ ένα ξόρκι που αποκαλύπτει αν ένα εφόδιο είναι καταραμένο με κόστος _3 φορτίου._\n\n_+2:_ Ο Κληρικός μπορεί να εκτελέσει την _Ιερή διαίσθηση,_ ένα ξόρκι που αποκαλύπτει αν ένα εφόδιο είναι καταραμένο με κόστος _2 φορτίου._
actors.hero.talent.searing_light.title=καυστικό φως
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._
actors.hero.talent.shield_of_light.title=ασπίδα φωτός
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge.
actors.hero.talent.enlightening_meal.title=Enlightening Meal
actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
actors.hero.talent.recall_inscription.title=Recall Inscription
actors.hero.talent.enlightening_meal.title=Διαφωτιστικό γεύμα
actors.hero.talent.enlightening_meal.desc=_+1:_ Η κατανάλωση τροφής απαιτεί από τον Κληρικό 1 γύρο και του παρέχει _1 φορτίο_ στον ιερό του τόμο.\n\n_+2:_ Η κατανάλωση τροφής απαιτεί από τον Κληρικό 1 γύρο και του παρέχει _1,5 φορτίο_ στον ιερό του τόμο.
actors.hero.talent.recall_inscription.title=Ανάκληση εγγραφής
actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.talent.sunray.title=Sunray
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Divine Sense
actors.hero.talent.sunray.title=Ακτίνα ηλίου
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Θεϊκή αίσθηση
actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.
actors.hero.talent.bless.title=Bless
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.bless.title=Ευλογία
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.cleanse.title=Cleanse
actors.hero.talent.cleanse.title=Καθαγίαση
actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges.
actors.hero.talent.light_reading.title=Light Reading
actors.hero.talent.light_reading.title=Φωτεινό ανάγνωσμα
actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped.
actors.hero.talent.holy_lance.title=Holy Lance
actors.hero.talent.holy_lance.title=Ιερή λόγχη
actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again.
actors.hero.talent.hallowed_ground.title=Hallowed Ground
actors.hero.talent.hallowed_ground.title=Γαία άγια
actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire.
actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.mnemonic_prayer.title=Μνημονική προσευχή
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.paladint3a.title=Unknown
actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3b.title=Unknown
actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3c.title=Unknown
actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3a.title=Άγνωστο
actors.hero.talent.paladint3a.desc=Αυτό το ταλέντο δεν έχει εφαρμοστεί ακόμα. Δεν κάνει κάτι προς το παρόν.
actors.hero.talent.paladint3b.title=Άγνωστο
actors.hero.talent.paladint3b.desc=Αυτό το ταλέντο δεν έχει εφαρμοστεί ακόμα. Δεν κάνει κάτι προς το παρόν.
actors.hero.talent.paladint3c.title=Άγνωστο
actors.hero.talent.paladint3c.desc=Αυτό το ταλέντο δεν έχει εφαρμοστεί ακόμα. Δεν κάνει κάτι προς το παρόν.
actors.hero.talent.divine_intervention.title=divine intervention
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=judgement
actors.hero.talent.divine_intervention.title=θεϊκή παρέμβαση
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=κρίση
actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement.
actors.hero.talent.flash.title=flash
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.flash.title=διακτινισμός
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.cleric_a2_1.title=Unknown
actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_2.title=Unknown
actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_3.title=Unknown
actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_1.title=Άγνωστο
actors.hero.talent.cleric_a2_1.desc=Αυτό το ταλέντο δεν έχει εφαρμοστεί ακόμα. Δεν κάνει κάτι προς το παρόν.
actors.hero.talent.cleric_a2_2.title=Άγνωστο
actors.hero.talent.cleric_a2_2.desc=Αυτό το ταλέντο δεν έχει εφαρμοστεί ακόμα. Δεν κάνει κάτι προς το παρόν.
actors.hero.talent.cleric_a2_3.title=Άγνωστο
actors.hero.talent.cleric_a2_3.desc=Αυτό το ταλέντο δεν έχει εφαρμοστεί ακόμα. Δεν κάνει κάτι προς το παρόν.
actors.hero.talent.cleric_a3_1.title=Unknown
actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_2.title=Unknown
actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_3.title=Unknown
actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_1.title=Άγνωστο
actors.hero.talent.cleric_a3_1.desc=Αυτό το ταλέντο δεν έχει εφαρμοστεί ακόμα. Δεν κάνει κάτι προς το παρόν.
actors.hero.talent.cleric_a3_2.title=Άγνωστο
actors.hero.talent.cleric_a3_2.desc=Αυτό το ταλέντο δεν έχει εφαρμοστεί ακόμα. Δεν κάνει κάτι προς το παρόν.
actors.hero.talent.cleric_a3_3.title=Άγνωστο
actors.hero.talent.cleric_a3_3.desc=Αυτό το ταλέντο δεν έχει εφαρμοστεί ακόμα. Δεν κάνει κάτι προς το παρόν.
#universal
@@ -1270,7 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Χε χε, νομίζω έχω δε
actors.mobs.npcs.shopkeeper.talk_prison_rogue=Ήρθες από τη συντεχνία των ληστών για να καθαρίσεις την περιοχή; Όχι; Μόνο για ψώνια; Σκότωσε τουλάχιστον μερικά τέρατα όσο είσαι εδώ. Και μην περιμένεις καμία έκπτωση... ήδη σας πληρώνω αδρά για προστασία και μετά βίας με προστατεύετε εδώ κάτω.
actors.mobs.npcs.shopkeeper.talk_prison_huntress=Φαίνεσαι να είσαι έξω απ' τα νερά σου δεσποινίς. Δεν τους λες κι ευρύχωρους τους στενούς διαδρόμους εδώ σαν τα δάση γύρω απ' την πόλη, ε; Χεχε έλα, μη μου δίνεις σημασία... τι θα έλεγες να αγοράσεις κάτι;
actors.mobs.npcs.shopkeeper.talk_prison_duelist=Α, να και η περιπλανώμενη ηρωίδα! Αν επιδιώκεις να σώσεις άλλη μια πόλη, καλή σου τύχη. Οι κίνδυνοι εδώ πέρα είναι πολύ μεγαλύτεροι από απλές συμμοριούλες ληστών. Ξέρω πως θα τα πας πολύ καλύτερα από τον οποιονδήποτε μόνο μη μου πεθάνεις απ' έξω από το κατάστημα.
actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that?
actors.mobs.npcs.shopkeeper.talk_prison_cleric=Ω, καλώς τον Υψηλότατο, ή Αγιώτατο σε λένε τώρα; Χεχε, έτσι κι αλλιώς δεν είναι μέρος εδώ για σένα. Τόσοι άνθρωποι θα αναστατωθούν αν πας και πεθάνεις. Εσύ όλο και κάτι έχεις από νομίσματα, δεν αγοράζεις κάτι να μη συμβεί αυτό;
actors.mobs.npcs.shopkeeper.talk_caves=Ξόδεψε χρήμα, ζήσε περισσότερο.\n\nΑ, και πες ένα γεια στον τρολ σιδηρουργό αν τον δεις. Να του πεις του κρεμανταλά ότι ακόμα μου χρωστάει για το σφυρί που του πούλησα πριν μια βδομάδα!
actors.mobs.npcs.shopkeeper.talk_city=Το εμπόρευμά μου εγγυάται την ασφάλειά σου.\n\n...Και αν μπορείς μη χασομεράς εδώ. Μου πήρε πολύ για να κάνω τους ντόπιους να με αφήσουν ήσυχο και δεν θέλω να μου φέρεις φασαρίες!
actors.mobs.npcs.shopkeeper.talk_halls=Γεια σου! Κάνω ειδικές τιμές στους κυνηγούς δαιμόνων! \n\nΑ, και να προσέχεις εκεί κάτω! Οι δαίμονες δεν δίνουν δεκάρα για τη γενναιότητά σου. Δεν μπορείς να γυρίσεις και να ξοδέψεις χρήμα αν πεθάνεις! ;)\n\nΑν είναι οι δαίμονες σαν κι εμένα; Χε χε, καθόλου όμως. Εγώ δεν είμαι παρά ένας απλός τυπάκος, δεν με λες σπουδαίο μαχητή και απλά έχω το μυαλό μου στη θέση του. Οι δαίμονες εκεί κάτω είναι πολύ σκληρά καρύδια και έχουν υποδουλωθεί όλοι από... ε... εσύ κοίτα να προσέχεις εκεί κάτω.
@@ -1283,7 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=Ω, με τρόμαξες! Δεν έχω
actors.mobs.npcs.wandmaker.intro_mage=%s! Πώς τα πας; Άκουσα για μια φασαρία που έγινε ανάμεσα σε εσένα και το ινστιτούτο μάγων; Αλλά τέλος πάντων... ποτέ δεν τους συμπάθησα αυτούς τους μούχλες έτσι κι αλλιώς. Εάν είσαι πρόθυμος, έχω μια δουλειά για σένα.
actors.mobs.npcs.wandmaker.intro_huntress=Ω, γεια σου δεσποινίς! Μια φιλική παρουσία είναι πάντα ευχάριστη εδώ κάτω, έτσι δεν είναι; Βασικά εσένα κάπου σε έχω ξαναδεί, αλλά δεν μπορώ να θυμηθώ πού... Τέλος πάντων... αν έχεις έρθει για περιπέτεια, έχω μια δουλειά για σένα.
actors.mobs.npcs.wandmaker.intro_duelist=Ω! Χαίρετε κυρία μου! Τι ευχάριστη έκπληξη να συναντώ μια ηρωίδα σε ένα τόσο καταθλιπτικό μέρος! Αν θέλεις να βοηθήσεις έναν γέρο άνθρωπο, έχω μια δουλειά για σένα.
actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you.
actors.mobs.npcs.wandmaker.intro_cleric=Ω, χαίρετε Υψηλότατε! Τι ευχάριστη έκπληξη να σας συναντώ σε ένα τόσο καταθλιπτικό μέρος! Χωρίς να θέλω να γίνω αδιάκριτος, ίσως έχω να σας αναθέσω μια αποστολή.
actors.mobs.npcs.wandmaker.intro_1=\n\nΉρθα για να βρω ένα σπάνιο συστατικό ενός ραβδιού. Αλλά έχω χαθεί, και η μαγική μου ασπίδα αποδυναμώνεται. Πρέπει να αποχωρήσω σύντομα, αλλά δεν θέλω να φύγω προτού βρω αυτό που ψάχνω.
actors.mobs.npcs.wandmaker.intro_dust=Ψάχνω λίγη _σκόνη σορού._ Είναι ένα είδος καταραμένου οστεάλευρου που εμφανίζεται, συνήθως, σε τέτοια μέρη. Κάπου εδώ πρέπει να υπάρχει ένα φραγμένο δωμάτιο· εκεί θα έχει και τη σκόνη. Να προσέχεις όμως, η κατάρα της σκόνης είναι ιδιαίτερα ισχυρή. _Γύρνα σε μένα, όσο πιο γρήγορα μπορείς,_ και θα την εξαγνίσω εγώ.
actors.mobs.npcs.wandmaker.intro_ember=Ψάχνω για μερικά _φρέσκα κάρβουνα_ από ένα νεογέννητο στοιχείο της φωτιάς. Τα στοιχεία συνήθως εμφανίζονται όταν ένα τελετουργικό επίκλησης δεν ελέγχεται επαρκώς. Αν βρεις μερικά κεριά κι έναν τελετουργικό χώρο, είμαι σίγουρος ότι θα το κάνεις να εμφανιστεί. Πρόσεχε _μην κλειστείς σε στενό χώρο_ όταν το πολεμάς και _να έχεις πρόχειρο ένα αντικείμενο παγώματος._ Τα νεογέννητα στοιχεία είναι ισχυρά και χαοτικά, αλλά δεν αντέχουν το κρύο.
@@ -1309,7 +1309,7 @@ actors.mobs.armoredstatue.desc=Θα έλεγες ότι είναι άλλο έν
actors.mobs.armoredstatue.desc_arm_wep=Ενώ το ίδιο το άγαλμα είναι πέτρινο, ο εξοπλισμός του _(%1$s_ και _%2$s)_ φαίνεται αληθινός.
actors.mobs.bandit.name=τρελός κακοποιός
actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though.
actors.mobs.bandit.desc=Ένας επίλεκτος ληστής που ξεχωρίζει από τον πορφυρό μανδύα του. Παρά τη μεγάλη τους ικανότητα, έχουν γίνει το ίδιο άμυαλοι με τους κανονικούς ληστές.\n\nΕκτός του ότι σε ληστεύει, ο τρελός κακοποιός θα σε τυφλώσει για λίγο, θα σε σακατέψει και θα σε δηλητηριάσει! Συνήθως όμως έχουν περισσότερη λεία από έναν κανονικό ληστή.
actors.mobs.bat.name=νυχτερίδα βαμπίρ
actors.mobs.bat.desc=Αυτοί οι ζωηροί και ανυποχώρητοι κάτοικοι των σπηλαίων είναι πολύ πιο επικίνδυνοι από όσο φαίνονται. Αναπληρώνουν την υγεία τους με κάθε επιτυχημένη επίθεση και μπορούν, έτσι, να εξοντώνουν μεγαλύτερους εχθρούς.
@@ -1451,6 +1451,7 @@ actors.mobs.gnollgeomancer.desc_armor_sapper=_Ένας κοντινός γκνο
actors.mobs.gnollgeomancer.desc_sleeping=Αυτός ο επιβλητικά ψηλός γκνολ σαμάνος περιβάλλεται από μια πέτρινη στρώση και σχεδόν ομοιάζει με άγαλμα. Κοιτώντας προσεκτικά, βλέπεις τις πέτρες να κινούνται μαγικά σε συντονισμό με την ανάσα του γκνολ. Δεν λαμβάνει ζημιά όσο είναι έτσι καλυμμένος και φαίνεται πως βρίσκεται σε κανονικό λήθαργο μες στις πέτρες.\n\nΠιθανώς να μπορείς να σπάσεις τα στρώματα πέτρας με την αξίνα σου, αλλά _ετοιμάσου για μάχη όταν το κάνεις._ Ο γεωμάντης πρέπει να είναι η πηγή κάθε γαιοκινητικής μαγείας εδώ γύρω αλλά και αυτός που οργανώνει όλη τη δραστηριότητα των γκνολ. _Θα ήταν καλή ιδέα να εξοντώσεις τα γκνολ που είναι διάσπαρτα εδώ γύρω προτού το παλέψεις._
actors.mobs.gnollguard.name=γκνολ φρουρός
actors.mobs.gnollguard.def_verb=Απόκρουση
actors.mobs.gnollguard.spear_warn=Το γκνολ καταφέρνει ένα καίριο χτύπημα με την αιχμή του δόρατός του!
actors.mobs.gnollguard.desc=Ένα μεγάλο και σκληροτράχηλο γκνολ, με δόρυ και ασπίδα αλλά χωρίς κράνος. Οι φρουροί αυτοί είναι μάλλον εκπαιδευόμενα κτήνη που αποβλέπουν στην προστασία του ορυχείου από εισβολείς της άγριας φύσης.\n\nΟ γκνολ φρουρός είναι αρκετά δυνατός για να κρατά το δόρυ στο ένα χέρι, αλλά δεν το χρησιμοποιεί και πολύ καλά. _Χρειάζεται ανοιχτό χώρο για να επιτίθεται από απόσταση και σου προκαλεί σημαντικά μικρότερη ζημιά αν βρεθείς δίπλα του._
actors.mobs.gnollguard.desc_armor=νας κοντινός γνολ σκαπανέας κρατά μια συσκευή που παρέχει γαιώδη πανοπλία στον φύλακα, μειώνοντας ριζικά τη ζημιά που λαμβάνει._
@@ -1606,7 +1607,7 @@ actors.mobs.thief.escapes=Ο ληστής ξεφεύγει με: %s!
actors.mobs.thief.desc=Παρότι οι κρατούμενοι περιφέρονται έξω από τα κελιά τους, το μέρος αυτό παραμένει η φυλακή τους. Με το πέρασμα του χρόνου έχουν χάσει τόσο τα μυαλά όσο και την ελευθερία τους. Οι τρελοί ληστές και κακοποιοί έχουν ξεχάσει ποιοι είναι και γιατί κλέβουν εδώ και πολύ καιρό.\n\nΑυτοί οι εχθροί είναι πιο πιθανό να κλέψουν και να το σκάσουν παρά να πολεμήσουν. Έχε τα μάτια σου πάνω τους, αλλιώς μπορεί να μην ξαναδείς το κλεμμένο σου αντικείμενο.
actors.mobs.tormentedspirit.name=βασανισμένο πνεύμα
actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful...
actors.mobs.tormentedspirit.desc=Τα βασανισμένα πνεύματα είναι κατά τα άλλα καλοσυνάτα πνεύματα που όμως έχουν πληγεί από κατάρα. Επιτίθενται όπως τα στοιχειά ενόσω είναι καταραμένα, αλλά είναι και ισχυρότερά τους!\n\nΊσως να μπορείς να εξαγνίσεις την κατάρα αν χρησιμοποιήσεις το κατάλληλο αντικείμενο ενώ στέκεσαι δίπλα στο πνεύμα. Το πνεύμα θα είναι σίγουρα ευγνώμον αν αρθεί η κατάρα...
actors.mobs.tormentedspirit.thank_you=Ευχαριστώ...
actors.mobs.warlock.name=νάνος αρχιμάγος

View File

@@ -251,7 +251,7 @@ actors.buffs.invisibility.name=nevidebla
actors.buffs.invisibility.desc=Vi tute similiĝas al la ĉirkaŭaĵo, oni ne povas vidi vin.\n\nKiam vi estas nevidebla, monstroj ne povas ataki kaj spuri vin. Korpaj atakoj kaj uzo de magiiloj (kiel skribrulaĵoj kaj vergoj) tuje ĉesigos nevideblecon.\n\nPluaj temperoj da nevidebleco: %s.
actors.buffs.invulnerability.name=nevundebla
actors.buffs.invulnerability.desc=Vi estas plenigita per potenca defenda forto, igante vin nevundebla por mallonga tempo!\n\nPluaj temperoj da nevundebleco: %s.
actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s.
actors.buffs.levitation.name=aerportiĝado
actors.buffs.levitation.desc=Magia forto igas vin portiĝi super la tero sentigante vin senpeza.\n\nAeroportiĝantaj uloj silente moviĝas kaj ignoras ĉiujn terajn efikojn. Kaptiloj ne aktiviĝos, akvo ne estingos fajron, plantoj ne estos piedpremitaj, radikoj ne kaptos kaj ne eblos fali abismon. Estu singarda, ĉar la menciitaj efikoj finiĝos senprokraste kun la ĉeso de aerportiĝado!\n\nPluaj temperoj da aerportiĝado: %s.
@@ -567,7 +567,7 @@ actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily
actors.hero.spells.divineintervention.name=divine intervention
actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.flash.name=flash
actors.hero.spells.flash.prompt=Choose a location
@@ -577,7 +577,7 @@ actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearb
actors.hero.spells.guidinglight.name=guiding light
actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit.
actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s.
@@ -626,7 +626,7 @@ actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends t
actors.hero.spells.radiance.name=radiance
actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.recallinscription.name=recall inscription
actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll.
@@ -636,7 +636,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recentl
actors.hero.spells.shieldoflight.name=shield of light
actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
@@ -726,7 +726,7 @@ actors.hero.herosubclass.monk_short_desc=_Monaĥino_ akiras energion dum batali.
actors.hero.herosubclass.monk_desc=Monaĥino koncentriĝas sur batal-teĥniko. Kiam ŝi venkas malamikojn, ŝi akiras energion, kiun ŝi povas utiligi al diversaj kapabloj defendaj kaj objektaj. Tiu ĉi energio ne perdiĝas kun fluo de tempo, tamen havas limigon dependan de nivelo de Monaĥino.\n\n1 ŝargo: rapida pugnobataro;\n2 ŝargoj: koncentriĝi por eviti atakon;\n3 ŝargoj: senprokrasta alsalto;\n4 ŝargoj: forpiedbati malamikon;\n5 ŝargoj: mediti por nuligi efikojn kaj ŝargi vergojn kaj antikvaĵojn
actors.hero.herosubclass.priest=priest
actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=paladin
actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
@@ -1086,20 +1086,20 @@ actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to g
actors.hero.talent.holy_intuition.title=holy intuition
actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
actors.hero.talent.searing_light.title=searing light
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._
actors.hero.talent.shield_of_light.title=shield of light
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge.
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge.
actors.hero.talent.enlightening_meal.title=Enlightening Meal
actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
actors.hero.talent.recall_inscription.title=Recall Inscription
actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.talent.sunray.title=Sunray
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Divine Sense
actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.
actors.hero.talent.bless.title=Bless
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.cleanse.title=Cleanse
actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges.
@@ -1111,7 +1111,7 @@ actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a dev
actors.hero.talent.hallowed_ground.title=Hallowed Ground
actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire.
actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.paladint3a.title=Unknown
actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing.
@@ -1121,11 +1121,11 @@ actors.hero.talent.paladint3c.title=Unknown
actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.divine_intervention.title=divine intervention
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=judgement
actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement.
actors.hero.talent.flash.title=flash
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.cleric_a2_1.title=Unknown
actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing.
@@ -1451,6 +1451,7 @@ actors.mobs.gnollgeomancer.desc_armor_sapper=_Proksima gnolo sapeisto tenas apar
actors.mobs.gnollgeomancer.desc_sleeping=Tiu ĉi impone alta ŝamana gnolo estas kovrita per tavolo de ŝtonoj kaj aspektas preskaŭ kiel statuo. Pririgardante lin vi vidas, ke ŝtonoj magie moviĝas kune kun lia spiro. Li estas nedifektebla en la nuna stato kaj ĝuas sian ŝtonan dormeton.\n\nVi probable povas trarompi la ŝtonajn tavolojn per la pioĉo, sed _estu preparita por batalo antaŭ komenci fari tion._ La geomenciisto certege estas la fonto de magio responduma pri movado de ŝtonegoj tie ĉi kaj la ĉefa rolulo de ĉiu gnola aktiveco. _Estas konsilinde venki proksimajn gnolojn antaŭ komenci lukti la gnolon geomanciiston._
actors.mobs.gnollguard.name=gnolo gardisto
actors.mobs.gnollguard.def_verb=blokita
actors.mobs.gnollguard.spear_warn=La gnolo serioze vundas vin per sia pikstango!
actors.mobs.gnollguard.desc=Granda kaj fortika gnolo tenanta pikstangon, ŝirmon, tamen neniun kaskon. La gardistoj verŝajne trejniĝas al brutaj gnoloj kaj nuntempe estas instigitaj por la helpi protekti la minejon kontraŭ invadantaj bestoj.\n\nLa gnolo gardisto estas sufiĉe forta por teni pikstangon unumane, sed ne povas uzi ĝin lerte. _Li bezonos iom da libera spaco por ataki je distanco kaj kaŭzos signife malpli da damaĝo kiam vi alproksimiĝos al li._
actors.mobs.gnollguard.desc_armor=_Proksima gnolo sapeisto tenas aparaton, kiu liveras al tiu ĉi gardisto terecan kirason reduktantan ricevitan damaĝon._

View File

@@ -251,7 +251,7 @@ actors.buffs.invisibility.name=invisible
actors.buffs.invisibility.desc=Estás completamente camuflado con el terreno circundante, haciendo imposible verte.\n\nMientras permaneces invisible eres incapaz de ser atacado o seguido. Ataques físicos y efectos mágicos (como pergaminos y varitas) cancelarán inmediatamente la invisibilidad.\n\nTurnos de invisibilidad restantes: %s.
actors.buffs.invulnerability.name=invulnerable
actors.buffs.invulnerability.desc=Estás impregnado de un gran poder protector que te otorga un breve periodo de invulnerabilidad.\n\nTurnos restantes: %s.
actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s.
actors.buffs.levitation.name=levitando
actors.buffs.levitation.desc=Una fuerza mágica te está haciendo levitar por encima del suelo, haciéndote sentir ligero.\n\nPersonajes que levitan se mueven silenciosamente e ignoran todos los efectos relacionados a estar en contacto con el suelo. Las trampas no se activarán, el agua no apagará el fuego, las plantas no serán pisoteadas, los enraizamientos fallarán, y flotarán sobre las fosas. Ten cuidado, ¡ya que todas estas cosas pueden entrar en efecto en cuanto la levitación termine!\n\nTurnos de levitación restantes: %s.
@@ -525,9 +525,9 @@ actors.hero.abilities.duelist.feint.desc=La Duelista finge un ataque mientras se
actors.hero.abilities.cleric.ascendedform.name=forma ascendida
actors.hero.abilities.cleric.ascendedform.short_desc=El Clérigo adopta una _Forma Ascendida_, obteniendo nuevos hechizos, rango de ataque y blindaje.
actors.hero.abilities.cleric.ascendedform.desc=El Clérigo proyecta energía sagrada de sí mismo, asumiendo una forma radiante extendida por 10 turnos. Mientras esté en esta forma, el Clérigo puede usar nuevos hechizos, gana 2 de rango de ataque, 30 de blindaje y cualquier hechizo adicional que use le otorga 10 de blindaje por cada carga del tomo sagrado usada.\n\nEl blindaje por forma ascendida y sus hechizos no decae normalmente, pero se desvanece inmediatamente cuando forma ascendida finaliza. La habilidad puede reutilizarse para refrescar la duración de forma ascendida.
actors.hero.abilities.cleric.ascendedform.desc=El Clérigo proyecta energía sagrada de sí mismo, asumiendo una forma radiante extendida por 10 turnos. Mientras esté en esta forma, el Clérigo puede usar nuevos hechizos, gana 2 de rango de ataque, 30 de blindaje y cualquier hechizo adicional que use le otorga 10 de blindaje por cada carga del tomo sagrado usada.\n\nEl blindaje por forma ascendida y sus hechizos no decae normalmente, pero se desvanece lentamente cuando forma ascendida finaliza. La habilidad puede reutilizarse para refrescar la duración de forma ascendida.
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=forma ascendida
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Energía radiante emana del cuerpo del Clérigo. Mientras esté en esta forma el Clérigo gana 2 de rango de ataque (por la energía sagrada proyectándose de sí mismo), y 10 de blindaje siempre que gaste una carga del tomo sagrado. También puede usar hechizos que hayan sido desbloqueados por los talentos de forma ascendida.\n\nEl blindaje otorgado por forma ascendida y sus hechizos no decae normalmente, pero se desvanece inmediatamente cuando forma ascendida finaliza.\n\nBlindaje actual: %1$d.\nTurnos restantes: %2$d.
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Energía radiante emana del cuerpo del Clérigo. Mientras esté en esta forma el Clérigo gana 2 de rango de ataque (por la energía sagrada proyectándose de sí mismo), y 10 de blindaje siempre que gaste una carga del tomo sagrado. También puede usar hechizos que hayan sido desbloqueados por los talentos de forma ascendida.\n\nEl blindaje otorgado por forma ascendida y sus hechizos no decae normalmente, pero se desvanece lentamente cuando forma ascendida finaliza.\n\nBlindaje actual: %1$d.\nTurnos restantes: %2$d.
actors.hero.abilities.cleric.trinity.name=trinidad
actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ El Clérigo gana una _Trinidad_ de nuevos hechizos que consumen cargas de tomo y armadura.
actors.hero.abilities.cleric.trinity.desc=_Trinidad aún no se ha implementado, por lo que no es posible seleccionarla._
@@ -546,7 +546,7 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Este enemigo ha sido transform
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Matado por: enemigo enratuzado
##Cleric Spells
actors.hero.spells.blessspell.name=bendición
actors.hero.spells.blessspell.name=bendecir
actors.hero.spells.blessspell.short_desc=Bendice y blinda al Clérigo, bendice y cura a otros.
actors.hero.spells.blessspell.desc=El clérigo se bendice a sí mismo o a otro personaje en su campo de visión.\n\nAl usarse en sí mismo el efecto es menor, otorgando %1$d turnos de bendición y %2$d de barrera.\n\nAl usarse en otros personajes el hechizo es más fuerte, otorgando %3$d turnos de bendición y %4$d de curación. Cualquier exceso de curación es convertido en barrera.
@@ -567,82 +567,82 @@ actors.hero.spells.divinesense$divinesensetracker.desc=¡El Clérigo puede ver t
actors.hero.spells.divineintervention.name=intervención divina
actors.hero.spells.divineintervention.short_desc=Gran aumento de blindaje para el Clérigo y sus aliados.
actors.hero.spells.divineintervention.desc=El Clérigo vierte una tremenda cantidad de poder de su tomo en sí mismo y en sus aliados, otorgando a todos %d de blindaje. El increíble poder defensivo de este hechizo se ve contrarrestado por su muy alto costo de cargas.\n\nAl igual que todo blindaje otorgado por forma ascendida, este no decae normalmente, pero expirará inmediatamente cuando forma ascendida finalice.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.flash.name=destello
actors.hero.spells.flash.prompt=elige una ubicación
actors.hero.spells.flash.prompt=Elige una ubicación
actors.hero.spells.flash.short_desc=Teletransportarse a una ubicación cercana.
actors.hero.spells.flash.desc=El Clérigo canaliza su forma ascendida hacia una ubicación cercana y se teletransporta allí. Destello puede teletransportar al Clérigo a cualquier ubicación descubierta que esté dentro del rango y no esté ocupada. Este hechizo cuesta más cargas del tomo cada vez que se usa en la misma instancia de forma ascendida.
actors.hero.spells.guidinglight.name=luz guía
actors.hero.spells.guidinglight.short_desc=Inflige daño mágico a distancia y garantiza un golpe.
actors.hero.spells.guidinglight.desc=El Clérigo dispara un rayo de energía mágica que golpea a un objetivo, causando 2-6 de daño e iluminándolo. El siguiente ataque físico realizado contra un enemigo iluminado está garantizado a acertar.
actors.hero.spells.guidinglight.desc_priest=_Este hechizo es más poderoso cuando lo usa el Sacerdote._ El primer uso del hechizo cada 100 turnos no cuesta cargas del tomo, y la iluminación puede ser activada por varitas y algunos artefactos, causando daño adicional igual al nivel del ítem más cinco. Cualquier artefacto que afecte directamente a un enemigo activará este efecto. La Iluminación también causa diez de daño adicional cuando es activada por ataques físicos de otros personajes.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luz Guía
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=El Sacerdote será capaz de usar Luz Guía sin coste alguno una vez más tras 100 turnos.\n\nTurnos restantes: %s.
actors.hero.spells.hallowedground.name=terreno sagrado
actors.hero.spells.hallowedground.prompt=elige una ubicación
actors.hero.spells.hallowedground.short_desc=Cura a los aliados, ralentiza a los enemigos y esparce hierba en un área de efecto
actors.hero.spells.hallowedground.desc=El Sacerdote concentra su magia divina en el suelo cercano, creando un área de terreno santificado de %1$dx%1$d casillas por 20 turnos.\nCuando se lanza, este hechizo sana a todos los aliados por 10 HP (los aliados saludables y el Sacerdote obtienen protección), inmoviliza brevemente a los enemigos y esparce césped corto.\nEl terreno santificado sana a los aliados por 1 HP por turno (los aliados saludables y el Sacerdote obtienen protección), debilita a los enemigos y provoca que crezca césped alto aleatoriamente.\nEl terreno santificado es destruido por el fuego y producirá césped arado si los efectos de regeneración pasiva están deshabilitados o si el Sacerdote no ha ganado experiencia por un tiempo.
actors.hero.spells.hallowedground.prompt=Elige una ubicación
actors.hero.spells.hallowedground.short_desc=Cura aliados, ralentiza enemigos y esparce hierba en área.
actors.hero.spells.hallowedground.desc=El Sacerdote concentra su magia divina en el suelo cercano, creando un área sagrada de %1$dx%1$d casillas por 20 turnos.\n\nCuando se usa, este hechizo cura a todos los aliados por 10 PS (los aliados saludables y el Sacerdote obtienen blindaje), enraíza brevemente a los enemigos y esparce hierba corta.\n\nEl terreno sagrado cura a aliados 1 PS por turno (los aliados saludables y el Sacerdote obtienen blindaje), lisia a enemigos y provoca que crezca hierba alta aleatoriamente.\n\nTerreno sagrado es destruido por el fuego y producirá hierba pisoteada si los efectos de regeneración pasiva están deshabilitados o si el Sacerdote no ha ganado experiencia por un tiempo.
actors.hero.spells.hallowedground$hallowedterrain.desc=El suelo ha sido consagrado aquí. El terreno sagrado ralentiza a los enemigos, cura a los aliados y hace que la hierba se extienda.
actors.hero.spells.holyintuition.name=intuición divina
actors.hero.spells.holyintuition.prompt=elige un ítem
actors.hero.spells.holyintuition.cursed=Sientes magia maligna acechando dentro de este item
actors.hero.spells.holyintuition.uncursed=Este objeto está libre de magia maligna
actors.hero.spells.holyintuition.short_desc=Identifica si un objeto está maldito o no
actors.hero.spells.holyintuition.desc=El Clérigo enfoca sus sentidos en un item y determina si está maldito o no sin tener que equiparlo.
actors.hero.spells.holyintuition.cursed=Sientes magia maligna acechando dentro de este ítem.
actors.hero.spells.holyintuition.uncursed=Este ítem está libre de magia maligna.
actors.hero.spells.holyintuition.short_desc=Identifica si un ítem está maldito o no.
actors.hero.spells.holyintuition.desc=El Clérigo enfoca sus sentidos en un ítem y determina si está maldito o no sin tener que equiparlo.
actors.hero.spells.holylance.name=Lanza sagrada
actors.hero.spells.holylance.short_desc=Inflige gran daño mágico a distancia
actors.hero.spells.holylance.desc=El Sacerdote concentra una gran cantidad de energía en una devastadora lanza arrojada de luz. Esta lanza causa %1$d - %2$d daño y siempre causa el daño máximo a objetivos no muertos y demoníacos.\nEste hechizo es muy costoso y tiene un tiempo de recarga de 50 turnos.
actors.hero.spells.holylance.desc=El Sacerdote concentra una gran cantidad de energía en una devastadora lanza arrojadiza de luz. Esta lanza causa %1$d-%2$d daño y siempre causa el daño máximo a objetivos no muertos y demoníacos.\n\nEste hechizo es muy costoso y tiene un tiempo de recarga de 50 turnos.
actors.hero.spells.holylance$lancecooldown.name=recarga de la lanza sagrada
actors.hero.spells.holylance$lancecooldown.desc=El Sacerdote ha lanzado recientemente Lanza Sagrada y debe esperar antes de lanzarla nuevamente.\nTurnos restantes: %s
actors.hero.spells.holylance$lancecooldown.desc=El Sacerdote ha usado Lanza Sagrada recientemente y debe esperar antes de hacerlo nuevamente.\n\nTurnos restantes: %s.
actors.hero.spells.holyward.name=protección divina
actors.hero.spells.holyward.glyph_name=%s de luz
actors.hero.spells.holyward.glyph_desc=Este glifo aumenta ligeramente la cantidad de daño que la armadura puede bloquear
actors.hero.spells.holyward.short_desc=Anula temporalmente los glifos para aumentar la defensa de la armadura
actors.hero.spells.holyward.desc=El Clérigo imbuye su armadura equipada con glifos de luz sagrada, aumentando la capacidad de bloqueo de daño de la armadura en 1.\nEste glifo dura 50 turnos y anulará cualquier glifo beneficioso que la armadura tenga durante su duración.
actors.hero.spells.holyward.glyph_desc=Este glifo aumenta ligeramente la cantidad de daño que la armadura puede bloquear.
actors.hero.spells.holyward.short_desc=Remplaza glifos temporalmente para aumentar la defensa de la armadura.
actors.hero.spells.holyward.desc=El Clérigo imbuye su armadura equipada con glifos de luz sagrada, aumentando la capacidad de bloqueo de daño de la armadura en 1.\n\nEste glifo dura 50 turnos y remplazará cualquier glifo beneficioso que la armadura tenga durante su duración.
actors.hero.spells.holyward$holyarmbuff.name=protección divina
actors.hero.spells.holyward$holyarmbuff.desc=El Clérigo ha imbuido su armadura equipada con energía sagrada, anulando temporalmente cualquier glifo existente y haciendo que la armadura bloquee 1 punto adicional de daño.\nTurnos restantes:%s
actors.hero.spells.holyward$holyarmbuff.desc=El Clérigo ha imbuido su armadura equipada con energía sagrada, remplazando temporalmente cualquier glifo existente y haciendo que la armadura bloquee 1 punto adicional de daño.\n\nTurnos restantes:%s.
actors.hero.spells.holyweapon.name=arma divina
actors.hero.spells.holyweapon.ench_name=%s celestial
actors.hero.spells.holyweapon.ench_desc=Los enemigos golpeados por un arma sagrada recibirán daño mágico adicional
actors.hero.spells.holyweapon.short_desc=Anula temporalmente los encantamientos para aumentar el daño
actors.hero.spells.holyweapon.desc=El Clérigo encanta su arma equipada con energía sagrada, haciendo que el arma cause 2 puntos adicionales de daño mágico cada vez que golpee a un enemigo.\nEste encantamiento dura 50 turnos y anulará cualquier encantamiento beneficioso que el arma tenga durante su duración.
actors.hero.spells.holyweapon.ench_desc=Los enemigos golpeados por un arma sagrada recibirán daño mágico adicional.
actors.hero.spells.holyweapon.short_desc=Remplaza encantamientos temporalmente para aumentar el daño.
actors.hero.spells.holyweapon.desc=El Clérigo encanta su arma equipada con energía sagrada, haciendo que el arma cause 2 puntos adicionales de daño mágico cada vez que golpee a un enemigo.\n\nEste encantamiento dura 50 turnos y remplazará cualquier encantamiento beneficioso que el arma tenga durante su duración.
actors.hero.spells.holyweapon$holywepbuff.name=arma divina
actors.hero.spells.holyweapon$holywepbuff.desc=El Clérigo ha imbuido su arma equipada con energía sagrada, anulando temporalmente cualquier encantamiento existente y haciendo que el arma cause 2 puntos de daño mágico adicionales en cada ataque.\nTurnos restantes:%s
actors.hero.spells.holyweapon$holywepbuff.desc=El Clérigo ha imbuido su arma equipada con energía sagrada, remplazando temporalmente cualquier encantamiento existente y haciendo que el arma cause 2 puntos de daño mágico adicionales en cada ataque.\n\nTurnos restantes:%s.
actors.hero.spells.judgement.name=juicio
actors.hero.spells.judgement.short_desc=Daño a todos los enemigos visibles
actors.hero.spells.judgement.desc=El Clérigo golpea el suelo con su puño, causando una erupción de luz que inflige daño a todos los enemigos que puede ver. Esto causa %1$d-%2$d daño como base, pero también inflige entre 5 y 10 puntos de daño adicionales por cada hechizo que el Clérigo haya lanzado desde que entró en forma ascendida (o desde que lanzó por última vez Juicio).\nActualmente, Juicio causará %3$d-%4$d daño.
actors.hero.spells.judgement.short_desc=Daña a todos los enemigos visibles.
actors.hero.spells.judgement.desc=El Clérigo golpea el suelo con su puño, causando una erupción de luz que inflige daño a todos los enemigos que puede ver. Esto causa %1$d-%2$d de daño base, pero también inflige 5-10 de daño adicional por cada hechizo que el Clérigo haya usado desde que entró en forma ascendida (o desde que uso Juicio por última vez).\n\nActualmente, Juicio causará %3$d-%4$d de daño.
actors.hero.spells.mnemonicprayer.name=oración mnemotécnica
actors.hero.spells.mnemonicprayer.short_desc=Extiende los beneficios/penalizaciones en un aliado/enemigo y vuelve a aplicar iluminado.
actors.hero.spells.mnemonicprayer.desc=El Sacerdote pronuncia una oración que extiende la duración de todos los beneficios o penalizaciones sobre un objetivo específico por %1$d turnos. Los efectos positivos durarán más en los aliados (incluido el propio Sacerdote), y los efectos dañinos durarán más en los enemigos. Este hechizo también volverá a aplicar la iluminación a un enemigo que ya haya sido iluminado previamente.\nOración Mnemónica solo puede extender una instancia específica de un beneficio o penalización una vez, y no puede extender beneficios otorgados por habilidades de armadura.
actors.hero.spells.mnemonicprayer.short_desc=Extiende los beneficios/perjuicios en un aliado/enemigo y vuelve a aplicar iluminado.
actors.hero.spells.mnemonicprayer.desc=El Sacerdote pronuncia una oración que extiende la duración de todos los beneficios o perjuicios sobre un objetivo específico por %1$d turnos. Los efectos positivos durarán más en los aliados (incluido el propio Sacerdote), y los efectos dañinos durarán más en los enemigos. Este hechizo también volverá a aplicar la iluminación a un enemigo que ya haya sido iluminado previamente.\n\nOración Mnemotécnica solo puede extender una instancia específica de un beneficio o perjuicio una vez, y no puede extender beneficios otorgados por habilidades de armadura.
actors.hero.spells.radiance.name=resplandor
actors.hero.spells.radiance.short_desc=Ilumina y aturde brevemente a los enemigos visibles
actors.hero.spells.radiance.desc=El Sacerdote estalla en luz sagrada, aturdiendo a todos los enemigos visibles durante 2 turnos e iluminándolos como si hubieran sido golpeados por Luz Guía. Resplandor también hará que el Sacerdote brille durante 100 turnos si el nivel actual es oscuro.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.recallinscription.name=inscripción recordada
actors.hero.spells.recallinscription.short_desc=Repite una piedra rúnica o pergamino utilizado recientemente
actors.hero.spells.recallinscription.desc=El Clérigo usa magia sagrada para volver a lanzar el efecto de una runa mágica encontrada en una piedra rúnica o pergamino que usó en los últimos %s turnos.\nInscripción de Recuerdo no puede usarse para replicar pergaminos de mejora. El costo de carga de este hechizo varía según el objeto usado recientemente: 2 para una piedra rúnica, 3 para un pergamino, 4 para un pergamino exótico. Este costo de carga también se duplica al replicar un pergamino de transmutación o artículos de alquimia que deben ser creados utilizando transmutación o mejora.
actors.hero.spells.recallinscription.short_desc=Repite una piedra rúnica o pergamino utilizado recientemente.
actors.hero.spells.recallinscription.desc=El Clérigo usa magia sagrada para volver a activar el efecto de una runa mágica encontrada en una piedra rúnica o pergamino que usó en los últimos %s turnos.\n\nInscripción Recordada no puede usarse para replicar pergaminos de mejora. El costo de carga de este hechizo varía dependiendo del ítem utilizado recientemente: 2 para una piedra rúnica, 3 para un pergamino, 4 para un pergamino exótico. Dicho coste de carga también se duplica al replicar un pergamino de transmutación o ítems de alquimia creados usando pergaminos de transmutación o mejora.
actors.hero.spells.recallinscription$useditemtracker.name=runa recientemente utilizada
actors.hero.spells.recallinscription$useditemtracker.desc=El Clérigo ha utilizado recientemente un item que funciona con el hechizo inscrito de recuerdo. El Clérigo puede lanzar el hechizo para repetir el efecto del objeto.\n\nObjeto utilizado:%1$s\nTurnos restantes:%2$s
actors.hero.spells.recallinscription$useditemtracker.desc=El Clérigo ha utilizado recientemente un ítem que funciona con el hechizo inscripción recordada. Al usar el hechizo se repite el efecto del ítem.\n\nÍtem utilizado: %1$s.\n\nTurnos restantes: %2$s.
actors.hero.spells.shieldoflight.name=escudó de la luz
actors.hero.spells.shieldoflight.short_desc=Otorga armadura temporal contra un objetivo
actors.hero.spells.shieldoflight.desc=El Clérigo crea una delgada barrera de luz entre sí mismo y un enemigo, aumentando el poder de bloqueo de su armadura contra ese enemigo en 2-4 durante %d turnos.\nEste hechizo no requiere tiempo para lanzarse, pero no puede usarse contra múltiples objetivos simultáneamente.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=escudó de la luz
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Un delgado escudo de luz se interpone entre el Clérigo y un enemigo. No es lo suficientemente fuerte como para bloquear ataques por completo, pero los suavizará.\nTurnos restantes:%s
actors.hero.spells.shieldoflight.name=escudo de luz
actors.hero.spells.shieldoflight.short_desc=Otorga armadura temporal contra un objetivo.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=escudo de luz
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Un delgado escudo de luz se interpone entre el Clérigo y un enemigo. No es lo suficientemente fuerte como para bloquear ataques completamente, pero los mitiga.\n\nTurnos restantes: %s
actors.hero.spells.sunray.name=rayo de sol
actors.hero.spells.sunray.short_desc=Inflige daño mágico a distancia y desorienta a un objetivo una vez.
actors.hero.spells.sunray.desc=El Clérigo lanza un rayo de luz cegadora hacia un objetivo, causando %1$d-%2$d daño y cegándolos durante %3$d turnos. Rayos de Sol siempre causa el daño máximo a objetivos no muertos y demoníacos.\nDespués de ser golpeado por este hechizo, la visión de un enemigo se ajustará, impidiendo que vuelva a ser cegado por él. Sin embargo, si es golpeado nuevamente mientras está cegado por este hechizo, la luz será abrumadora y lo paralizará en su lugar.
actors.hero.spells.sunray.name=rayo solar
actors.hero.spells.sunray.short_desc=Inflige daño mágico a distancia y ciega a un objetivo una vez.
actors.hero.spells.sunray.desc=El Clérigo dispara un rayo de luz cegadora hacia un objetivo, causando %1$d-%2$d de daño y cegándolo por %3$d turnos. Rayo Solar siempre causa el daño máximo a objetivos no muertos y demoníacos.\n\nDespués de ser afectados por este hechizo, la visión de un enemigo se adapta, impidiendo que vuelva a ser cegado por él. Sin embargo, si es alcanzado nuevamente mientras está cegado por este hechizo, la luz será abrumadora y lo paralizará en su lugar.
##main hero
actors.hero.hero.name=
@@ -726,7 +726,7 @@ actors.hero.herosubclass.monk_short_desc=La _Monje_ acumula energía mientras lu
actors.hero.herosubclass.monk_desc=La Monje es una maestra de la técnica física. A medida que derrota a los enemigos, obtiene energía que se puede usar en una variedad de técnicas defensivas y enfocadas en la utilidad. Esta energía no se desvanece con el tiempo, pero tiene un límite basado en el nivel de la Monje.\n\n1 Energía: rápidamente ataca con los puños\n2 Energía: se concentra para evadir el siguiente ataque\n3 Energía: corta carrera instantánea\n4 Energía: empuja a un enemigo de una patada\n5 Energía: medita para limpiar estados y recuperar cargas de varita y artefacto
actors.hero.herosubclass.priest=sacerdote
actors.hero.herosubclass.priest_short_desc=El _Sacerdote_ obtiene nuevos hechizos de larga distancia y una versión potenciada de luz guiadora.
actors.hero.herosubclass.priest_desc=El Sacerdote obtiene una variedad de nuevos y mejorados hechizos que acentúan el combate a distancia y la sinergia con ítems mágicos.\n\nEl Sacerdote puede usar _Luz Guiadora_ sin ningún coste una vez cada 100 turnos y puede activar el efecto iluminación con aliados, varitas y algunos artefactos para daño adicional.\n\nAdemás obtiene el hechizo _Resplandor_, el cual disipa la oscuridad e ilumina y aturde momentáneamente a todos los enemigos visibles con coste de 2 cargas.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=paladín
actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ El _Paladín_ obtiene nuevos hechizos de corto alcance y versiones potenciadas de arma y de protección divina.
actors.hero.herosubclass.paladin_desc=_El Paladín aún no se ha implementado, por lo que no es posible seleccionarlo._\n\nEl Paladín obtiene una variedad de nuevos y mejorados hechizos que acentúan el combate cuerpo a cuerpo y la sinergia con armas y armaduras.\n\nLos hechizos _Arma Divina_ y _Protección Divina_ del Paladín otorgan mayores bonificaciones y no remplazan encantamientos y glifos existentes.\n\nAdemás obtiene el hechizo _Castigo_, el cual le permite realizar un ataque cuerpo a cuerpo garantizado a acertar con daño y poder de encantamiento adicional.
@@ -759,8 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=El próximo ataque cuerpo a cuerpo
actors.hero.talent$deadlyfollowuptracker.name=seguimiento mortal
actors.hero.talent$deadlyfollowuptracker.desc=La Duelista ha atacado recientemente a un enemigo con un arma arrojadiza, sus ataques cuerpo a cuerpo contra el mismo objetivo infligirán daño adicional.\n\nTurnos restantes: %s.
actors.hero.talent$combinedlethalityabilitytracker.executed=ejecutado
actors.hero.talent$satiatedspellstracker.name=hechizó de protección
actors.hero.talent$satiatedspellstracker.desc=El próximo hechizo que el Clérigo lance les otorgará una pequeña cantidad de protección
actors.hero.talent$satiatedspellstracker.name=Hechizo de Protección
actors.hero.talent$satiatedspellstracker.desc=El próximo hechizo que el Clérigo use le otorgará una pequeña cantidad de blindaje.
#warrior
actors.hero.talent.hearty_meal.title=comida saludable
@@ -1081,37 +1081,37 @@ actors.hero.talent.counter_ability.title=contra habilidad
actors.hero.talent.counter_ability.desc=_+1:_ Si la Duelista usa una habilidad de arma dentro de 3 turnos después de que la imagen remanente haya sido atacada, recuperará instantáneamente _0.38 cargas_.\n\n_+2:_ Si la Duelista usa una habilidad de arma dentro de 3 turnos después de que la imagen remanente haya sido atacada, recuperará instantáneamente _0.77 cargas_.\n\n_+3:_ Si la Duelista usa una habilidad de arma dentro de 3 turnos después de que la imagen remanente haya sido atacada, recuperará instantáneamente _1.13 cargas_.\n\n_+4:_ Si la Duelista usa una habilidad de arma dentro de 3 turnos después de que la imagen remanente haya sido atacada, recuperará instantáneamente _1.5 cargas_.
#cleric
actors.hero.talent.satiated_spells.title=hechizos saciados
actors.hero.talent.satiated_spells.desc=+1: Comer comida hace que el Clérigo gane 3 puntos de protección la próxima vez que lance un hechizo.\n+2: Comer comida hace que el Clérigo gane 5 puntos de protección la próxima vez que lance un hechizo.
actors.hero.talent.satiated_spells.title=Hechizos Saciados
actors.hero.talent.satiated_spells.desc=_+1:_ Comer hace que el Clérigo gane _3 de blindaje_ la próxima vez que use un hechizo.\n\n_+2:_ Comer hace que el Clérigo gane _5 de blindaje_ la próxima vez que use un hechizo.
actors.hero.talent.holy_intuition.title=intuición divina
actors.hero.talent.holy_intuition.desc=+1: El Clérigo puede lanzar Intuición Sagrada, un hechizo que revela si un objeto está maldito a costa de 3 cargas.\n+2: El Clérigo puede lanzar Intuición Sagrada, un hechizo que revela si un objeto está maldito a costa de 2 cargas.
actors.hero.talent.holy_intuition.desc=_+1:_ El Clérigo puede usar _Intuición Divina_, un hechizo que revela si un ítem está maldito a costa de _3 cargas._\n\n_+2:_ El Clérigo puede usar _Intuición Divina_, un hechizo que revela si un objeto está maldito a costa de _2 cargas._
actors.hero.talent.searing_light.title=luz abrasadora
actors.hero.talent.searing_light.desc=_+1:_ Los ataques físicos del Clérigo a enemigos iluminados por _Luz Guía_ causan _+3 de daño._\n\n_+2:_ Los ataques físicos del Clérigo a enemigos iluminados por _Luz Guía_ causan _+5 de daño._
actors.hero.talent.shield_of_light.title=escudó de la luz
actors.hero.talent.shield_of_light.desc=+1: El Clérigo puede lanzar Escudo de Luz, un hechizo que se lanza instantáneamente y les otorga 2-4 puntos de armadura contra un objetivo durante 4 turnos a costa de 1 carga.\n+2: El Clérigo puede lanzar Escudo de Luz, un hechizo que se lanza instantáneamente y les otorga 2-4 puntos de armadura contra un objetivo durante 6 turnos a costa de 1 carga.
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._
actors.hero.talent.shield_of_light.title=escudo de luz
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge.
actors.hero.talent.enlightening_meal.title=comida iluminadora
actors.hero.talent.enlightening_meal.desc=+1: Comer comida le toma al Clérigo 1 turno y le otorga 1 carga en su tomo sagrado.\n+2: Comer comida le toma al Clérigo 1 turno y le otorga 1.5 cargas en su tomo sagrado.
actors.hero.talent.enlightening_meal.title=Comida Esclarecedora
actors.hero.talent.enlightening_meal.desc=_+1:_ Comer le toma al Clérigo 1 turno y le otorga _1 carga_ de su tomo sagrado.\n\n_+2:_ Comer le toma al Clérigo 1 turno y le otorga _1.5 cargas_ de su tomo sagrado.
actors.hero.talent.recall_inscription.title=inscripción recordada
actors.hero.talent.recall_inscription.desc=+1: El Clerigo puede lanzar Inscripción de Recuerdo, un hechizo que les permite repetir el efecto de la última piedra rúnica o pergamino que usaron dentro de 10 turnos.\n+2: El Clerigo puede lanzar Inscripción de Recuerdo, un hechizo que les permite repetir el efecto de la última piedra rúnica o pergamino que usaron dentro de 300 turnos.\nInscripción de Recuerdo no se puede usar con pergaminos de mejora. El coste de carga de este hechizo varía dependiendo del objeto utilizado recientemente: 2 para una piedra rúnica, 3 para un pergamino, 4 para un pergamino exótico. Este coste de carga también se duplica cuando se usa con un pergamino de transmutación o artículos de alquimia que deben ser creados usando transmutación o mejora.
actors.hero.talent.sunray.title=rayo de sol
actors.hero.talent.sunray.desc=+1: El Clérigo puede lanzar Rayos de Sol, un hechizo que causa 2-8 de daño y ciega al objetivo durante 4 turnos, a costa de 1 carga.\n+2: El Clérigo puede lanzar Rayos de Sol, un hechizo que causa 3-12 de daño y ciega al objetivo durante 6 turnos, a costa de 1 carga.\nRayos de Sol solo puede cegar a cada objetivo una vez, pero si el objetivo ya está cegado por Rayos de Sol, lo paraliza en su lugar. Rayos de Sol siempre causa el daño máximo a enemigos demoníacos y no muertos.
actors.hero.talent.recall_inscription.desc=_+1:_ El Clérigo puede usar _Inscripción Recordada_, un hechizo que le permite repetir el efecto de la última piedra rúnica o pergamino que haya usado dentro de _10 turnos._\n\n_+2:_ El Clérigo puede usar _Inscripción Recordada_, un hechizo que le permite repetir el efecto de la última piedra rúnica o pergamino que haya usado dentro de _300 turnos._\n\nInscripción Recordada no puede ser usada con pergaminos de mejora. El coste de carga de este hechizo varía dependiendo del ítem utilizado recientemente: 2 para una piedra rúnica, 3 para un pergamino, 4 para un pergamino exótico. Dicho coste de carga también se duplica cuando se usa con un pergamino de transmutación o ítems de alquimia creados usando pergaminos de transmutación o mejora.
actors.hero.talent.sunray.title=Rayo solar
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=sentido divino
actors.hero.talent.divine_sense.desc=+1: El Clérigo puede lanzar Sentido Divino, un hechizo que les otorga 8 casillas de Visión Mental durante 30 turnos, a costa de 2 cargas.\n+2: El Clérigo puede lanzar Sentido Divino, un hechizo que les otorga 12 casillas de Visión Mental durante 30 turnos, a costa de 2 cargas.
actors.hero.talent.divine_sense.desc=_+1:_ El Clérigo puede usar _Sentido Divino_, un hechizo que le otorga _8 casillas_ de Visión Mental durante 30 turnos, a costa de 2 cargas.\n\n_+2:_ El Clérigo puede usar _Sentido Divino_, un hechizo que le otorga _12 casillas_ de Visión Mental durante 30 turnos, a costa de 2 cargas.
actors.hero.talent.bless.title=bendecir
actors.hero.talent.bless.desc=+1: El Clérigo puede lanzar Bendición, un hechizo que otorga 4 turnos de bendición y 10 de protección cuando se lanza sobre sí mismo o 6 turnos de bendición y 10 de curación cuando se lanza sobre otro personaje, a costa de 1 carga.\n+2: El Clérigo puede lanzar Bendición, un hechizo que otorga 6 turnos de bendición y 15 de protección cuando se lanza sobre sí mismo o 10 turnos de bendición y 15 de curación cuando se lanza sobre otro personaje, a costa de 1 carga.\nLa curación excedente de este hechizo se convierte en protección.
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.cleanse.title=purificar
actors.hero.talent.cleanse.desc=+1: El Clérigo puede lanzar Purificación, un hechizo que se lanza instantáneamente, elimina los efectos negativos del Clérigo y cualquier aliado cercano, y les otorga 10 de escudo, a costa de 2 cargas.\n+2: El Clérigo puede lanzar Purificación, un hechizo que se lanza instantáneamente, otorga 3 turnos de inmunidad a efectos negativos al Clérigo y cualquier aliado cercano, y les otorga 20 de escudo, a costa de 2 cargas.\n+3: El Clérigo puede lanzar Purificación, un hechizo que se lanza instantáneamente, otorga 5 turnos de inmunidad a efectos negativos al Clérigo y cualquier aliado cercano, y les otorga 30 de escudo, a costa de 2 cargas.
actors.hero.talent.cleanse.desc=_+1:_ El Clérigo puede usar _Purificar_, un hechizo que es instantáneo, _elimina los efectos negativos_ del Clérigo y cualquier aliado cercano, y les brinda _10 de blindaje_, a costa de 2 cargas.\n\n_+2:_ El Clérigo puede usar _Purificar_, un hechizo que es instantáneo, _otorga 3 turnos de inmunidad a efectos negativos_ al Clérigo y cualquier aliado cercano, y les brinda _20 de blindaje_, a costa de 2 cargas.\n\n_+3:_ El Clérigo puede usar _Purificar_, un hechizo que es instantáneo, _otorga 5 turnos de inmunidad a efectos negativos_ al Clérigo y cualquier aliado cercano, y les brinda _30 de blindaje_, a costa de 2 cargas.
actors.hero.talent.light_reading.title=Lectura ligera
actors.hero.talent.light_reading.desc=+1: El Clérigo puede usar su tomo sagrado cuando no está equipado, pero se recarga a 25% de velocidad cuando no está equipado.\n+2: El Clérigo puede usar su tomo sagrado cuando no está equipado, pero se recarga a 50% de velocidad cuando no está equipado.\n+3: El Clérigo puede usar su tomo sagrado cuando no está equipado, pero se recarga a 75% de velocidad cuando no está equipado.
actors.hero.talent.light_reading.desc=_+1:_ El Clérigo puede usar su tomo sagrado cuando no esté equipado, pero se recargará al _25% de velocidad_ si no lo equipa.\n\n_+2:_ El Clérigo puede usar su tomo sagrado cuando no esté equipado, pero se recargará al _50% de velocidad_ si no lo equipa.\n\n_+3:_ El Clérigo puede usar su tomo sagrado cuando no esté equipado, pero se recargará al _75% de velocidad_ si no lo equipa.
actors.hero.talent.holy_lance.title=lanza sagrada
actors.hero.talent.holy_lance.desc=+1: El Sacerdote puede lanzar Lanza Sagrada, un hechizo devastador que causa 30-55 de daño a costa de 4 cargas.\n+2: El Sacerdote puede lanzar Lanza Sagrada, un hechizo devastador que causa 45-83 de daño a costa de 4 cargas.\n+3: El Sacerdote puede lanzar Lanza Sagrada, un hechizo devastador que causa 60-110 de daño a costa de 4 cargas.\nLanza Sagrada siempre causa el daño máximo a enemigos demoníacos y no muertos. Lanza Sagrada tiene un tiempo de recarga de 50 turnos antes de poder lanzarse nuevamente.
actors.hero.talent.holy_lance.desc=_+1:_ El Sacerdote puede usar _Lanza Sagrada_, un devastador hechizo que causa _30-55 de daño_ a costa de 4 cargas.\n\n_+2:_ El Sacerdote puede usar _Lanza Sagrada_, un devastador hechizo que causa _45-83 de daño_ a costa de 4 cargas.\n\n_+3:_ El Sacerdote puede usar _Lanza Sagrada_, un devastador hechizo que causa _60-110 de daño_ a costa de 4 cargas.\n\nLanza Sagrada siempre causa el daño máximo a enemigos demoníacos y no muertos. Tiene un tiempo de recarga de 50 turnos antes de poder usarse nuevamente.
actors.hero.talent.hallowed_ground.title=terreno sagrado
actors.hero.talent.hallowed_ground.desc=+1: El Sacerdote puede lanzar Terreno Sagrado, un hechizo que consagra el terreno en un área de 3x3 durante 20 turnos, a costa de 2 cargas.\n+2: El Sacerdote puede lanzar Terreno Sagrado, un hechizo que consagra el terreno en un área de 5x5 durante 20 turnos, a costa de 2 cargas.\n+3: El Sacerdote puede lanzar Terreno Sagrado, un hechizo que consagra el terreno en un área de 7x7 durante 20 turnos, a costa de 2 cargas.\nCuando se lanza, Terreno Sagrado cura a los aliados por 10 de HP, atrapa brevemente a los enemigos y esparce césped corto. Luego, cura lentamente a los aliados, debilita a los enemigos y hace crecer césped alto de forma aleatoria. El terreno sagrado otorga escudo al Sacerdote en lugar de curación y se destruye por el fuego.
actors.hero.talent.hallowed_ground.desc=_+1:_ El Sacerdote puede usar _Terreno Sagrado_, un hechizo que consagra el terreno en un _área de 3x3_ durante 20 turnos, a costa de 2 cargas.\n\n_+2:_ El Sacerdote puede usar _Terreno Sagrado_, un hechizo que consagra el terreno en un _área de 5x5_ durante 20 turnos, a costa de 2 cargas.\n\n_+3:_ El Sacerdote puede usar _Terreno Sagrado_, un hechizo que consagra el terreno en un _área de 7x7_ durante 20 turnos, a costa de 2 cargas.\n\nCuando se usa, Terreno Sagrado cura a los aliados por 10 PS, enraíza brevemente a enemigos y esparce hierba corta. Luego, cura lentamente a aliados, lisia a enemigos y hace crecer hierba alta de forma aleatoria. El terreno sagrado otorga blindaje al Sacerdote en lugar de curación y es destruido por el fuego.
actors.hero.talent.mnemonic_prayer.title=oración mnemotécnica
actors.hero.talent.mnemonic_prayer.desc=+1: El Sacerdote puede lanzar Oración Mnémica, un hechizo que extiende los buffs/debuffs en un aliado/enemigo por 3 turnos a costa de 1 carga.\n+2: El Sacerdote puede lanzar Oración Mnémica, un hechizo que extiende los buffs/debuffs en un aliado/enemigo por 4 turnos a costa de 1 carga.\n+3: El Sacerdote puede lanzar Oración Mnémica, un hechizo que extiende los buffs/debuffs en un aliado/enemigo por 5 turnos a costa de 1 carga.\nOración Mnémica también vuelve a iluminar al objetivo si ya estaba iluminado previamente. Oración Mnémica solo puede extender una instancia particular de un buff/debuff una vez, y no puede extender buffs provenientes de habilidades de armadura.
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.paladint3a.title=Desconocido
actors.hero.talent.paladint3a.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada.
@@ -1120,12 +1120,12 @@ actors.hero.talent.paladint3b.desc=Este talento aún no se ha implementado, por
actors.hero.talent.paladint3c.title=Desconocido
actors.hero.talent.paladint3c.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada.
actors.hero.talent.divine_intervention.title=divine intervention
actors.hero.talent.divine_intervention.desc=+1: Mientras esté en Forma Ascendida, el Clérigo puede lanzar Intervención Divina, que otorga al Clérigo y a todos los aliados hasta 200 de escudo.\n+2: Mientras esté en Forma Ascendida, el Clérigo puede lanzar Intervención Divina, que otorga al Clérigo y a todos los aliados hasta 250 de escudo.\n+3: Mientras esté en Forma Ascendida, el Clérigo puede lanzar Intervención Divina, que otorga al Clérigo y a todos los aliados hasta 300 de escudo.\n+4: Mientras esté en Forma Ascendida, el Clérigo puede lanzar Intervención Divina, que otorga al Clérigo y a todos los aliados hasta 350 de escudo.\nIntervención Divina cuesta 6 cargas de tomo, y solo se puede lanzar una vez en la misma forma ascendida.
actors.hero.talent.divine_intervention.title=intervención divina
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=juicio
actors.hero.talent.judgement.desc=+1: Mientras esté en Forma Ascendida, el Clérigo puede lanzar Juicio, que inflige 10-20 de daño a todos los enemigos visibles.\n+2: Mientras esté en Forma Ascendida, el Clérigo puede lanzar Juicio, que inflige 15-30 de daño a todos los enemigos visibles.\n+3: Mientras esté en Forma Ascendida, el Clérigo puede lanzar Juicio, que inflige 20-40 de daño a todos los enemigos visibles.\n+4: Mientras esté en Forma Ascendida, el Clérigo puede lanzar Juicio, que inflige 25-50 de daño a todos los enemigos visibles.\nJuicio cuesta 3 cargas de tomo. Juicio inflige 5-10 de daño adicional por cada hechizo que el Clérigo haya lanzado desde que entró en forma ascendida o desde el último lanzamiento de Juicio.
actors.hero.talent.flash.title=flash
actors.hero.talent.flash.desc=+1: Mientras esté en Forma Ascendida, el Clérigo puede lanzar Destello para teletransportarse hasta 3 casillas de distancia.\n+2: Mientras esté en Forma Ascendida, el Clérigo puede lanzar Destello para teletransportarse hasta 4 casillas de distancia.\n+3: Mientras esté en Forma Ascendida, el Clérigo puede lanzar Destello para teletransportarse hasta 5 casillas de distancia.\n+4: Mientras esté en Forma Ascendida, el Clérigo puede lanzar Destello para teletransportarse hasta 6 casillas de distancia.\nDestello cuesta 1 carga de tomo inicialmente, y 1 carga adicional por cada uso en la misma forma ascendida.
actors.hero.talent.judgement.desc=_+1:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Juicio_, que inflige _10-20 de daño_ a todos los enemigos visibles.\n\n_+2:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Juicio_, que inflige _15-30 de daño_ a todos los enemigos visibles.\n\n_+3:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Juicio_, que inflige _20-40 de daño_ a todos los enemigos visibles.\n\n_+4:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Juicio_, que inflige _25-50 de daño_ a todos los enemigos visibles.\n\nJuicio cuesta 3 cargas de tomo. Juicio inflige 5-10 de daño adicional por cada hechizo que el Clérigo haya usado desde que entró en forma ascendida o desde el último uso de Juicio.
actors.hero.talent.flash.title=destello
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.cleric_a2_1.title=Desconocido
actors.hero.talent.cleric_a2_1.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada.
@@ -1451,6 +1451,7 @@ actors.mobs.gnollgeomancer.desc_armor_sapper=_Un gnoll planeador cercano sostien
actors.mobs.gnollgeomancer.desc_sleeping=Este chamán gnoll de impresionante altura está rodeado por una capa de roca y casi parece una estatua. Mirando de cerca puedes ver la roca moverse mágicamente al ritmo de la respiración del gnoll superior. No puede sufrir daño mientras está envuelto en roca, y parece estar disfrutando de una siesta.\n\nProbablemente puedas atravesar las capas de roca con tu pico, pero asegúrate de estar listo para una pelea en cuanto lo hagas. El geomancer debe ser la fuente de las diversas magias de desplazamiento de tierras que hay por aquí, y el organizador de todas la actividad gnoll. _Derrotar a los gnolls de los alrededores antes de luchar contra él podría ser una buena idea._
actors.mobs.gnollguard.name=guardia gnoll
actors.mobs.gnollguard.def_verb=bloqueado
actors.mobs.gnollguard.spear_warn=¡El Gnoll asesta un golpe brutal con la punta de su lanza!
actors.mobs.gnollguard.desc=Un enorme gnoll de aspecto feroz blandiendo una lanza y un escudo, aunque no lleva casco. Estos guardias son probablemente brutos en entrenamiento, forzados a ayudar a proteger la mina de la invasión de animales silvestres.\n\nEl guardia gnoll es lo suficientemente fuerte como para llevar la lanza con una sola mano, aunque no puede usarla del todo bien. _Necesitará algo de espacio abierto para realizar ataques a distancia y te causará notablemente menos daño si estás cerca de él._
actors.mobs.gnollguard.desc_armor=_Un gnoll planeador cercano sostiene un dispositivo que le otorga a este guardia una armadura de tierra, reduciendo considerablemente el daño que recibe._

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@@ -37,10 +37,10 @@ actors.blobs.toxicgas.ondeath=Vous êtes mort empoisonné par du gaz toxique.
actors.blobs.corrosivegas.desc=Un nuage de gaz caustique tourbillonne ici.
actors.blobs.waterofawareness.procced=Alors que vous buvez une gorgée, vous sentez la connaissance infuser dans votre esprit.
actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Drinking from the well will fully identify all equipped items, identify curses on all items in your inventory, and reveal all items on the current floor.
actors.blobs.waterofawareness.desc=Le pouvoir de la connaissance émane de l'eau de ce puits. Buvez-en une gorgée pour découvrir tous les secrets de vos objets équipés, identifier les malédictions dans votre inventaire et révéler tous les objets de cet étage.
actors.blobs.waterofhealth.procced=Alors que vous buvez une gorgée, vos blessures guérissent complètement.
actors.blobs.waterofhealth.desc=Power of health radiates from the water of this well. Drinking from this well will heal your wounds, satisfy hunger, and cleanse curses on any worn items.
actors.blobs.waterofhealth.desc=Le pouvoir de guérison qui se dégage de ce puits est presque palpable. Buvez-en une gorgée pour soigner vos blessures, satisfaire votre faim et purifier les objets que vous portez.
actors.blobs.wateroftransmutation.desc=Le pouvoir de métamorphose qui se dégage de ce puits est presque palpable. Jetez-y un objet pour le métamorphoser en un autre.
@@ -251,7 +251,7 @@ actors.buffs.invisibility.name=invisible
actors.buffs.invisibility.desc=Vous êtes complètement camouflé dans votre environnement, ce qui vous rend invisible.\n\nTant que vous êtes invisible, les ennemis ne peuvent vous suivre ni vous attaquer. La plupart des attaques et effets magiques (comme les parchemins ou les baguettes) annuleront immédiatement l'invisibilité.\n\nTours d'invisibilité restants : %s.
actors.buffs.invulnerability.name=invulnérable
actors.buffs.invulnerability.desc=Vous êtes imprégné d'un puissant pouvoir de protection, vous octroyant une brève période d'invincibilité !\n\nTours restants : %s.
actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s.
actors.buffs.levitation.name=en lévitation
actors.buffs.levitation.desc=Une force magique vous fait léviter au dessus du sol, vous faisant sentir léger comme une plume \n\nLes personnages en lévitation bougent silencieusement et ignorent tous les effets liés au sol. Les pièges ne seront pas activés, l'eau ne va pas éteindre le feu, les plantes ne vont pas être piétinées, les racines ne pourront vous atteindre et les gouffres seront survolés. Faites attention, tous les effets reviendront à la seconde où la lévitation s'achève !\n\nTours de lévitation restants: %s.
@@ -523,17 +523,17 @@ actors.hero.abilities.duelist.feint.bad_location=Vous ne pouvez pas aller à cet
actors.hero.abilities.duelist.feint.short_desc=La Duelliste _Feinte_, simulant une attaque pendant qu'elle sprinte vers une case adjacente. Les ennemis attaqueront son image rémanente, les laissant vulnérables à une contre-attaque.
actors.hero.abilities.duelist.feint.desc=La Duelliste feint une attaque pendant qu'elle sprinte vers une case adjacente, laissant derrière une image rémanente d'elle. Les ennemis qui attaquaient la Duelliste attaqueront plutôt l'image rémanente.\n\nLes ennemis qui attaquent l'image rémanente deviendront confus, ce qui annulera leurs prochaines actions et les laisse vulnérables à une attaque surprise.
actors.hero.abilities.cleric.ascendedform.name=ascended form
actors.hero.abilities.cleric.ascendedform.short_desc=The Cleric assumes an _Ascended Form_, gaining new spells, attack range, and shielding.
actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy from themselves, assuming an extended radiant form for 10 turns. While in this form the Cleric can cast new spells, gains 2 attack range, 30 shielding, and any additional spells they cast will grant 10 shielding per holy tome charge used.\n\nThe shielding from ascended form and its spells does not decay normally, but will immediately fade once ascended form ends. The ability can be re-used to refresh ascended form's duration.
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=ascended form
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d.
actors.hero.abilities.cleric.trinity.name=trinity
actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge.
actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.powerofmany.name=power of many
actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.ascendedform.name=forme élevée
actors.hero.abilities.cleric.ascendedform.short_desc=Le Clerc acquiert une _Forme Élevée_, et gagne de nouveaux sort, une meilleure portée d'attaque et de la protection.
actors.hero.abilities.cleric.ascendedform.desc=Le Clerc émane de l'énergie sacrée et obtient pendant 10 tours une forme radiante. Sous cette forme, le Clerc peut lancer de nouveaux sorts, gagne 2 de portée d'attaque et 30 points de protection, et les sorts qu'il lance lui accordent 10 points de protection par charge du tome dépensée.\n\nLa protection gagnée par la forme élevée et les sorts ne se dissipe pas avec le temps, mais disparaitra dès que la forme élevée se termine. Réutiliser cette capacité réinitialise la durée de la forme élevée.
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=forme élevée
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=De l'énergie radiante émane du corps du Clerc. Sous cette forme le Clerc gagne 2 de portée d'attaque (grâce à l'énergie sacrée qu'il projette), et 10 points de protection chaque fois qu'il dépense une charge de son tome sacré. Il est également capable d'utiliser les sorts débloqués grâce aux talents de la forme élevée.\n\nLa protection accordée par la forme élevée et ses sorts ne se dissipe pas avec le temps, mais disparaitra dès la fin de cet effet.\n\nProtection actuelle : %1$d.\nTours restants : %2$d.
actors.hero.abilities.cleric.trinity.name=trinité
actors.hero.abilities.cleric.trinity.short_desc=_(INCOMPLET)_ Le Clerc obtient une _Trinité_ de sorts, chacun coûtant des charges du tome sacré et de l'armure.
actors.hero.abilities.cleric.trinity.desc=_Trinité n'est pas encore implémentée, vous ne pouvez malheureusement pas la choisir._
actors.hero.abilities.cleric.powerofmany.name=pouvoir du nombre
actors.hero.abilities.cleric.powerofmany.short_desc=_(INCOMPLET)_ Le Clerc canalise le _Pouvoir du Nombre_, renforçant un allié existant ou en en créant un nouvel.
actors.hero.abilities.cleric.powerofmany.desc=_Le Pouvoir du Nombre n'est pas encore implémenté, vous ne pouvez malheureusement pas le choisir._
actors.hero.abilities.ratmogrify.name=rat-morphoser
@@ -546,87 +546,87 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Cet ennemi à été transform
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Tué par : ennemi rat-morphosé
##Cleric Spells
actors.hero.spells.blessspell.name=bless
actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others.
actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier.
actors.hero.spells.blessspell.name=bénédiction
actors.hero.spells.blessspell.short_desc=Bénit et protège le Clerc, bénit et soigne les autres.
actors.hero.spells.blessspell.desc=Le Clerc accorde une bénédiction sacrée à lui ou à un autre personnage qu'il peut voir.\n\nUtilisé sur lui cet effet est plus faible, lui donnant %1$d tours de bénédiction et %2$d points de barrière.\n\nUtilisé sur un autre personnage cet effet est plus puissant, lui donnant %3$d tours de bénédiction et %4$d soins. L'excès de santé est converti en barrière.
actors.hero.spells.cleanse.name=cleanse
actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding.
actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier.
actors.hero.spells.cleanse.name=purification
actors.hero.spells.cleanse.short_desc=Supprime les effets négatifs et donne de la protection.
actors.hero.spells.cleanse.desc=Le Clerc lève instantanément tous les effets néfastes que lui et ses alliés visibles subissent. Après la fin du sort, tous les personnages affectés gagnent %1$d tours d'immunité aux malus et %2$d points de barrière.
actors.hero.spells.clericspell.prompt=Choisissez une cible
actors.hero.spells.clericspell.no_target=Il n'y a pas de cible à cet endroit.
actors.hero.spells.clericspell.invalid_target=You can't target that location.
actors.hero.spells.clericspell.charge_cost=Charge cost: %d
actors.hero.spells.clericspell.invalid_target=Vous ne pouvez pas cibler cet endroit.
actors.hero.spells.clericspell.charge_cost=Coût de charges : %d
actors.hero.spells.divinesense.name=divine sense
actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range.
actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns.
actors.hero.spells.divinesense$divinesensetracker.name=divine sense
actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divinesense.name=sens divin
actors.hero.spells.divinesense.short_desc=Obtient temporairement une vision spirituelle dans un large rayon.
actors.hero.spells.divinesense.desc=Le Clerc concentre ses sens sur son environnement, lui donnant 30 tours de vision spirituelle dans un rayon de %d cases.
actors.hero.spells.divinesense$divinesensetracker.name=sens divin
actors.hero.spells.divinesense$divinesensetracker.desc=Le Clerc est momentanément capable de voir les autres créatures avec son esprit !\n\nTours restants : %s.
actors.hero.spells.divineintervention.name=divine intervention
actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.divineintervention.name=intervention divine
actors.hero.spells.divineintervention.short_desc=Bouclier massif pour le Clerc et ses alliés.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.flash.name=flash
actors.hero.spells.flash.prompt=Choose a location
actors.hero.spells.flash.short_desc=Teleport to a nearby location.
actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form.
actors.hero.spells.flash.prompt=Choisissez un endroit
actors.hero.spells.flash.short_desc=Téléportation à un endroit proche.
actors.hero.spells.flash.desc=Le Clerc canalise sa forme élevée à un endroit proche et s'y téléporte. Flash peut téléporter le Clerc à n'importe quel case découverte inoccupée. Le coût de ce sort en charges du tome augmente chaque fois qu'il est utilisé au cours de la même forme élevée.
actors.hero.spells.guidinglight.name=guiding light
actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit.
actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s.
actors.hero.spells.guidinglight.name=lumière guidante
actors.hero.spells.guidinglight.short_desc=Inflige des dégâts magiques à distante et rend garantie une attaque.
actors.hero.spells.guidinglight.desc=Le Clerc lance un éclair d'énergie magique sur une cible, lui infligeant 2-6 dégâts et l'illuminant. La prochaine attaque physique faite contre une cible illuminée est garantie de toucher.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Lumière guidante
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Le Prêtre peut lancer Lumière guidante gratuitement une fois tous les 100 tours.\n\nTours restants : %s.
actors.hero.spells.hallowedground.name=hallowed ground
actors.hero.spells.hallowedground.prompt=Choose a location
actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE.
actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while.
actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread.
actors.hero.spells.hallowedground.name=terre sacrée
actors.hero.spells.hallowedground.prompt=Choisissez un endroit
actors.hero.spells.hallowedground.short_desc=Soigne les alliés, ralentit les ennemis et répand de l'herbe dans un effet de zone.
actors.hero.spells.hallowedground.desc=Le Prêtre concentre sa magie divine dans le sol à proximité, créant une zone de terre sacrée de %1$dx%1$d pendant 20 tours.\n\nAu lancer, ce sort soigne tous les alliés de 10 PV (les alliés en bonne santé et le Prêtre gagnent un bouclier), enracine brièvement les ennemis et répand des herbes courtes.\n\nLa terre sacrée soigne les alliés de 1 PV par tour (les alliés en bonne santé et le Prêtre gagnent un bouclier), estropie les ennemis et fait pousser de façon aléatoire des herbes hautes.\n\nLa terre sacrée est détruite par le feu. Elle produira de l'herbe sillonnée si les effets de régénération passive sont désactivés ou si le Prêtre n'a pas gagné dexpérience depuis longtemps.
actors.hero.spells.hallowedground$hallowedterrain.desc=Le sol ici a été sanctifié. La terre sacrée ralentit les ennemis, soigne les alliés et répand de l'herbe.
actors.hero.spells.holyintuition.name=holy intuition
actors.hero.spells.holyintuition.prompt=choose an item
actors.hero.spells.holyintuition.cursed=You sense malevolent magic lurking within this item.
actors.hero.spells.holyintuition.uncursed=This item is free of malevolent magic.
actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not.
actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it.
actors.hero.spells.holyintuition.name=intuition sacrée
actors.hero.spells.holyintuition.prompt=choisissez un objet
actors.hero.spells.holyintuition.cursed=Vous percevez une aura malveillante provenant de cet objet.
actors.hero.spells.holyintuition.uncursed=Cet objet est dépourvu de toute aura malveillante.
actors.hero.spells.holyintuition.short_desc=identifie si un objet est maudit ou non.
actors.hero.spells.holyintuition.desc=Le Clerc concentre ses sens sur un objet et détermine s'il est maudit sans avoir besoin de l'équiper.
actors.hero.spells.holylance.name=holy lance
actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage.
actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns.
actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown
actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s.
actors.hero.spells.holylance.name=lance sacrée
actors.hero.spells.holylance.short_desc=Inflige d'importants dégâts magiques à distance.
actors.hero.spells.holylance.desc=Le Prêtre concentre une grande quantité de magie dans une lance dévastatrice faite de lumière. La lance inflige %1$d-%2$d dégâts et infligera toujours le maximum de dégâts aux morts-vivants et aux démons.\n\nLe sort coûte très cher, et à un temps de rechargement de 50 tours.
actors.hero.spells.holylance$lancecooldown.name=temps de recharge de la lance sacrée
actors.hero.spells.holylance$lancecooldown.desc=Le Prêtre a récemment utilisé une Lance Sacrée et doit attendre avant de s'en resservir.\n\nTours restants : %s.
actors.hero.spells.holyward.name=holy ward
actors.hero.spells.holyward.glyph_name=%s of light
actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block.
actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking.
actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration.
actors.hero.spells.holyward$holyarmbuff.name=holy ward
actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s.
actors.hero.spells.holyward.name=protection sacrée
actors.hero.spells.holyward.glyph_name=%s de lumière
actors.hero.spells.holyward.glyph_desc=Ce glyphe augmente légèrement la quantité de dégâts que l'armure peut bloquer.
actors.hero.spells.holyward.short_desc=Remplace temporairement le glyphe pour améliorer le blocage de l'armure.
actors.hero.spells.holyward.desc=Le Clerc imprègne son armure avec des glyphes de lumière sacrée, augmentant de 1 le blocage de l'armure.\n\nCe glyphe dure 50 tours et remplacera tout glyphe bénéfique pendant la durée de cet effet.
actors.hero.spells.holyward$holyarmbuff.name=protection sacrée
actors.hero.spells.holyward$holyarmbuff.desc=Le Clerc a imprégné son armure avec une énergie sacrée, remplaçant temporairement tout glyphe déjà présent pour augmenter de 1 point les dégâts bloqués par cette armure.\n\nTours restants : %s.
actors.hero.spells.holyweapon.name=holy weapon
actors.hero.spells.holyweapon.ench_name=holy %s
actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage.
actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage.
actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration.
actors.hero.spells.holyweapon$holywepbuff.name=holy weapon
actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s.
actors.hero.spells.holyweapon.name=arme sacrée
actors.hero.spells.holyweapon.ench_name=%s sacré
actors.hero.spells.holyweapon.ench_desc=Les ennemis frappés par une arme sacrée subissent des dégâts magiques supplémentaires.
actors.hero.spells.holyweapon.short_desc=Remplace temporairement un enchantement pour augmenter les dégâts.
actors.hero.spells.holyweapon.desc=Le Clerc a enchanté son arme avec une énergie sacrée, ce qui lui fait infliger 2 dégâts magiques supplémentaires chaque fois qu'elle frappe un ennemi.\n\nCet enchantement dure 50 tours, et remplacera tout enchantement bénéfique pendant la durée de cet effet.
actors.hero.spells.holyweapon$holywepbuff.name=arme sacrée
actors.hero.spells.holyweapon$holywepbuff.desc=Le Clerc a imprégné son arme avec une énergie sacrée, remplaçant temporairement tout enchantement déjà présent pour ajouter 2 points de dégâts magiques à chaque attaque.\n\nTours restants : %s.
actors.hero.spells.judgement.name=judgement
actors.hero.spells.judgement.short_desc=Damages all visible enemies.
actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage.
actors.hero.spells.judgement.name=jugement
actors.hero.spells.judgement.short_desc=Blesse tous les ennemis visibles.
actors.hero.spells.judgement.desc=Le Clerc frappe ses poings contre le sol, causant une éruption de lumière qui blesse tous les ennemis visibles. Les dégâts de base sont %1$d-%2$d, augmentés de 5-10 pour chaque sort que le Clerc a utilisé depuis qu'il est entré en forme élevée (ou depuis la dernière utilisation de Jugement).\n\nActuellement, Jugement infligera %3$d-%4$d dégâts.
actors.hero.spells.mnemonicprayer.name=mnemonic prayer
actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated.
actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities.
actors.hero.spells.mnemonicprayer.name=prière mémorielle
actors.hero.spells.mnemonicprayer.short_desc=Prolonge les effets positifs/négatifs d'un all/ennemi, et réapplique l'illumination.
actors.hero.spells.mnemonicprayer.desc=Le Prêtre récite une prière qui prolonge de %1$d tours la durée de tous les effets affectant une cible. Les effets positifs dureront plus longtemps pour les alliés (y compris le Prêtre) tandis que les effets négatifs dureront plus longtemps pour les ennemis. Ce sort réapplique aussi l'illumination chez les ennemis qui ont déjà été illuminés.\n\nLe prière mémorielle ne peut prolonger un effet donné qu'une seule fois, et ne s'applique pas pour les effets donnés par les capacités d'armure.
actors.hero.spells.radiance.name=radiance
actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.recallinscription.name=recall inscription
actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll.
@@ -636,7 +636,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recentl
actors.hero.spells.shieldoflight.name=shield of light
actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
@@ -726,7 +726,7 @@ actors.hero.herosubclass.monk_short_desc=La _Moniale_ accumule de l'énergie en
actors.hero.herosubclass.monk_desc=La Moniale est une experte en techniques physiques. En battant ses ennemis, elle gagne de l'énergie qu'elle peut utiliser pour diverses capacités défensives et utilitaires. Cette énergie ne s'estompe pas avec le temps, mais elle est plafonnée en fonction du niveau de la Moniale.\n\n1 Énergie : coups de poing rapides\n2 Énergies : concentration pour éviter la prochaine attaque\n3 Énergies : déplacement instantané à courte distance\n4 Énergies : repousser un ennemi\n5 Énergies : méditation pour se purger des altérations et recharger baguettes et artéfacts
actors.hero.herosubclass.priest=priest
actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=paladin
actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
@@ -1083,23 +1083,23 @@ actors.hero.talent.counter_ability.desc=_+1:_ Si la Duelliste utilise une capaci
#cleric
actors.hero.talent.satiated_spells.title=Satiated Spells
actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell.
actors.hero.talent.holy_intuition.title=holy intuition
actors.hero.talent.holy_intuition.title=intuition sacrée
actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
actors.hero.talent.searing_light.title=searing light
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._
actors.hero.talent.shield_of_light.title=shield of light
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge.
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge.
actors.hero.talent.enlightening_meal.title=Enlightening Meal
actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
actors.hero.talent.recall_inscription.title=Recall Inscription
actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.talent.sunray.title=Sunray
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Divine Sense
actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.
actors.hero.talent.bless.title=Bless
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.cleanse.title=Cleanse
actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges.
@@ -1111,7 +1111,7 @@ actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a dev
actors.hero.talent.hallowed_ground.title=Hallowed Ground
actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire.
actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.paladint3a.title=Unknown
actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing.
@@ -1120,12 +1120,12 @@ actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it c
actors.hero.talent.paladint3c.title=Unknown
actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.divine_intervention.title=divine intervention
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=judgement
actors.hero.talent.divine_intervention.title=intervention divine
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=jugement
actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement.
actors.hero.talent.flash.title=flash
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.cleric_a2_1.title=Unknown
actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing.
@@ -1451,6 +1451,7 @@ actors.mobs.gnollgeomancer.desc_armor_sapper=_Un sapeur gnoll proche tient un ap
actors.mobs.gnollgeomancer.desc_sleeping=Ce shaman gnoll de taille impressionnante est recouvert d'une couche de pierre, et ressemble comme deux gouttes d'eau à une statue. Si vous regardez attentivement, vous voyez la couche de pierre bouger lentement au rythme de la respiration du gnoll sénior. Il ne peut pas être blessé quand il est protégé par de la pierre comme maintenant, et il semble apprécier sa sieste sous cette couche protectrice.\n\nVous pouvez probablement casser la couche de pierre avec votre pioche, mais _préparez-vous à combattre si vous le faites._ Le géomancien semble être la source de la magie tellurique des environs, et la tête pensante de l'activité gnoll. _Tuer les gnolls éparpillés dans les environs avant de le combattre serait une bonne idée._
actors.mobs.gnollguard.name=garde gnoll
actors.mobs.gnollguard.def_verb=bloqué
actors.mobs.gnollguard.spear_warn=Le gnoll effectue un coup vicieux avec la pointe de sa lance !
actors.mobs.gnollguard.desc=Un gnoll large et patibulaire portant une lance et un bouclier, mais pas de casque. Ces gardes sont vraisemblablement des brutes en formation, rompus à l'art de protéger la mine de la vie sauvage environnante.\n\nLe garde gnoll est assez fort pour manier la lance d'une main, mais pas très efficacement. _Il a besoin d'espace pour la manier correctement à distance, et il vous fera peu de dégâts si vous vous approchez au corps à corps._
actors.mobs.gnollguard.desc_armor=_Un gnoll sapeur proche tient un appareil qui lui confère une armure terrestre, qui réduit grandement les dégâts qu'il subit._

View File

@@ -251,7 +251,7 @@ actors.buffs.invisibility.name=láthatatlan
actors.buffs.invisibility.desc=Teljesen beleolvadsz a környezetedbe, képtelenség meglátni téged.\n\nAmíg láthatatlan vagy, az ellenségek nem tudnak megtámadni vagy követni. Amikor fizikai támadást indítasz vagy mágikus hatásokat idézel elő (például tekerccsel vagy varázspálcával), azonnal megtörik a láthatatlanság.\n\nA láthatatlanság még %s körig tart.
actors.buffs.invulnerability.name=sebezhetetlen
actors.buffs.invulnerability.desc=Hatalmas védelmező erő vesz körbe, amely rövid ideig sebezhetetlenséget biztosít számodra!\n\nHátralévő körök: %s.
actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s.
actors.buffs.levitation.name=lebegés
actors.buffs.levitation.desc=Mágikus erő emel a föld fölé, súlytalannak érzed magad.\n\nA lebegő karakterek hangtalanul mozognak és elkerüli őket minden, talajon érvényesülő hatás. A csapdák nem lépnek működésbe, a víz nem olt el, ha égsz, a növényeket nem taposod le, a gyökerek nem kapnak el, és átszállsz a szakadékok fölött. Vigyázz azonban, mert minden hatás, ami alól mentesültél, azonnal újra érvényesül rád, amint a lebegés véget ér!\n\nA lebegés még %s körig tart.
@@ -389,7 +389,7 @@ actors.buffs.stamina.desc=Kimeríthetetlen állóképességed van, ami gyorsabb
actors.buffs.vulnerable.name=sérülékeny
actors.buffs.vulnerable.heromsg=Törékenynek érzed magad!
actors.buffs.vulnerable.desc=Miután a sérülést enyhítette a páncél, a sérülékenységet okozó mágia 33%%-kal megnövel minden testi sérülést, amit a karakter elszenved.\n\nMég %s kör sérülékenység van hátra.
actors.buffs.vulnerable.desc=Miután a sérülést enyhítette a páncél, a sérülékenységet okozó mágia 33%%-kal megnövel minden fizikai sérülést, amit a karakter elszenved.\n\nMég %s kör sérülékenység van hátra.
actors.buffs.terror.name=rémült
actors.buffs.terror.desc=A rémület egy manipulációs mágia, amely kontrollálhatatlan pánikba taszítja a célpontját.\n\nA mágia arra készteti a rémült karaktereket, hogy rohanjanak az ellenfelük elől, hogy lehetőleg minél több ajtó és fal válassza el őket tőle. Ugyanakkor a fájdalom sokkja csökkenti a rémület időtartamát.\n\nA rémület még %s körön át tart.
@@ -523,17 +523,17 @@ actors.hero.abilities.duelist.feint.bad_location=Nem tudsz arra a helyre menni.
actors.hero.abilities.duelist.feint.short_desc=A párbajhős _színleléskor_ támadást tettet, és közben egy szomszédos mezőre vetődik. Az ellenségek az utóképét támadják, így védtelenek lesznek az ellentámadással szemben.
actors.hero.abilities.duelist.feint.desc=A párbajhős támadást színlelve egy szomszédos mezőre vetődik, és hátrahagy magáról egy gyorsan múló utóképet. Az addig a párbajhőst támadó ellenségek az utóképet támadják helyette.\n\nAz utóképet támadó ellenségek zavartságukban nem hajtják végre a következő cselekvésüket, és védtelenek lesznek egy meglepő támadással szemben.
actors.hero.abilities.cleric.ascendedform.name=ascended form
actors.hero.abilities.cleric.ascendedform.short_desc=The Cleric assumes an _Ascended Form_, gaining new spells, attack range, and shielding.
actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy from themselves, assuming an extended radiant form for 10 turns. While in this form the Cleric can cast new spells, gains 2 attack range, 30 shielding, and any additional spells they cast will grant 10 shielding per holy tome charge used.\n\nThe shielding from ascended form and its spells does not decay normally, but will immediately fade once ascended form ends. The ability can be re-used to refresh ascended form's duration.
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=ascended form
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d.
actors.hero.abilities.cleric.trinity.name=trinity
actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge.
actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.powerofmany.name=power of many
actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.ascendedform.name=magasztos forma
actors.hero.abilities.cleric.ascendedform.short_desc=A térítő _magasztos formát_ ölt, miáltal új varázsigéket ismer meg, megnő a támadási hatósugara és a védőburka.
actors.hero.abilities.cleric.ascendedform.desc=A térítő szent erőt sugároz magából, és 10 körig emelkedett szintű, ragyogó formát ölt. Amíg a térítő ebben a formában van, új varázsigéket tud mondani, 2-vel megnő a támadási hatósugara, 30 védőburkot kap, és minden egyes varázsige, amit mond, 10 védőburkot ad neki a szentkönyv minden egyes felhasznált töltése után.\n\nA magasztos formában kapott védőburok és varázsigék nem a szokásos ideig tartanak, hanem azonnal megszűnnek, amint a magasztos forma elmúlik. A képesség ismételt használatával a magasztos forma időtartama meghosszabbítható.
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=magasztos forma
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Ragyogó energia árad ki a térítő testéből. Míg a térítő ebben a formában van, 2-vel megnő a támadási hatósugara (a belőle áradó szent energia által), és 10 védőburkot kap minden alkalommal, amikor felhasználja a szentkönyv egy töltését. Képes továbbá a magasztos formához tartozó tehetségekkel elérhetővé váló varázsigék elmondására is.\n\nA magasztos forma által biztosított védőburok és a varázsigék nem a szokásos ideig tartanak, hanem azonnal megszűnnek, amint a magasztos forma elmúlik.\n\nJelenlegi védőburok: %1$d.\nHátralévő körök: %2$d.
actors.hero.abilities.cleric.trinity.name=szentháromság
actors.hero.abilities.cleric.trinity.short_desc=_(HIÁNYOS KÓD)_ A térítő új varázsigék _szentháromságát_ tanulja meg, amelyek mindegyike a szentkönyv és a páncél töltéseit használja el.
actors.hero.abilities.cleric.trinity.desc=_A szentháromság programkódja még nem teljes, így egyelőre nem választható ki._
actors.hero.abilities.cleric.powerofmany.name=közösség ereje
actors.hero.abilities.cleric.powerofmany.short_desc=_(HIÁNYOS KÓD)_ A térítő a _közösség erejét_ felhasználva erőt ad egy meglévő szövetségesnek, vagy teremt egy újat.
actors.hero.abilities.cleric.powerofmany.desc=_A közösség ereje programkódja még nem teljes, így egyelőre nem választható ki._
actors.hero.abilities.ratmogrify.name=patkányosítás
@@ -546,103 +546,103 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Ez az ellenség patkánnyá v
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Megölt egy patkányosított ellenfél
##Cleric Spells
actors.hero.spells.blessspell.name=bless
actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others.
actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier.
actors.hero.spells.blessspell.name=áldás
actors.hero.spells.blessspell.short_desc=Megáldja és védőburkot ad a térítőnek, vagy megáld és gyógyít másokat.
actors.hero.spells.blessspell.desc=A térítő szent áldásban részesíti magát vagy egy másik karaktert, amelyet lát.\n\nAmikor önmagára mondja az áldást, a hatása gyengébb lesz, így %1$d körig tartó áldást és %2$d védőburkot kap.\n\nAmikor másik karakterre mondja a varázsigét, a hatása erősebb lesz, így az %3$d körig tartó áldást és %4$d életerőpontot kap. A hiányzó életerőn felüli pontok védőburokká alakulnak.
actors.hero.spells.cleanse.name=cleanse
actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding.
actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier.
actors.hero.spells.cleanse.name=megtisztítás
actors.hero.spells.cleanse.short_desc=Megtisztít a negatív hatásoktól, és védőburkot ad.
actors.hero.spells.cleanse.desc=A térítő azonnal megtisztítja magát és a látható szövetségeseket minden káros hatástól. Miután elmúlik a varázsige hatása, minden érintett karakter %1$d körig immunis lesz a negatív hatásokkal szemben, és %2$d védőburkot is kap.
actors.hero.spells.clericspell.prompt=Válassz célpontot
actors.hero.spells.clericspell.no_target=Itt nincs célpont.
actors.hero.spells.clericspell.invalid_target=You can't target that location.
actors.hero.spells.clericspell.charge_cost=Charge cost: %d
actors.hero.spells.clericspell.invalid_target=Arra a helyre nem tudod a varázserődet irányítani.
actors.hero.spells.clericspell.charge_cost=%d töltésbe kerül
actors.hero.spells.divinesense.name=divine sense
actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range.
actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns.
actors.hero.spells.divinesense$divinesensetracker.name=divine sense
actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divinesense.name=isteni sugallat
actors.hero.spells.divinesense.short_desc=Átmenetileg nagy hatósugarú belső látásod lesz.
actors.hero.spells.divinesense.desc=A térítő a környezetére összpontosítja az érzékeit, amitől 30 körig %d mező hatósugarú belső látása lesz.
actors.hero.spells.divinesense$divinesensetracker.name=isteni sugallat
actors.hero.spells.divinesense$divinesensetracker.desc=A térítő átmenetileg képes lett a közelében lévő lényeket érzékelni az elméjével!\n\nHátralévő körök: %s.
actors.hero.spells.divineintervention.name=divine intervention
actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.divineintervention.name=isteni közbenjárás
actors.hero.spells.divineintervention.short_desc=Jelentős védőburoktöltet a térítőnek és a szövetségeseinek.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.flash.name=flash
actors.hero.spells.flash.prompt=Choose a location
actors.hero.spells.flash.short_desc=Teleport to a nearby location.
actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form.
actors.hero.spells.flash.name=villanás
actors.hero.spells.flash.prompt=Válassz egy helyet
actors.hero.spells.flash.short_desc=Teleportálj valahova a közeledben.
actors.hero.spells.flash.desc=A térítő a magasztos formáját egy közeli helyre küldi, és odateleportál. A villanás bármely felfedezett helyre odateleportálhatja a térítőt, amely hatótávon belül van és nem foglalt. E varázsige minden alkalommal egyre több töltést igényel a könyvtől, amikor ugyanabban a magasztos formában használják.
actors.hero.spells.guidinglight.name=guiding light
actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit.
actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s.
actors.hero.spells.guidinglight.name=vezérfény
actors.hero.spells.guidinglight.short_desc=Távolsági mágikus sebzést okoz, és garantált találatot segít elő.
actors.hero.spells.guidinglight.desc=A térítő mágikus energianyalábot lő ki, amely 2-6 sebzést okoz a célpontnak, és megvilágítja azt. A megvilágított ellenség ellen indított következő fizikai támadás garantáltan betalál.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Vezérfény
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=A pap ismét elmondhatja költségmentesen a vezérfény varázsigét, ha letelik a 100 kör.\n\nHátralévő körök: %s.
actors.hero.spells.hallowedground.name=hallowed ground
actors.hero.spells.hallowedground.prompt=Choose a location
actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE.
actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while.
actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread.
actors.hero.spells.hallowedground.name=megszentelt föld
actors.hero.spells.hallowedground.prompt=Válassz egy helyet
actors.hero.spells.hallowedground.short_desc=Gyógyítja a szövetségeseket, lelassítja az ellenségeket, és füvet növeszt a hatósugarában.
actors.hero.spells.hallowedground.desc=A pap a körülötte lévő földbe vezeti az isteni mágiáját, amivel %1$dx%1$d mezőnyi területen megszentelt földet hoz létre 20 körig.\n\nA varázsige elmondásakor minden szövetséges 10 életponttal gyógyul (a teljesen egészséges szövetségesek és a pap védőburkot kapnak), kis időre meggyökereznek az ellenségek, és rövid fű sarjad.\n\nA megszentelt föld minden szövetségest 1 életponttal gyógyít körönként (a teljesen egészséges szövetségesek és a pap védőburkot kapnak), az ellenségek lerokkannak, és magas fű nő véletlenszerűen.\n\nA megszentelt földet elpusztítja a tűz, és ösvényekkel barázdált füvet hoz létre, ha a passzív regenerációs képesség nem működik, vagy a pap már régóta nem szerzett tapasztalatpontot.
actors.hero.spells.hallowedground$hallowedterrain.desc=Ezt a földet megszentelték. A megszentelt föld lelassítja az ellenségeket, gyógyítja a szövetségeseket, és füvet sarjaszt.
actors.hero.spells.holyintuition.name=holy intuition
actors.hero.spells.holyintuition.prompt=choose an item
actors.hero.spells.holyintuition.cursed=You sense malevolent magic lurking within this item.
actors.hero.spells.holyintuition.uncursed=This item is free of malevolent magic.
actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not.
actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it.
actors.hero.spells.holyintuition.name=szent megérzés
actors.hero.spells.holyintuition.prompt=válassz valamit
actors.hero.spells.holyintuition.cursed=Rosszindulatú mágiát érzel megbújni ebben a tárgyban.
actors.hero.spells.holyintuition.uncursed=Ez a tárgy rosszindulatú mágiától mentes.
actors.hero.spells.holyintuition.short_desc=Azonosítja, hogy a tárgy átkozott-e vagy sem.
actors.hero.spells.holyintuition.desc=A térítő érzékelését egy adott tárgyra összpontosítja, és meghatározza, hogy az átkozott-e vagy sem anélkül, hogy felszerelné azt.
actors.hero.spells.holylance.name=holy lance
actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage.
actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns.
actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown
actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s.
actors.hero.spells.holylance.name=szent lándzsa
actors.hero.spells.holylance.short_desc=Súlyos távolsági mágikus sebzést okoz.
actors.hero.spells.holylance.desc=A pap nagy mennyiségű energiát összpontosít egy pusztító, fényből álló dobólándzsába. E lándzsa %1$d-%2$d sebzést okoz, és mindig a legmagasabb sebzést okozza az élőhalott és démoni célpontoknak.\n\nEz a varázsige nagyon sok töltésbe kerül, és 50 kört kell várni, amíg újra el lehet mondani.
actors.hero.spells.holylance$lancecooldown.name=szent lándzsa várakozási ideje
actors.hero.spells.holylance$lancecooldown.desc=A pap a közelmúltban mondta el a szent lándzsa varázsigéjét, és most várnia kell, mielőtt újra elmondhatja.\n\nHátralévő körök: %s.
actors.hero.spells.holyward.name=holy ward
actors.hero.spells.holyward.glyph_name=%s of light
actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block.
actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking.
actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration.
actors.hero.spells.holyward$holyarmbuff.name=holy ward
actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s.
actors.hero.spells.holyward.name=szent oltalom
actors.hero.spells.holyward.glyph_name=fényes %s
actors.hero.spells.holyward.glyph_desc=Ez a varázsjel kissé megnöveli a páncél által kivédhető sérülés mértékét.
actors.hero.spells.holyward.short_desc=Átmenetileg felülírja a varázsjeleket, hogy megnövelje a páncél által nyújtott védelmet.
actors.hero.spells.holyward.desc=A térítő a szent fény varázsjelét vési a viselt páncéljára, amivel megnöveli a páncél sérülésblokkolását 1-gyel.\n\nA varázsjel 50 körig tart, és ezalatt felülírja a páncél jótékony varázsjeleit.
actors.hero.spells.holyward$holyarmbuff.name=szent oltalom
actors.hero.spells.holyward$holyarmbuff.desc=A térítő szent energiát vezetett a viselt páncéljába, ami átmenetileg felülírta a meglévő varázsjeleket, és 1-gyel több sérülés kivédését teszi lehetővé.\n\nHátralévő körök: %s.
actors.hero.spells.holyweapon.name=holy weapon
actors.hero.spells.holyweapon.ench_name=holy %s
actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage.
actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage.
actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration.
actors.hero.spells.holyweapon$holywepbuff.name=holy weapon
actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s.
actors.hero.spells.holyweapon.name=szent fegyver
actors.hero.spells.holyweapon.ench_name=szent %s
actors.hero.spells.holyweapon.ench_desc=A szent fegyverrel megütött ellenségek további mágikus sebzést is elszenvednek.
actors.hero.spells.holyweapon.short_desc=Átmenetileg felülírja a bűvöleteket, hogy megnövelje a sebzést.
actors.hero.spells.holyweapon.desc=A térítő szent energiával bűvöli meg a viselt fegyverét, ami miatt a fegyver további 2 mágikus sebzést okoz valahányszor megüt vele egy ellenséget.\n\nE bűvölet 50 körig tart, és ezalatt felülírja a fegyver jótékony bűvöleteit.
actors.hero.spells.holyweapon$holywepbuff.name=szent fegyver
actors.hero.spells.holyweapon$holywepbuff.desc=A térítő szent energiát vezetett a viselt fegyverébe, ami átmenetileg felülírta a meglévő bűvöleteket, és ezáltal a fegyver további 2 mágikus sebzést okoz minden támadás alkalmával.\n\nHátralévő körök: %s.
actors.hero.spells.judgement.name=judgement
actors.hero.spells.judgement.short_desc=Damages all visible enemies.
actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage.
actors.hero.spells.judgement.name=végítélet
actors.hero.spells.judgement.short_desc=Minden látható ellenséget sebez.
actors.hero.spells.judgement.desc=A térítő öklével a földre csap, minek hatására fény tör elő, amely minden ellenségnek sérülést okoz, akit lát. Az alapsebzés mértéke %1$d-%2$d, de további 5-10 sebzést is okoz minden olyan varázsige után, amelyet azóta mondott el a térítő, hogy magasztos formát öltött (vagy mióta utoljára elmondta a végítélet varázsigéjét).\n\nMost éppen %3$d-%4$d sebzést okoz a végítélet.
actors.hero.spells.mnemonicprayer.name=mnemonic prayer
actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated.
actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities.
actors.hero.spells.mnemonicprayer.name=felidéző imádság
actors.hero.spells.mnemonicprayer.short_desc=Meghosszabbítja a szövetségesre vagy ellenségre ható jótékony vagy káros hatásokat, és ismét megvilágítja őt.
actors.hero.spells.mnemonicprayer.desc=A pap elmond egy imát, amely a célpontot befolyásoló minden jótékony vagy káros hatás időtartamát meghosszabbítja %1$d körrel. A kedvező hatások hosszabb ideig fognak tartani a szövetségesek esetén (beleértve a papot magát is), és a káros hatások hosszabb ideig fognak tartani az ellenségek esetén. E varázsige ezen kívül újra megvilágít egy ellenséget, amely előzőleg meg volt világítva.\n\nA felidéző imádság csak egyszer képes meghosszabbítani egy adott jótékony vagy káros hatást, és nem képes meghosszabbítani a páncélképességek által kiváltott kedvező hatásokat.
actors.hero.spells.radiance.name=radiance
actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.radiance.name=ragyogás
actors.hero.spells.radiance.short_desc=Megvilágítja és rövid ideig elkábítja a látható ellenségeket.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.recallinscription.name=recall inscription
actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll.
actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.spells.recallinscription$useditemtracker.name=recently used rune
actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.recallinscription.name=jelismétlés
actors.hero.spells.recallinscription.short_desc=Megismétli egy közelmúltban használt rúnakő vagy tekercs hatását.
actors.hero.spells.recallinscription.desc=A térítő szent mágiáját használja, hogy újra előidézze egy, az utóbbi %s körben használt rúnakövön vagy tekercsen lévő mágikus rúna hatását.\n\nA jelismétlés nem használható a fejlesztéstekercs hatásának előidézéséhez. E varázsige eltérő mennyiségű töltésbe kerül, attól függően, hogy milyen tárgyat használtál utoljára: rúnakő esetén 2, tekercs esetén 3, egzotikus tekercs esetén 4. A töltésfelhasználása kétszer akkora, ha átváltoztatótekercs vagy olyan alkímiával előállítható tárgy hatását másolja, amelynek az elkészítéséhez átváltoztató- vagy fejlesztéstekercsre van szükség.
actors.hero.spells.recallinscription$useditemtracker.name=utoljára használt rúna
actors.hero.spells.recallinscription$useditemtracker.desc=A térítő a közelmúltban olyan tárgyat használt, amely a jelismétlés varázsige követelményeinek megfelel. A térítő elmondhatja a varázsigét, hogy megismételje a tárgy hatását.\n\nA tárgy, amelyet használt: %1$s.\n\nHátralévő körök: %2$s.
actors.hero.spells.shieldoflight.name=shield of light
actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.shieldoflight.name=fénypajzs
actors.hero.spells.shieldoflight.short_desc=Ideiglenes páncélzatot biztosít egy célponttal szemben.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=fénypajzs
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Vékony fénypajzs feszül a térítő és egy ellenség között. Nem olyan erős, hogy teljesen kivédje a támadásokat, de le tudja gyengíteni azokat.\n\nHátralévő körök: %s
actors.hero.spells.sunray.name=sunray
actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once.
actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead.
actors.hero.spells.sunray.name=napsugár
actors.hero.spells.sunray.short_desc=Távolsági mágikus sebzést okoz, és egy alkalommal elvakítja a célpontot.
actors.hero.spells.sunray.desc=A térítő vakító fénysugarat lő a célpontra, amely %1$d-%2$d sebzést okoz neki, és %3$d körig elvakítja. A napsugár varázsige mindig a legmagasabb sebzést okozza az élőhalott és démoni célpontoknak.\n\nMiután az ellenséget eltalálta ez a varázsige, hozzászokik a látása, és többször már nem fogja elvakítani. Ha azonban még egyszer eltalálja, amíg a varázsige miatti vakság tart, a fény olyan letaglózó, hogy lebénítja őt.
##main hero
actors.hero.hero.name=a hős
@@ -689,10 +689,10 @@ actors.hero.heroclass.duelist_desc_short=A párbajhős a fegyverek mestere, aki
actors.hero.heroclass.duelist_desc=A párbajhős _saját tőrrel_ kezdi a játékot, amelynek idővel feltöltődő különleges képessége van.\n\nMinden fegyvernek a játékban _más-más különleges képessége_ van, amelyet a párbajhős használhat.\n\nA párbajhősnek _két dobótüskéje_, szövetpáncélja, egy vizestömlője és egy bársonyzacskója is van a játék elején.\n\nA párbajhős magától felismeri:\n_-_ Az azonosítótekercset\n_-_ Az erőitalt\n_-_ A tükörképtekercset
actors.hero.heroclass.duelist_unlock=A párbajhős feloldásához _használj egy legalább 2-es követelményszintű fegyvert úgy, hogy megvan a hozzá szükséges erőd._
actors.hero.heroclass.cleric=cleric
actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents.
actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse
actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._
actors.hero.heroclass.cleric=térítő
actors.hero.heroclass.cleric_desc_short=A térítő isteni varázsigék tudója, aki a saját _szentkönyvét_ használja az isteni mágia irányítására. Tehetségei által képes _varázsigéket megtanulni és fejleszteni_.
actors.hero.heroclass.cleric_desc=A térítő _saját szentkönyvvel_ kezdi a játékot, amelyből különböző varázsigéket tud felolvasni.\n\nA térítő legtöbb tehetsége varázsigék megtanulására és fejlesztésére vonatkozik.\n\nA térítőnek ezen kívül van _egy jogara_, egy szövetpáncélja, egy vizestömlője és egy bársonyzacskója a játék elején.\n\nA térítő magától felismeri:\n_-_ Az azonosítótekercset\n_-_ A tisztaság italát\n_-_ Az átoklevétel-tekercset
actors.hero.heroclass.cleric_unlock=A térítő feloldásához _vedd le teljesen az átkot egy átkozott felszerelésről._
actors.hero.herosubclass.berserker=vérengző
actors.hero.herosubclass.berserker_short_desc=A _vérengző_ egyre dühösebbé válik, ahogy sérül. A düh növeli a sebzését, és ha a szintje eléri a 100%-ot, bónuszvédőburokra váltható.
@@ -724,12 +724,12 @@ actors.hero.herosubclass.champion_desc=A bajnok a közelharci fegyverek mestere,
actors.hero.herosubclass.monk=szerzetes
actors.hero.herosubclass.monk_short_desc=A _szerzetes_ harc közben energiát gyűjt. Ezt az energiát számos egyedi képességre használhatja.
actors.hero.herosubclass.monk_desc=A szerzetes a test test elleni harctechnika mestere. Az ellenségek legyőzése által energiát nyer, amelyet különféle védekező jellegű és más hasznos képességekre fordíthat. Ez az energia nem apad le idővel, de van a szerzetes szintje által meghatározott felső korlátja.\n\n1 energia: gyors ütés ököllel\n2 energia: összpontosítás a következő támadás kikerülésére\n3 energia: azonnali vetődés a közelbe\n4 Energia: elrúgja az ellenséget\n5 Energia: meditáció, amely megtisztít a különböző hatásoktól és visszaállít némi pálca- és ereklyetöltést
actors.hero.herosubclass.priest=priest
actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=paladin
actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
actors.hero.herosubclass.priest=pap
actors.hero.herosubclass.priest_short_desc=A _pap_ új nagy hatótávú varázsigéket és a vezérfény felerősített változatát tudja használni.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=rendlovag
actors.hero.herosubclass.paladin_short_desc=_(HIÁNYOS KÓD)_ A _rendlovag_ új közelharci varázsigéket ismer meg, és a szent fegyver és oltalom felerősített változatait használja.
actors.hero.herosubclass.paladin_desc=_A rendlovag programkódja még nem teljes, így egyelőre nem választható ki._\n\nA rendlovag több új és fejlesztett varázsigét tud elmondani, amelyek a közelharcban és a fegyverekkel és páncélokkal együttműködve különösen hasznosak.\n\nA rendlovag _szent fegyver_ és _szent oltalom_ varázsigéinek a hatása nagyobb, és nem írják felül a meglévő bűvöleteket és varázsjeleket.\n\nEzen kívül a _lesújtás_ varázsigét is elmondhatja, amely egy megnövelt sebzésű és bűvöletű közelharci támadást tesz lehetővé, amely garantáltan betalál.
##talents
actors.hero.talent$provokedangertracker.name=kiprovokált düh
@@ -759,8 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=A párbajhős következő közöns
actors.hero.talent$deadlyfollowuptracker.name=halálos kísérőcsapás
actors.hero.talent$deadlyfollowuptracker.desc=A párbajhős nemrég megtámadott egy ellenséget egy dobófegyverrel, a következő közelharci támadása ugyanezen célpont ellen fokozott sebzést fog okozni.\n\nHátralévő körök: %s.
actors.hero.talent$combinedlethalityabilitytracker.executed=végrehajtva
actors.hero.talent$satiatedspellstracker.name=Shielding Spell
actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding.
actors.hero.talent$satiatedspellstracker.name=Védőburok-varázsige
actors.hero.talent$satiatedspellstracker.desc=A következő varázsige, amelyet a térítő elmond, egy kis védőburkot fog biztosítani neki.
#warrior
actors.hero.talent.hearty_meal.title=kiadós étkezés
@@ -829,7 +829,7 @@ actors.hero.talent.even_the_odds.desc=_+1:_ A harcos további _5% bónuszsebzés
#mage
actors.hero.talent.empowering_meal.title=erősítő étel
actors.hero.talent.empowering_meal.desc=_+1:_ Az étkezés _2 bónuszsebzést_ biztosít a mágusnak a következő 3 alkalommal, amikor sebzést okoz egy pálcájával.\n\n_+2:_ Az étkezés _3 bónuszsebzést_ biztosít a mágusnak a következő 3 alkalommal, amikor sebzést okoz egy pálcájával.
actors.hero.talent.scholars_intuition.title=a tudós intuíciója
actors.hero.talent.scholars_intuition.title=tudós megérzése
actors.hero.talent.scholars_intuition.desc=_+1:_ A mágus _3x gyorsabban_ azonosítja a pálcákat.\n\n_+2:_ A mágus _használatkor_ azonosítja a pálcákat.
actors.hero.talent.lingering_magic.title=tartós varázslat
actors.hero.talent.lingering_magic.desc=_+1:_ Amikor a mágus pálcával vagy bottal lő, a következő fizikai támadása _1-2 bónuszsebzést_ okoz.\n\n_+2:_ Amikor a mágus pálcával vagy bottal lő, a következő fizikai támadása _2 bónuszsebzést_ okoz.
@@ -842,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Az étkezés 1 körbe telik a mág
actors.hero.talent.inscribed_power.title=lejegyzett erő
actors.hero.talent.inscribed_power.desc=_+1:_ Amikor a mágus elolvas egy tekercset vagy használ egy varázslat tárgyat, a _következő 2 pálcalövése_ +2 szinttel erősebb lesz.\n\n_+2:_ Amikor a mágus elolvas egy tekercset vagy használ egy varázslat tárgyat, a _következő 3 pálcalövése_ +2 szinttel erősebb lesz.\n\nA fokozott erejű pálcalövések száma megduplázódik fejlesztés- vagy átváltoztatótekercs olvasásakor, vagy az ezekből a tekercsekből alkímia segítségével előállítható tárgyak használatakor.\n\nHa olyan alkímiával előállítható tárgyról van szó, amelyiknek az elkészítésekor több darab készül egyszerre (pl. a legtöbb varázslat), e tehetség véletlenszerűen fejti ki hatását, aminek valószínűsége függ az adott tárgyból előállított mennyiségtől.
actors.hero.talent.wand_preservation.title=megóvott varázspálca
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._
actors.hero.talent.wand_preservation.desc=_+1:_ Amikor a mágus új pálcát olt a botjába, a régi pálcát +0-ás szinten kapja vissza, _de csak egyszer képes erre._\n\n_+2:_ Amikor a mágus új pálcát olt a botjába, a régi pálcát +0-ás szinten kapja vissza, _de két szintlépés között csak egyszer képes erre._
actors.hero.talent.wand_preservation.meta_desc=_Ha ezt a tehetséget egy másik hős szerzi meg_, az alkimista üstbe helyezett varázspálcából kinyert misztikus gyanta mennyiségét +1 szinten megnöveli 1-gyel, +2 szinten pedig 2-vel.
actors.hero.talent.arcane_vision.title=misztikus látás
actors.hero.talent.arcane_vision.desc=_+1:_ Amikor a mágus pálcával lő egy ellenségre, _10 körön keresztül_ látni fogja azt a belső szemével.\n\n_+2:_ Amikor a mágus pálcával lő egy ellenségre, _15 körön keresztül_ látni fogja azt a belső szemével.
@@ -902,7 +902,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ A zsivány egy-egy védőburkot
actors.hero.talent.mystical_meal.title=misztikus étel
actors.hero.talent.mystical_meal.desc=_+1:_ Az élelem elfogyasztása 1 körig tart a zsiványnak (az ellátmányadagokat azonnal elfogyasztja), és _3 körig ereklyetöltést biztosít neki._\n\n_+2:_ Az étel elfogyasztása 1 körig tart a zsiványnak (az ellátmányadagokat azonnal elfogyasztja), és _5 körig ereklyetöltést biztosít neki._\n\nEz a tehetség nem használható arra, hogy a bőségszaru feltöltse magát.
actors.hero.talent.inscribed_stealth.title=lejegyzett rejtek
actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced.
actors.hero.talent.inscribed_stealth.desc=_+1:_ A zsivány _3 körre_ láthatatlanná válik, miután elolvasott egy tekercset vagy használt egy varázslat tárgyat.\n\n_+2:_ A zsivány _5 körre_ láthatatlanná válik, miután elolvasott egy tekercset vagy használt egy varázslat tárgyat.\n\nA láthatatlanság időtartama megduplázódik, ha fejlesztéstekercset, átváltoztatótekercset vagy olyan alkímiával előállítható tárgyakat használ, amelyeket ezekből a tekercsekből lehet elkészíteni.\n\nHa olyan alkímiával előállítható tárgyról van szó, amelyiknek az elkészítésekor több darab készül egyszerre (pl. a legtöbb varázslat), e tehetség véletlenszerűen fejti ki hatását, aminek valószínűsége függ az adott tárgyból előállított mennyiségtől.
actors.hero.talent.wide_search.title=nagy hatótávú keresés
actors.hero.talent.wide_search.desc=_+1:_ A zsivány keresési hatótávja megnő, és 5x5-ös négyzet helyett _7x7-es kör_ alakja lesz.\n\n_+2:_ A zsivány keresési hatótávja megnő, és 5x5-ös négyzet helyett _7x7-es négyzet_ alakja lesz.
actors.hero.talent.wide_search.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_, akkor ehelyett a keresési hatótávja megnő, és 3x3-as négyzet helyett 5x5-ös kör lesz +1-es szinten, vagy 5x5-ös négyzet lesz +2-es szinten.
@@ -912,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=zsiványbetekintés
actors.hero.talent.rogues_foresight.desc=_+1:_ Amennyiben a zsivány titkos kamrával rendelkező szintre lép, _75% eséllyel megérzi_, hogy a szint tartalmaz ilyet.\n\n_+2:_ Amennyiben a zsivány titkos kamrával rendelkező szintre lép, _100% eséllyel megérzi_, hogy a szint tartalmaz ilyet.
actors.hero.talent.light_cloak.title=könnyű köpeny
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped.
actors.hero.talent.light_cloak.desc=_+1:_ Akkor is használhatja a zsivány az árnyékköpenyét, amikor nem is viseli azt, de ilyenkor csak _25%-os sebességgel_ töltődik újra.\n\n_+2:_ Akkor is használhatja a zsivány az árnyékköpenyét, amikor nem is viseli azt, de ilyenkor csak _50%-os sebességgel_ töltődik újra.\n\n_+3:_ Akkor is használhatja a zsivány az árnyékköpenyét, amikor nem is viseli azt, de ilyenkor csak _75%-os sebességgel_ töltődik újra.
actors.hero.talent.light_cloak.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_, akkor ehelyett az összes ereklye töltési sebességét 7/13/20%-kal növeli +1/+2/+3 szint esetén.
actors.hero.talent.enhanced_rings.title=fokozott hatású gyűrűk
actors.hero.talent.enhanced_rings.desc=_+1:_ Amikor a zsivány ereklyét használ, a gyűrűi _3 körig_ +1-gyel nagyobb fejlettségi szintűek lesznek.\n\n_+2:_ Amikor a zsivány ereklyét használ, a gyűrűi _6 körig_ +1-gyel nagyobb fejlettségi szintűek lesznek.\n\n_+3:_ Amikor a zsivány ereklyét használ, gyűrűi _9 körig_ +1-gyel nagyobb fejlettségi szintűek lesznek.
@@ -967,9 +967,9 @@ actors.hero.talent.invigorating_meal.desc=_+1:_ Az étkezés 1 körbe telik a va
actors.hero.talent.liquid_nature.title=folyékony természet
actors.hero.talent.liquid_nature.desc=_+1:_ Amikor a vadásznő megiszik vagy eldob egy varázsitalt, főzetet vagy elixírt, _legfeljebb 4 mezőn fű_ hajt ki a környező területen, és a szomszédos ellenségek _1 körre_ meggyökereznek.\n\n_+2:_ Amikor a vadásznő megiszik vagy eldob egy varázsitalt, főzetet vagy elixírt, _legfeljebb 6 mezőn fű_ hajt ki a környező területen, és a szomszédos ellenségek _2 körre_ meggyökereznek.\n\nA fű mennyisége és a meggyökerezés időtartama megduplázódik, ha erő- vagy tapasztalatitalokat, illetve, ha ezekből alkímiával előállítható tárgyakat használ.\n\nHa olyan alkímiával előállítható tárgyról van szó, amelyiknek az elkészítésekor több darab készül egyszerre (pl. vizes főzet), e tehetség véletlenszerűen fejti ki hatását, aminek valószínűsége függ az adott tárgyból előállított mennyiségtől.
actors.hero.talent.rejuvenating_steps.title=éltető léptek
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Ahol a vadásznő felperzselt vagy rövid fűre lép, magas fű szökken szárba, amelybe a vadásznő rögtön ösvényt barázdál. Ezt a képességet _10 kör múlva használhatod ismét_.\n\n_+2:_ Ahol a vadásznő felperzselt vagy rövid fűre lép, magas fű szökken szárba, amelybe a vadásznő rögtön ösvényt barázdál. Ezt a képességet _5 kör múlva használhatod ismét_.\n\nEz a tehetség ösvényekkel barázdált füvet növeszt, ha a passzív regenerációs képesség nem aktív, vagy a hős már régóta nem szerzett tapasztalatpontot.
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Ahol a vadásznő felperzselt vagy rövid fűre lép, magas fű szökken szárba, amelybe a vadásznő rögtön ösvényt barázdál. Ezt a képességet _10 kör múlva használhatod ismét_.\n\n_+2:_ Ahol a vadásznő felperzselt vagy rövid fűre lép, magas fű szökken szárba, amelybe a vadásznő rögtön ösvényt barázdál. Ezt a képességet _5 kör múlva használhatod ismét_.\n\nEz a tehetség ösvényekkel barázdált füvet növeszt, ha a passzív regenerációs képesség nem működik, vagy a hős már régóta nem szerzett tapasztalatpontot.
actors.hero.talent.heightened_senses.title=felfokozott érzékek
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_.
actors.hero.talent.heightened_senses.desc=_+1:_ A vadásznő belső szemével lát minden karaktert _2 mezőre a pozíciójától_.\n\n_+2:_ A vadásznő belső szemével lát minden karaktert _3 mezőre a pozíciójától_.
actors.hero.talent.durable_projectiles.title=tartós dobófegyverek
actors.hero.talent.durable_projectiles.desc=_+1:_ A dobófegyverek _+50%-kal tartósabbak_, ha a vadásznő használja.\n\n_+2:_ A dobófegyverek _+75%-kal tartósabbak_, ha a vadásznő használja.
@@ -1081,65 +1081,65 @@ actors.hero.talent.counter_ability.title=viszonzóképesség
actors.hero.talent.counter_ability.desc=_+1:_ Ha a párbajhős az utóképét ért támadást követő 3 körön belül fegyveres képességet használ, azonnal visszakap _0,38 töltést_.\n\n_+2:_ Ha a párbajhős az utóképét ért támadást követő 3 körön belül fegyveres képességet használ, azonnal visszakap _0,77 töltést_.\n\n_+3:_ Ha a párbajhős az utóképét ért támadást követő 3 körön belül fegyveres képességet használ, azonnal visszakap _1,13 töltést_.\n\n_+4:_ Ha a párbajhős az utóképét ért támadást követő 3 körön belül fegyveres képességet használ, azonnal visszakap _1,5 töltést_.
#cleric
actors.hero.talent.satiated_spells.title=Satiated Spells
actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell.
actors.hero.talent.holy_intuition.title=holy intuition
actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
actors.hero.talent.searing_light.title=searing light
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._
actors.hero.talent.shield_of_light.title=shield of light
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge.
actors.hero.talent.satiated_spells.title=Laktató varázsigék
actors.hero.talent.satiated_spells.desc=_+1:_ Miután a térítő evett, a következő varázsige elmondásakor _3 védőburkot_ kap.\n\n_+2:_ Miután a térítő evett, a következő varázsige elmondásakor _5 védőburkot_ kap.
actors.hero.talent.holy_intuition.title=szent megérzés
actors.hero.talent.holy_intuition.desc=_+1:_ A térítő elmondhatja a _szent megérzés_ varázsigéjét, amely _3 töltés_ árán felfedi, ha egy tárgy átkozott.\n\n_+2:_ A térítő elmondhatja a _szent megérzés_ varázsigéjét, amely _2 töltés_ árán felfedi, ha egy tárgy átkozott.
actors.hero.talent.searing_light.title=perzselő fény
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._
actors.hero.talent.shield_of_light.title=fénypajzs
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge.
actors.hero.talent.enlightening_meal.title=Enlightening Meal
actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
actors.hero.talent.recall_inscription.title=Recall Inscription
actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.talent.sunray.title=Sunray
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Divine Sense
actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.
actors.hero.talent.bless.title=Bless
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.enlightening_meal.title=Megvilágosodás étke
actors.hero.talent.enlightening_meal.desc=_+1:_ Az étel elfogyasztása 1 körig tart a térítőnek, és _1 töltést_ ad a szentkönyvének.\n\n_+2:_ Az étel elfogyasztása 1 körig tart a térítőnek, és _1,5 töltést_ ad a szentkönyvének.
actors.hero.talent.recall_inscription.title=Jelismétlés
actors.hero.talent.recall_inscription.desc=_+1:_ A térítő elmondhatja a _jelismétlés_ varázsigéjét, amely lehetővé teszi számára, hogy megismételje az elmúlt _10 körben_ utoljára használt rúnakő vagy tekercs hatását.\n\n_+2:_ A térítő elmondhatja a _jelismétlés_ varázsigéjét, amely lehetővé teszi számára, hogy megismételje az elmúlt _300 körben_ utoljára használt rúnakő vagy tekercs hatását.\n\nA jelismétlés varázsige nem használható a fejlesztéstekercshez. E varázsige eltérő mennyiségű töltésbe kerül, attól függően, hogy milyen tárgyat használtál utoljára: rúnakő esetén 2, tekercs esetén 3, egzotikus tekercs esetén 4. A töltésfelhasználása kétszer akkora, ha átváltoztatótekercs vagy olyan alkímiával előállítható tárgy hatását másolja, amelynek az elkészítéséhez átváltoztató- vagy fejlesztéstekercsre van szükség.
actors.hero.talent.sunray.title=Napsugár
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Isteni sugallat
actors.hero.talent.divine_sense.desc=_+1:_ A térítő elmondhatja az _isteni sugallat_ varázsigét, amely 30 körig _8 mező_ hatósugarú belső látást biztosít neki, 2 töltés árán.\n\n_+2:_ A térítő elmondhatja az _isteni sugallat_ varázsigét, amely 30 körig _12 mező_ hatósugarú belső látást biztosít neki, 2 töltés árán.
actors.hero.talent.bless.title=Áldás
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.cleanse.title=Cleanse
actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges.
actors.hero.talent.light_reading.title=Light Reading
actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped.
actors.hero.talent.cleanse.title=Megtisztítás
actors.hero.talent.cleanse.desc=_+1:_ A térítő elmondhatja a _megtisztítás_ varázsigét, amely elmondásának nincs időigénye, _eltávolítja a káros hatásokat_ a térítőről és a közelében lévő szövetségesekről, _10 védőburkot_ biztosít neki, 2 töltés árán.\n\n_+2:_ A térítő elmondhatja a _megtisztítás_ varázsigét, amely elmondásának nincs időigénye, _3 körig tartó immunitást biztosít a káros hatások ellen_ a térítőnek és a közelében lévő szövetségeseknek, _20 védőburkot_ biztosít neki, 2 töltés árán.\n\n_+3:_ A térítő elmondhatja a _megtisztítás_ varázsigét, amely elmondásának nincs időigénye, _5 körig tartó immunitást biztosít a káros hatások ellen_ a térítőnek és a közelében lévő szövetségeseknek, _30 védőburkot_ biztosít neki, 2 töltés árán.
actors.hero.talent.light_reading.title=Könnyű olvasmány
actors.hero.talent.light_reading.desc=_+1:_ Akkor is használhatja a térítő a szentkönyvét, amikor az nincs is felszerelve, de ilyenkor csak _25%-os sebességgel_ töltődik újra.\n\n_+2:_ Akkor is használhatja a térítő a szentkönyvét, amikor az nincs is felszerelve, de ilyenkor csak _50%-os sebességgel_ töltődik újra.\n\n_+3:_ Akkor is használhatja a térítő a szentkönyvét, amikor az nincs is felszerelve, de ilyenkor csak _75%-os sebességgel_ töltődik újra.
actors.hero.talent.holy_lance.title=Holy Lance
actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again.
actors.hero.talent.hallowed_ground.title=Hallowed Ground
actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire.
actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.holy_lance.title=Szent lándzsa
actors.hero.talent.holy_lance.desc=_+1:_ A pap elmondhatja a pusztító _szent lándzsa_ varázsigét, amely _30-55 sebzést_ okoz 4 töltés árán.\n\n_+2:_ A pap elmondhatja a pusztító _szent lándzsa_ varázsigét, amely _45-83 sebzést_ okoz 4 töltés árán.\n\n_+3:_ A pap elmondhatja a pusztító _szent lándzsa_ varázsigét, amely _60-110 sebzést_ okoz 4 töltés árán.\n\nA szent lándzsa varázsigéje mindig a legmagasabb sebzést okozza a démoni és élőhalott ellenségeknek. 50 kört kell várni a szent lándzsa varázsige ismételt elmondásai között.
actors.hero.talent.hallowed_ground.title=Megszentelt föld
actors.hero.talent.hallowed_ground.desc=_+1:_ A pap elmondhatja a _megszentelt föld_ varázsigét, amely 20 körig megszentel egy _3x3-as területet_, 2 töltés árán.\n\n_+2:_ A pap elmondhatja a _megszentelt föld_ varázsigét, amely 20 körig megszentel egy _5x5-ös területet_, 2 töltés árán.\n\n_+3:_ A pap elmondhatja a _megszentelt föld_ varázsigét, amely 20 körig megszentel egy _7x7-es területet_, 2 töltés árán.\n\nA megszentelt föld varázsigéjének elmondása után 10 életponttal gyógyulnak a szövetségesek, rövid időre meggyökereznek az ellenségek, és rövid fű sarjad. Később lassan gyógyítja a szövetségeseket, lerokkantja az ellenségeket, és a rövid fű véletlenszerűen nőni kezd. A megszentelt föld varázsige gyógítás helyett védőburkot ad a papnak. A tűz megtöri a megszentelést.
actors.hero.talent.mnemonic_prayer.title=Felidéző imádság
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.paladint3a.title=Unknown
actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3b.title=Unknown
actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3c.title=Unknown
actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3a.title=Ismeretlen
actors.hero.talent.paladint3a.desc=Ennek a tehetségnek a programkódja még nem teljes, és egyelőre nem csinál semmit.
actors.hero.talent.paladint3b.title=Ismeretlen
actors.hero.talent.paladint3b.desc=Ennek a tehetségnek a programkódja még nem teljes, és egyelőre nem csinál semmit.
actors.hero.talent.paladint3c.title=Ismeretlen
actors.hero.talent.paladint3c.desc=Ennek a tehetségnek a programkódja még nem teljes, és egyelőre nem csinál semmit.
actors.hero.talent.divine_intervention.title=divine intervention
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=judgement
actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement.
actors.hero.talent.flash.title=flash
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.divine_intervention.title=isteni közbenjárás
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=végítélet
actors.hero.talent.judgement.desc=_+1:_ Magasztos formájában a térítő elmondhatja a _végítélet_ varázsigét, amely _10-20 sebzést_ okoz minden látható ellenségnek.\n\n_+2:_ Magasztos formájában a térítő elmondhatja a _végítélet_ varázsigét, amely _15-30 sebzést_ okoz minden látható ellenségnek.\n\n_+3:_ Magasztos formájában a térítő elmondhatja a _végítélet_ varázsigét, amely _20-40 sebzést_ okoz minden látható ellenségnek.\n\n_+4:_ Magasztos formájában a térítő elmondhatja a _végítélet_ varázsigét, amely _25-50 sebzést_ okoz minden látható ellenségnek.\n\nA végítélet varázsigéje a szentkönyv 3 töltésébe kerül. A végítélet varázsige 5-10 sebzést okoz minden további varázsige után, amelyet a térítő azután mondott el, hogy felvette a magasztos formáját, vagy a végítélet varázsigét legutóbbi használta.
actors.hero.talent.flash.title=villanás
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.cleric_a2_1.title=Unknown
actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_2.title=Unknown
actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_3.title=Unknown
actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_1.title=Ismeretlen
actors.hero.talent.cleric_a2_1.desc=Ennek a tehetségnek a programkódja még nem teljes, és egyelőre nem csinál semmit.
actors.hero.talent.cleric_a2_2.title=Ismeretlen
actors.hero.talent.cleric_a2_2.desc=Ennek a tehetségnek a programkódja még nem teljes, és egyelőre nem csinál semmit.
actors.hero.talent.cleric_a2_3.title=Ismeretlen
actors.hero.talent.cleric_a2_3.desc=Ennek a tehetségnek a programkódja még nem teljes, és egyelőre nem csinál semmit.
actors.hero.talent.cleric_a3_1.title=Unknown
actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_2.title=Unknown
actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_3.title=Unknown
actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_1.title=Ismeretlen
actors.hero.talent.cleric_a3_1.desc=Ennek a tehetségnek a programkódja még nem teljes, és egyelőre nem csinál semmit.
actors.hero.talent.cleric_a3_2.title=Ismeretlen
actors.hero.talent.cleric_a3_2.desc=Ennek a tehetségnek a programkódja még nem teljes, és egyelőre nem csinál semmit.
actors.hero.talent.cleric_a3_3.title=Ismeretlen
actors.hero.talent.cleric_a3_3.desc=Ennek a tehetségnek a programkódja még nem teljes, és egyelőre nem csinál semmit.
#universal
@@ -1270,7 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Hehe, azt hiszem, láttam egy kör
actors.mobs.npcs.shopkeeper.talk_prison_rogue=A tolvajok céhéből jöttél, hogy megtisztítsd a területet? Ja, hogy csak vásárolni? Hát, ha már úgyis itt vagy, ölj meg néhány szörnyet. Kedvezményt pedig ne várj, jó sok védelmi pénzt fizetek nektek, mégis alig jöttök le ide, hogy megvédjetek.
actors.mobs.npcs.shopkeeper.talk_prison_huntress=Nem igen illesz ebbe a környezetbe, kisasszony. A kazamaták szűk járatai bizony nem olyanok, mint a tágas lovagtermek vagy a várost körülvevő erdők, ugye? Hehe, ó, ne is törődj a fecsegésemmel, miért nem veszel valamit?
actors.mobs.npcs.shopkeeper.talk_prison_duelist=Hát csak nem az utazó hős! Ha egy másik várost próbálsz megmenteni, akkor sok szerencsét, a veszélyek itt sokkal nagyobbak, mint a pitiáner bandák. Biztos vagyok benne, hogy jobban fogod csinálni, mint bárki más, csak próbálj meg nem meghalni a boltom előtt.
actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that?
actors.mobs.npcs.shopkeeper.talk_prison_cleric=Nocsak, mi szél hozta, Őfelsége, vagy már inkább Őszentsége? Hehe, mindegy is, ez nem magának való hely, sok ember szörnyen elkeseredne, ha halálos sebet kapna. Csak hozott magával némi aranyat, miért nem vásárol valamit, ami segít megelőzni ezt?
actors.mobs.npcs.shopkeeper.talk_caves=Pénzt költeni, tovább élni.\n\nJa, és add át üdvözletemet annak a troll kovácsnak, ha látod. Emlékeztesd, hogy még mindig tartozik nekem a kalapácsért, amit múlt héten adtam el neki!
actors.mobs.npcs.shopkeeper.talk_city=Az árum biztonságban tarthat téged idelent.\n\n...És ne lézengj itt, ha kérhetem. Örökkévalóságba telt, mire a helyiek idelent békén hagytak, nem akarom, hogy bajba keverj!
actors.mobs.npcs.shopkeeper.talk_halls=Szia, különleges áraim vannak a démonvadászoknak!\n\nJa, és légy óvatos odalent! A démonokat odalent nem fogja érdekelni, hogy milyen bátor vagy. Ha meghalsz, nem tudsz visszajönni és még több pénzt költeni! ;)\n\nOlyanok-e a démonok, mint én? Hehe, egyáltalán nem. Én csak egy kis fickó vagyok, nem vagyok nagy harcos, és sikerült megőriznem az ép eszemet. A démonok odalent sokkal erősebb lények, és mindegyiküket rabszolgasorba taszította... nos... csak óvatosan odalent.
@@ -1283,7 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=Jóságos ég, megijesztettél! Nem talá
actors.mobs.npcs.wandmaker.intro_mage=Ó, üdv %s! Hallom, kis kalamajka volt közötted és a varázslóintézet között? De hagyjuk, sosem szerettem azokat a begyepesedetteket. Lenne egy feladatom számodra, ha benne vagy.
actors.mobs.npcs.wandmaker.intro_huntress=Ó, üdv, kisasszony! Kellemes meglepetés egy barátságos arcot látni idelenn, nem igaz? Valójában meg mernék rá esküdni, hogy láttam már az arcod ezelőtt, de nem tudnám megmondani, hogy hol... De hagyjuk, ha kalandért jöttél, lenne egy feladatom a számodra.
actors.mobs.npcs.wandmaker.intro_duelist=Ó, helló kisasszony! Milyen kellemes meglepetés, hogy egy ilyen lehangoló helyen egy hőssel találkozom! Ha van kedved segíteni egy öregembernek, talán van egy feladatom a számodra.
actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you.
actors.mobs.npcs.wandmaker.intro_cleric=Nahát, üdvözlöm Őszentsége! Milyen kellemes meglepetés, hogy ezen a nyomasztó helyen találkoztunk! Nem szeretek tolakodónak lenni, de lenne egy feladatom a számára.
actors.mobs.npcs.wandmaker.intro_1=\n\nEgy varázspálcához szükséges ritka hozzávalóért jöttem ide, de eltévedtem, és a mágikus védőburkom gyengül. Hamarosan távoznom kell, de nem akarok elmenni úgy, hogy meg ne szerezzem, amiért idejöttem.
actors.mobs.npcs.wandmaker.intro_dust=Egy kis _hullaporra_ lenne szükségem. Ez egy különleges fajta elátkozott csontliszt, amely általában ilyen helyeken fordul elő, mint ez. Valahol kell itt lennie egy eltorlaszolt kamrának, ahol biztos van ilyen por. Légy óvatos azonban, mert a por átka meglehetősen erős: _siess vele hozzám, ahogy csak tudsz,_ és én megtisztítlak tőle.
actors.mobs.npcs.wandmaker.intro_ember=Némi _friss parázsra_ lenne szükségem egy újszülött tűzelementáltól. Az elementálok általában akkor jelennek meg, amikor valaki ellenőrizetlenül végez megidézési rituálét, szóval csak keress néhány gyertyát és egy rituáléhelyszínt, és biztos vagyok benne, hogy fel tudsz éleszteni egyet. Azért érdemes _elkerülni a bezárkózást_, miközben harcolsz ellene, vagy _tarthatsz kéznél valamilyen fagyasztó tárgyat._ Az újszülött elementálok elég erősek és kiszámíthatatlanok, de nem bírják a hideget.
@@ -1309,7 +1309,7 @@ actors.mobs.armoredstatue.desc=Azt hinnéd, hogy ez is csak egy a kazamata élet
actors.mobs.armoredstatue.desc_arm_wep=Bár maga a szobor kőből készült, de a nála lévő _%1$s_ és _%2$s_ valódinak tűnik.
actors.mobs.bandit.name=őrült bandita
actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though.
actors.mobs.bandit.desc=Első osztályú tolvaj, akit az elegánsabb, lila köpenyéről lehet megismerni. Nagyobb szakértelmük ellenére ugyanúgy elvesztették az eszüket, mint a közönséges tolvajok.\n\nAmellett, hogy lopnak tőled, az őrült banditák rövid időre megvakítanak, lerokkantanak és megmérgeznek! A közönséges tolvajokhoz képest viszont sokkal nagyobb az esélye, hogy többletzsákmányt hordoznak.
actors.mobs.bat.name=vámpírdenevér
actors.mobs.bat.desc=A barlangi üregek fürge és szívós lakói sokkal veszélyesebbek, mint amilyennek látszanak. Náluk jóval nagyobb ellenfeleket is képesek legyőzni, mivel minden sikeres támadásukkal életerőt nyernek vissza.
@@ -1451,6 +1451,7 @@ actors.mobs.gnollgeomancer.desc_armor_sapper=_A közelben egy utász gnoll egy o
actors.mobs.gnollgeomancer.desc_sleeping=Ezt a lenyűgözően magas gnoll földmágust egy sziklaréteg veszi körül, és majdnem úgy néz ki, mint egy szobor. Ha jobban megnézed, láthatod, hogy a szikla az idős gnoll lélegzetvételének ütemében mágikus mozgást végez. Nem lehet bántani, amíg ilyen sziklába van zárva, és úgy tűnik, hogy a szó szoros értelmében nyughelyre lelt a hantok között.\n\nA csákányoddal valószínűleg át tudod törni a sziklarétegeket, de _készülj fel alaposan a harcra, mielőtt ezt teszed._ A földmágus lehet a különböző földmozgató mágiák forrása errefelé, és az összes gnolltevékenység szervezője. _Lehet, hogy nem rossz ötlet, ha előbb legyőzöd a környéken szétszóródott gnollokat._
actors.mobs.gnollguard.name=gnoll őr
actors.mobs.gnollguard.def_verb=védte
actors.mobs.gnollguard.spear_warn=A gnoll kegyetlen ütést mér a lándzsája hegyével!
actors.mobs.gnollguard.desc=Egy nagy és kemény kinézetű gnoll, aki lándzsát és pajzsot visel, de sisak nélkül. Ezek az őrök valószínűleg kiképzés alatt álló vadállatok, akiket arra köteleztek, hogy segítsenek megvédeni a bányát a betolakodó lényektől.\n\nA gnoll őr elég erős ahhoz, hogy a lándzsát egy kézben tartsa, de nem tudja jól használni. _Meglehetősen nyílt térre van szüksége ahhoz, hogy távolról támadhasson, és észrevehetően kevesebb kárt okoz neked, ha közel kerülsz hozzá._
actors.mobs.gnollguard.desc_armor=_A közelben egy utász gnoll egy olyan eszközt tart a kezében, amely agyagpáncélt biztosít ennek az őrnek, ami erősen csökkenti a sérülést, amit elszenved._
@@ -1606,7 +1607,7 @@ actors.mobs.thief.escapes=A tolvaj megszökött, a tőled lopott %s már nem les
actors.mobs.thief.desc=Bár ezek a foglyok szabadon kószálnak a cellájukon kívül, ez a hely mégis a börtönük. Az idők során ez a hely nemcsak a szabadságukat, hanem az ép eszüket is elvette. Ezek az őrült tolvajok és banditák már rég elfelejtették, hogy kik is ők, és miért lopnak.\n\nEzek az ellenségek valószínűbb, hogy lopnak és aztán elszaladnak, semmint harcba bocsátkoznának. Ne téveszd őket szem elől, különben lehet, hogy soha nem látod viszont az ellopott holmidat.
actors.mobs.tormentedspirit.name=meggyötört lélek
actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful...
actors.mobs.tormentedspirit.desc=A meggyötört lelkek olyan egyébként jóindulatú szellemek, akiket átok sújt. Amíg átkozottak, addig támadnak, mint a lidércek, sőt erősebbek is!\n\nLehetséges, hogy a megfelelő tárgyat a szellem mellett használva megtörhető az átok. Ha megszabadul az átoktól, a szellem biztosan hálás lesz...
actors.mobs.tormentedspirit.thank_you=Köszönöm...
actors.mobs.warlock.name=törpe boszorkánymester

View File

@@ -37,10 +37,10 @@ actors.blobs.toxicgas.ondeath=Kamu mati karena gas beracun...
actors.blobs.corrosivegas.desc=Awan gas kaustik mematikan berterbangan di sini.
actors.blobs.waterofawareness.procced=Sesaat setelah kamu meneguknya, kamu merasa pengetahuan membanjiri pikiranmu.
actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Drinking from the well will fully identify all equipped items, identify curses on all items in your inventory, and reveal all items on the current floor.
actors.blobs.waterofawareness.desc=Kekuatan pengetahuan memancar dari air dalam sumur ini. Minum dari sumur ini bisa mengidentifikasi item yang dipakai, mengidentifikasi kutukan pada semua item di perlengkapanmu, dan mengungkap semua item yang berada di lantai ini.
actors.blobs.waterofhealth.procced=Ketika kamu meneguknya, kamu merasa lukamu sembuh total.
actors.blobs.waterofhealth.desc=Power of health radiates from the water of this well. Drinking from this well will heal your wounds, satisfy hunger, and cleanse curses on any worn items.
actors.blobs.waterofhealth.desc=Kekuatan kesehatan memancar dari air dalam sumur ini. Minum dari sumur ini bisa menyembuhkan lukamu, menghilangkan lapar, dan menghapus kutukan dari semua item yang sedang dipakai.
actors.blobs.wateroftransmutation.desc=Kekuatan perubahan memancar dari air di sumur ini. Lempar benda ke sumur ini untuk dapat mengubahnya menjadi sesuatu yang lain.
@@ -251,7 +251,7 @@ actors.buffs.invisibility.name=tembus pandang
actors.buffs.invisibility.desc=Kamu benar-benar berbaur dengan lingkungan sekitar, membuatmu mustahil terlihat.\n\nSaat kamu tembus pandang musuh tidak dapat menyerang atau mengikutimu. Serangan fisik atau efek sihir (seperti gulungan dan tongkat sihir) akan segera membatalkan tembus pandang.\n\nGiliran tembus pandang tersisa: %s.
actors.buffs.invulnerability.name=Kebal
actors.buffs.invulnerability.desc=Kekuatan pertahanan yang hebat menyelimuti dirimu, membuatmu kebal dalam waktu yang singkat!\n\nSisa giliran: %s.
actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s.
actors.buffs.levitation.name=melayang
actors.buffs.levitation.desc=Kekuatan magis melayangkanmu di atas tanah, membuatmu terasa sangat ringan.\n\nKarakter melayang bergerak tanpa suara dan mengabaikan semua efek yang terjadi di tanah. Perangkap tidak akan terpicu, air tidak akan memadamkan api, tanaman tidak akan terinjak, tidak akan tertanam, dan lubang dapat di lalui. Berhati-hatilah, karena semua hal ini dapat terjadi kembali saat melayang berakhir!\n\nGiliran melayang tersisa: %s.
@@ -523,17 +523,17 @@ actors.hero.abilities.duelist.feint.bad_location=Kamu tidak dapat bergerak ke lo
actors.hero.abilities.duelist.feint.short_desc=Duelis melakukan _Serangan Tipuan_, memalsukan serangan sambil berlari ke ubin yang berdekatan. Musuh akan menyerang bayangannya, membuat mereka rentan terhadap serangan balik.
actors.hero.abilities.duelist.feint.desc=Duelis memalsukan serangan sambil berlari ke ubin yang berdekatan, meninggalkan bayangan sesaat tentang dirinya. Musuh yang menyerang Duelis akan menyerang bayangan belakangnya.\n\nMusuh yang menyerang bayangan belakang menjadi bingung, sehingga membatalkan tindakan selanjutnya dan membuat mereka rentan terhadap serangan mendadak.
actors.hero.abilities.cleric.ascendedform.name=ascended form
actors.hero.abilities.cleric.ascendedform.name=kenaikan wujud
actors.hero.abilities.cleric.ascendedform.short_desc=Pendeta mengambil _Wujud Yang Meningkat_, mendapat mantra baru, jangkauan serangan, dan perisai.
actors.hero.abilities.cleric.ascendedform.desc=Pendeta memproyeksikan energi suci dari dirinya sendiri, mengambil bentuk cemerlang yang diperpanjang selama 10 giliran. Saat dalam bentuk ini, Pendeta dapat mengeluarkan mantra baru, memperoleh 2 jangkauan serangan, 30 perisai, dan mantra tambahan apa pun yang mereka keluarkan akan memberikan 10 perisai per charge kitab suci yang digunakan.\n\nPerisai dari wujud yang meningkat dan mantranya tidak berkurang secara normal, tapi akan segera memudar setelah bentuk yang meningkat berakhir. Kemampuan tersebut dapat digunakan kembali untuk menyegarkan durasi bentuk yang meningkat.
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=ascended form
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=kenaikan wujud
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Energi cemerlang terpancar dari tubuh pendeta. Saat dalam wujud ini, pendeta mendapatkan 2 jangkauan serangan (dari energi suci yang terproyeksi darinya), dan 10 perisai setiap kali dia menghabiskan charge kitab suci. Dia juga mampu mengeluarkan mantra yang terbuka melalui bakat wujud yang meningkat. Perisai yang diberikan oleh wujud yang meningkat dan mantranya tidak akan memudar secara normal, tetapi akan langsung memudar saat wujud yang meningkat berakhir. \n\nPerisai saat ini: %1$d. \nGiliran tersisa: %2$d.
actors.hero.abilities.cleric.trinity.name=trinity
actors.hero.abilities.cleric.trinity.name=trinitas
actors.hero.abilities.cleric.trinity.short_desc=_(BELUM SELESAI) _ Pendeta mendapat _Trinitas_ mantra baru, yang masing-masing memerlukan charge buku dan charge armor.
actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.powerofmany.name=power of many
actors.hero.abilities.cleric.trinity.desc=_Trinitas belum diimplementasikan, jadi saat ini tidak dapat dipilih._
actors.hero.abilities.cleric.powerofmany.name=kekuatan banyak
actors.hero.abilities.cleric.powerofmany.short_desc=_(BELUM SELESAI)_ Pendeta menyalurkan _Kekuatan Banyak_, memberdayakan sekutu yang ada atau membuat sekutu baru.
actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.powerofmany.desc=_Kekuatan Banyak belum diimplementasikan, jadi saat ini tidak dapat dipilih._
actors.hero.abilities.ratmogrify.name=tikusisasi
@@ -546,103 +546,103 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Musuh ini telah berubah menjad
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Dibunuh oleh: musuh yang ditikusisasi
##Cleric Spells
actors.hero.spells.blessspell.name=bless
actors.hero.spells.blessspell.name=berkat
actors.hero.spells.blessspell.short_desc=Memberkati dan melindungi Pendeta, memberkati dan menyembuhkan orang lain.
actors.hero.spells.blessspell.desc=Pendeta memberikan berkat suci pada dirinya sendiri atau karakter lain yang dapat dia lihat.\n\nSaat diberikan pada dirinya sendiri, efeknya lebih lemah, memberikan %1$d giliran berkat dan %2$d penghalang.\n\nSaat diberikan pada karakter lain, mantranya lebih kuat, memberikan %3$d giliran berkat dan %4$d penyembuhan. Penyembuhan berlebih diubah menjadi penghalang.
actors.hero.spells.cleanse.name=cleanse
actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding.
actors.hero.spells.cleanse.name=menyucikan
actors.hero.spells.cleanse.short_desc=Bersihkan debuff dan memberi perisai
actors.hero.spells.cleanse.desc=Pendeta langsung menghilangkan semua efek berbahaya pada dirinya sendiri dan sekutu yang terlihat. Setelah mantra berakhir, semua karakter yang terpengaruh juga mendapatkan kekebalan debuff selama %1$d giliran, dan penghalang %2$d penghalang.
actors.hero.spells.clericspell.prompt=Pilih target
actors.hero.spells.clericspell.no_target=Tidak ada musuh di sana.
actors.hero.spells.clericspell.invalid_target=You can't target that location.
actors.hero.spells.clericspell.charge_cost=Charge cost: %d
actors.hero.spells.clericspell.invalid_target=Kamu tidak bisa menargetkan lokasi tersebut.
actors.hero.spells.clericspell.charge_cost=Biaya charge: %d
actors.hero.spells.divinesense.name=divine sense
actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range.
actors.hero.spells.divinesense.name=indera ilahi
actors.hero.spells.divinesense.short_desc=Mendapat penglihatan pikiran sementara dalam jangkauan luas.
actors.hero.spells.divinesense.desc=Pendeta memfokuskan indra-nya pada lingkungan sekitar, mendapatkan penglihatan pikiran dengan jangkauan %d petak selama 30 giliran.
actors.hero.spells.divinesense$divinesensetracker.name=divine sense
actors.hero.spells.divinesense$divinesensetracker.name=indera ilahi
actors.hero.spells.divinesense$divinesensetracker.desc=Pendeta untuk sementara dapat melihat makhluk lain di dekatnya dengan pikirannya!\n\ngiliran tersisa: %s.
actors.hero.spells.divineintervention.name=divine intervention
actors.hero.spells.divineintervention.name=intervensi ilahi
actors.hero.spells.divineintervention.short_desc=Peningkatan besar pada perisai untuk Pendeta dan sekutunya.
actors.hero.spells.divineintervention.desc=Pendeta menuangkan sejumlah besar kekuatan dari kitab suci nya ke dalam dirinya sendiri dan sekutu, meningkatkan perisai setiap orang hingga %d. Kekuatan pertahanan yang luar biasa dari mantra ini ditimbang dengan biaya charge yang sangat tinggi.\n\nSama seperti perisai lain yang diberikan oleh wujud yang meningkat, perisai ini tidak akan hilang secara normal, tetapi akan segera berakhir saat wujud yang meningkat berakhir.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.flash.name=flash
actors.hero.spells.flash.prompt=Choose a location
actors.hero.spells.flash.short_desc=Teleport to a nearby location.
actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form.
actors.hero.spells.flash.name=kilatan
actors.hero.spells.flash.prompt=Pilih lokasi
actors.hero.spells.flash.short_desc=teleport ke lokasi terdekat.
actors.hero.spells.flash.desc=Pendeta menyalurkan wujud mereka yang telah naik ke lokasi terdekat dan teleportasi ke sana. Kilatan dapat memindahkan Pendeta ke lokasi yang ditemukan yang berada dalam jangkauan dan tidak berpenghuni. Mantra ini membutuhkan lebih banyak charge buku setiap kali digunakan dalam wujud yang telah naik yang sama.
actors.hero.spells.guidinglight.name=guiding light
actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit.
actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s.
actors.hero.spells.guidinglight.name=cahaya penuntun
actors.hero.spells.guidinglight.short_desc=Memberikan jarak damage magis dan dijamin kena.
actors.hero.spells.guidinglight.desc=Pendeta menembakkan energi magis yang menyerang target, menghasilkan 2-6 damage dan menerangi mereka. Serangan fisik berikutnya yang dilakukan terhadap musuh yang diterangi dijamin untuk mengenai mereka.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Cahaya Penuntun
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Pendeta akan dapat mengeluarkan Cahaya Penuntun secara gratis lagi setelah 100 giliran berlalu.\n\nGiliran tersisa: %s.
actors.hero.spells.hallowedground.name=hallowed ground
actors.hero.spells.hallowedground.prompt=Choose a location
actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE.
actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while.
actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread.
actors.hero.spells.hallowedground.name=lantai yang disucikan
actors.hero.spells.hallowedground.prompt=Pilih lokasi
actors.hero.spells.hallowedground.short_desc=Menyembuhkan sekutu, memperlambat musuh, dan menyebarkan rumput dalam area tertentu.
actors.hero.spells.hallowedground.desc=Pendeta memfokuskan sihir suci mereka ke tanah di dekatnya, menciptakan area %1$dx%1$d dari medan suci selama 20 giliran.\n\nSaat dilemparkan, mantra ini menyembuhkan semua sekutu sebesar 10 HP (sekutu yang sehat dan Pendeta mendapatkan perisai), menanam musuh untuk sementara, dan menyebarkan rumput pendek.\n\nMedan suci menyembuhkan sekutu sebesar 1 HP per giliran (sekutu yang sehat dan Pendeta mendapatkan perisai), memincangkan musuh, dan secara acak menyebabkan rumput tinggi tumbuh.\n\nMedan suci dihancurkan oleh api, dan akan menghasilkan rumput berkerut jika efek regenerasi pasif dinonaktifkan atau Pendeta tidak mendapatkan pengalaman dalam beberapa saat.
actors.hero.spells.hallowedground$hallowedterrain.desc=Tanah di sini telah disucikan. Tanah yang disucikan memperlambat musuh, menyembuhkan sekutu, dan menyebabkan rumput menyebar.
actors.hero.spells.holyintuition.name=holy intuition
actors.hero.spells.holyintuition.prompt=choose an item
actors.hero.spells.holyintuition.cursed=You sense malevolent magic lurking within this item.
actors.hero.spells.holyintuition.uncursed=This item is free of malevolent magic.
actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not.
actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it.
actors.hero.spells.holyintuition.name=intuisi suci
actors.hero.spells.holyintuition.prompt=pilih sebuah item
actors.hero.spells.holyintuition.cursed=Kamu merasakan sihir jahat pada item ini.
actors.hero.spells.holyintuition.uncursed=Item ini bebas dari sihir jahat.
actors.hero.spells.holyintuition.short_desc=mengidentifikasi apakah sebuah item terkena kutukan atau tidak.
actors.hero.spells.holyintuition.desc=Pendeta memfokuskan indranya pada suatu item dan menentukan apakah benda itu terkena kutukan atau tidak tanpa harus memakainya.
actors.hero.spells.holylance.name=holy lance
actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage.
actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns.
actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown
actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s.
actors.hero.spells.holylance.name=tombak suci
actors.hero.spells.holylance.short_desc=Memberikan kerusakan jarak jauh magis yang dashyat.
actors.hero.spells.holylance.desc=Pendeta memusatkan sejumlah besar energi ke dalam tombak lempar penghancur yang terbuat dari cahaya. Tombak ini menghasilkan %1$d-%2$d damage dan selalu menghasilkan damage maksimum pada target mayat hidup dan iblis.\n\nMantra ini sangat mahal, dan memiliki cooldown selama 50 giliran.
actors.hero.spells.holylance$lancecooldown.name=cooldown tombak suci
actors.hero.spells.holylance$lancecooldown.desc=Pendeta baru saja melemparkan tombak suci, dan harus menunggu sebelum melemparkannya lagi.\n\nGiliran tersisa: %s.
actors.hero.spells.holyward.name=holy ward
actors.hero.spells.holyward.glyph_name=%s of light
actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block.
actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking.
actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration.
actors.hero.spells.holyward$holyarmbuff.name=holy ward
actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s.
actors.hero.spells.holyward.name=ward suci
actors.hero.spells.holyward.glyph_name=%s cahaya
actors.hero.spells.holyward.glyph_desc=Glyph ini sedikit meningkatkan jumlah damage yang dapat diblokir oleh armor.
actors.hero.spells.holyward.short_desc=Menggantikan glyph untuk sementara guna meningkatkan pemblokiran armor.
actors.hero.spells.holyward.desc=Pendeta memberikan armor usang mereka dengan glyph cahaya suci, yang meningkatkan pemblokiran damage armor sebesar 1.\n\nGlyph ini bertahan selama 50 giliran, dan akan menggantikan glyph bermanfaat apa pun yang dimiliki armor selama durasi tersebut.
actors.hero.spells.holyward$holyarmbuff.name=ward suci
actors.hero.spells.holyward$holyarmbuff.desc=Pendeta telah memberikan energi suci pada armor usang mereka, yang untuk sementara akan menggantikan semua glyph yang ada dan menyebabkan armor tersebut memblokir 1 poin damage tambahan.\n\nGiliran tersisa: %s.
actors.hero.spells.holyweapon.name=holy weapon
actors.hero.spells.holyweapon.ench_name=holy %s
actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage.
actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage.
actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration.
actors.hero.spells.holyweapon$holywepbuff.name=holy weapon
actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s.
actors.hero.spells.holyweapon.name=senjata suci
actors.hero.spells.holyweapon.ench_name=%s suci
actors.hero.spells.holyweapon.ench_desc=Musuh yang terkena senjata suci akan menerima damage magis ekstra.
actors.hero.spells.holyweapon.short_desc=Menggantikan enchantment untuk sementara guna meningkatkan damage.
actors.hero.spells.holyweapon.desc=Pendeta menyihir senjata usang mereka dengan energi suci, menyebabkan senjata tersebut memberikan tambahan 2 damage magis setiap kali mereka menyerang musuh dengannya.\n\nSihir ini bertahan selama 50 giliran, dan akan menggantikan semua sihir bermanfaat yang dimiliki senjata tersebut selama durasi tersebut.
actors.hero.spells.holyweapon$holywepbuff.name=senjata suci
actors.hero.spells.holyweapon$holywepbuff.desc=Pendeta telah memberikan energi suci pada senjata usang mereka, yang untuk sementara akan menggantikan semua enchantment yang ada dan menyebabkan senjata tersebut memberikan 2 poin damage magis ekstra pada setiap serangan.\n\nGiliran tersisa: %s.
actors.hero.spells.judgement.name=judgement
actors.hero.spells.judgement.short_desc=Damages all visible enemies.
actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage.
actors.hero.spells.judgement.name=keputusan
actors.hero.spells.judgement.short_desc=Menyerang semua musuh yang terlihat.
actors.hero.spells.judgement.desc=Pendeta menghantamkan tinjunya ke tanah, menyebabkan semburan cahaya yang memberikan damage pada semua musuh yang dapat mereka lihat. Ini memberikan damage sebesar %1$d-%2$d di pusat, tetapi juga memberikan damage tambahan sebesar 5-10 untuk setiap mantra yang telah dikeluarkan oleh Pendeta sejak memasuki bentuk yang meningkat (atau sejak mereka terakhir kali mengeluarkan Keputusan).\n\nSaat ini Keputusan akan memberikan damage sebesar %3$d-%4$d.
actors.hero.spells.mnemonicprayer.name=mnemonic prayer
actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated.
actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities.
actors.hero.spells.mnemonicprayer.name=doa pengingat
actors.hero.spells.mnemonicprayer.short_desc=Memperluas buff/debuff pada sekutu/musuh, & menerapkan kembali penerangan.
actors.hero.spells.mnemonicprayer.desc=Pendeta mengucapkan doa yang memperpanjang durasi semua buff atau debuff pada target tertentu sebanyak %1$d giliran. Efek positif akan bertahan lebih lama pada sekutu (termasuk Pendeta itu sendiri), dan efek berbahaya akan bertahan lebih lama pada musuh. Mantra ini juga akan menerapkan kembali efek yang diterangi pada musuh yang telah diterangi sebelumnya.\n\nDia Pengingat hanya dapat memperpanjang efek buff atau debuff tertentu satu kali, dan tidak dapat memperpanjang efek buff yang diberikan dari kemampuan armor.
actors.hero.spells.radiance.name=radiance
actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.radiance.name=cahaya
actors.hero.spells.radiance.short_desc=Menyinari dan melumpuhkan musuh yang terlihat untuk sementara.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.recallinscription.name=recall inscription
actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll.
actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.spells.recallinscription$useditemtracker.name=recently used rune
actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.recallinscription.name=pemanggilkembali prasasti
actors.hero.spells.recallinscription.short_desc=Mengulang batu kuno atau gulungan yang baru saja digunakan.
actors.hero.spells.recallinscription.desc=Pendeta menggunakan sihir suci untuk mengeluarkan kembali efek magis kuno yang ditemukan pada batu kuno atau gulungan yang mereka gunakan dalam %s giliran terakhir.\n\nPemanggil kembali prasasti tidak dapat digunakan untuk mereplikasi gulungan peningkatan. biaya charge mantra ini bervariasi berdasarkan item mana yang digunakan baru-baru ini: 2 untuk batu kuno, 3 untuk gulungan, 4 untuk gulungan eksotis. Biaya charge juga berlipat ganda saat mereplikasi gulungan pengubah, atau item racikan yang harus dibuat menggunakan pengubah atau peningkatan.
actors.hero.spells.recallinscription$useditemtracker.name=Penggunaan sihir kuno saat ini.
actors.hero.spells.recallinscription$useditemtracker.desc=Pendeta baru saja menggunakan item yang berfungsi dengan mantra pemanggilan kembali yang tertulis. Pendeta dapat mengucapkan mantra untuk mengulang efek item tersebut.\n\nItem yang Dipakai: %1$s.\n\nGiliran Tersisa: %2$s.
actors.hero.spells.shieldoflight.name=shield of light
actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.shieldoflight.name=perisai cahaya
actors.hero.spells.shieldoflight.short_desc=Memberi perlindungan sementara kepada target.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=perisai cahaya
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Perisai cahaya tipis berdiri di antara Pendeta dan musuh. Perisai itu tidak cukup kuat untuk memblokir serangan secara langsung, tetapi akan melemahkannya.\n\nGiliran Tersisa: %s
actors.hero.spells.sunray.name=sunray
actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once.
actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead.
actors.hero.spells.sunray.name=sinar mentari
actors.hero.spells.sunray.short_desc=Memberikan damage sihir jarak jauh dan membutakan target sekali.
actors.hero.spells.sunray.desc=Pendeta menembakkan sinar cahaya yang menyilaukan ke sasaran, memberikan %1$d-%2$d damage dan membutakan mereka selama %3$d giliran. Sinar Mentari selalu memberikan damage maksimum ke sasaran mayat hidup dan iblis.\n\nSetelah terkena mantra ini, penglihatan musuh akan menyesuaikan diri, mencegah mereka dibutakan lagi. Namun, jika mereka terkena lagi saat dibutakan oleh mantra ini, maka cahayanya akan sangat kuat dan melumpuhkan mereka.
##main hero
actors.hero.hero.name=kamu
@@ -689,10 +689,10 @@ actors.hero.heroclass.duelist_desc_short=Duelis adalah ahli senjata yang dapat m
actors.hero.heroclass.duelist_desc=Duelis memulai dengan _rapier unik_ dengan kemampuan khusus yang mengisi ulang seiring waktu.\n\nSetiap senjata dalam game memiliki _kemampuan khusus yang berbeda_ yang dapat digunakan oleh Duelis.\n\nDuelis juga memulai dengan _dua duri lempar_, armor kain, kantong air, dan kantong kecil.\n\nDuelis secara otomatis mengidentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Kekuatan\n_-_ Gulungan Cerminan Diri
actors.hero.heroclass.duelist_unlock=Untuk membuka Duelis _gunakan senjata tingkat 2 atau lebih tinggi tanpa penalti kekuatan._
actors.hero.heroclass.cleric=cleric
actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents.
actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse
actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._
actors.hero.heroclass.cleric=pelajar
actors.hero.heroclass.cleric_desc_short=Pendeta adalah perapal mantra suci yang menggunakan _buku suci_ unik mereka untuk menyalurkan sihir suci. Mereka dapat _mempelajari dan meningkatkan mantra_ melalui bakat.
actors.hero.heroclass.cleric_desc=Pendeta memulai dengan _kitab suci unik_, yang dapat mereka gunakan untuk merapal berbagai mantra.\n\nSebagian besar bakat pendeta difokuskan pada pembelajaran atau peningkatan mantra.\n\nPendeta juga memulai dengan _pentungan_, armor kain, kantung air, dan kantong benih.\n\nPendeta secara otomatis mengidentifikasi: \n_-_ Gulungan Identifikasi \n_-_ Ramuan Kemurnian \n_-_ Gulungan Penghapus Kutukan
actors.hero.heroclass.cleric_unlock=Untuk membuka Pendeta, _bersihkan sepenuhnya kutukan pada setiap perlengkapan yang terkena kutukan._
actors.hero.herosubclass.berserker=berserker
actors.hero.herosubclass.berserker_short_desc=_Berserker_ membangun amarah saat dia menerima damage. Kemarahan meningkatkan damage dan dapat diaktifkan pada 100% untuk bonus perisai.
@@ -724,12 +724,12 @@ actors.hero.herosubclass.champion_desc=Jagoan adalah ahli senjata jarak dekat ya
actors.hero.herosubclass.monk=biksu
actors.hero.herosubclass.monk_short_desc=_Biksu_ membangun energi saat bertarung. Energi ini bisa digunakan untuk berbagai kemampuan unik.
actors.hero.herosubclass.monk_desc=Biksu adalah ahli teknik fisik. Saat dia mengalahkan musuh, dia memperoleh energi yang dapat digunakan pada berbagai kemampuan bertahan dan berfokus pada utilitas. Energi ini tidak memudar seiring berjalannya waktu, tetapi memiliki batas berdasarkan level biksu.\n\n1 energi: serang cepat dengan tinju\n2 Energi: fokus untuk menghindari serangan berikutnya\n3 Energi: langsung berlari ke sekitar\n4 Energi: tendang musuh\n5 Energi: bermeditasi untuk membersihkan status dan memulihkan charge tongkat sihir & artefak
actors.hero.herosubclass.priest=priest
actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=paladin
actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
actors.hero.herosubclass.priest=pendeta
actors.hero.herosubclass.priest_short_desc=_Pendeta_ memperoleh mantra jarak jauh baru dan versi cahaya penuntun yang lebih kuat.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=prajurit
actors.hero.herosubclass.paladin_short_desc=_(BELUM SELESAI)_ Sang _Prajurit_ memperoleh mantra jarak pendek baru dan versi senjata suci dan perlindungan yang diperkuat.
actors.hero.herosubclass.paladin_desc=_Prajurit belum diimplementasikan, dan saat ini tidak dapat dipilih._\n\nPrajurit memperoleh berbagai mantra baru dan yang ditingkatkan yang menekankan pertarungan jarak dekat dan sinergi dengan senjata dan armor.\n\nMantra _Senjata Suci_ dan _Pelindung Suci_ Prajurit memberikan bonus yang lebih besar, dan tidak lagi menggantikan enchantment dan glyph yang ada.\n\nMereka juga memperoleh mantra _Pemukul_, yang memungkinkan mereka melakukan serangan jarak dekat yang dijamin dengan bonus damage dan kekuatan enchantment.
##talents
actors.hero.talent$provokedangertracker.name=kemarahan yang terprovokasi
@@ -759,8 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=Serangan jarak dekat utama Duelis
actors.hero.talent$deadlyfollowuptracker.name=lanjutan mematikan
actors.hero.talent$deadlyfollowuptracker.desc=Duelis saat ini menyerang musuh dengan senjata lempar, serangan jarak dekat berikutnya terhadap target yang sama akan meningkatkan damage.\n\nGiliran tersisa: %s.
actors.hero.talent$combinedlethalityabilitytracker.executed=tereksekusi
actors.hero.talent$satiatedspellstracker.name=Shielding Spell
actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding.
actors.hero.talent$satiatedspellstracker.name=Mantra Pelindung
actors.hero.talent$satiatedspellstracker.desc=Mantra Pendeta berikutnya akan memberi mereka sedikit perisai.
#warrior
actors.hero.talent.hearty_meal.title=makanan sehat
@@ -842,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Penyihir hanya membutuhkan 1 gilir
actors.hero.talent.inscribed_power.title=kekuatan tertulis
actors.hero.talent.inscribed_power.desc=_+1:_ Ketika Penyihir membaca sebuah gulungan atau menggunakan item mantra, _2 serangan tongkat sihir berikutnya_ mendapat +2 level. \n\n_+2:_ Ketika Penyihir membaca sebuah gulungan atau menggunakan item mantra, _3 serangan tongkat sihir berikutnya_ mendapat +2 level. \n\nJumlah serangan tongkat sihir menjadi dua kali lipat saat membaca gulungan peningkatan, pengubah, enchantment, atau metamorfosis.\n\nUntuk item racikan dengan jumlah keluaran lebih tinggi (misalnya sebagian besar mantra), bakat ini memiliki peluang terpicu berdasarkan berapa banyak item tersebut dibuat.
actors.hero.talent.wand_preservation.title=pelestarian tongkat sihir
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._
actors.hero.talent.wand_preservation.desc=_+1:_ Saat Penyihir menjiwai tongkat baru ke tongkatnya, tongkat lama dikembalikan pada +0, _tapi ini hanya bisa dilakukan sekali._\n\n_+2:_ Ketika Penyihir menjiwai tongkat baru ke tongkatnya, tongkat lama dikembalikan pada +0, _ini dapat dilakukan berulang kali dengan cooldown satu level pahlawan._
actors.hero.talent.wand_preservation.meta_desc=_Jika bakat ini didapatkan oleh pahlawan yang berbeda _ akan meningkatkan jumlah getah sihir yang diperoleh saat memasukkan tongkat ke dalam panci peracik sebanyak 1 pada +1, atau sebanyak 2 pada +2.
actors.hero.talent.arcane_vision.title=penglihatan ajaib
actors.hero.talent.arcane_vision.desc=_+1:_ Ketika Penyihir menembak musuh, ia dapat melihat pikiran mereka selama _10 giliran_.\n\n_+2:_ Ketika Penyihir menembak musuh, ia dapat melihat pikiran mereka selama _15 giliran_.
@@ -902,7 +902,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ Pengembara memperoleh satu peri
actors.hero.talent.mystical_meal.title=makanan mistis
actors.hero.talent.mystical_meal.desc=_+1:_ Pengembara mengabiskan 1 giliran untuk makan (persediaan makanan dimakan seketika) dan memberinya _3 giliran pengisian ulang artefak_.\n\n_+2:_ Pengembara mengabiskan 1 giliran untuk makan (persediaan makanan dimakan seketika) dan memberinya _5 giliran pengisian ulang artefak_.\n\nBakat ini tidak berlaku untuk charge terompet kecukupan.
actors.hero.talent.inscribed_stealth.title=penyamaran tertulis
actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced.
actors.hero.talent.inscribed_stealth.desc=_+1:_ Pengembara mendapatkan _3 giliran_ tembus pandang setelah membaca sebuah gulungan atau menggunakan item mantra.\n\n_+2:_ Pengembara mendapatkan _5 giliran_ tembus pandang setelah membaca sebuah gulungan menggunakan item mantra.\n\nDurasi tembus pandang menjadi dua kali lipat ketika membaca gulungan peningkatan, gulungan pengubah, atau item racikan yang harus dibuat menggunakan gulungan tersebut.\n\nUntuk item racikan dengan jumlah keluaran lebih tinggi (misalnya sebagian besar mantra), bakat ini memiliki peluang terpicu berdasarkan berapa banyak item tersebut dibuat.
actors.hero.talent.wide_search.title=pencarian luas
actors.hero.talent.wide_search.desc=_+1:_ Radius pencarian Pengembara meningkat dari kotak 5x5 ke _lingkaran 7x7_.\n\n_+2:_ Radius pencarian Pengembara meningkat dari kotak 5x5 ke _kotak 7x7_.
actors.hero.talent.wide_search.meta_desc=_Jika bakat ini didapatkan oleh pahlawan yang berbeda_ akan meningkatkan radius pencarian mereka dari 3x3 kotak menjadi 5x5 lingkaran pada +1, atau 5x5 kotak pada +2.
@@ -912,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=mata batin pengembara
actors.hero.talent.rogues_foresight.desc=_+1:_ Ketika Pengembara berada pada level dengan ruangan rahasia, dia memiliki _peluang sebesar 75% untuk tahu_ bahwa level itu mengandung sebuah rahasia.\n\n_+2:_ Ketika Pengembara berada pada level dengan ruangan rahasia, dia memiliki _peluang sebesar 100% untuk tahu_ bahwa level itu mengandung sebuah rahasia.
actors.hero.talent.light_cloak.title=jubah ringan
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped.
actors.hero.talent.light_cloak.desc=_+1:_ Pengembara dapat menggunakan jubah bayangannya saat sedang tidak dipakai, tapi kecepatan isi ulangnya menjadi _25%_ saat tidak dipakai.\n\n_+2:_ Pengembara dapat menggunakan jubah bayangannya saat sedang tidak dipakai, tapi kecepatan isi ulangnya menjadi _50%_ saat tidak dipakai.\n\n_+3:_ Pengembara dapat menggunakan jubah bayangannya saat sedang tidak dipakai, tapi kecepatan isi ulangnya menjadi _75%_ saat tidak dipakai.
actors.hero.talent.light_cloak.meta_desc=_jika bakat ini didapatkan oleh pahlawan yang berbeda_ akan meningkatkan kecepatan pengisian dari seluruh artefak sebesar 7/13/20% pada +1/+2/+3
actors.hero.talent.enhanced_rings.title=peningkatan cincin
actors.hero.talent.enhanced_rings.desc=_+1:_ Ketika Pengembara menggunakan artefak, cincinnya mendapatkan +1 peningkatan untuk _3 giliran_.\n\n_+2:_ Ketika Pengembara menggunakan artefak, cincinnya mendapatkan +1 peningkatan untuk _6 giliran_.\n\n_+3:_ Ketika Pengembara menggunakan artefak, cincinnya mendapatkan +1 peningkatan untuk _9 giliran_.
@@ -969,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ Saat Pemburu meminum atau melempar r
actors.hero.talent.rejuvenating_steps.title=langkah pertumbuhan
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Saat Pemburu menginjak rumput pendek atau bara api, mereka akan tumbuh menjadi rumput tinggi yang segera berkerut oleh Pemburu. Memiliki _cooldown 10 giliran_.\n\n_+2:_ Saat Pemburu menginjak rumput pendek atau bara api, mereka akan tumbuh menjadi rumput tinggi yang segera berkerut oleh Pemburu. Memiliki _cooldown 5 giliran_.\n\nBakat ini akan menghasilkan rumput berkerut jika efek regenerasi pasif dinonaktifkan atau pahlawan sudah lama tidak memperoleh exp.
actors.hero.talent.heightened_senses.title=peningkatan indera
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_.
actors.hero.talent.heightened_senses.desc=_+1:_ Pemburu dapat melihat pikiran karakter lain yang berjarak _2 petak dari posisinya_.\n\n_+2:_ Pemburu dapat melihat pikiran karakter lain yang berjarak _3 petak dari posisinya_.
actors.hero.talent.durable_projectiles.title=proyektil tahan lama
actors.hero.talent.durable_projectiles.desc=_+1:_ Senjata jarak jauh _+50% lebih tahan lama_ ketika digunakan oleh Pemburu.\n\n_+2:_ Senjata jarak jauh _+75% lebih tahan lama_ ketika digunakan oleh Pemburu.
@@ -1081,25 +1081,25 @@ actors.hero.talent.counter_ability.title=kemampuan melawan
actors.hero.talent.counter_ability.desc=_+1:_ Jika Duelis menggunakan kemampuan senjata dalam 3 giliran setelah bayangan belakangnya diserang, dia akan langsung mendapatkan kembali _0,38 charge_.\n\n_+2:_ Jika Duelis menggunakan kemampuan senjata dalam 3 giliran setelah bayangan belakangnya diserang, iadia akan langsung mendapatkan kembali _0,77 charge_.\n\n_+3:_ Jika Duelis menggunakan kemampuan senjata dalam 3 giliran setelah bayangan belakangnya diserang, iadia akan langsung mendapatkan kembali _1,33 charge_.\n\n_+4:_ Jika Duelis menggunakan kemampuan senjata dalam 3 giliran setelah bayangan belakangnya diserang, dia akan langsung mendapatkan kembali _1,5 charge_.
#cleric
actors.hero.talent.satiated_spells.title=Satiated Spells
actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell.
actors.hero.talent.holy_intuition.title=holy intuition
actors.hero.talent.satiated_spells.title=Mantra Pemuas
actors.hero.talent.satiated_spells.desc=_+1:_ Memakan makanan menyebabkan Pendeta memperoleh _3 perisai_ berikutnya saat mereka merapal mantra.\n\n_+2:_ Memakan makanan menyebabkan Pendeta memperoleh _5 perisai_ berikutnya saat mereka merapal mantra.
actors.hero.talent.holy_intuition.title=intuisi suci
actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
actors.hero.talent.searing_light.title=searing light
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._
actors.hero.talent.shield_of_light.title=shield of light
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge.
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._
actors.hero.talent.shield_of_light.title=perisai cahaya
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge.
actors.hero.talent.enlightening_meal.title=Enlightening Meal
actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
actors.hero.talent.recall_inscription.title=Recall Inscription
actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.talent.sunray.title=Sunray
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Divine Sense
actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.
actors.hero.talent.bless.title=Bless
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.cleanse.title=Cleanse
actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges.
@@ -1111,7 +1111,7 @@ actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a dev
actors.hero.talent.hallowed_ground.title=Hallowed Ground
actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire.
actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.paladint3a.title=Unknown
actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing.
@@ -1120,12 +1120,12 @@ actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it c
actors.hero.talent.paladint3c.title=Unknown
actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.divine_intervention.title=divine intervention
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=judgement
actors.hero.talent.divine_intervention.title=intervensi ilahi
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=keputusan
actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement.
actors.hero.talent.flash.title=flash
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.flash.title=kilatan
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.cleric_a2_1.title=Unknown
actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing.
@@ -1451,6 +1451,7 @@ actors.mobs.gnollgeomancer.desc_armor_sapper=_Gnoll pencari ranjau di dekatnya m
actors.mobs.gnollgeomancer.desc_sleeping=Dukun gnoll yang sangat tinggi ini dikelilingi oleh lapisan batu, dan terlihat hampir seperti patung. Melihat lebih dekat, kamu dapat melihat batu itu secara ajaib bergerak seiring dengan pernapasan gnoll senior. Ia tidak dapat dilukai ketika terbungkus dalam batu seperti ini, dan tampaknya ia benar-benar menikmati tidur siang yang kotor.\n\nKamu mungkin bisa menembus lapisan batu dengan beliungmu, tapi _pastikan Anda siap bertarung saat melakukannya._ Geomancer pasti menjadi sumber dari berbagai sihir penggerak bumi di sekitar sini, dan pengatur semua aktivitas gnoll. _Kalahkan gnoll yang tersebar di sekitar sini sebelum bertarung mungkin merupakan ide yang bagus._
actors.mobs.gnollguard.name=gnoll penjaga
actors.mobs.gnollguard.def_verb=ketahan
actors.mobs.gnollguard.spear_warn=Gnoll itu mendaratkan serangan ganas dengan ujung tombaknya!
actors.mobs.gnollguard.desc=Gnoll yang besar dan tampak tangguh memegang tombak dan perisai, namun tanpa helm. Para penjaga ini kemungkinan besar adalah gnoll brutal yang sedang menjalani pelatihan, terikat untuk membantu melindungi tambang dari perambahan satwa liar.\n\nGnoll penjaga cukup kuat untuk memegang tombak dengan satu tangan, tetapi tidak dapat menggunakannya dengan baik. Ia membutuhkan ruang yang cukup terbuka untuk menyerang dari jarak jauh, dan damage itu akan lebih kecil jika kamu mendekat.
actors.mobs.gnollguard.desc_armor=_Gnoll pencari ranjau di dekatnya memegang perangkat yang memberikan pelindung tanah pada penjaga ini, sangat mengurangi damage yang ditimbulkannya._

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@@ -37,10 +37,10 @@ actors.blobs.toxicgas.ondeath=Sei morto per il gas tossico...
actors.blobs.corrosivegas.desc=Qui sta turbinando una nube di gas caustico letale.
actors.blobs.waterofawareness.procced=Appena bevi un sorso, avverti la conoscenza fluire nella tua mente.
actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Drinking from the well will fully identify all equipped items, identify curses on all items in your inventory, and reveal all items on the current floor.
actors.blobs.waterofawareness.desc=Il potere della conoscenza irradia dall'acqua di questo pozzo. Bere dal pozzo identificherà totalmente tutti gli elementi equipaggiati e le maledizioni su tutti gli elementi nel tuo inventorio e rivelerà tutti gli elementi sul piano corrente.
actors.blobs.waterofhealth.procced=Appena bevi un sorso, senti le tue ferite guarire completamente.
actors.blobs.waterofhealth.desc=Power of health radiates from the water of this well. Drinking from this well will heal your wounds, satisfy hunger, and cleanse curses on any worn items.
actors.blobs.waterofhealth.desc=Il potere della salute irradia dall'acqua di questo pozzo. Bere dal pozzo curerà le tue ferite, soddisferà la fame e purificherà le maledizioni su qualsiasi oggetto indossato.
actors.blobs.wateroftransmutation.desc=Il potere del cambiamento si irradia dalle acque di questo pozzo. Lancia un oggetto nel pozzo per trasformarlo in qualcos'altro.
@@ -251,7 +251,7 @@ actors.buffs.invisibility.name=invisibile
actors.buffs.invisibility.desc=Sei completamente mimetizzato con il terreno circostante, rendendoti impossibile da vedere.\n\nMentre sei invisibile i nemici non sono in grado di attaccarti o seguirti. Attacchi fisici ed effetti magici (come quelli di pergamene e bacchette magiche) cancelleranno immediatamente l'invisibilità.\n\nTurni di invisibilità rimanenti: %s.
actors.buffs.invulnerability.name=invulnerabile
actors.buffs.invulnerability.desc=Sei pervaso da un grande potere protettivo, che ti garantisce un breve periodo di invulnerabilità!\n\nTurni rimanenti: %s.
actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s.
actors.buffs.levitation.name=levitazione
actors.buffs.levitation.desc=Una forza magica ti sta facendo levitare sul terreno, facendoti sentire senza peso.\n\nI personaggi in levitazione si muovono silenziosamente e ignorano tutti gli effetti a terra. Le trappole non si attiveranno, l'acqua non spegnerà il fuoco, le piante non verranno calpestate, le radici mancheranno e le fosse saranno sospese. Fai attenzione, poiché tutte queste cose possono entrare in vigore nel momento in cui termina la levitazione!\n\nTurni di levitazione rimanenti: %s.
@@ -523,17 +523,17 @@ actors.hero.abilities.duelist.feint.bad_location=Non puoi muoverti in quella pos
actors.hero.abilities.duelist.feint.short_desc=La Duellante _Finta_, simulando un attacco mentre scatta in una casella adiacente. I nemici attaccheranno la sua immagine, lasciandosi scoperti per un contrattacco.
actors.hero.abilities.duelist.feint.desc=La Duellante finge un attacco mentre si lancia in una casella confinante, lasciandosi dietro un'immagine riflessa di sé stessa. I nemici che stavano attaccando la Duellante attaccheranno l'immagine riflessa.\n\nI nemici che attaccano l'immagine riflessa diventano confusi, cancellando la loro prossima azione e li lascia scoperti per un attacco a sorpresa.
actors.hero.abilities.cleric.ascendedform.name=ascended form
actors.hero.abilities.cleric.ascendedform.short_desc=The Cleric assumes an _Ascended Form_, gaining new spells, attack range, and shielding.
actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy from themselves, assuming an extended radiant form for 10 turns. While in this form the Cleric can cast new spells, gains 2 attack range, 30 shielding, and any additional spells they cast will grant 10 shielding per holy tome charge used.\n\nThe shielding from ascended form and its spells does not decay normally, but will immediately fade once ascended form ends. The ability can be re-used to refresh ascended form's duration.
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=ascended form
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d.
actors.hero.abilities.cleric.trinity.name=trinity
actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge.
actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.powerofmany.name=power of many
actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.ascendedform.name=forma ascesa
actors.hero.abilities.cleric.ascendedform.short_desc=Il Chierico assume una _Forma Ascesa_, guadagnando nuovi incantesimi, raggio di attacco e protezione.
actors.hero.abilities.cleric.ascendedform.desc=Il Chierico proietta energia sacra da se stesso, assumendo una forma radiosa estesa per 10 turni. Mentre è in questa forma il Chierico può lanciare nuovi incantesimi, ottiene 2 di portata di attacco, 30 di scudo e qualsiasi incantesimo aggiuntivo lanciato garantirà 10 di scudo per carica del Tomo Sacro utilizzata.\n\nLa protezione dalla forma ascesa e i suoi incantesimi non decadono normalmente, ma svaniranno immediatamente una volta terminata la forma ascesa. L'abilità può essere riutilizzata per aggiornare la durata della forma ascesa.
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=forma ascesa
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=L'energia radiante viene emanata dal corpo del Chierico. Mentre è in questa forma, il Chierico ottiene 2 di portata di attacco (dall'energia sacra che proietta da lui) e 10 di scudo ogni volta che spende una carica del Tomo Sacro. Sono anche in grado di lanciare gli incantesimi sbloccati tramite i talenti della forma ascesa.\n\nLo scudo concesso dalla forma ascesa e i suoi incantesimi non decadranno normalmente, ma svaniranno istantaneamente quando la forma ascesa termina.\n\nSchermatura attuale: %1$d.\nTurni rimanenti: %2$d.
actors.hero.abilities.cleric.trinity.name=Trinità
actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ Il Chierico ottiene una _Trinità_ di nuovi incantesimi, ciascuno dei quali costa cariche per me e cariche per l'armatura.
actors.hero.abilities.cleric.trinity.desc=_Trinità non è stato ancora implementato, quindi al momento non è selezionabile._
actors.hero.abilities.cleric.powerofmany.name=potere di molti
actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ Il Chierico canalizza il _Potere di Molti_, potenziando un alleato esistente o creandone uno nuovo.
actors.hero.abilities.cleric.powerofmany.desc=_Il Potere di Molti non è ancora stato realizzato e non è quindi selezionabile._
actors.hero.abilities.ratmogrify.name=rattificazione
@@ -546,56 +546,56 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Questo nemico si è trasformat
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Ucciso da un nemico trasmutato in ratto
##Cleric Spells
actors.hero.spells.blessspell.name=bless
actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others.
actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier.
actors.hero.spells.blessspell.name=benedire
actors.hero.spells.blessspell.short_desc=Benedisce e protegge il Chierico, benedisce e cura gli altri.
actors.hero.spells.blessspell.desc=Il Chierico pone una santa benedizione su se stesso o su un altro personaggio che può vedere.\n\nQuando lanciato su se stessi, l'effetto è più debole, garantendo %1$d turni di benedizione e %2$d di scudo.\n\nQuando lanciato su altri personaggi, l'incantesimo è più potente, garantendo %3$d turni di benedizione e %4$d di guarigione. La guarigione in eccesso viene convertita in scudo.
actors.hero.spells.cleanse.name=cleanse
actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding.
actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier.
actors.hero.spells.cleanse.name=purificare
actors.hero.spells.cleanse.short_desc=Cancella i debuff e garantisce la protezione.
actors.hero.spells.cleanse.desc=Il Chierico elimina istantaneamente tutti gli effetti dannosi su se stesso e sugli alleati visibili. Al termine dell'incantesimo, tutti i personaggi colpiti ottengono anche %1$d turni di immunità ai debuff e %2$d di barriera.
actors.hero.spells.clericspell.prompt=Scegli un bersaglio
actors.hero.spells.clericspell.no_target=Non c'è un bersaglio là.
actors.hero.spells.clericspell.invalid_target=You can't target that location.
actors.hero.spells.clericspell.charge_cost=Charge cost: %d
actors.hero.spells.clericspell.invalid_target=Non puoi selezionare quella posizione.
actors.hero.spells.clericspell.charge_cost=Costo: %d
actors.hero.spells.divinesense.name=divine sense
actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range.
actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns.
actors.hero.spells.divinesense$divinesensetracker.name=divine sense
actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divinesense.name=senso divino
actors.hero.spells.divinesense.short_desc=Acquisice temporaneamente una visione mentale con un grande raggio.
actors.hero.spells.divinesense.desc=Il Chierico concentra i propri sensi sull'ambiente circostante, ottenendo visione mentale con un raggio d'azione di %d caselle per 30 turni.
actors.hero.spells.divinesense$divinesensetracker.name=senso divino
actors.hero.spells.divinesense$divinesensetracker.desc=Il Chierico è temporaneamente capace di vedere le creature vicine con la loro mente!\n\nTurni rimanenti: %s.
actors.hero.spells.divineintervention.name=divine intervention
actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.divineintervention.name=intervento divino
actors.hero.spells.divineintervention.short_desc=Grande aumento della protezione del Chierico e i suoi alleati.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.flash.name=flash
actors.hero.spells.flash.prompt=Choose a location
actors.hero.spells.flash.short_desc=Teleport to a nearby location.
actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form.
actors.hero.spells.flash.prompt=Scegli un luogo
actors.hero.spells.flash.short_desc=Teletrasportati in un luogo vicino.
actors.hero.spells.flash.desc=Il Chierico canalizza la sua forma ascesa in un luogo vicino e si teletrasporta lì. Flash può teletrasportare il Chierico in qualsiasi luogo scoperto che sia nel raggio d'azione e non occupato. Questo incantesimo costa più cariche del tomo ogni volta che viene utilizzato nella stessa forma ascesa.
actors.hero.spells.guidinglight.name=guiding light
actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit.
actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s.
actors.hero.spells.guidinglight.name=luce guida
actors.hero.spells.guidinglight.short_desc=Infligge danni magici a distanza e garantisce un colpo.
actors.hero.spells.guidinglight.desc=Il Chierico lancia un dardo di energia magica che colpisce un bersaglio, infliggendo 2-6 danni e illuminandolo. Il prossimo attacco fisico effettuato contro un nemico illuminato lo colpirà sicuramente.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luce Guida
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Il Sacerdote potrà lanciare nuovamente Guiding Light gratuitamente dopo 100 turni.\n\nGiri rimanenti: %s.
actors.hero.spells.hallowedground.name=hallowed ground
actors.hero.spells.hallowedground.prompt=Choose a location
actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE.
actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while.
actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread.
actors.hero.spells.hallowedground.name=terra consacrata
actors.hero.spells.hallowedground.prompt=Scegli un luogo
actors.hero.spells.hallowedground.short_desc=Cura gli alleati, rallenta i nemici e sparge l'erba in un'area d'effetto.
actors.hero.spells.hallowedground.desc=Il Sacerdote concentra la sua magia divina nel terreno vicino, creando un'area %1$dx%1$d di terreno consacrato per 20 turni.\n\nQuando viene lanciato, questo incantesimo cura tutti gli alleati per 10 HP (gli alleati sani e il prete ricevono uno scudo), radica brevemente i nemici e sparge l'erba corta.\n\nIl terreno sacro cura gli alleati per 1 HP per turno (gli alleati sani e il sacerdote ottengono scudi), paralizza i nemici e fa crescere casualmente l'erba alta.\n\nIl terreno consacrato viene distrutto dal fuoco e produrrà erba solcata se gli effetti di rigenerazione passiva sono disabilitati o se il sacerdote non ha guadagnato esperienza da un po'.
actors.hero.spells.hallowedground$hallowedterrain.desc=Qui il terreno è stato consacrato. Il terreno consacrato rallenta i nemici, cura gli alleati e fa diffondere l'erba.
actors.hero.spells.holyintuition.name=holy intuition
actors.hero.spells.holyintuition.prompt=choose an item
actors.hero.spells.holyintuition.cursed=You sense malevolent magic lurking within this item.
actors.hero.spells.holyintuition.uncursed=This item is free of malevolent magic.
actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not.
actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it.
actors.hero.spells.holyintuition.name=santa intuizione
actors.hero.spells.holyintuition.prompt=scegli un oggetto
actors.hero.spells.holyintuition.cursed=Percepisci la magia malevola in agguato all'interno di questo oggetto.
actors.hero.spells.holyintuition.uncursed=Questo oggetto è privo di magia malevola.
actors.hero.spells.holyintuition.short_desc=identifica se un oggetto è maledetto o meno.
actors.hero.spells.holyintuition.desc=Il Chierico concentra i propri sensi su un oggetto e determina se è maledetto o meno senza doverlo equipaggiare.
actors.hero.spells.holylance.name=holy lance
actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage.
actors.hero.spells.holylance.name=lancia sacra
actors.hero.spells.holylance.short_desc=Infligge ingenti danni magici a distanza.
actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns.
actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown
actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s.
@@ -626,7 +626,7 @@ actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends t
actors.hero.spells.radiance.name=radiance
actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.recallinscription.name=recall inscription
actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll.
@@ -636,7 +636,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recentl
actors.hero.spells.shieldoflight.name=shield of light
actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
@@ -726,7 +726,7 @@ actors.hero.herosubclass.monk_short_desc=La _Monaca_ accumula energia mentre com
actors.hero.herosubclass.monk_desc=La Monaca è una maestra della tecnica fisica. Man mano che sconfigge i nemici, guadagna energia che può essere utilizzata su varie abilità difensive e focalizzate sull'utilità. Questa energia non svanisce nel tempo, ma ha un limite basato sul livello della Monaca.\n\n1 Energia: colpisci rapidamente con i pugni\n2 Energia: concentrati per schivare il prossimo attacco\n3 Energia: scatta istantaneamente nelle vicinanze\n4 Energia: caccia via un nemico\n5 Energia: meditare per pulire gli status e ripristinare le cariche di bacchette & artefatti
actors.hero.herosubclass.priest=priest
actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=paladin
actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
@@ -1083,23 +1083,23 @@ actors.hero.talent.counter_ability.desc=_+1:_ Se la Duellante usa un'abilità de
#cleric
actors.hero.talent.satiated_spells.title=Satiated Spells
actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell.
actors.hero.talent.holy_intuition.title=holy intuition
actors.hero.talent.holy_intuition.title=santa intuizione
actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
actors.hero.talent.searing_light.title=searing light
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._
actors.hero.talent.shield_of_light.title=shield of light
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge.
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge.
actors.hero.talent.enlightening_meal.title=Enlightening Meal
actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
actors.hero.talent.recall_inscription.title=Recall Inscription
actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.talent.sunray.title=Sunray
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Divine Sense
actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.
actors.hero.talent.bless.title=Bless
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.cleanse.title=Cleanse
actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges.
@@ -1111,7 +1111,7 @@ actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a dev
actors.hero.talent.hallowed_ground.title=Hallowed Ground
actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire.
actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.paladint3a.title=Unknown
actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing.
@@ -1120,12 +1120,12 @@ actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it c
actors.hero.talent.paladint3c.title=Unknown
actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.divine_intervention.title=divine intervention
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.divine_intervention.title=intervento divino
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=judgement
actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement.
actors.hero.talent.flash.title=flash
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.cleric_a2_1.title=Unknown
actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing.
@@ -1451,6 +1451,7 @@ actors.mobs.gnollgeomancer.desc_armor_sapper=_Un geniere gnoll nelle vicinanze t
actors.mobs.gnollgeomancer.desc_sleeping=Questo gnoll sciamano impressionantemente alto è circondato da uno strato di roccia e sembra quasi una statua. Guardando da vicino, puoi vedere la roccia muoversi magicamente in sincronia con il respiro del gnoll anziano. Non può essere danneggiato mentre è racchiuso in questa roccia e sembra proprio dormire come sasso.\n\nProbabilmente puoi rompere gli strati di roccia con il tuo piccone, ma assicurati di essere pronto per una lotta quando lo fai. Il geomante deve essere la fonte della varia magia di movimento della terra qui intorno e l'organizzatore di tutta l'attività degli gnoll. Potrebbe essere una buona idea sconfiggere gli gnoll sparsi qui intorno prima di combatterlo.
actors.mobs.gnollguard.name=gnoll guardia
actors.mobs.gnollguard.def_verb=bloccato
actors.mobs.gnollguard.spear_warn=Il gnoll infligge un colpo violento con la punta della sua lancia!
actors.mobs.gnollguard.desc=Un grande gnoll dall'aspetto robusto che impugna una lancia e uno scudo, ma senza elmo. Queste guardie sono probabilmente bruti in addestramento, costretti ad aiutare a proteggere la miniera dagli animali selvaggi che si avvicinano.\n\nLa guardia gnoll è abbastanza forte da impugnare la lancia con una mano, ma non riesce ad usarla molto bene. Avrà bisogno di uno spazio abbastanza aperto per attaccare a distanza e ti causerà notevolmente meno danni se ti avvicini.
actors.mobs.gnollguard.desc_armor=Un vicino gnoll geniere sta tenendo un dispositivo che sta conferendo a questa guardia un'armatura terrestre, riducendo pesantemente il danno che subisce.

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@@ -251,7 +251,7 @@ actors.buffs.invisibility.name=不可視
actors.buffs.invisibility.desc=周囲に完全に溶け込み、見ることができなくなっている。\n\n敵は追いかけたり攻撃することが不可能になる。物理攻撃や魔法巻物、杖などを使うと不可視状態が解除される。\n\n不可視が終わるまで: %s ターン
actors.buffs.invulnerability.name=不死身
actors.buffs.invulnerability.desc=あなたは大いなる守護の力に覆われ、短い時間ではあるが不死身だ!\n\n残り: %sターン
actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s.
actors.buffs.levitation.name=浮遊
actors.buffs.levitation.desc=魔法の力によって浮遊している。まるで重さを感じない。\n\n浮遊中のキャラクターは、音を立てずに移動し地面にあるものに全く影響されない。罠は発動せず、水で火を消すことができず、草を踏めず、根に絡まらず、そして奈落の上を飛んでいける。しかし注意せよ、これらの効果は浮遊が終わった瞬間に再び有効になるのだから\n\n浮遊が終わるまで: %s ターン
@@ -524,16 +524,16 @@ actors.hero.abilities.duelist.feint.short_desc=決闘者は_フェイント_を
actors.hero.abilities.duelist.feint.desc=決闘者は攻撃するふりをして隣接するタイルにダッシュし、自分の残像を一瞬残す。決闘者を攻撃していた敵は、代わりに彼女の残像を攻撃する。\n\n残像を攻撃した敵は混乱し、次の行動がキャンセルされ奇襲攻撃を受ける可能性がある。
actors.hero.abilities.cleric.ascendedform.name=神化の形
actors.hero.abilities.cleric.ascendedform.short_desc=The Cleric assumes an _Ascended Form_, gaining new spells, attack range, and shielding.
actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy from themselves, assuming an extended radiant form for 10 turns. While in this form the Cleric can cast new spells, gains 2 attack range, 30 shielding, and any additional spells they cast will grant 10 shielding per holy tome charge used.\n\nThe shielding from ascended form and its spells does not decay normally, but will immediately fade once ascended form ends. The ability can be re-used to refresh ascended form's duration.
actors.hero.abilities.cleric.ascendedform.short_desc=聖職者は _神化の形_ をとり、新たな呪文、攻撃範囲、シールドを得る。
actors.hero.abilities.cleric.ascendedform.desc=聖職者は自分自身から聖なる輝きを放射し、10ターンの間、広く輝く形態をとる。この形態にある間、聖職者は新たな呪文を唱えることができ、攻撃範囲が2タイル広がり、30のシールドを得る。\n\n神化の形とその呪文によるシールドは通常減衰しないが、神化の形が終了すると即座に消滅する。神化の形の持続時間を更新するために、この能力を再使用することができる。
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=神化の形
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d.
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=聖職者の体から輝くエネルギーが発せられる。この形態にある間、聖職者は攻撃範囲を2タイル自分から放出される聖なるエネルギーによる広げ、聖典の充填を消費するたびにシールドを10得る。また、神化の形の天賦によって解禁される呪文を唱えることができる。\n\n神化の形とその呪文によって与えられるシールドは通常減衰しないが、神化の形が終了すると即座に消滅する。\n\n現在のシールド: %1$d\n残り: %2$dターン
actors.hero.abilities.cleric.trinity.name=三位一体
actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge.
actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.trinity.short_desc=_未完成_ 聖職者は _三位一体_ と呼ばれる新しい呪文を獲得し、それぞれ聖典の充填と鎧の充填を必要とする。
actors.hero.abilities.cleric.trinity.desc=_三位一体はまだ実装されていないので、現在は選択できない。_
actors.hero.abilities.cleric.powerofmany.name=数多の力
actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.powerofmany.short_desc=_未完成_ 聖職者は _数多の力_ を流し込み、現在の味方に力を与えたり、新たな味方を生み出す。
actors.hero.abilities.cleric.powerofmany.desc=_数多の力はまだ実装されていないので、現在は選択できない。_
actors.hero.abilities.ratmogrify.name=鼠化
@@ -547,102 +547,102 @@ actors.hero.abilities.ratmogrify$transmograt.rankings_desc=鼠化した敵に殺
##Cleric Spells
actors.hero.spells.blessspell.name=祝福
actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others.
actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier.
actors.hero.spells.blessspell.short_desc=聖職者に祝福とシールド、他者に祝福と回復を与える。
actors.hero.spells.blessspell.desc=聖職者は聖なる祝福を自分自身か、視界内の他のキャラクターに与える。\n\n自分に与えると効果は弱く、%1$dターンの祝福と%2$dのシールドを与える。\n\n他のキャラクターに与えるとより強力になり、%3$dターンの祝福と%4$dHP回復する。回復が余った分はシールドに変換される。
actors.hero.spells.cleanse.name=浄化
actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding.
actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier.
actors.hero.spells.cleanse.short_desc=状態異常を解除し、シールドを与える。
actors.hero.spells.cleanse.desc=聖職者は自身と視界内の味方に掛かっている全ての有害な効果を即座に消去する。呪文終了後、効果を受けた全てのキャラクターは%1$dターンの間、状態異常に対する免疫と%2$dのシールドを得る。
actors.hero.spells.clericspell.prompt=対象を選択
actors.hero.spells.clericspell.no_target=そこに対象はいない。
actors.hero.spells.clericspell.invalid_target=You can't target that location.
actors.hero.spells.clericspell.invalid_target=その場所を指定することはできない。
actors.hero.spells.clericspell.charge_cost=充填消費量: %d
actors.hero.spells.divinesense.name=神聖な感知
actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range.
actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns.
actors.hero.spells.divinesense.short_desc=一時的に広範囲の天眼を得る。
actors.hero.spells.divinesense.desc=聖職者は周囲に感覚を集中させ、30ターンの間、%dタイルの範囲の天眼を得る。
actors.hero.spells.divinesense$divinesensetracker.name=神聖な感知
actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divinesense$divinesensetracker.desc=聖職者は一時的に近くの他の怪物を心で見ることができる!\n\n残り: %sターン
actors.hero.spells.divineintervention.name=神の介入
actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.divineintervention.short_desc=聖職者と味方のシールドを大幅に強化する。
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.flash.name=閃光
actors.hero.spells.flash.prompt=Choose a location
actors.hero.spells.flash.short_desc=Teleport to a nearby location.
actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form.
actors.hero.spells.flash.prompt=場所を選択
actors.hero.spells.flash.short_desc=近くの場所に瞬間移動する。
actors.hero.spells.flash.desc=聖職者は近くの場所に自身の姿を投影し、そこに瞬間移動する。閃光は聖職者を、範囲内にあり誰もいない既知の場所に瞬間移動させることができる。この呪文は同じ神化の形で使用するたびに聖典の充填を消費する。
actors.hero.spells.guidinglight.name=導きの光
actors.hero.spells.guidinglight.short_desc=遠距離から魔法ダメージを与え、確実に命中する。
actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s.
actors.hero.spells.guidinglight.desc=聖職者は魔法エネルギーの矢を放ち、対象に2から6ダメージを与え、照明効果を与える。照明を受けている敵に対して次に行う物理攻撃は確実に命中する。
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=導きの光
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=司祭は100ターン経過すると、再び充填を消費せずに導きの光を唱えることができるようになる。\n\n残り: %sターン
actors.hero.spells.hallowedground.name=霊場
actors.hero.spells.hallowedground.prompt=Choose a location
actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE.
actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while.
actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread.
actors.hero.spells.hallowedground.prompt=場所を選択
actors.hero.spells.hallowedground.short_desc=味方を回復し、敵の移動を遅くし、正方形の範囲で草を生やす。
actors.hero.spells.hallowedground.desc=司祭は神聖な魔力を近くの地面に集中させ、20ターンの間、%1$dx%1$dの範囲の霊場を作り出す。\n\nこの呪文を発動すると、味方全体のHPを10回復し完治している味方と司祭はシールドを得る、敵を短時間束縛し、短い草を広げる。\n\n霊場は1ターンにつき味方のHPを1回復し完治している味方と司祭はシールドを得る、敵を大怪我させ、ランダムで背の高い草を生やす。\n\n霊場は火によって破壊され、司祭がしばらく経験値を獲得していない場合、自動回復や草の生える効果は無効になる。
actors.hero.spells.hallowedground$hallowedterrain.desc=この地は霊場化されている。霊場は敵の移動を遅くし、味方を回復させ、草を広げる。
actors.hero.spells.holyintuition.name=聖なる直感
actors.hero.spells.holyintuition.prompt=choose an item
actors.hero.spells.holyintuition.prompt=アイテムを選択
actors.hero.spells.holyintuition.cursed=このアイテムに潜む邪悪な魔法を感知した。
actors.hero.spells.holyintuition.uncursed=このアイテムには邪悪な魔法は使われていないようだ。
actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not.
actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it.
actors.hero.spells.holyintuition.short_desc=アイテムが呪われているかどうかを識別する。
actors.hero.spells.holyintuition.desc=聖職者はアイテムに感覚を集中させ、装備することなくそのアイテムが呪われているかどうかを判別する。
actors.hero.spells.holylance.name=聖槍
actors.hero.spells.holylance.short_desc=遠距離から大きな魔法ダメージを与える。
actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns.
actors.hero.spells.holylance.desc=司祭は大量のエネルギーを光でできた破壊的な槍に集中させる。この槍は%1$dから%2$dのダメージを与え、不死と悪魔のモンスターを対象とした場合、常に最大ダメージを与える。\n\nこの呪文は非常に多くの充填を消費し、クールダウンは50ターンである。
actors.hero.spells.holylance$lancecooldown.name=聖槍のクールダウン
actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s.
actors.hero.spells.holylance$lancecooldown.desc=司祭は最近聖槍を唱えたので、再び唱える前に待たなければならない。\n\n残り: %sターン
actors.hero.spells.holyward.name=聖なる守り
actors.hero.spells.holyward.glyph_name=%s of light
actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block.
actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking.
actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration.
actors.hero.spells.holyward.glyph_name=光の%s
actors.hero.spells.holyward.glyph_desc=この刻印は鎧が防御できるダメージ量をわずかに増加させる。
actors.hero.spells.holyward.short_desc=鎧の刻印を鎧の防御力を強化する刻印で一時的に上書きする。
actors.hero.spells.holyward.desc=聖職者は装備中の鎧に聖なる光の刻印を付与し、鎧の防御力を1増加させる。\n\nこの刻印は50ターン持続し、その間鎧が持つ有益な刻印を上書きする。
actors.hero.spells.holyward$holyarmbuff.name=聖なる守り
actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s.
actors.hero.spells.holyward$holyarmbuff.desc=聖職者は装備中の鎧に聖なるエネルギーを込め、既存の刻印を一時的に無効化し、鎧の防御力を1ポイント上昇させる。\n\n残り: %sターン
actors.hero.spells.holyweapon.name=holy weapon
actors.hero.spells.holyweapon.ench_name=holy %s
actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage.
actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage.
actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration.
actors.hero.spells.holyweapon$holywepbuff.name=holy weapon
actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s.
actors.hero.spells.holyweapon.name=聖なる武器
actors.hero.spells.holyweapon.ench_name=聖なる%s
actors.hero.spells.holyweapon.ench_desc=聖なる武器で攻撃された敵は、魔法による追加ダメージを受ける。
actors.hero.spells.holyweapon.short_desc=一時的にエンチャントを上書きし、ダメージを増加させる。
actors.hero.spells.holyweapon.desc=聖職者は装備中の武器に聖なるエネルギーをエンチャントし、その武器で敵を攻撃するたびに追加で2の魔法ダメージを与える。\n\nこのエンチャントは50ターンの間持続し、その間その武器が持つあらゆる有益なエンチャントを上書きする。
actors.hero.spells.holyweapon$holywepbuff.name=聖なる武器
actors.hero.spells.holyweapon$holywepbuff.desc=聖職者は装備中の武器に聖なるエネルギーを込め、既存のエンチャントを一時的に無効化し、その武器は各攻撃に追加で2の魔法ダメージを与える。\n\n残り: %sターン
actors.hero.spells.judgement.name=審判
actors.hero.spells.judgement.short_desc=Damages all visible enemies.
actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage.
actors.hero.spells.judgement.short_desc=視界内の全ての敵にダメージを与える。
actors.hero.spells.judgement.desc=聖職者は拳を地面に叩きつけ、視界内の全ての敵にダメージを与える光の噴出を引き起こす。これは基本で%1$dから%2$dのダメージを与えるが、聖職者が神化の形をとってからあるいは最後に審判を唱えてから唱えた呪文1つにつき5から10のダメージを追加で与える。\n\n現在審判は%3$dから%4$dのダメージを与える。
actors.hero.spells.mnemonicprayer.name=助憶の祈り
actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated.
actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities.
actors.hero.spells.mnemonicprayer.short_desc=味方/敵の強化/状態異常を延長し、照明効果を再付与する。
actors.hero.spells.mnemonicprayer.desc=司祭は祈りの言葉を口にすることで、特定の対象のすべての強化や状態異常の効果時間を%1$dターン延長する。味方司祭自身を含むには有益な効果が、敵には有害な効果が長く持続する。また、このスペルは以前に照明効果がかかった敵に再度照明効果をかける。\n\n助憶の祈りは特定の種類の強化や状態異常を一度だけ延長することができ、鎧の能力から付与される強化を延長することはできない。
actors.hero.spells.radiance.name=光輝
actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.radiance.short_desc=視界内の敵に照明効果を与え、短時間動きを止める。
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.recallinscription.name=recall inscription
actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll.
actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.spells.recallinscription$useditemtracker.name=recently used rune
actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.recallinscription.name=碑文想起
actors.hero.spells.recallinscription.short_desc=最近使用したルーンストーンや巻物の効果を再び使用する。
actors.hero.spells.recallinscription.desc=聖職者は聖なる魔力を使い、過去%sターンの間に最後に使用したルーンストーンや巻物に書かれている魔法のルーンの効果を再び唱える。\n\n碑文想起は強化の巻物の複製には使えない。この呪文の充填消費量は最近使用したアイテムによって異なるルーンストーンは2、巻物は3、奇抜な巻物は4。変成の巻物や、強化の巻物・変成の巻物を材料にして作られた錬金術のアイテムを複製する場合、充填消費量は2倍になる。
actors.hero.spells.recallinscription$useditemtracker.name=最近使用したルーン文字
actors.hero.spells.recallinscription$useditemtracker.desc=聖職者は最近、碑文想起の呪文と連動するアイテムを使用した。聖職者はその呪文を唱えてアイテムの効果を再び使用することができる。\n\n使用したアイテム: %1$s\n\n残り: %2$sターン
actors.hero.spells.shieldoflight.name=shield of light
actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.shieldoflight.name=光の盾
actors.hero.spells.shieldoflight.short_desc=対象の攻撃に対して一時的な鎧を得る。
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=光の盾
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=聖職者と敵の間には薄い光の盾が立てられている。攻撃を完全に防ぐほど強靭ではないが、和らげることはできる。\n\n残り: %sターン
actors.hero.spells.sunray.name=陽光
actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once.
actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead.
actors.hero.spells.sunray.short_desc=対象に遠距離から魔法ダメージを与え、一度だけ盲目にする。
actors.hero.spells.sunray.desc=聖職者は対象に向かって眩い光線を放ち、%1$dから%2$dのダメージを与え、%3$dターンの間盲目にする。陽光は不死と悪魔の敵を対象とした場合、常に最大ダメージを与える。\n\nこの呪文で攻撃された敵の目は慣れ、再び盲目になることはない。しかし、この呪文で盲目中の状態で再び呪文を受けると、光に圧倒され、代わりに麻痺する。
##main hero
actors.hero.hero.name=あなた
@@ -725,11 +725,11 @@ actors.hero.herosubclass.monk=修道士
actors.hero.herosubclass.monk_short_desc=_修道士_は、戦闘中に闘気を溜める。この闘気は様々な固有の能力に使用することができる。
actors.hero.herosubclass.monk_desc=修道士は物理的な技の達人で、敵を倒すと闘気を獲得し、この闘気は防御的や補助に特化した様々な能力に使用できる。この闘気は時間経過で失われることはないが、修道士のレベルに応じて上限が設定されている。\n\n闘気1: 拳で素早く攻撃する\n闘気2: 集中して次の攻撃を回避する\n闘気3: 瞬時に近くへ駆ける\n闘気4: 敵を蹴り飛ばす\n闘気5: 瞑想で状態異常を治し、杖とアーティファクトの充填を回復する。
actors.hero.herosubclass.priest=司祭
actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.priest_short_desc=_司祭_は新しい遠距離呪文と、強化された導きの光を得る。
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=聖騎士
actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
actors.hero.herosubclass.paladin_short_desc=_未完成__聖騎士_は新たな近距離呪文と、聖なる武器と聖なる守りの強化版を習得する。
actors.hero.herosubclass.paladin_desc=_聖騎士はまだ実装されていないため、現在は選択できない。_\n\n聖騎士は近接戦闘を重視し、武器や鎧との相乗効果を重視した様々な新呪文や強化された呪文を習得する。\n\n聖騎士の_聖なる武器_と_聖なる守り_の呪文はより大きなボーナスを与え、既存のエンチャントや刻印を上書きしなくなる。\n\nまた、近接攻撃を確実に命中させ、ボーナスダメージとエンチャント強化を与える_打倒_の呪文も習得する。
##talents
actors.hero.talent$provokedangertracker.name=憤怒
@@ -759,8 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=決闘者の次の通常近接攻
actors.hero.talent$deadlyfollowuptracker.name=不意の追撃
actors.hero.talent$deadlyfollowuptracker.desc=決闘者が先に投擲武器で攻撃したとき、同じターゲットに対する近接攻撃はダメージが上昇する。\n\n残り: %sターン
actors.hero.talent$combinedlethalityabilitytracker.executed=処刑
actors.hero.talent$satiatedspellstracker.name=Shielding Spell
actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding.
actors.hero.talent$satiatedspellstracker.name=防護呪文
actors.hero.talent$satiatedspellstracker.desc=聖職者が次に唱える呪文は、彼に少量のシールドを与える。
#warrior
actors.hero.talent.hearty_meal.title=温かい食事
@@ -834,7 +834,7 @@ actors.hero.talent.scholars_intuition.desc=_+1:_ 魔術師は杖を_3倍速く_
actors.hero.talent.lingering_magic.title=魔法の余韻
actors.hero.talent.lingering_magic.desc=_+1:_ 魔術師は杖か長杖を放ったとき、次の物理攻撃は_1から2のボーナスダメージ_を与える。\n\n_+2:_ 魔術師は杖か長杖を放ったとき、次の物理攻撃は_2のボーナスダメージ_を与える。
actors.hero.talent.backup_barrier.title=補助バリア
actors.hero.talent.backup_barrier.desc=_+1:_ 魔術師は長杖の最後のチャージを消費するたびに_3HP相当のシールド_を得る。\n\n_+2:_ 魔術師は長杖の最後のチャージを消費するたびに_5HP相当のシールド_を得る。
actors.hero.talent.backup_barrier.desc=_+1:_ 魔術師は長杖の最後のチャージを消費するたびに_3のシールド_を得る。\n\n_+2:_ 魔術師は長杖の最後のチャージを消費するたびに_5のシールド_を得る。
actors.hero.talent.backup_barrier.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに勇士が所持している最も強化値が高い杖から発動する。
actors.hero.talent.energizing_meal.title=エネルギーを与える食事
@@ -842,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ 食事を1ターンで行い、_5
actors.hero.talent.inscribed_power.title=刻銘の力
actors.hero.talent.inscribed_power.desc=_+1:_ 魔術師が巻物を読んだり呪文アイテムを使用すると、_2回杖を放つまで_杖の強化値が2上昇する。\n\n_+2:_ 魔術師が巻物を読んだり呪文アイテムを使用すると、_3回杖を放つまで_杖の強化値が2上昇する。\n\n強化の巻物、変成の巻物、またはそれらの巻物を素材として作られた錬金術のアイテムを使用した場合、強化状態の杖を放つことができる回数は2倍になる。\n\n生産量の多い錬金術のアイテムほとんどの呪文の場合、この天賦はそのアイテムの生産量に応じて発動する可能性がある。
actors.hero.talent.wand_preservation.title=杖の保持
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._
actors.hero.talent.wand_preservation.desc=_+1:_ 魔術師が自分の長杖に新しい杖を取り込むとき、古い杖は+0として戻される、_ただし1回だけしか行えない。_\n\n_+2:_ 魔術師が自分の長杖に新しい杖を取り込むとき、古い杖は+0として戻される、_これは勇士のレベル1つ分のクールダウンで繰り返すことができる。_
actors.hero.talent.wand_preservation.meta_desc=_この天賦を他の勇士が獲得した場合_、杖を錬金鍋に入れたときに得られる秘儀の樹脂の量が、+1なら1、+2なら2増加する。
actors.hero.talent.arcane_vision.title=秘儀の眼
actors.hero.talent.arcane_vision.desc=_+1:_ 魔術師が杖の魔法で敵を撃ったとき、_10ターン_の間、その敵の位置が分かる。\n\n_+2:_ 魔術師が杖の魔法で敵を撃ったとき、_15ターン_の間、その敵の位置が分かる。
@@ -902,7 +902,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ 盗賊が不可視のとき、_
actors.hero.talent.mystical_meal.title=神秘的な食事
actors.hero.talent.mystical_meal.desc=_+1:_ 食事を1ターンで行い(支援糧食は即座)、_3ターンの間、アーティファクトの再充填_をする。\n\n_+2:_ 食事を1ターンで行い(支援糧食は即座)、_5ターンの間、アーティファクトの再充填_をする。\n\nこの天賦は、豊穣の角の自己充填には使えない。
actors.hero.talent.inscribed_stealth.title=刻銘の隠密
actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced.
actors.hero.talent.inscribed_stealth.desc=_+1:_ 盗賊が巻物を読んだり呪文アイテムを使用すると、_3ターン_不可視状態になる。\n\n_+2:_ 盗賊が巻物を読んだり呪文アイテムを使用すると、_5ターン_不可視状態になる。\n\n強化の巻物、変成の巻物、またはそれらの巻物を素材として作られた錬金術のアイテムを使用した場合、不可視状態の持続時間は2倍になる。\n\n生産量の多い錬金術のアイテムほとんどの呪文の場合、この天賦はそのアイテムの生産量に応じて発動する可能性がある。
actors.hero.talent.wide_search.title=広域探索
actors.hero.talent.wide_search.desc=_+1:_ 盗賊の探索半径が5x5の正方形から_7x7の円_に拡大される。\n\n_+2:_ 盗賊の探索半径が5x5の正方形から_7x7の正方形_に拡大される。
actors.hero.talent.wide_search.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに+1で3x3の正方形から5x5の円に、+2で5x5の正方形に探索半径が増加するだろう。
@@ -912,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=盗賊の予見
actors.hero.talent.rogues_foresight.desc=_+1:_ 盗賊が隠し部屋のある階にいるとき、_75%の確率_でその階に秘密があることに気づく。\n\n_+2:_ 盗賊が隠し部屋のある階にいるとき、_100%の確率_でその階に秘密があることに気づく。
actors.hero.talent.light_cloak.title=軽快な外套
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped.
actors.hero.talent.light_cloak.desc=_+1:_ 盗賊は影の外套を装備していないときでも使うことができるが、装備していない場合の充填速度は_25%_になる。\n\n_+2:_ 盗賊は影の外套を装備していないときでも使うことができるが、装備していない場合の充填速度は_50%_になる。\n\n_+3:_ 盗賊は影の外套を装備していないときでも使うことができるが、装備していない場合の充填速度は_75%_になる。
actors.hero.talent.light_cloak.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに+1/+2/+3で全アーティファクトの充填速度が7/13/20%増加するだろう。
actors.hero.talent.enhanced_rings.title=強化された指輪
actors.hero.talent.enhanced_rings.desc=_+1:_ 盗賊がアーティファクトを使用すると、彼の指輪は_3ターン_の間、強化値が+1される。\n\n_+2:_ 盗賊がアーティファクトを使用すると、彼の指輪は_6ターン_の間、強化値が+1される。\n\n_+3:_ 盗賊がアーティファクトを使用すると、彼の指輪は_9ターン_の間、強化値が+1される。
@@ -969,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ 女猟師がポーション、醸造
actors.hero.talent.rejuvenating_steps.title=活力が回復する歩調
actors.hero.talent.rejuvenating_steps.desc=_+1:_ 女猟師が短い草や燃えかすを踏むと、それらは高い草に育ち、女猟師はすぐにそれを掘り返す。これは_10ターンのクールダウン_がある。\n\n_+2:_ 女猟師が短い草や燃えかすを踏むと、それらは高い草に育ち、女猟師はすぐにそれを掘り返す。これは_5ターンのクールダウン_がある。\n\nこの天賦は、受動的な再生効果が無効になっている場合や、勇士が長い間経験値を得ていない場合に、掘り返された草を生成する。
actors.hero.talent.heightened_senses.title=鋭利な感覚
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_.
actors.hero.talent.heightened_senses.desc=_+1:_ 女猟師は_自分の位置から2タイル_以内のキャラを発見する事ができる。\n\n_+2:_ 女猟師は_自分の位置から3タイル_以内のキャラを発見する事ができる。
actors.hero.talent.durable_projectiles.title=丈夫な飛び道具
actors.hero.talent.durable_projectiles.desc=_+1:_ 女猟師の投擲武器の_耐久性が50%上昇_する。\n\n_+2:_ 女猟師の投擲武器の_耐久性が75%上昇_する。
@@ -1022,10 +1022,10 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ 決闘者は武器を_2.5倍
actors.hero.talent.patient_strike.title=辛抱強い一撃
actors.hero.talent.patient_strike.desc=_+1:_ 決闘者が近接攻撃を行う前に待機していた場合、_1から2のボーナスダメージ_を与える。\n\n_+2:_ 決闘者が近接攻撃を行う前に待機していた場合、_2のボーナスダメージ_を与える。
actors.hero.talent.aggressive_barrier.title=攻撃的バリア
actors.hero.talent.aggressive_barrier.desc=_+1:_ 決闘者の体力が50%以下の時に武器の特殊能力を使用すると、_3HP相当のシールド_を得られる。\n\n_+2:_ 決闘者の体力が50%以下の時に武器の特殊能力を使用すると、_5HP相当のシールド_を得られる。
actors.hero.talent.aggressive_barrier.desc=_+1:_ 決闘者の体力が50%以下の時に武器の特殊能力を使用すると、_3のシールド_を得る。\n\n_+2:_ 決闘者の体力が50%以下の時に武器の特殊能力を使用すると、_5のシールド_を得る。
actors.hero.talent.aggressive_barrier.meta_desc=_この天賦を他の勇士が獲得した場合_、代わりに体力が低い時に近接攻撃を行うと、50ターンのクールダウンと共にシールドが得られる。
actors.hero.talent.focused_meal.title=集中できる食事
actors.hero.talent.focused_meal.title=集中した食事
actors.hero.talent.focused_meal.desc=_+1:_ 食事を1ターンで行い、主武器を_0.67回分充填_する。\n\n_+2:_ 食事を1ターンで行い、主武器を_1回分充填_する。
actors.hero.talent.focused_meal.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりにその勇士の次の命中時に、+1なら勇士のレベル/3、+2なら勇士のレベル/2に等しいボーナスダメージが追加される。
actors.hero.talent.liquid_agility.title=液体の敏捷
@@ -1081,65 +1081,65 @@ actors.hero.talent.counter_ability.title=カウンター能力
actors.hero.talent.counter_ability.desc=_+1:_ 残像が攻撃されてから3ターン以内に武器能力を使用した場合、即座に_0.38回分の充填_を回復する。\n\n_+2:_ 残像が攻撃されてから3ターン以内に武器能力を使用した場合、即座に_0.77回分の充填_を回復する。\n\n_+3:_ 残像が攻撃されてから3ターン以内に武器能力を使用した場合、即座に_1.13回分の充填_を回復する。\n\n_+4:_ 残像が攻撃されてから3ターン以内に武器能力を使用した場合、即座に_1.5回分の充填_を回復する。
#cleric
actors.hero.talent.satiated_spells.title=Satiated Spells
actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell.
actors.hero.talent.satiated_spells.title=満足の呪文
actors.hero.talent.satiated_spells.desc=_+1:_ 食ベ物を食べると、聖職者は次に呪文を唱える際に_3のシールド_を得る。\n\n_+2:_ 食ベ物を食べると、聖職者は次に呪文を唱える際に_5のシールド_を得る。
actors.hero.talent.holy_intuition.title=聖なる直感
actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
actors.hero.talent.searing_light.title=searing light
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._
actors.hero.talent.shield_of_light.title=shield of light
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge.
actors.hero.talent.holy_intuition.desc=_+1:_ 聖職者はアイテムが呪われているかどうかを明らかにする_聖なる直感_を_3の充填消費量で_唱えることができるようになる。\n\n_+2:_ 聖職者はアイテムが呪われているかどうかを明らかにする_聖なる直感_を_2の充填消費量で_唱えることができるようになる。
actors.hero.talent.searing_light.title=烈光
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._
actors.hero.talent.shield_of_light.title=光の盾
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge.
actors.hero.talent.enlightening_meal.title=Enlightening Meal
actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
actors.hero.talent.recall_inscription.title=Recall Inscription
actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.talent.sunray.title=Sunray
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Divine Sense
actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.
actors.hero.talent.bless.title=Bless
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.enlightening_meal.title=啓蒙的な食事
actors.hero.talent.enlightening_meal.desc=_+1:_ 食事を1ターンで行い、聖典の充填量が_1回復_する。\n\n_+2:_ 食事を1ターンで行い、聖典の充填量が_1.5回復_する。
actors.hero.talent.recall_inscription.title=碑文想起
actors.hero.talent.recall_inscription.desc=_+1:_ 聖職者は_10ターン以内_で最後に使用したルーンストーンか巻物の効果を再び使用できる_碑文想起_の呪文を唱えることができるようになる。\n\n_+1:_ 聖職者は_300ターン以内_で最後に使用したルーンストーンか巻物の効果を再び使用できる_碑文想起_の呪文を唱えることができるようになる。\n\n碑文想起は強化の巻物に対しては使えない。この呪文の充填消費量は最近使用したアイテムによって異なるルーンストーンは2、巻物は3、奇抜な巻物は4。変成の巻物や、強化の巻物・変成の巻物を材料にして作られた錬金術のアイテムを複製する場合、充填消費量は2倍になる。
actors.hero.talent.sunray.title=陽光
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=神聖な感知
actors.hero.talent.divine_sense.desc=_+1:_ 聖職者は30ターンの間、充填消費量2で_8タイル_の天眼を与える_聖なる感知_の呪文を唱えることができるようになる。\n\n_+2:_ 聖職者は30ターンの間、充填消費量2で_12タイル_の天眼を与える_聖なる感知_の呪文を唱えることができるようになる。
actors.hero.talent.bless.title=祝福
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.cleanse.title=Cleanse
actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges.
actors.hero.talent.light_reading.title=Light Reading
actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped.
actors.hero.talent.cleanse.title=浄化
actors.hero.talent.cleanse.desc=_+1:_ 聖職者は即座に唱えられる_浄化_の呪文を唱えることができるようになり、充填消費量2で聖職者とその近くにいる味方に_状態異常を除去_し、_10のシールド_を与える。\n\n_+2:_ 聖職者は即座に唱えられる_浄化_の呪文を唱えることができるようになり、充填消費量2で聖職者とその近くにいる味方に_3ターンの間状態異常に対する免疫_を与え、_20のシールド_を与える。\n\n_+3:_ 聖職者は即座に唱えられる_浄化_の呪文を唱えることができるようになり、充填消費量2で聖職者とその近くにいる味方に_5ターンの間状態異常に対する免疫_を与え、_30のシールド_を与える。
actors.hero.talent.light_reading.title=軽快な読書
actors.hero.talent.light_reading.desc=_+1:_ 聖職者は聖典を装備していないときでも使うことができるが、装備していない場合の充填速度は_25%_になる。\n\n_+2:_ 聖職者は聖典を装備していないときでも使うことができるが、装備していない場合の充填速度は_50%_になる。\n\n_+3:_ 聖職者は聖典を装備していないときでも使うことができるが、装備していない場合の充填速度は_75%_になる。
actors.hero.talent.holy_lance.title=Holy Lance
actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again.
actors.hero.talent.hallowed_ground.title=Hallowed Ground
actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire.
actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.holy_lance.title=聖槍
actors.hero.talent.holy_lance.desc=_+1:_ 司祭は充填消費量4で_30から55のダメージ_を与える破壊的な呪文の_聖槍_を唱えることができるようになる。\n\n_+2:_ 司祭は充填消費量4で_45から83のダメージ_を与える破壊的な呪文の_聖槍_を唱えることができるようになる。\n\n_+3:_ 司祭は充填消費量4で_60から110のダメージ_を与える破壊的な呪文の_聖槍_を唱えることができるようになる。\n\n聖槍は常に悪魔と不死の敵に最大ダメージを与える。聖槍は再び唱えられるようになるまで50ターンのクールダウンがある。
actors.hero.talent.hallowed_ground.title=霊場
actors.hero.talent.hallowed_ground.desc=_+1:_ 司祭は、充填消費量2で_3×3の範囲_にある地形を20ターンの間神聖化する_霊場_の呪文を唱えることができるようになる。\n\n_+2:_ 司祭は、充填消費量2で_5×5の範囲_にある地形を20ターンの間神聖化する_霊場_の呪文を唱えることができるようになる。\n\n_+3:_ 司祭は、充填消費量2で_7×7の範囲_にある地形を20ターンの間神聖化する_霊場_の呪文を唱えることができるようになる。\n\n唱えると、味方のHPを10回復し、敵を短時間束縛し、短い草を広げる。その後、ゆっくりと味方を回復し、敵を大怪我させ、背の高い草をランダムに生やす。霊場は回復の代わりに司祭にシールドを付与し、炎によって破壊される。
actors.hero.talent.mnemonic_prayer.title=助憶の祈り
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.paladint3a.title=Unknown
actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3b.title=Unknown
actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3c.title=Unknown
actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3a.title=不明
actors.hero.talent.paladint3a.desc=この天賦はまだ実装されておらず、今は効果がない。
actors.hero.talent.paladint3b.title=不明
actors.hero.talent.paladint3b.desc=この天賦はまだ実装されておらず、今は効果がない。
actors.hero.talent.paladint3c.title=不明
actors.hero.talent.paladint3c.desc=この天賦はまだ実装されておらず、今は効果がない。
actors.hero.talent.divine_intervention.title=神の介入
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=審判
actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement.
actors.hero.talent.judgement.desc=_+1:_神化の形をとっている間、聖職者は視界内の全ての敵に_10から20のダメージ_を与える_審判_の呪文を唱えることができるようになる。\n\n_+2:_神化の形をとっている間、聖職者は視界内の全ての敵に_15から30のダメージ_を与える_審判_の呪文を唱えることができるようになる。\n\n_+3:_神化の形をとっている間、聖職者は視界内の全ての敵に_20から40のダメージ_を与える_審判_の呪文を唱えることができるようになる。\n\n_+4:_神化の形をとっている間、聖職者は視界内の全ての敵に_25から50のダメージ_を与える_審判_の呪文を唱えることができるようになる。\n\n審判は聖典の充填を3消費する。審判は神化の形をとってから、あるいは最後に審判を唱えてから聖職者が唱えた呪文1つにつき、さらに5から10のダメージを与える。
actors.hero.talent.flash.title=閃光
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.cleric_a2_1.title=Unknown
actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_2.title=Unknown
actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_3.title=Unknown
actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_1.title=不明
actors.hero.talent.cleric_a2_1.desc=この天賦はまだ実装されておらず、今は効果がない。
actors.hero.talent.cleric_a2_2.title=不明
actors.hero.talent.cleric_a2_2.desc=この天賦はまだ実装されておらず、今は効果がない。
actors.hero.talent.cleric_a2_3.title=不明
actors.hero.talent.cleric_a2_3.desc=この天賦はまだ実装されておらず、今は効果がない。
actors.hero.talent.cleric_a3_1.title=Unknown
actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_2.title=Unknown
actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_3.title=Unknown
actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_1.title=不明
actors.hero.talent.cleric_a3_1.desc=この天賦はまだ実装されておらず、今は効果がない。
actors.hero.talent.cleric_a3_2.title=不明
actors.hero.talent.cleric_a3_2.desc=この天賦はまだ実装されておらず、今は効果がない。
actors.hero.talent.cleric_a3_3.title=不明
actors.hero.talent.cleric_a3_3.desc=この天賦はまだ実装されておらず、今は効果がない。
#universal
@@ -1270,7 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=へへ、街のどこかであん
actors.mobs.npcs.shopkeeper.talk_prison_rogue=盗賊ギルドからここを掃除に来たのか?いや、買い物か?どうせなら、モンスターを何匹か倒してくれ。割引は期待するなよ、俺はお前らに高い保護費を払ってるんだが、お前らのおかげでやっとここまで来れたんだからな。
actors.mobs.npcs.shopkeeper.talk_prison_huntress=あんたは本領を発揮できていないな。狭いダンジョンの廊下は、大広間や街を囲む森のように広くはないだろう?へへ、俺の雑談は気にせず、何か買っていったらどうだ?
actors.mobs.npcs.shopkeeper.talk_prison_duelist=おお、旅の英雄じゃないか!他の町を救おうとしているのなら、幸運を祈る。ここでの危険は、ケチな盗賊団よりもずっと悪い。誰よりもうまくやれると思う、ただ、俺の店の前で死なないようにな。
actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that?
actors.mobs.npcs.shopkeeper.talk_prison_cleric=これはこれは殿下、それとも今は聖下ですかな? へへ、いずれにせよここは君が来る場所ではない。もし君が死んでしまったら、多くの人が取り乱すだろう。小銭はあるだろうから、そうならないように何か買っていったらどうだ?
actors.mobs.npcs.shopkeeper.talk_caves=金を使えば長生きできる。\n\nあと、あのトロールの鍛冶屋に会ったらよろしくな。先週売ったハンマーの借金がまだあることを伝えてくれ
actors.mobs.npcs.shopkeeper.talk_city=俺の商品があれば安心だ。\n\n...それと、あまりうろちょろしないでくれ。ここの奴らが私を放っておくのに時間がかかったんだ!
actors.mobs.npcs.shopkeeper.talk_halls=やあ、悪魔ハンターのために特別価格で用意したぜ!\n\nあ、あと下は気をつけろよ下の悪魔たちは、お前がどれだけ勇気を出しても容赦しない。死んだら戻ってこれないし、お金も使えないぞ ;)\n\n俺と悪魔たちは同じだろうってへへ、全然違うよ。俺はただの小柄な奴で、大した戦力にならないから、なんとか心を保っている。下の悪魔たちはもっと強いから、みんな奴隷にされているんだ...まあ...下に行くときは気をつけろよ。
@@ -1283,7 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=おやおや、これは驚いた!こ
actors.mobs.npcs.wandmaker.intro_mage=おや、こんにちは%s魔術師協会と君との間で騒動があったと聞いたがいや心配するな、あんな時代遅れどもは好きになれんからな。仕事をする気があるなら、すこし頼みたいことがあるのだが。
actors.mobs.npcs.wandmaker.intro_huntress=やあこんにちは、お嬢さん!この場所でこんな愛嬌のある顔を見られるなんて嬉しいよ、違うかね?実際、君の顔はどこかで絶対見た気がするんだが、どうも腑に落ちないな… いや忘れてくれ、もし私のために危険を犯してくれるなら、すこし頼みたいことがあるのだが。
actors.mobs.npcs.wandmaker.intro_duelist=おお、こんにちは、お嬢さん!こんな陰鬱な場所で勇士に会えるとは嬉しい驚きだ!この老いぼれに手を貸してくれるなら、すこし頼みたいことがあるのだが。
actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you.
actors.mobs.npcs.wandmaker.intro_cleric=おお、殿下ではないですか!こんな憂鬱な場所でお目にかかれるとは!無理を言って申し訳ないのですが、あなたにお願いがあります。
actors.mobs.npcs.wandmaker.intro_1=\n\n杖のために貴重な原料が必要でここまで降りてきたんだが、迷ってしまって、しかも魔法の盾も弱まっているときた。もうすぐ此処を去らねばならないが、どうしてもその原料を諦めることができないのだ。
actors.mobs.npcs.wandmaker.intro_dust=_死体の灰_ を探しているのだ。このあたりに現れる呪われた特殊な骨粉だ。ここから近くに障害物に囲まれた部屋があって、そこに灰があるはずだ。しかし注意するのだ、灰の呪いはかなり強力だぞ。浄化をするから、 _できるだけ早く戻ってきなさい_ 。
actors.mobs.npcs.wandmaker.intro_ember=生まれたての炎の元素霊から取れる _新鮮な燃えさし_ を探しているのだ。元素霊は管理されなくなった召喚の儀式を行う場所に出現する。だから数本の蝋燭と召喚場所さえ見つければ一匹見つけることができるはずだ。ただ、戦っている間は _追いつめられることは避ける_ か、 _凍らせるアイテムを持っていく_ とよいだろう。生まれたての元素霊はかなり強力で混沌としているが、寒さには耐えられない。
@@ -1309,7 +1309,7 @@ actors.mobs.armoredstatue.desc=ダンジョンにあるただの彫像と全く
actors.mobs.armoredstatue.desc_arm_wep=彫像自体は石で作られているが、持っている_%1$s_と_%2$s_は本物のようだ。
actors.mobs.bandit.name=狂った悪党
actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though.
actors.mobs.bandit.desc=とても絢爛な紫のローブが特徴的な精鋭の泥棒だ。腕は確かだが、普通の泥棒と同様に心を失っている。\n\n盗みを働くだけでなく、盲目にしたり、大怪我をさせたり、毒を与えることもあるしかし、彼らは普通の泥棒よりも特別な戦利品を持っている可能性が高い。
actors.mobs.bat.name=吸血コウモリ
actors.mobs.bat.desc=この活発でしぶとい洞窟の住人は見た目よりもずっと危険だ。攻撃によって体力を回復しながら自分たちより大きい敵を倒してしまうことがある。
@@ -1451,6 +1451,7 @@ actors.mobs.gnollgeomancer.desc_armor_sapper=_付近のールの工兵が持
actors.mobs.gnollgeomancer.desc_sleeping=この驚くほど背の高いノールの巫師は、岩の層に囲まれていて、ほとんど彫像のように見える。目を凝らすと、岩が上級のノールの呼吸に合わせて魔法のように動いているのがわかる。このように岩に囲まれている間は危害を加えることはできず、文字通り土の昼寝を楽しんでいるようだ。\n\nおそらくつるはしで岩の層を突き破ることができるだろうが、その際には戦いの準備をしておくことだ。 この辺りの大地を動かす様々な魔法の源はこの地占術師であり、ールの全ての活動の元凶に違いない。_戦う前にこの周辺に散らばっている他のールを倒しておいた方が良いだろう。_
actors.mobs.gnollguard.name=ノールの衛兵
actors.mobs.gnollguard.def_verb=防いだ
actors.mobs.gnollguard.spear_warn=ノールは槍の穂先で強烈な一撃を放つ!
actors.mobs.gnollguard.desc=槍と盾を持ち、兜は被っていない、大柄で屈強そうなノールだ。この衛兵はおそらく訓練中の悪漢で、野生動物の侵入から鉱山を守るために雇われているようだ。\n\nールの衛兵は片手で槍を振り回せるほど強いが、あまり上手くは使えない。_遠距離から攻撃するにはかなり広い場所が必要で、接近すればダメージがかなり少なくなる。_
actors.mobs.gnollguard.desc_armor=_付近のールの工兵が持つ道具により、この衛兵に大地の鎧を与え、受けるダメージを大幅に軽減している。_
@@ -1606,7 +1607,7 @@ actors.mobs.thief.escapes=泥棒はあなたの%sと共に逃げ出した
actors.mobs.thief.desc=囚人は監房から抜け出して自由になった気でいるが、結局この場所もまた牢獄なのだ。時間が経つにつれ、この場所は自由を奪ったように心さえも奪っていった。長い時が経ち、自分が何者であったか、なぜ悪事に手を染めたのかなどは既に忘却の彼方だ。\n\nこれらの敵は戦うよりも物を盗み逃走することを好む。目を離さないよう注意せよ。目を離した瞬間、盗まれたアイテムは二度と帰ってこないだろう。
actors.mobs.tormentedspirit.name=苦痛の霊魂
actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful...
actors.mobs.tormentedspirit.desc=苦痛の霊魂とは、呪いにかけられた善良な霊魂のことだ。呪われている間は、悪霊と同じように攻撃し、より強大な力を発揮する!\n\n苦痛の霊魂の隣で適切なアイテムを使用することで、呪いを浄化することができるかもしれない。呪いが解ければ、霊はきっと感謝するはず...
actors.mobs.tormentedspirit.thank_you=ありがとう...
actors.mobs.warlock.name=ドワーフの黒魔術師

View File

@@ -251,7 +251,7 @@ actors.buffs.invisibility.name=투명화
actors.buffs.invisibility.desc=당신은 주변 환경에 완벽하게 섞여들어 보이지 않습니다.\n\n투명화 상태 동안 적들은 공격하거나 따라올 수 없습니다. 물리적 공격이나 마법 효과(주문서나 마법 막대 등)를 사용하면 즉시 투명화가 풀립니다.\n\n투명화는 %s턴 동안 지속됩니다.
actors.buffs.invulnerability.name=무적
actors.buffs.invulnerability.desc=당신은 거대한 보호의 힘에 의해 둘러싸여 있으며, 짧은 시간 동안 피해를 입지 않습니다!\n\n남은 턴: %s.
actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s.
actors.buffs.levitation.name=부유
actors.buffs.levitation.desc=마법의 힘이 당신을 공중으로 띄워 마치 무게가 없는 것처럼 느껴집니다.\n\n공중에 뜬 상태에서는 조용하게 움직일 수 있으며 모든 지상 효과를 무시합니다. 함정은 작동하지 않으며, 물 위에 올라가도 불을 끌 수 없고, 식물은 밟히지 않으며, 당신을 속박하려는 뿌리들 또한 영향을 주지 못합니다. 또 낭떠러지 위를 지나갈 수도 있습니다. 그러나 이 모든 일들은 부유 효과가 끝나는 그 순간부터 다시 효과를 발휘하니 주의하십시오!\n\n부유 효과의 남은 턴: %s.
@@ -567,7 +567,7 @@ actors.hero.spells.divinesense$divinesensetracker.desc=성직자가 마음의
actors.hero.spells.divineintervention.name=신성한 개입
actors.hero.spells.divineintervention.short_desc=성직자와 아군에게 대량의 방어막 부여.
actors.hero.spells.divineintervention.desc=성직자가 성서에서 엄청난 힘을 끌어내어 자신과 아군에게 %d의 보호막을 부여합니다. 이 주문은 소모 충전량이 매우 높은 대신 강력한 방어 성능을 가집니다.\n\n승천자의 형상 도중 얻는 방어막처럼 이 방어막 또한 점차 감소하지 않으나, 형상 종료 시 즉시 소실됩니다.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.flash.name=섬광
actors.hero.spells.flash.prompt=위치를 선택하세요
@@ -577,7 +577,7 @@ actors.hero.spells.flash.desc=성직자가 승천자의 형상을 이끌어 해
actors.hero.spells.guidinglight.name=인도하는 빛
actors.hero.spells.guidinglight.short_desc=원거리 마법 피해를 입히며 다음 공격이 반드시 적중.
actors.hero.spells.guidinglight.desc=성직자가 마법 에너지를 발사해 대상에게 2-6 피해를 입히고 발광시킵니다. 발광하는 적에게 하는 다음 물리 공격은 반드시 적중합니다.
actors.hero.spells.guidinglight.desc_priest=_이 주문은 사제가 시전 시 더 강력해집니다._ 100턴마다 시전하는 인도하는 빛이 성서 충전을 소모하지 않으며, 발광이 마법 막대와 몇몇 유물로 발동이 가능하며, 아이템의 강화 단계+5 만큼의 피해를 줍니다. 적에게 직접 영향을 주는 유물은 발광을 발동할 수 있습니다. 또한 발광한 적을 다른 아군이 물리 공격하면 10의 추가 피해를 입힙니다.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=인도하는 빛
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=사제는 인도하는 빛을 100턴마다 충전 소모 없이 사용할 수 있습니다.\n\n남은 턴: %s.
@@ -626,23 +626,23 @@ actors.hero.spells.mnemonicprayer.desc=사제가 기도문을 외워 대상 하
actors.hero.spells.radiance.name=광휘
actors.hero.spells.radiance.short_desc=빛을 발하여 보이는 모든 적을 기절시킴.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.recallinscription.name=recall inscription
actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll.
actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.spells.recallinscription$useditemtracker.name=recently used rune
actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.recallinscription.name=도돌이 각인
actors.hero.spells.recallinscription.short_desc=가장 최근에 쓴 룬석 또는 주문서를 다시 사용.
actors.hero.spells.recallinscription.desc=성직자가 신성한 마법으로 %s턴 이내 사용한 마지막 룬석 또는 주문서의 효과를 다시 발동합니다.\n\n도돌이 각인은 강화의 주문서 효과를 재사용할 수 없습니다. 이 주문의 충전 사용량은 재사용한 효과에 따라 달라집니다. 룬석은 2, 주문서는 3, 신비로운 주문서는 4의 충전을 사용합니다. 변환의 주문서 또는 그 재료로 만든 연금술 아이템을 재발동하는 경우 충전이 2배로 소모됩니다.
actors.hero.spells.recallinscription$useditemtracker.name=최근에 사용한 룬
actors.hero.spells.recallinscription$useditemtracker.desc=성직자가 가장 최근에 사용한 아이템을 도돌이 각인 주문으로 재사용할 수 있습니다. 도돌이 각인 주문 시전 시 그 아이템 효과가 재발동합니다.\n\n해당 아이템: %1$s.\n\n남은 턴: %2$s.
actors.hero.spells.shieldoflight.name=shield of light
actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.shieldoflight.name=빛의 방패
actors.hero.spells.shieldoflight.short_desc=대상의 공격에 대해 임시 방어력을 얻음.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=빛의 방패
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=얇은 빛의 방패가 성직자와 적의 하나 앞에 떠 있습니다. 적의 공격을 완전히 막을 만큼 강력하진 않습니다만, 피해를 일부 경감할 수는 있습니다.\n\n남은 턴: %s
actors.hero.spells.sunray.name=sunray
actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once.
actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead.
actors.hero.spells.sunray.name=태양 광선
actors.hero.spells.sunray.short_desc=대상에게 원거리 마법 피해를 주며 실명시킴.
actors.hero.spells.sunray.desc=성직자가 대상에게 눈부신 광선을 발사하며, %1$d-%2$d 피해를 주고 %3$d턴 동안 실명시킵니다. 태양 광선은 언데드나 악마 적에게 항상 최대 피해를 줍니다.\n\n이 주문에 적중당한 대상은 이내 빛에 적응하여, 얼마 동안 태양 광선으로 다시 실명하지 않습니다. 하지만, 실명 중인 대상에게 태양 광선을 다시 적중하면, 빛이 적을 압도하여 대상을 마비시킵니다.
##main hero
actors.hero.hero.name=당신
@@ -689,10 +689,10 @@ actors.hero.heroclass.duelist_desc_short=결투자는 무기의 _특별한 능
actors.hero.heroclass.duelist_desc=결투자는 서서히 충전되는 특수 능력을 가진 _특별한 레이피어_를 들고 시작합니다.\n\n결투자로 게임을 진행하면 무기별로 _다른 특별한 능력_을 사용할 수 있습니다.\n\n결투자는 또한 _두 개의 투척용 대못_, 천 갑옷, 가죽 물통, 벨벳 주머니를 가지고 시작합니다.\n\n결투자는 다음 아이템을 감정한 채로 시작합니다.\n_-_ 감정의 주문서\n_-_ 힘의 물약\n_-_ 거울상의 주문서
actors.hero.heroclass.duelist_unlock=결투자를 해금하려면 _2단계 이상의 무기를 힘 페널티 없이 착용하십시오_.
actors.hero.heroclass.cleric=cleric
actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents.
actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse
actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._
actors.hero.heroclass.cleric=성직자
actors.hero.heroclass.cleric_desc_short=성직자는 고유 유물인 _성서_를 사용하는 신성한 주문사용자입니다. 성직자는 특성으로 _주문을 배우고 강화_할 수 있습니다.
actors.hero.heroclass.cleric_desc=성직자는 _고유 유물인 성서_를 가지고 시작하며, 성서를 사용해 다양한 주문을 시전합니다.\n\n성직자의 특성 대부분은 주문을 얻거나 강화하는 역할을 합니다.\n\n성직자는 또한 _곤봉_, 천 갑옷, 가죽 물통, 벨벳 주머니를 가지고 시작합니다.\n\n성직자는 다음 아이템을 감정한 채로 시작합니다.\n_-_ 감정의 주문서\n_-_ 정화의 물약\n_-_ 저주 해제의 주문서
actors.hero.heroclass.cleric_unlock=성직자를 해금하려면, _아이템 하나에 깃든 저주를 완전히 정화하세요._
actors.hero.herosubclass.berserker=광전사
actors.hero.herosubclass.berserker_short_desc=_광전사_는 피해를 입을 때마다 분노를 쌓습니다. 분노는 피해량을 증가시키며, 광포화하여 순식간에 막대한 추가 방어막을 얻을 수 있습니다.
@@ -724,12 +724,12 @@ actors.hero.herosubclass.champion_desc=챔피언은 근접 무기에 통달하
actors.hero.herosubclass.monk=수도사
actors.hero.herosubclass.monk_short_desc=_수도사_는 전투 중에 에너지를 얻습니다. 얻은 에너지를 사용하여 다양한 특수 능력을 사용할 수 있습니다.
actors.hero.herosubclass.monk_desc=수도사는 신체 기술의 달인입니다. 수도사가 적을 처치하면 에너지를 얻으며, 얻은 에너지를 통해 방어적인 보조 능력들을 사용할 수 있게 됩니다. 이 에너지는 시간이 지남에 따라 사라지지 않으며, 가질 수 있는 최대 에너지는 수도사의 레벨에 비례합니다.\n\n1 에너지: 주먹으로 재빠르게 공격합니다.\n2 에너지: 집중하여 다음 공격을 회피합니다.\n3 에너지: 근처의 위치로 즉시 돌진합니다.\n4 에너지: 적을 발로 차 날려 보냅니다.\n5 에너지: 명상하여 상태 이상을 회복하고 마법 막대와 유물을 충전합니다.
actors.hero.herosubclass.priest=priest
actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=paladin
actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
actors.hero.herosubclass.priest=사제
actors.hero.herosubclass.priest_short_desc=_사제_는 강력한 장거리 주문을 얻고, 인도하는 빛이 강화됩니다.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=성기사
actors.hero.herosubclass.paladin_short_desc=_(미완성)_ _성기사_는 새로운 근거리 주문을 얻고, 신성한 무기와 신성한 보호구가 강화됩니다.
actors.hero.herosubclass.paladin_desc=_성기사는 현재 미구현이며, 현재 선택할 수 없습니다._\n\n성기사는 근접 전투와 무기 및 방어구와의 연계에 중점을 둔 다양하고 강력한 주문을 얻습니다.\n\n성기사의 _신성한 무기_와 _신성한 보호구_가 더 큰 효과를 가지며, 더 이상 기존의 마법과 상형문자를 덮어쓰지 않습니다.\n\n또한 _신벌_ 주문을 얻어, 필중하는 근접 공격을 하며 추가 피해와 추가 마법 효과를 입힙니다.
##talents
actors.hero.talent$provokedangertracker.name=분노 자극
@@ -759,8 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=다음 번 일반 근접 공격은
actors.hero.talent$deadlyfollowuptracker.name=치명적인 후속타
actors.hero.talent$deadlyfollowuptracker.desc=최근 투척 무기로 적을 공격하였습니다. 같은 대상을 근접 무기로 공격하면 추가 피해를 줍니다.\n\n남은 턴: %s
actors.hero.talent$combinedlethalityabilitytracker.executed=처형됨
actors.hero.talent$satiatedspellstracker.name=Shielding Spell
actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding.
actors.hero.talent$satiatedspellstracker.name=보호의 주문
actors.hero.talent$satiatedspellstracker.desc=성직자가 다음 주문 시전 시 약간의 방어막을 얻습니다.
#warrior
actors.hero.talent.hearty_meal.title=푸짐한 식사
@@ -842,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ 식사에 1턴만 소모되며,
actors.hero.talent.inscribed_power.title=각인된 힘
actors.hero.talent.inscribed_power.desc=_+1:_ 주문서, 주문을 사용한 이후 _다음 2번_의 마법 막대 발사에 +2의 강화 수치가 더해집니다.\n\n_+2:_ 주문서, 주문을 사용한 이후 _다음 3번_의 마법 막대 발사에 +2의 강화 수치가 더해집니다.\n\n마법 막대 강화 효과는 강화의 주문서, 변환의 주문서 및 이 주문서를 재료로 사용하여 만든 연금술 아이템을 사용했을 때 발사 수가 2배 증가합니다.\n\n사용한 물약의 수보다 많은 양의 결과물을 제작하는 연금술 아이템(예: 주문)의 경우, 이 특성은 그 결과물의 개수에 따라 발동할 확률이 달라집니다.
actors.hero.talent.wand_preservation.title=마법막대 보존
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._
actors.hero.talent.wand_preservation.desc=_+1:_ 마법사의 지팡이에 새로운 마법 막대를 융합할 때, 지팡이에 융합되어 있던 마법 막대가 +0인 상태로 반환됩니다. 이 효과는 _최대 한 번 적용됩니다._\n\n_+2:_ 마법사의 지팡이에 새로운 마법 막대를 융합할 때, 지팡이에 융합되어 있던 마법 막대가 +0인 상태로 반환됩니다. 이 효과는 _영웅의 레벨이 오를 때마다 다시 사용할 수 있게 됩니다._
actors.hero.talent.wand_preservation.meta_desc=_다른 직업이 이 특성을 얻으면,_ 마법 막대를 연금술 솥에 넣었을 때 얻는 신비한 송진의 양이 +1일때 1개, +2일때 2개 증가합니다.
actors.hero.talent.arcane_vision.title=비전 시야
actors.hero.talent.arcane_vision.desc=_+1:_ 마법을 적에게 맞힌 경우 해당 적에 대해 _10 턴의 심안 효과_를 얻습니다.\n\n_+2:_ 마법을 적에게 맞힌 경우 해당 적에 대해 _15 턴의 심안 효과_를 얻습니다.
@@ -902,7 +902,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ 투명화 상태가 되면 _매
actors.hero.talent.mystical_meal.title=신비한 식사
actors.hero.talent.mystical_meal.desc=_+1:_ 식사에 1 턴만 소모되며(보급 식량은 즉시 먹을 수 있습니다), 식사 시 _3 턴의 유물 충전 효과_를 얻습니다.\n\n_+2:_ 식사에 1 턴만 소모되며(보급 식량은 즉시 먹을 수 있습니다), 식사 시 _5 턴의 유물 충전 효과_를 얻습니다.\n\n풍요의 뿔로 유물 충전 효과를 얻은 경우 풍요의 뿔은 충전되지 않습니다.
actors.hero.talent.inscribed_stealth.title=각인된 은밀성
actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced.
actors.hero.talent.inscribed_stealth.desc=_+1:_ 주문서, 주문을 사용한 이후 _3턴_의 투명화를 얻습니다.\n\n_+2:_ 주문서, 주문을 사용한 이후 _5턴_의 투명화를 얻습니다.\n\n투명화의 지속 시간은 강화의 주문서, 변환의 주문서 및 이 주문서를 재료로 사용하여 만든 연금술 아이템을 사용했을 때 2배가 됩니다.\n\n사용한 물약의 수보다 많은 양의 결과물을 제작하는 연금술 아이템(예: 주문)의 경우, 이 특성은 그 결과물의 개수에 따라 발동할 확률이 달라집니다.
actors.hero.talent.wide_search.title=광범위한 탐색
actors.hero.talent.wide_search.desc=_+1:_ 탐색 범위가 5x5 사각형에서 _7x7 원형_으로 증가합니다.\n\n_+2:_ 탐색 범위가 5x5 사각형에서 _7x7 사각형_으로 증가합니다.
actors.hero.talent.wide_search.meta_desc=_다른 직업이 이 특성을 얻으면,_ +1일 때 탐색 범위가 5x5 범위의 원형으로, +2일 때 탐색 범위가 5x5 범위의 사각형으로 늘어납니다.
@@ -912,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=도적의 예지
actors.hero.talent.rogues_foresight.desc=_+1:_ 도적이 비밀 방이 있는 층에 처음 진입할 때, _75% 의 확률_로 해당 층에 숨겨진 비밀이 있음을 간파합니다.\n\n_+2:_ 도적이 비밀 방이 있는 층에 처음 진입할 때, _100% 의 확률_로 해당 층에 숨겨진 비밀이 있음을 간파합니다.
actors.hero.talent.light_cloak.title=경량화 망토
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped.
actors.hero.talent.light_cloak.desc=_+1:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 착용하지 않은 망토는 충전 속도가 _25%_로 감소합니다.\n\n_+2:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 착용하지 않은 망토는 충전 속도가 _50%_로 감소합니다.\n\n_+3:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 착용하지 않은 망토는 충전 속도가 _75%_로 감소합니다.
actors.hero.talent.light_cloak.meta_desc=_다른 직업이 이 특성을 얻으면,_ 특성 레벨에 따라 모든 유물의 충전 속도가 7/13/20% 증가합니다.
actors.hero.talent.enhanced_rings.title=향상된 반지
actors.hero.talent.enhanced_rings.desc=_+1:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _3 턴_ 동안 +1 만큼 증가합니다.\n\n_+2:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _6 턴_ 동안 +1 만큼 증가합니다.\n\n_+3:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _9 턴_ 동안 +1 만큼 증가합니다.
@@ -969,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ 사냥꾼이 물약, 혼합물, 영
actors.hero.talent.rejuvenating_steps.title=활력의 발걸음
actors.hero.talent.rejuvenating_steps.desc=_+1:_ 사냥꾼이 짧은 풀 또는 타고 남은 재 위에 올라설 경우 길게 자란 풀로 자라나며 즉시 헤쳐진 상태가 됩니다. _10 턴_ 의 재사용 대기 시간이 있습니다.\n\n_+2:_ 사냥꾼이 짧은 풀 또는 타고 남은 재 위에 올라설 경우 길게 자란 풀로 자라나며 즉시 헤쳐진 상태가 됩니다. _5 턴_ 의 재사용 대기 시간이 있습니다.\n\n이 특성은 지속 재생 효과가 중단되거나 경험치를 오랜 시간 얻지 않을 때 자동으로 헤쳐진 풀을 생성합니다.
actors.hero.talent.heightened_senses.title=예리해진 감각
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_.
actors.hero.talent.heightened_senses.desc=_+1:_ 주변 _2 타일_에 있는 모든 캐릭터에 대해 심안 효과를 얻습니다.\n\n_+2:_ 주변 _3 타일_에 있는 모든 캐릭터에 대해 심안 효과를 얻습니다.
actors.hero.talent.durable_projectiles.title=튼튼한 투척 무기
actors.hero.talent.durable_projectiles.desc=_+1:_ 사냥꾼이 사용하는 투척 무기의 내구도가 _50%_ 증가합니다.\n\n_+2:_ 사냥꾼이 사용하는 투척 무기의 내구도가 _75%_ 증가합니다.
@@ -1081,65 +1081,65 @@ actors.hero.talent.counter_ability.title=받아치는 능력
actors.hero.talent.counter_ability.desc=_+1:_ 잔상이 공격받은 후 3턴 이내에 무기 능력을 사용하면 _0.38_의 충전량을 즉시 회복합니다.\n\n_+2:_ 잔상이 공격받은 후 3턴 이내에 무기 능력을 사용하면 _0.77_의 충전량을 즉시 회복합니다.\n\n_+3:_잔상이 공격받은 후 3턴 이내에 무기 능력을 사용하면 _1.13_의 충전량을 즉시 회복합니다.\n\n_+4:_ 잔상이 공격받은 후 3턴 이내에 무기 능력을 사용하면 _1.5_의 충전량을 즉시 회복합니다.
#cleric
actors.hero.talent.satiated_spells.title=Satiated Spells
actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell.
actors.hero.talent.satiated_spells.title=포만한 주문
actors.hero.talent.satiated_spells.desc=_+1:_ 식사 후 다음 주문 시전 시 _3의 방어막_을 얻습니다.\n\n_+1:_ 식사 후 다음 주문 시전 시 _5의 방어막_을 얻습니다.
actors.hero.talent.holy_intuition.title=신성한 직감
actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
actors.hero.talent.searing_light.title=searing light
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._
actors.hero.talent.shield_of_light.title=shield of light
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge.
actors.hero.talent.holy_intuition.desc=_+1:_ 성직자가 _신성한 직감_ 주문을 얻습니다. 신성한 직감은 대상 아이템의 저주 여부를 판단합니다. _충전 소모 : 3_\n\n_+2:_ 성직자가 _신성한 직감_ 주문을 얻습니다. 신성한 직감은 대상 아이템의 저주 여부를 판단합니다. _충전 소모 : 2_
actors.hero.talent.searing_light.title=불타는 빛
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._
actors.hero.talent.shield_of_light.title=빛의 방패
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge.
actors.hero.talent.enlightening_meal.title=Enlightening Meal
actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
actors.hero.talent.recall_inscription.title=Recall Inscription
actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.talent.sunray.title=Sunray
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Divine Sense
actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.
actors.hero.talent.bless.title=Bless
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.enlightening_meal.title=깨달음의 식사
actors.hero.talent.enlightening_meal.desc=_+1:_ 식사에 1턴만 소모되며, 식사 시 성서의 충전량이 _1_ 회복됩니다.\n\n_+2:_ 식사에 1턴만 소모되며, 식사 시 성서의 충전량이 _1.5_ 회복됩니다.
actors.hero.talent.recall_inscription.title=도돌이 각인
actors.hero.talent.recall_inscription.desc=_+1:_ 성직자가 _도돌이 각인_ 주문을 얻습니다. 도돌이 각인은 지난 _10턴 이내_ 사용한 룬석 또는 주문서 효과를 재발동합니다.\n\n_+2:_ 성직자가 _도돌이 각인_ 주문을 얻습니다. 도돌이 각인은 지난 _300턴 이내_ 사용한 룬석 또는 주문서 효과를 재발동합니다.\n\n도돌이 각인은 강화의 주문서 효과를 재사용할 수 없습니다. 이 주문의 충전 사용량은 재사용한 효과에 따라 달라집니다. 룬석은 2, 주문서는 3, 신비로운 주문서는 4의 충전을 사용합니다. 변환의 주문서 또는 그 재료로 만든 연금술 아이템을 재발동하는 경우 충전이 2배로 소모됩니다.
actors.hero.talent.sunray.title=태양 광선
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=신성한 감각
actors.hero.talent.divine_sense.desc=_+1:_ 성직자가 _신성한 감각_ 주문을 얻습니다. 신성한 감각은 자신의 _8타일 이내_에 30턴 동안 심안 효과를 얻습니다. 충전 소모 : 2\n\n_+2:_ 성직자가 _신성한 감각_ 주문을 얻습니다. 신성한 감각은 자신의 _12타일 이내_에 30턴 동안 심안 효과를 얻습니다. 충전 소모 : 2
actors.hero.talent.bless.title=축복
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.cleanse.title=Cleanse
actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges.
actors.hero.talent.light_reading.title=Light Reading
actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped.
actors.hero.talent.cleanse.title=정화
actors.hero.talent.cleanse.desc=_+1:_ 성직자가 _정화_ 주문을 얻습니다. 정화는 즉시 시전되며, 성직자와 근처 아군의 _부정적인 효과_를 제거하고, _10의 방어막_을 부여합니다. 충전 소모 : 2\n\n_+2:_ 성직자가 _정화_ 주문을 얻습니다. 정화는 즉시 시전되며, 성직자와 근처 아군에게 _3턴의 디버프 면역_효과와 _20의 방어막_을 부여합니다. 충전 소모 : 2\n\n_+3:_ 성직자가 _정화_ 주문을 얻습니다. 정화는 즉시 시전되며, 성직자와 근처 아군에게 _5턴의 디버프 면역_효과와 _30의 방어막_을 부여합니다. 충전 소모 : 2
actors.hero.talent.light_reading.title=속독
actors.hero.talent.light_reading.desc=_+1:_ 성직자가 성서를 착용하지 않고도 사용할 수 있지만, 착용하지 않은 성서는 충전 속도가 _25%_로 감소합니다.\n\n_+2:_ 성직자가 성서를 착용하지 않고도 사용할 수 있지만, 착용하지 않은 성서는 충전 속도가 _50%_로 감소합니다.\n\n_+3:_ 성직자가 성서를 착용하지 않고도 사용할 수 있지만, 착용하지 않은 성서는 충전 속도가 _75%_로 감소합니다.
actors.hero.talent.holy_lance.title=Holy Lance
actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again.
actors.hero.talent.hallowed_ground.title=Hallowed Ground
actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire.
actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.holy_lance.title=성창
actors.hero.talent.holy_lance.desc=_+1:_ 사제가 _성창_ 주문을 얻습니다. 성창은 강력한 원거리 주문으로 _30-55의 피해_를 줍니다. 충전 소모 : 4\n\n_+2:_ 사제가 _성창_ 주문을 얻습니다. 성창은 강력한 원거리 주문으로 _45-83의 피해_를 줍니다. 충전 소모 : 4\n\n_+3:_ 사제가 _성창_ 주문을 얻습니다. 성창은 강력한 원거리 주문으로 _60-110의 피해_를 줍니다. 충전 소모 : 4\n\n성창은 언데드와 악마 적에게 항상 최대 피해를 줍니다. 또한 성창을 시전한 후 50턴의 쿨다운 동안 다시 시전할 수 없습니다.
actors.hero.talent.hallowed_ground.title=축성의 땅
actors.hero.talent.hallowed_ground.desc=_+1:_ 사제가 _축성의 땅_ 주문을 얻습니다. 축성의 땅은 20턴 동안 _3x3 크기의 땅을 축성합니다._ 충전 소모 : 2\n\n_+2:_ 사제가 _축성의 땅_ 주문을 얻습니다. 축성의 땅은 20턴 동안 _5x5 크기의 땅을 축성합니다._ 충전 소모 : 2\n\n_+3:_ 사제가 _축성의 땅_ 주문을 얻습니다. 축성의 땅은 20턴 동안 _7x7 크기의 땅을 축성합니다._ 충전 소모 : 2\n\n시전 시, 범위 내 모든 아군을 10만큼 치유하고, 적을 잠시 속박하며, 짧은 풀을 퍼트립니다. 그 후 아군을 천천히 치유하며, 적들을 불구로 만들고, 무작위로 긴 풀이 자라나게 합니다. 축성의 땅은 사제 본인에게는 치유 대신 방어막을 제공하며, 불이 붙으면 사라집니다.
actors.hero.talent.mnemonic_prayer.title=연장 기도문
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.paladint3a.title=Unknown
actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3b.title=Unknown
actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3c.title=Unknown
actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3a.title=알 수 없음
actors.hero.talent.paladint3a.desc=이 특성은 현재 미구현이며, 아무것도 하지 않습니다.
actors.hero.talent.paladint3b.title=알 수 없음
actors.hero.talent.paladint3b.desc=이 특성은 현재 미구현이며, 아무것도 하지 않습니다.
actors.hero.talent.paladint3c.title=알 수 없음
actors.hero.talent.paladint3c.desc=이 특성은 현재 미구현이며, 아무것도 하지 않습니다.
actors.hero.talent.divine_intervention.title=신의 개입
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=심판
actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement.
actors.hero.talent.judgement.desc=_+1:_ 승천자의 형상 도중, 성직자는 _심판_을 시전할 수 있습니다. 심판은 시야 내 모든 적에게 _10-20의 피해_를 입힙니다.\n\n_+2:_ 승천자의 형상 도중, 성직자는 _심판_을 시전할 수 있습니다. 심판은 시야 내 모든 적에게 _15-30의 피해_를 입힙니다.\n\n_+3:_ 승천자의 형상 도중, 성직자는 _심판_을 시전할 수 있습니다. 심판은 시야 내 모든 적에게 _20-40의 피해_를 입힙니다.\n\n_+4:_ 승천자의 형상 도중, 성직자는 _심판_을 시전할 수 있습니다. 심판은 시야 내 모든 적에게 _25-50의 피해_를 입힙니다.\n\n심판은 성서 충전을 3 소모합니다. 심판은 승천자의 형상 시전 후 또는 지난 번 심판 시전 이후 시전한 주문마다 5-10 피해를 추가로 입힙니다.
actors.hero.talent.flash.title=섬광
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.cleric_a2_1.title=Unknown
actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_2.title=Unknown
actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_3.title=Unknown
actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_1.title=알 수 없음
actors.hero.talent.cleric_a2_1.desc=이 특성은 현재 미구현이며, 아무것도 하지 않습니다.
actors.hero.talent.cleric_a2_2.title=알 수 없음
actors.hero.talent.cleric_a2_2.desc=이 특성은 현재 미구현이며, 아무것도 하지 않습니다.
actors.hero.talent.cleric_a2_3.title=알 수 없음
actors.hero.talent.cleric_a2_3.desc=이 특성은 현재 미구현이며, 아무것도 하지 않습니다.
actors.hero.talent.cleric_a3_1.title=Unknown
actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_2.title=Unknown
actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_3.title=Unknown
actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_1.title=알 수 없음
actors.hero.talent.cleric_a3_1.desc=이 특성은 현재 미구현이며, 아무것도 하지 않습니다.
actors.hero.talent.cleric_a3_2.title=알 수 없음
actors.hero.talent.cleric_a3_2.desc=이 특성은 현재 미구현이며, 아무것도 하지 않습니다.
actors.hero.talent.cleric_a3_3.title=알 수 없음
actors.hero.talent.cleric_a3_3.desc=이 특성은 현재 미구현이며, 아무것도 하지 않습니다.
#universal
@@ -1270,7 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=후후, 당신의 이름이 현상
actors.mobs.npcs.shopkeeper.talk_prison_rogue=도적 길드에서 여길 청소하라고 파견한 사람인가요? 그냥 둘러보는 거라고요? 그래도 여기 있는 동안 몬스터 몇 마리 정도는 없애 주셨으면 해요. 아 그렇다고 할인은 기대하지 말고요. 여기 안전하게 있느라 쓴 돈이 한두 푼이 아니거든요.
actors.mobs.npcs.shopkeeper.talk_prison_huntress=익숙한 장소는 아니신가 보군요, 아가씨. 던전의 복도는 도시의 건물이나 숲과는 다른 느낌이지 않나요? 허허, 제 잡담은 신경쓰지 마시고, 뭔가 살 생각은 없으신가요?
actors.mobs.npcs.shopkeeper.talk_prison_duelist=방랑하는 영웅 아니신가요! 여기 문제를 해결하러 오신 거라면, 조심하세요. 떨거지 도적놈들과는 비교할 수 없을 정도로 사악한 적들이니까요. 다른 사람들보단 잘 해내실 수 있을 거라 믿어요. 제 상점 앞에서 죽지만은 마세요.
actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that?
actors.mobs.npcs.shopkeeper.talk_prison_cleric=안녕하세요. 귀족 나리, 아니, 성직자 나리라고 해야하나요? 하하, 아무렴 어느 쪽이던 여긴 당신에겐 어울리는 장소가 아니겠지요. 당신 같은 분이 이런 데서 죽게 되면 사람들이 들고 일어날 텐데요. 그래도 당신 돈은 꽤 많아 보이니, 목숨 부지한다고 치고 뭔가 좀 사 가는 게 어떻겠습니까?
actors.mobs.npcs.shopkeeper.talk_caves=오래 살려면, 돈을 쓰세요.\n\n아, 그리고 트롤 대장장이에게 말 좀 전해 주세요. 그 양반이 지난 주에 사 간 망치 외상값 좀 갚아 달라고 말이에요!
actors.mobs.npcs.shopkeeper.talk_city=내 물건들이 당신을 안전하게 지켜줄 겁니다.\n\n...그렇다고 여기 너무 어슬렁거리진 마세요. 여기 토착생물들을 떼어 내느라 얼마나 고생했는지 아시나요? 제 가게에 녀석들을 끌고 오는 건 사절이에요!
actors.mobs.npcs.shopkeeper.talk_halls=안녕! 악마 사냥꾼들에겐 특별 할인가로 판매해 줄게!\n\n아 그리고, 아래를 탐험할 거면 조심해! 거기 악마들은 네가 얼마나 용감한지 신경조차 안 써. 죽으면 그 많은 돈이 다 무슨 소용이겠어? ;)\n\n다른 악마들도 나랑 비슷하냐고? 후후, 전혀 안 그래. 난 싸움꾼은 아니지만, 어떻게든 제정신은 유지하고 있다고. 저기 아래 악마들은 훨씬 강력하지만, 무언가에 의해 조종당하는... 뭐... 아무튼 조심해.
@@ -1281,9 +1281,9 @@ actors.mobs.npcs.wandmaker.name=지팡이 깎는 노인
actors.mobs.npcs.wandmaker.intro_warrior=오, 안녕하신가! 이런 음침한 곳에서 북쪽 출신 전사를 만나다니, 엄청 반갑구려! 먼 길 오느라 고생이 많았겠어. 모험거리를 찾고 있다면 네게 맡길 만한 일이 하나 있는데, 들어 볼텐가?
actors.mobs.npcs.wandmaker.intro_rogue=오 신이시여, 놀랐구먼! 아직 이성을 잃지 않은 도적은 본 적이 없으니, 자네는 분명 지상에서 내려온 사람이겠군! 이 늙은이를 도와줄 수 있겠는가? 부탁이 있다네.
actors.mobs.npcs.wandmaker.intro_mage=오, 반갑네 %s(이)여! 자네에 대해 마법사 학회에서 이야기를 들은 적이 있던가? 아 신경쓸 거 없네, 그 앞뒤 꽉 막힌 녀석들이랑은 엮이기도 싫으니 말야. 이 늙은이를 돕고 싶다면, 여기 부탁이 있네.
actors.mobs.npcs.wandmaker.intro_huntress= 반갑네, 여인이여! 이런 곳에서 우호적인 이를 만나다니 놀랍군 그래. 사실 자네를 어디선가 본 적이 있는 것 같은데, 확실하지는 않군... 뭐, 어쨌든, 모험을 하러 온 겐가? 그럼 부탁할 게 있다네.
actors.mobs.npcs.wandmaker.intro_huntress=오, 반갑네, 여인이여! 이런 곳에서 우호적인 이를 만나다니 놀랍군 그래. 사실 자네를 어디선가 본 적이 있는 것 같은데, 확실하지는 않군... 뭐, 어쨌든, 모험을 하러 온 겐가? 그럼 부탁할 게 있다네.
actors.mobs.npcs.wandmaker.intro_duelist=오, 반갑네, 여인이여! 이 우울한 곳을 찾는 영웅이 있다니 얼마나 놀라운 기쁨인가! 이 늙은이를 돕고 싶으면, 여기 부탁이 있네.
actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you.
actors.mobs.npcs.wandmaker.intro_cleric=오, 반갑소, 귀족 나리! 이 우울한 장소에 한 줄기 빛과 같은 분이시구먼! 굳이 폐를 끼치고 싶진 않지만, 그래도 한 가지 부탁 하나만 해도 괜찮을까 하네.
actors.mobs.npcs.wandmaker.intro_1=\n\n난 마법 막대를 만들 희귀한 재료를 찾으러 왔네, 하지만 여기서 길을 잃었고, 마법 보호막도 점점 힘을 잃어가는구먼. 곧 여길 떠야할 것 같지만, 그 물건을 못 얻고 그냥 갈 수는 없어서 말야.
actors.mobs.npcs.wandmaker.intro_dust=내가 필요한 건 _시체 먼지_일세. 이러한 장소에서만 나온다는 특별한 종류의 저주 받은 뼛가루지. 여기 어딘가에 나무로 막힌 문이 있을 건대, 그 문 너머에 있을 거라고 확신하지. 하지만 주의하게나. 그 먼지가 가진 저주는 꽤 강력하거든, _먼지를 얻었으면 최대한 빨리 나에게로 돌아와 주게._ 그 저주를 정화해 줄 테니 말야.
actors.mobs.npcs.wandmaker.intro_ember=내가 필요한 건 갓 소환된 불정령에서 얻을 수 있는 _신선한 잉걸불_일세. 정령은 조정되지 않은 소환 의식으로 쉽게 부를 수 있으니, 의식의 제단에 양초를 몇 개 가져가면 하나 소환할 수 있을 걸세. 불정령과 싸우면서 _갇히게 되는 상황을 최대한 피하게_. 아니면 _얼음을 일으키는 물건을 들고 있는 편이 좋다네_. 갓 소환된 불정령들은 꽤 강력하고 혼란스럽지만, 차가운 건 못 견디니까 말이야.
@@ -1309,7 +1309,7 @@ actors.mobs.armoredstatue.desc=단순히 봐서는 던전의 다른 움직임
actors.mobs.armoredstatue.desc_arm_wep=이 석상은 돌로 만들어져 있지만, 석상에 장착된 _%1$s_와 _%2$s_ 만큼은 진짜처럼 보입니다.
actors.mobs.bandit.name=미치광이 강도
actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though.
actors.mobs.bandit.desc=돋보이는 보라색 로브를 입은 정예 도둑입니다. 뛰어난 능력을 가지고 있었습니다만, 지금은 다른 도둑들처럼 이성을 잃어버리고 말았습니다.\n\n미치광이 강도는 당신에게서 아이템을 훔치는 것에 더하여 실명, 불구, 중독을 부여합니다! 그렇지만 일반 도둑들보다는 더 나은 전리품을 들고 있을 가능성이 높습니다.
actors.mobs.bat.name=흡혈 박쥐
actors.mobs.bat.desc=이 작고 끈질긴 동굴의 서식자들은 보이는 것보다 훨씬 더 위험합니다. 그들은 공격에 성공할 때마다 스스로의 체력을 회복하여, 자신보다 훨씬 큰 적을 제압합니다.
@@ -1451,6 +1451,7 @@ actors.mobs.gnollgeomancer.desc_armor_sapper=_근처의 놀 공병이 흙점쟁
actors.mobs.gnollgeomancer.desc_sleeping=이 인상적으로 커다란 놀 주술사는 암석층으로 둘러싸여 조각상과도 같은 모습입니다. 자세히 보면 바위가 상급 놀의 숨결과 함께 마법처럼 움직이는 것을 볼 수 있습니다. 이렇게 바위에 둘러싸여 있으면 피해를 입지 않고, 말 그대로 흙 낮잠을 즐기는 것처럼 보입니다.\n\n곡괭이로 암석층을 뚫을 수 있을 것입니다. 하지만 _그렇게 할 때 싸울 준비가 되어 있는지 꼭 확인하세요._ 여기에 있는 다양한 대지 이동 마법의 원천은 흙점쟁이며, 모든 놀 활동의 책임자입니다. _싸우기 전에 주위에 흩어져 있는 놀들을 물리치는 것이 좋은 생각일 것입니다._
actors.mobs.gnollguard.name=놀 경비병
actors.mobs.gnollguard.def_verb=방어
actors.mobs.gnollguard.spear_warn=놀이 창끝으로 맹렬한 타격을 가했습니다!
actors.mobs.gnollguard.desc=창과 방패를 휘두르지만, 투구는 쓰지 않은 크고 거친 모습의 놀입니다. 이 경비병은 야생 동물의 침입으로부터 광산을 보호하기 위해 훈련받은 병사일 가능성이 높습니다.\n\n놀 경비병은 한 손으로 창을 휘두를 정도로 힘이 세지만, 창을 잘 사용하지는 못합니다. _원거리에서 공격하려면 상당히 넓은 공간이 필요하며, 가까이 다가가면 공격력이 현저히 떨어집니다._
actors.mobs.gnollguard.desc_armor=_근처의 놀 공병은 이 경비병에게 대지 방어구를 부여하는 장치를 들고 있어, 입는 피해를 크게 줄이고 있습니다._
@@ -1606,7 +1607,7 @@ actors.mobs.thief.escapes=미치광이 도둑이 당신의 %s을(를) 들고 탈
actors.mobs.thief.desc=이 수감자들은 자신의 수감실 바깥에서 자유롭게 돌아다니지만, 이 장소 자체가 그들에겐 감옥입니다. 시간이 지나면서, 이 장소는 그들의 자유뿐만 아니라 생각조차도 앗아갔습니다. 오래 전에 이 미치광이 도둑들은 그들이 누구인지, 왜 훔치는지조차도 잊어버렸습니다.\n\n도둑들은 직접 싸우기보다는 물건을 훔쳐서 달아나려고 합니다. 그들을 시야에서 놓치지 마십시오. 아니면 도둑맞은 아이템을 다신 볼 수 없을지도 모릅니다.
actors.mobs.tormentedspirit.name=저주받은 영혼
actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful...
actors.mobs.tormentedspirit.desc=저주받은 영혼은 원래는 선한 영혼이었으나 저주를 받고 말았습니다. 저주받은 영혼은 저주에 씌인 동안 망령과 비슷하게 당신을 적대하며, 더욱 강력합니다!\n\n저주받은 영혼 바로 옆에서 특정 아이템을 사용하는 것으로, 영혼에 내린 저주를 풀 수도 있을 것 같습니다. 저주가 사라진 영혼은 분명 당신에게 감사해할 것입니다...
actors.mobs.tormentedspirit.thank_you=고마워...
actors.mobs.warlock.name=드워프 흑마법사
@@ -1653,5 +1654,5 @@ actors.mobs.yogfist$darkfist.desc=이 주먹은 순수한 어둠의 에너지로
actors.char.kill=%s에 의해 죽었습니다...
actors.char.defeat=당신은 %s을(를) 쓰러뜨렸다.
actors.char.def_verb=회피
actors.char.invulnerable=면역
actors.char.invulnerable=무적
actors.char.immune=면역

View File

@@ -251,7 +251,7 @@ actors.buffs.invisibility.name=onzichtbaar
actors.buffs.invisibility.desc=Je bent helemaal in de omgeving opgenomen, waardoor je onmogelijk te zien bent.\n\nTerwijl je onzichtbaar bent kunnen vijanden je niet aanvallen of volgen. Fysieke aanvallen en magische effecten (zoals rollen en toverstaven) maken de onzichtbaarheid onmiddellijk ongedaan.\n\nResterende beurten van onzichtbaarheid: %s.
actors.buffs.invulnerability.name=onschendbaar
actors.buffs.invulnerability.desc=Je bent doordrenkt met een grote beschermende kracht, die je een korte periode van onkwetsbaarheid geeft!\n\nResterende beurten: %s.
actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s.
actors.buffs.levitation.name=zwevend
actors.buffs.levitation.desc=Een magische kracht laat je over de grond zweven, waardoor je je gewichtloos voelt.\n\nLeviterende personages bewegen geruisloos en negeren alle effecten op de grond. Vallen worden niet geactiveerd, water dooft geen vuur, planten worden niet vertrapt, wortels missen en en je zweeft zo over afgronden. Wees voorzichtig, want al deze dingen kunnen in werking treden zodra de levitatie eindigt!\n\nResterende beurten zwevend: %s.
@@ -523,12 +523,12 @@ actors.hero.abilities.duelist.feint.bad_location=Je kunt niet naar die locatie g
actors.hero.abilities.duelist.feint.short_desc=De Duellist maakt een _schijnbeweging_, waarbij ze doet alsof ze aanvalt terwijl ze naar een aangrenzende tegel rent. Vijanden vallen haar achtergebleven inbeelding aan, waardoor een tegenaanval kan worden ingezet.
actors.hero.abilities.duelist.feint.desc=De Duellist doet alsof ze aanvalt terwijl ze naar een aangrenzende tegel rent, waarbij ze een kortstondig een inbeelding van zichzelf achterlaat. Vijanden die de Duellist aanvielen, vallen in plaats daarvan haar de inbeelding aan.\n\nVijanden die de inbeelding aanvallen raken in de war, wat hun volgende actie afbreekt en hen blootstelt aan een verrassingsaanval.
actors.hero.abilities.cleric.ascendedform.name=ascended form
actors.hero.abilities.cleric.ascendedform.name=omhooggegaan van
actors.hero.abilities.cleric.ascendedform.short_desc=The Cleric assumes an _Ascended Form_, gaining new spells, attack range, and shielding.
actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy from themselves, assuming an extended radiant form for 10 turns. While in this form the Cleric can cast new spells, gains 2 attack range, 30 shielding, and any additional spells they cast will grant 10 shielding per holy tome charge used.\n\nThe shielding from ascended form and its spells does not decay normally, but will immediately fade once ascended form ends. The ability can be re-used to refresh ascended form's duration.
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=ascended form
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=omhooggegaan van
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d.
actors.hero.abilities.cleric.trinity.name=trinity
actors.hero.abilities.cleric.trinity.name=drie-eenheid
actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge.
actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.powerofmany.name=power of many
@@ -547,7 +547,7 @@ actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Verslagen door: gerat
##Cleric Spells
actors.hero.spells.blessspell.name=bless
actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others.
actors.hero.spells.blessspell.short_desc=Zegent en maakt een schild voor de Clerus, zegent en geneest anderen.
actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier.
actors.hero.spells.cleanse.name=cleanse
@@ -567,9 +567,9 @@ actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily
actors.hero.spells.divineintervention.name=divine intervention
actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.flash.name=flash
actors.hero.spells.flash.name=flits
actors.hero.spells.flash.prompt=Choose a location
actors.hero.spells.flash.short_desc=Teleport to a nearby location.
actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form.
@@ -577,7 +577,7 @@ actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearb
actors.hero.spells.guidinglight.name=guiding light
actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit.
actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s.
@@ -626,7 +626,7 @@ actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends t
actors.hero.spells.radiance.name=radiance
actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.recallinscription.name=recall inscription
actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll.
@@ -636,7 +636,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recentl
actors.hero.spells.shieldoflight.name=shield of light
actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
@@ -726,7 +726,7 @@ actors.hero.herosubclass.monk_short_desc=De _Monnik_ bouwt energie op tijdens he
actors.hero.herosubclass.monk_desc=De Monnik is een meester in fysieke techniek. Terwijl ze vijanden verslaat, krijgt ze energie die kan worden gebruikt voor een verscheidenheid aan defensieve en nuttige vaardigheden. Deze energie vervaagt niet in de loop van de tijd, maar heeft een limiet gebaseerd op het niveau van de Monnik.\n\n1 Energie: snel slaan met vuisten\n2 Energie: focus om de volgende aanval te ontwijken\n3 Energie: spring onmiddellijk weg\n4 Energie: schop een vijand weg\n5 Energie: mediteer om statussen te wissen en de lading van toverstaf en artefact te herstellen
actors.hero.herosubclass.priest=priest
actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=paladin
actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
@@ -1086,20 +1086,20 @@ actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to g
actors.hero.talent.holy_intuition.title=holy intuition
actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
actors.hero.talent.searing_light.title=searing light
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._
actors.hero.talent.shield_of_light.title=shield of light
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge.
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge.
actors.hero.talent.enlightening_meal.title=Enlightening Meal
actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
actors.hero.talent.recall_inscription.title=Recall Inscription
actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.talent.sunray.title=Sunray
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Divine Sense
actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.
actors.hero.talent.bless.title=Bless
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.cleanse.title=Cleanse
actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges.
@@ -1111,34 +1111,34 @@ actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a dev
actors.hero.talent.hallowed_ground.title=Hallowed Ground
actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire.
actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.paladint3a.title=Unknown
actors.hero.talent.paladint3a.title=Onbekend
actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3b.title=Unknown
actors.hero.talent.paladint3b.title=Onbekend
actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3c.title=Unknown
actors.hero.talent.paladint3c.title=Onbekend
actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.divine_intervention.title=divine intervention
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=judgement
actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement.
actors.hero.talent.flash.title=flash
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.flash.title=flits
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.cleric_a2_1.title=Unknown
actors.hero.talent.cleric_a2_1.title=Onbekend
actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_2.title=Unknown
actors.hero.talent.cleric_a2_2.title=Onbekend
actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_3.title=Unknown
actors.hero.talent.cleric_a2_3.title=Onbekend
actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_1.title=Unknown
actors.hero.talent.cleric_a3_1.title=Onbekend
actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_2.title=Unknown
actors.hero.talent.cleric_a3_2.title=Onbekend
actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_3.title=Unknown
actors.hero.talent.cleric_a3_3.title=Onbekend
actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing.
@@ -1451,6 +1451,7 @@ actors.mobs.gnollgeomancer.desc_armor_sapper=_Een gnoll-pionier in de buurt houd
actors.mobs.gnollgeomancer.desc_sleeping=Deze indrukwekkend lange gnoll sjamaan is omgeven door een laag rots en lijkt bijna op een standbeeld. Als je goed kijkt, zie je de rots op magische wijze bewegen in de tijd met de ademhaling van de oudere gnoll. Het kan geen schade oplopen als het zo in een rots is ingesloten, en het lijkt erop dat het letterlijk een dutje doet.\n\nJe kunt waarschijnlijk met je houweel door de rotslagen breken, maar zorg ervoor dat je klaar bent voor een gevecht als je dat doet. De waarzegger moet de bron zijn van de verschillende grondverplaatsende magie hier in de buurt, en de organisator van alle de gnoll-activiteit. _Het kan een goed idee zijn om de gnolls die hier verspreid zijn te verslaan voordat je ermee gaat vechten._
actors.mobs.gnollguard.name=gnoll bewaker
actors.mobs.gnollguard.def_verb=geblokkeerd
actors.mobs.gnollguard.spear_warn=De gnoll geeft een venijnige klap met de punt van zijn speer!
actors.mobs.gnollguard.desc=Een grote en stoer uitziende gnol met een speer en een schild, maar geen helm. Deze bewakers zijn waarschijnlijk beesten in opleiding, gedwongen om de mijn te helpen beschermen tegen opdringerig wild.\n\nDe gnoll bewaker is sterk genoeg om de speer met één hand te hanteren, maar kan deze niet zo goed gebruiken. _Her heeft een redelijk open ruimte nodig om op afstand aan te vallen, en het zal je aanzienlijk minder schade toebrengen als je dichtbij komt._
actors.mobs.gnollguard.desc_armor=_Een gnoll-pionier in de buurt houdt een apparaat vast dat deze bewaker een aarden pantser geeft, waardoor de schade die het oploopt aanzienlijk wordt verminderd._

View File

@@ -251,7 +251,7 @@ actors.buffs.invisibility.name=niewidzialność
actors.buffs.invisibility.desc=Jesteś kompletnie zlany z otoczeniem, co czyni cię niemożliwym do dostrzeżenia.\n\nKiedy jesteś niewidzialny, wrogowie nie mogą cię atakować bądź podążać za tobą. Atakowanie i używanie magii (takiej jak zwoje lub różdżki) natychmiast przerwie niewidzialność.\n\nPozostałe tury niewidzialności: %s.
actors.buffs.invulnerability.name=nietykalność
actors.buffs.invulnerability.desc=Zostałeś nasycony potężną mocą ochronną, dającą Ci krótki okres nietykalności!\n\nPozostałe tury efektu: %s.
actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s.
actors.buffs.levitation.name=lewitacja
actors.buffs.levitation.desc=Magiczna siła sprawia, że lewitujesz nad ziemią, czujesz się lekki jak piórko.\n\nLewitujące stworzenia poruszają się bezszelestnie i ignorują wszystkie efekty związane z chodzeniem. Pułapki nie zadziałają, woda nie ugasi ognia, korzenie cię nie dosięgną oraz będziesz unosił się nad przepaściami. Uważaj jednak, ulega to zmianie z chwilą, gdy lewitacja się kończy!\n\nPozostałe tury lewitacji: %s.
@@ -523,17 +523,17 @@ actors.hero.abilities.duelist.feint.bad_location=Nie możesz przesunąć się na
actors.hero.abilities.duelist.feint.short_desc=Fechmistrzyni _wykonuje Fintę_, udając atak i odskakując na przyległe pole. Wrogowie będą atakować jej cień, odsłaniając się przez to na kontratak.
actors.hero.abilities.duelist.feint.desc=Fechmistrzyni udaje wyprowadzenie ataku, odskakując przy tym na sąsiadujące pole i pozostawiając za sobą własny cień. Przeciwnicy, którzy atakowani Fechmistrzynię, zamiast tego zaatakują rzeczony cień.\n\nWrogowie, którzy zaatakowali cień, zostaną zaskoczeni, co nie pozwoli im wykonać następnej akcji i odsłania ich na atak z zaskoczenia.
actors.hero.abilities.cleric.ascendedform.name=wyniesiona postać
actors.hero.abilities.cleric.ascendedform.short_desc=The Cleric assumes an _Ascended Form_, gaining new spells, attack range, and shielding.
actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy from themselves, assuming an extended radiant form for 10 turns. While in this form the Cleric can cast new spells, gains 2 attack range, 30 shielding, and any additional spells they cast will grant 10 shielding per holy tome charge used.\n\nThe shielding from ascended form and its spells does not decay normally, but will immediately fade once ascended form ends. The ability can be re-used to refresh ascended form's duration.
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=wyniesiona forma
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d.
actors.hero.abilities.cleric.ascendedform.name=niebiańska postać
actors.hero.abilities.cleric.ascendedform.short_desc=Kleryk przyjmuje _Niebiańską postać_, otrzymując nowe zaklęcia, dodatkowy zasięg ataku i osłonę.
actors.hero.abilities.cleric.ascendedform.desc=Kleryk emituje z siebie świętą energię, przybierając wywyższoną, świetlistą postać na 10 tur. Gdy ją przyjmuje, uzyskuje dostęp do nowych zaklęć, otrzymuje 2 pola zasięgu ataku, 30 pkt. osłony, a rzucane przez niego zaklęcia zapewnią mu 10 pkt. osłony za każdy użyty ładunek świętej księgi.\n\nOsłona uzyskana przez użycie umiejętności bądź rzucanie zaklęć nie zanika normalnie, lecz znika natychmiast po zakończeniu trwania niebiańskiej postaci. Ta zdolność może być użyta ponownie w celu odświeżenia jej czasu trwania.
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=niebiańska postać
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Świetlista energia emanuje z ciała Kleryka. Będąc w tej formie, Kleryk otrzymuje 2 pola zasięgu ataku (dzięki uwalnianej przez niego świętej energii) i 10 pkt. osłony za każdym razem, gdy wyda ładunek świętej księgi. Może on również rzucać zaklęcia, które są odblokowywane przez talenty niebiańskiej postaci.\n\nOsłona przyznawana przez niebiańską postać i rzucanie zaklęć nie zanika normalnie, ale natychmiast znika, gdy niebiańska postać się kończy.\n\nAktualna osłona: %1$d.\nPozostałe tury: %2$d.
actors.hero.abilities.cleric.trinity.name=moc trójcy
actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge.
actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.powerofmany.name=power of many
actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.trinity.short_desc=_(NIESKOŃCZONE)_ Kleryk zyskuje _Trójcę_ nowych zaklęć, z których każde kosztuje ładunek księgi i ładunek pancerza.
actors.hero.abilities.cleric.trinity.desc=Trójca nie została jeszcze dodana, więc nie można jej wybrać
actors.hero.abilities.cleric.powerofmany.name=moc wielu
actors.hero.abilities.cleric.powerofmany.short_desc=_(NIESKOŃCZONE)_ Kapłan skupia _Moc Wielu_,\nwzmacniając istniejącego sojusznika lub stwarza nowego.
actors.hero.abilities.cleric.powerofmany.desc=Moc wielu nie została jeszcze dodana do gry, więc nie można jej w tej chwili wybrać
actors.hero.abilities.ratmogrify.name=szczuromorfoza
@@ -547,100 +547,100 @@ actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Pokonany przez: szczu
##Cleric Spells
actors.hero.spells.blessspell.name=błogosławieństwo
actors.hero.spells.blessspell.short_desc=Błogosławi i osłania kleryka, błogosławi i leczy innych.
actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier.
actors.hero.spells.blessspell.short_desc=Błogosławi i osłania Kleryka lub błogosławi i leczy innych.
actors.hero.spells.blessspell.desc=Kleryk zsyła błogosławieństwo na samego siebie lub inną postać w zasięgu wzroku.\n\nBłogosławienie samego siebie jest słabsze, przyznając %2$d osłony i przyznając efekt błogosławieństwa na następującą liczbę tur: %1$d.\n\nBłogosławieństwo jest silniejsze, gdy jest używane na inną postać, przyznając efekt błogosławieństwa na %3$d tur i lecząc postać o %4$d PŻ. Nadmiar leczenia zamieniany jest na osłonę.
actors.hero.spells.cleanse.name=oczyszczenie
actors.hero.spells.cleanse.short_desc=Oczyszcza z negatywnych efektów i zapewnia osłonę.
actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier.
actors.hero.spells.cleanse.desc=Kleryk natychmiastowo usuwa wszystkie szkodliwe efekty z siebie oraz wszystkich widocznych sojuszników. Po zakończeniu zaklęcia, wszystkie postacie nim objęte otrzymują niewrażliwość na negatywne efekty na liczbę tur równą %1$d i %2$d osłony.
actors.hero.spells.clericspell.prompt=Wybierz cel
actors.hero.spells.clericspell.no_target=Nie ma tu żadnego celu.
actors.hero.spells.clericspell.invalid_target=You can't target that location.
actors.hero.spells.clericspell.charge_cost=Koszt ładunku: _%d_
actors.hero.spells.clericspell.invalid_target=Nie możesz wybrać tego miejsca.
actors.hero.spells.clericspell.charge_cost=Liczba używanych ładunków: _%d_
actors.hero.spells.divinesense.name=divine sense
actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range.
actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns.
actors.hero.spells.divinesense$divinesensetracker.name=divine sense
actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divinesense.name=boski zmysł
actors.hero.spells.divinesense.short_desc=Otrzymujesz tymczasową wizję umysłów w dużym zasięgu.
actors.hero.spells.divinesense.desc=Kleryk skupia swoje zmysły na swoim otoczeniu, otrzymując wizję umysłów w zasięgu %d pól na 30 tur.
actors.hero.spells.divinesense$divinesensetracker.name=boski zmysł
actors.hero.spells.divinesense$divinesensetracker.desc=Kleryk jest w stanie zauważyć inne pobliskie stworzenia jego umysłem!\n\nPozostałe tury efektu: %s.
actors.hero.spells.divineintervention.name=boska interwencja
actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.divineintervention.short_desc=Ogromna osłona dla Kapłana i jego sojuszników.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.flash.name=flash
actors.hero.spells.flash.prompt=Choose a location
actors.hero.spells.flash.short_desc=Teleport to a nearby location.
actors.hero.spells.flash.name=mignięcie
actors.hero.spells.flash.prompt=Wybierz miejsce
actors.hero.spells.flash.short_desc=Teleportuje na pobliskie pole.
actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form.
actors.hero.spells.guidinglight.name=guiding light
actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit.
actors.hero.spells.guidinglight.name=światło przewodnie
actors.hero.spells.guidinglight.short_desc=Zadaje obrażenia magiczne i gwarantuje trafienie.
actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Światło Przewodnie
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Kapłan będzie w stanie rzucić Światło Przewodnie za darmo po upływie 100 tur\n\nPozostałe tury:%s
actors.hero.spells.hallowedground.name=hallowed ground
actors.hero.spells.hallowedground.prompt=Choose a location
actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE.
actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while.
actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread.
actors.hero.spells.hallowedground.name=cud urodzaju
actors.hero.spells.hallowedground.prompt=Wybierz miejsce
actors.hero.spells.hallowedground.short_desc=Leczy sojuszników, spowalnia wrogów i rozsiewa trawę na obszarze działania.
actors.hero.spells.hallowedground.desc=Kapłan skupia swoją boską magię na pobliskiej ziemi, tworząc na 20 tur obszar %1$dx%1$d uświęconego terenu.\n\nW momencie rzucana zaklęcia leczy ono wszystkich sojuszników o 10 PŻ (zdrowi sojusznicy i Kapłan otrzymują osłonę), na krótko ukorzenia wrogów i rozsiewa niską trawę.\n\nUświęcony teren leczy sojuszników o 1 PŻ na turę (zdrowi sojusznicy i Kapłan otrzymują osłonę), okalecza wrogów i losowo powoduje wzrost wysokiej trawy.\n\nUświęcony teren jest niszczony przez ogień. Poza tym, jeśli pasywna regeneracja jest wyłączona lub Kapłan nie zdobył doświadczenia przez jakiś czas, to powstała trawa będzie wyschnięta.
actors.hero.spells.hallowedground$hallowedterrain.desc=Ziemia w tym miejscu została poświęcona, co sprawia, że spowalnia ona przeciwników, leczy sojuszników i powoduje wzrost trawy.
actors.hero.spells.holyintuition.name=holy intuition
actors.hero.spells.holyintuition.name=boska intuicja
actors.hero.spells.holyintuition.prompt=wybierz przedmiot
actors.hero.spells.holyintuition.cursed=Czujesz złowrogą magię czającą się w tym przedmiocie.
actors.hero.spells.holyintuition.uncursed=Ten przedmiot jest wolny od złowrogiej magii.
actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not.
actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it.
actors.hero.spells.holyintuition.short_desc=Wykrywa czy przedmiot jest przeklęty, czy nie.
actors.hero.spells.holyintuition.desc=Kleryk skupia swoje zmysły na przedmiocie i określa czy jest on przeklęty (czy też nie) bez zakładania go.
actors.hero.spells.holylance.name=holy lance
actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage.
actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns.
actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown
actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s.
actors.hero.spells.holylance.name=święta włócznia
actors.hero.spells.holylance.short_desc=Zadaje potężne magiczne obrażenia dystansowe.
actors.hero.spells.holylance.desc=Kapłan skupia dużą ilość energii w niszczycielską miotaną włócznię stworzoną ze światła. Ta włócznia zadaje %1$d-%2$d obrażeń i zawsze zadaje maksymalne obrażenia demonom i nieumarłym.\n\nTen czar jest kosztowny i ma czas odnowienia wynoszący 50 tur.
actors.hero.spells.holylance$lancecooldown.name=odnowienie świętej włóczni
actors.hero.spells.holylance$lancecooldown.desc=Kapłan niedawno rzucił Świętą Włócznię i musi poczekać zanim może ponownie ją rzucić.\n\nPozostałe tury: %s.
actors.hero.spells.holyward.name=holy ward
actors.hero.spells.holyward.glyph_name=%s of light
actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block.
actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking.
actors.hero.spells.holyward.name=święta ochrona
actors.hero.spells.holyward.glyph_name=%s światła
actors.hero.spells.holyward.glyph_desc=Ten glif nieznacznie zwiększa ilość obrażeń, które może zablokować zbroja.
actors.hero.spells.holyward.short_desc=Tymczasowo nadpisuje glif, by wzmocnić siłę blokowania zbroi.
actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration.
actors.hero.spells.holyward$holyarmbuff.name=holy ward
actors.hero.spells.holyward$holyarmbuff.name=święta ochrona
actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s.
actors.hero.spells.holyweapon.name=holy weapon
actors.hero.spells.holyweapon.ench_name=holy %s
actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage.
actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage.
actors.hero.spells.holyweapon.name=święta broń
actors.hero.spells.holyweapon.ench_name=%s świętości
actors.hero.spells.holyweapon.ench_desc=Wrogowie trafieni świętą bronią odniosą dodatkowe obrażenia magiczne.
actors.hero.spells.holyweapon.short_desc=Tymczasowo nadpisuje zaklęcie broni, by zwiększyć obrażenia.
actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration.
actors.hero.spells.holyweapon$holywepbuff.name=holy weapon
actors.hero.spells.holyweapon$holywepbuff.name=święta broń
actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s.
actors.hero.spells.judgement.name=judgement
actors.hero.spells.judgement.short_desc=Damages all visible enemies.
actors.hero.spells.judgement.name=osąd
actors.hero.spells.judgement.short_desc=Zadaje obrażenia wszystkim widocznym wrogom.
actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage.
actors.hero.spells.mnemonicprayer.name=mnemonic prayer
actors.hero.spells.mnemonicprayer.name=katechizm pamięciowy
actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated.
actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities.
actors.hero.spells.radiance.name=radiance
actors.hero.spells.radiance.name=blask
actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.recallinscription.name=recall inscription
actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll.
actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.spells.recallinscription$useditemtracker.name=recently used rune
actors.hero.spells.recallinscription$useditemtracker.name=niedawne użycie runy
actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.shieldoflight.name=shield of light
actors.hero.spells.shieldoflight.name=świetlista tarcza
actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=świetlista tarcza
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.sunray.name=sunray
actors.hero.spells.sunray.name=słoneczny promień
actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once.
actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead.
@@ -692,7 +692,7 @@ actors.hero.heroclass.duelist_unlock=Aby odblokować Fechmistrzyni _wyposaż si
actors.hero.heroclass.cleric=kleryk
actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents.
actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse
actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._
actors.hero.heroclass.cleric_unlock=Aby odblokować Kleryka, _całkowicie oczyść klątwę na przeklętym przedmiocie_.
actors.hero.herosubclass.berserker=berserker
actors.hero.herosubclass.berserker_short_desc=Wściekłość _Berserkera_ rośnie w miarę otrzymywania obrażeń. Wściekłość ta z kolei zwiększa zadawane przez niego obrażenia i może zostać uwolniona przy 100% w zamian za dodatkową osłonę.
@@ -708,7 +708,7 @@ actors.hero.herosubclass.warlock_short_desc=_Czarnoksiężnik_ ma szansę naznac
actors.hero.herosubclass.warlock_desc=Czarnoksiężnik ma szansę naznaczyć duszę przeciwnika przez użycie na nim różdżki. Szansa wzrasta wraz z jej poziomem ulepszenia. \n\nAtakowanie naznaczonego przeciwnika bronią białą bądź miotaną z wyjątkiem różdżek uleczy Czarnoksiężnika o 2 punkty życia za każde zadane 5 punktów obrażeń.
actors.hero.herosubclass.assassin=skrytobójca
actors.hero.herosubclass.assassin_short_desc=_Skrytobójca_ przygotowuje zabójczy atak, gdy jest niewidzialny. Im dłużej czeka, tym silniejszy będzie jego atak.
actors.hero.herosubclass.assassin_desc=Gdy Skrytobójca staje się niewidzialny, przygotowuje się do następnego ataku. Wraz z postępem przygotowań, następny cios będzie stawał się coraz silniejszy. Maksymalny czas ładowania ataku to 9 tur.\n\nPo przygotowaniu się, Skrytobójca zadaje dodatkowe obrażenia swoim następnym atakiem, może przeteleportować się do celu, a nawet natychmiastowo zabić słabszych przeciwników.
actors.hero.herosubclass.assassin_desc=Gdy Skrytobójca staje się niewidzialny, przygotowuje się do następnego ataku. Wraz z postępem przygotowań, następny cios będzie stawał się coraz silniejszy. Maksymalny czas ładowania ataku to 9 tur.\n\nPo przygotowaniu się, Skrytobójca zadaje dodatkowe obrażenia swoim następnym atakiem, może doskoczyć do celu, a nawet natychmiastowo zabić słabszych przeciwników.
actors.hero.herosubclass.freerunner=sprinter
actors.hero.herosubclass.freerunner_short_desc=_Sprinter_ zyskuje pęd podczas biegu. Pęd może być wykorzystany, aby zacząć sprintować. Dzięki sprintowi otrzymuje on chwilowy wzrost prędkości i uniku.
actors.hero.herosubclass.freerunner_desc=W miarę poruszania się Sprinter nabiera rozpędu. Może zdobyć do 10 ładunków pędu poruszając się przez 10 tur, ale szybko je traci, jeśli przestaje się ruszać. Sprinter może wykorzystać swój pęd, by zacząć sprintować przez 2 tury za każdy punkt pędu.\n\nW trakcie biegu Sprinter porusza się 2x szybciej i otrzymuje bonus do uników w zależności od poziomu doświadczenia. Gdy sprint się zakończy, musi minąć chwila zanim postać będzie mogła ponownie nabierać pędu.
@@ -717,7 +717,7 @@ actors.hero.herosubclass.sniper_short_desc=_Strzelczyni_ może przebijać pancer
actors.hero.herosubclass.sniper_desc=Strzelczyni jest mistrzynią walki dystansowej. Jej ataki dystansowe przebijają wrogi pancerz. Gdy atakuje ona przeciwnika bronią miotaną, naznacza go, co w następnej turze pozwala jej wykonać specjalny atak za pomocą łuku. Specjalny atak różni w zależności od tego, jakie rozszerzenie posiada łuk.\n\nDomyślnie łuk wystrzeli szybki strzał, który zadaje zmniejszone obrażenia, ale jest natychmiastowy. Łuk rozszerzony pod kątem prędkości wystrzeli serię trzech strzał, z których każda zada zmniejszone obrażenia, ale może aktywować zaklęcia. Ten atak wymaga jednej tury. Łuk rozszerzony pod kątem obrażeń pozwala oddać skupiony strzał, który nigdy nie chybia i zadaje dodatkowe obrażenia wraz ze zwiększeniem odległości od celu. Wymaga on 2 tur do wykonania.
actors.hero.herosubclass.warden=strażniczka
actors.hero.herosubclass.warden_short_desc=_Strażniczka_ widzi przez wysoką trawę i otrzymuje dodatkowe efekty, gdy sadzi nasiona i depcze rośliny.
actors.hero.herosubclass.warden_desc=Strażniczka jest silnie połączona z naturą, co zapewnia jej szereg bonusów związanych z trawą i roślinami. Widzi przez wysoką i wydeptaną trawę, jak gdyby jej nie było.\n\nStrażniczka sprawia, że trawa wyrasta wokół dowolnego zasadzonego lub rzuconego nasiona. Otrzymuje ona także specjalne efekty przy deptaniu roślin. Efekty zastępują te normalne, przez co zdeptanie którejkolwiek z roślin nie jest dla niej szkodliwe.
actors.hero.herosubclass.warden_desc=Strażniczka jest silnie połączona z naturą, co zapewnia jej szereg bonusów związanych z trawą i roślinami. Widzi przez wysoką i wyschniętą trawę, jakby jej nie było.\n\nStrażniczka sprawia, że wokół dowolnego zasadzonego lub rzuconego nasiona wyrasta trawa. Otrzymuje ona także specjalne efekty przy deptaniu roślin. Efekty zastępują te normalne, przez co zdeptanie którejkolwiek z roślin nie jest dla niej szkodliwe.
actors.hero.herosubclass.champion=mistrzyni
actors.hero.herosubclass.champion_short_desc=_Mistrzyni_ może dzierżyć dwie bronie i dostaje więcej ładunków ich zdolności. Zwyczajne ataki używają podstawowej broni, ale może je natychmiastowo zamienić i użyć zdolności dowolnej z nich.
actors.hero.herosubclass.champion_desc=Mistrzyni jest biegła w używaniu broni białych i może się ona wyposażyć w zarówno broń dodatkową, jak i swoją podstawową. Jej zwykłe ataki używają podstawowej broni, ale może natychmiast ją zmienić na tą dodatkową.\n\nDodatkowo, maksymalna liczba ładunków zdolności broni jest zwiększona o 2, a prędkość ich odzyskiwania o +50%.
@@ -726,7 +726,7 @@ actors.hero.herosubclass.monk_short_desc=_Akolitka_ gromadzi energię podczas wa
actors.hero.herosubclass.monk_desc=Akolitka jest mistrzynią w technikach walki fizycznej. Pokonując wrogów, zyskuje energię, którą można wykorzystać na różne umiejętności defensywne i użytkowe. Ta energia nie znika, ale ma limit zależny od poziomu Akolitki.\n\n1 Energii: szybkie uderzenie pięściami.\n2 Energii: skupienie pozwalające uniknąć następnego ataku.\n3 Energii: natychmiastowy doskok do pobliskiego miejsca.\n4 Energii: kopnięcie odpychające wroga.\n5 Energii: medytacja oczyszczająca efekty i przywracająca ładunki różdżek oraz artefaktów.
actors.hero.herosubclass.priest=kapłan
actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=paladyn
actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
@@ -759,8 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=Następny atak wręcz Fechmistrzyn
actors.hero.talent$deadlyfollowuptracker.name=śmiertelna kontynuacja
actors.hero.talent$deadlyfollowuptracker.desc=Fechmistrzyni niedawno zaatakowała przeciwnika bronią miotaną, dzięki czemu jej ataki wręcz przeciwko niemu będą zadawały dodatkowe obrażenia.\n\nPozostałe tury efektu: %s.
actors.hero.talent$combinedlethalityabilitytracker.executed=zamordowany
actors.hero.talent$satiatedspellstracker.name=Shielding Spell
actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding.
actors.hero.talent$satiatedspellstracker.name=Zaklęcie tarczy
actors.hero.talent$satiatedspellstracker.desc=Następne zaklęcie rzucone przez Kleryka zapewni mu odrobinę osłony.
#warrior
actors.hero.talent.hearty_meal.title=krzepiący posiłek
@@ -849,7 +849,7 @@ actors.hero.talent.arcane_vision.desc=_+1:_ Kiedy Mag użyje ładunku różdżki
actors.hero.talent.shield_battery.title=tarcza ładunków
actors.hero.talent.shield_battery.desc=_+1:_ Mag może użyć na sobie różdżki, aby zmienić wszystkie jej ładunki w osłonę o wartości równej _4% maksymalnych PŻ za każdy wykorzystany ładunek_.\n\n_+2:_ Mag może użyć na sobie różdżki, aby zmienić wszystkie jej ładunki w osłonę o wartości równej _6% maksymalnych PŻ za każdy wykorzystany ładunek_.
actors.hero.talent.desperate_power.title=siła rozpaczy
actors.hero.talent.desperate_power.title=rozpaczliwa siła
actors.hero.talent.desperate_power.desc=_+1:_ Użycie przez Maga różdżki lub kostura, który ma ostatni ładunek, sprawia, że przy tym użyciu zachowuje się on, jakby miał _+1 poziom_.\n\n_+2:_ Użycie przez Maga różdżki lub kostura, który ma ostatni ładunek, sprawia, że przy tym użyciu zachowuje się on, jakby miał _+2 poziomy_.\n\n_+3:_ Użycie przez Maga różdżki lub kostura, który ma ostatni ładunek, sprawia, że przy tym użyciu zachowuje się on, jakby miał _+3 poziomy_.
actors.hero.talent.ally_warp.title=teleport sojusznika
actors.hero.talent.ally_warp.desc=_+1:_ Mag może wybrać sojusznika w zasięgu _2 pól_, aby natychmiast zamienić się z nim miejscami.\n\n_+2:_ Mag może wybrać sojusznika w zasięgu _4 pól_, aby natychmiast zamienić się z nim miejscami.\n\n_+3:_ Mag może wybrać sojusznika w zasięgu _6 pól_, aby natychmiast zamienić się z nim miejscami.\n\nMag nie może zamieniać się miejscami z nieruchomymi sojusznikami.
@@ -920,7 +920,7 @@ actors.hero.talent.enhanced_rings.desc=_+1:_ Kiedy Łotrzyk używa artefaktu, je
actors.hero.talent.enhanced_lethality.title=Zwiększona śmiercionośność
actors.hero.talent.enhanced_lethality.desc=_+1:_ Skrytobójca może dokonać zabójstwa na przeciwnikach posiadających mniej niż _4/13/27/67% życia_ na każdy poziom jego przygotowania do ataku zamiast 3/10/20/50% PŻ.\n\n_+2:_ Skrytobójca może dokonać zabójstwa na przeciwnikach posiadających mniej niż _5/17/33/83% życia_ na każdy poziom jego przygotowania do ataku zamiast 3/10/20/50% PŻ.\n\n_+3:_ Skrytobójca może dokonać zabójstwa na przeciwnikach posiadających mniej niż _6/20/40/100% życia_ na każdy poziom jego przygotowania do ataku zamiast 3/10/20/50% PŻ.
actors.hero.talent.assassins_reach.title=zasięg skrytobójcy
actors.hero.talent.assassins_reach.desc=_+1:_ Dystans mignięcia Skrytobójcy na poziom przygotowania jest wzniesiony do _1/3/4/6 pól_, z 1/2/3/4.\n\n_+2:_ Dystans mignięcia Skrytobójcy na poziom przygotowania jest wzniesiony do _2/4/6/8 pól_, z 1/2/3/4.\n\n_+3:_ Dystans mignięcia Skrytobójcy na poziom przygotowania jest wzniesiony do _2/5/7/10 pól_, z 1/2/3/4.\n\nTeleportacja może przejść przez pola zajęte wrogów oraz zagrożenia, ale nie przez teren taki jak ściany.
actors.hero.talent.assassins_reach.desc=_+1:_ Dystans doskoku Skrytobójcy na poziom przygotowania jest zwiększony do _1/3/4/6 pól_, z 1/2/3/4.\n\n_+2:_ Dystans doskoku Skrytobójcy na poziom przygotowania jest zwiększony do _2/4/6/8 pól_, z 1/2/3/4.\n\n_+3:_ Dystans doskoku Skrytobójcy na poziom przygotowania jest zwiększony do _2/5/7/10 pól_, z 1/2/3/4.\n\nDoskok może przejść przez pola zajęte przez wrogów oraz zagrożenia, ale nie przez teren, jak na przykład ściany.
actors.hero.talent.bounty_hunter.title=Łowca nagród
actors.hero.talent.bounty_hunter.desc=_+1:_ Gdy skrytobójca zabije przeciwnika przygotowanym atakiem, szansa na upuszczenie przez niego przedmiotu wzrośnie za każdy poziom przygotowania o odpowiednio _2/4/8/16%_.\n\n_+2:_ Gdy skrytobójca zabije przeciwnika przygotowanym atakiem, szansa na upuszczenie przez niego przedmiotu wzrośnie za każdy poziom przygotowania o odpowiednio _4/8/16/32%_.\n\n_+3:_ Gdy skrytobójca zabije przeciwnika przygotowanym atakiem, szansa na upuszczenie przez niego przedmiotu wzrośnie za każdy poziom przygotowania o odpowiednio _6/12/24/48%_.
@@ -932,9 +932,9 @@ actors.hero.talent.speedy_stealth.title=szybkie ukrycie
actors.hero.talent.speedy_stealth.desc=_+1:_ Sprinter zyskuje 2 punkty pędu za każdą turę pozostawania niewidzialnym.\n\n_+2:_Poza powyższymi korzyściami, poziom pędu nie opada, gdy Sprinter jest niewidzialny.\n\n_+3:_ Poza powyższymi korzyściami, Sprinter porusza się 2x szybciej będąc niewidzialnym, niezależnie od tego czy sprintuje.
actors.hero.talent.hasty_retreat.title=pośpieszny odwrót
actors.hero.talent.hasty_retreat.desc=_+1:_ Po teleportacji Łotrzyk otrzymuje _1 turę_ przyśpieszenia i niewidzialności.\n\n_+2:_ Po teleportacji Łotrzyk otrzymuje _2 tury_ przyśpieszenia i niewidzialności.\n\n_+3:_ Po teleportacji Łotrzyk otrzymuje _3 tury_ przyśpieszenia i niewidzialności.\n\n_+4:_ Po teleportacji Łotrzyk otrzymuje _4 tury_ przyśpieszenia i niewidzialności.
actors.hero.talent.hasty_retreat.desc=_+1:_ Po odskoku Łotrzyk otrzymuje _1 turę_ przyśpieszenia i niewidzialności.\n\n_+2:_ Po odskoku Łotrzyk otrzymuje _2 tury_ przyśpieszenia i niewidzialności.\n\n_+3:_ Po odskoku Łotrzyk otrzymuje _3 tury_ przyśpieszenia i niewidzialności.\n\n_+4:_ Po odskoku Łotrzyk otrzymuje _4 tury_ przyśpieszenia i niewidzialności.
actors.hero.talent.body_replacement.title=zamiana ciał
actors.hero.talent.body_replacement.desc=_+1:_ Po teleportacji Łotrzyk zostawia za sobą drewniany wabik, który posiada _20 punktów życia i 1-3 punktów pancerza_.\n\n_+2:_ Po teleportacji Łotrzyk zostawia za sobą drewniany wabik, który posiada _40 punktów życia i 2-6 punktów pancerza_.\n\n_+3:_ Po teleportacji Łotrzyk zostawia za sobą drewniany wabik, który posiada _60 punktów życia i 3-9 punktów pancerza_.\n\n_+4:_ Po teleportacji Łotrzyk zostawia za sobą drewniany wabik, który posiada _80 punktów życia i 4-12 punktów pancerza_.\n\nTylko jeden wabik może być aktywny na raz.
actors.hero.talent.body_replacement.desc=_+1:_ Po odskoku Łotrzyk zostawia za sobą drewniany wabik, który posiada _20 punktów życia i 1-3 punktów pancerza_.\n\n_+2:_ Po odskoku Łotrzyk zostawia za sobą drewniany wabik, który posiada _40 punktów życia i 2-6 punktów pancerza_.\n\n_+3:_ Po odskoku Łotrzyk zostawia za sobą drewniany wabik, który posiada _60 punktów życia i 3-9 punktów pancerza_.\n\n_+4:_ Po odskoku Łotrzyk zostawia za sobą drewniany wabik, który posiada _80 punktów życia i 4-12 punktów pancerza_.\n\nNaraz może istnieć tylko jeden wabik.
actors.hero.talent.shadow_step.title=krok cienia
actors.hero.talent.shadow_step.desc=_+1:_ Jeśli Łotrzyk używa bomby dymnej, gdy jest niewidzialny, aktywuje się ona natychmiastowo i kosztuje o _16% mniej_, ale nie oślepia przeciwników ani nie aktywuje innych talentów.\n\n_+2:_ Jeśli Łotrzyk używa bomby dymnej, gdy jest niewidzialny, aktywuje się ona natychmiastowo i kosztuje o _30% mniej_, ale nie oślepia przeciwników ani nie aktywuje innych talentów.\n\n_+3:_ Jeśli Łotrzyk używa bomby dymnej, gdy jest niewidzialny, aktywuje się ona natychmiastowo i kosztuje o _41% mniej_, ale nie oślepia przeciwników ani nie aktywuje innych talentów.\n\n_+4:_ Jeśli Łotrzyk używa bomby dymnej, gdy jest niewidzialny, aktywuje się ona natychmiastowo i kosztuje o _50% mniej_, ale nie oślepia przeciwników ani nie aktywuje innych talentów.
@@ -967,7 +967,7 @@ actors.hero.talent.invigorating_meal.desc=_+1:_ Spożywanie jedzenia zajmuje pos
actors.hero.talent.liquid_nature.title=płynna natura
actors.hero.talent.liquid_nature.desc=_+1:_ Kiedy Łowczyni wypije lub rzuci miksturę, mieszaninę lub eliksir, na przyległych polach wyrasta _do 4 pól trawy_, a sąsiedni wrogowie zostają ukorzenieni na _1 turę_.\n\n_+2:_ Kiedy Łowczyni wypije lub rzuci miksturę, mieszaninę lub eliksir, na przyległych polach wyrasta _do 6 pól trawy_, a sąsiedni wrogowie zostają ukorzenieni na _2 tury_.\n\nIlość trawy i długość unieruchomienia zostają podwojone podczas używania mikstur siły, doświadczenia lub przedmiotów alchemicznych bazujących na tych miksturach.\n\nW przypadku przedmiotów alchemicznych o większej ilości wyjściowej (np. wodna mieszanina) ten talent ma szansę na aktywację w zależności od tego, ile sztuk tego przedmiotu zostało wytworzonych.
actors.hero.talent.rejuvenating_steps.title=odnawiające kroki
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Gdy Łowczyni chodzi po krótkiej trawie lub popiołach, na ich miejscu wyrasta wysoka trawa, która od razu jest wydeptywana przez Łowczynię. Ta umiejętność ma _10 tur odnowienia_. \n\n_+2:_ Gdy Łowczyni chodzi po krótkiej trawie lub popiołach, na ich miejscu wyrasta wysoka trawa, która od razu jest wydeptywana przez Łowczynię. Ta umiejętność ma _5 tur odnowienia_.\n\nTen talent będzie tworzył jedynie wydeptaną trawę, jeśli pasywna regeneracja jest wyłączona lub bohaterka nie otrzymała doświadczenia przez długi czas.
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Gdy Łowczyni chodzi po krótkiej trawie lub popiołach, na ich miejscu wyrasta wysoka trawa, która od razu jest przeszukiwana przez Łowczynię. Ta umiejętność ma _10 tur odnowienia_. \n\n_+2:_ Gdy Łowczyni chodzi po krótkiej trawie lub popiołach, na ich miejscu wyrasta wysoka trawa, która od razu jest przeszukiwana przez Łowczynię. Ta umiejętność ma _5 tur odnowienia_.\n\nJeśli pasywna regeneracja jest wyłączona lub bohaterka nie otrzymała doświadczenia przez długi czas, to ten talent będzie tworzył jedynie wysuszoną trawę,
actors.hero.talent.heightened_senses.title=wyostrzone zmysły
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_.
actors.hero.talent.durable_projectiles.title=wytrzymałe pociski
@@ -1060,7 +1060,7 @@ actors.hero.talent.combined_energy.title=łączona energia
actors.hero.talent.combined_energy.desc=_+1:_ Jeżeli Akolitka użyje po sobie umiejętności broni i umiejętności kosztującej _4 lub więcej energii_ w ciągu 5 tur, odzyskuje ona 1 zużytej energii.\n\n_+2:_ Jeżeli Akolitka użyje po sobie umiejętności broni i umiejętności kosztującej _3 lub więcej energii_ w ciągu 5 tur, odzyskuje ona 1 zużytej energii.\n\n_+3:_ Jeżeli Akolitka użyje po sobie umiejętności broni i umiejętności kosztującej _2 lub więcej energii_ w ciągu 5 tur, odzyskuje ona 1 zużytej energii.
actors.hero.talent.close_the_gap.title=skróć dystans
actors.hero.talent.close_the_gap.desc=_+1:_ Fechmistrzyni może przeteleportować się _do dwóch pól_ w kierunku swojego celu, gdy rozpoczyna pojedynek.\n\n_+2:_ Fechmistrzyni może przeteleportować się _do trzech pól_ w kierunku swojego celu, gdy rozpoczyna pojedynek.\n\n_+3:_ Fechmistrzyni może przeteleportować się _do czterech pól_ w kierunku swojego celu, gdy rozpoczyna pojedynek.\n\n_+4:_ Fechmistrzyni może przeteleportować się _do pięciu pól_ w kierunku swojego celu, gdy rozpoczyna pojedynek.\n\nTeleportacja może przejść przez pola zajęte wrogów oraz zagrożenia, ale nie przez teren taki jak ściany. Jest ona brana pod uwagę przy obliczaniu, czy wróg znajduje się w zasięgu, aby rzucić mu wyzwanie.
actors.hero.talent.close_the_gap.desc=_+1:_ Fechmistrzyni może doskoczyć na odległość _do dwóch pól_ w kierunku swojego celu, gdy rozpoczyna pojedynek.\n\n_+2:_ Fechmistrzyni może doskoczyć na odległość _do trzech pól_ w kierunku swojego celu, gdy rozpoczyna pojedynek.\n\n_+3:_ Fechmistrzyni może doskoczyć na odległość _do czterech pól_ w kierunku swojego celu, gdy rozpoczyna pojedynek.\n\n_+4:_ Fechmistrzyni może doskoczyć na odległość _do pięciu pól_ w kierunku swojego celu, gdy rozpoczyna pojedynek.\n\nDoskok może przejść przez pola zajęte wrogów oraz zagrożenia, ale nie przez teren, jak na przykład ściany. Doskok jest brany pod uwagę przy obliczaniu czy wróg znajduje się w zasięgu, aby rzucić mu wyzwanie.
actors.hero.talent.invigorating_victory.title=ożywcze zwycięstwo
actors.hero.talent.invigorating_victory.desc=_+1:_ Jeśli Fechmistrzyni pokona swój cel przed zakończeniem pojedynku, uleczy się o _5 PŻ i 30% obrażeń_ otrzymanych podczas pojedynku.\n\n_+2:_ Jeśli Fechmistrzyni pokona swój cel przed zakończeniem pojedynku, uleczy się o _10 PŻ i 50% obrażeń_ otrzymanych podczas pojedynku.\n\n_+3:_ Jeśli Fechmistrzyni pokona swój cel przed zakończeniem pojedynku, uleczy się o _15 PŻ i 65% obrażeń_ otrzymanych podczas pojedynku.\n\n_+4:_ Jeśli Fechmistrzyni pokona swój cel przed zakończeniem pojedynku, uleczy się o _20 PŻ i 75% obrażeń_ otrzymanych podczas pojedynku.
actors.hero.talent.elimination_match.title=błyskawiczne pojedynki
@@ -1083,35 +1083,35 @@ actors.hero.talent.counter_ability.desc=_+1:_ Jeśli Fechmistrzyni użyje zdolno
#cleric
actors.hero.talent.satiated_spells.title=Satiated Spells
actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell.
actors.hero.talent.holy_intuition.title=holy intuition
actors.hero.talent.holy_intuition.title=boska intuicja
actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
actors.hero.talent.searing_light.title=searing light
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._
actors.hero.talent.shield_of_light.title=shield of light
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge.
actors.hero.talent.searing_light.title=palące światło
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._
actors.hero.talent.shield_of_light.title=świetlista tarcza
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge.
actors.hero.talent.enlightening_meal.title=Enlightening Meal
actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
actors.hero.talent.recall_inscription.title=Recall Inscription
actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.talent.sunray.title=Sunray
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Divine Sense
actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.
actors.hero.talent.bless.title=Bless
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.sunray.title=Słoneczny promień
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Boski Zmysł
actors.hero.talent.divine_sense.desc=_+1:_ Kleryk może rzucić _Boski Zmysł_, kosztujący 2 ładunki, który jest czarem zapewniającym _8 pól_ Wizji Umysłów na 30 tur.\n\n_+12_ Kleryk może rzucić _Boski Zmysł_, kosztujący 2 ładunki, który jest czarem zapewniającym _12 pól_ Wizji Umysłów na 30 tur.
actors.hero.talent.bless.title=Błogosławieństwo
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.cleanse.title=Cleanse
actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges.
actors.hero.talent.light_reading.title=Light Reading
actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped.
actors.hero.talent.cleanse.title=Oczyszczenie
actors.hero.talent.cleanse.desc=_+1:_ Kleryk może rzucić _Oczyszczenie_, kosztujące 2 ładunki, które jest czarem rzucanym natychmiast, _usuwającym negatywne efekty_ nałożone na Kleryka i pobliskich sojuszników oraz dając im też _10 osłony_.\n\n_+2:_ Kleryk może rzucić _Oczyszczenie_, kosztujące 2 ładunki, które jest czarem rzucanym natychmiast, _dającym 3 tury odporności na negatywne efekty_ Klerykowi i pobliskim sojusznikom oraz dając im też _20 osłony_.\n\n_+3:_ Kleryk może rzucić _Oczyszczenie_, kosztujące 2 ładunki, które jest czarem rzucanym natychmiast, _dającym 5 tur odporności na negatywne efekty_ Klerykowi i pobliskim sojusznikom oraz dając im też _30 osłony_.
actors.hero.talent.light_reading.title=Rzut Okiem
actors.hero.talent.light_reading.desc=_+1:_ Kleryk może używać świętej księgi, gdy nie jest założona, ale wtedy ładuje się ona z _25% prędkości_.\n\n_+2:_ Kleryk może używać świętej księgi, gdy nie jest założona, ale wtedy ładuje się ona z _50% prędkości_.\n\n_+3:_ Kleryk może używać świętej księgi, gdy nie jest założona, ale wtedy ładuje się ona z _75% prędkości_.
actors.hero.talent.holy_lance.title=Holy Lance
actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again.
actors.hero.talent.hallowed_ground.title=Hallowed Ground
actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire.
actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.holy_lance.title=Święta Włócznia
actors.hero.talent.holy_lance.desc=_+1:_ Kapłan może rzucić _Świętą Włócznię_, kosztująca 4 ładunki, która jest potężnym czarem zadającym _30-55 obrażeń_.\n\n_+2:_ Kapłan może rzucić _Świętą Włócznię_, kosztująca 4 ładunki, która jest potężnym czarem zadającym _45-83 obrażeń_.\n\n_+3:_ Kapłan może rzucić _Świętą Włócznię_, kosztująca 4 ładunki, która jest potężnym czarem zadającym _60-110 obrażeń_.\n\nŚwięta Włócznia zawsze zadaje maksymalne obrażenia demonom i nieumarłym. Jej czas odnowienia, zanim będzie mogła być ponownie użyta, wynosi 50 tur.
actors.hero.talent.hallowed_ground.title=Cud Urodzaju
actors.hero.talent.hallowed_ground.desc=_+1:_ Kapłan może rzucić _Cud Urodzaju_, który jest czarem kosztującym 2 ładunki, który błogosławi teren _na obszarze 3x3_ na 20 tur.\n\n_+2:_ Kapłan może rzucić _Cud Urodzaju_, który jest czarem kosztującym 2 ładunki, który błogosławi teren _na obszarze 5x5_ na 20 tur.\n\n_+3:_ Kapłan może rzucić _Cud Urodzaju_, który jest czarem kosztującym 2 ładunki, który błogosławi teren _na obszarze 7x7_ na 20 tur.\n\nW chwili rzucenia czaru Cud Urodzaju uleczy 10 PŻ sojuszników, chwilowo ukorzeni wrogów i zasadzi niską trawę. Potem powoli leczy sojuszników, okalecza wrogów i powoduje losowy wzrost wysokiej trawy. Kapłan zamiast leczenia otrzymuje osłonę. Podpalenie obszaru przerywa zaklęcie.
actors.hero.talent.mnemonic_prayer.title=Katechizm Pamięciowy
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.paladint3a.title=Nieznany
actors.hero.talent.paladint3a.desc=Ten talent nie został jeszcze dodany do gry, w tym momencie nic nie robi.
@@ -1121,11 +1121,11 @@ actors.hero.talent.paladint3c.title=Nieznany
actors.hero.talent.paladint3c.desc=Ten talent nie został jeszcze dodany do gry, w tym momencie nic nie robi.
actors.hero.talent.divine_intervention.title=boska interwencja
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=judgement
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=osąd
actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement.
actors.hero.talent.flash.title=flash
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.flash.title=błysk
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.cleric_a2_1.title=Nieznany
actors.hero.talent.cleric_a2_1.desc=Ten talent nie został jeszcze dodany do gry, w tym momencie nic nie robi.
@@ -1265,12 +1265,12 @@ actors.mobs.npcs.shopkeeper.sell=Sprzedaj przedmiot
actors.mobs.npcs.shopkeeper.talk=Porozmawiaj
actors.mobs.npcs.shopkeeper.buyback=Sklepikarz niechętnie zwraca ci twój przedmiot.
actors.mobs.npcs.shopkeeper.talk_prison_intro=Mam wszystko, czego potrzebujesz, by odnieść sukces na wyprawie!
actors.mobs.npcs.shopkeeper.talk_prison_warrior=Cóż za ciekawą pieczęć nosisz ze sobą, zazwyczaj są one w jednym kawałku. Jesteś zniesławionym bohaterem czy coś? W sumie nieważne co zrobiłeś, nie mój interes, przecież pieniądze nie śmierdzą.
actors.mobs.npcs.shopkeeper.talk_prison_warrior=Masz ze sobą ciekawą pieczęć, zazwyczaj są one w jednym kawałku. Jesteś zniesławionym bohaterem czy coś? W sumie nieważne co zrobiłeś, nie mój interes, przecież pieniądze nie śmierdzą.
actors.mobs.npcs.shopkeeper.talk_prison_mage=Haha, chyba widziałem plakat osoby poszukiwanej z tobą w roli głównej w mieście. Uciekasz przed nimi, co nie? Niewinność, powiadasz? Oczywiście, oczywiście... Nie martw się, mam lepsze rzeczy do roboty niż bycie donosicielem, ale może coś kupisz, żeby mieć pewność?
actors.mobs.npcs.shopkeeper.talk_prison_rogue=Czy wysłała cię gildia złodziei do zabezpieczenia okolicy? Nie? Tylko zakupy? No dobra, jak już tu jesteś, to zabij kilka potworów. Rabatu raczej się nie spodziewaj, płacę twoim ludziom krocie za ochronę, mimo to zapewniacie mi tu na dole dosłownie minimum bezpieczeństwa.
actors.mobs.npcs.shopkeeper.talk_prison_huntress=Wyglądasz na nie w swoim żywiole droga panno. Wąskie korytarze w lochu nie są tak przestronne jak westybule czy lasy wokół miasta, czyż nie? Może nie będę cię już zanudzał, może coś kupisz?
actors.mobs.npcs.shopkeeper.talk_prison_rogue=Czy wysłała cię gildia złodziei do zabezpieczenia okolicy? Nie? Tylko zakupy? No dobra, ale jak już tu jesteś, to zabij kilka potworów. Na rabat nawet nie licz, płacę wam krocie za ochronę, a mimo to jest ona do kitu.
actors.mobs.npcs.shopkeeper.talk_prison_huntress=Zdajesz się nie pasować do otoczenia, droga panno. Wąskie korytarze w lochu nie są tak przestronne jak westybule czy lasy wokół miasta, czyż nie? Hehe, może nie będę cię już zanudzał, może coś kupisz?
actors.mobs.npcs.shopkeeper.talk_prison_duelist=O, kogoż ja tu widzę! Jeśli próbujesz uratować kolejne miasto, to powodzenia, czyhają tutaj na ciebie znacznie większe zagrożenia niż banda zawszonych rzezimieszków. Jestem pewien, że pójdzie ci lepiej niż komukolwiek innemu, spróbuj tylko nie zginąć zaraz po wyjściu z mojego sklepu.
actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that?
actors.mobs.npcs.shopkeeper.talk_prison_cleric=No dzień doberek Wasza Eminencjo, a może Wasza Świętobliwość? Hehe, to bez znaczenia, to nie jest miejsce dla ciebie, wiele ludzi by opłakiwało twoją śmierć. Na pewno masz jakieś pieniążki, może coś kupisz, żeby temu zapobiec?
actors.mobs.npcs.shopkeeper.talk_caves=Wydasz kasę, będziesz żyć dłużej.\n\nJak już tu jesteś, to możesz przekazać moje pozdrowienia dla kowala? Przypomnij temu głąbowi, że dalej wisi mi za ten młot, który mu sprzedałem tydzień temu!
actors.mobs.npcs.shopkeeper.talk_city=Moje towary zapewnią ci w tym miejscu przetrwanie.\n\n...I proszę, nie kręć się tutaj. Wieki zajęło mi przekonanie miejscowych, żeby dali mi spokój, nie chcę przez Ciebie mieć tutaj żadnych kłopotów!
actors.mobs.npcs.shopkeeper.talk_halls=Czeeeeść, mam specjalne rabaty dla łowców demonów!\n\nI uważaj na siebie tutaj! Demony na niższych piętrach nie obchodzi, jak dużo odwagi masz w sobie. Nie wrócisz tutaj wydać więcej pieniędzy, jeśli zginiesz marnie ;)\n\nCzy demony są takie jak ja? Nie, wcale, jestem takim małym koleżką, żaden wojownik ze mnie, a mój umysł jest cały. Demony niżej są znacznie silniejsze i wszystkie zostały zniewolone przez... no... po prostu uważaj na siebie.
@@ -1283,7 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=Jejku, ale mnie przestraszyłeś! Nie spo
actors.mobs.npcs.wandmaker.intro_mage=Och, witaj %s! Słyszałem o pewnym zamieszaniu dotyczącym ciebie i instytutu czarodziei? A zresztą nieważne, tak czy siak nigdy nie lubiłem tych fajtłapów. Jeśli masz ochotę, mogę mieć dla ciebie zadanie.
actors.mobs.npcs.wandmaker.intro_huntress=Och, witam pannę! Zobaczyć przyjazną twarz to takie miłe zaskoczenie tu na dole, czyż nie? W rzeczy samej, mógłbym przysiąc, że widziałem twoją twarz już wcześniej, ale głowy sobie nie dam uciąć... Zresztą nieważne, jeśli poszukujesz przygody, mogę mieć dla ciebie zadania.
actors.mobs.npcs.wandmaker.intro_duelist=O, witaj panienko! Cóż za miła niespodzianka spotkać bohaterkę w tak przygnębiającym miejscu! Jeśli chcesz pomóc staruszkowi, mogę mieć dla ciebie zadanie.
actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you.
actors.mobs.npcs.wandmaker.intro_cleric=O, dzień dobry, Wasza Eminencjo! Jaka to przyjemna niespodzianka spotkać duchownego w takiej dziurze! Nie lubię się narzucać, ale potrzebuję pomocy.
actors.mobs.npcs.wandmaker.intro_1=\n\nPrzybyłem tu, by odnaleźć rzadki składnik do budowy różdżki, lecz zagubiłem się, a moja magiczna osłona słabnie. Muszę wkrótce wracać, ale nie mogę znieść myśli o powrocie bez zdobycia tego, po co tu przybyłem.
actors.mobs.npcs.wandmaker.intro_dust=Szukam trochę _grobowego prochu_. Jest to specjalny rodzaj mączki kostnej, który często występuje w miejscach takich jak to. Gdzieś tutaj powinien być zabarykadowany pokój, w którym powinieneś znaleźć trochę prochu. Bądź jednak ostrożny, klątwa drzemiąca w tym prochu jest dość potężna, _wróć do mnie tak szybko jak tylko potrafisz_, a ja ją zdejmę z ciebie.
actors.mobs.npcs.wandmaker.intro_ember=Szukam _świeżych niedopałków_, które można pozyskać z nowo narodzonego żywiołaka ognia. Żywiołaki zwykle pojawiają się, gdy rytuał przywołania nie jest kontrolowany, więc znajdź kilka świec i miejsce do rytuału, a na pewno sprawisz, że się pojawi. Walcząc z nim, _nie daj się zapędzić w kozi róg_ albo _przygotuj jakiś przedmiot zamrażający._ Nowo narodzone żywiołaki są dość potężne i chaotyczne, ale nie znoszą zimna.
@@ -1309,7 +1309,7 @@ actors.mobs.armoredstatue.desc=Można by pomyśleć, że to kolejny z nieruchomy
actors.mobs.armoredstatue.desc_arm_wep=O ile sama rzeźba jest kamienna, o tyle jej _%1$s_ i _%2$s_ wyglądają na jak najbardziej prawdziwe.
actors.mobs.bandit.name=oszalały bandyta
actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though.
actors.mobs.bandit.desc=Elitarny złodziej, można go rozpoznać po jego eleganckich fioletowych szatach. Mimo ich lepszych umiejętności, stali się równie bezrozumni co zwykli złodzieje.\n\nNie dość, że kradną od ciebie, ci bandyci dodatkowo ciebie tymczasowo oślepią, okaleczą i otrują! Na szczęście jest bardziej prawdopodobne, że mają przy sobie jakieś rzeczy.
actors.mobs.bat.name=wampiryczny nietoperz
actors.mobs.bat.desc=Ci zwinni i wytrwali mieszkańcy jaskiń są bardziej niebezpieczni, niż na to wyglądają. Absorbują siłę życiową z każdym udanym atakiem, co pozwala im pokonać nawet znacznie większych przeciwników.
@@ -1451,6 +1451,7 @@ actors.mobs.gnollgeomancer.desc_armor_sapper=_Gnoll saper, znajdujący się nied
actors.mobs.gnollgeomancer.desc_sleeping=Ten imponująco wysoki gnoll szaman otoczony jest warstwą skał i wygląda niemal jak posąg. Przyglądając się uważnie, widzisz, jak skała magicznie porusza się wraz z oddechem starszego gnolla. Nie można go zranić, gdy jest zamknięty w skale i wygląda na to, że całkiem podoba mu się ta kamienna drzemka.\n\nPrawdopodobnie możesz przebić się przez warstwy skał za pomocą kilofa, ale _upewnij się, że jesteś gotowy do walki, zanim to zrobisz._ Geomanta musi być źródłem magii poruszających skały w okolicy i przywódcą całej społeczności gnolli. _Pokonanie rozproszonych tu gnolli przed walką z nim może być dobrym pomysłem._
actors.mobs.gnollguard.name=gnoll strażnik
actors.mobs.gnollguard.def_verb=blok
actors.mobs.gnollguard.spear_warn=Gnoll paskudnie cię rani, dźgając cię końcówką swojej włóczni!
actors.mobs.gnollguard.desc=Duży i krzepki gnoll dzierżący włócznię i tarczę, ale nienoszący hełmu. Ci strażnicy są najpewniej przyszłymi berserkami, zmuszonymi do ochrony kopalni przed dzikimi bestiami.\n\nGnoll strażnik jest wystarczająco silny, by dzierżyć włócznię w jednej ręce, ale nie potrafi się nią dobrze posługiwać. _Będzie potrzebował trochę względnie otwartej przestrzeni, aby atakować z dystansu i zada znacznie mniej obrażeń, gdy podejdziesz bliżej._
actors.mobs.gnollguard.desc_armor=_Pobliski gnoll saper trzyma urządzenie, które zapewnia temu strażnikowi ziemny pancerz, znacznie zmniejszając otrzymywane przez niego obrażenia._
@@ -1637,7 +1638,7 @@ actors.mobs.yogfist.desc=Ta pięść jest aspektem mocy Yog-Dzewa. Pięści są
actors.mobs.yogfist$burningfist.name=płonąca pięść
actors.mobs.yogfist$burningfist.desc=Ta pięść jest wytworzona z chaotycznej magii płomieni. Poruszając się będzie stale spopielać ziemię wokół siebie. Jest także w stanie strzelać pociskami ognistej mocy, które rozsiewają płomienie dookoła miejsca uderzenia.\n\nZdolność pięści do rozprzestrzeniania ognia jest przytłumiona w pobliżu wody, ale emanuje ona tak wielkim ciepłem, że ta szybko wyparuje!
actors.mobs.yogfist$soiledfist.name=ubłocona pięść
actors.mobs.yogfist$soiledfist.desc=Ta pięść jest stworzona z chaotycznej magii ziemi. Poruszając się, sprawia, że roślinność odrasta wszędzie wokół. Potrafi także strzelać skupionymi ładunkami swojej magii, które w mgnieniu oka omotają swój cel pnączami i korzeniami!\n\nPięść czerpie swoją moc z energii roślin, a jej odporność na obrażenia będzie wzrastała wraz z ilością wysokiej lub wydeptanej roślinności w pobliżu.
actors.mobs.yogfist$soiledfist.desc=Ta pięść jest stworzona z chaotycznej magii ziemi. Poruszając się, sprawia, że roślinność odrasta wszędzie wokół. Potrafi także strzelać skupionymi ładunkami swojej magii, które w mgnieniu oka omotają swój cel pnączami i korzeniami!\n\nPięść czerpie swoją moc z energii roślin, a jej odporność na obrażenia będzie wzrastała wraz z ilością wysokiej lub wyschniętej roślinności w pobliżu.
actors.mobs.yogfist$rottingfist.name=gnijąca pięść
actors.mobs.yogfist$rottingfist.desc=Ta pięść jest stworzona z żywego zepsucia. To przytłaczająca masa gnijącego ciała, które rozbryzguje żrący szlam wszędzie wokół. Otacza ją także chmura toksycznego gazu. Co gorsza, rozmiar tej pięści powoduje, że będzie jedynie powoli się wykrwawiać zamiast bezpośrednio przyjmować obrażenia.\n\nWoda może być użyta do zmycia szlamu, ale sama pięść jest w stanie pobierać wodę, by się leczyć! Ponadto atakowanie pięści, gdy ta już krwawi, spowoduje jedynie odświeżenie ran zamiast otwarcia nowych.
actors.mobs.yogfist$rustedfist.name=zardzewiała pięść

View File

@@ -251,7 +251,7 @@ actors.buffs.invisibility.name=invisível
actors.buffs.invisibility.desc=Você está completamente misturado com o terreno ao seu redor, tornando-lhe impossível de se enxergar.\n\nEnquanto estiver invisível, inimigos são incapazes de atacar ou seguir você. Ataques físicos e efeitos mágicos (como varinhas e pergaminhos) irão imediatamente cancelar a invisibilidade.\n\nTurnos de invisibilidade restantes: %s.
actors.buffs.invulnerability.name=invulnerável
actors.buffs.invulnerability.desc=Você está envolto em grande poder protetivo, garantindo um breve período de invulnerabilidade!\n\nTurnos restantes: %s.
actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s.
actors.buffs.levitation.name=levitando
actors.buffs.levitation.desc=Uma força mágica está fazendo-lhe levitar sobre o chão, fazendo você se sentir como se não tivesse peso algum.\n\nPersonagens levitando se movem silenciosamente e ignoram todos os efeitos baseados no chão: armadilhas não ativarão, água não apagará o fogo, plantas não serão pisadas, raízes não lhes alcançarão e poderão pairar acima de abismos. Tenha cuidado, pois todas essas coisas podem entrar em efeito no segundo em que a levitação terminar!\n\nTurnos de levitação restantes: %s.
@@ -525,15 +525,15 @@ actors.hero.abilities.duelist.feint.desc=A Duelista finge um ataque enquanto dá
actors.hero.abilities.cleric.ascendedform.name=Forma ascendida
actors.hero.abilities.cleric.ascendedform.short_desc=O Clérigo assume uma _Forma Ascendida_, ganhando novos feitiços, alcance de ataque e blindagem.
actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy from themselves, assuming an extended radiant form for 10 turns. While in this form the Cleric can cast new spells, gains 2 attack range, 30 shielding, and any additional spells they cast will grant 10 shielding per holy tome charge used.\n\nThe shielding from ascended form and its spells does not decay normally, but will immediately fade once ascended form ends. The ability can be re-used to refresh ascended form's duration.
actors.hero.abilities.cleric.ascendedform.desc=O Clérigo projeta energia sagrada de si mesmo, assumindo uma forma radiante estendida por 10 turnos. Enquanto estiver nesta forma, o Clérigo pode lançar novos feitiços, ganha 2 de alcance de ataque, 30 de blindagem e quaisquer feitiços adicionais que ele lançar concederão 10 de blindagem por cada carga do tomo sagrado usada.\n\nA blindagem provida da forma ascendida e de seus feitiços não decai normalmente, mas desaparecerá imediatamente quando a forma ascendida terminar. A habilidade pode ser reutilizada para renovar a duração da forma ascendida.
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=Forma ascendida
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d.
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Energia radiante emana do corpo do Clérigo. Enquanto estiver nesta forma, o Clérigo ganha 2 de alcance de ataque (da energia sagrada que se projeta dele) e 10 de blindagem sempre que gasta uma carga de tomo sagrado. Ele também é capaz de lançar feitiços que são desbloqueados através dos talentos da forma ascendida. \n\nA proteção concedida pela forma ascendida e seus feitiços não irão decair normalmente, mas desaparecerão instantaneamente quando a forma ascendida terminar.\n\nBlindagem atual: %1$d.\nTurnos restantes: %2$d.
actors.hero.abilities.cleric.trinity.name=Trindade
actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge.
actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.trinity.short_desc=_(INACABADO)_ O Clérigo ganha uma _Trindade_ de novos feitiços, cada um custando cargas do tomo e carga de armadura.
actors.hero.abilities.cleric.trinity.desc=_Trindade ainda não foi implementado e, portanto, não pode ser selecionado no momento._
actors.hero.abilities.cleric.powerofmany.name=Poder de muitos
actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.powerofmany.short_desc=_(INACABADO)_ O Clérigo canaliza o _Poder de Muitos_, fortalecendo um aliado existente ou criando um novo.
actors.hero.abilities.cleric.powerofmany.desc=_Poder de Muitos ainda não foi implementado e, portanto, não pode ser selecionado no momento._
actors.hero.abilities.ratmogrify.name=Ratransmutar
@@ -547,101 +547,101 @@ actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Morto por: inimigo ra
##Cleric Spells
actors.hero.spells.blessspell.name=Benção
actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others.
actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier.
actors.hero.spells.blessspell.short_desc=Bençãos & blindagem ao Clérigo, bençãos & cura aos outros
actors.hero.spells.blessspell.desc=O Clérigo conjura bênção sagrada em si mesmo ou em outro personagem que ele possa ver.\n\nQuando lançado sobre si mesmo, o efeito é mais fraco, concedendo %1$d turnos de bênção e %2$d de blindagem.\n\nQuando lançado em outros personagens, o feitiço é mais poderoso, concedendo %3$d turnos de bênção e %4$d de cura. O excesso de cura é convertido em blindagem.
actors.hero.spells.cleanse.name=Limpeza
actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding.
actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier.
actors.hero.spells.cleanse.name=Purificar
actors.hero.spells.cleanse.short_desc=Remove debuffs e concede blindagem.
actors.hero.spells.cleanse.desc=O Clérigo remove instantaneamente todos os efeitos nocivos de si mesmo e de aliados visíveis. Após o término do feitiço, todos os personagens afetados também ganham %1$d turnos de imunidade a debuffs e %2$d de blindagem.
actors.hero.spells.clericspell.prompt=Escolha um alvo
actors.hero.spells.clericspell.no_target=Não há alvo aqui.
actors.hero.spells.clericspell.invalid_target=You can't target that location.
actors.hero.spells.clericspell.invalid_target=Você não pode mirar nesse local.
actors.hero.spells.clericspell.charge_cost=Custo de carga: %d
actors.hero.spells.divinesense.name=Sentido divino
actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range.
actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns.
actors.hero.spells.divinesense.short_desc=Ganha temporariamente visão mental em um amplo alcance.
actors.hero.spells.divinesense.desc=O Clérigo concentra seus sentidos no ambiente ao seu redor, ganhando visão mental com um alcance de %d espaços por 30 turnos.
actors.hero.spells.divinesense$divinesensetracker.name=Sentido divino
actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divinesense$divinesensetracker.desc=O Clérigo é capaz de ver temporariamente outras criaturas próximas com a mente!\n\nTurnos restantes: %s.
actors.hero.spells.divineintervention.name=Intervenção divina
actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.divineintervention.short_desc=Impulso massivo de blindagem para o Clérigo e aliados.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.flash.name=Lampejo
actors.hero.spells.flash.prompt=Choose a location
actors.hero.spells.flash.short_desc=Teleport to a nearby location.
actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form.
actors.hero.spells.flash.prompt=Escolha um local
actors.hero.spells.flash.short_desc=Teleportar para um local próximo
actors.hero.spells.flash.desc=O Clérigo canaliza sua forma ascendida para um local próximo e se teletransporta para lá. O Lampejo pode teletransportar o Clérigo para qualquer local explorado que esteja ao alcance e desocupado. Este feitiço custa mais cargas do tomo toda vez que é usado na mesma forma ascendida.
actors.hero.spells.guidinglight.name=Luz guia
actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit.
actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters.
actors.hero.spells.guidinglight.short_desc=Causa dano mágico a distância e garante o acerto.
actors.hero.spells.guidinglight.desc=O Clérigo dispara um raio de energia mágica que atinge um alvo, causando 2-6 de dano e iluminando-o. O próximo ataque físico feito contra um inimigo iluminado tem acerto garantido.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luz Guia
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=O Sacerdote poderá lançar Luz Guia de graça novamente após 100 turnos.\n\nTurnos restantes: %s.
actors.hero.spells.hallowedground.name=hallowed ground
actors.hero.spells.hallowedground.prompt=Choose a location
actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE.
actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while.
actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread.
actors.hero.spells.hallowedground.name=solo santificado
actors.hero.spells.hallowedground.prompt=Escolha um local
actors.hero.spells.hallowedground.short_desc=Cura aliados, deixa inimigos lentos e espalha grama em uma área de efeito.
actors.hero.spells.hallowedground.desc=O Sacerdote concentra sua magia divina no terreno próximo, criando uma área %1$dx%1$d de solo santificado por 20 turnos.\n\nQuando lançado, este feitiço cura 10 PV de todos os aliados (aliados com vida cheia e o Sacerdote recebem blindagem), enraíza brevemente os inimigos e espalha grama curta.\n\nO solo santificado cura aliados em 1 PV por turno (aliados com vida cheia e o Sacerdote recebem blindagem), aleija inimigos e faz com que grama alta cresça aleatoriamente.\n\nO solo santificado é destruído por fogo e produzirá vegetação rugosa se os efeitos de regeneração passiva estiverem desativados ou se o Sacerdote não tiver ganhado experiência há algum tempo.
actors.hero.spells.hallowedground$hallowedterrain.desc=O solo aqui foi santificado. Solo santificado deixa inimigos lentos, cura aliados e faz a grama se espalhar.
actors.hero.spells.holyintuition.name=Intuição divina
actors.hero.spells.holyintuition.prompt=choose an item
actors.hero.spells.holyintuition.cursed=You sense malevolent magic lurking within this item.
actors.hero.spells.holyintuition.prompt=Escolha um item
actors.hero.spells.holyintuition.cursed=Você sente magia malévola à espreita dentro deste item.
actors.hero.spells.holyintuition.uncursed=Este item está livre de magia malévola.
actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not.
actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it.
actors.hero.spells.holyintuition.short_desc=identifica se um item é amaldiçoado ou não.
actors.hero.spells.holyintuition.desc=O Clérigo concentra seus sentidos em um item e determina se ele é amaldiçoado ou não sem precisar equipá-lo.
actors.hero.spells.holylance.name=Lança sagrada
actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage.
actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns.
actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown
actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s.
actors.hero.spells.holylance.short_desc=Causa alto dano mágico a distância.
actors.hero.spells.holylance.desc=O Sacerdote concentra uma grande quantidade de energia em uma lança de arremesso devastadora feita de luz. Esta lança causa %1$d-%2$d de dano e sempre causa dano máximo a alvos mortos-vivos e demoníacos.\n\nEsta magia é muito onerosa e tem um tempo de recarga de 50 turnos.
actors.hero.spells.holylance$lancecooldown.name=Recarga da lança sagrada
actors.hero.spells.holylance$lancecooldown.desc=O Sacerdote conjurou Lança Sagrada recentemente e deve esperar antes de poder conjurar novamente.\n\nTurnos restantes: %s.
actors.hero.spells.holyward.name=Guarda sagrada
actors.hero.spells.holyward.glyph_name=%s of light
actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block.
actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking.
actors.hero.spells.holyward.name=armadura sagrada
actors.hero.spells.holyward.glyph_name=%s da luz
actors.hero.spells.holyward.glyph_desc=Este glifo aumenta ligeiramente a quantidade de dano que a armadura pode bloquear.
actors.hero.spells.holyward.short_desc=Sobrescreve temporariamente os glifos para aumentar o bloqueio de armadura.
actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration.
actors.hero.spells.holyward$holyarmbuff.name=Guarda sagrada
actors.hero.spells.holyward$holyarmbuff.name=armadura sagrada
actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s.
actors.hero.spells.holyweapon.name=Arma sagrada
actors.hero.spells.holyweapon.ench_name=holy %s
actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage.
actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage.
actors.hero.spells.holyweapon.ench_name=%s sagrado
actors.hero.spells.holyweapon.ench_desc=Inimigos atingidos por uma arma sagrada sofrerão dano mágico extra.
actors.hero.spells.holyweapon.short_desc=Sobrescreve temporariamente encantamentos para aumentar o dano.
actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration.
actors.hero.spells.holyweapon$holywepbuff.name=Arma sagrada
actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s.
actors.hero.spells.judgement.name=Julgamento
actors.hero.spells.judgement.short_desc=Danifica todos os inimigos visíveis.
actors.hero.spells.judgement.short_desc=Causa dano a todos os inimigos visíveis.
actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage.
actors.hero.spells.mnemonicprayer.name=mnemonic prayer
actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated.
actors.hero.spells.mnemonicprayer.name=Oração mnemônica
actors.hero.spells.mnemonicprayer.short_desc=Estende buffs/debuffs em um aliado/inimigo & reaplica iluminação.
actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities.
actors.hero.spells.radiance.name=Radiância
actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.radiance.name=luminescência
actors.hero.spells.radiance.short_desc=Ilumina e atordoa brevemente os alvos visíveis.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.recallinscription.name=recall inscription
actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll.
actors.hero.spells.recallinscription.name=recuperar inscrição
actors.hero.spells.recallinscription.short_desc=Repete uma pedra rúnica ou pergaminho usado recentemente.
actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.spells.recallinscription$useditemtracker.name=recently used rune
actors.hero.spells.recallinscription$useditemtracker.name=Runa recentemente usada
actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.shieldoflight.name=shield of light
actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.shieldoflight.name=Escudo de luz
actors.hero.spells.shieldoflight.short_desc=Concede armadura temporária contra um alvo.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=Escudo de luz
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Um fino escudo de luz está entre o Clérigo e o inimigo. Não é forte o suficiente para bloquear ataques, mas irá apará-los.\n\nTurnos restantes: %s
actors.hero.spells.sunray.name=Raio solar
actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once.
actors.hero.spells.sunray.short_desc=Causa dano mágico a distância e cega um alvo uma vez.
actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead.
##main hero
@@ -690,9 +690,9 @@ actors.hero.heroclass.duelist_desc=A Duelista começa com um _florete único_ co
actors.hero.heroclass.duelist_unlock=Para desbloquear a Duelista, _equipe uma arma de tier 2 ou superior sem penalidade de força._
actors.hero.heroclass.cleric=Clérigo
actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents.
actors.hero.heroclass.cleric_desc_short=O Clérigo é um feiticeiro divino que usa seu _tomo sagrado_ único para canalizar magia divina. Ele pode _aprender e aprimorar feitiços_ por meio de talentos.
actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse
actors.hero.heroclass.cleric_unlock=Para desbloquear o Clérigo, _Purifique completamente a maldição de qualquer equipamento amaldiçoado_
actors.hero.heroclass.cleric_unlock=Para desbloquear o Clérigo, _purifique totalmente a maldição de qualquer equipamento amaldiçoado._
actors.hero.herosubclass.berserker=berserker
actors.hero.herosubclass.berserker_short_desc=O _Berserker_ acumula fúria enquanto recebe dano. Fúria aumenta seu dano e pode ser ativada em 100% para proteção bônus.
@@ -724,11 +724,11 @@ actors.hero.herosubclass.champion_desc=A Campeã é uma mestra em armas corpo a
actors.hero.herosubclass.monk=monja
actors.hero.herosubclass.monk_short_desc=A _Monja_ acumula energia enquanto luta. Essa energia pode ser gasta em uma variedade de habilidades únicas.
actors.hero.herosubclass.monk_desc=A Monja é uma mestra de técnica física. Ao derrotar os inimigos, ela ganha energia que pode ser usada em uma variedade de habilidades defensivas e com foco em utilidade. Essa energia não decai com o tempo, mas tem um limite de quantidade baseado no nível da Monja.\n\n1 Energia: golpeia rapidamente com os punhos\n2 Energias: foca para desviar o próximo ataque\n3 Energias: dá dash instantaneamente a uma curta distância \n4 Energias: chuta um inimigo para longe\n5 Energias: medita para limpar status e restaurar carga de varinha & de artefato
actors.hero.herosubclass.priest=Padre
actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.priest=sacerdote
actors.hero.herosubclass.priest_short_desc=O _Sacerdote_ ganha novas magias de longo alcance e uma versão mais poderosa da luz guia.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=Paladino
actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
actors.hero.herosubclass.paladin_short_desc=_(INACABADO)_ O _Paladino_ ganha novos feitiços de curto alcance e versões fortalecidas da arma sagrada e guarda sagrada.
actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
##talents
@@ -759,8 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=O próximo ataque regular corpo a
actors.hero.talent$deadlyfollowuptracker.name=Acompanhamento mortal
actors.hero.talent$deadlyfollowuptracker.desc=A Duelista recentemente atacou um inimigo com uma arma de arremesso, seus ataques corpo a corpo contra o mesmo alvo terão o dano aumentado.\n\nTurnos restantes: %s.
actors.hero.talent$combinedlethalityabilitytracker.executed=executado
actors.hero.talent$satiatedspellstracker.name=Shielding Spell
actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding.
actors.hero.talent$satiatedspellstracker.name=Feitiço de Blindagem
actors.hero.talent$satiatedspellstracker.desc=O próximo feitiço que o Clérigo lançar concederá a ele uma pequena quantidade de blindagem.
#warrior
actors.hero.talent.hearty_meal.title=refeição saudável
@@ -842,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Comer leva apenas 1 turno para o M
actors.hero.talent.inscribed_power.title=poder inscrito
actors.hero.talent.inscribed_power.desc=_+1:_ Quando o Mago lê um pergaminho ou usa um item de feitiço, seus _próximos 2 disparos de varinha_ ganham +2 níveis.\n\n_+2:_ Quando o Mago lê um pergaminho ou usa um item de feitiço, seus _próximos 3 disparos de varinha_ ganham +2 níveis.\n\nO número de disparos aprimorados de varinha é dobrado se for usado um pergaminho de aprimoramento, transmutação ou itens alquímicos que precisam desses pergaminhos para serem produzidos.\n\nPara itens de alquimia com maiores quantidades de retorno (ex. a maioria dos feitiços), esse talento tem chance de ser ativado com base em quantos itens são produzidos.
actors.hero.talent.wand_preservation.title=preservação de varinha
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._
actors.hero.talent.wand_preservation.desc=_+1:_ Quando o Mago imbui uma nova varinha em seu cajado, a antiga varinha é devolvida com +0. _Só pode ser feito uma vez._\n\n_+2:_ Quando o Mago imbui uma nova varinha em seu cajado, a antiga varinha é devolvida com +0. _Pode ser repetido com um tempo de recarga de um nível de herói._
actors.hero.talent.wand_preservation.meta_desc=_Se este talento for obtido por um herói diferente_, aumentará a quantidade de resina arcana obtida ao se colocar uma varinha em um pote de alquimia em 1 em +1 ou em 2 em +2.
actors.hero.talent.arcane_vision.title=visão arcana
actors.hero.talent.arcane_vision.desc=_+1:_ Quando o Mago atira em um inimigo, ele ganha visão mental neles por _10 turnos_.\n\n_+2:_ Quando o Mago atira em um inimigo, ele ganha visão mental neles por _15 turnos_.
@@ -902,7 +902,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ O Ladino ganha um de blindagem
actors.hero.talent.mystical_meal.title=refeição mística
actors.hero.talent.mystical_meal.desc=_+1:_ Comer leva 1 turno (rações de suprimento são consumidas instantaneamente) para o Ladino e concede a ele _3 turnos de recarga de artefato_\n\n_+2:_ Comer leva 1 turno (rações de suprimento são consumidas instantaneamente) para o Ladino e concede a ele _5 turnos de recarga de artefato_\n\nEste talento não pode ser usado para fazer o chifre da fartura se recarregar.
actors.hero.talent.inscribed_stealth.title=Furtividade inscrita
actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced.
actors.hero.talent.inscribed_stealth.desc=_+1:_ O Ladino ganha _3 turnos_ de invisibilidade depois de ler um pergaminho ou usar item de feitiço.\n\n_+2:_ O Ladino ganha _5 turnos_ de invisibilidade depois de ler um pergaminho ou usar um item de feitiço.\n\nA duração da invisibilidade é dobrada quando usado um pergaminho de aprimoramento, transmutação ou itens de alquimia que precisam desses pergaminhos para serem criados.\n\nPara itens de alquimia com maiores quantidades de retorno (ex. a maioria dos feitiços), este talento tem chance de ser ativado com base em quantos itens são produzidos.
actors.hero.talent.wide_search.title=grande busca
actors.hero.talent.wide_search.desc=_+1:_ O raio de procura do Ladino é aumentado de um quadrado de 5x5 para um _circulo de 7x7_.\n\n_+2:_ O raio de procura do Ladino é aumentado de um quadrado de 5x5 para um _quadrado de 7x7_.
actors.hero.talent.wide_search.meta_desc=_Se este talento for obtido por um herói diferente_, aumentará seu raio de busca de um quadrado de 3x3 para um círculo de 5x5 em +1, ou um quadrado de 5x5 em +2.
@@ -912,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=previsão do ladino
actors.hero.talent.rogues_foresight.desc=_+1:_ Quando o Ladino está em um andar com uma sala secreta, ele tem _75% de chance de notar_ que o andar contém um segredo.\n\n_+2:_ Quando o Ladino está em um andar com uma sala secreta, ele tem _100% de chance de notar_ que o andar contém um segredo.
actors.hero.talent.light_cloak.title=Capa leve
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped.
actors.hero.talent.light_cloak.desc=_+1:_ O Ladino pode usar sua capa das sombras quando não está equipada, mas recarrega a _25% da velocidade_ quando desequipada.\n\n_+2:_ O Ladino pode usar sua capa das sombras quando não está equipada, mas recarrega a _50% da velocidade_ quando desequipada.\n\n_+3:_ O Ladino pode usar sua capa das sombras quando não está equipada, mas recarrega a _75% da velocidade_ quando desequipada.
actors.hero.talent.light_cloak.meta_desc=Se este talento for ganho por um herói diferente, aumentará a velocidade de carregamento de todos os artefatos em 7/13/20% em +1/+2/+3.
actors.hero.talent.enhanced_rings.title=Anéis aprimorados
actors.hero.talent.enhanced_rings.desc=_+1:_ Quando o Ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 3 turnos_.\n\n_+2:_ Quando o Ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 6 turnos_.\n\n_+3:_ Quando o Ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 9 turnos_.
@@ -969,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ Quando a caçadora bebe ou arremessa
actors.hero.talent.rejuvenating_steps.title=passos rejuvenescedores
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Quando a Caçadora pisa em grama baixa ou em cinzas, elas florescem em grama alta, que a caçadora enruga automaticamente. Tem _10 turnos de recarga_.\n\n_+2:_ Quando a Caçadora pisa em grama baixa ou em cinzas, elas florescem em grama alta, que a caçadora enruga automaticamente. Tem _5 turnos de recarga_.\n\nEste talento produzirá vegetação rugosa se os efeitos de regeneração passiva estiverem desativados ou caso o herói não tenha ganhado experiência em um longo tempo.
actors.hero.talent.heightened_senses.title=sentidos apurados
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_.
actors.hero.talent.heightened_senses.desc=_+1:_ A Caçadora ganha visão mental de personagens a _2 quadrados de distância dela_.\n\n_+2:_ A Caçadora ganha visão mental de personagens a _3 quadrados de distância dela_.
actors.hero.talent.durable_projectiles.title=projéteis duráveis
actors.hero.talent.durable_projectiles.desc=_+1:_ Armas de arremesso têm _+50% de durabilidade_ quando usadas pela Caçadora.\n\n_+2:_ Armas de arremesso têm _+75% de durabilidade_ quando usadas pela Caçadora.
@@ -1081,37 +1081,37 @@ actors.hero.talent.counter_ability.title=contra-habilidade
actors.hero.talent.counter_ability.desc=_+1:_ Se a Duelista usar uma habilidade de arma dentro de 3 turnos após sua pós-imagem ser atacada, ela recuperará instantaneamente _0,38 cargas_.\n\n_+2:_ Se a Duelista usar uma habilidade de arma dentro de 3 turnos após sua pós-imagem ser atacada, ela recuperará instantaneamente _0,77 cargas_.\n\n_+3:_ Se a Duelista usar uma habilidade de arma dentro de 3 turnos após sua pós-imagem ser atacada, ela recuperará instantaneamente _1,13 cargas_.\n\n_+4:_ Se a Duelista usar uma habilidade de arma dentro de 3 turnos após sua pós-imagem ser atacada, ela recuperará instantaneamente _1,5 cargas_.
#cleric
actors.hero.talent.satiated_spells.title=Satiated Spells
actors.hero.talent.satiated_spells.title=Feitiços Saciados
actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell.
actors.hero.talent.holy_intuition.title=Intuição divina
actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
actors.hero.talent.searing_light.title=searing light
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._
actors.hero.talent.shield_of_light.title=shield of light
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge.
actors.hero.talent.searing_light.title=Luz abrasadora
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._
actors.hero.talent.shield_of_light.title=Escudo de luz
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge.
actors.hero.talent.enlightening_meal.title=Refeição Iluminadora
actors.hero.talent.enlightening_meal.title=Refeição Iluminada
actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
actors.hero.talent.recall_inscription.title=Recuperar Inscrição
actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.talent.recall_inscription.desc=_+1:_ O Clérigo pode lançar _Recuperar Inscrição,_ um feitiço que permite repetir o efeito da última pedra rúnica ou pergaminho que usou em _10 turnos._\n\n_+2:_ O Clérigo pode lançar _Recuperar inscrição,_ um feitiço que permite repetir o efeito da última pedra rúnica ou pergaminho que usou em _300 turnos._\n\nRecuperar Inscrição não pode ser usado com pergaminhos de aprimoramento. O custo de carga deste feitiço varia de acordo com o item usado recentemente: 2 para uma pedra rúnica, 3 para um pergaminho, 4 para um pergaminho exótico. Este custo de carga também é duplicado quando usado com um pergaminho de transmutação ou itens de alquimia que precisam de pergaminhos de transmutação ou de aprimoramento para serem criados.
actors.hero.talent.sunray.title=Raio solar
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Sentido divino
actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.
actors.hero.talent.bless.title=Benção
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.cleanse.title=Limpeza
actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges.
actors.hero.talent.light_reading.title=Light Reading
actors.hero.talent.cleanse.title=Purificar
actors.hero.talent.cleanse.desc=_+1:_ O Clérigo pode lançar _Purificar,_ um feitiço que é lançado instantaneamente, _remove efeitos de status negativos_ do Clérigo e de quaisquer aliados próximos e concede a eles _10 de blindagem,_ ao custo de 2 cargas.\n\n_+2:_ O Clérigo pode lançar _Purificar,_ um feitiço que é lançado instantaneamente, _concede 3 turnos de imunidade à status negativos_ ao Clérigo e a quaisquer aliados próximos, e concede a eles _20 de blindagem,_ ao custo de 2 cargas.\n\n_+3:_ O Clérigo pode lançar _Purificar,_ um feitiço que é lançado instantaneamente, _concede 5 turnos de imunidade à status negativos_ ao Clérigo e a quaisquer aliados próximos, e concede.a eles _30 de blindagem,_ ao custo de 2 cargas.
actors.hero.talent.light_reading.title=Leitura da Luz
actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped.
actors.hero.talent.holy_lance.title=Holy Lance
actors.hero.talent.holy_lance.title=Lança Sagrada
actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again.
actors.hero.talent.hallowed_ground.title=Hallowed Ground
actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire.
actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.hallowed_ground.title=Solo santificado
actors.hero.talent.hallowed_ground.desc=_+1:_ O Sacerdote pode lançar _Solo Santificado,_ um feitiço que santifica o terreno em uma área _3x3_ por 20 turnos, ao custo de 2 cargas.\n\n_+2:_ O Sacerdote pode lançar _Solo Santificado,_ um feitiço que santifica o terreno em uma área _5x5_ por 20 turnos, ao custo de 2 cargas.\n\n_+3:_ O Sacerdote pode lançar _Solo Santificado,_ um feitiço que santifica o terreno em uma área _7x7_ por 20 turnos, ao custo de 2 cargas.\n\nQuando lançado, Solo Santificado cura aliados em 10 PV, enraíza brevemente os inimigos e espalha grama curta. Depois disso, cura lentamente os aliados, aleija os inimigos e faz com que a grama alta cresça aleatoriamente. Solo santificado concede blindagem ao Sacerdote ao invés de cura e é destruído por fogo.
actors.hero.talent.mnemonic_prayer.title=Oração Mnemônica
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.paladint3a.title=Desconhecido
actors.hero.talent.paladint3a.desc=Este talento ainda não foi implementado, ele atualmente não faz nada.
@@ -1121,11 +1121,11 @@ actors.hero.talent.paladint3c.title=Desconhecido
actors.hero.talent.paladint3c.desc=Este talento ainda não foi implementado, ele atualmente não faz nada.
actors.hero.talent.divine_intervention.title=Intervenção divina
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=Julgamento
actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement.
actors.hero.talent.judgement.desc=_+1:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Julgamento_, que causa _10-20 de dano_ a todos os inimigos visíveis.\n\n_+2:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Julgamento_, que causa _15-30 de dano_ a todos os inimigos visíveis.\n\n_+3:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Julgamento_, que causa _20-40 de dano_ a todos os inimigos visíveis.\n\n_+4:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Julgamento_, que causa _25-50 de dano_ a todos os inimigos visíveis.\n\nO Julgamento custa 3 cargas do tomo. Julgamento causa 5-10 de dano adicional para cada feitiço que o Clérigo lançou desde que entrou na forma ascendida ou desde o último lançamento de Julgamento.
actors.hero.talent.flash.title=Lampejo
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.cleric_a2_1.title=Desconhecido
actors.hero.talent.cleric_a2_1.desc=Este talento ainda não foi implementado, ele atualmente não faz nada.
@@ -1270,7 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Hehe, acho que vi um cartaz de proc
actors.mobs.npcs.shopkeeper.talk_prison_rogue=Você veio da guilda dos ladrões para limpar a área? Não, apenas para comprar? Bom, de qualquer maneira, mate alguns monstros enquanto estiver aqui. Porém não espere um desconto, eu pago um bom dinheiro por proteção a vocês e mal estão me mantendo seguro aqui.
actors.mobs.npcs.shopkeeper.talk_prison_huntress=Você parece estar fora do seu ambiente, senhorita. Corredores apertados de masmorras não são tão espaçosos quanto os grandes salões ou as florestas que cercam a cidade, são? Hehe. Ah, não se importe com minhas divagações, por que não compra alguma coisa?
actors.mobs.npcs.shopkeeper.talk_prison_duelist=Mas ora se não é o herói viajante! Se estiver tentando salvar outra cidade, então boa sorte, os perigos aqui são muito piores do que gangues de bandidos insignificantes. Tenho certeza de que você se sairá melhor do que qualquer outra pessoa, só tente não morrer do lado de fora da minha loja.
actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that?
actors.mobs.npcs.shopkeeper.talk_prison_cleric=Oh, olá, Sua Alteza, ou é Sua Santidade agora? Hehe, de qualquer forma, este não é lugar para você, muitas pessoas ficariam devastadas se você acabasse morto. Porém, certamente você tem algumas moedas, por que não comprar algo para ajudar a evitar esse infortúnio?
actors.mobs.npcs.shopkeeper.talk_caves=Gaste dinheiro, viva mais.\n\nAh, e diga olá para aquele Troll ferreiro por mim se você o vir. Lembre aquele grandalhão de que ainda me deve dinheiro pelo martelo que vendi a ele na semana passada!
actors.mobs.npcs.shopkeeper.talk_city=Minhas mercadorias podem manter você a salvo aqui.\n\n... E apresse-se, por favor. Demorou uma eternidade para que os moradores daqui me deixassem em paz, não quero você atraindo problemas!
actors.mobs.npcs.shopkeeper.talk_halls=Olá, tenho preços especiais para caçadores de demônios!\n\nAh, e cuidado lá embaixo! Os demônios abaixo não se importarão com o quão valente você é. Você não poderá voltar e gastar mais dinheiro se for um cadáver! ;)\n\nSe os demônios são como eu? Hehe, de jeito nenhum. Sou apenas um sujeito carismático, não sou de lutar, e consegui manter minha mente intacta. Os demônios abaixo são coisas muito mais fortes, e todos eles foram escravizados por... bem... só tome cuidado lá embaixo.
@@ -1283,7 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=Pelas barbas de... você me assustou! Eu
actors.mobs.npcs.wandmaker.intro_mage=Oh, olá %s! Eu soube que houve um problema entre você e o instituto dos magos? Ah, deixa para lá, eu nunca gostei daqueles velhos quadradões mesmo. Se estiver disposto, eu talvez tenha uma tarefa para você.
actors.mobs.npcs.wandmaker.intro_huntress=Oh, olá senhorita! Um rosto amigável é uma surpresa agradável por aqui, não é mesmo? Na verdade, eu juro que já vi o rosto da senhorita antes, mas não consigo me recordar de onde... Ah, não importa. Se está aqui para uma aventura, eu talvez tenha uma tarefa para você.
actors.mobs.npcs.wandmaker.intro_duelist=Oh, olá senhorita! Mas que surpresa agradável encontrar uma heroína em um lugar tão deprimente! Se estiver disposta a ajudar um velho como eu, talvez tenha uma tarefa para você.
actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you.
actors.mobs.npcs.wandmaker.intro_cleric=Oh, olá, Sua Alteza! Que surpresa agradável conhecê-lo em um lugar tão deprimente! Detesto impor-me, mas posso ter uma tarefa para você.
actors.mobs.npcs.wandmaker.intro_1=\n\nEu vim aqui para encontrar um ingrediente raro para uma varinha. Mas eu acabei me perdendo e meu escudo mágico está enfraquecendo. Eu vou precisar sair logo, mas não posso ir embora sem levar o que vim pegar aqui.
actors.mobs.npcs.wandmaker.intro_dust=Eu estou procurando um pouco de _pó de cadáver._ É um tipo especial de farinha de osso amaldiçoada que geralmente aparece em lugares como este. Deve haver um quarto barricado por aqui em algum lugar, eu tenho certeza que um pouco deste pó irá se acumular lá. Tenha cuidado no entanto, a maldição que o pó carrega é bastante potente, _traga de volta para mim o mais rápido possível_ e eu vou purificá-lo para você.
actors.mobs.npcs.wandmaker.intro_ember=Eu estou procurando um pouco de _brasas frescas_ de um elemental de fogo recém-invocado. Elementais geralmente aparecem quando um ritual de invocação não foi controlado, então apenas encontre algumas velas e uma marca de ritual e eu tenho certeza que você consegue fazer um aparecer. Mas você vai querer _evitar combate corpo a corpo_ enquanto o enfrenta ou pode _manter algum item de congelamento à mão._ Elementais recém-invocados são muito poderosos e caóticos, mas eles não suportam o frio.
@@ -1451,6 +1451,7 @@ actors.mobs.gnollgeomancer.desc_armor_sapper=_Um gnoll sapador próximo está se
actors.mobs.gnollgeomancer.desc_sleeping=Este gnoll xamã impressionantemente alto está cercado por uma camada de rocha e parece quase uma estátua. Olhando de perto, você pode ver a rocha se mover magicamente junto com a respiração do gnoll sênior. Ele não pode receber dano enquanto estiver envolto em rocha desse jeito, e parece literalmente ter vestido o paletó de pedra.\n\nVocê provavelmente pode quebrar as camadas de rocha com sua picareta, mas _certifique-se de estar preparado para lutar quando o fizer._ O geomante deve ser a fonte da magia de deslocamento de terra e o organizador de toda a atividade dos gnolls por aqui. _Derrotar os gnolls espalhados pela mina antes de enfrentá-lo pode ser uma boa ideia._
actors.mobs.gnollguard.name=Guarda gnoll
actors.mobs.gnollguard.def_verb=bloqueou
actors.mobs.gnollguard.spear_warn=O gnoll desfere um golpe poderoso com a ponta de sua lança!
actors.mobs.gnollguard.desc=Um grande e forte gnoll empunhando uma lança e um escudo, mas sem elmo. Esses guardas provavelmente são gnolls brutos em treinamento, encarregados de ajudar a proteger a mina da invasão da vida selvagem.\n\nO guarda gnoll é forte o suficiente para empunhar a lança com uma mão só, mas não consegue usá-la muito bem. _Ele precisará de um espaço bastante aberto para atacar a distância e causará dano consideravelmente menor se você se mantiver próximo a ele._
actors.mobs.gnollguard.desc_armor=_Um gnoll sapador próximo está segurando um dispositivo que está concedendo a este guarda uma armadura de terra, reduzindo significativamente o dano que ele sofre._
@@ -1606,7 +1607,7 @@ actors.mobs.thief.escapes=O ladrão fugiu com seu item %s!
actors.mobs.thief.desc=Mesmo que estes prisioneiros perambulem fora de suas celas, este lugar continua sendo a sua prisão. Com o passar do tempo, este lugar tomou suas mentes, bem como sua liberdade. Há muito tempo esses ladrões e bandidos esqueceram quem são e por que eles roubam.\n\nEstes inimigos preferem roubar e fugir a lutar. Garanta em mantê-los à vista, do contrário, poderá nunca mais ver seu item roubado novamente.
actors.mobs.tormentedspirit.name=espírito atormentado
actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful...
actors.mobs.tormentedspirit.desc=Espíritos atormentados são espíritos de natureza boa que foram afligidos por uma maldição. Enquanto estiverem amaldiçoados, atacarão assim como um espectro e também serão mais poderosos!\n\nPode ser possível limpar a maldição usando o item certo ao lado do espírito. Se a maldição for desfeita, o espírito certamente ficará grato...
actors.mobs.tormentedspirit.thank_you=Obrigado...
actors.mobs.warlock.name=anão bruxo

View File

@@ -251,7 +251,7 @@ actors.buffs.invisibility.name=невидим
actors.buffs.invisibility.desc=Вы полностью сливаетесь с окружением, вас невозможно заметить.\n\nПока вы в этом состоянии, враги не атакуют и не преследуют вас. Атака или использование магии (например, свитка или палочки) немедленно рассеет невидимость.\n\nХодов осталось: %s.
actors.buffs.invulnerability.name=неуязвимый
actors.buffs.invulnerability.desc=Вы наполнены огромной защитной силой, дарующей вам неуязвимость на короткое время!\n\nХодов осталось: %s.
actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s.
actors.buffs.levitation.name=парит
actors.buffs.levitation.desc=Магическая сила поднимает вас над землей, заставляя чувствовать себя невесомым.\n\nЛевитирующие герои передвигаются бесшумно и игнорируют все наземные эффекты. Ловушки не будут срабатывать, вода не потушит огонь, растения не будут растоптаны, корни не оплетут вас и вы сможете парить над пропастью. Будьте осторожнее: всё это может произойти в ту же секунду, когда эффект закончится!\n\nХодов осталось: %s.
@@ -524,15 +524,15 @@ actors.hero.abilities.duelist.feint.short_desc=Дуэлянт совершает
actors.hero.abilities.duelist.feint.desc=Дуэлянт имитирует атаку и совершет рывок на соседнюю клетку, оставляя послеобраз. Враги будут атаковать послеобраз вместо Дуэлянта.\n\nВраги, атакующие послеобраз, приходят в замешательство, что отменяет их следующее действие. Следующая атака против таких врагов будет внезапной.
actors.hero.abilities.cleric.ascendedform.name=Вознесённая форма
actors.hero.abilities.cleric.ascendedform.short_desc=Клерик принимает вознесённую форму, получая новые заклинания, дальность атаки и щит.
actors.hero.abilities.cleric.ascendedform.desc=Клерик излучает святую энергию из себя, принимая улучшенную светлую форму. Пока в этой форме, Клерик может применять новые заклинания, получает 2 к дальности атаки, 30 единиц щита и любые заклинания будут давать 10 единиц щита за каждый потраченный заряд святого тома.\n\nЩит, полученный от вознесённой формы и её заклинаний, не исчезает постепенно, но моментально пропадёт, как только закончится действие формы. Способность может быть использована повторно, чтобы обновить время действия формы.
actors.hero.abilities.cleric.ascendedform.short_desc=Клирик принимает _Вознесённую форму_, получая новые заклинания, дальность атаки и щит.
actors.hero.abilities.cleric.ascendedform.desc=Клирик излучает святую энергию из себя, принимая улучшенную светлую форму на 10 ходов. Пока в этой форме, Клирик может применять новые заклинания, получает 2 к дальности атаки, 30 единиц щита и любые заклинания будут давать 10 единиц щита за каждый потраченный заряд священного тома.\n\nЩит, полученный от вознесённой формы и её заклинаний, не исчезает постепенно, но моментально пропадёт, как только закончится действие формы. Способность может быть использована повторно, чтобы обновить время действия формы.
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=Вознесённая форма
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Светлая энергия изучается телом Клерика. Пока в этой форме, Клерик может применять новые заклинания, получает 2 к дальности атаки (от излучаемой святой энергии), и 10 единиц щита за каждый потраченный заряд святого тома. Он также способен применять заклинания, которые открываются с помощью талантов вознесённой формы.\n\nЩит, полученный от вознесённой формы и её заклинаний, не исчезает постепенно, но моментально пропадёт, как только закончится действие формы.\n\nТекущий щит: %1$d.\nХодов осталось: %2$d.
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Светлая энергия изучается телом Клирика. Пока в этой форме, Клирик может применять новые заклинания, получает 2 к дальности атаки (от излучаемой святой энергии), и 10 единиц щита за каждый потраченный заряд священного тома. Он также способен применять заклинания, которые открываются с помощью талантов вознесённой формы.\n\nЩит, полученный от вознесённой формы и её заклинаний, не исчезает постепенно, но моментально пропадёт, как только закончится действие формы.\n\nТекущий щит: %1$d.\nХодов осталось: %2$d.
actors.hero.abilities.cleric.trinity.name=Троица
actors.hero.abilities.cleric.trinity.short_desc=_(В РАБОТЕ)_ Клерик получает _Троицу_ новых заклинаний, каждое из которых требует заряд тома и брони.
actors.hero.abilities.cleric.trinity.short_desc=_(В РАБОТЕ)_ Клирик получает _Троицу_ новых заклинаний, каждое из которых требует заряд тома и брони.
actors.hero.abilities.cleric.trinity.desc=_Троица пока что находится в разработке, поэтому недоступна для выбора._
actors.hero.abilities.cleric.powerofmany.name=сила многих
actors.hero.abilities.cleric.powerofmany.short_desc=_(В РАБОТЕ)_ Клерик направляет _Силу Многих_, усиливая существующего союзника или создавая нового.
actors.hero.abilities.cleric.powerofmany.short_desc=_(В РАБОТЕ)_ Клирик направляет _Силу Многих_, усиливая существующего союзника или создавая нового.
actors.hero.abilities.cleric.powerofmany.desc=_Сила Многих пока что находится в разработке, поэтому недоступна для выбора._
@@ -547,12 +547,12 @@ actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Убит крысом
##Cleric Spells
actors.hero.spells.blessspell.name=благоовление
actors.hero.spells.blessspell.short_desc=Вдохновляет и даёт щит Клерику, вдохновляет и исцеляет других.
actors.hero.spells.blessspell.desc=Клерик благословляет себя или другого персонажа, которого он видит.\n\nКогда применено на себя, эффект слабее, даруя %1$dходов вдохновения и %2$dщита.\n\nКогда применяется на других персонажей, эффект становится сильнее, даруя %3$dхода вдохновения и %4$d исцеления. Излишнее лечение превращается в щит.
actors.hero.spells.blessspell.short_desc=Вдохновляет и даёт щит Клирику, вдохновляет и исцеляет других.
actors.hero.spells.blessspell.desc=Клирик благословляет себя или другого персонажа, которого он видит.\n\nКогда применено на себя, эффект слабее, даруя %1$dходов вдохновения и %2$dщита.\n\nКогда применяется на других персонажей, эффект становится сильнее, даруя %3$dхода вдохновения и %4$d исцеления. Излишнее лечение превращается в щит.
actors.hero.spells.cleanse.name=очищение
actors.hero.spells.cleanse.short_desc=Снимает негативные эффекты и дарует щит.
actors.hero.spells.cleanse.desc=Клерик моментально очищает все негативные эффекты на себе и союзниках в поле зрения. После окончания заклинания все задетые персонажи также получают %1$d ходов невосприимчивости к негативным эффекта и %2$d щита.
actors.hero.spells.cleanse.desc=Клирик моментально очищает все негативные эффекты на себе и союзниках в поле зрения. После окончания заклинания все задетые персонажи также получают %1$d ходов невосприимчивости к негативным эффектам и %2$d щита.
actors.hero.spells.clericspell.prompt=Выберите цель
actors.hero.spells.clericspell.no_target=Там нет цели.
@@ -561,88 +561,88 @@ actors.hero.spells.clericspell.charge_cost=Стоимость заряда: %d
actors.hero.spells.divinesense.name=божественное чутьё
actors.hero.spells.divinesense.short_desc=Временно получает ментальное зрение в большом радиусе.
actors.hero.spells.divinesense.desc=Клерик фокусирует восприятие на окружении, получая ментальное зрение радиусом %d клеток на 30 ходов.
actors.hero.spells.divinesense.desc=Клирик фокусирует восприятие на окружении, получая ментальное зрение радиусом %d клеток на 30 ходов.
actors.hero.spells.divinesense$divinesensetracker.name=божественное чутьё
actors.hero.spells.divinesense$divinesensetracker.desc=Клерик временной способен видеть других существ поблизости с помощью своего разума!\n\n\nХодов осталось: %s.
actors.hero.spells.divinesense$divinesensetracker.desc=Клирик временно способен видеть других существ поблизости с помощью своего разума!\n\nХодов осталось: %s.
actors.hero.spells.divineintervention.name=божественное вмешательство
actors.hero.spells.divineintervention.short_desc=Огромный прирост щита Клерику и союзникам.
actors.hero.spells.divineintervention.desc=Клерик направляет огромное количество энергии из своего тома в себя и союзников, даруя всем %d единиц щита. Огромная защитная сила этого заклинания требует очень много зарядов тома.\n\nКак и любой другой щит, полученный от вознесённой формы, этот щит не исчезнет со временем, но моментально пропадёт, как только закончится действие формы.
actors.hero.spells.divineintervention.short_desc=Огромный прирост щита Клирику и союзникам.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.flash.name=вспышка
actors.hero.spells.flash.prompt=Выберите место
actors.hero.spells.flash.short_desc=Телепортирует на небольшое расстояние.
actors.hero.spells.flash.desc=Клерик направляет свою вознесённую форму на место неподалёку и телепортируется туда. Вспышка способна телепортировать клерика в любое открытое место, которое в радиусе и не занято. Заклинание требует больше зарядов при применении каждый раз, когда используется в течение времени действия одной и той же формы.
actors.hero.spells.flash.desc=Клирик направляет свою вознесённую форму на место неподалёку и телепортируется туда. Вспышка способна телепортировать Клирика в любое открытое место, которое в радиусе и не занято. Заклинание требует больше зарядов при применении каждый раз, когда используется в течение времени действия одной и той же формы.
actors.hero.spells.guidinglight.name=направляющий свет
actors.hero.spells.guidinglight.name=путеводный свет
actors.hero.spells.guidinglight.short_desc=Наносит магический урон на расстоянии и гарантирует попадание.
actors.hero.spells.guidinglight.desc=Клерик стреляет зарядом магической энергии, которая поражает цель, нанося 2-6 магического урона и освещая её. Следующая физическая атака по освещённому врагу гарантированно попадёт по нему.
actors.hero.spells.guidinglight.desc_priest=_Это заклинание сильнее, когда применяется Священником._ Первое применение заклинания в каждые 100 ходов не расходует зарядов тома, и освещение сработает от палочек и некоторых артефактов, нанося дополнительный урон в размере уровень предмета + 5. Любой артефакт, который напрямую влияет на врага вызовет этот эффект. Освещение также наносит дополнительные 10 урона, когда срабатывает от физических атак других персонажей.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Направляющий Свет
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Священник сможет применить Направляющий Свет без затрат спустя 100 ходов.\n\nХодов осталось: %s.
actors.hero.spells.guidinglight.desc=Клирик стреляет зарядом магической энергии, которая поражает цель, нанося 2-6 магического урона и освещая её. Следующая физическая атака по освещённому врагу гарантированно попадёт по нему.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Путеводный Свет
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Жрец сможет применить Путеводный Свет без затрат спустя 100 ходов.\n\nХодов осталось: %s.
actors.hero.spells.hallowedground.name=святая земля
actors.hero.spells.hallowedground.name=священная земля
actors.hero.spells.hallowedground.prompt=Выберите место
actors.hero.spells.hallowedground.short_desc=Исцеляет союзников, замедляет врагов и выращивает траву в зоне действия.
actors.hero.spells.hallowedground.desc=Священник фокусирует свою божественную магию в землю неподалёку, создавая область святой земли, размером %1$d на %1$d на 20 ходов.\n\nКогда применено, это заклинание исцеляет всех союзников на 10 здоровья (здоровые союзники и Священник получают щит), ненадолго опутывает врагов и выращивает короткую траву.\n\nСвятая земля исцеляет союзников на 1 здоровье за ход (здоровые союзники и Священник получают щит), калечит врагов, и случайно выращивает высокую траву.\n\nСвятая земля уничтожается огнём и будет выращивать примятую траву, если эффект пассивной регенерации отключён или Священник давно не получал опыт.
actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread.
actors.hero.spells.hallowedground.desc=Жрец фокусирует свою божественную магию в землю неподалёку, создавая область святой земли, размером %1$d на %1$d на 20 ходов.\n\nКогда применено, это заклинание исцеляет всех союзников на 10 здоровья (здоровые союзники и Жрец получают щит), ненадолго опутывает врагов и выращивает короткую траву.\n\nСвятая земля исцеляет союзников на 1 здоровье за ход (здоровые союзники и Жрец получают щит), калечит врагов, и случайно выращивает высокую траву.\n\nСвятая земля уничтожается огнём и будет выращивать примятую траву, если эффект пассивной регенерации отключён или Жрец давно не получал опыт.
actors.hero.spells.hallowedground$hallowedterrain.desc=Земля здесь священна. Святая земля замедляет врагов, лечит союзников и проращивает траву.
actors.hero.spells.holyintuition.name=holy intuition
actors.hero.spells.holyintuition.prompt=choose an item
actors.hero.spells.holyintuition.cursed=You sense malevolent magic lurking within this item.
actors.hero.spells.holyintuition.uncursed=This item is free of malevolent magic.
actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not.
actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it.
actors.hero.spells.holyintuition.name=святая интуиция
actors.hero.spells.holyintuition.prompt=выбери предмет
actors.hero.spells.holyintuition.cursed=Вы чувствуете недобрую магию, таящуюся в этом предмете.
actors.hero.spells.holyintuition.uncursed=Недобрая магия покидает предмет.
actors.hero.spells.holyintuition.short_desc=определяет, является ли предмет проклятым или нет.
actors.hero.spells.holyintuition.desc=Клирик фокусирует свои чувства на предмете и определяет, проклят ли тот, без нужды экипировать его.
actors.hero.spells.holylance.name=holy lance
actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage.
actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns.
actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown
actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s.
actors.hero.spells.holylance.name=священное копьё
actors.hero.spells.holylance.short_desc=Наносит крупный дальнобойный магический урон.
actors.hero.spells.holylance.desc=Жрец концентрирует большое количество энергии в разрушительное метательное копьё, сделанное из света. Это копьё наносит %1$d-%2$d урона и всегда наносит максимальный урон нежити и демоническим целям.\n\nЭто заклинание очень дорогое и имеет время восстановления 50 ходов.
actors.hero.spells.holylance$lancecooldown.name=перезарядка священного копья
actors.hero.spells.holylance$lancecooldown.desc=Жрец недавно использовал Священное Копьё и должен подождать перед его следующим использованием.\n\nХодов осталось: %s.
actors.hero.spells.holyward.name=holy ward
actors.hero.spells.holyward.glyph_name=%s of light
actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block.
actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking.
actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration.
actors.hero.spells.holyward$holyarmbuff.name=holy ward
actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s.
actors.hero.spells.holyward.name=священный оберег
actors.hero.spells.holyward.glyph_name=%s света
actors.hero.spells.holyward.glyph_desc=Эта руна слегка повышает то количество урона, которое может выдержать ваша броня
actors.hero.spells.holyward.short_desc=Временно изменяет руну чтобы повысить защиту вашей брони
actors.hero.spells.holyward.desc=Клирик наполняет свою надетую броню рунами святого света, увеличивая блокировку урона этой брони на 1.\n\nЭта руна действует в течение 50 ходов и на время своей длительности заменяет любую другую положительную руну на броне.
actors.hero.spells.holyward$holyarmbuff.name=священный оберег
actors.hero.spells.holyward$holyarmbuff.desc=Клирик наполнил свою надетую броню святой энергией, временно заменив любую существующую руну и увеличив блокировку урона брони на 1 единицу.\n\nХодов осталось: %s.
actors.hero.spells.holyweapon.name=holy weapon
actors.hero.spells.holyweapon.ench_name=holy %s
actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage.
actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage.
actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration.
actors.hero.spells.holyweapon$holywepbuff.name=holy weapon
actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s.
actors.hero.spells.holyweapon.name=священное оружие
actors.hero.spells.holyweapon.ench_name=%s святости
actors.hero.spells.holyweapon.ench_desc=Враги, пораженные святым оружием получат дополнительный магический урон
actors.hero.spells.holyweapon.short_desc=Временно изменяет зачарование чтобы повысить урон оружия
actors.hero.spells.holyweapon.desc=Клирик зачаровывает своё надетое оружие святой энергией, заставляя его наносить дополнительный магический урон в размере 2 единиц при каждом ударе по врагу.\n\nЭто зачарование действует в течение 50 ходов и на время своей длительности заменяет любое другое положительное зачарование на оружии.
actors.hero.spells.holyweapon$holywepbuff.name=священное оружие
actors.hero.spells.holyweapon$holywepbuff.desc=Клирик наполнил своё надетое оружие святой энергией, временно заменив любое существующее зачарование и заставив оружие наносить дополнительный магический урон в размере 2 единиц при каждом атаке.\n\nХодов осталось: %s.
actors.hero.spells.judgement.name=judgement
actors.hero.spells.judgement.short_desc=Damages all visible enemies.
actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage.
actors.hero.spells.judgement.name=приговор
actors.hero.spells.judgement.short_desc=Наносит урон всем врагам, находящимся в поле зрения
actors.hero.spells.judgement.desc=Клирик ударяет кулаком по земле, вызывая извержение света, которое наносит урон всем врагам, которых он может видеть. Это наносит %1$d-%2$d урона, а также дополнительно 5-10 урона за каждое заклинание, которое Клирик использовал с момента вступления в Вознесённую форму (или с последнего использования Приговора).\n\nВ данный момент Приговор нанесет %3$d-%4$d урона.
actors.hero.spells.mnemonicprayer.name=mnemonic prayer
actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated.
actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities.
actors.hero.spells.mnemonicprayer.name=мнемоническая молитва
actors.hero.spells.mnemonicprayer.short_desc=Продлевает положительные/отрицательные эффекты на союзнике/враге и повторно применяет эффект освещения.
actors.hero.spells.mnemonicprayer.desc=Жрец произносит молитву, которая продлевает длительность всех положительных и отрицательных эффектов на определённой цели на %1$d ходов. Положительные эффекты будут действовать дольше на союзников (включая самого Жреца), а отрицательные эффекты будут действовать дольше на врагов. Это заклинание также повторно применяет эффект освещения к врагу, который был ранее освещён.\n\nМнемоническая Молитва может продлить конкретный положительный или отрицательный эффект только один раз и не может продлевать положительные эффекты, полученные от способностей брони.
actors.hero.spells.radiance.name=radiance
actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.radiance.name=сияние
actors.hero.spells.radiance.short_desc=Освещает и кратковременно оглушает видимых врагов.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.recallinscription.name=recall inscription
actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll.
actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.spells.recallinscription$useditemtracker.name=recently used rune
actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.recallinscription.name=воспоминание начертания
actors.hero.spells.recallinscription.short_desc=Повторяет эффект недавно использованного рунного камня или свитка.
actors.hero.spells.recallinscription.desc=Клирик использует святую магию, чтобы повторно наложить эффект магической руны, найденной на рунном камне или свитке, которые были использованы за последние %s ходов.\n\nВоспоминание Начертания не может быть использовано со свитками улучшений. Стоимость заряда этого заклинания варьируется в зависимости от того, какой предмет был использован недавно: 2 за рунный камень, 3 за свиток, 4 за особый свиток. Эта стоимость заряда также удваивается при использовании свитка превращения или алхимических предметов, которые были созданы с помощью превращения или улучшения.
actors.hero.spells.recallinscription$useditemtracker.name=недавно использованная руна
actors.hero.spells.recallinscription$useditemtracker.desc=Клирик недавно использовал предмет, который работает с заклинанием воспоминания начертания. Клирик может использовать заклинание, чтобы повторить эффект предмета.\n\nИспользованный предмет: %1$s.\n\nОсталось ходов: %2$s.
actors.hero.spells.shieldoflight.name=shield of light
actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.shieldoflight.name=световой щит
actors.hero.spells.shieldoflight.short_desc=Дарует временную броню против цели.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=световой щит
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Тонкий щит света стоит между Клириком и врагом. Он недостаточно силен, чтобы полностью блокировать атаки, но смягчит их.\n\nХодов осталось: %s
actors.hero.spells.sunray.name=sunray
actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once.
actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead.
actors.hero.spells.sunray.name=солнечный луч
actors.hero.spells.sunray.short_desc=Наносит дальный магический урон и ослепляет цель один раз.
actors.hero.spells.sunray.desc=Клирик выпускает луч ослепляющего света по цели, нанося ей %1$d-%2$d урона и ослепляя на %3$d ходов. Солнечный Луч всегда наносит максимальный урон нежити и демоническим целям.\n\nПосле того как враг был поражён этим заклинанием, его зрение адаптируется, что предотвратит повторное ослепление. Однако, если враг будет поражён снова, будучи уже ослеплённым этим заклинанием, свет окажется слишком сильным и парализует его.
##main hero
actors.hero.hero.name=вы
@@ -689,10 +689,10 @@ actors.hero.heroclass.duelist_desc_short=Дуэлянт — мастер ору
actors.hero.heroclass.duelist_desc=Дуэлянт начинает с _уникальной рапирой_, у которой есть способность, заряжающаяся со временем.\n\nДуэлянт может использовать _особую способность_ каждого оружия в игре.\n\nДуэлянт также начинает с _двумя метательными шипами_, тканой бронёй, бурдюком и бархатным мешочком.\n\nДуэлянт автоматически опознаёт:\n_-_ Свиток Опознания\n_-_ Зелье Силы\n_-_ Свиток Зеркальных копий
actors.hero.heroclass.duelist_unlock=Разблокируйте Дуэлянта, экипировав оружие уровня 2 или выше без штрафа за нехватку силы.
actors.hero.heroclass.cleric=cleric
actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents.
actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse
actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._
actors.hero.heroclass.cleric=клирик
actors.hero.heroclass.cleric_desc_short=Клирик — божественный маг, который использует свой уникальный _Священный Том_ для направления божественной магии. Он может _изучать и улучшать заклинания_ с помощью талантов.
actors.hero.heroclass.cleric_desc=Клирик начинает с _уникальным священным томом_, который он может использовать, чтобы применять различные заклинания.\n\nБольшинство талантов Клирика сосредоточены на изучении или улучшении заклинаний.\n\nКлирик также начинает с _палицы_, тканевой брони, фляги с водой и бархатного мешочка.\n\nКлирик автоматически опознаёт: \n_-_ Свиток Опознания \n_-_ Зелье Очищения \n_-_ Свиток Рассеяния Проклятия
actors.hero.heroclass.cleric_unlock=Чтобы разблокировать Клирика, _полностью очистите проклятие с любого проклятого предмета снаряжения._
actors.hero.herosubclass.berserker=берсерк
actors.hero.herosubclass.berserker_short_desc=ерсерк_ накапливает ярость, когда получает урон. Ярость увеличивает наносимый им урон и при 100% может быть активирована для получения дополнительного щита.
@@ -724,12 +724,12 @@ actors.hero.herosubclass.champion_desc=Чемпион — мастер руко
actors.hero.herosubclass.monk=монах
actors.hero.herosubclass.monk_short_desc=_Монах_ копит энергию во время боя. Эта энергия может быть потрачена на множество уникальных способностей.
actors.hero.herosubclass.monk_desc=Монах — мастер ближнего боя. Когда она побеждает врагов, она получает энергию, которая может быть потрачена на множество защитных и полезных способностей. Эта энергия не рассеивается спустя время, но имеет предел, основанный на уровне Монаха.\n\n1 энергия: быстрое нанесение ударов кулаками\n2 энергии: фокусировка для уклонения от следующей атаки.\n3 энергии: совершить мгновенный рывок поблизости\n4 энергии: оттолкнуть противника от себя\n5 энергии: очистка эффектов и восстановление зарядов палочек и артефактов с помощью медитации
actors.hero.herosubclass.priest=priest
actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=paladin
actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
actors.hero.herosubclass.priest=жрец
actors.hero.herosubclass.priest_short_desc=рец_ получает новые дальнобойные заклинания и усиленную версию Путеводного Света.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=паладин
actors.hero.herosubclass.paladin_short_desc=_(В РАБОТЕ)_ _Паладин_ получает новые заклинания ближнего действия и усиленные версии Священного Оружия и Оберега.
actors.hero.herosubclass.paladin_desc=_Паладин пока не реализован и в настоящее время недоступен для выбора._\n\nПаладин получает множество новых и улучшенных заклинаний, сосредоточенных на ближнем бою и взаимодействии с оружием и бронёй.\n\nЗаклинания Паладина _Священное Оружие_ и _Священный Оберег_ дают более значительные бонусы и больше не заменяют существующие зачарования и руны.\n\nОн также получает заклинание _Кара_, которое позволяет нанести гарантированный удар в ближнем бою с дополнительным уроном и усиленной магией зачарования.
##talents
actors.hero.talent$provokedangertracker.name=провокация
@@ -759,8 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=Следующая обычная
actors.hero.talent$deadlyfollowuptracker.name=смертельное добивание
actors.hero.talent$deadlyfollowuptracker.desc=Дуэлянт только что атаковала метательным оружием, поэтому урон от физических атак по той же цели повышен.\n\nХодов осталось: %s.
actors.hero.talent$combinedlethalityabilitytracker.executed=добит
actors.hero.talent$satiatedspellstracker.name=Shielding Spell
actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding.
actors.hero.talent$satiatedspellstracker.name=Щитовое Заклинание
actors.hero.talent$satiatedspellstracker.desc=Следующее заклинание, которое Клирик использует, дарует ему небольшое количество защиты.
#warrior
actors.hero.talent.hearty_meal.title=ешь на здоровье
@@ -842,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Перекус занимает у
actors.hero.talent.inscribed_power.title=начертанная сила
actors.hero.talent.inscribed_power.desc=_+1:_ Когда Маг использует свиток или предмет заклинания, его следующие _2 выстрела из палочки_ получат +2 уровня.\n\n_+2:_ Когда Маг использует свиток или предмет заклинания, его следующие _3 выстрела из палочки_ получат +2 уровня.\n\nКоличество улучшенных выстрелов палочки удваиваются после использования свитка улучшения и превращения, а так же всех алхимических предметов на их основе.\n\nДля алхимических предметов, которые создаются сразу в большом количестве (например, большинство заклинаний), у этого таланта есть определённый шанс сработать, зависящий от количества получаемых предметов.
actors.hero.talent.wand_preservation.title=Сохранение палочки
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._
actors.hero.talent.wand_preservation.desc=_ + 1: _ Когда Маг сливает новую палочку со своим посохом, то предыдущая возвращается как +0, _но только 1 раз.__ + 2: _ Когда Маг сливает новую палочку со своим посохом, то предыдущая возвращается как +0, _и это можно повторить с промежутком в 1 уровень героя._
actors.hero.talent.wand_preservation.meta_desc=_Если этот талант получен другим героем_, вместо этого он увеличит количество магической смолы, получаемой из каждой палочки в алхимическом котле, на 1 при уровне таланта +1 или на 2 при +2.
actors.hero.talent.arcane_vision.title=Магическое зрение
actors.hero.talent.arcane_vision.desc=_+1:_ Всякий раз, когда Маг попадает по врагу из палочки, этот враг становится виден Магу Ментальным зрением следующие _10 ходов_.\n\n_+2:_ Всякий раз, когда Маг попадает по врагу из палочки, этот враг становится виден Магу Ментальным зрением следующие _15 ходов_.
@@ -902,7 +902,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ Разбойник получа
actors.hero.talent.mystical_meal.title=Мистический обед
actors.hero.talent.mystical_meal.desc=_+1:_ Перекус занимает у Разбойника 1 ход (урезанные пайки съедаются мгновенно), и даёт ему _перезарядку артефактов на 3 хода_.\n\n_+2:_ Перекус занимает у Разбойника 1 ход (урезанные пайки съедаются мгновенно) и даёт ему _перезарядку артефактов на 5 ходов_.\n\nЭтот талант не позволяет рогу изобилия перезаряжать самого себя
actors.hero.talent.inscribed_stealth.title=начертанная скрытность
actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced.
actors.hero.talent.inscribed_stealth.desc=_+1:_ После использования свитка или предмета заклинания, Разбойник получает _3 хода_ невидимости.\n\n_+2:_ После использования свитка или предмета заклинания, Разбойник получает _5 ходов_ невидимости.\n\nПродолжительность невидимости удваивается после использования свитка улучшения, превращения, зачарования, метаморфозы или алхимических предметов, изготовленных из них.\n\nДля алхимических предметов, которые создаются сразу в большом количестве (например, большинство заклинаний), у этого таланта есть определённый шанс сработать, зависящий от количества получаемых предметов.
actors.hero.talent.wide_search.title=Широкий поиск
actors.hero.talent.wide_search.desc=_+1:_ Радиус поиска Разбойника изменен с квадрата 5x5 на _круг 7x7_. \n\n_+2:_ Радиус поиска Разбойника изменен с квадрата 5x5 на _квадрат 7x7_.
actors.hero.talent.wide_search.meta_desc=_Если этот талант получен другим героем_, вместо этого он увеличивает его радиус поиска с квадрата 3x3 до круга 5x5 при +1 или квадрата 5x5 при +2.
@@ -912,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=Разбойничья чуйка
actors.hero.talent.rogues_foresight.desc=_+1:_ Когда Разбойник впервые спускается на этаж с секретной комнатой, у него есть _75% шанс почувствовать это_.\n\n_+2:_ Когда Разбойник впервые спускается на этаж с секретной комнатой, у него есть _100% шанс почувствовать это_.
actors.hero.talent.light_cloak.title=Лёгкий плащ
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped.
actors.hero.talent.light_cloak.desc=_+1:_ Разбойник может использовать Плащ Теней, не экипировав его, но будучи неэкипированным он перезаряжается со _скоростью 25%_.\n\n_+2:_ Разбойник может использовать Плащ Теней, не экипировав его, но будучи неэкипированным он перезаряжается со _скоростью 50%_.\n\n_+3:_ Разбойник может использовать Плащ Теней, не экипировав его, но будучи неэкипированным он перезаряжается со _скоростью 75%_.
actors.hero.talent.light_cloak.meta_desc=_Если этот талант получен другим героем_, вместо этого он увеличит скорость зарядки всех артефактов на 7/13/20% при +1/+2/+3.
actors.hero.talent.enhanced_rings.title=Улучшенные кольца
actors.hero.talent.enhanced_rings.desc=_+1:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _3 ходов_. \n\n_+2:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _6 ходов_. \n\n_+3:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _9 ходов_.
@@ -969,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ Когда Охотница выпи
actors.hero.talent.rejuvenating_steps.title=восстанавливающие шаги
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Когда Охотница наступает на траву или тлеющие угли, они вырастают в высокую траву, которую Охотница сразу приминает. Талант _восстанавливается 10 ходов_. \n\n_+2:_ Когда Охотница наступает на траву или тлеющие угли, они вырастают в высокую траву, которую Охотница сразу приминает. Талант _восстанавливается 5 ходов_. \n\nЭтот талант будет производить примятую траву, если эффекты пассивной регенерации отключены или герой долгое время не набирал опыта.
actors.hero.talent.heightened_senses.title=усиленное восприятие
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_.
actors.hero.talent.heightened_senses.desc=_+1:_ Охотница получает Ментальное зрение в радиусе _2 клеток от неё_.\n\n_+2:_ Охотница получает Ментальное зрение в радиусе _3 клеток от неё_.
actors.hero.talent.durable_projectiles.title=прочные снаряды
actors.hero.talent.durable_projectiles.desc=_+1:_ Метательное оружие, используемое Охотницей, имеет _+50% к прочности_. \n\n_+2:_ Метательное оружие, используемое Охотницей, имеет _+75% к прочности_.
@@ -1081,65 +1081,65 @@ actors.hero.talent.counter_ability.title=контрудар
actors.hero.talent.counter_ability.desc=_+1:_ Если Дуэлянт использует способность оружия в течение 3 ходов после того, как ее послеобраз был атакован, она мгновенно восстанавливает _0,38 зарядов_.\n\n_+2:_ Если Дуэлянт использует способность оружия в течение 3 ходов после того, как ее послеобраз был атакован, она мгновенно восстанавливает _0,77 зарядов_.\n\n_+3:_ Если Дуэлянт использует способность оружия в течение 3 ходов после того, как ее послеобраз был атакован, она мгновенно восстанавливает _1,13 зарядов_.\n\n_+4:_ Если Дуэлянт использует способность оружия в течение 3 ходов после того, как ее послеобраз был атакован, она мгновенно восстанавливает _1,5 зарядов_.
#cleric
actors.hero.talent.satiated_spells.title=Satiated Spells
actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell.
actors.hero.talent.holy_intuition.title=holy intuition
actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
actors.hero.talent.searing_light.title=searing light
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._
actors.hero.talent.shield_of_light.title=shield of light
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge.
actors.hero.talent.satiated_spells.title=Пресыщающие Заклинания
actors.hero.talent.satiated_spells.desc=_+1:_ Перекус даст Клирику _3 щита_ при следующем использовании заклинания.\n\n_+2:_ Перекус даст Клирику _5 щита_ при следующем использовании заклинания.
actors.hero.talent.holy_intuition.title=святая интуиция
actors.hero.talent.holy_intuition.desc=_+1:_ Клирик может использовать заклинание _Святая Интуиция_, которое показывает, проклят ли предмет, за _3 заряда_.\n\n_+2:_ Клирик может использовать заклинание _Святая Интуиция_, которое показывает, проклят ли предмет, за _2 заряда_.
actors.hero.talent.searing_light.title=слепящий свет
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._
actors.hero.talent.shield_of_light.title=световой щит
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge.
actors.hero.talent.enlightening_meal.title=Enlightening Meal
actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
actors.hero.talent.recall_inscription.title=Recall Inscription
actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.talent.sunray.title=Sunray
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Divine Sense
actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.
actors.hero.talent.bless.title=Bless
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.enlightening_meal.title=Освещающий обед
actors.hero.talent.enlightening_meal.desc=_+1:_ Перекус занимает у Клирика 1 ход и дарует ему _1 заряд_ священного тома.\n\n_+2:_ Перекус занимает у Клирика 1 ход и дарует ему _1.5 зарядов_ священного тома.
actors.hero.talent.recall_inscription.title=Воспоминание Начертания
actors.hero.talent.recall_inscription.desc=_+1:_ Клирик может использовать заклинание _Воспоминание Начертания_, которое позволяет повторить эффект последнего использованного рунного камня или свитка в течение _10 ходов._\n\n_+2:_ Клирик может использовать заклинание _Воспоминание Начертания_, которое позволяет повторить эффект последнего использованного рунного камня или свитка в течение _300 ходов._\n\nВоспоминание Начертания не может быть использовано со свитками улучшений. Стоимость заряда этого заклинания варьируется в зависимости от того, какой предмет был использован недавно: 2 за рунный камень, 3 за свиток, 4 за особый свиток. Эта стоимость заряда также удваивается при использовании свитка превращения или алхимических предметов, которые были созданы с помощью превращения или улучшения.
actors.hero.talent.sunray.title=Солнечный луч
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Божественное Чувство
actors.hero.talent.divine_sense.desc=_+1:_ Клирик может использовать заклинание _Божественное Чувство,_ которое дарует ему _8 клеток_ Ментального Зрения на 30 ходов за стоимость 2 зарядов.\n\n_+2:_ Клирик может использовать заклинание _Божественное Чувство_, которое дарует ему _12 клеток_ Ментального Зрения на 30 ходов за стоимость 2 зарядов.
actors.hero.talent.bless.title=Благословение
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.cleanse.title=Cleanse
actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges.
actors.hero.talent.light_reading.title=Light Reading
actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped.
actors.hero.talent.cleanse.title=Очистка
actors.hero.talent.cleanse.desc=_+1:_ Клирик может использовать заклинание _Очистка_, которое накладывается мгновенно, _удаляет негативные эффекты_ с Клирика и всех ближайших союзников и даёт им _10 щита_, за стоимость 2 зарядов.\n\n_+2:_ Клирик может использовать заклинание _Очистка_, которое накладывается мгновенно, _даёт 3 хода иммунитета к негативным эффектам_ Клирику и всем ближайшим союзникам и даёт им _20 щита_, за стоимость 2 зарядов.\n\n_+3:_ Клирик может использовать заклинание _Очистка_, которое накладывается мгновенно, _даёт 5 ходов иммунитета к негативным эффектам_ Клирику и всем ближайшим союзникам и даёт им _30 защиты_, за стоимость 2 зарядов.
actors.hero.talent.light_reading.title=Светлое Чтение
actors.hero.talent.light_reading.desc=_+1:_ Клирик может использовать Священный Том, не экипировав его, но будучи неэкипированным он перезаряжается со _скоростью 25%_.\n\n_+2:_ Клирик может использовать Священный Том, не экипировав его, но будучи неэкипированным он перезаряжается со _скоростью 50%_.\n\n_+3:_ Клирик может использовать Священный Том, не экипировав его, но будучи неэкипированным он перезаряжается со _скоростью 75%_.
actors.hero.talent.holy_lance.title=Holy Lance
actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again.
actors.hero.talent.hallowed_ground.title=Hallowed Ground
actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire.
actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.holy_lance.title=Священное Копьё
actors.hero.talent.holy_lance.desc=_+1:_ Жрец может использовать заклинание _Священное Копьё_, разрушительное заклинание, которое наносит _30-55 урона_ за стоимость 4 зарядов.\n\n_+2:_ Жрец может использовать заклинание _Священное Копьё_, разрушительное заклинание, которое наносит _45-83 урона_ за стоимость 4 зарядов.\n\n_+3:_ Жрец может использовать заклинание _Священное Копьё_, разрушительное заклинание, которое наносит _60-110 урона_ за стоимость 4 зарядов.\n\nСвященное Копьё всегда наносит максимальный урон демоническим и неживым врагам. Священное Копьё имеет время восстановления 50 ходов перед тем, как его можно будет использовать снова.
actors.hero.talent.hallowed_ground.title=Священная Земля
actors.hero.talent.hallowed_ground.desc=_+1:_ Жрец может использовать заклинание _Священная Земля_, которое освящает территорию в _области 3x3_ на 20 ходов за стоимость 2 зарядов.\n\n_+2:_ Жрец может использовать заклинание _Священная Земля_, которое освящает территорию в _области 5x5_ на 20 ходов за стоимость 2 зарядов.\n\n_+3:_ Жрец может использовать заклинание _Священная Земля_, которое освящает территорию в _области 7x7_ на 20 ходов за стоимость 2 зарядов.\n\nПри использовании, Священная Земля лечит союзников на 10 HP, временно парализует врагов и распространяет короткую траву. Затем она медленно лечит союзников, ослабляет врагов и вызывает рост высокой травы. Священная Земля дарует Клирику защиту вместо лечения и уничтожается огнём.
actors.hero.talent.mnemonic_prayer.title=Мнемоническая Молитва
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.paladint3a.title=Unknown
actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3b.title=Unknown
actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3c.title=Unknown
actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3a.title=Неизвестный
actors.hero.talent.paladint3a.desc=Этот талант еще не реализован и в настоящее время не имеет эффекта.
actors.hero.talent.paladint3b.title=Неизвестный
actors.hero.talent.paladint3b.desc=Этот талант еще не реализован и в настоящее время не имеет эффекта.
actors.hero.talent.paladint3c.title=Неизвестный
actors.hero.talent.paladint3c.desc=Этот талант еще не реализован и в настоящее время не имеет эффекта.
actors.hero.talent.divine_intervention.title=божественное вмешательство
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=judgement
actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement.
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=приговор
actors.hero.talent.judgement.desc=_+1:_ В форме Вознесения Клирик может применить _Приговор_, который нанесёт _10-20 урона_ всем видимым врагам.\n\n_+2:_ В форме Вознесения Клирик может применить _Приговор_, который нанесёт _15-30 урона_ всем видимым врагам.\n\n_+3:_ В форме Вознесения Клирик может применить _Приговор_, который нанесёт _20-40 урона_ всем видимым врагам.\n\n_+4:_ В форме Вознесения Клирик может применить _Приговор_, который нанесёт _25-50 урона_ всем видимым врагам.\n\nПриговор стоит 3 заряда тома. Приговор наносит дополнительный урон от 5-10 за каждое заклинание, которое Клирик применил после входа в Вознесённую Форму или после последнего использования Приговора.
actors.hero.talent.flash.title=вспышка
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.cleric_a2_1.title=Unknown
actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_2.title=Unknown
actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_3.title=Unknown
actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_1.title=Неизвестный
actors.hero.talent.cleric_a2_1.desc=Этот талант еще не реализован и в настоящее время не имеет эффекта.
actors.hero.talent.cleric_a2_2.title=Неизвестный
actors.hero.talent.cleric_a2_2.desc=Этот талант еще не реализован и в настоящее время не имеет эффекта.
actors.hero.talent.cleric_a2_3.title=Неизвестный
actors.hero.talent.cleric_a2_3.desc=Этот талант еще не реализован и в настоящее время не имеет эффекта.
actors.hero.talent.cleric_a3_1.title=Unknown
actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_2.title=Unknown
actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_3.title=Unknown
actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_1.title=Неизвестный
actors.hero.talent.cleric_a3_1.desc=Этот талант еще не реализован и в настоящее время не имеет эффекта.
actors.hero.talent.cleric_a3_2.title=Неизвестный
actors.hero.talent.cleric_a3_2.desc=Этот талант еще не реализован и в настоящее время не имеет эффекта.
actors.hero.talent.cleric_a3_3.title=Неизвестный
actors.hero.talent.cleric_a3_3.desc=Этот талант еще не реализован и в настоящее время не имеет эффекта.
#universal
@@ -1270,7 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Хе-хе, мне кажется,
actors.mobs.npcs.shopkeeper.talk_prison_rogue=Ты пришел из Гильдии воров, чтобы прогнать монстров? Нет, просто закупиться? Тогда убей хотя бы пару чудищ, раз уж ты здесь. На скидку тоже не рассчитывай. Я плачу вам хорошие деньги за защиту, а вы едва обеспечиваете мою безопасность здесь.
actors.mobs.npcs.shopkeeper.talk_prison_huntress=Вы, кажется, не в своей тарелке, мисс. Узкие коридоры подземелий не так просторны, как большие королевские залы или леса, окружающие город, не так ли? Хе-хе, о, не обращайте внимания на мою болтовню, почему бы вам что-нибудь не купить?
actors.mobs.npcs.shopkeeper.talk_prison_duelist=О, это же странствующий герой! Пытаешься спасти очередной город? Что ж, удачи. Опасности подземелья гораздо ужаснее, чем стычки с бандитами. Я уверен, ты справишься лучше остальных бедолаг, но постарайся не умереть прямо возле моего магазина. Это распугивает посетителей.
actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that?
actors.mobs.npcs.shopkeeper.talk_prison_cleric=Добро пожаловать, Ваше Высочество, или, может быть, уже Ваше Святейшество? Хе-хе, в любом случае, это не место для вас, многие будут очень расстроены, если вы погибните. Но у вас наверняка есть немного монет, так почему бы не купить что-то, что поможет этого избежать?
actors.mobs.npcs.shopkeeper.talk_caves=Трать деньги - живи дольше.\n\nО, и передай от меня привет троллю-кузнецу, если увидишь его. Напомни ему, что кое-кто все еще должен мне деньги за тот молоток, который я продал на прошлой неделе!
actors.mobs.npcs.shopkeeper.talk_city=Мои товары не раз спасут тебя.\n\n...И не мешкай, пожалуйста. Потребовалась целая вечность, чтобы местные оставили меня в покое. Я не хочу, чтобы ты навлек какие-либо неприятности!
actors.mobs.npcs.shopkeeper.talk_halls=Эй ты, у меня есть особые скидки для охотников за головами демонов!\n\nО, и будь осторожен там! Демонам плевать, насколько ты самоуверен. Если умрёшь - не сможешь вернуться и потратить свои деньги! ;)\n\nНравлюсь ли я демонам? Хе-хе, ну, не совсем. Я просто малый парень. Не то, что бы боец, но мне удалось сохранить разум ясным. Демоны снизу намного сильнее, но всех их поработил... ну, в общем... просто будь аккуратен.
@@ -1283,7 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=О Боже, ты меня напугал
actors.mobs.npcs.wandmaker.intro_mage=О, здравствуй, %s! Я слышал, ты навел шума в институте чародеев? О, неважно, я все равно никогда не любил этих напыщенных снобов. Если хочешь, у меня есть для тебя задание.
actors.mobs.npcs.wandmaker.intro_huntress=О, здравствуй, мисс! Дружелюбное лицо в этом месте - настоящий сюрприз, не так ли? Если честно, готов поспорить, что уже видел твое лицо где-то, но никак не могу вспомнить... А, неважно, если ты ищешь приключений, у меня есть задание.
actors.mobs.npcs.wandmaker.intro_duelist=О, здравствуй, Мисс! Какой невероятно приятный сюрприз встретить прекрасную героиню с непомутнённым рассудком в столь мрачном и гнетущем месте! Если вы согласны помочь старику, то у меня есть для вас просьба.
actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you.
actors.mobs.npcs.wandmaker.intro_cleric=О, здравствуйте, Ваше Высочество! Как приятно встретить вас в таком унылом месте! Не хотел бы навязываться, но у меня есть для вас задание.
actors.mobs.npcs.wandmaker.intro_1=\n\nЯ пришел сюда, чтобы найти редкий ингредиент для палочки, но заблудился, а мой магический щит постепенно ослабевает. Вскоре мне придется покинуть это место, но я очень не хочу возвращаться с пустыми руками.
actors.mobs.npcs.wandmaker.intro_dust=Я ищу _прах мертвеца._ Это особый вид измельченных проклятых костей, обычно встречающийся в подобных местах. Где-то здесь должна находиться заваленная комната, в которой есть пыль. Однако будь осторожнее, проклятие, лежащее на пыли, достаточно мощное. _Вернись ко мне как можно быстрее_ и я сниму его.
actors.mobs.npcs.wandmaker.intro_ember=Мне нужен _пепел элементаля,_ который получают из молодых огненных элементалей. Они обычно появляются, когда ритуал призыва не контролируется, так что найди свечи и место для ритуала, и я уверен, у тебя получится его вызвать. Смотри, не _поставь сам себя в стесненные обстоятельства_ в момент поединка с ним, либо _имей при себе что-нибудь замораживающее._ Новорожденные элементали очень сильны и хаотичны, но холод они просто не переносят.
@@ -1309,7 +1309,7 @@ actors.mobs.armoredstatue.desc=На первый взгляд это всего
actors.mobs.armoredstatue.desc_arm_wep=Хотя сама статуя сделана из камня, но _%1$s_ и _%2$s_ в её руках выглядят настоящими.
actors.mobs.bandit.name=безумный бандит
actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though.
actors.mobs.bandit.desc=Элитный вор, отличающийся более роскошной пурпурной мантией. Несмотря на более высокое мастерство, они стали такими же безумными, как обычные воры.\n\nПомимо того, что они крадут у вас вещи, безумные бандиты временно ослепляют, калечат и отравляют вас! Однако они гораздо чаще носят с собой дополнительные сокровища, чем обычные воры.
actors.mobs.bat.name=летучая мышь-вампир
actors.mobs.bat.desc=Эти шустрые и выносливые обитатели пещер куда более опасны, чем кажется. Они восстанавливают свое здоровье с каждой успешной атакой, что позволяет им преодолевать гораздо более крупных противников.
@@ -1451,6 +1451,7 @@ actors.mobs.gnollgeomancer.desc_armor_sapper=_Гнолл-сапёр непода
actors.mobs.gnollgeomancer.desc_sleeping=Этот невероятно длинный гнолл-шаман окружён слоем камня и выглядит почти как статуя. Приглядевшись, вы можете заметить, как камень магически движется в такт дыхания высшего гнолла. Сейчас он не может быть атакован, пока заключён в камень и, видимо, наслаждается глубочайшим сном.\n\nВы можете пробиться сквозь слои камня с помощью кирки, но _удостоверьтесь, что вы готовы перед тем, как делать это._ Геомант, вероятно, является источником витающей здесь магии земли и руководителем всей активности гноллов в этой пещере. _Зачистить это место от гноллов перед боем — отличная идея._
actors.mobs.gnollguard.name=гнолл-страж
actors.mobs.gnollguard.def_verb=блокирует
actors.mobs.gnollguard.spear_warn=Гнолл наносит жестокий удар наконечником своего копья!
actors.mobs.gnollguard.desc=Большой и с виду крепкий гнолл, вооруженный копьем и щитом, но без шлема. Эти стражи, вероятно, громилы на боевой подготовке, призванные защищать шахту от проникающей живности.\n\nГнолл-страж достаточно сильный и может держать копье в одной руке, но не слишком хорошо им владеет. _Для дальнобойной атаки ему потребуется большое открытое пространство, и причиняемый им урон значительно снизится, если подобраться поближе._
actors.mobs.gnollguard.desc_armor=_Гнолл-сапёр неподалёку держит устройство, которое наделяет этого стража земляной бронёй, значительно снижая урон, который он получает._
@@ -1606,7 +1607,7 @@ actors.mobs.thief.escapes=Вор скрылся от вас, стащив %s!
actors.mobs.thief.desc=Хотя заключенные свободно ходят вне камер, это место - всё равно их тюрьма. Со временем, помимо свободы, оно забрало и их рассудок. Эти воры и бандиты уже давно забыли, кто они и что они здесь делают.\n\nЭти подлецы предпочитают что-то украсть и убежать, чем сражаться до смерти. Не упускайте их из виду, иначе вы можете никогда больше не увидеть украденное.
actors.mobs.tormentedspirit.name=измученный призрак
actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful...
actors.mobs.tormentedspirit.desc=Измученные призраки - это добрые духи, которые страдают от проклятия. Они будут атаковать как обычные призраки, но сильнее!\n\nВозможно, получится снять проклятие, использовав правильный предмет рядом с призраком? Если проклятие отступит, то дух будет крайне благодарен...
actors.mobs.tormentedspirit.thank_you=Спасибо тебе...
actors.mobs.warlock.name=дворф-чернокнижник

View File

@@ -251,7 +251,7 @@ actors.buffs.invisibility.name=görünmez
actors.buffs.invisibility.desc=Etrafındaki çevreyle iç içe girdin, bu da görünmeni imkansız kılıyor.\n\nGörünmez durumda iken düşmanların sana saldıramaz veya seni takip edemez. Fiziksel saldırılar ve büyüsel etkiler (parşömenler ve asalar) görünmezliği anında sonlandırır. \n\nGörünmezliğin geçmesine kalan sıra: %s.
actors.buffs.invulnerability.name=dokunulmaz
actors.buffs.invulnerability.desc=Büyük bir koruyucu güçle donatıldınız ve bu size kısa bir süre için zarar görmezlik sağlıyor!\n\nKalan tur sayısı: %s.
actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s.
actors.buffs.levitation.name=havalanmak
actors.buffs.levitation.desc=Büyülü bir güç seni havalandırıyor, kendi ağırlığını bile hissetmiyorsun. \n\nHavalanmış karakterler sessizce hareket eder ve yer yüzeyi kaynaklı etkileri yok sayarlar. Tuzaklar tetiklenmez, su ateşi söndürmez, bitkiler ezilmez, kökler ıska geçer ve çukurların üzerinden süzülürsün. Ama dikkatli ol, havalanma sona erdiği anda bunlar gerçekleşebilir!\n\nHavalanma kalan tur sayısı: %s.
@@ -567,7 +567,7 @@ actors.hero.spells.divinesense$divinesensetracker.desc=Papaz geçici olarak yak
actors.hero.spells.divineintervention.name=ilahi müdahale
actors.hero.spells.divineintervention.short_desc=Papaz ve müttefiklerine büyük kalkan desteği.
actors.hero.spells.divineintervention.desc=Papaz, tome'undan kendisine ve müttefiklerine muazzam miktarda güç aktararak herkesi %d kalkan gücüne yükseltir. Bu büyünün inanılmaz savunma gücü, çok yüksek şarj maliyetine karşı tartılır.\n\nYükselmiş form tarafından verilen diğer kalkanlar gibi, bu kalkan da normal olarak bozulmaz, ancak yükselmiş form sona erdiğinde derhal sona erer.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.flash.name=flaş
actors.hero.spells.flash.prompt=Bir konum seç
@@ -577,14 +577,14 @@ actors.hero.spells.flash.desc=Papaz yükselmiş halini yakındaki bir konuma yö
actors.hero.spells.guidinglight.name=yol gösteren ışık
actors.hero.spells.guidinglight.short_desc=Menzilli büyü hasarı verir ve isabeti garantiler.
actors.hero.spells.guidinglight.desc=Papaz, bir hedefe çarparak 2-6 hasar veren ve onu aydınlatan bir büyülü enerji şimşeği fırlatır. Aydınlatılmış bir düşmana karşı yapılan bir sonraki fiziksel saldırının onu vurması garantidir.
actors.hero.spells.guidinglight.desc_priest=_Bu büyü Papaz tarafından yapıldığında daha güçlüdür._ Büyünün her 100 turda bir ilk kez yapılması tome şarjı gerektirmez ve aydınlatma asalar ve bazı eserler tarafından tetiklenebilir ve eşyanın seviyesi artı beş kadar ilave hasar verir. Bir düşmanı doğrudan etkileyen herhangi bir eser bu etkiyi tetikler. Aydınlatılmış ayrıca diğer karakterlerden gelen fiziksel saldırılar tarafından tetiklendiğinde on ilave hasar verir.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Yol Gösteren Işık
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Papaz, 100 tur geçtikten sonra tekrar ücretsiz olarak Yol Gösteren Işık kullanabilecektir.\n\nKalan hamle sayısı: %s.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Rahip, 100 tur geçtikten sonra tekrar ücretsiz olarak Yol Gösteren Işık kullanabilecektir.\n\nKalan hamle sayısı: %s.
actors.hero.spells.hallowedground.name=kutsal toprak
actors.hero.spells.hallowedground.prompt=Bir konum seç
actors.hero.spells.hallowedground.short_desc=Takım arkadaşlarını iyileştirir, düşmanları yavaşlatır ve bir AOE içinde çim yayar.
actors.hero.spells.hallowedground.desc=Papaz ilahi büyüsünü yakındaki toprağa odaklayarak 20 tur boyunca %1$dx%1$d'lik bir kutsal arazi alanı oluşturur.\n\nBu büyü yapıldığında tüm müttefikleri 10 HP iyileştirir (sağlıklı müttefikler ve Papaz kalkan kazanır), düşmanları kısa süreliğine köklendirir ve kısa otlar yayar.\n\nKutsal arazi müttefikleri tur başına 1 HP iyileştirir (sağlıklı müttefikler ve Papaz kalkan kazanır), düşmanları sakat bırakır ve rastgele uzun otların büyümesine neden olur.\n\nKutsal arazi ateşle yok edilir ve pasif yenilenme etkileri devre dışı bırakılırsa ya da Papaz bir süredir exp kazanmamışsa karık çimen üretir.
actors.hero.spells.hallowedground.desc=Rahip ilahi büyüsünü yakındaki toprağa odaklayarak 20 tur boyunca %1$dx%1$d'lik bir kutsal arazi alanı oluşturur.\n\nBu büyü yapıldığında tüm müttefikleri 10 HP iyileştirir (sağlıklı müttefikler ve Rahip kalkan kazanır), düşmanları kısa süreliğine köklendirir ve kısa otlar yayar.\n\nKutsal arazi müttefikleri tur başına 1 HP iyileştirir (sağlıklı müttefikler ve Rahip kalkan kazanır), düşmanları sakat bırakır ve rastgele uzun otların büyümesine neden olur.\n\nKutsal arazi ateşle yok edilir ve pasif yenilenme etkileri devre dışı bırakılırsa ya da Rahip bir süredir exp kazanmamışsa karık çimen üretir.
actors.hero.spells.hallowedground$hallowedterrain.desc=Toprak burada kutsanmıştır. Kutsanmış zemin düşmanları yavaşlatır, müttefikleri iyileştirir ve çimlerin yayılmasına neden olur.
actors.hero.spells.holyintuition.name=kutsal sezgi
@@ -596,7 +596,7 @@ actors.hero.spells.holyintuition.desc=Papaz duyularını bir nesneye odaklar ve
actors.hero.spells.holylance.name=kutsal mızrak
actors.hero.spells.holylance.short_desc=ır menzilli büyü hasarı verir.
actors.hero.spells.holylance.desc=Papaz büyük miktarda enerjiyi ışıktan yapılmış yıkıcı bir mızrağa yoğunlaştırır. Bu mızrak %1$d-%2$d hasar verir ve ölümsüz ve şeytani hedeflere her zaman maksimum hasar verir.\n\nBu büyü çok pahalıdır ve 50 turluk bir bekleme süresine sahiptir.
actors.hero.spells.holylance.desc=Rahip büyük miktarda enerjiyi ışıktan yapılmış yıkıcı bir mızrağa yoğunlaştırır. Bu mızrak %1$d-%2$d hasar verir ve ölümsüz ve şeytani hedeflere her zaman maksimum hasar verir.\n\nBu büyü çok pahalıdır ve 50 turluk bir bekleme süresine sahiptir.
actors.hero.spells.holylance$lancecooldown.name=kutsal mızrak bekleme süresi
actors.hero.spells.holylance$lancecooldown.desc=Rahip kısa süre önce Kutsal Mızrak'ı kullanmıştır ve tekrar kullanmadan önce beklemelidir.\n\nKalan hamle sayısı: %s.
@@ -616,33 +616,33 @@ actors.hero.spells.holyweapon.desc=Ruhban giydiği silahı kutsal enerjiyle büy
actors.hero.spells.holyweapon$holywepbuff.name=kutsal silah
actors.hero.spells.holyweapon$holywepbuff.desc=Ruhban giydiği silahı kutsal enerjiyle doldurarak mevcut büyüleri geçici olarak geçersiz kılar ve silahın her saldırıda fazladan 2 büyü hasarı vermesini sağlar.\n\nKalan hamle sayısı: %s.
actors.hero.spells.judgement.name=judgement
actors.hero.spells.judgement.short_desc=Damages all visible enemies.
actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage.
actors.hero.spells.judgement.name=yargı
actors.hero.spells.judgement.short_desc=Görünür tüm düşmanlara hasar verir.
actors.hero.spells.judgement.desc=Ruhban yumruğunu yere vurarak, görebildiği tüm düşmanlara hasar veren bir ışık patlamasına neden olur. Bu temelde %1$d-%2$d hasar verir, ancak aynı zamanda Ruhban'ın yükselmiş forma girdiğinden beri (veya en son Yargı'yı kullandığından beri) yaptığı her büyü için ek 5-10 hasar verir.\n\nŞu anda Yargı %3$d-%4$d hasar verecektir.
actors.hero.spells.mnemonicprayer.name=mnemonic prayer
actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated.
actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities.
actors.hero.spells.mnemonicprayer.name=anımsatıcı dua
actors.hero.spells.mnemonicprayer.short_desc=Bir müttefik/düşman üzerindeki güçlendirmeleri/zayıflatmaları uzatır ve aydınlatılmış olarak yeniden uygular.
actors.hero.spells.mnemonicprayer.desc=Rahip, belirli bir hedef üzerindeki tüm güçlendirme veya zayıflatma etkilerinin süresini %1$d tur boyunca uzatan bir dua okur. Olumlu etkiler, müttefiklerde (Rahip dahil) daha uzun süre devam ederken, olumsuz etkiler, düşmanlarda daha uzun süre devam eder. Bu büyü, daha önce ışıklanmış bir düşmana tekrar aydınlanma etkisini uygular.\n\nAnımsatıcı Dua, yalnızca bir güçlendirme veya zayıflatma etkisinin süresini bir kez uzatabilir ve zırh yeteneklerinden gelen güçlendirmeleri uzatamaz.
actors.hero.spells.radiance.name=radiance
actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.radiance.name=ışıltı
actors.hero.spells.radiance.short_desc=Görünür düşmanları aydınlatır ve kısa süreliğine sersemletir.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.recallinscription.name=recall inscription
actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll.
actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.spells.recallinscription$useditemtracker.name=recently used rune
actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.recallinscription.name=yazıtı tekrar et
actors.hero.spells.recallinscription.short_desc=Son kullanılan bir rün taşını veya parşömeni yineler.
actors.hero.spells.recallinscription.desc=Rahip, son %s turda kullandığı taş yazıtı veya parşömende bulunan sihirli bir rünün etkisini yeniden oluşturmak için kutsal büyü kullanır.\n\nYazıtı Tekrar Et, yükseltme parşömenlerinin çoğaltılması için kullanılamaz. Bu büyünün şarj maliyeti, son kullanılan öğeye göre değişir: taş yazıtı için 2, parşömen için 3, egzotik parşömen için ise 4 şarj maliyeti vardır. Ayrıca, dönüşüm parşömeni veya dönüşüm ya da yükseltme kullanılarak üretilmesi gereken simya eşyaları çoğaltıldığında, bu şarj maliyeti iki katına çıkar.
actors.hero.spells.recallinscription$useditemtracker.name=son kullanılan rün
actors.hero.spells.recallinscription$useditemtracker.desc=Ruhban kısa süre önce yazıtı tekrar et büyüsü ile çalışan bir eşya kullanmıştır. Ruhban eşyanın etkisini tekrarlamak için büyü yapabilir.\n\nKullanılan eşya: %1$s.\n\nKalan hamle sayısı: %2$s.
actors.hero.spells.shieldoflight.name=shield of light
actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.shieldoflight.name=ışık kalkanı
actors.hero.spells.shieldoflight.short_desc=Bir hedefe karşı geçici zırh sağlar.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=ışık kalkanı
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Ruhban ile düşman arasında ince bir ışık kalkanı durur. Saldırıları tamamen engelleyecek kadar güçlü değildir, ancak onları yumuşatır.\n\nKalan hamle sayısı: %s
actors.hero.spells.sunray.name=sunray
actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once.
actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead.
actors.hero.spells.sunray.name=güneş ışını
actors.hero.spells.sunray.short_desc=Menzilli büyü hasarı verir ve hedefi bir kez kör eder.
actors.hero.spells.sunray.desc=Rahip, bir hedefe kör edici ışık ışını gönderir, %1$d-%2$d hasar verir ve onları %3$d tur boyunca kör eder. Güneş ışını büyüsü, her zaman ölüler ve şeytani hedeflere maksimum hasar verir.\n\nBu büyüyle vurulan bir düşmanın görüşü ayarlanır ve bir daha kör edilmesini engeller. Ancak, bu büyüyle kör edilmişken tekrar vurulurlarsa, ışık o kadar güçlüdür ki onları felç eder.
##main hero
actors.hero.hero.name=sen
@@ -724,12 +724,12 @@ actors.hero.herosubclass.champion_desc=Şampiyon, birincil silahına ek olarak i
actors.hero.herosubclass.monk=keşiş
actors.hero.herosubclass.monk_short_desc=_Keşiş_ dövüşürken enerji biriktirir. Bu enerji çeşitli benzersiz yetenekler için harcanabilir.
actors.hero.herosubclass.monk_desc=Keşiş bir fiziksel teknik ustasıdır. Düşmanlarını yendikçe, çeşitli savunma ve fayda odaklı yeteneklerde kullanabileceği enerji kazanır. Bu enerji zamanla azalmaz, ancak Keşiş'in seviyesine bağlı olarak bir sınırı vardır.\n\n1 Enerji: yumruklarla hızlıca saldır\n2 Enerji: bir sonraki saldırıdan kaçmak için odaklan\n3 Enerji: anında yakınlara atıl\n4 Enerji: düşmanı tekmeleyerek uzaklaştır\n5 Enerji: durumları temizlemek ve asa & nesne yükünü yenilemek için meditasyon yap
actors.hero.herosubclass.priest=priest
actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=paladin
actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
actors.hero.herosubclass.priest=rahip
actors.hero.herosubclass.priest_short_desc=_Rahip_ yeni uzun menzilli büyüler ve yol gösterici ışığın güçlendirilmiş bir sürümünü kazanır.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=şövalye
actors.hero.herosubclass.paladin_short_desc=_(BİTMEDİ)_ _Şövalye_ yeni kısa menzilli büyüler ve kutsal silah ile korunma özelliklerinin güçlendirilmiş sürümlerini kazanır.
actors.hero.herosubclass.paladin_desc=_Şövalye henüz uygulanmamıştır ve bu yüzden şu anda seçilemez._\n\nŞövalye, yakın dövüşü ve silah ve zırhlarla sinerjiyi vurgulayan çeşitli yeni ve geliştirilmiş büyüler kazanır.\n\nŞövalye'nin _Kutsal Silah_ ve _Kutsal Korunma_ büyüleri daha büyük bonuslar verir ve artık mevcut efsunları ve glifleri geçersiz kılmaz.\n\nAyrıca bonus hasar ve büyü gücüyle garantili bir yakın dövüş vuruşu yapmalarını sağlayan _Azap_ büyüsünü de kazanırlar.
##talents
actors.hero.talent$provokedangertracker.name=kışkırtılmış öfke
@@ -759,8 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=Düellocunun bir sonraki normal ya
actors.hero.talent$deadlyfollowuptracker.name=ölümcül takip
actors.hero.talent$deadlyfollowuptracker.desc=Düellocu kısa süre önce bir düşmana fırlatılan bir silahla saldırdı, aynı hedefe karşı yakın dövüş saldırıları artırılmış hasara sahip olacak.\n\nKalan tur sayısı: %s.
actors.hero.talent$combinedlethalityabilitytracker.executed=uygulandı
actors.hero.talent$satiatedspellstracker.name=Shielding Spell
actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding.
actors.hero.talent$satiatedspellstracker.name=Kalkanlama Büyüsü
actors.hero.talent$satiatedspellstracker.desc=Ruhban'ın yapacağı bir sonraki büyü ona küçük bir miktar kalkan sağlar.
#warrior
actors.hero.talent.hearty_meal.title=Doyurucu Yemek
@@ -842,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Büyücünün yemek yemesi 1 tur s
actors.hero.talent.inscribed_power.title=yazılı güç
actors.hero.talent.inscribed_power.desc=_+1:_ Büyücü bir parşömen okuduğunda veya bir büyü öğesi kullandığında, sonraki 2 asa vuruşu +2 seviye alır.\n\n_+2:_ Büyücü bir parşömen okuduğunda veya bir büyü öğesi kullandığında, sonraki 3 asa vuruşu +2 seviye alır.\n\nBu parşömenler kullanılarak işlenmesi gereken yükseltme, dönüştürme veya simya öğelerinin bir parşömeni kullanıldığında, geliştirilmiş asa saldırılarının sayısı iki katına çıkar. \n\nDaha yüksek çıktı miktarlarına sahip simya öğeleri için (örneğin çoğu büyü), bu yeteneğin, o öğenin kaç tanesinin üretildiğine bağlı olarak tetiklenme şansı vardır.
actors.hero.talent.wand_preservation.title=Asa Koruma
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._
actors.hero.talent.wand_preservation.desc=_+1:_ Büyücü asasına yeni bir asa aşıladığında, eski asa +0 olarak geri döner, _ancak bu yalnızca bir kez yapılabilir._\n\n_+2:_ Büyücü asasına yeni bir asa aşıladığında, eski asa +0 olarak geri döner, _bu bir kahraman seviyesi bekleme süresiyle tekrarlanabilir._
actors.hero.talent.wand_preservation.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine, bir simya kabına bir asa koyarken kazanılan gizemli reçine miktarını +1'de 1 veya +2'de 2 artırır.
actors.hero.talent.arcane_vision.title=Sihirli Görüş
actors.hero.talent.arcane_vision.desc=_+1:_ Büyücü bir düşmana asasıyla saldırdığında, o düşman üzerine _10 tur_ akıl görüşü kazanır.\n\n_+2:_ Büyücü bir düşmana asasıyla saldırdığında, o düşman üzerine _15 tur_ akıl görüşü kazanır.
@@ -902,7 +902,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ Düzenbaz görünmez olduğu _h
actors.hero.talent.mystical_meal.title=Mistik Yemek
actors.hero.talent.mystical_meal.desc=_+1:_ Yemek yemek Düzenbazın 1 turunu alır (erzaklar anında yenir) ve ona _3 turluk obje şarjı_ sağlar.\n_+2:_ Yemek yemek Düzenbazın 1 turunu alır (erzaklar anında yenir) ve ona _5 turluk obje şarjı_ sağlar.\n\nBu yetenek bolluk boynuzunun kendini yeniden şarj etmesi için kullanılamaz.
actors.hero.talent.inscribed_stealth.title=yazılı gizlilik
actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced.
actors.hero.talent.inscribed_stealth.desc=_+1:_ Haydut, bir parşömen okuduktan veya bir büyü eşyası kullandıktan sonra _3 tur_ görünmezlik kazanır.\n\n_+2:_ Haydut bir parşömen okuduktan veya bir büyü eşyası kullandıktan sonra _5 tur_ görünmezlik kazanır.\n\nYükseltme parşömeni, dönüşüm parşömeni veya bu parşömenler kullanılarak üretilmesi gereken simya eşyaları kullanıldığında görünmezlik süresi iki katına çıkar.\n\nDaha yüksek üretim miktarlarına sahip simya nesneleri için (örneğin çoğu büyü), bu yeteneğin o nesneden kaç tane üretildiğine bağlı olarak tetiklenme şansı vardır.
actors.hero.talent.wide_search.title=Geniş Arama
actors.hero.talent.wide_search.desc=_+1:_ Düzenbaz'ın arama yarıçapı 5x5 kareden _7x7 çembere_ çıkarıldı.\n\n_+2:_ Düzenbaz'ın arama yarıçapı 5x5 kareden _7x7 kareye_ yükseltilir.
actors.hero.talent.wide_search.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine arama yarıçaplarını 3x3 kareden +1'de 5x5 daireye ya da +2'de 5x5 kareye yükseltir.
@@ -912,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=Düzenbazın Öngörüsü
actors.hero.talent.rogues_foresight.desc=_+1:_ Haydut gizli bir odanın olduğu seviyeye inerse, bu seviyenin bir sır içerdiğini fark etme şansı %75'tir. \n\n_+2:_ Haydut gizli bir odanın olduğu seviyeye inerse, bu seviyenin bir sır içerdiğini fark etme şansı %100'dür.
actors.hero.talent.light_cloak.title=hafif pelerin
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped.
actors.hero.talent.light_cloak.desc=_+1:_ Haydut, gölge pelerinini kuşanmadığında kullanabilir, ancak kuşanmadığında_ %25 hızla_ yeniden şarj olur.\n\n_+2:_ Haydut gölge pelerinini kuşanmadığında kullanabilir, ancak kuşanmadığında _%50 hızla_ şarj olur.\n\n_+3:_ Haydut gölge pelerinini kuşanmadığında kullanabilir, ancak kuşanmadığında _%75 hızla_ şarj olur.
actors.hero.talent.light_cloak.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine tüm eserlerin şarj hızını +1/+2/+3'te %7/13/20 oranında artıracaktır.
actors.hero.talent.enhanced_rings.title=geliştirilmiş yüzükler
actors.hero.talent.enhanced_rings.desc=_+1:_ Haydut bir eser kullandığında, yüzükleri _3 tur_ boyunca +1 yükseltme kazanır.\n\n_+2:_ Haydut bir eser kullandığında, yüzükleri _6 tur_ boyunca +1 yükseltme kazanır.\n\n_+3:_ Haydut bir eser kullandığında, yüzükleri _9 tur_ boyunca +1 yükseltme kazanır.
@@ -969,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ Avcı bir iksir, karışım, özüt
actors.hero.talent.rejuvenating_steps.title=Yetiştiren adımlar
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Avcı kısa çimenlere veya közlere bastığında, Avcı'nın hemen kırdığı uzun otlara sıçrarlar. Bunun _10 dönüşlü bir bekleme süresi var_.\n\n_+2:_ Avcı kısa çimenlere veya közlere bastığında, Avcı'nın hemen kırdığı uzun otlara sıçrar. Bunun _5 dönüşlü bir bekleme süresi var_.\n\nBu yetenek, pasif yenilenme etkileri devre dışı bırakılırsa veya kahraman uzun süredir exp kazanmadıysa, karıklı çimen üretecektir.
actors.hero.talent.heightened_senses.title=Keskin Hisler
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_.
actors.hero.talent.heightened_senses.desc=_+1:_ Avcı, bulunduğu konumdan _2 karelik mesafe_ içindeki karakterler üzerinde zihin görüşü kazanır.\n\n_+2:_ Avcı, bulunduğu konumdan _3 karelik mesafe_ içindeki karakterler üzerinde zihin görüşü kazanır.
actors.hero.talent.durable_projectiles.title=Dayanıklı Fırlatma Silahları
actors.hero.talent.durable_projectiles.desc=_+1:_ Fırlatma silahları avcı tarafından kullanıldığında _+%50 dayanıklılık_ kazanır.\n\n_+2:_ Fırlatma silahları avcı tarafından kullanıldığında _+%75 dayanıklılık_ kazanır.
@@ -1081,65 +1081,65 @@ actors.hero.talent.counter_ability.title=karşı yetenek
actors.hero.talent.counter_ability.desc=_+1:_ Düellocu, ardıl görüntüsü saldırıya uğradıktan sonraki 3 tur içinde bir silah yeteneği kullanırsa, bu yetenek _0,38 şarj_ daha az tüketir.\n\n_+2:_ Düellocu, ardıl görüntüsü saldırıya uğradıktan sonraki 3 tur içinde bir silah yeteneği kullanırsa, bu yetenek _0.77 şarj_ daha az tüketir.\n\n_+3:_ Düellocu, ardıl görüntüsü saldırıya uğradıktan sonraki 3 tur içinde bir silah yeteneği kullanırsa, bu yetenek _1.13 şarj_ daha az tüketir.\n\n_+4:_ Düellocu, ardıl görüntüsü saldırıya uğradıktan sonraki 3 tur içinde bir silah yeteneği kullanırsa, bu yetenek _1.5 şarj_ daha az tüketir.
#cleric
actors.hero.talent.satiated_spells.title=Satiated Spells
actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell.
actors.hero.talent.satiated_spells.title=Doymuş Büyüler
actors.hero.talent.satiated_spells.desc=_+1:_ Yemek yemek, Ruhban'ın bir sonraki büyü yapışında _3 kalkan_ kazanmasına neden olur.\n\n_+2:_ Yemek yemek, Ruhban'ın bir sonraki büyü yapışında _5 kalkan_ kazanmasına neden olur.
actors.hero.talent.holy_intuition.title=kutsal sezgi
actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
actors.hero.talent.searing_light.title=searing light
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._
actors.hero.talent.shield_of_light.title=shield of light
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge.
actors.hero.talent.holy_intuition.desc=_+1:_ Ruhban, bir eşyanın lanetli olup olmadığını ortaya çıkaran bir büyü olan _Kutsal Sezgi_'yi _3 şarj_ karşılığında yapabilir.\n\n_+2:_ Ruhban, bir eşyanın lanetli olup olmadığını ortaya çıkaran bir büyü olan _Kutsal Sezgi_'yi _2 şarj_ karşılığında yapabilir.
actors.hero.talent.searing_light.title=yakıcı ışık
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._
actors.hero.talent.shield_of_light.title=ışık kalkanı
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge.
actors.hero.talent.enlightening_meal.title=Enlightening Meal
actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
actors.hero.talent.recall_inscription.title=Recall Inscription
actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.talent.sunray.title=Sunray
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Divine Sense
actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.
actors.hero.talent.bless.title=Bless
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.enlightening_meal.title=Aydınlatıcı Yemek
actors.hero.talent.enlightening_meal.desc=_+1:_ Yemek yemek Ruhban'ın 1 turunu alır ve kutsal kitabına _1 şarj_ verir.\n\n_+2:_ Yemek yemek Ruhban'ın 1 turunu alır ve kutsal kitabına _1,5 şarj_ verir.
actors.hero.talent.recall_inscription.title=Yazıtı Tekrar Et
actors.hero.talent.recall_inscription.desc=_+1:_ Ruhban, _10 tur_ içinde kullandıkları son rüntaşı veya parşömenin etkisini tekrarlamalarını sağlayan bir büyü olan _Yazıtı Tekrar Et_ büyüsünü yapabilir.\n\n\n+2: Ruhban, _300 tur_ içinde kullandığı son rüntaşı veya parşömenin etkisini tekrarlamasını sağlayan bir büyü olan _Yazıtı Tekrar Et_ büyüsünü yapabilir.\n\nYazıtı Tekrar Çağır yükseltme parşömenleri ile kullanılamaz. Bu büyünün şarj maliyeti, en son hangi öğenin kullanıldığına bağlı olarak değişir: bir rün taşı için 2, bir parşömen için 3, bir egzotik parşömen için 4. Ayrıca, dönüşüm parşömeni veya dönüşüm ya da yükseltme kullanılarak üretilmesi gereken simya eşyaları çoğaltıldığında, bu şarj maliyeti iki katına çıkar.
actors.hero.talent.sunray.title=Güneş Işını
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=İlahi Duyu
actors.hero.talent.divine_sense.desc=_+1:_ Ruhban, 2 şarj karşılığında 30 tur boyunca _8 karelik_ Zihin Görüşü sağlayan bir büyü olan _İlahi Duyu_yu yapabilir.\n\n_+2:_ Ruhban, 2 şarj karşılığında 30 tur boyunca _12 karelik_ Zihin Görüşü sağlayan bir büyü olan _İlahi Duyu_yu yapabilir.
actors.hero.talent.bless.title=Kutsa
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.cleanse.title=Cleanse
actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges.
actors.hero.talent.light_reading.title=Light Reading
actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped.
actors.hero.talent.cleanse.title=Temizle
actors.hero.talent.cleanse.desc=_+1:_ Ruhban, anında yapılan bir büyü olan _Temizle_'yi yapabilir; bu büyü, Ruhban ve yakındaki müttefiklerinden _olumsuz durum etkilerini kaldırır_ ve onlara 2 şarj karşılığında _10 kalkan_ verir.\n\n_+2:_ Ruhban, anında yapılan bir büyü olan _Temizle_'yi yapabilir; bu büyü, Ruhbana ve yakındaki müttefiklerine _3 turluk olumsuz durum bağışıklığı_ kazandırır ve 2 şarj karşılığında _20 kalkan_ sağlar.\n\n_+3:_ Ruhban, anında yapılan bir büyü olan _Temizle_'yi yapabilir; bu büyü, Ruhbana ve yakındaki müttefiklerine _5 turluk olumsuz durum bağışıklığı_ kazandırır ve 2 şarj karşılığında _30 kalkan_ sağlar.
actors.hero.talent.light_reading.title=Hafif Okuma
actors.hero.talent.light_reading.desc=_+1:_ Ruhban, kutsal kitabını kuşanmadığında kullanabilir, ancak kuşanmadığında _%25 hızda_ yeniden şarj olur.\n\n_+2:_ Ruhban kutsal kitabını kuşanmadığında kullanabilir, ancak kuşanmadığında _%50 hızda_ şarj olur.\n\n_+3:_ Ruhban kutsal kitabını kuşanmadığında kullanabilir, ancak kuşanmadığında _%75 hızda_ şarj olur.
actors.hero.talent.holy_lance.title=Holy Lance
actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again.
actors.hero.talent.hallowed_ground.title=Hallowed Ground
actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire.
actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.holy_lance.title=Kutsal Mızrak
actors.hero.talent.holy_lance.desc=_+1:_ Rahip, 4 şarj karşılığında _30-55 hasar_ veren yıkıcı bir büyü olan _Kutsal Mızrak_'ı yapabilir.\n\n_+2:_ Rahip, 4 şarj karşılığında _45-83 hasar_ veren yıkıcı bir büyü olan _Kutsal Mızrak_'ı yapabilir.\n\n_+3:_ Rahip, 4 şarj karşılığında _60-110 hasar_ veren yıkıcı bir büyü olan _Kutsal Mızrak_'ı yapabilir.\n\nKutsal Mızrak şeytani ve ölümsüz düşmanlara her zaman maksimum hasar verir. Kutsal Mızrak'ın tekrar kullanılabilmesi için 50 turluk bir bekleme süresi vardır.
actors.hero.talent.hallowed_ground.title=Kutsal Toprak
actors.hero.talent.hallowed_ground.desc=_+1:_ Rahip, 2 şarj karşılığında 20 tur boyunca _3x3'lük bir alanda_ araziyi kutsayan bir büyü olan _Kutsal Toprak_'ı yapabilir.\n\n_+2:_ Rahip, 2 şarj karşılığında 20 tur boyunca _5x5'lik bir alanda_ araziyi kutsayan bir büyü olan _Kutsal Toprak_'ı yapabilir.\n\n_+3:_ Rahip, 2 şarj karşılığında 20 tur boyunca _7x7'lik bir alanda_ araziyi kutsayan bir büyü olan _Kutsal Toprak_'ı yapabilir.\n\nBüyü yapıldığında, Kutsal Toprak müttefikleri 10 HP iyileştirir, düşmanları kısa süreliğine kökler ve kısa otlar yayar. Daha sonra yavaşça müttefikleri iyileştirir, düşmanları sakat bırakır ve rastgele uzun otların büyümesine neden olur. Kutsal Toprak, Rahip'e iyileştirme yerine kalkan sağlar ve ateşle yok edilir.
actors.hero.talent.mnemonic_prayer.title=Anımsatıcı Dua
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.paladint3a.title=Unknown
actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3b.title=Unknown
actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3c.title=Unknown
actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3a.title=Bilinmiyor
actors.hero.talent.paladint3a.desc=Bu yetenek henüz uygulanmadı, şu anda hiçbir şey yapmıyor.
actors.hero.talent.paladint3b.title=Bilinmiyor
actors.hero.talent.paladint3b.desc=Bu yetenek henüz uygulanmadı, şu anda hiçbir şey yapmıyor.
actors.hero.talent.paladint3c.title=Bilinmiyor
actors.hero.talent.paladint3c.desc=Bu yetenek henüz uygulanmadı, şu anda hiçbir şey yapmıyor.
actors.hero.talent.divine_intervention.title=ilahi müdahale
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=judgement
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=yargı
actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement.
actors.hero.talent.flash.title=Flaş
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.cleric_a2_1.title=Unknown
actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_2.title=Unknown
actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_3.title=Unknown
actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_1.title=Bilinmiyor
actors.hero.talent.cleric_a2_1.desc=Bu yetenek henüz uygulanmadı, şu anda hiçbir şey yapmıyor.
actors.hero.talent.cleric_a2_2.title=Bilinmiyor
actors.hero.talent.cleric_a2_2.desc=Bu yetenek henüz uygulanmadı, şu anda hiçbir şey yapmıyor.
actors.hero.talent.cleric_a2_3.title=Bilinmiyor
actors.hero.talent.cleric_a2_3.desc=Bu yetenek henüz uygulanmadı, şu anda hiçbir şey yapmıyor.
actors.hero.talent.cleric_a3_1.title=Unknown
actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_2.title=Unknown
actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_3.title=Unknown
actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_1.title=Bilinmiyor
actors.hero.talent.cleric_a3_1.desc=Bu yetenek henüz uygulanmadı, şu anda hiçbir şey yapmıyor.
actors.hero.talent.cleric_a3_2.title=Bilinmiyor
actors.hero.talent.cleric_a3_2.desc=Bu yetenek henüz uygulanmadı, şu anda hiçbir şey yapmıyor.
actors.hero.talent.cleric_a3_3.title=Bilinmiyor
actors.hero.talent.cleric_a3_3.desc=Bu yetenek henüz uygulanmadı, şu anda hiçbir şey yapmıyor.
#universal
@@ -1283,7 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=Oh Tanrım, beni korkuttun! Bu yerde akı
actors.mobs.npcs.wandmaker.intro_mage=Oh, merhaba %s! Sen ve büyücülerin kuruluşu arasında bir gürültü koptuğunu duydum? Oh, boşver, zaten o eski kafalıları hiç sevmedim. Eğer istersen, senin için bir görevim olabilir.
actors.mobs.npcs.wandmaker.intro_huntress=Oh, merhaba bayan! Aşağılarda dostça bir yüz görmek memnun edici bir sürpriz, değil mi? Gerçekte, yüzünü önceden gördüğüme yemin edebilirim, ama emin olamıyorum... Oh boşver, eğer macera için buradaysan senin için bir görevim olabilir.
actors.mobs.npcs.wandmaker.intro_duelist=Merhaba hanımefendi! Böyle bunaltıcı bir yerde bir kahramanla karşılaşmak ne hoş bir sürpriz! Eğer yaşlı bir adama yardım edecek olursan, senin için bir görevim olabilir.
actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you.
actors.mobs.npcs.wandmaker.intro_cleric=Ah, merhaba Majesteleri! Böylesine iç karartıcı bir yerde sizinle tanışmak ne hoş bir sürpriz! Söylemekten nefret ediyorum ama senin için bir görevim olabilir.
actors.mobs.npcs.wandmaker.intro_1=\n\nBuraya bir asa için özel bir malzeme için gelmiştim, ama kayboldum ve büyülü kalkanım zayıflıyor. Yakında ayrılmam gerekecek ama gelmeme sebep olan şeyi almadan gitmeyi göze alamam.
actors.mobs.npcs.wandmaker.intro_dust=Biraz _ceset tozu_ arıyorum. Bu genellikle böyle bir yerde ortaya çıkan özel bir şey. Buralarda bir yerde kapalı bir oda olmalı, tozun orada olduğuna eminim. Ama dikkatli ol, tozun taşıdığı lanet bayağı etkili, _tozu alır almaz yanıma gel_ ve laneti üzerinden kaldırayım.
actors.mobs.npcs.wandmaker.intro_ember=Yeni doğmuş bir ateş elementalinin _taze közlerini_ arıyorum. Elementaller genellikle bir çağırma ritüeli kontrol edilmediğinde ortaya çıkar, bu yüzden sadece biraz mum ve bir ritüel alanı bulun ve eminim bir tane ortaya çıkarabilirsiniz. Yine de onunla savaşırken _kendinizi kapana kısılmaktan_ kaçınmak isteyeceksiniz veya _elinizin altında bir çeşit dondurucu eşya bulundurabilirsiniz._ Yeni doğan Elementaller oldukça güçlü ve kaotiktir, ancak soğuğa dayanamazlar.
@@ -1451,6 +1451,7 @@ actors.mobs.gnollgeomancer.desc_armor_sapper=_Yakındaki bir gnoll istihkamcıs
actors.mobs.gnollgeomancer.desc_sleeping=Bu etkileyici uzunluktaki gnoll şamanın etrafı bir kaya tabakasıyla çevrili ve neredeyse bir heykele benziyor. Yakından baktığınızda kayanın sihirli bir şekilde kıdemli gnoll'un nefes alış verişiyle birlikte hareket ettiğini görebilirsiniz. Bu şekilde kaya ile kaplıyken zarar görmez ve gerçek anlamda bir toprak uykusunun tadını çıkarıyor gibi görünür.\n\nMuhtemelen kazmanla kaya katmanlarını kırabilirsin, ama _bunu yaparken savaşa hazır olduğundan emin ol._ Geomancer, buradaki çeşitli toprak hareket ettirme büyüsünün kaynağı ve tüm gnoll faaliyetlerinin organizatörü olmalı. _Onunla savaşmadan önce etrafa dağılmış gnoll'ları yenmek iyi bir fikir olabilir._
actors.mobs.gnollguard.name=koruyucu gnoll
actors.mobs.gnollguard.def_verb=engellendi
actors.mobs.gnollguard.spear_warn=Gnoll mızrağının ucuyla şiddetli bir darbe indiriyor!
actors.mobs.gnollguard.desc=İri ve sert görünümlü bir gnoll mızrak ve kalkan kullanıyor ama miğferi yok. Bu nöbetçiler büyük ihtimalle eğitimli zalimler ve madeni vahşi yaşamdan korumak için görevlendirilmişler.\n\nGnoll nöbetçisi mızrağı tek elinde tutabilecek kadar güçlüdür, ancak onu çok iyi kullanamaz. _Uzaktan saldırmak için oldukça açık bir alana ihtiyaç duyacaktır ve yaklaşırsanız size önemli ölçüde daha az hasar verecektir._
actors.mobs.gnollguard.desc_armor=_Yakındaki bir gnoll istihkâmcısı, bu muhafıza toprak zırhı veren ve aldığı hasarı büyük ölçüde azaltan bir cihaz tutuyor._

View File

@@ -251,7 +251,7 @@ actors.buffs.invisibility.name=невидимий
actors.buffs.invisibility.desc=Зливаючись з оточенням, ви стаєте повністю непомітним.\n\nПід час невидимості, вороги не можуть атакувати чи переслідувати вас. Фізичні атаки та магічні ефекти (наприклад, сувої та жезли) миттєво розвіюють невидимість.\n\nХодів залишилось: %s.
actors.buffs.invulnerability.name=невразливий
actors.buffs.invulnerability.desc=Ви просякнуті великою захисною силою, що надає вам короткий період невразливості!\n\nХодів залишилося: %s.
actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s.
actors.buffs.levitation.name=летючий
actors.buffs.levitation.desc=Магічна сила здіймає вас над землею, роблячи невагомим.\n\nЛітаючі персонажі рухаються безшумно і ігнорують всі наземні ефекти. Пастки не спрацюють, вода не погасить вогонь, рослини не зачепляться, укорінення не спрацює, а ямки зависнуть. Будьте обережні, усі вище згадані ефекти можуть спрацювати у ту ж секунду, як левітація спаде.\n\nЛевітація триватиме ще %s ходів.
@@ -524,16 +524,16 @@ actors.hero.abilities.duelist.feint.short_desc=Дуелянт _фінтуючи_
actors.hero.abilities.duelist.feint.desc=Дуелянт імітує атаку і здійснює ривок на сусідню плитку, залишаючи післяобраз. Вороги, які нападали на дуелянта, натомість нападуть на її післяобраз.\n\nВороги, які атакують післяобраз, розгублюються, що скасовує їхню наступну дію і робить їх відкритими для раптової атаки.
actors.hero.abilities.cleric.ascendedform.name=піднесена форма
actors.hero.abilities.cleric.ascendedform.short_desc=Піп приймає _Піднесену форму_, отримуючи нові заклинання, дальність атаки та щит
actors.hero.abilities.cleric.ascendedform.desc=Піп проектує з себе святу енергію, приймаючи розширену сяючу форму на 10 обертів. У цій формі Піп може використовувати нові заклинання, отримує 2 радіусу атаки, 30 захисту, а будь-які додаткові заклинання, які вони використовують, нададуть 10 захисту за кожен використаний заряд святої книги.Захист від вознесеної форми та її заклинань не руйнується зазвичай, але відразу зникне, як тільки піднята форма закінчиться. Цю здатність можна повторно використати, щоб оновити тривалість піднесеної форми
actors.hero.abilities.cleric.ascendedform.short_desc=Священник приймає _піднесену форму_, отримуючи нові заклинання, дальність атаки і захисту.
actors.hero.abilities.cleric.ascendedform.desc=Священник випромінює з себе святу енергію, приймаючи розширену сяючу форму на 10 ходів. У цій формі священник може використовувати нові заклинання, отримує 2 дальності атаки, 30 захисту, а будь-які додаткові заклинання дають 10 захисту за кожен використаний заряд святого фоліанту.\n\nЗахист від піднесеної форми та її заклинань не руйнується, але відразу зникає, як тільки піднесена форма закінчує свою дію. Здатність може бути використана повторно, щоб поновити тривалість піднесеної форми.
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=піднесена форма
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d.
actors.hero.abilities.cleric.trinity.name=trinity
actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge.
actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.powerofmany.name=power of many
actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=З тіла священника випромінюється сяюча енергія. Перебуваючи в цій формі, священник отримує 2 до дальності атаки (за рахунок випромінюваної святої енергії) і 10 до захисту щоразу, коли витрачає заряд священного фоліанту. Він також може використовувати заклинання, які відкриваються за допомогою талантів піднесеної форми.\n\nЗахист, наданий піднесеною формою та її заклинаннями, зазвичай не руйнується, але миттєво зникає, коли піднесена форма закінчується.\n\nПоточний захист: %1$d.\nХодів залишилося: %2$d.
actors.hero.abilities.cleric.trinity.name=трійця
actors.hero.abilities.cleric.trinity.short_desc=_(НЕЗАВЕРШЕНО)_ Священник отримує _трійцю_ нових заклинань, кожне з яких коштує заклинання фоліанту і заряду захисту.
actors.hero.abilities.cleric.trinity.desc=_Трійця ще не впроваджена, і тому наразі не може бути обрана._
actors.hero.abilities.cleric.powerofmany.name=сила багатьох
actors.hero.abilities.cleric.powerofmany.short_desc=_(НЕЗАВЕРШЕНО)_ Священник спрямовує _силу багатьох_, посилюючи існуючого союзника або створюючи нового.
actors.hero.abilities.cleric.powerofmany.desc=_Силу багатьох ще не впроваджено, і тому наразі не може бути обрано._
actors.hero.abilities.ratmogrify.name=щуризувати
@@ -546,103 +546,103 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Ворога було пере
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Вбитий: щуризованим ворогом
##Cleric Spells
actors.hero.spells.blessspell.name=bless
actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others.
actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier.
actors.hero.spells.blessspell.name=благословення
actors.hero.spells.blessspell.short_desc=Благословляє і захищає священника, благословляє і зцілює інших
actors.hero.spells.blessspell.desc=Священник уділяє святе благословення собі або іншому персонажу, якого він бачить.\n\nПри накладанні на себе ефект слабшає, надаючи %1$d ходів благословення і %2$d захисту.\n\nПри накладанні на інших персонажів заклинання стає більш потужним, надаючи %3$d ходів благословення і %4$d зцілення. Надлишок зцілення перетворюється на захист.
actors.hero.spells.cleanse.name=cleanse
actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding.
actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier.
actors.hero.spells.cleanse.name=очистити
actors.hero.spells.cleanse.short_desc=Очищає негативні ефекти та надає захист.
actors.hero.spells.cleanse.desc=Священник миттєво знімає всі шкідливі ефекти з себе і видимих союзників. Після закінчення дії заклинання всі уражені персонажі також отримують %1$d ходів імунітету до негативних ефектів і %2$d захисту.
actors.hero.spells.clericspell.prompt=Виберіть ціль
actors.hero.spells.clericspell.no_target=Там немає цілі.
actors.hero.spells.clericspell.invalid_target=You can't target that location.
actors.hero.spells.clericspell.charge_cost=Charge cost: %d
actors.hero.spells.clericspell.invalid_target=Ви не можете націлитися на це місце.
actors.hero.spells.clericspell.charge_cost=Вартість заряду: %d
actors.hero.spells.divinesense.name=divine sense
actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range.
actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns.
actors.hero.spells.divinesense$divinesensetracker.name=divine sense
actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divinesense.name=божественне передчуття
actors.hero.spells.divinesense.short_desc=Отримайте тимчасовий ментальний зір в ширшому діапазоні.
actors.hero.spells.divinesense.desc=Священник зосереджує свої відчуття на навколишньому середовищі, отримуючи ментальний зір за допомогою %d діапазону плиток на 30 ходів.
actors.hero.spells.divinesense$divinesensetracker.name=божественне передчуття
actors.hero.spells.divinesense$divinesensetracker.desc=Священник тимчасово може бачити інших істот, що знаходяться поблизу, силою свого розуму!\n\nХодів залишилося: %s.
actors.hero.spells.divineintervention.name=divine intervention
actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.divineintervention.name=божественне втручання
actors.hero.spells.divineintervention.short_desc=Величезний приріст захисту для священників і союзників.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.flash.name=flash
actors.hero.spells.flash.prompt=Choose a location
actors.hero.spells.flash.short_desc=Teleport to a nearby location.
actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form.
actors.hero.spells.flash.name=спалах
actors.hero.spells.flash.prompt=Оберіть місце
actors.hero.spells.flash.short_desc=Телепортуватися до найближчого місця.
actors.hero.spells.flash.desc=Священник спрямовує свою піднесену форму до найближчого місця і телепортується туди. Спалах може телепортувати священника в будь-яке відоме місце, яке знаходиться в межах досяжності і є вільним. Це заклинання коштує більше зарядів фоліанту щоразу, коли воно використовується в одній і тій самій піднесеній формі.
actors.hero.spells.guidinglight.name=guiding light
actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit.
actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s.
actors.hero.spells.guidinglight.name=спрямоване світло
actors.hero.spells.guidinglight.short_desc=Завдає дальньої магічної шкоди та гарантовано влучає.
actors.hero.spells.guidinglight.desc=Священник вистрілює снарядом магічної енергії, який вражає ціль, освітлюючи її та завдаючи 2-6 шкоди. Наступна фізична атака по освітленому ворогу гарантовано влучає у нього.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Спрямоване світло
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Жрець зможе застосувати спрямоване світло без витрати зарядів по завершенню 100 ходів.\n\nХодів залишилось: %s.
actors.hero.spells.hallowedground.name=hallowed ground
actors.hero.spells.hallowedground.prompt=Choose a location
actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE.
actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while.
actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread.
actors.hero.spells.hallowedground.name=освячена земля
actors.hero.spells.hallowedground.prompt=Оберіть місце
actors.hero.spells.hallowedground.short_desc=Зцілює союзників, уповільнює ворогів і розкидає траву в зоні дії.
actors.hero.spells.hallowedground.desc=Священник фокусує свою божественну магію в землю поблизу, створюючи %1$dx%1$d область освяченої місцевості на 20 ходів. \n\nПри використанні це заклинання зцілює всіх союзників на 10 одиниць здоров'я (здорові союзники і священник отримують захист), ненадовго вкорінює ворогів і поширює коротку траву. \n\nОсвячена місцевість зцілює союзників на 1 одиницю здоров'я за хід (здорові союзники і священник отримують захист), калічить ворогів і випадковим чином викликає ріст високої трави \n\nОсвячена місцевість знищується вогнем, а якщо пасивні ефекти регенерації вимкнені або ж священник давно не отримував досвід, то на ній з'являється борозенчаста трава.
actors.hero.spells.hallowedground$hallowedterrain.desc=Земля тут освячена. Освячена земля уповільнює ворогів, зцілює союзників і змушує траву рости.
actors.hero.spells.holyintuition.name=holy intuition
actors.hero.spells.holyintuition.prompt=choose an item
actors.hero.spells.holyintuition.cursed=You sense malevolent magic lurking within this item.
actors.hero.spells.holyintuition.uncursed=This item is free of malevolent magic.
actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not.
actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it.
actors.hero.spells.holyintuition.name=свята інтуїція
actors.hero.spells.holyintuition.prompt=оберіть предмет
actors.hero.spells.holyintuition.cursed=Ви відчуваєте зловісну магію, що ховається в цьому предметі.
actors.hero.spells.holyintuition.uncursed=Цей предмет вільний від злих чарів.
actors.hero.spells.holyintuition.short_desc=визначає, чи є предмет проклятим, чи ні.
actors.hero.spells.holyintuition.desc=Священник фокусує своє передчуття на предметі і визначає, проклятий він чи ні, не беручи його до рук.
actors.hero.spells.holylance.name=holy lance
actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage.
actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns.
actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown
actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s.
actors.hero.spells.holylance.name=святий спис
actors.hero.spells.holylance.short_desc=Завдає потужної магічної шкоди з великої відстані.
actors.hero.spells.holylance.desc=Жрець концентрує величезну кількість енергії в нищівний метальний спис, зроблений зі світла. Цей спис завдає %1$d-%2$d шкоди та завжди завдає максимальної шкоди нечисті та демонічним цілям.\n\nЦе заклинання дуже дороге у використанні та має перезарядку у 50 ходів.
actors.hero.spells.holylance$lancecooldown.name=перезарядка святого списа
actors.hero.spells.holylance$lancecooldown.desc=Жрець нещодавно кинув святий спис, і повинен почекати, перш ніж кинути його знову.\n\nХодів залишилось: %s.
actors.hero.spells.holyward.name=holy ward
actors.hero.spells.holyward.glyph_name=%s of light
actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block.
actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking.
actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration.
actors.hero.spells.holyward$holyarmbuff.name=holy ward
actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s.
actors.hero.spells.holyward.name=святий вартовий
actors.hero.spells.holyward.glyph_name=%s світла
actors.hero.spells.holyward.glyph_desc=Цей гліф дещо збільшує кількість шкоди, яку можуть заблокувати обладунки.
actors.hero.spells.holyward.short_desc=Тимчасово замінює собою гліф, щоб збільшити захист обладунків.
actors.hero.spells.holyward.desc=Священник наносить на свої обладунки гліф праведного світла, збільшуючи блокування шкоди обладунками на 1.\n\nЦей гліф триває 50 ходів, і перекриває будь-який інший гліф, який мають обладунки, на час своєї дії.
actors.hero.spells.holyward$holyarmbuff.name=святий вартовий
actors.hero.spells.holyward$holyarmbuff.desc=Священник наділив свої обладунки священною енергією, тимчасово перекривши будь-який існуючий гліф та збільшивши блокування шкоди на 1.\n\nХодів залишилось: %s.
actors.hero.spells.holyweapon.name=holy weapon
actors.hero.spells.holyweapon.ench_name=holy %s
actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage.
actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage.
actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration.
actors.hero.spells.holyweapon$holywepbuff.name=holy weapon
actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s.
actors.hero.spells.holyweapon.name=свята зброя
actors.hero.spells.holyweapon.ench_name=святий %s
actors.hero.spells.holyweapon.ench_desc=Вороги, вражені святою зброєю, отримуватимуть додаткову магічну шкоду.
actors.hero.spells.holyweapon.short_desc=Тимчасово замінює собою чари, щоб збільшити шкоду.
actors.hero.spells.holyweapon.desc=Священник наділяє споряджену зброю священною енергією, що змушує зброю наносити додаткові 2 магічної шкоди кожного разу, коли він вдаряє нею ворога.\n\nЦе заклинання триватиме 50 ходів, і тимчасово замінить собою будь-яке зачарування, що мала зброя, на час своєї дії.
actors.hero.spells.holyweapon$holywepbuff.name=свята зброя
actors.hero.spells.holyweapon$holywepbuff.desc=Священник наділив свою зброю священною енергією, тимчасово перекривши будь-які існуючі на ній чари, натомість наносячи додаткові 2 магічні шкоди з кожною атакою.\n\nХодів залишилось: %s.
actors.hero.spells.judgement.name=judgement
actors.hero.spells.judgement.short_desc=Damages all visible enemies.
actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage.
actors.hero.spells.judgement.name=вирок
actors.hero.spells.judgement.short_desc=Завдає шкоди всім видимим ворогам.
actors.hero.spells.judgement.desc=Священник грюкає кулаком по землі, викликаючи виверження світла, яке завдає шкоди всім ворогам, яких він бачить. Це завдає %1$d-%2$d але також наносить додаткові 5-10 пошкоджень за кожне заклинання, яке священник наклав з моменту входження у піднесену форму (або з моменту останнього використання вироку).\n\nНаразі вирок завдасть %3$d-%4$d шкоди.
actors.hero.spells.mnemonicprayer.name=mnemonic prayer
actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated.
actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities.
actors.hero.spells.mnemonicprayer.name=мнемонічна молитва
actors.hero.spells.mnemonicprayer.short_desc=Розширює позитивні/негативні ефекти на союзника/ворога і повторно накладається при підсвічуванні.
actors.hero.spells.mnemonicprayer.desc=Жрець вимовляє молитву, яка збільшує тривалість всіх позитивних або негативних ефектів на певну ціль на %1$d ходів. Позитивні ефекти будуть довше діяти на союзників (включаючи самого жерця), а шкідливі - на ворогів. Це заклинання також повторно застосує осяяння до ворога, який вже був осяяний раніше.\n\nМнемонічна молитва може продовжити певний позитивний або негативний ефект лише один раз, і не може продовжити позитивні ефекти, отримані від здібностей обладунків.
actors.hero.spells.radiance.name=radiance
actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.radiance.name=сяйво
actors.hero.spells.radiance.short_desc=Освітлює та ненадовго приголомшує видимих ворогів.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.recallinscription.name=recall inscription
actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll.
actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.spells.recallinscription$useditemtracker.name=recently used rune
actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.recallinscription.name=нарис спогаду
actors.hero.spells.recallinscription.short_desc=Повторює нещодавно використаний рунічний камінь або сувій.
actors.hero.spells.recallinscription.desc=Священник використовує священну магію, щоб відновити ефект магічної руни, знайденої на рунічному камені або сувої, який він використовував в останніх %s ходах.\n\nНарис спогаду не можна використовувати для відтворення сувоїв покращення. Вартість цього заклинання залежить від того, який предмет використовувався останнім: 2 для рунічного каменя, 3 для сувою, 4 для екзотичного сувою. Вартість заклинання подвоюється при відтворенні сувою перетворення або алхімічних предметів, які потрібно створити за допомогою сувоїв перетворення або покращення.
actors.hero.spells.recallinscription$useditemtracker.name=нещодавно використана руна
actors.hero.spells.recallinscription$useditemtracker.desc=Нещодавно священник використав предмет, який працює з вписаним заклинанням відкликання. Священник може застосувати заклинання, щоб повторити ефект предмета.\n\nВикористаний предмет: %1$s.\n\nЗалишилося ходів: %2$s.
actors.hero.spells.shieldoflight.name=shield of light
actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.shieldoflight.name=щит світла
actors.hero.spells.shieldoflight.short_desc=Надає тимчасовий обладунок проти цілі.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=щит світла
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Між священником і ворогом стоїть тонкий світловий щит. Він недостатньо сильний, щоб повністю блокувати атаки, але пом'якшує їх.\n\nХодів залишилося: %s
actors.hero.spells.sunray.name=sunray
actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once.
actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead.
actors.hero.spells.sunray.name=сонячний промінь
actors.hero.spells.sunray.short_desc=Завдає дальньої магічної шкоди і засліплює ціль на один раз.
actors.hero.spells.sunray.desc=Священник вистрілює в ціль променем сліпучого світла, завдаючи %1$d-%2$d шкоди і засліплює їх на %3$d ходів. Сонячний промінь завжди завдає максимальної шкоди нечисті та демонічним цілям.\n\nПісля застосування цього заклинання зір ворога адаптується, і він більше не буде засліплений цим заклинанням. Однак, якщо його знову вдарити, коли він засліплений цим закляттям, то світло буде надмірним і натомість паралізує його.
##main hero
actors.hero.hero.name=ви
@@ -689,10 +689,10 @@ actors.hero.heroclass.duelist_desc_short=Дуелянт - майстер збр
actors.hero.heroclass.duelist_desc=Дуелянт починає гру з _унікальною рапірою_ зі спеціальною здібністю, яка перезаряджається з часом.\n\nКожна зброя в грі має _різну спеціальну здібність_, яку дуелянт може використовувати.\n\nДуелянт також починає гру з _двома метальними шпильками_, сорочкою, бурдюком і оксамитовим мішечком.\n\nДуеліст автоматично розпізнає:\n_-_ Сувої розпізнавання\n_-_ Еліксири сили\n_-_ Сувої ілюзій
actors.hero.heroclass.duelist_unlock=Розблокуйте дуелянта, _екіпірувавши зброю рівня 2 або вище без штрафу на силу._
actors.hero.heroclass.cleric=cleric
actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents.
actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse
actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._
actors.hero.heroclass.cleric=священник
actors.hero.heroclass.cleric_desc_short=Священник божественний заклинатель, який використовує свій унікальний _священний фоліант_, щоб спрямовувати божественну магію. Вони можуть _вивчати та покращувати заклинання_ за допомогою талантів.
actors.hero.heroclass.cleric_desc=Священник починає з _унікального священного фоліанта_, який він може використовувати для накладання різних заклинань.\n\nБільшість талантів священника зосереджені на вивченні та вдосконаленні заклинань.\n\nСвященник також починає з _дрючка_, сорочки, бурдюка та оксамитового мішечка.\n\nСвященник автоматично розпізнає:\n_-_ Сувої розпізнавання \n_-_ Зілля освіження\n_-_ Сувої очищення
actors.hero.heroclass.cleric_unlock=Щоб розблокувати священника _повністю зняти прокляття з будь-якої частини проклятого спорядження._
actors.hero.herosubclass.berserker=берсерк
actors.hero.herosubclass.berserker_short_desc=З отриманням шкоди _Берсерк_ накопичує лють. Лють підвищує завдавану ним шкоду та може бути активована на 100% для додаткового захисту.
@@ -715,7 +715,7 @@ actors.hero.herosubclass.freerunner_desc=Коли Бігун біжить, ві
actors.hero.herosubclass.sniper=снайпер
actors.hero.herosubclass.sniper_short_desc=_Снайпер_ може пробивати обладунок своїми атаками з відстані. Після удару метальною зброєю вона може зробити особливий постріл зі свого лука.
actors.hero.herosubclass.sniper_desc=Снайпер — майстриня дальнього бою, чиї дальні атаки пробивають обладунки ворога. Коли вона атакує ворогів з метальною зброєю, вона ставить на них снайперську мітку, що дозволяє їй зробити особливий постріл зі свого лука. Цей постріл залежить від того, як її лук покращено.\n\nНе покращений лук буде робити постріл однією стрілою, який завдає меншої шкоди, але стріляє миттєво. Швидкий лук випустить залп із трьох стріл, які завдають меншої шкоди, але можуть активувати чари та витратять 1 хід для пострілу. Лук для пошкодження виконує снайперський постріл, який гарантовано влучає, завдає додаткової шкоди залежно від відстані та витрачає 2 ходи для пострілу.
actors.hero.herosubclass.warden=лісник
actors.hero.herosubclass.warden=ліснича
actors.hero.herosubclass.warden_short_desc=існича_ може бачити крізь високу траву й отримує бонусні ефекти, коли садить насіння та встає на рослини.
actors.hero.herosubclass.warden_desc=У Лісничої є сильний зв'язок із природою, через що вона отримує бонусні ефекти, пов'язані із травою та рослинами. Вона здатна бачити крізь високу чи протоптану траву немов її немає.\n\nКоли Ліснича садить насіння, навколо рослини проростає з усіх боків трава, а коли вона встає на рослини, то отримує особливі ефекти, від яких вона ніколи не отримує шкоди, на заміну стандартним ефектам.
actors.hero.herosubclass.champion=чемпіонка
@@ -724,12 +724,12 @@ actors.hero.herosubclass.champion_desc=Чемпіон - майстер руко
actors.hero.herosubclass.monk=черниця
actors.hero.herosubclass.monk_short_desc=ерниця_ збирає енергію під час бою. Ця енергія може бути витрачена на різні унікальні здібності.
actors.hero.herosubclass.monk_desc=Черниця майстриня бойових мистецтв. Долаючи ворогів, вона добуває енергію, яку може витратити на низку оборонних і практичних здібностей. Енергія сама собою не розсіюється, проте має обмежений обсяг, який залежить від рівня Черниці.\n\n1 пункт енергії: швидкий удар кулаками\n2 пункти енергії: зосередження, щоб ухилитися від наступної атаки\n3 пункти енергії: миттєво кидає, того хто поруч\n4 пункти енергії: відштовхнути ворога\n5 пунктів енергії: медитація, яка очищає ефекти та відновлює заряди чарівних паличок і артефактів.
actors.hero.herosubclass.priest=priest
actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=paladin
actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
actors.hero.herosubclass.priest=жрець
actors.hero.herosubclass.priest_short_desc=рець_ отримує нові заклинання дальньої дії та покращену версію спрямованого світла.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=паладин
actors.hero.herosubclass.paladin_short_desc=_(НЕЗАВЕРШЕНО)_ _Паладин_ отримує нові заклинання ближнього бою та посилені версії священної зброї та охоронця.
actors.hero.herosubclass.paladin_desc=_Паладина ще не було впроваджено, тому наразі його не можна вибрати._\n\nПаладин отримує безліч нових і поліпшених заклинань, які акцентують увагу на ближньому бою і синергії зі зброєю та обладунками.\n\nЗаклинання паладина _священна зброя_ і _священний охоронець_ дають більші бонуси і більше не заміняють існуючі заклинання і гліфи.\n\nВони також отримують заклинання _удар_, яке дозволяє їм наносити гарантований удар в ближньому бою з додатковою шкодою і силою заклинання.
##talents
actors.hero.talent$provokedangertracker.name=провокування гніву
@@ -759,8 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=Наступна звичайна
actors.hero.talent$deadlyfollowuptracker.name=смертельне добивання
actors.hero.talent$deadlyfollowuptracker.desc=Дуелянт недавно атакувала ворога метальною зброєю, її ближні атаки проти тієї ж цілі матимуть підвищену шкоду.\n\nЗалишилося ходів: %s.
actors.hero.talent$combinedlethalityabilitytracker.executed=страчено
actors.hero.talent$satiatedspellstracker.name=Shielding Spell
actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding.
actors.hero.talent$satiatedspellstracker.name=Заклинання захисту
actors.hero.talent$satiatedspellstracker.desc=Наступне заклинання, яке накладе священник, надасть йому невеликий захист.
#warrior
actors.hero.talent.hearty_meal.title=ситна їжа
@@ -842,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Вживання їжі Магом
actors.hero.talent.inscribed_power.title=начертана сила
actors.hero.talent.inscribed_power.desc=_+1:_ Коли Маг прочитує сувій або використовує предмет заклинання, його чарівна паличка посилюється на 2 додаткові рівні впродовж _наступних 2 застосувань._\n\n_+2:_ Коли Маг прочитує сувій або використовує предмет заклинання, його чарівна паличка посилюється на 2 додаткові рівні впродовж _наступних 3 застосувань._\n\nКількість покращених ударів чарівною паличкою подвоюється під час використання сувою покращення, трансмутації або алхімічні предмети, які потрібно створити за допомогою цих сувоїв.\n\nДля алхімічних предметів з більшою кількістю виходу (наприклад, більшість заклинань) цей талант може спрацювати залежно від кількості виробленого предмета.
actors.hero.talent.wand_preservation.title=збереження жезлу
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._
actors.hero.talent.wand_preservation.desc=_+1:_ Коли Маг насичує свою патерицю силою нового жезлу, старий жезл повернеться з +0, _але це можна зробити лише один раз._.\n\n_+2:_ Коли Маг насичує свою патерицю новим жезлом, старий жезл повернеться з +0, _це можна повторити з перезарядкою на один рівень героя._
actors.hero.talent.wand_preservation.meta_desc=_Якщо цей талант набутий іншим героєм_, замість цього він збільшить кількість містичної смоли, одержуваної з кожного жезла в алхімічному казані, на 1 при рівні таланту +1 або на 2 при +2.
actors.hero.talent.arcane_vision.title=внутрішній зір
actors.hero.talent.arcane_vision.desc=_+1:_ Коли Маг поцілює ворога магією, він отримує прозріння до цієї істоти на _10 ходів_.\n\n_+2:_ Коли Маг поцілює ворога магією, він отримує прозріння до цієї істоти на _15 ходів_.
@@ -902,7 +902,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ Розбійник отриму
actors.hero.talent.mystical_meal.title=загадкова їжа
actors.hero.talent.mystical_meal.desc=_+1:_ Вживання їжі Розбійником займає 1 хід (сухпайки з'їдаються миттєво) і дає йому _3 ходи Перезарядки Артефактів_.\n\n_+2:_ Вживання їжі Розбійником займає 1 хід (сухпайки з'їдаються миттєво) і дає йому _5 ходів Перезарядки Артефактів_.\n\nЦей талант не може бути використаний для підзарядки Рогу Достатку.
actors.hero.talent.inscribed_stealth.title=начертане скрадання
actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced.
actors.hero.talent.inscribed_stealth.desc=_+1:_ Розбійник стає невидимим на _3 ходи_ після прочитання сувою або за допомогою предмета заклинання.\n\n_+2:_ Розбійник стає невидимим на _5 ходи_ після прочитання сувою або за допомогою предмета заклинання.\n\nТривалість невидимості подвоїться, якщо використати сувій поліпшення, сувій трансмутації або алхімічні предмети, які потрібно створити за допомогою цих сувоїв.\n\nДля алхімічних предметів з більшою кількістю виходу (наприклад, більшість заклинань) цей талант може спрацювати залежно від кількості виробленого предмета.
actors.hero.talent.wide_search.title=широкий пошук
actors.hero.talent.wide_search.desc=_+1:_ Радіус пошуку Розбійника збільшується з 5x5 клітинок до _кола у 6x6_.\n\n_+2:_ Радіус пошуку Розбійника збільшується з 6x6 клітинок до _кола у 7x7_.
actors.hero.talent.wide_search.meta_desc=_Якщо цей талант набутий іншим героєм_, замість цього він збільшує його радіус пошуку з квадрата 3x3 до кола 5x5 за +1 або квадрата 5x5 за +2.
@@ -912,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=проникливість розбі
actors.hero.talent.rogues_foresight.desc=_+1:_ Коли Розбійник знаходиться на рівні з секретною кімнатою, він має _75% шанс помітити_, що рівень містить секрет.\n\n_+2:_ Коли Розбійник знаходиться на рівні з секретною кімнатою, він має _100% шанс помітити_, що рівень містить секрет.
actors.hero.talent.light_cloak.title=легкий плащ
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped.
actors.hero.talent.light_cloak.desc=_+1:_ Розбійник може використовувати плащ тіней, коли він не одягнутий, але він перезаряджається зі _25% швидкістю_ коли не одягнутий.\n\n_+2:_ Розбійник може використовувати плащ тіней, коли він не одягнутий, але він перезаряджається зі _50% швидкістю_ коли не одягнутий.\n\n_+3:_ Розбійник може використовувати плащ тіней, коли він не одягнутий, але він перезаряджається зі _75% швидкістю_ коли не одягнутий.
actors.hero.talent.light_cloak.meta_desc=_Якщо цей талант набутий іншим героєм_, він натомість збільшить швидкість зарядки всіх артефактів на 7/13/20% при +1/+2/+3.
actors.hero.talent.enhanced_rings.title=покращені перстні
actors.hero.talent.enhanced_rings.desc=_+1:_ Коли Пройдисвіт застосовує артефакт, його персні поліпшуються на +1 рівень упродовж _3 ходів_.\n\n_+2:_ Коли Пройдисвіт застосовує артефакт, його персні поліпшуються на +1 рівень упродовж _6 ходів_.\n\n_+3:_ Коли Пройдисвіт застосовує артефакт, його персні поліпшуються на +1 рівень упродовж _9 ходів_.
@@ -969,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ Коли Мисливиця випи
actors.hero.talent.rejuvenating_steps.title=омолоджуючі кроки
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Коли мисливиця ступає на низьку траву або вуглинки, вони вилітають на високу траву, яку мисливиця негайно борознить. Це має час відновлення _10 ходів_.\n\n_+2:_ Коли мисливиця ступає на низьку траву або вуглинки, вони вилітають у високу траву, яку мисливиця негайно борознить. Це має час відновлення _5 ходів_.\n\nЦей талант створить борознисту траву, якщо пасивні ефекти регенерації вимкнено або герой довго не отримував досвіду.
actors.hero.talent.heightened_senses.title=загострені почуття
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_.
actors.hero.talent.heightened_senses.desc=_+1:_ Мисливиця отримує прозріння над персонажами у радіусі _2 клітинок навколо її місцезнаходження_.\n\n_+2:_ Мисливиця отримує прозріння над персонажами у радіусі _3 клітинок навколо її місцезнаходження_.
actors.hero.talent.durable_projectiles.title=міцні снаряди
actors.hero.talent.durable_projectiles.desc=_+1:_ Метальна зброя на _+50% довговічніша_, коли використовується Мисливецею.\n\n_+2:_ Метальна зброя на _+75% довговічніша_, коли використовується Мисливецею.
@@ -1081,25 +1081,25 @@ actors.hero.talent.counter_ability.title=протидія здібності
actors.hero.talent.counter_ability.desc=_+1:_ Якщо дуелянт використовує здатність зброї протягом 3 ходів після того, як її післяобраз був атакований, вона миттєво відновить _0.38 зарядів_.\n\n_+2:_ Якщо дуелянт використовує здатність зброї протягом 3 ходів після того, як її післяобраз був атакований, вона миттєво відновить _0.77 зарядів_.\n\n_+3:_ Якщо дуелянт використовує здатність зброї протягом 3 ходів після того, як її післяобраз був атакований, вона миттєво відновить _1.13 зарядів_.\n\n_+4:_ Якщо дуелянт використовує здатність зброї протягом 3 ходів після того, як її післяобраз був атакований, вона миттєво відновить _1.5 зарядів_.
#cleric
actors.hero.talent.satiated_spells.title=Satiated Spells
actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell.
actors.hero.talent.holy_intuition.title=holy intuition
actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
actors.hero.talent.searing_light.title=searing light
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._
actors.hero.talent.shield_of_light.title=shield of light
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge.
actors.hero.talent.satiated_spells.title=Заклинання насичення
actors.hero.talent.satiated_spells.desc=_+1:_ Вживання їжі призводить до того, що священник отримує _3 захисту_ при наступному використанні заклинання.\n\n_+2:_ Вживання їжі призводить до того, що священник отримує _5 захисту_ при наступному використанні заклинання.
actors.hero.talent.holy_intuition.title=свята інтуїція
actors.hero.talent.holy_intuition.desc=_+1:_ Священник може накласти заклинання _свята інтуїція_, яке показує, чи є предмет проклятим, за _3 заряди._\n\n_+2:_ Священник може накласти заклинання _свята інтуїція_, яке показує, чи є предмет проклятим, за _2 заряди._
actors.hero.talent.searing_light.title=пекуче світло
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._
actors.hero.talent.shield_of_light.title=щит світла
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge.
actors.hero.talent.enlightening_meal.title=Enlightening Meal
actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
actors.hero.talent.recall_inscription.title=Recall Inscription
actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.talent.sunray.title=Sunray
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Divine Sense
actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.
actors.hero.talent.bless.title=Bless
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.enlightening_meal.title=Просвітницька трапеза
actors.hero.talent.enlightening_meal.desc=_+1:_ Перекус займає у священника 1 хід і дає їм _1 заряд_ для їх святого фоліанту.\n\n_+2:_ Перекус займає у священника 1 хід і дає їм _1.5 заряди_ для їх святого фоліанту.
actors.hero.talent.recall_inscription.title=Нарис спогаду
actors.hero.talent.recall_inscription.desc=_+1:_ Священник може використати заклинання _нарис спогаду_, яке дозволяє повторити ефект останнього використаного рунічного каменя або сувою протягом _10 ходів._\n\n_+2:_ Священник може використати заклинання _нарис спогаду_, яке дозволяє повторити ефект останнього використаного рунічного каменя або сувою протягом _300 ходів._\n\nНарис спогаду не можна використовувати з сувоями покращення. Вартість цього заклинання залежить від того, який предмет використовувався останнім: 2 для рунічного каменя, 3 для сувою, 4 для екзотичного сувою. Вартість заклинання подвоюється, якщо воно використовується з сувоєм перетворення або алхімічними предметами, які повинні бути створені за допомогою перетворення або покращення.
actors.hero.talent.sunray.title=Сонячний промінь
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Божественне передчуття
actors.hero.talent.divine_sense.desc=_+1:_ Священник може застосувати заклинання _божественне передчуття_, яке дає йому _8 плиток_ ментального зору на 30 ходів, за 2 заряди.\n\n_+2:_ Священник може застосувати заклинання _божественне передчуття_, яке дає йому _12 плиток_ ментального зору на 30 ходів, за 2 заряди.
actors.hero.talent.bless.title=Благословення
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.cleanse.title=Cleanse
actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges.
@@ -1111,7 +1111,7 @@ actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a dev
actors.hero.talent.hallowed_ground.title=Hallowed Ground
actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire.
actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.paladint3a.title=Unknown
actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing.
@@ -1120,12 +1120,12 @@ actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it c
actors.hero.talent.paladint3c.title=Unknown
actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.divine_intervention.title=divine intervention
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=judgement
actors.hero.talent.divine_intervention.title=божественне втручання
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=вирок
actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement.
actors.hero.talent.flash.title=flash
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.flash.title=спалах
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.cleric_a2_1.title=Unknown
actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing.
@@ -1451,6 +1451,7 @@ actors.mobs.gnollgeomancer.desc_armor_sapper=_Гнолл-сапер непода
actors.mobs.gnollgeomancer.desc_sleeping=Цей вражаюче високий Гнол-Шаман оточений шаром скелі та виглядає майже як статуя. Придивившись уважніше, можна побачити, як камінь магічним чином рухається в такт диханню старшого Гнола. Його не можна пошкодити, коли він укладений у такий камінь, і, здається, він насолоджується буквально дрімотою.\n\nЙмовірно, ви можете пробити шари скелі своєю киркою, але _переконайтеся, що ви готові до бою, коли це зробите._ Геомант має бути джерелом різноманітної землерийної магії тут і організатором усієї діяльності гнолів. _Перемогти гнолів, розкиданих тут, перед боєм може бути гарною ідеєю._
actors.mobs.gnollguard.name=Гнол-Охоронець
actors.mobs.gnollguard.def_verb=заблокував
actors.mobs.gnollguard.spear_warn=Гнол завдає жорсткого удару кінчиком свого списа!
actors.mobs.gnollguard.desc=Великий і міцний на вигляд Гнол зі списом і щитом, але без шолома. Ці охоронці, ймовірно, підготовлені звірі, які допомагають захищати шахту від посягань на дику природу.\n\nГнол-Охоронець достатньо сильний, щоб володіти списом в одній руці, але не може ним користуватися дуже добре. _Йому знадобиться досить відкритий простір для атаки на відстані, і він завдасть вам значно менше шкоди, якщо ви підійдете близько._
actors.mobs.gnollguard.desc_armor=_Гнол-Сапер неподалік тримає в руках пристрій, який надає цьому охоронцеві земляний обладунок, значно зменшуючи завдану ним шкоду._

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@@ -37,10 +37,10 @@ actors.blobs.toxicgas.ondeath=Bạn đã chết vì khí độc...
actors.blobs.corrosivegas.desc=Một làn khí ga ăn mòn chết chóc đang tỏa ra nơi đây.
actors.blobs.waterofawareness.procced=Khi bạn nhấp một ngụm, bạn cảm thấy kiến thức chảy vào tâm trí mình.
actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Drinking from the well will fully identify all equipped items, identify curses on all items in your inventory, and reveal all items on the current floor.
actors.blobs.waterofawareness.desc=Sức mạnh của tri thức tỏa ra từ trong nước của cái giếng này. Uống từ cái giếng sẽ hoàn toàn thẩm định mọi vật phẩm đang trang bị, lời nguyền trên mọi vật phẩm trong túi đồ của bạn, và hé lộ mọi vật phẩm trên tầng hiện tại.
actors.blobs.waterofhealth.procced=Khi bạn nhấp một ngụm, bạn cảm thấy các vết thương của mình được chữa lành.
actors.blobs.waterofhealth.desc=Power of health radiates from the water of this well. Drinking from this well will heal your wounds, satisfy hunger, and cleanse curses on any worn items.
actors.blobs.waterofhealth.desc=Sức mạnh của sinh lực tỏa ra từ trong nước của cái giếng này. Uống nước từ cái giếng này sẽ chữa lành các vết thương, thoả mãn cơn đói, và thanh tẩy các lời nguyền trên bất cứ vật phẩm đang trang bị nào.
actors.blobs.wateroftransmutation.desc=Sức mạnh của sự biến đổi toả ra từ mặt nước của chiếc giếng này. Ném một vật phẩm vào chiếc giếng sẽ biến đổi nó thành một vật khác.
@@ -251,7 +251,7 @@ actors.buffs.invisibility.name=tàng hình
actors.buffs.invisibility.desc=Bạn hoàn toàn ẩn mình vào địa hình xung quanh, khiến bạn không thể bị nhìn thấy.\n\nKhi bạn đang tàng hình kẻ địch không thể tấn công hoặc đuổi theo bạn. Các đòn tấn công vật lí và hiệu ứng phép thuật (như các cuộn giấy và đũa phép) sẽ ngay lập tức hủy Tàng hình.\n\nSố lượt tàng hình còn lại: %s.
actors.buffs.invulnerability.name=miễn nhiễm sát thương
actors.buffs.invulnerability.desc=Bạn đang được bao bọc bởi một sức mạnh bảo vệ mạnh mẽ, trao cho bạn một khoảng thời gian miễn nhiễm sát thương ngắn!\n\nSố lượt còn lại: %s.
actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s.
actors.buffs.levitation.name=lơ lửng
actors.buffs.levitation.desc=Một lực phép thuật đang nhấc bổng bạn lên khỏi mặt đất, khiến bạn cảm thấy nhẹ bẫng.\n\nCác nhân vật đang bay sẽ di chuyện lặng lẽ và không chịu mọi hiệu ứng từ mặt đất. Bẫy sẽ không bị kích hoạt, nước sẽ không dập được lửa, cây cỏ sẽ không bị dẫm lên, rễ cây sẽ không với tới bạn, và bạn sẽ bay qua các hố sâu. Nhưng hãy cẩn thận, bởi tất cả những thứ đó sẽ có hiệu lực trở lại ngay khi hiệu ứng bay kết thúc!\n\nSố lượt bay còn lại: %s.
@@ -523,17 +523,17 @@ actors.hero.abilities.duelist.feint.bad_location=Bạn không thể đi đến c
actors.hero.abilities.duelist.feint.short_desc=Kiếm sĩ thực hiện _Đòn nhử_, giả vờ tấn công trong khi di chuyển đến một ô gần kề. Kẻ thù sẽ tấn công tàn ảnh của cô ấy, để lộ một lỗ hổng để cô phản công.
actors.hero.abilities.duelist.feint.desc=Kiếm sĩ giả vờ tấn công trong khi di chuyển đến một ô gần kề. Để lại một tàn ảnh tạm thời của chính cô. Kẻ thù đang tấn công cô sẽ thay vào đó tấn công tàn ảnh.\n\nKẻ thù tấn công tàn ảnh trở nên bối rối, xóa bỏ hành động tiếp theo của nó và để lộ lỗ hổng cho một cú đánh bất ngờ.
actors.hero.abilities.cleric.ascendedform.name=ascended form
actors.hero.abilities.cleric.ascendedform.short_desc=The Cleric assumes an _Ascended Form_, gaining new spells, attack range, and shielding.
actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy from themselves, assuming an extended radiant form for 10 turns. While in this form the Cleric can cast new spells, gains 2 attack range, 30 shielding, and any additional spells they cast will grant 10 shielding per holy tome charge used.\n\nThe shielding from ascended form and its spells does not decay normally, but will immediately fade once ascended form ends. The ability can be re-used to refresh ascended form's duration.
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=ascended form
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d.
actors.hero.abilities.cleric.trinity.name=trinity
actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge.
actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.powerofmany.name=power of many
actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.ascendedform.name=dạng thăng hoa
actors.hero.abilities.cleric.ascendedform.short_desc=Giáo sĩ đã hóa thành _Dạng thăng hoa_, nhận được thần chú mới, tầm đánh, và lá chắn.
actors.hero.abilities.cleric.ascendedform.desc=Giáo sĩ phản chiếu năng lượng thần thánh từ chính anh, hóa thành một dạng phát quang kéo dài trong 10 lượt. Trong khi ở dạng này Giáo sĩ có thể thi triển thần chú mới, nhận thêm 2 tầm đánh, 30 lá chắn, và bất kỳ thần chú bổ sung nào anh thi triển sẽ cấp thêm 10 lá chắn cho mỗi lần sử dụng một năng lượng của quyển kinh thánh. \n\nLá chắn từ dạng thăng hoa và các phép của nó không bị suy giảm bình thường, nhưng sẽ ngay lập tức tan đi khi dạng thăng hoa kết thúc. Kĩ năng này có thể được sử dụng lại để làm mới thời lượng của dạng thăng hoa.
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=dạng thăng hoa
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Năng lượng bức xạ đang phát ra từ cơ thể của Giáo sĩ. Trong khi ở hình thái này Giáo sĩ nhận thêm 2 tầm đánh (từ năng lượng thần thánh chiếu ra từ anh ấy), và 10 lá chắn mỗi khi nào anh ấy sử dụng một năng lượng từ quyển kinh thánh. Anh ấy cũng có thể thi triển thần chú mà nó mở khóa được từ tài năng của dạng thăng hoa. \n\nLá chắn nhận được từ dạng thăng hoa và thần chú của nó sẽ không tan dần như bình thường, nhưng sẽ lập tức tan đi khi dạng thăng hoa kết thúc. \n\nLá chắn hiện tại: %1$d. \nLượt còn lại: %2$d.
actors.hero.abilities.cleric.trinity.name=tam thức
actors.hero.abilities.cleric.trinity.short_desc=_(CHƯA HOÀN THIỆN)_ Giáo sĩ nhận một _Tam thức_ của thần chú mới, mà mỗi phép tốn một năng lượng quyển kinh và một năng lượng áo giáp.
actors.hero.abilities.cleric.trinity.desc=_Tam thức vẫn chưa được hoàn thành, nên hiện tại nó không thể lựa chọn._
actors.hero.abilities.cleric.powerofmany.name=sức mạnh số đông
actors.hero.abilities.cleric.powerofmany.short_desc=_(CHƯA HOÀN THÀNH)_ Giáo sĩ truyền _Sức mạnh của số đông_, tăng sức mạnh cho một đồng minh hiện hữu hoặc tạo ra một đồng minh mới.
actors.hero.abilities.cleric.powerofmany.desc=_Sức mạnh của số đông vẫn chưa được hoàn thành, nên hiện tại nó không thể lựa chọn._
actors.hero.abilities.ratmogrify.name=chuột hoá
@@ -546,101 +546,101 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Kẻ địch này đã đượ
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Bị giết bởi: kẻ địch bị chuột hóa
##Cleric Spells
actors.hero.spells.blessspell.name=bless
actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others.
actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier.
actors.hero.spells.blessspell.name=ban phước
actors.hero.spells.blessspell.short_desc=Ban phước & tạo lá chắn cho Giáo sĩ, ban phước & hồi phục đối tượng khác.
actors.hero.spells.blessspell.desc=Giáo sĩ ban một phước lành của thánh lên chính họ hoặc một đối tượng khác mà họ có thể nhìn thấy. \n\nKhi thi triển lên chính họ hiệu ứng sẽ yếu hơn, nhận %1$d lượt ban phước và %2$d rào chắn. \n\nKhi thi triển lên các nhân vật khác thần chú sẽ mạnh hơn, cấp %3$d lượt ban phước và %4$d hồi phục. Lượng hồi phục dư thừa sẽ được chuyển thành rào chắn.
actors.hero.spells.cleanse.name=thanh tẩy
actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding.
actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier.
actors.hero.spells.cleanse.short_desc=Xóa hiệu ứng bất lợi và nhận lá chắn.
actors.hero.spells.cleanse.desc=Giáo sĩ ngay lập tức xóa bỏ mọi hiệu ứng có hại trên bản thân và đồng minh có thể nhìn thấy. Sau khi thần chú kết thúc tất cả các nhân vật bị ảnh hưởng cũng sẽ nhận %1$d lượt miễn nhiễm hiệu ứng xấu, và %2$d rào chắn.
actors.hero.spells.clericspell.prompt=Chọn một mục tiêu
actors.hero.spells.clericspell.no_target=Không có mục tiêu ở đó.
actors.hero.spells.clericspell.invalid_target=You can't target that location.
actors.hero.spells.clericspell.charge_cost=Charge cost: %d
actors.hero.spells.clericspell.invalid_target=Bạn không thể chọn chỗ đó.
actors.hero.spells.clericspell.charge_cost=Phí năng lượng: %d
actors.hero.spells.divinesense.name=divine sense
actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range.
actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns.
actors.hero.spells.divinesense$divinesensetracker.name=divine sense
actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divinesense.name=giác quan thần thánh
actors.hero.spells.divinesense.short_desc=Nhận được tâm nhãn tạm thời trong một vùng rng.
actors.hero.spells.divinesense.desc=Giáo sĩ tập trung các giác quan của mình vào môi trường xung quanh, nhận được tâm nhãn với phạm vi %d ô trong 30 lượt.
actors.hero.spells.divinesense$divinesensetracker.name=giác quan thần thánh
actors.hero.spells.divinesense$divinesensetracker.desc=Giáo sĩ tạm thời có thể nhìn thấy những đối tượng khác ở gần bằng tâm trí của anh ấy! \n\nLượt còn lai: %s.
actors.hero.spells.divineintervention.name=divine intervention
actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.divineintervention.name=thần linh can thiệp
actors.hero.spells.divineintervention.short_desc=Tăng mạnh lá chắn cho Giáo sĩ và đồng minh.
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.flash.name=flash
actors.hero.spells.flash.prompt=Choose a location
actors.hero.spells.flash.short_desc=Teleport to a nearby location.
actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form.
actors.hero.spells.flash.name=tốc biến
actors.hero.spells.flash.prompt=Chọn một địa điểm
actors.hero.spells.flash.short_desc=dịch chuyển tới một địa điểm gần đây
actors.hero.spells.flash.desc=Giáo sĩ triệu hoán dạng thăng hoa của họ ở một địa điểm gần đó và dịch chuyển đến đó. Tốc biến có thể dịch chuyển Giáo sĩ đến bất kỳ địa điểm nào được phát hiện trong phạm vi và không bị cản trở. Thần chú này tốn nhiều năng lượng quyển kinh hơn mỗi lần sử dụng ở cùng một dạng thăng hoa.
actors.hero.spells.guidinglight.name=guiding light
actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit.
actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s.
actors.hero.spells.guidinglight.name=ánh sáng dẫn lối
actors.hero.spells.guidinglight.short_desc=Gây sát thương phép tầm xa và chắc chắn trúng.
actors.hero.spells.guidinglight.desc=Giáo sĩ bắn một tia năng lượng phép thuật đánh vào một mục tiêu, gây 2-6 sát thương và chiếu rọi chúng. Đòn tấn công vật lý tiếp theo vào kẻ địch bị chiếu sáng chắc chắn sẽ đánh trúng.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Ánh sáng dẫn lối
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Mục sư sẽ có thể thi triển Ánh sáng dẫn lối miễn phí mỗi lần sau 100 lượt. \n\nLượt còn lại: %s.
actors.hero.spells.hallowedground.name=hallowed ground
actors.hero.spells.hallowedground.prompt=Choose a location
actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE.
actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while.
actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread.
actors.hero.spells.hallowedground.name=vùng đất thánh
actors.hero.spells.hallowedground.prompt=Chọn một địa điểm
actors.hero.spells.hallowedground.short_desc=Hồi phục đồng minh, làm chậm kẻ địch, và phủ cỏ trên phạm vi rộng.
actors.hero.spells.hallowedground.desc=Mục sư tập trung phép thuật thần thánh của mình vào mặt đất gần đó, tạo ra một khu vực %1$dx%1$d thánh địa trong 20 lượt. \n\nKhi được thi triển, phép thuật này sẽ hồi 10 HP cho tất cả đồng minh (đồng minh khỏe mạnh và Mục sư sẽ nhận thêm lá chắn), tạm thời gây bám rễ cho kẻ địch và rải cỏ ngắn. \n\nThánh địa sẽ hồi 1 HP cho đồng minh mỗi lượt (đồng minh khỏe mạnh và Mục sư sẽ nhận thêm lá chắn), làm tê liệt kẻ địch và ngẫu nhiên khiến cỏ cao mọc lên. \n\nThánh địa có thể bị lửa phá hủy và sẽ tạo ra cỏ dập nếu hiệu ứng hồi phục thụ động bị vô hiệu hóa hoặc khi Mục sư không nhận được kinh nghiệm trong một thời gian.
actors.hero.spells.hallowedground$hallowedterrain.desc=Mặt đất đã được thánh hóa ở đây. Đất thánh làm chậm kẻ địch, hồi phục đồng minh và khiến cỏ lan rộng.
actors.hero.spells.holyintuition.name=holy intuition
actors.hero.spells.holyintuition.prompt=choose an item
actors.hero.spells.holyintuition.cursed=You sense malevolent magic lurking within this item.
actors.hero.spells.holyintuition.uncursed=This item is free of malevolent magic.
actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not.
actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it.
actors.hero.spells.holyintuition.name=trực giác thần thánh
actors.hero.spells.holyintuition.prompt=chọn một vật phẩm
actors.hero.spells.holyintuition.cursed=Bạn có thể cảm thấy ma thuật hắc ám ẩn nấp trong vật phẩm này.
actors.hero.spells.holyintuition.uncursed=Vật phẩm này không có phép thuật hắc ám.
actors.hero.spells.holyintuition.short_desc=Thẩm định vật phẩm đó có bị nguyền hay không.
actors.hero.spells.holyintuition.desc=Giáo sĩ tập trung các giác quan của mình vào một vật phẩm và xác định xem nó có bị nguyền rủa hay không mà không cần phải trang bị nó.
actors.hero.spells.holylance.name=holy lance
actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage.
actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns.
actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown
actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s.
actors.hero.spells.holylance.name=ngọn giáo thánh
actors.hero.spells.holylance.short_desc=Gây sát thương phép tầm xa lớn.
actors.hero.spells.holylance.desc=Linh mục tập trung một lượng lớn năng lượng vào một cây thương ném mang tính huỷ diệt làm từ ánh sáng. Cây thương này gây %1$d-%2$d sát thương và luôn gây sát thương tối đa lên các mục tiêu xác sống và ác quỷ.\n\nPhép thuật này rất tốn kém, và có thời gian hồi là 50 lượt.
actors.hero.spells.holylance$lancecooldown.name=hồi chiêu ngọn giáo thánh
actors.hero.spells.holylance$lancecooldown.desc=Linh mục đã sử dụng Thánh thương gần đây, và phải chờ trước khi có thể sử dụng nó lần nữa.\n\nLượt còn lại: %s.
actors.hero.spells.holyward.name=holy ward
actors.hero.spells.holyward.glyph_name=%s of light
actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block.
actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking.
actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration.
actors.hero.spells.holyward$holyarmbuff.name=holy ward
actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s.
actors.hero.spells.holyward.name=đũa phép thánh
actors.hero.spells.holyward.glyph_name=%s của ánh sáng
actors.hero.spells.holyward.glyph_desc=Ký tự này làm tăng nhẹ lượng sát thương mà áo giáp có thể chặn được.
actors.hero.spells.holyward.short_desc=Tạm thời ghi đè lên các ký tự để tăng khả năng chặn đòn của áo giáp.
actors.hero.spells.holyward.desc=Giáo sĩ khắc lên áo giáp đang mặc các ký tự của ánh sáng thánh, tăng thêm 1 sức chặn sát thương của bộ giáp.\n\nKý tự này kéo dài 50 lượt, và sẽ đè lên bất cứ ký tự có lợi nào áo giáp đang có trong thời gian hiệu lực.
actors.hero.spells.holyward$holyarmbuff.name=đũa phép thánh
actors.hero.spells.holyward$holyarmbuff.desc=Giáo sĩ đã khắc lên áo giáp đang mặc bằng năng lượng thánh, tạm thời đè lên bất cứ ký tự hiện có nào và khiến áo giáp chặn thêm 1 sát thương.\n\nLượt còn lại: %s.
actors.hero.spells.holyweapon.name=holy weapon
actors.hero.spells.holyweapon.ench_name=holy %s
actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage.
actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage.
actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration.
actors.hero.spells.holyweapon$holywepbuff.name=holy weapon
actors.hero.spells.holyweapon.name=vũ khí thần thánh
actors.hero.spells.holyweapon.ench_name=%s thần thánh
actors.hero.spells.holyweapon.ench_desc=Kẻ địch bị đánh bởi một vũ khí thánh sẽ nhận thêm sát thương phép thuật.
actors.hero.spells.holyweapon.short_desc=Tạm thời đè lên các phù phép để tăng sát thương.
actors.hero.spells.holyweapon.desc=Giáo sĩ phù phép vũ khí đang sử dụng với năng lượng thánh, khiến món vũ khí gây thêm 2 sát thương phép thuật mỗi lần anh ấy tấn công một kẻ địch bằng nó.\n\nPhù phép này kéo dài 50 lượt, và sẽ đè lên bất cứ phù phép có lợi nào vũ khí đang có trong thời gian hiệu lực.
actors.hero.spells.holyweapon$holywepbuff.name=vũ khí thần thánh
actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s.
actors.hero.spells.judgement.name=judgement
actors.hero.spells.judgement.name=phán xét
actors.hero.spells.judgement.short_desc=Damages all visible enemies.
actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage.
actors.hero.spells.mnemonicprayer.name=mnemonic prayer
actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated.
actors.hero.spells.mnemonicprayer.name=lời cầu nguyện trí thức
actors.hero.spells.mnemonicprayer.short_desc=Kéo dài hiệu ứng có lợi/bất lợi cho đồng minh/kẻ địch và áp dụng lại hiệu ứng chiếu rọi.
actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities.
actors.hero.spells.radiance.name=radiance
actors.hero.spells.radiance.name=bức xạ
actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.recallinscription.name=recall inscription
actors.hero.spells.recallinscription.name=gợi lại chữ khắc
actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll.
actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.spells.recallinscription$useditemtracker.name=recently used rune
actors.hero.spells.recallinscription$useditemtracker.name=Kí tự rune sử dụng gần đây
actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.shieldoflight.name=shield of light
actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light
actors.hero.spells.shieldoflight.name=ánh sánh trở che
actors.hero.spells.shieldoflight.short_desc=Ban giáp tạm thời cho một mục tiêu
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=ánh sánh trở che
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.sunray.name=sunray
actors.hero.spells.sunray.name=tia mặt trời
actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once.
actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead.
@@ -689,7 +689,7 @@ actors.hero.heroclass.duelist_desc_short=Kiếm sĩ là một bậc thầy về
actors.hero.heroclass.duelist_desc=Kiếm sĩ khởi đầu với một _thanh kiếm rapier đặc biệt_ với một kĩ năng đặc biệt có thời gian hồi năng.\n\nMọi vũ khí trong trò chơi đều có một kĩ năng đặc biệt riêng mà Kiếm sĩ có thể sử dụng.\n\nKiếm sĩ cũng được trang bị thêm _2 phi tiêu_, áo giáp vải, một cái túi nước, và một chiếc túi nhung.\n\nKiếm sĩ tự động xác định:\n_-_ Cuộn giấy Thẩm định\n_-_ Thuốc sức mạnh\n_-_ Cuộn giấy ảo ảnh
actors.hero.heroclass.duelist_unlock=Để mở khóa được Kiếm sĩ hãy _trang bị một vũ khí có cấp 2 hoặc cao hơn mà không bị hạn chế sức mạnh._
actors.hero.heroclass.cleric=cleric
actors.hero.heroclass.cleric=giáo sĩ
actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents.
actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse
actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._
@@ -724,12 +724,12 @@ actors.hero.herosubclass.champion_desc=Nhà Vô địch là một bậc thầy v
actors.hero.herosubclass.monk=nhà sư
actors.hero.herosubclass.monk_short_desc=_Nhà sư_ tích tụ năng lượng khi chiến đấu. Năng lượng này có thể được dùng để sử dụng nhiều kĩ năng đặc biệt.
actors.hero.herosubclass.monk_desc=Nhà sư là một bậc thầy về kĩ thuật thể chất. Khi cô ấy đánh bại kẻ địch, cô sẽ nhận được năng lượng để sử dụng các kĩ năng phòng thủ và hỗ trợ. Năng lượng này không dần mất đi theo thời gian, nhưng có giới hạn dung tích dựa trên cấp độ của Nhà sư.\n\n1 năng lượng: tấn công nhanh chóng bằng nắm đấm\n2 năng lượng: tập trung để né đòn tấn công kế tiếp\n3 năng lượng: ngay lập tức lướt tới vị trí ở gần\n4 năng lượng: đá một kẻ địch lùi lại\n5 năng lượng: thiền định để xóa bỏ các hiệu ứng xấu và hồi năng lượng cho đũa phép & cổ vật
actors.hero.herosubclass.priest=priest
actors.hero.herosubclass.priest=mục sư
actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=paladin
actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=thủ vệ
actors.hero.herosubclass.paladin_short_desc=_(CHƯA HOÀN THÀNH)_ _Thủ vệ_ nhận thêm thần chú tầm ngắn mới và phiên bản vũ khí thánh với bùa hộ mệnh được tăng cường sức mạnh.
actors.hero.herosubclass.paladin_desc=_Thủ vệ vẫn chưa được triển khai, do đó hiện tại không thể chọn được._ \n\nThủ vệ nhận thêm một vài thần chú mới và được cải tiến chú trọng vào chiến đấu cận chiến và phối hợp với vũ khí và áo giáp. \n\nCác thần chú _Vũ khí thánh_ và _Bùa hộ mệnh của thánh_ của Thủ vệ mang lại chỉ số lớn hơn và không còn ghi đè lên các phù phép và ký tự hiện có nữa. \n\nHọ cũng nhận thêm thần chú _Thừng phạt_, cho phép họ thực hiện một đòn đánh cận chiến trúng được đảm bảo với sát thương thêm và sức mạnh phù phép.
##talents
actors.hero.talent$provokedangertracker.name=cơn giận bị khiêu khích
@@ -759,7 +759,7 @@ actors.hero.talent$preciseassaulttracker.desc=Đòn tấn công cận chiến th
actors.hero.talent$deadlyfollowuptracker.name=sát thương nối tiếp
actors.hero.talent$deadlyfollowuptracker.desc=Kiếm sĩ vừa mới tấn công một kẻ địch với một vũ khí ném, đòn tấn công cận chiến tiếp theo của cô lên cùng kẻ địch đó sẽ được tăng thêm sát thương.\n\nLượt còn lại: %s.
actors.hero.talent$combinedlethalityabilitytracker.executed=bị hành hình
actors.hero.talent$satiatedspellstracker.name=Shielding Spell
actors.hero.talent$satiatedspellstracker.name=Thần chú lá chắn
actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding.
#warrior
@@ -1081,65 +1081,65 @@ actors.hero.talent.counter_ability.title=phản công
actors.hero.talent.counter_ability.desc=_+1:_ Nếu Kiếm sĩ sử dụng một kĩ năng vũ khí trong vòng 3 lượt sau khi tàn ảnh của cô ấy bị tấn công, cô ấy sẽ ngay lập tức hồi lại _0.38 năng lượng_.\n\n_+2:_ Nếu Kiếm sĩ sử dụng một kĩ năng vũ khí trong vòng 3 lượt sau khi tàn ảnh của cô ấy bị tấn công, cô ấy sẽ ngay lập tức hồi lại _0.77 năng lượng_.\n\n_+3_ Nếu Kiếm sĩ sử dụng một kĩ năng vũ khí trong vòng 3 lượt sau khi tàn ảnh của cô ấy bị tấn công, cô ấy sẽ ngay lập tức hồi lại _1.13 năng lượng_.\n\n_+4:_ Nếu Kiếm sĩ sử dụng một kĩ năng vũ khí trong vòng 3 lượt sau khi tàn ảnh của cô ấy bị tấn công, cô ấy sẽ ngay lập tức hồi lại _1.5 năng lượng_.
#cleric
actors.hero.talent.satiated_spells.title=Satiated Spells
actors.hero.talent.satiated_spells.title=Thần chú bão hòa
actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell.
actors.hero.talent.holy_intuition.title=holy intuition
actors.hero.talent.holy_intuition.title=trực giác thần thánh
actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
actors.hero.talent.searing_light.title=searing light
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._
actors.hero.talent.shield_of_light.title=shield of light
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge.
actors.hero.talent.searing_light.title=ánh sáng rực chói
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._
actors.hero.talent.shield_of_light.title=rào chắn ánh sáng
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge.
actors.hero.talent.enlightening_meal.title=Enlightening Meal
actors.hero.talent.enlightening_meal.title=Bữa ăn khai sáng
actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
actors.hero.talent.recall_inscription.title=Recall Inscription
actors.hero.talent.recall_inscription.title=Gợi lại chữ khắc
actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.talent.sunray.title=Sunray
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Divine Sense
actors.hero.talent.sunray.title=Tia mặt trời
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Giác quan thần thánh
actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.
actors.hero.talent.bless.title=Bless
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.bless.title=Ban phước
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.cleanse.title=Cleanse
actors.hero.talent.cleanse.title=Thanh tẩy
actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges.
actors.hero.talent.light_reading.title=Light Reading
actors.hero.talent.light_reading.title=Đọc ánh sáng
actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped.
actors.hero.talent.holy_lance.title=Holy Lance
actors.hero.talent.holy_lance.title=Ngọn giáo thánh
actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again.
actors.hero.talent.hallowed_ground.title=Hallowed Ground
actors.hero.talent.hallowed_ground.title=Vùng đất thánh
actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire.
actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.mnemonic_prayer.title=Lời cầu nguyện trí thức
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.paladint3a.title=Unknown
actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3b.title=Unknown
actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3c.title=Unknown
actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3a.title=Không rõ
actors.hero.talent.paladint3a.desc=Tài năng này vẫn chưa được hoàn thành, hiện tại nó không có tác dụng gì.
actors.hero.talent.paladint3b.title=Không rõ
actors.hero.talent.paladint3b.desc=Tài năng này vẫn chưa được hoàn thành, hiện tại nó không có tác dụng gì.
actors.hero.talent.paladint3c.title=Không rõ
actors.hero.talent.paladint3c.desc=Tài năng này vẫn chưa được hoàn thành, hiện tại nó không có tác dụng gì.
actors.hero.talent.divine_intervention.title=divine intervention
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=judgement
actors.hero.talent.divine_intervention.title=thần linh can thiệp
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=phán xét
actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement.
actors.hero.talent.flash.title=flash
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.flash.title=tốc biến
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.cleric_a2_1.title=Unknown
actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_2.title=Unknown
actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_3.title=Unknown
actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_1.title=Không rõ
actors.hero.talent.cleric_a2_1.desc=Tài năng này vẫn chưa được hoàn thành, hiện tại nó không có tác dụng gì.
actors.hero.talent.cleric_a2_2.title=Không rõ
actors.hero.talent.cleric_a2_2.desc=Tài năng này vẫn chưa được hoàn thành, hiện tại nó không có tác dụng gì.
actors.hero.talent.cleric_a2_3.title=Không rõ
actors.hero.talent.cleric_a2_3.desc=Tài năng này vẫn chưa được hoàn thành, hiện tại nó không có tác dụng gì.
actors.hero.talent.cleric_a3_1.title=Unknown
actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_2.title=Unknown
actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_3.title=Unknown
actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_1.title=Không rõ
actors.hero.talent.cleric_a3_1.desc=Tài năng này vẫn chưa được hoàn thành, hiện tại nó không có tác dụng gì.
actors.hero.talent.cleric_a3_2.title=Không rõ
actors.hero.talent.cleric_a3_2.desc=Tài năng này vẫn chưa được hoàn thành, hiện tại nó không có tác dụng gì.
actors.hero.talent.cleric_a3_3.title=Không rõ
actors.hero.talent.cleric_a3_3.desc=Tài năng này vẫn chưa được hoàn thành, hiện tại nó không có tác dụng gì.
#universal
@@ -1270,7 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Hehe, tôi nghĩ tôi đã nhìn th
actors.mobs.npcs.shopkeeper.talk_prison_rogue=Bạn đến từ hội kẻ trộm để dọn dẹp khu vực này à? Không à, chỉ mua hàng thôi sao? Mà đằng nào đang ở đây thì bạn cũng giết vài con quái vật đi. Cũng đừng có mong được giảm giá, tôi trả kha khá tiền bảo vệ cho các bạn mà các bạn còn chả bảo đảm an toàn cho tôi dưới này.
actors.mobs.npcs.shopkeeper.talk_prison_huntress=Cô có vẻ không hợp với nơi này thưa cô. Những hành lang hầm ngục chật chội không rộng rãi bằng các đại sảnh hay những khu rừng bao quanh thành phố phải không? Hehe, à đừng để ý những lời linh tinh của tôi, sao không mua gì đó?
actors.mobs.npcs.shopkeeper.talk_prison_duelist=Không phải là một anh hùng ngao du đây sao! Nếu bạn đang cố cứu một ngôi làng thì chúc may mắn, nguy hiểm ở đây tồi tệ hơn nhiều so với các băng đản trộm cướp hèn mọn. Tôi chắc chắn bạn sẽ làm tốt hơn tất cả mọi người, chỉ cần cố không chết trước cửa tiệm của tôi là được.
actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that?
actors.mobs.npcs.shopkeeper.talk_prison_cleric=Vâng xin chào Điện hạ, hay bây giờ là Đức Thánh? Hehe, dù sao thì đây cũng không phải là nơi dành cho ngài, rất nhiều người sẽ rất đau khổ nếu ngài chết. Chắc chắn ngài có một ít tiền xu, tại sao không mua thứ gì đó để giúp tránh điều đó?
actors.mobs.npcs.shopkeeper.talk_caves=Sử dụng tiền, và sống lâu hơn.\n\nÀ và hãy chào cái tên thợ rèn Troll cho tôi nếu bạn thấy hắn. Nhắc hắn nhớ cái thùng hàng mà hắn ta còn nợ tiền cho cái búa tôi bán cho anh ta tuần trước!
actors.mobs.npcs.shopkeeper.talk_city=Hàng hóa của tôi có thể giữ bạn an toàn ở dưới này.\n\n... Và đừng có đi lung tung nếu bạn có thể. Tôi tốn thời gian lắm mới thương lượng với những người dưới này để tôi yên, tôi không muốn bạn thu hút bất kì rắc rối nào vào tiệm của tôi!
actors.mobs.npcs.shopkeeper.talk_halls=Xin chào, tôi có cái giá đặc biệt cho thợ săn quỷ!\n\nÀ mà hãy cẩn thận dưới này! Những con quỷ dưới kia không quan tâm bạn có dũng cảm hay không. Bạn không thể lên đây và chi thêm tiền nếu bạn đã chết! ;)\n\nNhững con quỷ đó có giống tôi không? Hehe, chả chút nào. Tôi chỉ là một kẻ nhỏ xíu, không phải là một chiến binh, và tôi đã có thể giữ lại được tâm trí của mình. Những con quỷ dưới đó là những thứ mạnh hơn, và chúng đã bị biến thành nô lệ bởi...chà... chỉ cần cẩn thận là được.
@@ -1283,7 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=Ôi Chúa ơi, ngươi làm ta hết hồ
actors.mobs.npcs.wandmaker.intro_mage=Ồ, chào %s! Ta nghe nói có mâu thuẫn gì đó giữa ngươi và hiệp hội pháp sư phải không? À thôi quên đi, ta cũng chưa bao giờ thích lũ bảo thủ đó. Nếu ngươi sẵn lòng, ta có một nhiệm vụ cần ngươi giúp.
actors.mobs.npcs.wandmaker.intro_huntress=Xin chào quý cô! Một gương mặt thân thiện là một bất ngờ ở dưới này đúng không? Thực ra, ta thề đã từng thấy gương mặt của quý cô đây ở đâu rồi, nhưng ta không thể nhớ rõ là ở đâu... Ôi đừng để ý, nếu quý cô đến đây để phiêu lưu, ta có nhiệm vụ cho cô đây.
actors.mobs.npcs.wandmaker.intro_duelist=Ồ, chào quý cô! Thật bất ngờ khi được gặp một người hùng ở một nơi tăm tối như thế này! Nếu quý cô đây có lòng muốn giúp đỡ tấm thân già này, ta có một yêu cầu muốn nhờ cô giúp đỡ.
actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you.
actors.mobs.npcs.wandmaker.intro_cleric=Ồ, chào Điện hạ! Thật là một bất ngờ thú vị khi được gặp ngài ở một nơi âm u như thế này! Tôi ghét phải làm phiền, nhưng tôi có thể có một nhiệm vụ dành cho ngài.
actors.mobs.npcs.wandmaker.intro_1=\n\nTa đến đây để tìm một nguyên liệu hiếm cho một cây đũa phép, nhưng ta đã bị lạc, và khiên phép thuật của ta đang yếu đi. Ta cần phải sớm rời đi, nhưng không đành lòng đi mà không lấy được thứ mà ta đã đến để lấy.
actors.mobs.npcs.wandmaker.intro_dust=Ta cần tìm một ít _bột xác_. Nó là loại bột đặc biệt từ vụn xương bị nguyền rủa, thường xuất hiện ở những nơi như này. Sẽ có một phòng bị chặn cửa đâu đó trong tầng này, ta chắc chắn một ít bột sẽ xuất hiện ở đó. Nhưng ngươi phải cẩn thận, bởi vì người cầm bột sẽ bị nguyền rủa, _quay lại đây càng sớm càng tốt_, ta sẽ giải trừ nó cho ngươi.
actors.mobs.npcs.wandmaker.intro_ember=Ta cần tìm một ít _than mới_ từ một nguyên tố lửa sơ sinh. Các nguyên tố thường xuất hiện khi một nghi lễ triệu hồi không được kiểm soát, nên chỉ cần tìm vài cây nến và một khu vực nghi lễ là ta chắc chắn rằng ngươi có thể khiến một con xuất hiện. Cơ mà ngươi sẽ muốn _tránh tự dồn mình vào đường cùng_ khi chiến đấu với nó, hoặc ngươi có thể _chuẩn bị sẵn một vật phẩm đóng băng nào đó_. Các nguyên tố sơ sinh khá mạnh và hỗn loạn, nhưng chúng không thể chịu được cái lạnh.
@@ -1309,7 +1309,7 @@ actors.mobs.armoredstatue.desc=Bạn sẽ nghĩ rằng đó chỉ là một tron
actors.mobs.armoredstatue.desc_arm_wep=Mặc dù bản thân bức tượng được làm bằng đá, _%1$s_ và _%2$s_ nó đang trang bị trông như thật.
actors.mobs.bandit.name=tên cướp điên
actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though.
actors.mobs.bandit.desc=Một tên trộm tinh nhuệ, nổi bật với chiếc áo choàng tím xa hoa hơn. Mặc dù có kỹ năng cao hơn, chúng cũng trở nên vô giác như những tên trộm thông thường. \n\nNgoài việc ăn cắp của ngươi, những tên cướp điên cuồng sẽ làm ngươi mù tạm thời, què quặt và đầu độc ngươi! Tuy nhiên, chúng có nhiều khả năng mang theo nhiều chiến lợi phẩm hơn một tên trộm thông thường.
actors.mobs.bat.name=dơi hút máu
actors.mobs.bat.desc=Những cư dân nhanh nhẹn và cứng đầu trong hang động này nguy hiểm hơn nhiều so với vẻ ngoài của chúng. Chúng hồi lại sinh lực sau mỗi lần đánh trúng, khiến chúng có thể đánh bại những đối thủ lớn hơn nhiều.
@@ -1451,6 +1451,7 @@ actors.mobs.gnollgeomancer.desc_armor_sapper=_Một lính đào hầm gnoll ở
actors.mobs.gnollgeomancer.desc_sleeping=Phù thủy gnoll cao đến ấn tượng này đang được bọc bởi một lớp đá, và trông gần như một bức tượng. Nhìn kĩ bạn có thể thấy lớp đá đang được dịch chuyển bằng phép thuật theo nhịp thở của tên gnoll già. Nó không thể bị tổn thương khi được bọc trong đá như thế này, và nó có vẻ như đang tận hường một giấc "ngủ dưới lòng đất" đúng nghĩa.\n\nChắc là bạn có thể phá vỡ lớp đá bằng cây cuốc của bạn, nhưng hãy _chắc chắn rằng bạn đã sẵn sàng cho một trận chiến khi bạn làm vậy._ Tên thổ thuật sư này chắc hẳn là nguồn gốc của các phép thuật làm dịch chuyển đất đá quanh đây, và là người tổ chức cho tất cả các hoạt động của gnoll. _Đánh bại lũ gnoll rải rác quanh đây trước khi chiến đấu với nó có thể là ý hay._
actors.mobs.gnollguard.name=lính gác gnoll
actors.mobs.gnollguard.def_verb=chặn
actors.mobs.gnollguard.spear_warn=Gnoll tấn công bằng một đòn nguy hiểm với mũi giáo của nó!
actors.mobs.gnollguard.desc=Một gnoll trông có vẻ to và khỏe, cầm một cây giáo và một chiếc khiên, nhưng không có mũ giáp. Những lính gác này khả năng cao là các chiến binh đang trong quá trình tập luyện, bị bắt đi giúp bảo vệ hầm mỏ khỏi các sinh vật hoang dã tới lấn chiếm.\n\nLính gác gnoll này đủ khỏe để cầm cây giáo bằng một tay, nhưng không thể sử dụng nó tốt lắm. _Nó sẽ cần không gian khá rộng để tấn công từ xa, và sẽ gây ít sát thương hơn đáng kể nếu bạn lại gần._
actors.mobs.gnollguard.desc_armor=_Một lính đào hầm gnoll ở gần đó đang cầm một thiết bị đang trao cho tên lính này áo giáp đất, làm giảm mạnh lượng sát thương nó nhận._
@@ -1606,7 +1607,7 @@ actors.mobs.thief.escapes=Tên trộm bỏ trốn với %s của bạn!
actors.mobs.thief.desc=Mặc dù những tù nhân này đi lang thang tự do khỏi phòng giam của họ, nơi này vẫn là nhà tù của họ. Theo thời gian, nơi đây đã chiếm lấy tâm trí cũng như sự tự do của họ. Từ lâu, những tên trộm và cướp điên này đã quên mất họ là ai và tại sao họ ăn trộm.\n\nNhững kẻ địch này thường hay đánh cắp rồi bỏ chạy hơn là chiến đấu. Nhớ luôn giữ họ trong tầm mắt, hoặc bạn có thể sẽ không bao giờ nhìn thấy vật phẩm bị đánh cắp của mình nữa.
actors.mobs.tormentedspirit.name=linh hồn đau khổ
actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful...
actors.mobs.tormentedspirit.desc=Linh hồn đau khổ có thể là những linh hồn với tâm tính tốt đã bị ảnh hưởng bởi một lời nguyền. Chỉ cần họ vẫn bị nguyền họ sẽ cứ tấn công như một bóng ma, và cũng tấn công mạnh hơn chúng!\n\nCó khả năng là lời nguyền sẽ bị giải nếu sử dụng đúng vật phẩm ở cạnh linh hồn. Nếu gánh nặng lời nguyền bị dỡ bỏ thì chắc chắn linh hồn sẽ rất biết ơn...
actors.mobs.tormentedspirit.thank_you=Cảm ơn...
actors.mobs.warlock.name=thầy phù thủy người lùn

View File

@@ -251,7 +251,7 @@ actors.buffs.invisibility.name=隐形
actors.buffs.invisibility.desc=你和周围的地形完全融为一体,使你不可能被看到。\n\n当你在隐形时敌人无法追踪或攻击你。大部分物理攻击和魔法(比如卷轴和法杖)会立即解除隐形效果。\n\n隐形效果剩余时长%s回合
actors.buffs.invulnerability.name=无敌
actors.buffs.invulnerability.desc=你充满了金刚不坏之力,获得了短暂的无敌效果!\n\n效果剩余时长%s回合
actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s.
actors.buffs.levitation.name=飘浮
actors.buffs.levitation.desc=一股魔力把你从地面托起,让你觉得自己身轻如燕。\n\n飘浮中的角色能够悄无声息地移动并会无视所有以地面为基础的效果。陷阱不会被触发、火焰不会被水扑灭、植物不会被踩踏、根系无法缠绕你、并且深渊能被跨越。小心在效果结束时上述效果都会失效\n\n飘浮效果剩余时长%s回合
@@ -523,17 +523,17 @@ actors.hero.abilities.duelist.feint.bad_location=你无法移动到那个位置
actors.hero.abilities.duelist.feint.short_desc=决斗家_虚晃一招_在假装进行攻击的同时冲向一个邻近位置。诱导敌人攻击她的残影致使敌人露出破绽。
actors.hero.abilities.duelist.feint.desc=决斗家在假装进行攻击的同时冲向一个邻近位置,在原位留下一个残影。正在攻击决斗家的敌人会攻击到残影。\n\n攻击了残影的敌人会被迷惑取消原本的下一个动作并且可以被伏击。
actors.hero.abilities.cleric.ascendedform.name=神格形态
actors.hero.abilities.cleric.ascendedform.short_desc=牧师进入_神格形态_获得新法术攻击距离与护盾。
actors.hero.abilities.cleric.ascendedform.desc=牧师自身辐射出神圣能量进入持续10回合的神格形态。在这种形态下牧师可以施放新的法术获得2格攻击范围,30点护盾并且每次使用圣充能施放任何额外法术时都会获得10点护盾。\n\n来自神格形态及其法术的护盾不会正常衰减,但一旦神格形态结束,护盾会立即消失。技能可以重复使用以刷新神格形态的持续时间。
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=神格形态
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=神圣能量从牧师身上辐射而出。在这种形态下,牧师获得2点攻击范围(通过神圣能量索敌),并且每次使用圣充能获得10点护盾。他们还可以施放通过神格形态的天赋解锁的法术。\n\n神格形态及其法术提供的护盾不会正常衰减,但在神格形态结束时会立即消失。\n\n当前护盾值: %1$d\n剩余回合数: %2$d
actors.hero.abilities.cleric.ascendedform.name=超凡升天
actors.hero.abilities.cleric.ascendedform.short_desc=牧师_超凡升天_获得新法术额外攻击距离与护盾。
actors.hero.abilities.cleric.ascendedform.desc=牧师自身辐射出神圣能量进入持续10回合的超凡升天形态。在这种形态下,牧师可以施放新的法术,获得额外的2格攻击距离与30点护盾;此外,每次使用圣充能施放任何额外法术时,牧师都会获得10点护盾。\n\n因超凡升天形态及其间施法而获得的护盾不会正常随时间衰减,但一旦超凡升天形态结束,护盾便会立即消失。技能可以重复使用以刷新超凡升天形态的持续时间。
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=超凡升天
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=神圣能量从牧师身上辐射而出。在这种形态下,牧师借助神力获得2格额外攻击距离,并且每次使用圣充能牧师都能获得10点护盾。此外,牧师还可以施放通过超凡升天天赋解锁的法术。\n\n通过超凡升天形态及其法术获得的护盾不会正常衰减,但在超凡升天形态结束时护盾会立即消失。\n\n当前护盾值: %1$d\n剩余回合数: %2$d
actors.hero.abilities.cleric.trinity.name=三位一体
actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge.
actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.trinity.short_desc=牧师获得一套_三位一体_的新法术其中每个法术都会消耗圣典充能和护甲充能。
actors.hero.abilities.cleric.trinity.desc=_三位一体仍未完成,故此无法选择。_
actors.hero.abilities.cleric.powerofmany.name=诸圣之力
actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.powerofmany.short_desc=牧师引导_诸圣之力_借此强化已有盟友或创造新盟友。
actors.hero.abilities.cleric.powerofmany.desc=_诸圣之力仍未完成,故此无法选择。_
actors.hero.abilities.ratmogrify.name=鼠化术
@@ -546,46 +546,46 @@ actors.hero.abilities.ratmogrify$transmograt.desc=这名敌人被变成了一只
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=死于:鼠化敌人
##Cleric Spells
actors.hero.spells.blessspell.name=祝福法术
actors.hero.spells.blessspell.short_desc=祝福并保护牧师,祝福治疗他人
actors.hero.spells.blessspell.desc=牧师赐自己或视野内一个单位神圣祝福。\n\n当祝福法术以牧师自身为目标时效果更弱,使其获得%1$d回合的赐福效果和%2$d点护盾。\n\n当祝福法术以其他单位为目标时效果更强,使其获得%3$d回合的赐福效果和%4$d点治疗。过量治疗将被转化为护盾。
actors.hero.spells.blessspell.name=神圣祝福
actors.hero.spells.blessspell.short_desc=使牧师获得祝福和护盾,使其他单位获得祝福治疗。
actors.hero.spells.blessspell.desc=牧师赐自己或视野内一个单位神圣祝福。\n\n当神圣祝福以牧师自身为目标时效果更弱,使其获得%1$d回合的赐福效果和%2$d点护盾。\n\n当神圣祝福以其他单位为目标时效果更强,使其获得%3$d回合的赐福效果和%4$d点治疗。溢出治疗将被转化为护盾。
actors.hero.spells.cleanse.name=净化法术
actors.hero.spells.cleanse.name=神圣净化
actors.hero.spells.cleanse.short_desc=清除减益并提供护盾。
actors.hero.spells.cleanse.desc=牧师立即清除自己和视野内盟友的所有减益效果。此后所有受影响的单位还将获得%1$d回合的减益免疫和%2$d点护盾。
actors.hero.spells.clericspell.prompt=选择一个目标
actors.hero.spells.clericspell.no_target=那里没有任何目标。
actors.hero.spells.clericspell.invalid_target=不能将瞄准那个位置。
actors.hero.spells.clericspell.invalid_target=无法以那个位置为目标
actors.hero.spells.clericspell.charge_cost=充能消耗:%d
actors.hero.spells.divinesense.name=神圣感知
actors.hero.spells.divinesense.short_desc=获得大范围的临时灵视。
actors.hero.spells.divinesense.short_desc=短时间内获得大范围的灵视。
actors.hero.spells.divinesense.desc=牧师将其感知集中在周遭环境上获得30回合%d格范围的灵视效果。
actors.hero.spells.divinesense$divinesensetracker.name=神圣感知
actors.hero.spells.divinesense$divinesensetracker.desc=牧师暂时能以其精神感应到附近其他生物!\n\n剩余回合数%s
actors.hero.spells.divineintervention.name=神圣干预
actors.hero.spells.divineintervention.short_desc=大幅增加牧师和盟友的护盾。
actors.hero.spells.divineintervention.desc=牧师以圣书注排山倒海之力于自己与盟友体内,提升所有人的护盾至%d点。这个法术的强大防御力与其极高的充能消耗成正比。\n\n与神格形态提供的其他护盾一样这种护盾不会正常衰减但在神格形态结束时会立即消失。
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
actors.hero.spells.flash.name=闪耀天梯
actors.hero.spells.flash.prompt=选择一个位置
actors.hero.spells.flash.short_desc=传送到一个附近的位置。
actors.hero.spells.flash.desc=牧师在附近的位置引导其神格形态并传送到那里。天梯可以将牧师传送至任何在范围内且未被占据的已探索区域。在同次神格形态中,每次使用此法术时都会消耗更多的圣充能。
actors.hero.spells.flash.desc=牧师在附近的位置引导出其超凡升天形态并传送到那里。闪耀天梯可以将牧师传送至任何在范围内且未被占据的已探索区域。在同次超凡升天形态中,每次使用此法术时都会消耗更多的圣充能。
actors.hero.spells.guidinglight.name=神导之光
actors.hero.spells.guidinglight.short_desc=造成远程必中魔法伤害。
actors.hero.spells.guidinglight.desc=牧师发射一束魔能矢攻击目标造成2~6点伤害并使其发光。对发光敌人的下一次物理攻击必定命中。
actors.hero.spells.guidinglight.desc_priest=_祭司施放此法术时效果更强。_ 祭司每100回合可以不消耗圣书充能施放一次_神导之光_并且发光效果可以通过法杖和某些神器触发造成物品等级加5点额外伤害。任何直接影响敌人的神器都能触发此效果。其他单位的物理攻击触发发光效果时还会造成10点额外伤害。
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=神导之光
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=祭司每100回合可以免费施放一次_神导之光_。\n\n剩余回合数%s
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=祭司每100回合可以免费施放一次神导之光。\n\n剩余回合数%s
actors.hero.spells.hallowedground.name=神圣之地
actors.hero.spells.hallowedground.name=神圣领域
actors.hero.spells.hallowedground.prompt=选择一个位置
actors.hero.spells.hallowedground.short_desc=治疗盟友,拖延敌人并在范围内传播植被。
actors.hero.spells.hallowedground.desc=祭司将其神圣魔法聚集在附近的地面上创造一片持续20回合%1$dx%1$d范围的神圣领域。\n\n施法时此法术会治疗所有盟友10点生命值(未受伤的的盟友和牧师获得护盾),使敌人短暂缠绕并传播矮草。\n\n神圣领域每回合治疗盟友1点生命值(未受伤的的盟友和牧师获得护盾),使敌人残疾并使高草随机生长。\n\n神圣领域会被火焰摧毁。且如果被动恢复效果被禁用或祭司长时间未获得经验值,神圣领域将只会产生枯草。
actors.hero.spells.hallowedground$hallowedterrain.desc=此处已经化为神圣之地。神圣之地会治疗盟友,拖延敌人并传播植被。
actors.hero.spells.hallowedground.short_desc=治疗盟友,减速敌人并在一定范围内传播植被。
actors.hero.spells.hallowedground.desc=祭司将其神圣魔法聚集在附近的地面上创造一片持续20回合%1$dx%1$d范围的神圣领域。\n\n施法时此法术会立即治疗所有盟友10点生命值(未受伤的的盟友和祭司会获得护盾),使敌人短暂缠绕并传播矮草植被。\n\n之后,神圣领域每回合治疗盟友1点生命值(未受伤的的盟友和牧师获得护盾),使敌人残疾并使高草随机生长。\n\n神圣领域会被火焰摧毁。且如果被动恢复效果被禁用或祭司长时间未获得经验值,神圣领域将只会产生枯草。
actors.hero.spells.hallowedground$hallowedterrain.desc=此处已经化为神圣领域。领域会治疗盟友,减速敌人并传播植被。
actors.hero.spells.holyintuition.name=神圣预知
actors.hero.spells.holyintuition.prompt=选择一个物品
@@ -596,17 +596,17 @@ actors.hero.spells.holyintuition.desc=牧师将其感知集中在一个物品上
actors.hero.spells.holylance.name=神圣之枪
actors.hero.spells.holylance.short_desc=造成高额远程魔法伤害。
actors.hero.spells.holylance.desc=祭司将大量能量聚集为一根投掷死光枪。枪造成%1$d~%2$d点伤害并且必定对亡灵和恶魔目标造成最大伤害。\n\n这个法术充能消耗极高并且有50回合的冷却。
actors.hero.spells.holylance.desc=祭司将大量能量聚集为一根投掷死光枪。枪造成%1$d~%2$d点伤害并且必定对亡灵和恶魔目标造成最大伤害。\n\n这个法术充能消耗极高并且有50回合的冷却。
actors.hero.spells.holylance$lancecooldown.name=神圣之枪-冷却
actors.hero.spells.holylance$lancecooldown.desc=祭司最近施放了神圣之枪,必须等待一段时间才能再次施放。\n\n剩余回合数%s
actors.hero.spells.holyward.name=神圣屏障
actors.hero.spells.holyward.name=神圣护甲
actors.hero.spells.holyward.glyph_name=圣光%s
actors.hero.spells.holyward.glyph_desc=这个刻印略微增加了护甲可以阻挡的伤害量。
actors.hero.spells.holyward.short_desc=临时覆盖护甲刻印以强化护甲防御。
actors.hero.spells.holyward.desc=牧师赋予其身护甲圣光刻印增加护甲1点防御。\n\n此刻印效果持续50回合并会在持续时间内覆盖任何正面护甲刻印。
actors.hero.spells.holyward$holyarmbuff.name=神圣屏障
actors.hero.spells.holyward$holyarmbuff.desc=牧师已赋予其身护甲圣光刻印临时覆盖任何已有刻印并增加护甲1点防御。\n\n剩余回合数%s
actors.hero.spells.holyward.desc=牧师赋予其身穿护甲圣光刻印增加护甲1点防御。\n\n此刻印效果持续50回合并会在持续时间内覆盖任何正面护甲刻印。
actors.hero.spells.holyward$holyarmbuff.name=神圣护甲
actors.hero.spells.holyward$holyarmbuff.desc=牧师已赋予其身穿护甲圣光刻印临时覆盖任何已有刻印并增加护甲1点防御。\n\n剩余回合数%s
actors.hero.spells.holyweapon.name=神圣武器
actors.hero.spells.holyweapon.ench_name=神圣%s
@@ -616,33 +616,33 @@ actors.hero.spells.holyweapon.desc=牧师赋予其手持武器神圣附魔,使
actors.hero.spells.holyweapon$holywepbuff.name=神圣武器
actors.hero.spells.holyweapon$holywepbuff.desc=牧师赋予其手持武器神圣附魔临时覆盖任何已有附魔并使武器攻击敌人时额外造成2点魔法伤害。\n\n剩余回合数%s
actors.hero.spells.judgement.name=末审判
actors.hero.spells.judgement.short_desc=伤害所有可见敌人
actors.hero.spells.judgement.desc=牧师撕裂苍穹,对视野范围内所有敌人造成伤害。法术会造成%1$d~%2$d点基础伤害而且还会根据牧师自进入神格形态以来(或自上次施放末审判以来)的每次施法额外造成5~10点伤害。\n\n目前末审判会造成%3$d~%4$d点伤害。
actors.hero.spells.judgement.name=审判
actors.hero.spells.judgement.short_desc=对视野内所有敌人造成伤害。
actors.hero.spells.judgement.desc=牧师撕裂苍穹,以圣光之名审判所有视野内的敌人。法术会造成%1$d~%2$d点基础伤害而且还会根据牧师自进入超凡升天形态以来(或自上次施放末审判以来)的每次施法额外造成5~10点伤害。\n\n目前末审判会造成%3$d~%4$d点伤害。
actors.hero.spells.mnemonicprayer.name=祈祷圣颂
actors.hero.spells.mnemonicprayer.short_desc=延长盟友/敌人的增益/减益效果, 并再次赋予其发光效果
actors.hero.spells.mnemonicprayer.desc=牧师颂出能够延长特定目标%1$d回合所有增益或减益效果的祷文。增益对盟友(包括牧师自身)持续时间更久,减益对敌人持续时间更久。此法术还会再次点亮先前已被点亮的敌人。\n\n祈祷圣颂只能延长一次特点目标的增益或减益效果并且不能延长来自护甲技能的增益效果。
actors.hero.spells.mnemonicprayer.short_desc=延长盟友/敌人的增益/减益效果, 并再次将其点亮。
actors.hero.spells.mnemonicprayer.desc=牧师颂出祷文,延长特定目标%1$d回合所有增益或减益效果。增益对盟友(包括祭司自身)持续时间更久,减益对敌人持续时间更久。此法术还会再次点亮先前已被点亮的敌人。\n\n祈祷圣颂只能延长一次特点目标的增益或减益效果并且不能延长来自护甲技能的增益效果。
actors.hero.spells.radiance.name=圣体辐光
actors.hero.spells.radiance.short_desc=使视野内敌人发光并被暂时击晕
actors.hero.spells.radiance.desc=祭司通体迸出圣光击晕所有视野内敌人2回合并使其如被神导之光击中一样发光。若当前楼层为黑暗层辐光也会使祭司发光100回合。
actors.hero.spells.radiance.short_desc=点亮并暂时击晕视野内敌人。
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.recallinscription.name=符文回忆
actors.hero.spells.recallinscription.name=符文重现
actors.hero.spells.recallinscription.short_desc=重复触发最近使用的符石或卷轴效果。
actors.hero.spells.recallinscription.desc=牧师使用神圣魔法重新触发%s回合前使用的符石或卷轴的符文效果。\n\n符文回忆不能用于复读升级卷轴。此法术的充能消耗随近期使用的物品而变化符石2点充能、卷轴3点充能、秘卷4点充能。复读嬗变卷轴,嬗变卷轴或升级卷轴的炼金衍生物时充能消耗翻倍。
actors.hero.spells.recallinscription.desc=牧师使用神圣魔法重现最近使用的符文,重新触发%s回合前使用的卷轴或符石的魔法效果。\n\n符文重现不能用于重现升级卷轴充能消耗随最近一次使用的物品而变化符石2点充能、卷轴3点充能、秘卷4点充能。重现嬗变卷轴,嬗变/升级卷轴的符石/秘卷,充能消耗翻倍。
actors.hero.spells.recallinscription$useditemtracker.name=近期使用符文
actors.hero.spells.recallinscription$useditemtracker.desc=牧师近期已使用一个兼容符文回忆法术效果的物品,可以施法以重新触发物品效果\n\n已使用物品%1$s\n\n剩余回合数%2$s
actors.hero.spells.recallinscription$useditemtracker.desc=牧师近期已使用一个兼容符文重现法术效果的物品,可以施法以重新触发物品效果\n\n已使用物品%1$s\n\n剩余回合数%2$s
actors.hero.spells.shieldoflight.name=能护
actors.hero.spells.shieldoflight.short_desc=获得对单个目标的临时护甲。
actors.hero.spells.shieldoflight.desc=牧师在自身与敌人间创造了一面薄屏障,增加其对该敌人持续%d回合的2~4点护甲。\n\n此法术施法不耗时但无法同时对多个目标使用。
actors.hero.spells.shieldoflight$shieldoflighttracker.name=能护
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=一面薄屏障立于牧师与敌人之间。屏障的强度不足以抵挡攻击,但能将其减弱。\n\n剩余回合数%s
actors.hero.spells.shieldoflight.name=明圣
actors.hero.spells.shieldoflight.short_desc=获得仅对目标单体生效的临时护甲。
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=明圣
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=一面圣盾立于牧师与敌人之间。圣盾的强度不足以抵挡攻击,但能将其减弱。\n\n剩余回合数%s
actors.hero.spells.sunray.name=阳炎射线
actors.hero.spells.sunray.short_desc=造成远程魔法伤害并致盲目标
actors.hero.spells.sunray.desc=牧师向目标发射致盲光束,造成%1$d~%2$d伤害并使其失明%3$d回合。阳炎射线必定对亡灵和恶魔目标造成最大伤害。\n\n被此法术击中后敌人会适应视觉变化以防射线将其再次致盲。然而,如果在被此法术致盲后再次被此法术击中,那么光会将其麻痹。
actors.hero.spells.sunray.short_desc=造成远程魔法伤害并致盲目标
actors.hero.spells.sunray.desc=牧师向目标发射致盲光束,造成%1$d~%2$d伤害并使其失明%3$d回合。阳炎射线必定对亡灵和恶魔目标造成最大伤害。\n\n被此法术击中后敌人会适应视觉变化以防射线再次致盲。然而,如果在被此法术致盲后再次被此法术击中,那么光会将其麻痹而非致盲
##main hero
actors.hero.hero.name=
@@ -686,12 +686,12 @@ actors.hero.heroclass.huntress_unlock=_在一场游戏中使用投掷武器命
actors.hero.heroclass.duelist=决斗家
actors.hero.heroclass.duelist_desc_short=决斗家是一名武器大师她能够用武器使出_独特的武技_。使出的武技_依不同武器而异_。
actors.hero.heroclass.duelist_desc=决斗家初始携带一柄_独特的刺剑_拥有随时间自然充能的特殊武技。\n\n决斗家持有地牢中的任何武器时都将拥有_不同的武技_。\n\n决斗家初始还携带有_两根飞刺_、布甲、水袋以及绒布袋。\n\n决斗家开局鉴定的物品有\n_-_鉴定卷轴\n_-_力量药剂\n_-_镜像卷轴
actors.hero.heroclass.duelist_desc=决斗家初始携带一柄_独特的刺剑_拥有随时间自然充能的特殊武技。\n\n决斗家持有地牢中的任何武器时都将拥有_不同的武技_。\n\n决斗家初始还携带有_两根飞刺_、布甲、水袋以及绒布袋。\n\n决斗家开局鉴定的物品有\n_-_鉴定卷轴\n_-_力量药剂\n_-_镜像卷轴
actors.hero.heroclass.duelist_unlock=_在力量达到需求的情况下装备一把2阶或更高阶的武器_以解锁决斗家。
actors.hero.heroclass.cleric=牧师
actors.hero.heroclass.cleric_desc_short=牧师是一名使用其独特的_圣书_引导神圣魔法的神圣施法者。其能通过天赋_学习并升级法术_。
actors.hero.heroclass.cleric_desc=牧师初始携带一本_独特的圣书_可以使其施放各种各样的法术。\n\n大多数牧师天赋专注于学习升级法术。\n\n牧师初始还携带有_一柄权杖_、布甲、水袋以及绒布袋。\n牧师开局鉴定的物品有\n_-_鉴定卷轴\n_-_净化药剂\n_-_祛邪卷轴
actors.hero.heroclass.cleric_desc_short=牧师是一名使用其独特的_神圣魔典_引导神圣魔法的神圣施法者。其能通过天赋_学习并升级法术_。
actors.hero.heroclass.cleric_desc=牧师初始携带一本_独特的神圣魔典_可以使其施放各种各样的法术。\n\n牧师的大多数天赋专注于学习升级法术。\n\n牧师初始还携带有_一柄权杖_、布甲、水袋以及绒布袋。\n\n牧师开局鉴定的物品有:\n_-_鉴定卷轴\n_-_净化药剂\n_-_祛邪卷轴
actors.hero.heroclass.cleric_unlock=_完全净化一件任何装备的诅咒_以解锁牧师
actors.hero.herosubclass.berserker=狂战士
@@ -726,10 +726,10 @@ actors.hero.herosubclass.monk_short_desc=_武僧_在战斗时能够积蓄内力
actors.hero.herosubclass.monk_desc=武僧的武术造诣十分深厚。她在击败敌人时能够积蓄内力,并用于施放诸多防御性和功能性的能力。内力不会随时间流失,但具有基于武僧等级的存储上限。\n\n1点内力快速出拳打击\n2点内力凝神以躲避下次攻击\n3点内力瞬间闪身至周边\n4点内力将敌人踢开\n5点内力冥思以清除负面状态回复法杖、神器充能
actors.hero.herosubclass.priest=祭司
actors.hero.herosubclass.priest_short_desc=_祭司_会获得新的远程法术和强化版神导之光。
actors.hero.herosubclass.priest_desc=祭司获得一系列全新升级的法术,其主要强调远程战斗与魔法物品协同。\n\n祭司每100回合可以免费施放一次_神导之光_并且能以盟友、法杖和某些神器触发发光减益造成额外伤害。\n\n祭司还会获得_圣体辐光_法术消耗2点充能驱散黑暗、照亮前路并暂时击晕所有视野内敌人。
actors.hero.herosubclass.paladin=
actors.hero.herosubclass.paladin_short_desc=_圣士_会获得新的近程法术和强化版神圣武器、神圣屏障
actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=
actors.hero.herosubclass.paladin_short_desc=_圣士_会获得新的近程法术和强化版神圣武器、神圣护甲
actors.hero.herosubclass.paladin_desc=_圣骑士仍未完成故此无法选择。_\n\n圣骑士获得一系列全新升级的法术其主要强调近战攻击和与武器护甲的协同作用。\n\n圣骑士的_神圣武器_与_神圣护甲_法术获得大幅强化并且不再覆盖已有武器附魔与护甲刻印。\n\n圣骑士还会获得_至圣斩击_法术进行一次具有额外伤害与附魔强度的必中近战攻击。
##talents
actors.hero.talent$provokedangertracker.name=受衅怒火
@@ -1026,7 +1026,7 @@ actors.hero.talent.aggressive_barrier.desc=_+1_决斗家在生命值不高于
actors.hero.talent.aggressive_barrier.meta_desc=_如果这个天赋被其它英雄获得_那么此天赋变为在低生命值时使用近战攻击获得此护盾。此时这个天赋有50回合的冷却时间。
actors.hero.talent.focused_meal.title=专注一餐
actors.hero.talent.focused_meal.desc=_+1_决斗家进食只花费1回合使获得_0.67点武技充能_。\n\n_+2_决斗家进食只花费1回合并获得_1点武技充能_。
actors.hero.talent.focused_meal.desc=_+1_决斗家进食只花费1回合并获得_0.67点武技充能_。\n\n_+2_决斗家进食只花费1回合并获得_1点武技充能_。
actors.hero.talent.focused_meal.meta_desc=_如果这个天赋被其它英雄获得_那么它会在+1时使英雄的下一次物理攻击造成英雄等级/3的额外伤害+2时提升至英雄等级/2。
actors.hero.talent.liquid_agility.title=液蕴机敏
actors.hero.talent.liquid_agility.desc=_+1_决斗家在饮用或投掷一瓶药剂、魔药或秘药的期间拥有_4倍闪避_并且她在5回合内的下一次近战攻击拥有_3倍精准_。\n\n_+2_决斗家在饮用或投掷一瓶药剂、魔药或秘药的期间拥有_无限闪避_并且她在5回合内的下一次近战攻击拥有_无限精准_。\n\n如果使用的是力量药剂、经验药剂或须用前述药剂炼制的炼金物品则闪避加成会额外持续一回合精准加成会额外持续一次攻击。\n\n对产量较高的炼金物品(如水爆魔药),这项天赋会基于该物品的单次产出数量概率触发。
@@ -1085,61 +1085,61 @@ actors.hero.talent.satiated_spells.title=餐前祷告
actors.hero.talent.satiated_spells.desc=_+1_进食会使牧师在下一次施法时为其提供_3点护盾_。\n\n_+1_进食会使牧师在下一次施法时为其提供_5点护盾_。
actors.hero.talent.holy_intuition.title=神圣预知
actors.hero.talent.holy_intuition.desc=_+1_牧师可以施放法术_神圣预知_消耗_3点充能_以揭示物品有无诅咒。\n\n_+2_牧师可以施放法术_神圣预知_消耗_2点充能_以揭示物品有无诅咒。
actors.hero.talent.searing_light.title=热之光
actors.hero.talent.searing_light.desc=_+1_牧师对被_神导之光_点亮的敌人的物理攻击造成_3点额外伤害_。\n\n_+2_牧师对被_神导之光_点亮的敌人的物理攻击造成_5点额外伤害_。
actors.hero.talent.shield_of_light.title=能护
actors.hero.talent.shield_of_light.desc=_+1_牧师可以施放法术_光能护盾_消耗1点充能以立即获得对单个目标持续_4回合_的2~4点护甲。\n\n_+2_牧师可以施放法术_光能护盾_消耗1点充能以立即获得对单个目标持续_6回合_的2~4点护甲。
actors.hero.talent.searing_light.title=热之光
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._
actors.hero.talent.shield_of_light.title=明圣
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge.
actors.hero.talent.enlightening_meal.title=启蒙圣餐
actors.hero.talent.enlightening_meal.desc=_+1_牧师进食只花费1回合使圣书获得_1点充能_。\n\n_+2_牧师进食只花费1回合使圣书获得_1.5点充能_。
actors.hero.talent.recall_inscription.title=符文回忆
actors.hero.talent.recall_inscription.desc=_+1_牧师可以施放法术_符文回忆_重新触发_10回合_内最近一次使用的符石或卷轴效果。\n\n_+2_牧师可以施放法术_符文回忆_重新触发_300回合_内最近一次使用的符石或卷轴效果。\n\n符文回忆不能用于复读升级卷轴。此法术的充能消耗随近期使用的物品而变化符石2点充能、卷轴3点充能、秘卷4点充能。复读嬗变卷轴,嬗变卷轴或升级卷轴的炼金衍生物时充能消耗翻倍。
actors.hero.talent.enlightening_meal.desc=_+1_牧师进食只花费1回合并获得_1点圣典充能_。\n\n_+2_牧师进食只花费1回合并获得_1.5点圣典充能_。
actors.hero.talent.recall_inscription.title=符文重现
actors.hero.talent.recall_inscription.desc=_+1_牧师可以施放法术_符文重现_重新触发_10回合_内最近一次使用的符石或卷轴效果。\n\n_+2_牧师可以施放法术_符文重现_重新触发_300回合_内最近一次使用的符石或卷轴效果。\n\n符文重现不能用于重现升级卷轴充能消耗随最近一次使用的物品而变化符石2点充能、卷轴3点充能、秘卷4点充能。重现嬗变卷轴,嬗变/升级卷轴的符石/秘卷,充能消耗翻倍。
actors.hero.talent.sunray.title=阳炎射线
actors.hero.talent.sunray.desc=_+1_牧师可以施放法术_阳炎射线_消耗1点充能造成_2~8_点伤害并使目标失明_4回合_。\n\n_+2_牧师可以施放法术_阳炎射线_消耗1点充能造成_3~12_点伤害并使目标失明_6回合_。\n\n阳炎射线只能使目标失明一次但若目标已被阳炎射线致盲则会以麻痹代之。阳炎射线必定对亡灵和恶魔敌人造成最大伤害。
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=神圣感知
actors.hero.talent.divine_sense.desc=_+1_牧师可以施放法术_神圣感知_消耗2点充能以获得30回合内_8格范围_的灵视效果。\n\n_+2_牧师可以施放法术_神圣感知_消耗2点充能以获得30回合内_12格范围_的灵视效果。
actors.hero.talent.bless.title=祝福法术
actors.hero.talent.bless.desc=_+1_牧师可以施放_祝福法术_消耗1点充能以赋予自身_4回合赐福效果与10点护盾_或赋予其他单位_6回合赐福效果与10点治疗_。\n\n_+2_牧师可以施放_祝福法术_消耗1点充能以赋予自身_6回合赐福效果与15点护盾_或赋予其他单位_10回合赐福效果与15点治疗_。\n\n法术的过量治疗将被转化为护盾。
actors.hero.talent.bless.title=神圣祝福
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.cleanse.title=净化法术
actors.hero.talent.cleanse.desc=_+1_牧师可以施放_净化法术_消耗2点充能以立即清除自己和附近任何盟友身上的所有减益效果并使获得_10点护盾_。\n\n_+2_牧师可以施放_净化法术_消耗2点充能以立即清除自己和附近任何盟友身上的所有减益效果并使获得_20点护盾_。\n\n_+3_牧师可以施放_净化法术_消耗2点充能以立即清除自己和附近任何盟友身上的所有减益效果并使获得_30点护盾_。
actors.hero.talent.cleanse.title=神圣净化
actors.hero.talent.cleanse.desc=_+1_牧师可以施放法术_神圣净化_消耗2点充能以立即清除自己和附近任何盟友的所有减益效果并使全体获得_10点护盾_。\n\n_+2_牧师可以施放法术_神圣净化_消耗2点充能以立即清除自己和附近任何盟友的所有减益效果并使全体获得_20点护盾_。\n\n_+3_牧师可以施放法术_神圣净化_消耗2点充能以立即清除自己和附近任何盟友的所有减益效果并使全体获得_30点护盾_。
actors.hero.talent.light_reading.title=轻量阅读
actors.hero.talent.light_reading.desc=_+1_牧师不装备圣也能使用其功能,但未装备时圣的充能速率会降至_25%_。\n\n_+2_牧师不装备圣也能使用其功能,但未装备时圣的充能速率会降至_50%_。\n\n_+3_牧师不装备圣也能使用其功能,但未装备时圣的充能速率会降至_75%_。
actors.hero.talent.light_reading.desc=_+1_牧师不装备圣也能使用其功能,但未装备时圣的充能速率会降至_25%_。\n\n_+2_牧师不装备圣也能使用其功能,但未装备时圣的充能速率会降至_50%_。\n\n_+3_牧师不装备圣也能使用其功能,但未装备时圣的充能速率会降至_75%_。
actors.hero.talent.holy_lance.title=神圣之枪
actors.hero.talent.holy_lance.desc=_+1_祭司可以施放法术_神圣之枪_消耗4点充能以造成_30~55点伤害_。\n\n_+2_祭司可以施放法术_神圣之枪_消耗4点充能以造成_45~83点伤害_。\n\n_+3_祭司可以施放法术_神圣之枪_消耗4点充能以造成_60~110点伤害_。\n\n圣枪必定对亡灵和恶魔目标造成最大伤害。圣枪有50回合的冷却。
actors.hero.talent.hallowed_ground.title=神圣之地
actors.hero.talent.hallowed_ground.desc=_+1_祭司可以施放法术_神圣之地_消耗2点充能以创造持续20回合_3x3范围_的神圣领域。\n\n_+2_祭司可以施放法术_神圣之地_消耗2点充能以创造持续20回合_5x5范围_的神圣领域。\n\n_+3_祭司可以施放法术_神圣之地_消耗2点充能以创造持续20回合_7x7范围_的神圣领域。\n\n施法会治疗盟友10点生命值使敌人短暂缠绕并传播矮草。之后法术会缓慢治疗盟友、使敌人残疾并使高草随机生长。神圣之地会为祭司提供护盾而非治疗,并会被火焰摧毁。
actors.hero.talent.holy_lance.desc=_+1_祭司可以施放法术_神圣之枪_消耗4点充能以造成_30~55点伤害_。\n\n_+2_祭司可以施放法术_神圣之枪_消耗4点充能以造成_45~83点伤害_。\n\n_+3_祭司可以施放法术_神圣之枪_消耗4点充能以造成_60~110点伤害_。\n\n圣枪必定对亡灵和恶魔目标造成最大伤害。圣枪有50回合的冷却,之后才能再次施放
actors.hero.talent.hallowed_ground.title=神圣领域
actors.hero.talent.hallowed_ground.desc=_+1_祭司可以施放法术_神圣领域_消耗2点充能以创造持续20回合_3x3范围_的神圣领域。\n\n_+2_祭司可以施放法术_神圣领域_消耗2点充能以创造持续20回合_5x5范围_的神圣领域。\n\n_+3_祭司可以施放法术_神圣领域_消耗2点充能以创造持续20回合_7x7范围_的神圣领域。\n\n施放时,此法术会立即治疗盟友10点生命值使敌人短暂缠绕并传播矮草植被。之后,神圣领域会缓慢治疗盟友、使敌人残疾并使高草随机生长。神圣领域会为祭司提供护盾而非治疗,并且神圣领域会被火焰摧毁。
actors.hero.talent.mnemonic_prayer.title=祈祷圣颂
actors.hero.talent.mnemonic_prayer.desc=_+1_祭司可以施放法术_祈祷圣颂_消耗1点充能以延长盟友/敌人_3回合_增益/减益效果。\n\n_+2_祭司可以施放法术_祈祷圣颂_消耗1点充能以延长盟友/敌人_4回合_增益/减益效果。\n\n_+3_祭司可以施放法术_祈祷圣颂_消耗1点充能以延长盟友/敌人_5回合_增益/减益效果。\n\n祈祷圣颂还会再次点亮先前已被点亮的敌人。祈祷圣颂只能延长一次特点目标的增益或减益效果并且不能延长来自护甲技能的增益效果。
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.paladint3a.title=Unknown
actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3b.title=Unknown
actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3c.title=Unknown
actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3a.title=即将推出
actors.hero.talent.paladint3a.desc=天赋仍未完成,故此空无一物。
actors.hero.talent.paladint3b.title=即将推出
actors.hero.talent.paladint3b.desc=天赋仍未完成,故此空无一物。
actors.hero.talent.paladint3c.title=即将推出
actors.hero.talent.paladint3c.desc=天赋仍未完成,故此空无一物。
actors.hero.talent.divine_intervention.title=神圣干预
actors.hero.talent.divine_intervention.desc=_+1_神格形态下牧师可以施放法术_神圣干预_增幅牧师与盟友的护盾至_200点_。\n\n_+2_神格形态下牧师可以施放法术_神圣干预_增幅牧师与盟友的护盾至_250点_。\n\n_+3_神格形态下牧师可以施放法术_神圣干预_增幅牧师与盟友的护盾至_300点_。\n\n_+4_神格形态下牧师可以施放法术_神圣干预_增幅牧师与盟友的护盾至_350点_。\n\n神圣干预消耗高达6点圣书充能并且在同次神格形态中只能施放一次神圣干预。
actors.hero.talent.judgement.title=末审判
actors.hero.talent.judgement.desc=_+1_神格形态下牧师可以施放法术_末审判_对视野内所有敌人造成_10~20点伤害_。\n\n_+2_神格形态下牧师可以施放法术_末审判_对视野内所有敌人造成_15~30点伤害_。\n\n_+3_神格形态下牧师可以施放法术_末审判_对视野内所有敌人造成_20~40点伤害_。\n\n_+4_神格形态下牧师可以施放法术_末审判_对视野内所有敌人造成_25~50点伤害_。\n\n末审判消耗3点圣充能。牧师自进入神格形态以来或自上次施放末审判以来的每次施法还会额外造成5~10点伤害。
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=审判
actors.hero.talent.judgement.desc=_+1_超凡升天形态下牧师可以施放法术_末审判_对视野内所有敌人造成_10~20点伤害_。\n\n_+2_超凡升天形态下牧师可以施放法术_末审判_对视野内所有敌人造成_15~30点伤害_。\n\n_+3_超凡升天形态下牧师可以施放法术_末审判_对视野内所有敌人造成_20~40点伤害_。\n\n_+4_超凡升天形态下牧师可以施放法术_末审判_对视野内所有敌人造成_25~50点伤害_。\n\n末审判消耗3点圣充能。牧师自进入超凡升天形态以来或自上次施放末审判以来的每次施法还会额外造成5~10点伤害。
actors.hero.talent.flash.title=闪耀天梯
actors.hero.talent.flash.desc=_+1_神格形态下牧师可以施放法术_闪耀天梯_最多传送至_3格_外。\n\n_+2_神格形态下牧师可以施放法术_闪耀天梯_最多传送至_4格_外。\n\n_+3_神格形态下牧师可以施放法术_闪耀天梯_最多传送至_5格_外。\n\n_+4_神格形态下牧师可以施放法术_闪耀天梯_最多传送至_6格_外。\n\n闪耀天梯初始消耗1点圣书充能并且在同次神格形态中每次施放都会使充能消耗+1。
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.cleric_a2_1.title=Unknown
actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_2.title=Unknown
actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_3.title=Unknown
actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_1.title=即将推出
actors.hero.talent.cleric_a2_1.desc=天赋仍未完成,故此空无一物。
actors.hero.talent.cleric_a2_2.title=即将推出
actors.hero.talent.cleric_a2_2.desc=天赋仍未完成,故此空无一物。
actors.hero.talent.cleric_a2_3.title=即将推出
actors.hero.talent.cleric_a2_3.desc=天赋仍未完成,故此空无一物。
actors.hero.talent.cleric_a3_1.title=Unknown
actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_2.title=Unknown
actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_3.title=Unknown
actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_1.title=即将推出
actors.hero.talent.cleric_a3_1.desc=天赋仍未完成,故此空无一物。
actors.hero.talent.cleric_a3_2.title=即将推出
actors.hero.talent.cleric_a3_2.desc=天赋仍未完成,故此空无一物。
actors.hero.talent.cleric_a3_3.title=即将推出
actors.hero.talent.cleric_a3_3.desc=天赋仍未完成,故此空无一物。
#universal
@@ -1246,7 +1246,7 @@ actors.mobs.npcs.ratking.crown_fine=行吧!反正我也不怎么想要那个
actors.mobs.npcs.ratking.crown_after=新衣服穿着合身吗?诚信交易,概不退换!
actors.mobs.npcs.ratking.desc_crown=这只老鼠比普通的啮齿小鼠大一点。它戴着矮人国王的皇冠。
actors.mobs.npcs.ratking.desc_birthday=这只老鼠比普通的啮齿小鼠大一点。它戴着一顶小小的绿色派对帽,而不是它常戴的皇冠。祝鼠王生日快乐!
actors.mobs.npcs.ratking.desc_winter=这只老鼠比普通的啮齿小鼠大一点。它戴着一顶小小的节日帽,而不是常戴的皇冠。假日快乐!
actors.mobs.npcs.ratking.desc_winter=这只老鼠比普通的啮齿小鼠大一点。它戴着一顶小小的节日帽,而不是常戴的皇冠。假日快乐!
actors.mobs.npcs.ratking.desc=这只老鼠比普通的啮齿小鼠大一点。它戴着一顶小小的皇冠。
actors.mobs.npcs.sheep.name=绵羊
@@ -1270,7 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=嘻嘻,我想我在城里的什
actors.mobs.npcs.shopkeeper.talk_prison_rogue=你是盗贼公会指派来清理这片区域的吗?不是?只是来购物的?你能来到这说明你确实杀了几个怪物,但别指望我会因此给你打折。我已经交足了保护费,但也没怎么见你们在这护我周全。
actors.mobs.npcs.shopkeeper.talk_prison_huntress=小姐,这似乎不是你该待的地方。狭窄的地牢走廊想来不如城镇大厅或者市郊森林那样宽敞,不是吗?嘿嘿,哦,请别在意我这碎嘴巴,为什么不买点东西呢?
actors.mobs.npcs.shopkeeper.talk_prison_duelist=哇偶,这不是闯荡天下的大英雄嘛!如果你在尝试着拯救又一个小镇,那我只能说祝你好运了。毕竟这里的危机可比土匪帮派什么的糟糕多了。当然,我相信你会比任何人做得更棒,只是千万别死在我的店门口。
actors.mobs.npcs.shopkeeper.talk_prison_cleric=您好,阁下,或现在该尊称您为"陛下"?呵呵,无论如何这可不是您这种大人物该来的地方啊,要是您也“与主同在”了的话恐怕许多人会心碎的吧。不过您身份这么显赫手头肯定不缺钱,为何不买点东西以防万一呢?
actors.mobs.npcs.shopkeeper.talk_prison_cleric=您好,阁下,或现在该尊称您为"陛下"?呵呵,无论如何这可不是您这种大人物该来的地方啊,要是您也“与主同在”了的话恐怕您的信徒们会心碎的吧。不过以您的位高权重想必您手头肯定不缺钱,为何不买点东西以防万一呢?
actors.mobs.npcs.shopkeeper.talk_caves=花钱,你才能活得更久。\n\n哦如果你看到那个巨魔铁匠代我向他问好。顺便提醒这个笨蛋他上周从我这买锤子的钱还没结清呢
actors.mobs.npcs.shopkeeper.talk_city=我的货可以保你平安。\n\n...另外,劳烦您别在这瞎晃悠。我花了很长很长时间才让这里的怪物离我远点,可不希望你把麻烦惹回来!
actors.mobs.npcs.shopkeeper.talk_halls=嘿,那边那位!我为恶魔猎人提供特别优惠!\n\n哦还有在下面可要当心底下的恶魔可不是吓大的。你要是死了就没法回来消费啦;)\n\n那些恶魔都和我一样吗嘿嘿并不。我只是个小角色算不上能打况且我还保全了自由意志。下面那些恶魔都比我猛得多并且它们都受奴役于...呃...总之,你在下面当心点吧。
@@ -1283,8 +1283,8 @@ actors.mobs.npcs.wandmaker.intro_rogue=天哪,你吓了我一跳!在这里
actors.mobs.npcs.wandmaker.intro_mage=哦,你好啊%s我好像听说你在法师学院那里搞了不少麻烦算了这没关系反正我也不喜欢那些墨守成规的榆木脑袋。如果你愿意的话我这有个任务可以让你帮忙。
actors.mobs.npcs.wandmaker.intro_huntress=啊,你好啊姑娘!能在这下面见到一张友善的面孔真是太惊喜了,你说是吧?咦,说来,我敢打赌以前在哪见过你,但想不起具体...哦算了,不用在意,如果你是来这里冒险的话,我这有个任务交给你做。
actors.mobs.npcs.wandmaker.intro_duelist=哦,小姐你好!多么压抑的地方,多么美妙的偶遇!如果你有兴趣帮助一位糟老头子的话,我有份小差事可以交给你。
actors.mobs.npcs.wandmaker.intro_cleric=哦,您好阁下!能在这么压抑的地方见到您真是我的荣幸!我也明白己所不欲勿施于人,但我可能有个任务给您。
actors.mobs.npcs.wandmaker.intro_1=\n\n我在这里是为了寻找一个制作法杖需要的稀有材料但我迷了路而且身上的魔法盾也在慢慢减弱。我必须马上离开这里但我不想空手而
actors.mobs.npcs.wandmaker.intro_cleric=哦,您好阁下!能在这么压抑的地方见到您真是我的荣幸!我也不想劳烦您,但我现在的确有求于您。
actors.mobs.npcs.wandmaker.intro_1=\n\n我在这里是为了寻找一个制作法杖需要的稀有材料但我迷了路而且身上的魔法盾也在慢慢减弱。我必须马上离开这里但我不想空手而
actors.mobs.npcs.wandmaker.intro_dust=我在寻找一些_尸尘_。这是一种通常出现在这种地方的被诅咒的特殊骨灰。它应该就在附近某个被隔住的房间里我很肯定你能在那里找到一些尸尘。不过要小心尸尘上的诅咒相当强大_尽快将它带回来_我会净化其中的诅咒。
actors.mobs.npcs.wandmaker.intro_ember=我在寻找能从新生火焰元素身上获得的_元素余烬_。元素生物通常出现在失控的召唤仪式上因此要召唤它只需要去找到一些蜡烛和一个仪式场地——我很确定你能找到这样的地方。另外与其战斗时你不会想要_与其近身肉搏_的你可能会需要一些_有冻结效果的物品_。新生火焰元素强大而狂暴但难以抵御寒冷。
actors.mobs.npcs.wandmaker.intro_berry=这个监狱以前的典狱长养着一株_腐莓_我想要一粒它的种子。现如今这株植物的长势可能已经失控所以想搞到它的种子绝非易事。它所在的花园应该就在这附近。你若想全身而退的话就尽量_远离它的触手藤_。纵火烧死腐莓听起来很可行但请别这么做烧死它也会烧毁它的种子。
@@ -1309,7 +1309,7 @@ actors.mobs.armoredstatue.desc=你本以为这只是地牢里又一尊静伫的
actors.mobs.armoredstatue.desc_arm_wep=虽然雕像本身是石制的但它装备着的_%1$s_和_%2$s_看起来是真家伙。
actors.mobs.bandit.name=疯狂强盗
actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though.
actors.mobs.bandit.desc=一位小偷中的精英,因其身着更为昂贵的的紫色长袍而与众不同。尽管他们偷技高超,却仍然避免不了像同行一样失去理智的命运。\n\n疯狂强盗不仅会偷走你的财物还会使你短暂失明、残废并中毒不过他们也比别的小偷更有可能携带额外的战利品。
actors.mobs.bat.name=吸血蝙蝠
actors.mobs.bat.desc=这些敏捷且坚韧的洞穴穹顶生物比看上去可怕地多。它们会通过每次成功的攻击来恢复生命,从而击败比它们大得多的对手。
@@ -1451,6 +1451,7 @@ actors.mobs.gnollgeomancer.desc_armor_sapper=_一旁的豺狼工兵正握持着
actors.mobs.gnollgeomancer.desc_sleeping=这只身形魁梧的豺狼萨满周身环绕着一层磐岩,看似一尊雕像。然而仔细观察才发现,这些磐岩是随着老豺狼人的呼吸而律动的流形护盾。它能凭借这种防护不会受到任何伤害,因而在这乱石林立之处悠然休憩。\n\n手中的镐子应该可以击破他的磐岩护盾但是_此战必须做好充足准备_。地卜师必定是此处豺狼人的领袖还是此处土灵魔法的根源。_最好能在挑战他前先击败周围散布的其他豺狼人。_
actors.mobs.gnollguard.name=豺狼守卫
actors.mobs.gnollguard.def_verb=格挡
actors.mobs.gnollguard.spear_warn=豺狼人用矛尖打出残暴的一击!
actors.mobs.gnollguard.desc=这只高大健壮的豺狼人操使着长矛和盾牌,但没有戴头盔。这些守卫似乎在为晋升成暴徒而训练,并为保护矿洞不受野兽侵扰在此执勤。\n\n豺狼守卫身强力壮单手就能挥舞长矛不过使得不算太好。_它需要相当开阔的施展空间才能进行长距离攻击。一旦被人欺身而上长矛施展不开便会威力大减。_
actors.mobs.gnollguard.desc_armor=_一旁的豺狼工兵正握持着一个看起来能赋予这个守卫大地护甲的装置大幅减少它受到的伤害。_
@@ -1606,7 +1607,7 @@ actors.mobs.thief.escapes=小偷带着你的%s逃走了
actors.mobs.thief.desc=这些囚犯逃出了他们的牢房,却没能逃出这座监牢。随着时间流逝,这座监牢彻底摧毁了他们仅存的心智,以及对自由的向往。这些疯狂的小偷和强盗很久以前就已经彻底忘记它们是谁,以及它们为何偷窃。\n\n这些敌人比起面对面地战斗更倾向于偷走你的财物随后逃之夭夭。一定要看紧它们否则你以后可能再也不会见到自己的被盗财物了。
actors.mobs.tormentedspirit.name=咒缚灵
actors.mobs.tormentedspirit.desc=咒缚灵是本性善良的魂灵,但却被诅咒所折磨。只要它们还被诅咒,它们就会像怨灵一样攻击你,而且更加强大!\n\n或许可以在与它们相邻时使用正确的物品来驱散诅咒。它们一定会非常感激...
actors.mobs.tormentedspirit.desc=咒缚灵是本性善良的魂灵,但却被诅咒所折磨。只要它们还被诅咒,它们就会像怨灵一样攻击你,而且更加强大!\n\n或许可以在与它们相邻时使用正确的物品来祛除诅咒。它们一定会非常感激...
actors.mobs.tormentedspirit.thank_you=谢谢你...
actors.mobs.warlock.name=矮人术士

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@@ -343,7 +343,7 @@ items.artifacts.etherealchains$chainsrecharge.levelup=Tvé řetězy se stávají
items.artifacts.holytome.name=Svatá kniha
items.artifacts.holytome.ac_cast=VYVOLAT
items.artifacts.holytome.no_spell=Toto kouzlo nyní nemůžeš seslat.
items.artifacts.holytome.cursed=You cannot use a cursed tome.
items.artifacts.holytome.cursed=Nemůžeš použít prokletou knihu.
items.artifacts.holytome.levelup=Tvá kniha nabývá na síle!
items.artifacts.holytome.desc=Svatá kniha, která je ohniskem Klerikovy božské magie. Použitím knihy může Klerik seslat řadu různých magických efektů.\n\nKniha bude sílit s tím, jak ji Klerik bude používat, čímž získá vyšší maximum nabití a zvýší se její rychlost dobíjení.

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@@ -340,12 +340,12 @@ items.artifacts.etherealchains.desc_cursed=Die verfluchten Ketten klammern sich
items.artifacts.etherealchains.desc_equipped=Die Kette hängt an deiner Seite und saugt langsam die spirituelle Energie derer auf, die du besiegst. Jede Ladung entspricht einem Kettenglied, das genau eine Kachel weit reicht.
items.artifacts.etherealchains$chainsrecharge.levelup=Deine Kette wird stärker!
items.artifacts.holytome.name=holy tome
items.artifacts.holytome.name=heiliger Foliant
items.artifacts.holytome.ac_cast=AUSWERFEN
items.artifacts.holytome.no_spell=You're not able to cast that spell right now.
items.artifacts.holytome.cursed=You cannot use a cursed tome.
items.artifacts.holytome.levelup=Your tome grows stronger!
items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed.
items.artifacts.holytome.desc=Ein heiliger Foliant, der als Fokus für die göttliche Magie des Klerikers fungiert. Mithilfe des Folianten kann der Kleriker eine Vielzahl von Zaubersprüchen wirken.\n\nWährend der Kleriker den Folianten verwendet, wird dieser mit der Zeit immer mächtiger, wodurch der Kleriker mehr maximale Ladungen erhält und sich die Aufladerate leicht erhöht.
items.artifacts.hornofplenty.name=Horn des Überflusses
items.artifacts.hornofplenty.ac_snack=IMBISS
@@ -910,7 +910,7 @@ items.remains.cloakscrap.desc=Dieser Stofffetzen sieht aus, als stamme er aus de
items.remains.sealshard.name=Siegel-Bruchstücke
items.remains.sealshard.desc=Diese winzigen Bruchstücke aus rotem Siegelwachs sehen aus, als stammen sie aus dem Siegel eines gefallenen Kriegers. Du spürst immer noch etwas von der Willenskraft, die dem Siegel anhaftete, und du kannst sie dazu einsetzen, dir etwas Abschirmung zu verleihen. Dabei werden die Siegel-Bruchstücke allerdings zerstört.
items.remains.tornpage.name=Herausgerissene Seite
items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however.
items.remains.tornpage.desc=Diese Seite sieht aus, als sei sie aus dem heiligen Folianten eines verblichenen Klerikers gerissen worden. Ihr haftet noch ein wenig göttliche Energie an, die du nutzen kannst, um ein wenig Gesundheit wiederherzustellen. Dabei wir die Seite allerdings zerstört.
@@ -2037,7 +2037,7 @@ items.weapon.missiles.darts.displacingdart.desc=Diese Wurfpfeile wurden mit eine
items.weapon.missiles.darts.healingdart.name=heilender Wurfpfeil
items.weapon.missiles.darts.healingdart.desc=Diese Wurfpfeile wurden mit einer auf Sonnengras basierenden Mischung präpariert, welche einen Heilungsschub beim Ziel auslöst. Die Wurfpfeile selbst fügen Feinden immer noch Schaden zu, gegenüber Verbündeten sind sie harmlos.
items.weapon.missiles.darts.holydart.name=Sternenblumen-Wurfpfeil
items.weapon.missiles.darts.holydart.name=geheiligter Wurfpfeil
items.weapon.missiles.darts.holydart.desc=Diese Wurfpfeile wurden mit einer auf Sternenblumen basierenden Mischung präpariert, die dem Ziel heilige Energie einflößt. Verbündete und normale Feinde werden dadurch gesegnet, untote oder dämonische Feinde jedoch erleiden schweren Schaden. Die Wurfpfeile selbst fügen Feinden immer noch Schaden zu, gegenüber Verbündeten sind sie harmlos.
items.weapon.missiles.darts.incendiarydart.name=Brand-Wurfpfeil

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@@ -95,7 +95,7 @@ items.armor.armor.not_cursed=Αυτή η πανοπλία είναι απαλλ
items.armor.armor.seal_attached=Η σπασμένη σφραγίδα του Πολεμιστή είναι καρφιτσωμένη σε αυτήν την πανοπλία· του παρέχει έως και _%d προστασία._
items.armor.armor$glyph.glyph=γλύφος
items.armor.armor$glyph.killed=Εξοντώθηκες από: %s...
items.armor.armor$glyph.rankings_desc=Killed by a glyph
items.armor.armor$glyph.rankings_desc=Εξοντώθηκες από γλύφο
items.armor.classarmor.ac_ability=ΕΠΙΛΕΞΕ ΙΚΑΝΟΤΗΤΑ
items.armor.classarmor.ac_transfer=ΜΕΤΑΦΕΡΕ
@@ -109,8 +109,8 @@ items.armor.classarmor.transfer_prompt=Επίλεξε μια πανοπλία
items.armor.classarmor.transfer_cancel=Ακύρωση
items.armor.classarmor.transfer_complete=Τα χαρακτηριστικά της ηρωικής σου πανοπλίας έχουν μεταφερθεί!
items.armor.clericarmor.name=hero's vestments
items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability.
items.armor.clericarmor.name=ηρωικά άμφια
items.armor.clericarmor.desc=Όσο φορά αυτόν τον συνδυασμό υφάσματος και πανοπλίας, ο Κληρικός μπορεί να εκτελέσει μια ειδική ικανότητα.
items.armor.clotharmor.name=υφασμάτινη πανοπλία
items.armor.clotharmor.desc=Αυτό το ελαφρύ ρούχο προσφέρει βασική προστασία.
@@ -340,12 +340,12 @@ items.artifacts.etherealchains.desc_cursed=Η καταραμένη αλυσίδ
items.artifacts.etherealchains.desc_equipped=Η αλυσίδα ακουμπά πάνω σου, απορροφώντας σιγά-σιγά την πνευματική ενέργεια αυτών που εξοντώνεις. Κάθε φορτίο είναι κι ένας κρίκος στην αλυσίδα, ο οποίος αυξάνει την προέκτασή της κατά ένα τετράγωνο.
items.artifacts.etherealchains$chainsrecharge.levelup=Η αλυσίδα σου δυναμώνει!
items.artifacts.holytome.name=holy tome
items.artifacts.holytome.name=ιερός τόμος
items.artifacts.holytome.ac_cast=ΕΚΤΕΛΕΣΕ
items.artifacts.holytome.no_spell=You're not able to cast that spell right now.
items.artifacts.holytome.cursed=You cannot use a cursed tome.
items.artifacts.holytome.levelup=Your tome grows stronger!
items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed.
items.artifacts.holytome.no_spell=Δεν μπορείς να εκτελέσεις αυτό το ξόρκι τώρα.
items.artifacts.holytome.cursed=Δεν μπορείς να χρησιμοποιήσεις έναν καταραμένο τόμο.
items.artifacts.holytome.levelup=Ο τόμος σου δυναμώνει!
items.artifacts.holytome.desc=Ένας ιερός τόμος που λειτουργεί ως η συγκέντρωση της θεϊκής μαγείας του Κληρικού. Ο τόμος επιτρέπει στον Κληρικό να εκτελέσει ποικίλα μαγικά ξόρκια.\n\nΟ τόμος θα γίνεται σταθερά ισχυρότερος όσο χρησιμοποιείται, αυξάνοντας το μέγιστο φορτίο του καθώς και αμυδρά την ταχύτητα επαναφόρτισής του.
items.artifacts.hornofplenty.name=κέρας της αφθονίας
items.artifacts.hornofplenty.ac_snack=ΜΠΟΥΚΙΑ
@@ -516,7 +516,7 @@ items.bombs.noisemaker.desc=Αυτή η εξατομικευμένη βόμβα
items.bombs.noisemaker.desc_burning=Ή βόμβα θορύβου κάνει τικ-τακ· θα εκραγεί όταν κάτι την πλησιάσει!
items.bombs.smokebomb.name=βόμβα καπνού
items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles.
items.bombs.smokebomb.desc=Αυτή η βόμβα έχει τροποποιηθεί για να ξεχύνει ένα πυκνό νέφος καπνού παράλληλα με την έκρηξη. Θα προκαλέσει _%1$d-%2$d ζημιά_ και θα απλώσει παχιά ομίχλη σε ακτίνα 2 τετραγώνων.
items.bombs.regrowthbomb.name=βόμβα αναγέννησης
items.bombs.regrowthbomb.desc=Αυτή η εξατομικευμένη βόμβα θα εκτοξεύσει ζωτικό υγρό εντός 3 τετραγώνων αντί να εκραγεί. Στην περιοχή αυτή θα ξεπηδήσουν ακαριαία φυτά και γρασίδι. Εσύ και οι σύμμαχοί σου θα θεραπευτείτε αν βρεθείτε στην έκρηξη, σαν να είχατε πιει ένα φίλτρο γιατρειάς.
@@ -910,7 +910,7 @@ items.remains.cloakscrap.desc=Αυτό το κομμάτι ημιδιαφανο
items.remains.sealshard.name=θραύσματα σφραγίδας
items.remains.sealshard.desc=Αυτά τα μικρά θραύσματα κόκκινου κεριού μοιάζουν να προέρχονται από τη σφραγίδα ενός πεσμένου Πολεμιστή. Νιώθεις μια κάποια δύναμη θελήσεως πάνω στη σφραγίδα, χάρη στην οποία μπορείς να λάβεις λίγη ασπίδα προστασίας. Αυτό, όμως, θα καταστρέψει τα θραύσματα της σφραγίδας.
items.remains.tornpage.name=σκισμένη σελίδα
items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however.
items.remains.tornpage.desc=Αυτή η σελίδα φαίνεται να σκίστηκε από τον ιερό τόμο ενός εκλιπόντος Κληρικού. Έχει ακόμα λίγη θεϊκή ενέργεια επάνω του, την οποία μπορείς να χρησιμοποιήσεις για να ανακτήσεις λίγη ζωή. Αυτό, όμως, θα κάνει τη σελίδα να καταστραφεί.
@@ -1142,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=σκλάβωμα
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Αυτό το πλάσμα έχει συνεπαρθεί από τη μαγεία ενός παπύρου άσματος σειρήνων.\n\nΈνας σκλαβωμένος χαρακτήρας γίνεται ο μόνιμος σύμμαχός σου και θα παλεύει κάθε εχθρό που συναντά.
items.scrolls.exotic.scrollofantimagic.name=πάπυρος αντι-μαγείας
items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. This includes most magical item effects such as wands, scrolls, rings, artifacts, enchantments, and curses. Heroic armor abilities are strong enough to work regardless however.
items.scrolls.exotic.scrollofantimagic.desc=Η μαγεία αυτού του παπύρου θα σε περικυκλώσει με μια μαγική αύρα που εμποδίζει προσωρινά όλες τις μαγικές επιδράσεις, είτε επιβλαβείς είτε βοηθητικές. Περιλαμβάνονται οι επιδράσεις ραβδιών, δαχτυλιδιών, παπύρων, τεχνουργημάτων, μαγικών ενισχύσεων και κατάρων. Οι ικανότητες των ηρωικών πανοπλιών, όμως, είναι αρκετά ισχυρές ώστε να λειτουργούν και πάλι.
items.scrolls.exotic.scrollofchallenge.name=πάπυρος πρόκλησης
items.scrolls.exotic.scrollofchallenge.desc=Όταν ο πάπυρος διαβαστεί δυνατά, θα απελευθερώσει μια δυνατή ιαχή που τραβάει τους εχθρούς στον αναγνώστη. Ταυτόχρονα, θα δημιουργήσει μια μικρή αρένα γύρω του.\n\nΌσο ο χρήστης είναι στην αρένα, λαμβάνει 33% μειωμένη ζημιά από όλες τις πηγές και δεν μειώνεται ο κορεσμός του. (Η μείωση της ζημιάς γίνεται πριν εφαρμοστούν άλλες μορφές εμποδισμού ζημιάς.)\n\nΤο μέγεθος της αρένας κλιμακώνεται ανάλογα με το μέγεθος του χώρου που βρίσκεται ο αναγνώστης. Θα είναι ιδιαίτερα μικρή σε κάποιους χώρους αφεντικών.
@@ -1173,7 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=Όταν ο πάπυρος διαβ
items.scrolls.exotic.scrollofmetamorphosis.name=πάπυρος μεταμόρφωσης
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Επίλεξε ένα ταλέντο να το μεταμορφώσεις.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Διάλεξε ένα νέο ταλέντο που θα αντικαταστήσει το μεταμορφωμένο.
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure?
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Η ακύρωση θα καταναλώσει τον πάπυρο μεταμόρφωσης έτσι κι αλλιώς. Σίγουρα;
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=μεταμόρφωση ταλέντου
items.scrolls.exotic.scrollofmetamorphosis.desc=Αυτός ο πάπυρος περιέχει μια ισχυρή μαγεία μεταστοιχείωσης, η οποία εφαρμόζεται στον ίδιο τον χρήστη κι όχι σε αντικείμενο. Σου επιτρέπει να επιλέξεις ένα ταλέντο σου και να το αντικαταστήσεις με ένα άλλο από 4 επιλογές της ίδιας βαθμίδας από κάθε άλλον ήρωα!\n\nΑυτή η επίδραση μπορεί να χρησιμοποιηθεί μόνο στα κύρια ταλέντα των ηρώων όχι σε ταλέντα εξειδικεύσεων ή ικανοτήτων πανοπλίας. Τα ταλέντα που δεν μπορείς να χρησιμοποιήσεις δεν θα δοθούν ως επιλογές.
@@ -1236,8 +1236,8 @@ items.spells.phaseshift.desc=Αυτό το χαοτικό ξόρκι θα τηλ
items.spells.reclaimtrap.name=ανάσωση παγίδας
items.spells.reclaimtrap.no_trap=Δεν υπάρχει παγίδα εκεί.
items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._
items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time.
items.spells.reclaimtrap.desc_trap=Αυτό το ξόρκι είναι έτοιμο να ενεργοποιήσει μια _%s._
items.spells.reclaimtrap.desc=Αυτό το ξόρκι περιέχει απομεινάρια της μηχανικής ενέργειας του DM-300. Όταν χρησιμοποιηθεί σε μια ενεργή παγίδα, η ουσία της παγίδας θα απορροφηθεί από το ξόρκι. Θα μπορείς, έπειτα, να ενεργοποιήσεις την επίδραση της παγίδας σε όποιο σημείο θέλεις.\n\nΚάποιες παγίδες μπορεί να μη λειτουργούν παντού, και το ξόρκι μπορεί να αποθηκεύσει μόνο μία παγίδα κάθε φορά.
items.spells.recycle.name=ανακύκλωση
items.spells.recycle.inv_title=Ανακύκλωσε ένα αντικείμενο
@@ -1393,8 +1393,8 @@ items.trinkets.saltcube.stats_desc=Στο τωρινό του επίπεδο, θ
items.trinkets.shardofoblivion.name=θραύσμα της λήθης
items.trinkets.shardofoblivion.desc=Αφού παρέμεινε στο αλχημικό τσουκάλι, αυτό το μικρό θραύσμα καταραμένου μετάλλου άλλαξε και πλέον αποτελείται από... τίποτα; Το φως φαίνεται να κάμπτεται γύρω από το θραύσμα, και αιωρείται όταν δεν το κρατάς. Το θραύσμα φαίνεται να αντλεί μαγικά δύναμη από την άγνοιά σου... είναι καλύτερα να μη το φέρνεις πολύ στο μυαλό σου.
items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it.
items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it.
items.trinkets.shardofoblivion.typical_stats_desc=Κανονικά, αυτό το μαραφέτι αυξάνει το πόσο συχνά αφήνουν λεία οι εχθροί κατά 20%% για κάθε μη αναγνωρισμένο εφόδιο που έχεις εξοπλισμένο ή πρόσφατα αναγνωρισμένο, με όριο _%d αντικείμενο/-α._ Το θραύσμα σε αποτρέπει από το να αναγνωρίζεις αυτόματα τον εξοπλισμό σου, αλλά μπορεί να χρησιμοποιηθεί για να αναγνωρίσεις χειροκίνητα όποια εφόδια είναι έτοιμα γι' αυτό.
items.trinkets.shardofoblivion.stats_desc=Στο τωρινό του επίπεδο, το μαραφέτι αυξάνει το πόσο συχνά αφήνουν λεία οι εχθροί κατά 20%% για κάθε μη αναγνωρισμένο εφόδιο που έχεις εξοπλισμένο ή πρόσφατα αναγνωρισμένο, με όριο _%d αντικείμενο/-α._ Το θραύσμα σε αποτρέπει από το να αναγνωρίζεις αυτόματα τον εξοπλισμό σου, αλλά μπορεί να χρησιμοποιηθεί για να αναγνωρίσεις χειροκίνητα όποια εφόδια είναι έτοιμα γι' αυτό.
items.trinkets.shardofoblivion.ac_identify=ΑΝΑΓΝΩΡΙΣΗ
items.trinkets.shardofoblivion.identify_prompt=Αναγνώρισε ένα εφόδιο
items.trinkets.shardofoblivion.identify_ready=Ένα εφόδιο είναι έτοιμο να αναγνωριστεί: %s.
@@ -1467,7 +1467,7 @@ items.wands.wand$placeholder.name=ραβδί
items.wands.wandofblastwave.name=ραβδί κύματος έκρηξης
items.wands.wandofblastwave.staff_name=ράβδος κύματος έκρηξης
items.wands.wandofblastwave.ondeath=Εξοντώθηκες από το ίδιο σου το ραβδί κύματος έκρηξης...
items.wands.wandofblastwave.knockback_ondeath=The collision killed you...
items.wands.wandofblastwave.knockback_ondeath=Η πρόσκρουση σε εξόντωσε...
items.wands.wandofblastwave.desc=Αυτό το ραβδί είναι φτιαγμένο από κάποιο είδος αυλακωμένης πέτρας, με χρυσαφί περίγραμμα κι ένα στρογγυλό μαύρο πετράδι στην άκρη. Το αισθάνεσαι πολύ βαρύ στο χέρι σου.
items.wands.wandofblastwave.typical_stats_desc=Αυτό το ραβδί εξαπολύει μια βολή που εκρήγνυται βίαια στο στοχευμένο σημείο. Η ισχύς αυτής της έκρηξης προκαλεί _%1$d-%2$d ζημιά_ και είναι αρκετά ισχυρή ώστε να πετάξει μακριά τους περισσότερους εχθρούς.
items.wands.wandofblastwave.stats_desc=Αυτό το ραβδί εξαπολύει μία βολή που εκρήγνυται βίαια στη στοχευμένη περιοχή. Η ισχύς αυτής της έκρηξης προκαλεί _%1$d-%2$d ζημιά,_ και είναι αρκετά ισχυρή ώστε να πετάξει μακριά τους περισσότερους εχθρούς.
@@ -1755,12 +1755,12 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Ενδυνάμωση ικ
items.weapon.melee.crossbow$chargedshot.name=φορτισμένη
items.weapon.melee.crossbow$chargedshot.desc=Η Ξιφομάχος συγκεντρώνει ισχύ στη βαλλίστρα της. Η επόμενη επίθεση με αυτή θα χτυπήσει εγγυημένα και θα εφαρμόσει μία από τις παρακάτω επιδράσεις:\n- Η επίθεση μάχης σώμα-με-σώμα πετά τους εχθρούς λίγα τετράγωνα μακριά.\n- Ένα μη εμποτισμένο βέλος προκαλεί επιπλέον ζημιά.\n- Ένα εμποτισμένο βέλος λαμβάνει επιπλέον χρήσεις κσι ενεργοποιεί την επίδρασή του σε μια περιοχή 7x7. Οι θετικές επιδράσεις βελών επηρεάζουν μόνο τους συμμάχους, ενώ οι επιβλαβείς μόνο τους εχθρούς. Η Ξιφομάχος δεν μπορεί να εφαρμόσει θετικές επιδράσεις βελών στον εαυτό της με αυτήν την ικανότητα.
items.weapon.melee.cudgel.name=cudgel
items.weapon.melee.cudgel.name=βαρδούκιο
items.weapon.melee.cudgel.stats_desc=Αυτό το όπλο είναι αρκετά ακριβές.
items.weapon.melee.cudgel.ability_name=βαρυ χτυπημα
items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon.
items.weapon.melee.cudgel.typical_ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _βαρύ χτύπημα_ με το βαρδούκιο. Αυτή η συγκεντρωμένη επίθεση κανονικά προκαλεί _%1$d-%2$d ζημιά,_ αν ήταν αιφνίδια, και σαστίζει για 5 γύρους, κάτι που μειώνει την ακρίβεια και την αποφυγή κατά 50%%. Το βαρύ χτύπημα χτυπά εγγυημένα, αλλά προκαλεί κανονική ζημιά αν δεν αιφνιδιάσει τον εχθρό.
items.weapon.melee.cudgel.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _βαρύ χτύπημα_ με το βαρδούκιο. Αυτή η συγκεντρωμένη επίθεση προκαλεί _%1$d-%2$d ζημιά,_ αν ήταν αιφνίδια, και σαστίζει για 5 γύρους, κάτι που μειώνει την ακρίβεια και την αποφυγή κατά 50%%. Το βαρύ χτύπημα χτυπά εγγυημένα, αλλά προκαλεί κανονική ζημιά αν δεν αιφνιδιάσει τον εχθρό.
items.weapon.melee.cudgel.desc=Ένας μικρός ορειχάλκινος κεφαλοθραύστης. Προορίζεται περισσότερο για μέσο αυτοάμυνας των ευγενών παρά για όπλο εξερευνητών.
items.weapon.melee.dagger.name=στιλέτο
items.weapon.melee.dagger.stats_desc=Αυτό το όπλο είναι ισχυρότερο σε ανυποψίαστους εχθρούς.
@@ -1798,8 +1798,8 @@ items.weapon.melee.gauntlet.desc=Αυτό το τεράστιο γάντι εί
items.weapon.melee.glaive.name=λόγχη
items.weapon.melee.glaive.stats_desc=Αυτό το όπλο είναι κάπως αργό.\nΤο όπλο έχει μεγαλύτερη εμβέλεια.
items.weapon.melee.glaive.ability_name=καρφωμα
items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.typical_ability_desc=Η Ξιφομάχος μπορεί να χρησιμοποιήσει την αιχμή της λόγχης για νααρφώσει_ έναν εχθρό εντός εμβέλειας, αλλά όχι δίπλα της. Αυτό κανονικά προκαλεί _%1$d-%2$d ζημιά,_ χτυπά εγγυημένα και πετάει τον εχθρό πίσω.
items.weapon.melee.glaive.ability_desc=Η Ξιφομάχος μπορεί να χρησιμοποιήσει την αιχμή της λόγχης για νααρφώσει_ έναν εχθρό εντός εμβέλειας, αλλά όχι δίπλα της. Αυτό προκαλεί _%1$d-%2$d ζημιά,_ χτυπά εγγυημένα και πετάει τον εχθρό πίσω.
items.weapon.melee.glaive.desc=Ένα τεράστιο κοντάρι με μια λεπίδα ξίφους τοποθετημένη στην άκρη του.
items.weapon.melee.gloves.name=γάντια με καρφιά
@@ -1959,15 +1959,15 @@ items.weapon.melee.scimitar$sworddance.desc=Η Ξιφομάχος εκτελεί
items.weapon.melee.sickle.name=δρεπάνι χειρός
items.weapon.melee.sickle.stats_desc=Αυτό το όπλο είναι κάπως ανακριβές.
items.weapon.melee.sickle.ability_name=θερισμα
items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.sickle.typical_ability_desc=Η Ξιφομάχος μπορεί να _θερίσει_ έναν εχθρό με το δρεπάνι χειρός. Αυτή η καταστροφική επίθεση χτυπά εγγυημένα και προκαλεί αιμορραγία, κανονικά ίση με _%d ζημιά._ Αν ο στόχος δεν δύναται να αιμορραγήσει, η ζημιά εφαρμόζεται απευθείας.
items.weapon.melee.sickle.ability_desc=Η Ξιφομάχος μπορεί να _θερίσει_ έναν εχθρό με το δρεπάνι χειρός. Αυτή η καταστροφική επίθεση χτυπά εγγυημένα και προκαλεί αιμορραγία ίση με _%d ζημιά._ Αν ο στόχος δεν δύναται να αιμορραγήσει, η ζημιά εφαρμόζεται απευθείας.
items.weapon.melee.sickle.desc=Γεωργικό εργαλείο χειρός που λειτουργεί και ως ένα ισχυρό αλλά δύσχρηστο όπλο.
items.weapon.melee.spear.name=δόρυ
items.weapon.melee.spear.stats_desc=Αυτό το όπλο είναι κάπως αργό.\nΤο όπλο έχει μεγαλύτερη έκταση χτυπήματος.
items.weapon.melee.spear.ability_name=καρφωμα
items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.typical_ability_desc=Η Ξιφομάχος μπορεί να χρησιμοποιήσει την αιχμή του δόρατος για νααρφώσει_ έναν εχθρό εντός εμβέλειας, αλλά όχι δίπλα της. Αυτό κανονικά προκαλεί _%1$d-%2$d ζημιά,_ χτυπά εγγυημένα και πετάει τον εχθρό πίσω.
items.weapon.melee.spear.ability_desc=Η Ξιφομάχος μπορεί να χρησιμοποιήσει την αιχμή του δόρατος για νααρφώσει_ έναν εχθρό εντός εμβέλειας, αλλά όχι δίπλα της. Αυτό προκαλεί _%1$d-%2$d ζημιά,_ χτυπά εγγυημένα και πετάει τον εχθρό πίσω.
items.weapon.melee.spear.desc=Μία λεπτή, ξύλινη ράβδος με σιδερένια αιχμή.
items.weapon.melee.sword.name=σπαθί
@@ -1988,8 +1988,8 @@ items.weapon.melee.warhammer.desc=Λίγα πλάσματα μπορούν να
items.weapon.melee.warscythe.name=πολεμικό δρεπάνι
items.weapon.melee.warscythe.stats_desc=Αυτό το όπλο είναι κάπως ανακριβές.
items.weapon.melee.warscythe.ability_name=θερισμα
items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.warscythe.typical_ability_desc=Η Ξιφομάχος μπορεί να _θερίσει_ έναν εχθρό με το πολεμικό δρεπάνι. Αυτή η καταστροφική επίθεση χτυπά εγγυημένα και προκαλεί αιμορραγία, κανονικά ίση με _%d ζημιά._ Αν ο στόχος δεν δύναται να αιμορραγήσει, η ζημιά εφαρμόζεται απευθείας.
items.weapon.melee.warscythe.ability_desc=Η Ξιφομάχος μπορεί να _θερίσει_ έναν εχθρό με το πολεμικό δρεπάνι. Αυτή η καταστροφική επίθεση χτυπά εγγυημένα και προκαλεί αιμορραγία ίση με _%d ζημιά._ Αν ο στόχος δεν δύναται να αιμορραγήσει, η ζημιά εφαρμόζεται απευθείας.
items.weapon.melee.warscythe.desc=Αυτό το μεγάλο και κάπως δύσχρηστο εργαλείο έχει τροποποιηθεί ώστε να θερίζει ψυχές αντί για σοδειές.
items.weapon.melee.whip.name=μαστίγιο
@@ -2149,7 +2149,7 @@ items.weapon.weapon.enchanted=έχει μια _%s._
items.weapon.weapon.enchant_hardened=Έχει _σκληρυνθεί._
items.weapon.weapon.hardened_no_enchant=Το όπλο έχει _σκληρυνθεί,_ αλλά δεν είναι μαγικά ενισχυμένο προς το παρόν.
items.weapon.weapon$enchantment.enchant=μαγική ενίσχυση
items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment
items.weapon.weapon$enchantment.rankings_desc=Εξοντώθηκες από μαγική ενίσχυση
###misc items

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@@ -343,7 +343,7 @@ items.artifacts.etherealchains$chainsrecharge.levelup=¡Tus cadenas se fortalece
items.artifacts.holytome.name=tomo sagrado
items.artifacts.holytome.ac_cast=USAR
items.artifacts.holytome.no_spell=No eres capaz de usar ese hechizo ahora.
items.artifacts.holytome.cursed=You cannot use a cursed tome.
items.artifacts.holytome.cursed=No puedes usar un tomo maldito.
items.artifacts.holytome.levelup=¡Tu tomo se hace más fuerte!
items.artifacts.holytome.desc=Un tomo sagrado que actúa como el foco de la magia divina del Clérigo. Usar el tomo permite al clérigo conjurar una gran variedad de hechizos mágicos.\n\nEl tomo se volverá cada vez más poderoso a medida que el Clérigo lo utilice, lo que le proporcionará más cargas máximas y aumentará ligeramente la velocidad de recarga.

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@@ -340,12 +340,12 @@ items.artifacts.etherealchains.desc_cursed=Les chaînes maudites sont bloquées
items.artifacts.etherealchains.desc_equipped=La chaîne repose à vos côtés, siphonnant doucement l'énergie spirituelle de ceux que vous avez vaincu. Chaque charge est un maillon de la chaîne qui s'étendra d'exactement une case.
items.artifacts.etherealchains$chainsrecharge.levelup=Votre chaîne se renforce !
items.artifacts.holytome.name=Tome sacré
items.artifacts.holytome.name=tome sacré
items.artifacts.holytome.ac_cast=UTILISER
items.artifacts.holytome.no_spell=Vous ne pouvez pas lancer ce sort maintenant.
items.artifacts.holytome.cursed=You cannot use a cursed tome.
items.artifacts.holytome.levelup=Votre tome se renforce!
items.artifacts.holytome.desc=Un tome sacré utile comme catalyseur pour la magie divine du Clerc. Utiliser le tome permet au clerc de lancer une grande variété de sorts.\n\nLe tome deviendra de plus en plus puissant en étant utilisé, ce qui augmente son nombre de charges maximum et augmente grandement sa vitesse de recharge.
items.artifacts.holytome.levelup=Votre tome se renforce !
items.artifacts.holytome.desc=Un tome sacré utile comme catalyseur pour la magie divine du Clerc. Utiliser le tome permet au Clerc de lancer une grande variété de sorts.\n\nLe tome deviendra de plus en plus puissant en étant utilisé, ce qui augmente son nombre de charges maximum et améliore légèrement sa vitesse de recharge.
items.artifacts.hornofplenty.name=corne d'abondance
items.artifacts.hornofplenty.ac_snack=GRIGNOTER
@@ -516,7 +516,7 @@ items.bombs.noisemaker.desc=Cette bombe modifiée va faire sans cesse du bruit a
items.bombs.noisemaker.desc_burning=Le leurre retentit, il explosera lorsque quelque chose s'en rapprochera !
items.bombs.smokebomb.name=bombe fumigène
items.bombs.smokebomb.desc=La bombe a été modifiée pour libérer un nuage de gaz pendant l'explosion. Elle inflige _%1$d-%2$d dégâts et libère un nuage opaque sur les 2 cases autour.
items.bombs.smokebomb.desc=Cette bombe a été modifiée pour libérer un nuage de gaz pendant l'explosion. Elle inflige _%1$d-%2$d dégâts_ et libère un nuage opaque sur les 2 cases autour.
items.bombs.regrowthbomb.name=bombe d'engrais
items.bombs.regrowthbomb.desc=Cette bombe modifiée répandra de l'engrais créateur de vie partout dans un rayon de 3 cases au lieu d'exploser. La zone prise dans la détonation germera rapidement en herbe et en plantes. Vous ainsi que vos alliés pris dans la détonation guériront comme s'ils avaient bu une potion de guérison.
@@ -910,7 +910,7 @@ items.remains.cloakscrap.desc=Ce lambeau de tissu translucide semble provenir de
items.remains.sealshard.name=éclats de sceau
items.remains.sealshard.desc=Ces petits morceaux de cire rouge semblent provenir du sceau d'un Guerrier abattu. Vous pouvez ressentir un résidu de volonté dans ce sceau qui peut servir à vous accorder une légère protection. Le faire détruira les éclats de sceau.
items.remains.tornpage.name=page déchirée
items.remains.tornpage.desc=Cette page semble avoir été arrachée d'un tome de clerc. Il y a encore un peu d'énergie divine à l'intérieur, vous pouvez l'utiliser pour vous soigner un peu de vie. La page sera détruite après utilisation.
items.remains.tornpage.desc=Cette page semble avoir été arrachée du tome sacré d'un Clerc décédé. Il y a encore un peu d'énergie divine à l'intérieur, vous pouvez l'utiliser pour vous soigner un peu de vie. La page sera détruite après utilisation.
@@ -1142,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=envoûté
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Cette créature a été ensorcelée par la magie d'un parchemin du chant des sirènes.\n\nUn personnage envouté devient votre allié de manière permanente, et attaquera tous les ennemis qu'il rencontrera.
items.scrolls.exotic.scrollofantimagic.name=parchemin d'anti-magie
items.scrolls.exotic.scrollofantimagic.desc=Lincantation sur ce parchemin vous entourera dune aura magique qui bloque temporairement tous les effets magiques, nuisibles ou utiles. Cela inclut la plupart des effets magiques comme les sceptres, parchemins, anneaux, artefacts, enchantements et malédictions. Les capacités darmure héroïque sont assez puissantes pour fonctionner malgré tout.
items.scrolls.exotic.scrollofantimagic.desc=Lincantation sur ce parchemin vous entourera dune aura magique qui bloque temporairement tous les effets magiques, nuisibles ou utiles. Cela inclut la plupart des effets magiques comme les baguettes, parchemins, anneaux, artéfacts, enchantements et malédictions. Les capacités darmure héroïque sont assez puissantes pour fonctionner malgré tout.
items.scrolls.exotic.scrollofchallenge.name=parchemin de défi
items.scrolls.exotic.scrollofchallenge.desc=Quand lu à haute voix, ce parchemin relâche un puissant rugissement qui attire tous les ennemis vers l'utilisateur, et crée simultanément une petite arène autour de lui.\n\nTant que le lecteur reste dans cette arène, il recevra 33% de dégâts en moins de toutes les sources (cela s'applique avant les autres formes de réduction de dégâts), et il ne perdra pas de satiété.\n\nLa taille de l'arène s'ajuste à la taille de la zone dans laquelle le lecteur se trouve. Elle peut être particulièrement petite dans certaines zones de boss.
@@ -1173,7 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=Après avoir lu ce parchemin, les d
items.scrolls.exotic.scrollofmetamorphosis.name=parchemin de métamorphose
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Choisissez un talent à métamorphoser.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Choisissez un nouveau talent pour remplacer votre talent métamorphosé.
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Le parchemin de métamorphose sera consommé si vous annulez, confirmer ?
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=L'annulation consommera tout de même le parchemin de métamorphose, êtes-vous bien sûr de vouloir faire cela ?
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=métamorphoser le talent
items.scrolls.exotic.scrollofmetamorphosis.desc=Ce parchemin contient une puissante magie de transmutation, qui s'appliquera au lecteur plutôt qu'à un objet. La magie de ce parchemin vous permettra de sélectionner un talent et de le remplacer par un parmi quatre talents du même niveau de différentes classes de héros !\n\nCet effet ne peut s'appliquer qu'aux talents de classe, pas aux talents acquis des sous-classes ou des capacités d'armure. Les talents que vous ne pouvez pas utiliser ne seront pas proposés en option.
@@ -1237,7 +1237,7 @@ items.spells.phaseshift.desc=Ce sort chaotique téléportera n'importe quel pers
items.spells.reclaimtrap.name=piège de récupération
items.spells.reclaimtrap.no_trap=Il n'y a pas de piège ici.
items.spells.reclaimtrap.desc_trap=Le sort est prêt à déclencher un _%s_.
items.spells.reclaimtrap.desc=Ce sort contient des restes de l'énergie mécanique de DM-300. Lancé sur un piège actif, la puissance du piège sera absorbée dans le sort, vous permettant de déclencher l'effet du piège à n'importe quel emplacement choisi.\n\nNéanmoins, certains pièges ne fonctionnent pas partout, et un seul piège peut être stocké.
items.spells.reclaimtrap.desc=Ce sort contient des restes de l'énergie mécanique de DM-300. Lancé sur un piège actif, la puissance du piège sera absorbée en vous, vous permettant réutiliser le sort pour déclencher l'effet du piège à n'importe quel emplacement choisi.\n\nNéanmoins, certains pièges ne fonctionnent pas partout, et un seul piège peut être stocké.
items.spells.recycle.name=recycleur
items.spells.recycle.inv_title=Recycler un objet
@@ -1467,7 +1467,7 @@ items.wands.wand$placeholder.name=baguette
items.wands.wandofblastwave.name=Baguette d'onde de choc
items.wands.wandofblastwave.staff_name=Bâton d'onde de choc
items.wands.wandofblastwave.ondeath=Vous vous êtes suicidé avec votre propre baguette d'onde de choc...
items.wands.wandofblastwave.knockback_ondeath=Vous n'avez pas survécu à la collision ...
items.wands.wandofblastwave.knockback_ondeath=Vous n'avez pas survécu à la collision...
items.wands.wandofblastwave.desc=Cette baguette magique est faite d'une sorte de pierre marbrée, avec des bordures dorées et une gemme noire et ronde à son bout. Elle paraît très lourde dans votre main.
items.wands.wandofblastwave.typical_stats_desc=Cette baguette envoie des boules d'énergie qui explosent sur leur cibles. La force du souffle cause généralement _%1$d-%2$d dégâts_ et envoie les ennemis voler au loin.
items.wands.wandofblastwave.stats_desc=Cette baguette envoie des boules d'énergie qui explosent sur leurs cibles. La force du souffle cause _%1$d-%2$d_ dégâts et envoie les ennemis voler au loin.
@@ -1755,12 +1755,12 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Boost de capacité
items.weapon.melee.crossbow$chargedshot.name=chargé
items.weapon.melee.crossbow$chargedshot.desc=La duelliste concentre sa puissance dans l'arbalète. Sa prochaine attaque avec elle touchera à coup sûr et appliquera l'un de ces effets :\n- Une attaque de mêlée repoussera l'ennemi de quelques cases ;\n- Une fléchette non enduite infligera plus de dégâts ;\n- Une fléchette enduite obtiendra des utilisations supplémentaires et appliquera son effet dans une zone de 7x7. Les effets positifs affecteront seulement les alliés, les négatifs seulement les ennemis. La duelliste ne peut pas utiliser cette capacité pour s'appliquer des effets positifs.
items.weapon.melee.cudgel.name=Masse
items.weapon.melee.cudgel.name=massue
items.weapon.melee.cudgel.stats_desc=C'est une arme plutôt précise.
items.weapon.melee.cudgel.ability_name=coup lourd
items.weapon.melee.cudgel.typical_ability_desc=La duelliste peut réaliser un coup puissant avec une masse. Cette attaque renforcée inflige _%1$d-%2$d dégâts_ si elle surprend l'ennemi, et l'étourdit pendant 5 tours ce qui réduit sa précision et son évasion de 50%%. Le coup puissant touche à coup sûr mais inflige des dégâts normaux si il ne surprend pas l'ennemi.
items.weapon.melee.cudgel.ability_desc=La duelliste peut réaliser un coup puissant avec une masse. Cette attaque renforcée inflige _%1$d-%2$d dégâts_ si elle surprend l'ennemi, et l'étourdit pendant 5 tours ce qui réduit sa précision et son évasion de 50%%. Le coup puissant touche à coup sûr mais inflige des dégâts normaux si il ne surprend pas l'ennemi.
items.weapon.melee.cudgel.desc=Une petite masse en laiton, prévue pour permettre à des nobles de se défendre plutôt qu'une arme d'aventurier.
items.weapon.melee.cudgel.typical_ability_desc=La Duelliste peut réaliser un _coup lourd_ avec une massue. Cette attaque renforcée inflige généralement _%1$d-%2$d dégâts_ si elle surprend l'ennemi, et l'étourdit pendant 5 tours ce qui réduit sa précision et son évasion de 50%%. Ce coup lourd touche à coup sûr mais sans bonus de dégât si l'ennemi n'est pas surpris.
items.weapon.melee.cudgel.ability_desc=La Duelliste peut réaliser un _coup lourd_ avec une massue. Cette attaque renforcée inflige _%1$d-%2$d dégâts_ si elle surprend l'ennemi, et l'étourdit pendant 5 tours ce qui réduit sa précision et son évasion de 50%%. Ce coup lourd touche à coup sûr mais sans bonus de dégâts si l'ennemi n'est pas surpris.
items.weapon.melee.cudgel.desc=Une petite massue en laiton, prévue pour permettre à des nobles de se défendre plutôt que pour l'aventure.
items.weapon.melee.dagger.name=dague
items.weapon.melee.dagger.stats_desc=Cette arme est plus forte quand elle attaque par surprise.
@@ -1798,8 +1798,8 @@ items.weapon.melee.gauntlet.desc=Cet énorme gant est fait de tissu pourpre reco
items.weapon.melee.glaive.name=glaive
items.weapon.melee.glaive.stats_desc=C'est une arme plutôt lente. \nCette arme a une portée accrue.
items.weapon.melee.glaive.ability_name=piquer
items.weapon.melee.glaive.typical_ability_desc=La Duelliste peut utiliser la pointe d'un glaive pour _piquer_ un ennemi qui est à portée mais pas adjacent. Ce coup inflige généralement _%1$d-%2$d_dégâts, repousse l'ennemi et touche à coup sur.
items.weapon.melee.glaive.ability_desc=La Duelliste peut utiliser la pointe d'un glaive pour _piquer_ un ennemi qui est à portée mais pas adjacent. Ce coup inflige _%1$d-%2$d_ dégâts_, repousse l'ennemi et touche à coup sur.
items.weapon.melee.glaive.typical_ability_desc=La Duelliste peut utiliser la pointe d'un glaive pour _piquer_ un ennemi qui est à portée mais pas adjacent. Ce coup inflige généralement _%1$d-%2$d dégâts_, repousse l'ennemi et touche à coup sur.
items.weapon.melee.glaive.ability_desc=La Duelliste peut utiliser la pointe d'un glaive pour _piquer_ un ennemi qui est à portée mais pas adjacent. Ce coup inflige _%1$d-%2$d dégâts_, repousse l'ennemi et touche à coup sur.
items.weapon.melee.glaive.desc=Une arme d'hast composée d'une lame d'épée au bout d'un long manche.
items.weapon.melee.gloves.name=gants cloutés
@@ -1959,15 +1959,15 @@ items.weapon.melee.scimitar$sworddance.desc=Le Duelliste effectue des frappes ra
items.weapon.melee.sickle.name=faucille
items.weapon.melee.sickle.stats_desc=C'est une arme assez peu précise.
items.weapon.melee.sickle.ability_name=faucher
items.weapon.melee.sickle.typical_ability_desc=La Duelliste peut _faucher_ un ennemi avec une faucille. Cette attaque dévastatrice est garantie de toucher et inflige_%d dégâts_. Ces dégâts sont infligés sous forme de saignements si la cible n'est pas immunisée.
items.weapon.melee.sickle.ability_desc=La Duelliste peut _faucher_ un ennemi avec une faucille. Cette attaque dévastatrice est garantie de toucher et inflige_%d dégâts_. Ces dégâts sont infligés sous forme de saignements si la cible n'est pas immunisée.
items.weapon.melee.sickle.typical_ability_desc=La Duelliste peut _faucher_ un ennemi avec une faucille. Cette attaque dévastatrice est garantie de toucher et inflige généralement _%d dégâts_. Ces dégâts sont infligés sous forme de saignements si la cible n'est pas immunisée.
items.weapon.melee.sickle.ability_desc=La Duelliste peut _faucher_ un ennemi avec une faucille. Cette attaque dévastatrice est garantie de toucher et inflige _%d dégâts_. Ces dégâts sont infligés sous forme de saignements si la cible n'est pas immunisée.
items.weapon.melee.sickle.desc=Un outil agricole manuel qui peut aussi servir d'arme puissante bien que peu pratique.
items.weapon.melee.spear.name=lance
items.weapon.melee.spear.stats_desc=C'est une arme plutôt lente. \nCette arme a une portée accrue.
items.weapon.melee.spear.ability_name=piquer
items.weapon.melee.spear.typical_ability_desc=La Duelliste peut utiliser la pointe d'une lance pour _piquer_ un ennemi à portée mais non adjacent. Cette attaque inflige généralement _%1$d-%2$d_ dégâts_, repousse l'ennemi et touche à coup sur.
items.weapon.melee.spear.ability_desc=La Duelliste peut utiliser la pointe d'une lance pour _piquer_ un ennemi à portée mais non adjacent. Cette attaque inflige _%1$d-%2$d_ dégâts_, repousse l'ennemi et est garantie de toucher.
items.weapon.melee.spear.typical_ability_desc=La Duelliste peut utiliser la pointe d'une lance pour _piquer_ un ennemi à portée mais non adjacent. Cette attaque inflige généralement _%1$d-%2$d dégâts_, repousse l'ennemi et touche à coup sur.
items.weapon.melee.spear.ability_desc=La Duelliste peut utiliser la pointe d'une lance pour _piquer_ un ennemi à portée mais non adjacent. Cette attaque inflige _%1$d-%2$d dégâts_, repousse l'ennemi et est garantie de toucher.
items.weapon.melee.spear.desc=Une mince tige de bois avec une pointe de fer aiguisée.
items.weapon.melee.sword.name=épée
@@ -1988,8 +1988,8 @@ items.weapon.melee.warhammer.desc=Bien peu de créatures peuvent résister aux c
items.weapon.melee.warscythe.name=faux de guerre
items.weapon.melee.warscythe.stats_desc=C'est une arme assez peu précise.
items.weapon.melee.warscythe.ability_name=faucher
items.weapon.melee.warscythe.typical_ability_desc=La duelliste peut faucher un ennemi avec la faux de guerre. Cette attaque dévastatrice touche à coup sur et inflige _%d dégâts. Ces dégâts sont infligés sous forme de saignement si la cible n'est pas immunisée.
items.weapon.melee.warscythe.ability_desc=La duelliste peut faucher un ennemi avec la faux de guerre. Cette attaque dévastatrice touche à coup sur et inflige _%ddégâts. Ces dégâts sont appliqués sous forme de saignement si la cible n'est pas immunisée.
items.weapon.melee.warscythe.typical_ability_desc=La Duelliste peut _faucher_ un ennemi avec une faux de guerre. Cette attaque dévastatrice touche à coup sur et inflige généralement _%d dégâts_. Ces dégâts sont infligés sous forme de saignement si la cible n'est pas immunisée.
items.weapon.melee.warscythe.ability_desc=La Duelliste peut _faucher_ un ennemi avec la faux de guerre. Cette attaque dévastatrice touche à coup sur et inflige _%d dégâts_. Ces dégâts sont appliqués sous forme de saignement si la cible n'est pas immunisée.
items.weapon.melee.warscythe.desc=Ce grand et encombrant outil a été modifié et tranche maintenant mieux les ennemis que les plantes.
items.weapon.melee.whip.name=fouet

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@@ -95,7 +95,7 @@ items.armor.armor.not_cursed=Armor ini bebas dari sihir jahat.
items.armor.armor.seal_attached=Segel rusak Pendekar melekat pada armor ini, memberinya hingga _%d perisai_.
items.armor.armor$glyph.glyph=glyph
items.armor.armor$glyph.killed=%s membunuhmu...
items.armor.armor$glyph.rankings_desc=Killed by a glyph
items.armor.armor$glyph.rankings_desc=Terbunuh oleh glyph
items.armor.classarmor.ac_ability=PILIH KEMAMPUAN
items.armor.classarmor.ac_transfer=TRANSFER
@@ -109,7 +109,7 @@ items.armor.classarmor.transfer_prompt=Pilih sebuah Armor
items.armor.classarmor.transfer_cancel=Batal
items.armor.classarmor.transfer_complete=Properti armor heroik kamu telah ditransfer!
items.armor.clericarmor.name=hero's vestments
items.armor.clericarmor.name=Pakaian pahlawan
items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability.
items.armor.clotharmor.name=armor kain
@@ -340,11 +340,11 @@ items.artifacts.etherealchains.desc_cursed=Rantai terkutuk terkunci di sampingmu
items.artifacts.etherealchains.desc_equipped=Rantai itu bergelantungan di sisimu, perlahan memancarkan energi spiritual dari musuh-musuh yang kamu kalahkan. Setiap charge melambangkan panjang rantai itu, yang mana akan memanjang tepat satu petak.
items.artifacts.etherealchains$chainsrecharge.levelup=Rantaimu tumbuh lebih kuat!
items.artifacts.holytome.name=holy tome
items.artifacts.holytome.name=kitab suci
items.artifacts.holytome.ac_cast=LEMPAR
items.artifacts.holytome.no_spell=You're not able to cast that spell right now.
items.artifacts.holytome.cursed=You cannot use a cursed tome.
items.artifacts.holytome.levelup=Your tome grows stronger!
items.artifacts.holytome.no_spell=Kamu tidak dapat menggunakan mantra itu sekarang
items.artifacts.holytome.cursed=Kamu tidak bisa menggunakan kitab yang terkutuk
items.artifacts.holytome.levelup=kitab mu menjadi lebih kuat
items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed.
items.artifacts.hornofplenty.name=terompet kecukupan
@@ -1173,7 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=Setelah membaca gulungan ini, detail
items.scrolls.exotic.scrollofmetamorphosis.name=gulungan metamorfosis
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Pilih bakat untuk bermetamorfosis.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Pilih bakat baru untuk menggantikan bakatmu yang bermetamorfosis.
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure?
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Membatalkan akan tetap menghilangkan gulungan metamorfosis, apakah kamu yakin?
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=bakat termetamorfosis
items.scrolls.exotic.scrollofmetamorphosis.desc=Gulungan ini berisi sihir transmutasi yang kuat, yang akan berlaku untuk penggunanya, bukan pada item. Keajaiban gulungan ini akan memungkinkanku memilih satu bakat, dan menggantinya dengan salah satu dari tiga bakat dengan tingkat yang sama dari kelas pahlawan yang berbeda!\n\nEfek ini hanya dapat berlaku untuk bakat kelas, bukan bakat yang diperoleh dari subkelas atau kemampuan armor. Bakat yang tidak dapat Kau gunakan tidak akan diberikan sebagai opsi.
@@ -1236,7 +1236,7 @@ items.spells.phaseshift.desc=Mantra kekacauan ini akan memindahkan karakter yang
items.spells.reclaimtrap.name=pengambil jebakan
items.spells.reclaimtrap.no_trap=Tidak ada jebakan di sana.
items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._
items.spells.reclaimtrap.desc_trap=Mantra sudah siap untuk mengeluarkan _%s._
items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time.
items.spells.recycle.name=daur ulang
@@ -1467,7 +1467,7 @@ items.wands.wand$placeholder.name=tongkat sihir
items.wands.wandofblastwave.name=tongkat sihir gelombang ledakan
items.wands.wandofblastwave.staff_name=tongkat gelombang ledakan
items.wands.wandofblastwave.ondeath=Kau bunuh diri dengan Tongkat Sihir Gelombang Ledakan milikmu sendiri...
items.wands.wandofblastwave.knockback_ondeath=The collision killed you...
items.wands.wandofblastwave.knockback_ondeath=Kamu terbentur sampai terbunuh
items.wands.wandofblastwave.desc=Tongkat sihir ini terbuat dari semacam batu marmer, dengan hiasan emas dan permata bulat hitam di ujungnya. Rasanya sangat berat di tanganmu.
items.wands.wandofblastwave.typical_stats_desc=Tongkat sihir ini menembakkan ledakan yang meledak di lokasi target. Kekuatan dari ledakan itu biasanya memberikan _%1$d-%2$d damage_ dan cukup kuat untuk menerbangkan musuh jauh ke belakang.
items.wands.wandofblastwave.stats_desc=Tongkat sihir ini menembakkan ledakan yang meledak di lokasi target. Kekuatan dari ledakan itu memberikan _%1$d-%2$d damage_ dan cukup kuat untuk menerbangkan musuh jauh ke belakang.
@@ -1755,7 +1755,7 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Peningkatan Kemampuan
items.weapon.melee.crossbow$chargedshot.name=mengisi
items.weapon.melee.crossbow$chargedshot.desc=Duelis memfokuskan kekuatan ke busur silang miliknya. Serangan berikutnya yang dilakukannya akan selalu kena dan menerapkan salah satu dari tiga efek:\n- Serangan jarak dekat akan mendorong musuh beberapa petak jauhnya.\n- Anak panah yang tidak berujung akan memberikan bonus damage.\n- Anak panah yang berujung akan mendapatkan penggunaan ekstra dan menerapkan efeknya di area 7x7. Efek anak panah positif hanya akan memengaruhi sekutu, dan efek berbahaya hanya akan berlaku untuk musuh. Duelis tidak dapat menggunakan kemampuan ini untuk menerapkan efek anak panah positif pada dirinya sendiri.
items.weapon.melee.cudgel.name=cudgel
items.weapon.melee.cudgel.name=Gada
items.weapon.melee.cudgel.stats_desc=Senjata ini lumayan akurat.
items.weapon.melee.cudgel.ability_name=pukulan keras
items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
@@ -2149,7 +2149,7 @@ items.weapon.weapon.enchanted=itu mempunyai_%s._
items.weapon.weapon.enchant_hardened=Sudah _dikeraskan_
items.weapon.weapon.hardened_no_enchant=Senjata ini telah _dikeraskan_, namun saat ini tidak ada enchantment.
items.weapon.weapon$enchantment.enchant=enchantment
items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment
items.weapon.weapon$enchantment.rankings_desc=Terbunuh oleh sihir
###misc items

View File

@@ -95,7 +95,7 @@ items.armor.armor.not_cursed=この鎧は害悪を及ぼす魔法がない。
items.armor.armor.seal_attached=戦士の壊れた印章がこの鎧に取り付けられていて、それが彼に最大で_%dのシールド_を与えている。
items.armor.armor$glyph.glyph=刻印
items.armor.armor$glyph.killed=%sに殺された…
items.armor.armor$glyph.rankings_desc=Killed by a glyph
items.armor.armor$glyph.rankings_desc=刻印に殺された
items.armor.classarmor.ac_ability=能力を選択
items.armor.classarmor.ac_transfer=移す
@@ -109,8 +109,8 @@ items.armor.classarmor.transfer_prompt=鎧を選択
items.armor.classarmor.transfer_cancel=キャンセル
items.armor.classarmor.transfer_complete=あなたの勇士の鎧の特性は引き継がれた!
items.armor.clericarmor.name=hero's vestments
items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability.
items.armor.clericarmor.name=勇士の法衣
items.armor.clericarmor.desc=この僧服と板金鎧を組み合わせた法衣を身に着けている間、聖職者は特別な能力を発揮することができる。
items.armor.clotharmor.name=布の鎧
items.armor.clotharmor.desc=この軽い鎧は基礎的な防御機能しかない。
@@ -342,10 +342,10 @@ items.artifacts.etherealchains$chainsrecharge.levelup=鎖はより強力にな
items.artifacts.holytome.name=聖典
items.artifacts.holytome.ac_cast=詠唱
items.artifacts.holytome.no_spell=You're not able to cast that spell right now.
items.artifacts.holytome.cursed=You cannot use a cursed tome.
items.artifacts.holytome.no_spell=今はその呪文を唱えることができない。
items.artifacts.holytome.cursed=呪われた聖典は使用することはできない。
items.artifacts.holytome.levelup=聖典はより強力になった!
items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed.
items.artifacts.holytome.desc=聖職者の神聖な魔法の源として用いられる聖なる書物だ。この書物を使うことで、聖職者はさまざまな魔法の呪文を唱えることができる。\n\n聖典は聖職者が使用するにつれて着実に強力になり、聖職者の最大充填量を増やし、充填速度をわずかに上昇させる。
items.artifacts.hornofplenty.name=豊穣の角
items.artifacts.hornofplenty.ac_snack=一口
@@ -516,7 +516,7 @@ items.bombs.noisemaker.desc=この改造された爆弾は、導火線が切れ
items.bombs.noisemaker.desc_burning=騒音弾はチクタクと音を響かせており、何かが触れると爆発するだろう!
items.bombs.smokebomb.name=発煙弾
items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles.
items.bombs.smokebomb.desc=この改造された爆弾は、爆発と同時に厚い雲のようなガスを噴き出すようだ。_%1$dから%2$dのダメージ_ を与え、2タイルの範囲内に視界を遮る霧が発生する。
items.bombs.regrowthbomb.name=活力弾
items.bombs.regrowthbomb.desc=この改造された爆弾は、爆発する代わりに3タイルの範囲内に活力を与える液体を撒き散らす。液体を浴びた場所は瞬く間に草や植物が芽吹く。液体を浴びた自分自身や味方は治癒のポーションを飲んだかのように回復するだろう。
@@ -909,8 +909,8 @@ items.remains.cloakscrap.name=布切れ
items.remains.cloakscrap.desc=この半透明の布切れは、盗賊亡き後の影の外套の一部のようだ。まだ少し神秘的なエネルギーが残っており、使用するとアーティファクトの充填を少し増やすことができるが、布切れは壊れてしまう。
items.remains.sealshard.name=印章の破片
items.remains.sealshard.desc=この赤い蝋の小さな破片は、倒れた戦士の印章の一部のようだ。印章の破片にはまだ少し意志の力が残っており、使用すると自分をシールドすることができるが、印章の破片は壊れてしまう。
items.remains.tornpage.name=引き裂かれたページ
items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however.
items.remains.tornpage.name=れたページ
items.remains.tornpage.desc=このページは息を引き取った聖職者の聖典から破り取られたもののようだ。まだ少し神聖なエネルギーが残っており、使用すると体力を少し回復させることができるが、ページは消滅してしまう。
@@ -1142,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=心奪
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=この生物は、セイレーンの歌の巻物の魔法に魅了されてしまった。\n\n魅了されたキャラクターは一生あなたの味方となり、遭遇した敵と戦ってくれるだろう。
items.scrolls.exotic.scrollofantimagic.name=反魔法の巻物
items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. This includes most magical item effects such as wands, scrolls, rings, artifacts, enchantments, and curses. Heroic armor abilities are strong enough to work regardless however.
items.scrolls.exotic.scrollofantimagic.desc=この巻物に書かれている呪文は、あなたを魔法のオーラで包み込み、有害・有益に関係なく、あらゆる魔法の効果を一時的に遮断する。これは、杖、巻物、指輪、アーティファクト、エンチャント、呪いなど、ほとんどの魔法アイテムの効果が含まれる。ただし、勇士の鎧の能力はこのオーラに関係なく機能するほど強力である。
items.scrolls.exotic.scrollofchallenge.name=挑戦の巻物
items.scrolls.exotic.scrollofchallenge.desc=この巻物を大声で読むと、大咆哮を放ち、敵を引き寄せると同時に、周囲に小さな闘技場を作る。\n\nこの闘技場にいる限り、すべての源から受けるダメージが33減少しこれは他のダメージ減少の前に適用される、満腹感が失われることはない。\n\n闘技場の大きさは、読者がいる地域の大きさに比例する。一部のボス地域では特に小さくなる。
@@ -1173,7 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=この巻物を読むと、近くの
items.scrolls.exotic.scrollofmetamorphosis.name=変容の巻物
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=変容させる天賦を選択
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=変容した天賦と入れ換える新しい天賦を選択してください。
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure?
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=取り消しても変容の巻物は消費されます。本当によろしいですか?
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=天賦変容
items.scrolls.exotic.scrollofmetamorphosis.desc=この巻物には強力な変異魔法が含まれており、アイテムではなく読み手に適用される。この巻物の魔法は、天賦を1つ選び、それを異なる勇士クラスの同じ段階の4つの天賦の内の1つに置き換えることができる。\n\nこの効果はクラスの天賦にのみ適用され、サブクラスや鎧の能力から得た天賦には適用されない。使用できない天賦は選択肢として与えられない。
@@ -1236,8 +1236,8 @@ items.spells.phaseshift.desc=この混沌とした呪文は生物を現在の階
items.spells.reclaimtrap.name=罠回収
items.spells.reclaimtrap.no_trap=そこには罠がない。
items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._
items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time.
items.spells.reclaimtrap.desc_trap=この呪文は現在、_%s_を発動する準備ができているようだ。
items.spells.reclaimtrap.desc=この呪文にはDM-300の機械的なエネルギーの残滓が含まれている。稼働中の罠に対して使用すると、罠の力を吸収する事ができ、再び呪文を使うことでこの力を解放し、好きな場所に罠の効果を発動できる。\n\nただし、発動場所によっては機能しない罠もあり、一度に保持できる罠は1つだけである。
items.spells.recycle.name=資源再生
items.spells.recycle.inv_title=どれを再生成する?
@@ -1393,8 +1393,8 @@ items.trinkets.saltcube.stats_desc=現在の強化値では、この装身具は
items.trinkets.shardofoblivion.name=忘却の欠片
items.trinkets.shardofoblivion.desc=錬金鍋で煮込んだ後、この呪われた金属の小さな欠片は… 無?光は欠片のまわりで曲がっているように見え、あなたが欠片を持っていないときはその場に浮かんでいる。その欠片は、あなたの無知から魔法のように力を引き出しているようだ。だから、あまり深く考えないほうがいいだろう。
items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it.
items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it.
items.trinkets.shardofoblivion.typical_stats_desc=通常、この装身具は装備中、もしくは最近使用した未識別の装備品1つにつき敵が戦利品を落とす確率を20%%増加させ、最大 _%dつの未識別アイテム_ まで適用される。また、この破片は装備品の自動識別を妨げるが、識別可能になったアイテムを手動で識別するために使用することができる。
items.trinkets.shardofoblivion.stats_desc=現在の強化値では、この装身具は装備中、もしくは最近使用した未識別の装備品1つにつき敵が戦利品を落とす確率を20%%増加させ、最大 _%dつの未識別アイテム_ まで適用される。また、この破片は装備品の自動識別を妨げるが、識別可能になったアイテムを手動で識別するために使用することができる。
items.trinkets.shardofoblivion.ac_identify=識別する
items.trinkets.shardofoblivion.identify_prompt=アイテムの識別
items.trinkets.shardofoblivion.identify_ready=アイテムを識別する準備ができた: %s
@@ -1467,7 +1467,7 @@ items.wands.wand$placeholder.name=杖
items.wands.wandofblastwave.name=爆風の杖
items.wands.wandofblastwave.staff_name=爆風の長杖
items.wands.wandofblastwave.ondeath=あなたは自分の杖が放った爆風に巻き込まれて死んだ…
items.wands.wandofblastwave.knockback_ondeath=The collision killed you...
items.wands.wandofblastwave.knockback_ondeath=衝突して死んだ…
items.wands.wandofblastwave.desc=この杖は本体が大理石の一種でできており、先端に金色の飾りと丸い黒色の宝石が取り付けられている。手に持つとずっしりとした重みを感じる。
items.wands.wandofblastwave.typical_stats_desc=この杖は対象の場所で爆発するボルトを放つ。衝撃の力は通常、 _%1$dから%2$dのダメージ_ を与え、ほとんどの敵を吹き飛ばせるくらい強力だ。
items.wands.wandofblastwave.stats_desc=この杖は対象の場所で爆発するボルトを放つ。衝撃の力は _%1$dから%2$dのダメージ_ を与え、ほとんどの敵を吹き飛ばせるくらい強力だ。
@@ -1755,12 +1755,12 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=武器能力上昇
items.weapon.melee.crossbow$chargedshot.name=力溜め
items.weapon.melee.crossbow$chargedshot.desc=決闘者は弩に力を溜めている。次に弩で行う攻撃は必ず命中し、3つの効果のいずれかが適用される\n- 近接攻撃は敵を数タイル先に吹き飛ばす。\n- 塗布剤が塗られていない投矢はボーナスダメージを与える。\n- 塗布剤が塗られた投矢は使用回数が増え、7×7の範囲に効果が適用される。有益な効果は味方にのみ適用され、有害な効果は敵にのみ適用される。決闘者はこの能力を使用して自分自身に有益な投矢の効果を与えることはできない。
items.weapon.melee.cudgel.name=cudgel
items.weapon.melee.cudgel.name=棍棒
items.weapon.melee.cudgel.stats_desc=この武器による攻撃はより正確になる。
items.weapon.melee.cudgel.ability_name=強打
items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon.
items.weapon.melee.cudgel.typical_ability_desc=決闘者は棍棒で_強打_を行うことができる。この集中的攻撃は奇襲攻撃の場合、通常、 _%1$dから%2$dのダメージ_ を与え、5ターンの間、正確性と回避力が50%%低下する朦朧状態にさせる。強打は必ず命中するが、奇襲攻撃でない場合、通常のダメージを与える。
items.weapon.melee.cudgel.ability_desc=決闘者は棍棒で_強打_を行うことができる。この集中的攻撃は奇襲攻撃の場合、 _%1$dから%2$dのダメージ_ を与え、5ターンの間、正確性と回避力が50%%低下する朦朧状態にさせる。強打は必ず命中するが、奇襲攻撃でない場合、通常のダメージを与える。
items.weapon.melee.cudgel.desc=小型の真鍮製の棍棒だ。冒険用の武器というよりは、貴族の護身用として作られたもののようだ。
items.weapon.melee.dagger.name=ダガー
items.weapon.melee.dagger.stats_desc=この武器による攻撃はあなたに気づいていない敵に対してより強力になる。
@@ -1798,8 +1798,8 @@ items.weapon.melee.gauntlet.desc=この巨大な篭手は重い魔法石が表
items.weapon.melee.glaive.name=薙刀
items.weapon.melee.glaive.stats_desc=この武器による攻撃はより遅くなる。\nこの武器による攻撃は遠くまで届く。
items.weapon.melee.glaive.ability_name=刺突
items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.typical_ability_desc=決闘者は薙刀の穂先を使い、範囲内にいるが隣接していない敵に_刺突_することができる。これは通常、 _%1$dから%2$dのダメージ_ を与え、確実に命中して敵を吹き飛ばす。
items.weapon.melee.glaive.ability_desc=決闘者は薙刀の穂先を使い、範囲内にいるが隣接していない敵に_刺突_することができる。これは _%1$dから%2$dのダメージ_ を与え、確実に命中して敵を吹き飛ばす。
items.weapon.melee.glaive.desc=柄の端に剣の刃を追加した巨大な長柄武器だ。
items.weapon.melee.gloves.name=鋲付き手袋
@@ -1959,15 +1959,15 @@ items.weapon.melee.scimitar$sworddance.desc=決闘者は一種の舞のように
items.weapon.melee.sickle.name=
items.weapon.melee.sickle.stats_desc=この武器による攻撃はより不正確になる。
items.weapon.melee.sickle.ability_name=刈り取り
items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.sickle.typical_ability_desc=決闘者は鎌で敵の_刈り取り_を行うことができる。この破壊的な攻撃は確実に命中し、通常、_%dダメージ_を与える。このダメージは対象が流血に免疫を持たない場合、流血ダメージとして適用される。
items.weapon.melee.sickle.ability_desc=決闘者は鎌で敵の_刈り取り_を行うことができる。この破壊的な攻撃は確実に命中し、_%dダメージ_を与える。このダメージは対象が流血に免疫を持たない場合、流血ダメージとして適用される。
items.weapon.melee.sickle.desc=扱いにくいが強力な武器にもなる、片手で持てる農具だ。
items.weapon.melee.spear.name=
items.weapon.melee.spear.stats_desc=この武器による攻撃はより遅くなる。\nこの武器による攻撃は遠くまで届く。
items.weapon.melee.spear.ability_name=刺突
items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.typical_ability_desc=決闘者は槍の穂先を使い、範囲内にいるが隣接していない敵に_刺突_することができる。これは通常、 _%1$dから%2$dのダメージ_ を与え、確実に命中して敵を吹き飛ばす。
items.weapon.melee.spear.ability_desc=決闘者は槍の穂先を使い、範囲内にいるが隣接していない敵に_刺突_することができる。これは、 _%1$dから%2$dのダメージ_ を与え、確実に命中して敵を吹き飛ばす。
items.weapon.melee.spear.desc=先端に尖った鉄が付けられている細長い木の杖。
items.weapon.melee.sword.name=
@@ -1982,14 +1982,14 @@ items.weapon.melee.warhammer.name=戦鎚
items.weapon.melee.warhammer.stats_desc=この武器による攻撃はより正確になる。
items.weapon.melee.warhammer.ability_name=強打
items.weapon.melee.warhammer.typical_ability_desc=決闘者は戦槌で_強打_を行うことができる。この集中的攻撃は奇襲攻撃の場合、通常、 _%1$dから%2$dのダメージ_ を与え、5ターンの間、正確性と回避力が50%%低下する朦朧状態にさせる。強打は必ず命中するが、奇襲攻撃でない場合、通常のダメージを与える。
items.weapon.melee.warhammer.ability_desc=決闘者は戦で_強打_を行うことができる。この集中的攻撃は奇襲攻撃の場合、 _%1$dから%2$dのダメージ_ を与え、5ターンの間、正確性と回避力が50%%低下する朦朧状態にさせる。強打は必ず命中するが、奇襲攻撃でない場合、通常のダメージを与える。
items.weapon.melee.warhammer.ability_desc=決闘者は戦で_強打_を行うことができる。この集中的攻撃は奇襲攻撃の場合、 _%1$dから%2$dのダメージ_ を与え、5ターンの間、正確性と回避力が50%%低下する朦朧状態にさせる。強打は必ず命中するが、奇襲攻撃でない場合、通常のダメージを与える。
items.weapon.melee.warhammer.desc=この戦鎚をうまく扱うには桁外れの筋力が必要だが、この鉛と鋼の塊による圧倒的な質量がもたらす痛烈な一撃に耐えられる生物はほとんど存在しない。
items.weapon.melee.warscythe.name=戦鎌
items.weapon.melee.warscythe.stats_desc=この武器による攻撃はより不正確になる。
items.weapon.melee.warscythe.ability_name=刈り取り
items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.warscythe.typical_ability_desc=決闘者は戦鎌で敵の_刈り取り_を行うことができる。この破壊的な攻撃は確実に命中し、通常、_%dダメージ_を与える。このダメージは対象が流血に免疫を持たない場合、流血ダメージとして適用される。
items.weapon.melee.warscythe.ability_desc=決闘者は戦鎌で敵の_刈り取り_を行うことができる。この破壊的な攻撃は確実に命中し、通常、_%dダメージ_を与える。このダメージは対象が流血に免疫を持たない場合、流血ダメージとして適用される。
items.weapon.melee.warscythe.desc=この大きくて扱いにくい道具は、作物よりも敵を刈る事に特化している。
items.weapon.melee.whip.name=
@@ -2149,7 +2149,7 @@ items.weapon.weapon.enchanted=_%s_ が付与されている。
items.weapon.weapon.enchant_hardened=それは_硬化_されている。
items.weapon.weapon.hardened_no_enchant=この武器は_硬化_されているが、今はエンチャントされていない。
items.weapon.weapon$enchantment.enchant=エンチャント
items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment
items.weapon.weapon$enchantment.rankings_desc=エンチャントに殺された
###misc items

View File

@@ -95,7 +95,7 @@ items.armor.armor.not_cursed=이 갑옷에는 악의적인 마법이 없습니
items.armor.armor.seal_attached=전사의 부러진 인장이 이 갑옷에 붙어 있으며, 전사에게 방어막을 최대 _%d_까지 지속적으로 제공 중입니다.
items.armor.armor$glyph.glyph=상형문자
items.armor.armor$glyph.killed=%s에 의해 죽었습니다...
items.armor.armor$glyph.rankings_desc=Killed by a glyph
items.armor.armor$glyph.rankings_desc=상형문자로 인해 사망
items.armor.classarmor.ac_ability=능력 선택
items.armor.classarmor.ac_transfer=전승
@@ -109,8 +109,8 @@ items.armor.classarmor.transfer_prompt=방어구 선택
items.armor.classarmor.transfer_cancel=취소
items.armor.classarmor.transfer_complete=영웅의 방어구가 전승되었다!
items.armor.clericarmor.name=hero's vestments
items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability.
items.armor.clericarmor.name=영웅의 의례복
items.armor.clericarmor.desc=이 천으로 덮인 판금 갑옷을 입은 성직자는 특별한 능력을 사용할 수 있습니다.
items.armor.clotharmor.name=천 갑옷
items.armor.clotharmor.desc=이 가벼운 갑옷은 기본적인 보호를 제공합니다.
@@ -340,12 +340,12 @@ items.artifacts.etherealchains.desc_cursed=저주받은 사슬은 당신의 곁
items.artifacts.etherealchains.desc_equipped=이 사슬은 당신의 곁에 느슨하게 매여 있으며, 당신이 무찌른 적의 영혼 에너지를 천천히 빨아들입니다. 각각의 충전량은 사슬의 한 마디에 해당하며, 충전량 하나당 정확히 한 칸의 길이를 차지합니다.
items.artifacts.etherealchains$chainsrecharge.levelup=당신의 사슬이 더욱 강해졌다!
items.artifacts.holytome.name=holy tome
items.artifacts.holytome.name=성서
items.artifacts.holytome.ac_cast=시전
items.artifacts.holytome.no_spell=You're not able to cast that spell right now.
items.artifacts.holytome.cursed=You cannot use a cursed tome.
items.artifacts.holytome.levelup=Your tome grows stronger!
items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed.
items.artifacts.holytome.no_spell=지금은 주문을 시전할 수 없다.
items.artifacts.holytome.cursed=당신은 저주받은 성서를 사용할 수 없다.
items.artifacts.holytome.levelup=당신의 성서가 더욱 더 강해졌다!
items.artifacts.holytome.desc=성직자는 성서를 매개로 신성력을 발휘합니다. 성서를 사용하면 여러 가지 마법 주문을 시전할 수 있습니다.\n\n성직자가 성서를 사용할수록 더욱 강력해집니다. 최대 충전 수가 증가하며 충전 속도가 약간 더 빨라집니다.
items.artifacts.hornofplenty.name=풍요의 뿔
items.artifacts.hornofplenty.ac_snack=간식
@@ -516,7 +516,7 @@ items.bombs.noisemaker.desc=이 폭탄은 도화선에 불을 붙이면 반복
items.bombs.noisemaker.desc_burning=소음 폭탄이 째깍거리고 있으며, 누군가가 접근하면 폭발할 것입니다!
items.bombs.smokebomb.name=연막탄
items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles.
items.bombs.smokebomb.desc=폭발이 발생함과 동시에 두꺼운 가스 구름을 살포하도록 개조된 폭탄입니다. 폭탄이 폭발하면 주변 2타일 이내에 있는 모든 대상에게 _%1$d-%2$d_의 피해를 입히고, 동시에 범위 내의 모든 지역을 짙은 안개로 뒤덮을 것입니다.
items.bombs.regrowthbomb.name=재성장의 폭탄
items.bombs.regrowthbomb.desc=이 폭탄은 피해를 입히는 대신 주변 3타일 범위에 생명의 영약을 흩뿌리도록 개조되었습니다. 폭탄이 폭발하면 범위 내에 있는 모든 지역에 잔디와 식물이 빠르게 자라나게 되며, 당신 혹은 아군이 폭발 범위 내에 있을 경우 치유 물약을 마신 것처럼 치유될 것입니다.
@@ -910,7 +910,7 @@ items.remains.cloakscrap.desc=이 반투명한 옷감 조각은 최근 도적이
items.remains.sealshard.name=인장 파편
items.remains.sealshard.desc=이 작고 붉은 밀랍 조각은 쓰러진 전사의 인장에서 나온 것처럼 보입니다. 당신은 아직도 이 밀랍 조각 안에 미약하게나마 남아 있는 의지력과 집착을 느낄 수 있으며, 이걸 사용한다면 스스로에게 약간의 보호막을 두를 수 있을 것 같습니다. 다만, 실행에 옮길 경우 이 밀랍 조각은 파괴될 겁니다.
items.remains.tornpage.name=찢긴 쪽지
items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however.
items.remains.tornpage.desc=이 종이는 성직자의 성서에서 찢겨져 나온 것 같습니다. 아직 약간의 신성력이 남아 있어, 사용하면 약간의 체력을 회복합니다. 하지만 사용 시 찢어진 종이는 파괴됩니다.
@@ -1142,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=매료
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=이 대상은 사이렌의 노래의 주문서의 마법에 매료되었습니다.\n\n매료된 대상은 영원히 당신의 아군이 되며, 그들이 만나는 어떤 적이든 맞서 싸워 줄 것입니다.
items.scrolls.exotic.scrollofantimagic.name=항마의 주문서
items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. This includes most magical item effects such as wands, scrolls, rings, artifacts, enchantments, and curses. Heroic armor abilities are strong enough to work regardless however.
items.scrolls.exotic.scrollofantimagic.desc=이 주문서의 마법은 당신을 마법 오라로 둘러싸 잠시 동안 이롭거나 해로운 마법 효과 모두를 차단합니다. 마법 막대, 주문서, 반지, 유물, 무기 마법, 그리고 저주의 효과 발생을 막습니다. 하지만 영웅의 갑옷 능력은 이 효과를 무시할 정도로 강력하기 때문에, 여전히 사용이 가능합니다.
items.scrolls.exotic.scrollofchallenge.name=도전의 주문서
items.scrolls.exotic.scrollofchallenge.desc=크게 소리쳐 읽었을 때, 이 주문서는 포효하여 적의 주의를 끌고 그와 동시에 독자 중심의 작은 투기장을 만들어 냅니다.\n\n독자가 투기장 안에 있는 동안 (다른 피해 경감 효과보다 먼저 적용되는)33%의 피해 경감 효과를 얻으며 허기를 느끼지 않습니다.\n\n투기장의 크기는 독자가 있는 공간의 크기에 비례합니다. 보스가 있는 층에서는 투기장이 굉장히 작아집니다.
@@ -1173,7 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=이 주문서를 읽고 나면 주
items.scrolls.exotic.scrollofmetamorphosis.name=탈바꿈의 주문서
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=탈바꿈할 특성을 선택하세요.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=탈바꿈한 특성을 대체할 새로운 특성을 선택하세요
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure?
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=취소해도 탈바꿈의 주문서는 소모됩니다. 확실합니까?
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=특성을 변경한다
items.scrolls.exotic.scrollofmetamorphosis.desc=이 주문서는 아이템이 아닌 시전자에게 적용되는 강력한 변환 마법을 담고 있습니다. 이 주문서의 마법은 당신이 고른 특성 하나를 다른 직업의 동일 티어에 있는 종류의 특성 중 하나로 바꿀 수 있게 해 줍니다!\n\n이 효과는 직업 특성을 바꾸는 데에만 사용할 수 있으며, 보조 직업 특성이나 갑옷 특성은 바꿀 수 없습니다. 또한 당신이 사용할 수 없는 특성은 제공되지 않습니다.
@@ -1236,8 +1236,8 @@ items.spells.phaseshift.desc=이 혼돈 주문은 대상 캐릭터를 현재 층
items.spells.reclaimtrap.name=함정 흡수기
items.spells.reclaimtrap.no_trap=그곳에는 함정이 없다.
items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._
items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time.
items.spells.reclaimtrap.desc_trap=이 주문은 현재 _%s_를 발동할 준비가 되었습니다.
items.spells.reclaimtrap.desc=이 주문은 DM-300 내부에 존재하던 기계 에너지를 담고 있습니다. 주문을 발동 가능한 함정에 시전하면, 그 함정의 힘이 당신에게 스며듭니다. 주문을 재시전 시 흡수한 함정의 효과를 원하는 장소에 발휘할 수 있게 합니다.\n\n그러나, 일부 함정은 어떤 곳에서는 작동하지 않을 수 있으며 주문은 한 번에 단 하나의 함정만 저장할 수 있습니다.
items.spells.recycle.name=재활용
items.spells.recycle.inv_title=재활용할 아이템을 선택하세요
@@ -1393,8 +1393,8 @@ items.trinkets.saltcube.stats_desc=이 장신구는 현재 강화 수치에서
items.trinkets.shardofoblivion.name=망각의 파편
items.trinkets.shardofoblivion.desc=연금술 냄비에서 끓여낸 이후, 이 작은 저주받은 금속 파편은 아무것도... 아닌? 것으로 변했습니다. 빛이 그 주위로 휘어지는 것 같고, 들고 있지 않으면 제자리에서 맴돌고 있습니다. 이 파편은 당신의 무지에서 마법의 힘을 끌어내는 것 같으니 너무 생각하지 않는 게 좋을 것 같네요.
items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it.
items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it.
items.trinkets.shardofoblivion.typical_stats_desc=일반적으로 이 장신구는 당신이 착용 중인 미감정 아이템 하나 당 적들이 전리품을 떨어뜨릴 확률을 20%%만큼 늘립니다. 최대 _%d개_까지 적용됩니다. 이 조각은 당신이 장비를 자동으로 감정할 수 없도록 만들지만, 수동으로 아이템을 감정하는 아이템은 여전히 사용 가능합니다.
items.trinkets.shardofoblivion.stats_desc=이 장신구는 현재 강화 수치에서 당신이 착용 중인 미감정 장비 하나 당 적들이 전리품을 떨어뜨릴 확률을 20%%만큼 늘립니다. 최대 _%d개_까지 적용됩니다. 이 조각은 당신이 장비를 자동으로 감정할 수 없도록 만들지만, 수동으로 아이템을 감정하는 아이템은 여전히 사용 가능합니다.
items.trinkets.shardofoblivion.ac_identify=감정한다
items.trinkets.shardofoblivion.identify_prompt=감정할 아이템을 선택하세요
items.trinkets.shardofoblivion.identify_ready=%s을(를) 감정할 수 있게 되었다.
@@ -1467,7 +1467,7 @@ items.wands.wand$placeholder.name=마법 막대
items.wands.wandofblastwave.name=충격파의 마법 막대
items.wands.wandofblastwave.staff_name=충격파의 지팡이
items.wands.wandofblastwave.ondeath=당신은 당신이 발사한 충격파에 맞아 죽었다...
items.wands.wandofblastwave.knockback_ondeath=The collision killed you...
items.wands.wandofblastwave.knockback_ondeath=당신은 충돌에 휘말려 죽었다...
items.wands.wandofblastwave.desc=이 막대는 대리석의 일종으로 만들어졌으며, 금색의 테두리와 끝 부분의 둥글고 검은 보석으로 장식되어 있습니다. 손에 쥐었을때 매우 무겁게 느껴집니다.
items.wands.wandofblastwave.typical_stats_desc=이 막대는 해당 지점에 착탄해 공간을 사납게 폭발시키는 화살을 발사합니다. 충격파는 일반적으로 _%1$d-%2$d의 피해_를 입히며 해당 지점에 있는 대부분의 적들을 날려보낼 만큼 강력합니다.
items.wands.wandofblastwave.stats_desc=이 막대는 해당 지점에 착탄해 공간을 사납게 폭발시키는 화살을 발사합니다. 충격파는 _%1$d-%2$d의 피해_를 입히며 해당 지점에 있는 대부분의 적들을 날려보낼 만큼 강력합니다.
@@ -1755,12 +1755,12 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=능력 증가량
items.weapon.melee.crossbow$chargedshot.name=충전됨
items.weapon.melee.crossbow$chargedshot.desc=결투자는 쇠뇌에 온 힘을 집중시키고 있습니다. 다음에 가하는 공격이 반드시 명중하며 다음 세 효과 중 하나가 적용됩니다.\n- 근접 공격은 적을 몇 타일 밀쳐냅니다.\n- 일반 다트는 추가 피해를 입힙니다.\n- 특수 다트는 사용 횟수가 증가하며 7x7 범위 내에 효과를 적용합니다. 긍정적인 효과의 다트는 동료에게만 적용되며, 부정적인 효과의 다트는 적들에게만 적용됩니다. 결투자는 이 능력으로 다트의 효과를 자신에게 적용할 수 없습니다.
items.weapon.melee.cudgel.name=cudgel
items.weapon.melee.cudgel.name=곤봉
items.weapon.melee.cudgel.stats_desc=이 무기는 다른 무기보다 정확합니다.
items.weapon.melee.cudgel.ability_name=강타
items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon.
items.weapon.melee.cudgel.typical_ability_desc=곤봉을 가진 결투자는 _강타_를 사용할 수 있습니다. 이 집중적인 공격으로 적을 기습 공격했다면 일반적으로 _%1$d-%2$d_의 피해를 입히고, 또한 해당 적에게 5턴의 멍해짐 상태를 부여하여 정확성과 회피를 50%% 감소시킵니다. 강타는 항상 명중하지만, 기습 공격이 아닐 경우 일반적인 피해만 입힐 것입니다.
items.weapon.melee.cudgel.ability_desc=곤봉을 가진 결투자는 _강타_를 사용할 수 있습니다. 이 집중적인 공격으로 적을 기습 공격했다면 일반적으로 _%1$d-%2$d_의 피해를 입히고, 또한 해당 적에게 5턴의 멍해짐 상태를 부여하여 정확성과 회피를 50%% 감소시킵니다. 강타는 항상 명중하지만, 기습 공격이 아닐 경우 일반적인 피해만 입힐 것입니다.
items.weapon.melee.cudgel.desc=소형 황동 메이스입니다. 본격적인 여행용 무기보다는 귀족들의 호신용 물품에 가깝습니다.
items.weapon.melee.dagger.name=단검
items.weapon.melee.dagger.stats_desc=이 무기는 무방비 상태의 적에게 더 강합니다.
@@ -1798,8 +1798,8 @@ items.weapon.melee.gauntlet.desc=이 무거운 건틀릿은 무거운 마법석
items.weapon.melee.glaive.name=글레이브
items.weapon.melee.glaive.stats_desc=이 무기는 다른 무기들보다 느립니다.\n이 무기는 떨어진 적을 공격할 수 있습니다.
items.weapon.melee.glaive.ability_name=찌르기
items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.typical_ability_desc=결투자는 글레이브의 끝 부분을 사용해 공격 범위 내에 있는 근접해 있지 않은 적에게 _찌르기_를 사용할 수 있습니다. 이 공격은 일반적으로 _%1$d-%2$d 의 피해_를 입히고, 적을 뒤로 밀쳐내며, 반드시 명중합니다.
items.weapon.melee.glaive.ability_desc=결투자는 글레이브의 끝 부분을 사용해 공격 범위 내에 있는 근접해 있지 않은 적에게 _찌르기_를 사용할 수 있습니다. 이 공격은 _%1$d-%2$d 의 피해_를 입히고, 적을 뒤로 밀쳐내며, 반드시 명중합니다.
items.weapon.melee.glaive.desc=기다란 봉 끝에 달린 칼날로 이루어진 거대한 냉병기입니다.
items.weapon.melee.gloves.name=징 박힌 장갑
@@ -1959,15 +1959,15 @@ items.weapon.melee.scimitar$sworddance.desc=당신은 춤과 같은 동작으로
items.weapon.melee.sickle.name=손낫
items.weapon.melee.sickle.stats_desc=이 무기는 다소 부정확합니다.
items.weapon.melee.sickle.ability_name=수확
items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.sickle.typical_ability_desc=손낫을 가진 결투자는 적을 _수확_할 수 있습니다. 이 무시무시한 공격은 반드시 명중하며 일반적으로 _%d의 피해_를 입힙니다. 이 피해는 대상이 출혈에 면역이 아닐 경우 직접적인 피해 대신 같은 양의 출혈을 입히게 됩니다.
items.weapon.melee.sickle.ability_desc=손낫을 가진 결투자는 적을 _수확_할 수 있습니다. 이 무시무시한 공격은 반드시 명중하며 _%d의 피해_를 입힙니다. 이 피해는 대상이 출혈에 면역이 아닐 경우 직접적인 피해 대신 같은 양의 출혈을 입히게 됩니다.
items.weapon.melee.sickle.desc=한 손으로 사용하는 농사 기구로, 다루기 까다롭지만 강력한 무기도 될 수 있습니다.
items.weapon.melee.spear.name=
items.weapon.melee.spear.stats_desc=이 무기는 다른 무기들보다 느립니다.\n이 무기는 떨어진 적을 공격할 수 있습니다.
items.weapon.melee.spear.ability_name=찌르기
items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.typical_ability_desc=결투자는 창의 끝 부분을 사용해 공격 범위 내에 있는 근접해 있지 않은 적에게 _찌르기_를 사용할 수 있습니다. 이 공격은 일반적으로 _%1$d-%2$d 의 피해_를 입히고, 적을 뒤로 밀쳐내며, 반드시 명중합니다.
items.weapon.melee.spear.ability_desc=결투자는 창의 끝 부분을 사용해 공격 범위 내에 있는 근접해 있지 않은 적에게 _찌르기_를 사용할 수 있습니다. 이 공격은 _%1$d-%2$d 의 피해_를 입히고, 적을 뒤로 밀쳐내며, 반드시 명중합니다.
items.weapon.melee.spear.desc=길쭉한 나무봉 끝에 날카로운 쇠가 붙어있습니다.
items.weapon.melee.sword.name=
@@ -1988,8 +1988,8 @@ items.weapon.melee.warhammer.desc=거대한 납과 강철 덩어리로 만들어
items.weapon.melee.warscythe.name=전쟁 낫
items.weapon.melee.warscythe.stats_desc=이 무기는 다소 부정확합니다.
items.weapon.melee.warscythe.ability_name=수확
items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.warscythe.typical_ability_desc=전쟁 낫을 가진 결투자는 적을 _수확_할 수 있습니다. 이 무시무시한 공격은 반드시 명중하며 일반적으로 _%d의 피해_를 입힙니다. 이 피해는 대상이 출혈에 면역이 아닐 경우 직접적인 피해 대신 같은 양의 출혈을 입히게 됩니다.
items.weapon.melee.warscythe.ability_desc=전쟁 낫을 가진 결투자는 적을 _수확_할 수 있습니다. 이 무시무시한 공격은 반드시 명중하며 _%d의 피해_를 입힙니다. 이 피해는 대상이 출혈에 면역이 아닐 경우 직접적인 피해 대신 같은 양의 출혈을 입히게 됩니다.
items.weapon.melee.warscythe.desc=거대하고 다루기 까다로운 이 농기구는 식물보다 적을 더 잘 벨 수 있도록 개조되었습니다.
items.weapon.melee.whip.name=채찍
@@ -2149,7 +2149,7 @@ items.weapon.weapon.enchanted=_%s_이(가) 깃들어 있습니다.
items.weapon.weapon.enchant_hardened=이 무기는 _경화_되었습니다.
items.weapon.weapon.hardened_no_enchant=이 무기는 _경화_된 상태지만, 현재 마법이 부여되어 있지는 않습니다.
items.weapon.weapon$enchantment.enchant=마법
items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment
items.weapon.weapon$enchantment.rankings_desc=무기 마법에 의해 사망
###misc items

View File

@@ -341,7 +341,7 @@ items.artifacts.etherealchains.desc_equipped=De ketting rust rond je heup, en he
items.artifacts.etherealchains$chainsrecharge.levelup=Je kettingen worden sterker!
items.artifacts.holytome.name=holy tome
items.artifacts.holytome.ac_cast=WERP UIT
items.artifacts.holytome.ac_cast=SPREEK UIT
items.artifacts.holytome.no_spell=You're not able to cast that spell right now.
items.artifacts.holytome.cursed=You cannot use a cursed tome.
items.artifacts.holytome.levelup=Your tome grows stronger!
@@ -1237,7 +1237,7 @@ items.spells.phaseshift.desc=Deze chaotische spreuk teleporteert elk personage w
items.spells.reclaimtrap.name=val absorbering
items.spells.reclaimtrap.no_trap=Er is daar geen val.
items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._
items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time.
items.spells.reclaimtrap.desc=Deze spreuk bevat overblijfselen van de mechanische energie van DM-300. Als je het gebruikt op een actieve val, wordt de kracht van de val aan jou gehecht, zodat je het effect van de val op elke gewenste plek weer kunt activeren.\n\nSommige vallen werken echter niet overal en de spreuk kan slechts één val tegelijk absorberen.
items.spells.recycle.name=recyclen
items.spells.recycle.inv_title=Een voorwerp recyclen
@@ -1467,7 +1467,7 @@ items.wands.wand$placeholder.name=toverstok
items.wands.wandofblastwave.name=toverstok van schokgolf
items.wands.wandofblastwave.staff_name=staf van schokgolf
items.wands.wandofblastwave.ondeath=Je hebt zelfmoord gepleegd met je eigen toverstaf van schokgolf...
items.wands.wandofblastwave.knockback_ondeath=The collision killed you...
items.wands.wandofblastwave.knockback_ondeath=De botsing doodde je...
items.wands.wandofblastwave.desc=Deze toverstok is gemaakt van een soort gemarmerde steen, met gouden bies en een ronde zwarte edelsteen aan de punt. Hij voelt erg zwaar in je hand.
items.wands.wandofblastwave.typical_stats_desc=Deze toverstaf schiet een bliksemschicht af die met geweld op een doellocatie ontploft. De kracht van deze explosie veroorzaakt doorgaans _%1$d-%2$dschade_ en is sterk genoeg om de meeste vijanden door de lucht te laten vliegen.
items.wands.wandofblastwave.stats_desc=Deze toverstok schiet een schicht af die met geweld ontploft op de doellocatie. De kracht van deze explosie richt _%1$d-%2$d schade_ aan en is sterk genoeg om de meeste vijanden weg te duwen.
@@ -1988,8 +1988,8 @@ items.weapon.melee.warhammer.desc=Weinig wezens kunnen de verpletterende klap va
items.weapon.melee.warscythe.name=oorlogs zeis
items.weapon.melee.warscythe.stats_desc=Dit is een vrij onnauwkeurig wapen.
items.weapon.melee.warscythe.ability_name=oogsten
items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.warscythe.typical_ability_desc=De Duellist kan een vijand _oogsten_ met een oorlogszeis. Deze verwoestende aanval raakt gegarandeerd en veroorzaakt doorgaans _%d schade._ Deze schade wordt toegepast als bloeding als het doelwit niet immuun is
items.weapon.melee.warscythe.ability_desc=De Duellist kan een vijand _oogsten_ met een oorlogszeis. Deze verwoestende aanval raakt gegarandeerd en veroorzaakt _%d schade_. Deze schade wordt toegepast als bloeding als het doelwit niet immuun is.
items.weapon.melee.warscythe.desc=Dit grote en onhandige stuk gereedschap is versterkt, zodat het beter vijanden dan gewassen kan afsnijden.
items.weapon.melee.whip.name=zweep
@@ -2149,7 +2149,7 @@ items.weapon.weapon.enchanted=het heeft een _%s._
items.weapon.weapon.enchant_hardened=Het is _verhard._
items.weapon.weapon.hardened_no_enchant=Dit wapen is _gehard_, maar is momenteel niet betoverd.
items.weapon.weapon$enchantment.enchant=betovering
items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment
items.weapon.weapon$enchantment.rankings_desc=Gedood door een betovering
###misc items

View File

@@ -95,7 +95,7 @@ items.armor.armor.not_cursed=Ta zbroja jest wolna od czarnej magii.
items.armor.armor.seal_attached=Złamana pieczęć Wojownika jest umieszczona na tym pancerzu, dając mu do _%d pkt tarczy_.
items.armor.armor$glyph.glyph=glif
items.armor.armor$glyph.killed=Zabił cię %s...
items.armor.armor$glyph.rankings_desc=Killed by a glyph
items.armor.armor$glyph.rankings_desc=Zabity przez magię glifu
items.armor.classarmor.ac_ability=WYBIERZ UMIEJĘTNOŚĆ
items.armor.classarmor.ac_transfer=PRZENIEŚ
@@ -343,9 +343,9 @@ items.artifacts.etherealchains$chainsrecharge.levelup=Twoje łańcuchy nabieraj
items.artifacts.holytome.name=święta księga
items.artifacts.holytome.ac_cast=RZUĆ ZAKLĘCIE
items.artifacts.holytome.no_spell=Nie można teraz rzucić tego zaklęcia.
items.artifacts.holytome.cursed=You cannot use a cursed tome.
items.artifacts.holytome.levelup=Twój tom nabiera mocy!
items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed.
items.artifacts.holytome.cursed=Nie można używać przeklętej księgi.
items.artifacts.holytome.levelup=Twoja księga nabiera mocy!
items.artifacts.holytome.desc=Święta księga, która działa jako centrum boskiej magii Kleryka. Korzystanie z niej pozwala Klerykowi rzucać różne zaklęcia magiczne.\n\nKsięga, w miarę używania jej przez Kleryka, staje się coraz potężniejsza. Zwiększa to jej maksymalną ilość ładunków i nieznacznie zwiększa szybkość ładowania.
items.artifacts.hornofplenty.name=róg obfitości
items.artifacts.hornofplenty.ac_snack=PRZEKĄŚ
@@ -382,7 +382,7 @@ items.artifacts.masterthievesarmband.ac_steal=OKRADNIJ
items.artifacts.masterthievesarmband.no_charge=Twoja opaska nie ma wystarczająco dużo ładunków.
items.artifacts.masterthievesarmband.cursed=Nie możesz użyć przeklętej opaski.
items.artifacts.masterthievesarmband.full=Twoja opaska jest w pełni naładowana!
items.artifacts.masterthievesarmband.prompt=Wybierz docelowego przeciwnika
items.artifacts.masterthievesarmband.prompt=Wybierz cel
items.artifacts.masterthievesarmband.no_target=Musisz wybrać przeciwnika, który jest obok ciebie.
items.artifacts.masterthievesarmband.steal_shopkeeper=Nie możesz bezpośrednio okradać sklepikarzy.
items.artifacts.masterthievesarmband.no_steal=Ten przeciwnik nie ma nic, co można by ukraść.
@@ -486,11 +486,11 @@ items.bags.magicalholster.desc=Ten cienki pokrowiec jest stworzony ze skóry egz
###bombs
items.bombs.arcanebomb.name=tajemnicza bomba
items.bombs.arcanebomb.desc=Ta bomba przejęła magiczne właściwości kawałka szlamu. Wybuch tej bomby przypomina ładowany atak Wielkiego Szlamu, który zadaje _%1$d-%2$d obrażeń magicznych_ wszystkiemu, co znajdzie się w zasięgu dwóch pól.
items.bombs.arcanebomb.desc=Ta bomba przejęła magiczne właściwości kawałka szlamu. Jej wybuch przypomina ładowany atak Wielkiego Szlamu, który zadaje _%1$d-%2$d obrażeń magicznych_ wszystkiemu, co znajdzie się w zasięgu dwóch pól.
items.bombs.bomb.name=bomba
items.bombs.bomb.ac_lightthrow=PODPAL I RZUĆ
items.bombs.bomb.snuff_fuse=Szybko zgaszono lont bomby.
items.bombs.bomb.snuff_fuse=Szybko gasisz lont bomby.
items.bombs.bomb.ondeath=Zabił cię wybuch...
items.bombs.bomb.rankings_desc=Zabity przez wybuch
items.bombs.bomb.desc=Dość solidna bomba czarnoprochowa. Eksplozja tej bomby zada _%1$d-%2$d obrażeń_ istotom na przyległych polach oraz zniszczy niektóre przedmioty i elementy terenu.
@@ -503,29 +503,29 @@ items.bombs.firebomb.name=bomba zapalająca
items.bombs.firebomb.desc=Ta bomba została zmodyfikowana, by wybuchnąć na większym obszarze, zadając _%1$d-%2$d obrażeń_ oraz rozpętując ognistą burzę na obszarze 2 pól.
items.bombs.flashbangbomb.name=bomba błyskowa
items.bombs.flashbangbomb.desc=Ta spreparowana bomba głośno wybuchnie, oślepiając i rażąc prądem. Wszystko w zasięgu dwóch pól zostanie ogłuszone na 10 tur, otrzyma _%1$d-%2$d obrażeń_ od eksplozji oraz dodatkowe 25%% obrażeń od elektryczności.
items.bombs.flashbangbomb.desc=Ta zmodyfikowana bomba głośno wybuchnie, oślepiając i rażąc prądem. Wszystko w zasięgu dwóch pól zostanie ogłuszone na 10 tur, otrzyma _%1$d-%2$d obrażeń_ od eksplozji oraz dodatkowe 25%% obrażeń od elektryczności.
items.bombs.frostbomb.name=bomba mrożąca
items.bombs.frostbomb.desc=Ta bomba została zmodyfikowana, by zwiększyć jej zasięg, eksplozji do dwóch pól. Wybuch tej bomby zadaje _%1$d-%2$d obrażeń_ oraz wypełnia obszar eksplozji podmuchami mrożącego powietrza.
items.bombs.frostbomb.desc=Ta bomba została zmodyfikowana, by zwiększyć jej zasięg eksplozji do dwóch pól. Wybuch tej bomby zadaje _%1$d-%2$d obrażeń_ oraz wypełnia obszar eksplozji podmuchami mrożącego powietrza.
items.bombs.holybomb.name=święta bomba
items.bombs.holybomb.desc=Ta bomba została zmodyfikowana, by przy wybuchu rozbłysnąć świętym światłem. Wszystko w zasięgu dwóch pól otrzyma _%1$d-%2$d obrażeń_ od eksplozji. Nieumarli i demoniczni przeciwnicy otrzymają dodatkowe 50%% obrażeń od świętego światła.
items.bombs.noisemaker.name=bomba gwiżdżąca
items.bombs.noisemaker.desc=Ta spreparowana bomba będzie wielokrotnie wydawać hałaśliwe dźwięki po wypaleniu lontu. Bomba ta wybuchnie przy dotknięciu, zadając _%1$d-%2$d obrażeń_ wszystkiemu w obszarze 2 pól!
items.bombs.noisemaker.desc=Ta zmodyfikowana bomba będzie wielokrotnie wydawać hałaśliwe dźwięki po wypaleniu lontu. Bomba wybuchnie przy dotknięciu, zadając _%1$d-%2$d obrażeń_ wszystkiemu w obszarze 2 pól!
items.bombs.noisemaker.desc_burning=Czas na bombie gwiżdżącej upływa; wybuchnie ona, gdy coś znajdzie się w pobliżu!
items.bombs.smokebomb.name=bomba dymna
items.bombs.smokebomb.desc=Ta bomba została zmodyfikowana, by w momencie wybuchu wyrzucić z siebie gęstą chmurę gazu. Bomba zada _%1$d-%2$d obrażeń_ i pokryje okrywającą mgłą obszar w zasięgu dwóch pól.
items.bombs.regrowthbomb.name=bomba odrodzenia
items.bombs.regrowthbomb.desc=Ta spreparowana bomba rozpryska leczący płyn w obszarze 3 pól, zamiast wybuchnąć. Ziemia na całym obszarze wokół eksplozji wypuści nowe łodygi i zakwitnie. Ty oraz wszyscy sojusznicy w zasięgu zostaną uleczeni, jakby wypili miksturę leczenia.
items.bombs.regrowthbomb.desc=Ta zmodyfikowana bomba, zamiast wybuchnąć, rozleje leczący płyn na obszarze 3 pól. Ziemia na całym obszarze wokół eksplozji obrośnie trawą i roślinami. Ty oraz wszyscy sojusznicy w zasięgu zostaną uleczeni, jakby wypili miksturę leczenia.
items.bombs.shrapnelbomb.name=rozpryskowa bomba
items.bombs.shrapnelbomb.desc=Ta bomba została zmodyfikowana za pomocą odłamków metalu z kadłuba DM-300, które w momencie wybuchu zostaną wyrzucone na wszystkie strony, zadając _%1$d-%2$d obrażeń_ na ogromnym obszarze wokół bomby. Dobrym pomysłem byłoby schowanie się za czymś, gdy jej używasz...
items.bombs.woollybomb.name=bomba wełniasta
items.bombs.woollybomb.desc=Ta spreparowana bomba wytworzy całe stado magicznych owiec przy eksplozji. Eksplozja zada _%1$d-%2$d obrażeń_ wszystkiemu w obszarze 2 pól. Owce te będą blokować poruszanie się przez bardzo długi czas, choć mogą być ręcznie rozproszone przez interakcję z nimi! Owce znikną szybciej w obecności potężnych przeciwników.
items.bombs.woollybomb.desc=Ta zmodyfikowana bomba wytworzy całe stado magicznych owiec przy eksplozji. Eksplozja zada _%1$d-%2$d obrażeń_ wszystkiemu w obszarze 2 pól. Owce te będą blokować poruszanie się przez bardzo długi czas, choć mogą być ręcznie rozproszone przez interakcję z nimi! Owce znikną szybciej w obecności potężnych przeciwników.
###food
items.food.berry.name=dzika jagoda
@@ -910,7 +910,7 @@ items.remains.cloakscrap.desc=Ten skrawek półprzezroczystej tkaniny wygląda,
items.remains.sealshard.name=odłamki pieczęci
items.remains.sealshard.desc=Te małe odłamki czerwonego wosku wyglądają, jakby pochodziły z pieczęci poległego Wojownika. Czujesz odrobinę siły woli bijącą z wnętrza pieczęci. Możesz ich użyć, aby zapewnić sobie odrobinę osłony, ale zniszczy to jednak odłamki pieczęci.
items.remains.tornpage.name=podarta strona
items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however.
items.remains.tornpage.desc=Ta strona wygląda, jakby została wyrwana z niegdyś świętej księgi Kleryka. Wciąż jest w niej trochę boskiej energii, której możesz użyć, aby odzyskać trochę zdrowia. Spowoduje to jednak zniszczenie podartej strony.
@@ -946,7 +946,7 @@ items.rings.ringofarcana.name=pierścień tajemnych mocy
items.rings.ringofarcana.stats=Gdy założony, ten pierścień zwiększy moc zaklęć i glifów o _%s%%_.
items.rings.ringofarcana.typical_stats=Podobne pierścienie zwykle zwiększają moc zaklęć i glifów o _%s%%_.
items.rings.ringofarcana.combined_stats=Twoje pierścienie łączą swoją moc, zwiększając razem moc twoich glifów i zaklęć o _%s%%_.
items.rings.ringofarcana.upgrade_stat_name_1=Zwiększenie Zaklęć
items.rings.ringofarcana.upgrade_stat_name_1=Wzmocnienie Magii
items.rings.ringofarcana.desc=Ten pierścień wzmacnia zaklęcia znajdujące się na broni i glify na pancerzu, ale działa też w przypadku klątw! Zwiększa on zarówno ich szanse na aktywację, jak i siłę ich efektów, gdy szansa na aktywację wynosi 100%. Przeklęty pierścień osłabi zaś działanie zaklęć, glifów i klątw.
items.rings.ringofelements.name=pierścień żywiołów
@@ -1142,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=ujarzmienie
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=To stworzenie zostało urzeczone magią pochodzącą ze zwoju syreniej pieśni.\n\nUjarzmiona postać permanentnie została Twoim sojusznikiem i będzie walczyła z wrogami, których napotkacie.
items.scrolls.exotic.scrollofantimagic.name=zwój anty-magii
items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. This includes most magical item effects such as wands, scrolls, rings, artifacts, enchantments, and curses. Heroic armor abilities are strong enough to work regardless however.
items.scrolls.exotic.scrollofantimagic.desc=Inkantacja zapisana na tym zwoju otoczy cię magiczną aurą, która tymczasowo blokuje wszystkie magiczne efekty, zarówno szkodliwe, jak i korzystne. Obejmuje to większość efektów magicznych przedmiotów takich jak różdżki, zwoje, pierścienie, artefakty oraz zaklęcia i klątwy wyposażenia. Umiejętności zbroi bohatera są jednak na tyle silne, że mimo to działają.
items.scrolls.exotic.scrollofchallenge.name=zwój wyzwania
items.scrolls.exotic.scrollofchallenge.desc=Zwój, po przeczytaniu na głos, wyzwala głośny ryk, który wabi przeciwników do gracza oraz wytwarza wokół niego małą arenę.\n\nStojąc w obrębie tej areny, gracz będzie otrzymywał o 33% mniej obrażeń, niezależnie od źródła (efekt nakłada się przed wszystkimi innymi formami redukcji obrażeń), a głód nie będzie postępował.\n\nRozmiar areny zależy od rozmiaru miejsca, w którym przeczytano zwój. Na piętrach z bossami będzie ona szczególnie mała.
@@ -1162,7 +1162,7 @@ items.scrolls.exotic.scrollofenchantment.inv_title=Zaczaruj przedmiot
items.scrolls.exotic.scrollofenchantment.weapon=Wybierz zaklęcie do nałożenia na twoją broń.
items.scrolls.exotic.scrollofenchantment.armor=Wybierz glif do nałożenia na twoją zbroję.
items.scrolls.exotic.scrollofenchantment.cancel=Anuluj
items.scrolls.exotic.scrollofenchantment.cancel_warn=Anulowanie zużyje zwój zaklęcia, czy mimo tego chcesz anulować?
items.scrolls.exotic.scrollofenchantment.cancel_warn=Anulowanie zużyje zwój zaklęcia, czy mimo tego chcesz to zrobić?
items.scrolls.exotic.scrollofenchantment.cancel_warn_yes=Tak, jestem pewny.
items.scrolls.exotic.scrollofenchantment.cancel_warn_no=Nie, zmieniłem zdanie.
items.scrolls.exotic.scrollofenchantment.desc=Ten zwój zaklnie broń lub zbroję potężnym, magicznym glifem. Czytelnik ma nawet w pewnym stopniu kontrolę nad używanym typem magii.
@@ -1173,7 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=Po przeczytaniu zwoju wszystkie deta
items.scrolls.exotic.scrollofmetamorphosis.name=zwój metamorfozy
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Wybierz talent do przeistoczenia.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Wybierz nowy talent w miejsce poprzedniego.
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Anulowanie zużyje zwój metamorfozy, jesteś pewien że wiesz co robisz?
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Anulowanie zużyje zwój metamorfozy, czy mimo tego chcesz to zrobić?
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=przeistocz talent
items.scrolls.exotic.scrollofmetamorphosis.desc=Ten zwój posiada potężną moc przemiany użytkownika. Magia zwoju pozwoli ci wybrać jeden ze swoich talentów, aby zamienić go na talent innego bohatera. Do wyboru będziesz mieć jeden z czterech talentów tego samego kręgu.\n\nMożesz wykorzystać ten zwój do zamiany talentów dla klas. Nie liczą się talenty dla specjalizacji ani umiejętności zbroi. Talenty, których nie możesz wykorzystać, nie pojawią się jako wybór.
@@ -1222,7 +1222,7 @@ items.spells.spell.no_magic=Nie możesz rzucać zaklęć kiedy jesteś odporny n
items.spells.magicalinfusion.name=nasycenie zaklęciem
items.spells.magicalinfusion.inv_title=Nasyć przedmiot
items.spells.magicalinfusion.infuse=Twój przedmiot jest nasycony tajemną mocą!
items.spells.magicalinfusion.infuse=Twój przedmiot zostaje nasycony tajemną mocą!
items.spells.magicalinfusion.desc=To zaklęcie posiada taką samą moc magiczną jak zwój ulepszenia, lecz w stabilniejszej formie. \n\nDzięki temu, przy ulepszaniu przedmiotu zaklęcie nigdy nie usunie zaklęć, glifów ani klątw.
items.spells.magicalporter.name=magiczny przenosiciel
@@ -1237,7 +1237,7 @@ items.spells.phaseshift.desc=To chaotyczne zaklęcie przeteleportuje dowolne stw
items.spells.reclaimtrap.name=ładowanie z pułapki
items.spells.reclaimtrap.no_trap=Nie ma tu żadnej pułapki.
items.spells.reclaimtrap.desc_trap=Zaklęcie jest gotowe wywołać: _%s._
items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time.
items.spells.reclaimtrap.desc=To zaklęcie posiada pozostałości mechanicznej energii DM-300. Gdy zostanie rzucone na aktywną pułapkę, jej moc przywiąże się do ciebie, pozwalając ci ponownie użyć zaklęcia, by uwolnić moc pułapki i wywołać jej efekt w wybranym miejscu.\n\nNiemniej jednak, niektóre pułapki mogą nie działać we wszystkich miejscach, a sam czar może przechować tylko jedną pułapkę na raz.
items.spells.recycle.name=przemiana
items.spells.recycle.inv_title=Przemień przedmiot
@@ -1393,8 +1393,8 @@ items.trinkets.saltcube.stats_desc=Na obecnym poziomie ten relikt zwiększy czas
items.trinkets.shardofoblivion.name=złoto głupców
items.trinkets.shardofoblivion.desc=Po zagotowaniu go w tyglu alchemicznym, ten mały kawałek przeklętego metalu zamienił się... w nic? Fragment zagina światło i lewituje, gdy go nie trzymasz. Wygląda na to, że czerpie on moc magiczną z twojej głupoty, więc lepiej się nad nim za dużo nie rozmyślać.
items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it.
items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it.
items.trinkets.shardofoblivion.typical_stats_desc=Zazwyczaj ten relikt zwiększy częstotliwość upuszczania łupów przez wrogów o 20%% za każdy niezidentyfikowany element wyposażenia, który jest założony lub został niedawno użyty. _Maksymalna liczba przedmiotów_ liczących się do tego efektu wynosi _%d_. Odłamek uniemożliwi również automatyczną identyfikację sprzętu, ale można go użyć do ręcznej identyfikacji przedmiotów, z którymi jest się wystarczająco zaznajomionym.
items.trinkets.shardofoblivion.stats_desc=Na obecnym poziomie ten relikt zwiększy częstotliwość upuszczania łupów przez wrogów o 20%% za każdy niezidentyfikowany element wyposażenia, który jest założony lub został niedawno użyty. _Maksymalna liczba przedmiotów_ liczących się do tego efektu wynosi _%d_. Odłamek uniemożliwi również automatyczną identyfikację sprzętu, ale można go użyć do ręcznej identyfikacji przedmiotów, z którymi jest się wystarczająco zaznajomionym.
items.trinkets.shardofoblivion.ac_identify=IDENTYFIKUJ
items.trinkets.shardofoblivion.identify_prompt=Zidentyfikuj Przedmiot
items.trinkets.shardofoblivion.identify_ready=Przedmiot gotowy do identyfikacji: %s.
@@ -1467,7 +1467,7 @@ items.wands.wand$placeholder.name=różdżka
items.wands.wandofblastwave.name=różdżka fali wybuchu
items.wands.wandofblastwave.staff_name=kostur fali wybuchu
items.wands.wandofblastwave.ondeath=Zabiła cię twoja własna różdżka fali wybuchu...
items.wands.wandofblastwave.knockback_ondeath=Zostałeś wbity w ścianę
items.wands.wandofblastwave.knockback_ondeath=Zostałeś wbity w ścianę...
items.wands.wandofblastwave.desc=Ta różdżka jest wykonana z pewnego rodzaju marmuru, ma złote wykończenie i okrągły, czarny klejnot na końcu. Czujesz jej ciężar w dłoni.
items.wands.wandofblastwave.typical_stats_desc=Ta różdżka wystrzeliwuje pocisk, który gwałtownie eksploduje w wybranym miejscu. Fala uderzeniowa zazwyczaj zadaje _%1$d-%2$d obrażeń_ i jest na tyle silna, że jest w stanie odrzucić przeciwników na znaczne odległości.
items.wands.wandofblastwave.stats_desc=Ta różdżka wystrzeliwuje pocisk, który gwałtownie eksploduje w wybranym miejscu. Fala uderzeniowa zadaje _%1$d-%2$d obrażeń_ i jest na tyle silna, że jest w stanie odrzucić przeciwników na znaczne odległości.
@@ -1760,7 +1760,7 @@ items.weapon.melee.cudgel.stats_desc=To raczej celna broń.
items.weapon.melee.cudgel.ability_name=powalający cios
items.weapon.melee.cudgel.typical_ability_desc=Fechmistrzyni może wykonać _powalający cios_ przy użyciu buzdyganu. Ten skoncentrowany atak zadaje _%1$d-%2$d obrażeń_ gdy jest wykonany znienacka. Oszałamia on przy tym przeciwnika na 5 tur, zmniejszając jego celność i szansę na unik o 50%%. Powalający cios zawsze sięgnie celu, ale zada standardowe obrażenia, jeśli atak nie jest wykonany z zaskoczenia.
items.weapon.melee.cudgel.ability_desc=Fechmistrzyni może wykonać _powalający cios_ przy użyciu buzdyganu. Ten skoncentrowany atak zadaje _%1$d-%2$d obrażeń_ gdy jest wykonany znienacka. Oszałamia on przy tym przeciwnika na 5 tur, zmniejszając jego celność i szansę na unik o 50%%. Powalający cios zawsze sięgnie celu, ale zada standardowe obrażenia, jeśli atak nie jest wykonany z zaskoczenia.
items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon.
items.weapon.melee.cudgel.desc=Mała, mosiężna buława, która raczej służyła szlachicom do samoobrony niż jako broń dla poszukiwaczy przygód.
items.weapon.melee.dagger.name=sztylet
items.weapon.melee.dagger.stats_desc=Ta broń jest mocniejsza wobec nieobawiających się niczego wrogów.
@@ -1798,8 +1798,8 @@ items.weapon.melee.gauntlet.desc=Ta masywna rękawica jest wykonana z karmazynow
items.weapon.melee.glaive.name=glewia
items.weapon.melee.glaive.stats_desc=To raczej powolna broń.\nTa broń posiada dodatkowy zasięg.
items.weapon.melee.glaive.ability_name=dźgnij
items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.typical_ability_desc=Fechmistrzyni może użyć czubka glewii, aby _dźgnąć_ przeciwnika, który jest w zasięgu, lecz nie obok niej. Atak ten zawsze trafia, odrzuca przeciwnika do tyłu i zazwyczaj zadaje mu _%1$d-%2$d obrażeń_.
items.weapon.melee.glaive.ability_desc=Fechmistrzyni może użyć czubka glewii, aby _dźgnąć_ przeciwnika, który jest w zasięgu, lecz nie obok niej. Atak ten zawsze trafia, odrzuca przeciwnika do tyłu i zazwyczaj zadaje mu _%1$d-%2$d obrażeń_.
items.weapon.melee.glaive.desc=Masywna broń drzewcowa składająca się z ostrza miecza na końcu drągu.
items.weapon.melee.gloves.name=ćwiekowane rękawice
@@ -1959,15 +1959,15 @@ items.weapon.melee.scimitar$sworddance.desc=Fechmistrzyni wykonuje szybkie, opar
items.weapon.melee.sickle.name=sierp
items.weapon.melee.sickle.stats_desc=To dość niecelna broń.
items.weapon.melee.sickle.ability_name=ścięcie
items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.sickle.typical_ability_desc=Używając sierpa, Fechmistrzyni może _ściąć_ wroga. Ten niszczycielski atak zawsze trafia i zazwyczaj zadaje _%d obrażeń_. Obrażenia są zadane jako krwawienie, o ile wróg nie jest na nie odporny.
items.weapon.melee.sickle.ability_desc=Używając sierpa, Fechmistrzyni może _ściąć_ wroga. Ten niszczycielski atak zawsze trafia i zadaje _%d obrażeń_. Obrażenia są zadane jako krwawienie, o ile wróg nie jest na nie odporny.
items.weapon.melee.sickle.desc=Niewielkie narzędzie rolnicze, które może także służyć jako silna, ale nieporęczna broń.
items.weapon.melee.spear.name=włócznia
items.weapon.melee.spear.stats_desc=To raczej powolna broń.\nTa broń posiada dodatkowy zasięg.
items.weapon.melee.spear.ability_name=dźgnij
items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.typical_ability_desc=Fechmistrzyni może użyć czubka włóczni, aby _dźgnąć_ przeciwnika, który jest w zasięgu, lecz nie obok niej. Atak ten zawsze trafia, odrzuca przeciwnika do tyłu i zazwyczaj zadaje mu _%1$d-%2$d obrażeń_.
items.weapon.melee.spear.ability_desc=Fechmistrzyni może użyć czubka włóczni, aby _dźgnąć_ przeciwnika, który jest w zasięgu, lecz nie obok niej. Atak ten zawsze trafia, odrzuca przeciwnika do tyłu i zazwyczaj zadaje mu _%1$d-%2$d obrażeń_.
items.weapon.melee.spear.desc=Smukły, drewniany drąg zakończony ostrym, stalowym grotem.
items.weapon.melee.sword.name=miecz
@@ -1988,8 +1988,8 @@ items.weapon.melee.warhammer.desc=Mało która istota potrafi się obronić prze
items.weapon.melee.warscythe.name=kosa bojowa
items.weapon.melee.warscythe.stats_desc=To dość niecelna broń.
items.weapon.melee.warscythe.ability_name=ścięcie
items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.warscythe.typical_ability_desc=Używając kosy bojowej, Fechmistrzyni może _ściąć_ wroga. Ten niszczycielski atak zawsze trafia i zazwyczaj zadaje _%d obrażeń_. Obrażenia są zadane jako krwawienie, o ile wróg nie jest na nie odporny.
items.weapon.melee.warscythe.ability_desc=Używając kosy bojowej, Fechmistrzyni może _ściąć_ wroga. Ten niszczycielski atak zawsze trafia i zadaje _%d obrażeń_. Obrażenia są zadane jako krwawienie, o ile wróg nie jest na nie odporny.
items.weapon.melee.warscythe.desc=To duże i nieporęczne narzędzie zostało wzmocnione do cięcia wrogów, aniżeli plonów.
items.weapon.melee.whip.name=bicz
@@ -2149,7 +2149,7 @@ items.weapon.weapon.enchanted=na tej broni jest _%s_.
items.weapon.weapon.enchant_hardened=Ten przedmiot został _zahartowany_.
items.weapon.weapon.hardened_no_enchant=Ta broń została _zahartowana_, ale obecnie nie jest zaklęta.
items.weapon.weapon$enchantment.enchant=czar
items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment
items.weapon.weapon$enchantment.rankings_desc=Zabity przez magię zaklętej broni
###misc items

View File

@@ -110,7 +110,7 @@ items.armor.classarmor.transfer_cancel=Cancelar
items.armor.classarmor.transfer_complete=As propriedades da sua armadura heroica foram transferidas!
items.armor.clericarmor.name=Vestimenta do herói
items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability.
items.armor.clericarmor.desc=Enquanto estiver usando esta mistura de pano e placa, o Clérigo pode realizar uma habilidade especial.
items.armor.clotharmor.name=armadura de pano
items.armor.clotharmor.desc=Esta leve armadura oferece uma proteção básica.
@@ -342,10 +342,10 @@ items.artifacts.etherealchains$chainsrecharge.levelup=Suas correntes ficam mais
items.artifacts.holytome.name=Tomo sagrado
items.artifacts.holytome.ac_cast=LANÇAR
items.artifacts.holytome.no_spell=You're not able to cast that spell right now.
items.artifacts.holytome.cursed=You cannot use a cursed tome.
items.artifacts.holytome.no_spell=Você não é capaz de usar este feitiço agora.
items.artifacts.holytome.cursed=Você não pode usar um tomo amaldiçoado
items.artifacts.holytome.levelup=Seu tomo cresceu em força!
items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed.
items.artifacts.holytome.desc=Um tomo sagrado que atua como foco para a magia divina do Clérigo. Usar o tomo permite ao Clérigo lançar uma variedade de feitiços mágicos.\n\nO tomo ficará cada vez mais poderoso à medida que o Clérigo o usar, dando ao Clérigo mais cargas máximas e aumentando ligeiramente a velocidade de recarga.
items.artifacts.hornofplenty.name=chifre da fartura
items.artifacts.hornofplenty.ac_snack=LANCHAR
@@ -516,7 +516,7 @@ items.bombs.noisemaker.desc=Esta bomba personalizada emitirá ruídos repetidame
items.bombs.noisemaker.desc_burning=A barulhenta está fazendo tic-toc. Ela vai explodir quando algo se aproximar!
items.bombs.smokebomb.name=Bomba de fumaça
items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles.
items.bombs.smokebomb.desc=Esta bomba foi modificada para expelir uma espessa nuvem de gás ao mesmo tempo em que explode. Ela causará _%1$d-%2$d de dano_ e espalhará névoa dentro de 2 quadrados.
items.bombs.regrowthbomb.name=bomba de maturação
items.bombs.regrowthbomb.desc=Esta bomba personalizada irá espalhar líquido que dá vida a tudo dentro de 3 quadrados ao invés de explodir. A área atingida pelo impacto rapidamente brotará grama e plantas. Você e quaisquer aliados pegos na zona de impacto serão curados, como se tivessem tomado uma poção de cura.
@@ -910,7 +910,7 @@ items.remains.cloakscrap.desc=Este pedaço de tecido translúcido parece ter vin
items.remains.sealshard.name=fragmentos de Selo
items.remains.sealshard.desc=Estes pequenos fragmentos de cera vermelha parecem ter vindo do selo de um guerreiro caído. Ainda é possível sentir um pouco de determinação agarrada ao selo, você pode usá-lo para ganhar um pouco de blindagem. Fazer isso, no entanto, irá destruir os fragmentos de selo.
items.remains.tornpage.name=página rasgada
items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however.
items.remains.tornpage.desc=Esta página parece ter sido arrancada do tomo sagrado de um clérigo expirado. Ainda há um pouco de energia divina agarrada a ele, você pode usá-la para recuperar um pouco de saúde. Entretanto, fazer isso destruirá a página rasgada.
@@ -1142,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=dominado
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Esta criatura foi enfeitiçada pela magia do pergaminho do canto da sereia.\n\nUm personagem dominado é seu aliado permanentemente e irá lutar com qualquer inimigo que encontre.
items.scrolls.exotic.scrollofantimagic.name=pergaminho antimagia
items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. This includes most magical item effects such as wands, scrolls, rings, artifacts, enchantments, and curses. Heroic armor abilities are strong enough to work regardless however.
items.scrolls.exotic.scrollofantimagic.desc=O encantamento deste pergaminho irá envolver você com uma aura mágica que te deixará temporariamente imune a todos os efeitos mágicos, sejam prejudiciais ou benéficos. Isso inclui a maioria dos efeitos de itens mágicos, como varinhas, pergaminhos, anéis, artefatos, encantamentos e maldições. Mesmo assim, as habilidades de armadura heroica ainda são fortes o suficiente para funcionar.
items.scrolls.exotic.scrollofchallenge.name=Pergaminho do desafio
items.scrolls.exotic.scrollofchallenge.desc=Quando lido em voz alta, este pergaminho desencadeará um grande rugido que atrairá os inimigos até o usuário, ao mesmo tempo em que cria uma pequena arena em volta dele.\n\nEnquanto o leitor permanecer nesta arena, irá receber 33% a menos de dano de qualquer fonte (isso é aplicado antes de outras formas de redução de dano) e não irá perder saciedade.\n\nO tamanho da arena será dimensionado com a área em que o leitor se encontra. Será particularmente pequena em algumas áreas de chefões.
@@ -1173,7 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=Após ler este pergaminho, os detalh
items.scrolls.exotic.scrollofmetamorphosis.name=pergaminho da metamorfose
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Escolha um talento para metamorfosear.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Escolha um novo talento para repor o seu talento metamorfoseado.
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure?
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=O cancelamento ainda consumirá seu pergaminho da metamorfose, tem certeza?
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=talento de metamorfose
items.scrolls.exotic.scrollofmetamorphosis.desc=Este pergaminho contém uma magia poderosa de transmutação, que será aplicada ao conjurador ao invés de a um item. A magia deste pergaminho permitirá que você selecione um talento e o substitua por um dos quatro talentos de mesmo tier de diferente classes de herói!\n\nEste efeito somente pode ser aplicado a talentos de classe e não a talentos ganhos de subclasses ou habilidades de armadura. Talentos que você não pode usar não serão dados como opções.
@@ -1236,8 +1236,8 @@ items.spells.phaseshift.desc=Este feitiço caótico irá teleportar qualquer per
items.spells.reclaimtrap.name=armazenar armadilha
items.spells.reclaimtrap.no_trap=Não há armadilha lá.
items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._
items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time.
items.spells.reclaimtrap.desc_trap=O feitiço está atualmente pronto para ativar uma_%s._
items.spells.reclaimtrap.desc=Esta magia contém resquícios da energia mecânica do DM-300. Quando lançado em uma armadilha ativa, o poder da armadilha será preso a você, permitindo que você use o feitiço de novo para expelir esse poder e ativar o efeito da armadilha em qualquer lugar que queira.\n\nNo entanto, algumas armadilhas podem não funcionar em todos os lugares, e apenas uma armadilha pode ser armazenada de cada vez.
items.spells.recycle.name=reciclar
items.spells.recycle.inv_title=Reciclar um item
@@ -1393,8 +1393,8 @@ items.trinkets.saltcube.stats_desc=No nível atual, este acessório aumentará o
items.trinkets.shardofoblivion.name=fragmento do esquecimento
items.trinkets.shardofoblivion.desc=Depois de cozinhar no pote de alquimia, este pequeno fragmento de metal amaldiçoado mudou para ser feito de... nada? A luz parece se curvar ao redor dele, e ele flutua estático no lugar quando você não o está segurando. O fragmento parece estar magicamente extraindo poder da sua ignorância, então provavelmente é melhor não pensar muito sobre isso.
items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it.
items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it.
items.trinkets.shardofoblivion.typical_stats_desc=Normalmente, este acessório aumentará a taxa que os inimigos dropam loot em 20%% para cada equipamento não identificado que você equipou ou usou recentemente, até um máximo de _%d item(ns)_. O fragmento também impedirá que você identifique automaticamente o equipamento, mas pode ser usado para identificar manualmente os itens que estão prontos para isso.
items.trinkets.shardofoblivion.stats_desc=No nível atual, este acessório aumentará a taxa que os inimigos dropam loot em 20%% para cada equipamento não identificado que você equipou ou usou recentemente, até um máximo de _%d item(ns)_. O fragmento também impedirá que você identifique automaticamente o equipamento, mas pode ser usado para identificar manualmente os itens que estão prontos para isso.
items.trinkets.shardofoblivion.ac_identify=IDENTIFICAR
items.trinkets.shardofoblivion.identify_prompt=Identificar um item
items.trinkets.shardofoblivion.identify_ready=Um item está pronto para ser identificado: %s.
@@ -1467,7 +1467,7 @@ items.wands.wand$placeholder.name=varinha
items.wands.wandofblastwave.name=varinha da onda de choque
items.wands.wandofblastwave.staff_name=cajado da onda de choque
items.wands.wandofblastwave.ondeath=Você se matou com sua própria Varinha da Onda de Choque...
items.wands.wandofblastwave.knockback_ondeath=The collision killed you...
items.wands.wandofblastwave.knockback_ondeath=A colisão matou você...
items.wands.wandofblastwave.desc=Esta varinha é feita com um tipo de pedra de mármore, com uma borda dourada e uma gema negra na ponta. Ela pesa na sua mão.
items.wands.wandofblastwave.typical_stats_desc=Esta varinha atira um raio que detona violentamente ao chegar ao destino. A força desta explosão normalmente inflige _%1$d-%2$d de dano_ e é poderosa o suficiente para lançar a maioria dos inimigos voando.
items.wands.wandofblastwave.stats_desc=Esta varinha atira um raio que detona violentamente ao chegar ao destino. A força desta explosão inflige _%1$d-%2$d de dano_ e é poderosa o suficiente para mandar a maioria dos inimigos voando para trás.
@@ -1758,9 +1758,9 @@ items.weapon.melee.crossbow$chargedshot.desc=A Duelista está concentrando poder
items.weapon.melee.cudgel.name=Porrete
items.weapon.melee.cudgel.stats_desc=Esta é uma arma precisa.
items.weapon.melee.cudgel.ability_name=Golpe pesado
items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon.
items.weapon.melee.cudgel.typical_ability_desc=A Duelista pode realizar um _golpe pesado_ com um porrete. Esse ataque concentrado normalmente causa _%1$d-%2$d de dano_ se acertar o inimigo de surpresa e atordoa por 5 turnos, reduzindo a precisão e evasão em 50%%. Golpe pesado tem acerto garantido, mas causa dano regular se o inimigo não for pego de surpresa.
items.weapon.melee.cudgel.ability_desc=A Duelista pode realizar um _golpe pesado_ com um porrete. Esse ataque concentrado causa _%1$d-%2$d de dano_ se acertar o inimigo de surpresa e atordoa por 5 turnos, reduzindo a precisão e evasão em 50%%. Golpe pesado tem acerto garantido, mas causa dano regular se o inimigo não for pego de surpresa.
items.weapon.melee.cudgel.desc=Uma pequena maça de bronze, feito mais como uma ferramenta de autodefesa para nobres do que como uma arma de aventura.
items.weapon.melee.dagger.name=adaga
items.weapon.melee.dagger.stats_desc=Esta arma é mais forte contra inimigos distraídos.
@@ -1798,8 +1798,8 @@ items.weapon.melee.gauntlet.desc=Esta manopla maciça é feita de tecido carmesi
items.weapon.melee.glaive.name=gládio
items.weapon.melee.glaive.stats_desc=Esta arma é lenta.\nEsta arma tem alcance estendido.
items.weapon.melee.glaive.ability_name=Espetar
items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.typical_ability_desc=A Duelista pode usar a ponta de uma gládio para _espetar_ um inimigo que esteja dentro do alcance, mas não adjacente. Isso normalmente causa _%1$d-%2$d de dano_, empurra o inimigo para trás e garante o acerto.
items.weapon.melee.glaive.ability_desc=A Duelista pode usar a ponta de uma gládio para _espetar_ um inimigo que esteja dentro do alcance, mas não adjacente. Isso causa _%1$d-%2$d de dano_, empurra o inimigo para trás e garante o acerto.
items.weapon.melee.glaive.desc=Uma arma longa, consistindo de uma lâmina de espada ao final de um bastão.
items.weapon.melee.gloves.name=luvas cravejadas
@@ -1959,15 +1959,15 @@ items.weapon.melee.scimitar$sworddance.desc=A Duelista está realizando ataques
items.weapon.melee.sickle.name=foice
items.weapon.melee.sickle.stats_desc=Esta é uma arma pouco precisa.
items.weapon.melee.sickle.ability_name=ceifar
items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.sickle.typical_ability_desc=A Duelista pode _ceifar_ um inimigo com uma foice. Este ataque devastador tem garantia de acerto e normalmente causa _ %d de dano_. Esse dano é aplicado como sangramento se o alvo não for imune.
items.weapon.melee.sickle.ability_desc=A Duelista pode _ceifar_ um inimigo com uma foice. Este ataque devastador tem garantia de acerto e causa _ %d de dano_. Esse dano é aplicado como sangramento se o alvo não for imune.
items.weapon.melee.sickle.desc=Uma ferramenta agrícola manual que pode funcionar como uma arma forte, mas de difícil manejo.
items.weapon.melee.spear.name=lança
items.weapon.melee.spear.stats_desc=Esta arma é lenta.\nEsta arma tem alcance estendido.
items.weapon.melee.spear.ability_name=Espetar
items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.typical_ability_desc=A Duelista pode usar a ponta de uma lança para _espetar_ um inimigo que esteja dentro do alcance, mas não adjacente. Isso normalmente causa _%1$d-%2$d de dano_, empurra o inimigo para trás e garante o acerto.
items.weapon.melee.spear.ability_desc=A Duelista pode usar a ponta de uma lança para _espetar_ um inimigo que esteja dentro do alcance, mas não adjacente. Isso causa _%1$d-%2$d de dano_, empurra o inimigo para trás e garante o acerto.
items.weapon.melee.spear.desc=Um bastão de madeira com aço afiado na ponta.
items.weapon.melee.sword.name=espada
@@ -1988,8 +1988,8 @@ items.weapon.melee.warhammer.desc=Poucas criaturas conseguem suportar o golpe es
items.weapon.melee.warscythe.name=foice de guerra
items.weapon.melee.warscythe.stats_desc=Esta é uma arma pouco precisa.
items.weapon.melee.warscythe.ability_name=ceifar
items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.warscythe.typical_ability_desc=A Duelista pode _ceifar_ um inimigo com uma foice de guerra. Este ataque devastador tem garantia de acerto e normalmente causa _ %d de dano._ Esse dano é aplicado como sangramento se o alvo não for imune.
items.weapon.melee.warscythe.ability_desc=A Duelista pode _ceifar_ um inimigo com uma foice de guerra. Este ataque devastador tem garantia de acerto e causa _ %d de dano._ Esse dano é aplicado como sangramento se o alvo não for imune.
items.weapon.melee.warscythe.desc=Esta ferramenta grande e pesada foi reforçada para torná-la melhor em cortar inimigos do que colheitas.
items.weapon.melee.whip.name=chicote
@@ -2149,7 +2149,7 @@ items.weapon.weapon.enchanted=Está com _%s._
items.weapon.weapon.enchant_hardened=Foi _endurecido._
items.weapon.weapon.hardened_no_enchant=Esta arma foi _endurecida_, mas não está encantada no momento.
items.weapon.weapon$enchantment.enchant=encantamento
items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment
items.weapon.weapon$enchantment.rankings_desc=Morto por um encantamento
###misc items

View File

@@ -95,7 +95,7 @@ items.armor.armor.not_cursed=Эта броня не проклята.
items.armor.armor.seal_attached=Сломанная печать воина прикреплена к этой броне, она дает до _%d щита_.
items.armor.armor$glyph.glyph=руны
items.armor.armor$glyph.killed=%s убила вас...
items.armor.armor$glyph.rankings_desc=Killed by a glyph
items.armor.armor$glyph.rankings_desc=Убит руной
items.armor.classarmor.ac_ability=ВЫБЕРИТЕ СПОСОБНОСТЬ
items.armor.classarmor.ac_transfer=ПЕРЕНОС
@@ -109,8 +109,8 @@ items.armor.classarmor.transfer_prompt=Выберете Броню
items.armor.classarmor.transfer_cancel=Отменить
items.armor.classarmor.transfer_complete=Свойства вашей героической брони были перенесены!
items.armor.clericarmor.name=hero's vestments
items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability.
items.armor.clericarmor.name=облачение героя
items.armor.clericarmor.desc=Носив эту смесь ткани и доспехов, Клирик может использовать особую способность.
items.armor.clotharmor.name=тканая броня
items.armor.clotharmor.desc=Эта легкая броня обеспечивает минимальную защиту. Лучше, чем ничего.
@@ -340,12 +340,12 @@ items.artifacts.etherealchains.desc_cursed=Проклятые цепи обмо
items.artifacts.etherealchains.desc_equipped=Цепи свисают с вас, медленно поглощая души убитых вами врагов. Каждый заряд - это звено в цепи, способное преодолеть ровно одну клетку.
items.artifacts.etherealchains$chainsrecharge.levelup=Ваши цепи стали длиннее!
items.artifacts.holytome.name=holy tome
items.artifacts.holytome.name=священный том
items.artifacts.holytome.ac_cast=ПРИМЕНИТЬ
items.artifacts.holytome.no_spell=You're not able to cast that spell right now.
items.artifacts.holytome.cursed=You cannot use a cursed tome.
items.artifacts.holytome.levelup=Your tome grows stronger!
items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed.
items.artifacts.holytome.no_spell=Вы не можете применить это заклинание прямо сейчас.
items.artifacts.holytome.cursed=Вы не можете использовать проклятый том.
items.artifacts.holytome.levelup=Ваш том становится сильнее!
items.artifacts.holytome.desc=Священный том, который служит фокусом для божественной магии Клирика. Использование тома позволяет Клирику накладывать различные магические заклинания.\n\nТом будет постепенно становиться более мощным по мере его использования, увеличивая максимальное количество зарядов и немного ускоряя восстановление зарядов.
items.artifacts.hornofplenty.name=рог изобилия
items.artifacts.hornofplenty.ac_snack=ПЕРЕКУСИТЬ
@@ -516,7 +516,7 @@ items.bombs.noisemaker.desc=Эта модифицированная бомба
items.bombs.noisemaker.desc_burning=Генератор шума тикает, взрыв произойдет, если что-либо приблизится на достаточное расстояние!
items.bombs.smokebomb.name=дымовая бомба
items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles.
items.bombs.smokebomb.desc=Эта бомба была модифицирована таким образом, чтобы при взрыве высвобождать облако газа. Она нанесет _%1$d-%2$dурона_ и распространит окутывающий туман в радиусе 2 клеток от точки взрыва.
items.bombs.regrowthbomb.name=восстанавливающая бомба
items.bombs.regrowthbomb.desc=Эта модифицированная бомба вместо взрыва разбрызгивает в радиусе 3 клеток особый исцеляющий состав, провоцирующий ускоренный рост трав и растений, а так же лечащий вас и ваших союзников, будто вы выпили зелье исцеления.
@@ -910,7 +910,7 @@ items.remains.cloakscrap.desc=Этот кусок полупрозрачной
items.remains.sealshard.name=осколки печати
items.remains.sealshard.desc=Эти мелкие осколки красного воска, вероятно, когда-то были печатью павшего Воина. Вы всё ещё ощущаете часть воли, заключённой в печати, которую вы можете использовать, чтобы создать немного защиты поверх здоровья. Однако это уничтожит осколки печати.
items.remains.tornpage.name=вырванная страница
items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however.
items.remains.tornpage.desc=Эта страница выглядит так, как будто её вырвали из исчерпанного священного тома Клирика. На ней всё ещё остаётся немного божественной энергии, которую можно использовать, чтобы восстановить немного здоровья. Однако использование этой энергии приведет к уничтожению разорванной страницы.
@@ -1142,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=зачарованный
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Это существо было околдовано магией свитка очарования.\n\nТеперь это существо - ваш союзник и оно будет сражаться за вас.
items.scrolls.exotic.scrollofantimagic.name=свиток Антимагии
items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. This includes most magical item effects such as wands, scrolls, rings, artifacts, enchantments, and curses. Heroic armor abilities are strong enough to work regardless however.
items.scrolls.exotic.scrollofantimagic.desc=Заклинание в этом свитке окружит вас волшебной аурой, временно блокирующей любые вредные и полезные магические эффекты. Это включает большинство эффектов магических предметов, таких как палочки, свитки, кольца, артефакты, зачарования и проклятия. Однако способности героической брони настолько сильные, что могут работать даже под воздействием этого эффекта.
items.scrolls.exotic.scrollofchallenge.name=свиток Вызова
items.scrolls.exotic.scrollofchallenge.desc=Когда прочтён, свиток издаст громкий рёв, который привлечёт врагов к прочитавшему, создавая тем временем маленькую арену вокруг него.\n\nПока прочитавший остаётся в этой арене, он будет получать на 33% меньше урона от всех источников оного (это сопротивление будет учитываться перед всеми остальными формами сопротивлению урона), и не будет терять сытости.\n\nРазмер арены будет зависеть от размера комнаты, в котором находится прочитавший. Размер будет особенно меньше в комнатах некоторых боссов.
@@ -1173,7 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=В разум прочитавшег
items.scrolls.exotic.scrollofmetamorphosis.name=свиток Метаморфозы
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Выберите талант для преобразования.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Выберите новый талант на замену преобразованному.
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure?
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=При отмене свиток превращения будет истрачен зря, вы уверены?
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=Преобразовать талант
items.scrolls.exotic.scrollofmetamorphosis.desc=Этот свиток содержит мощную магию трансмутации, которая будет применена к заклинателю вместо предмета. Магия этого свитка позволит вам выбрать талант и заменить его одним из четырех талантов других классов такого же уровня.\n\nЭтот эффект может применяться только к талантам класса, не талантам подклассов или способностям брони. Таланты, которые вы не можете использовать не будут даны для выбора.
@@ -1236,8 +1236,8 @@ items.spells.phaseshift.desc=Это хаотичное заклинание те
items.spells.reclaimtrap.name=Конвертация
items.spells.reclaimtrap.no_trap=Тут нет ловушек.
items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._
items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time.
items.spells.reclaimtrap.desc_trap=Сейчас это заклинание готово к активации _%s._
items.spells.reclaimtrap.desc=Это заклинание содержит остатки механической энергии DM-300. При использовании на активную ловушку, сила ловушки прикрепляется к вам, что позволяет использовать заклинание снова для высвобождения этой силы и активации эффекта ловушки в любом месте, на ваш выбор.\n\nТем не менее, некоторые ловушки могут не работать в некоторых местах, и можно хранить только одну ловушку за раз.
items.spells.recycle.name=Переработка
items.spells.recycle.inv_title=Переработать предмет
@@ -1373,8 +1373,8 @@ items.trinkets.mossyclump.stats_desc=На своем текущем уровне
items.trinkets.parchmentscrap.name=обрывок пергамента
items.trinkets.parchmentscrap.desc=Этот маленький клочок пергамента выглядит так, будто его вырезали из свитка. Он сохранил часть своей магии, и, похоже, влияет на оружие и доспехи, найденные в подземелье.
items.trinkets.parchmentscrap.typical_stats_desc=Как правило, этот аксессуар делает заклинания и руны _%dx_ обычными, а проклятия на оружии и доспехах _%sx_ такими же обычными. Проклятия на палочки, кольца или артефакты не действуют.\n\nУлучшение этого аксессуара требует очень большого количества энергии.
items.trinkets.parchmentscrap.stats_desc=На своем текущем уровне этот аксессуар сделает заклинания и руны _%dx_ обычными, а проклятия на оружии и доспехах _%sx_ такими же обычными. Проклятия на палочки, кольца или артефакты не действуют.\n\nУлучшение этого аксессуара требует очень большого количества энергии.
items.trinkets.parchmentscrap.typical_stats_desc=Как правило, этот аксессуар делает зачарования и руны _%dx_ обычными, а проклятия на оружии и доспехах _%sx_ такими же обычными. Проклятия на палочки, кольца или артефакты не действуют.\n\nУлучшение этого аксессуара требует очень большого количества энергии.
items.trinkets.parchmentscrap.stats_desc=На своем текущем уровне этот аксессуар сделает зачарования и руны _%dx_ обычными, а проклятия на оружии и доспехах _%sx_ такими же обычными. Проклятия на палочки, кольца или артефакты не действуют.\n\nУлучшение этого аксессуара требует очень большого количества энергии.
items.trinkets.petrifiedseed.name=окаменевшее семя
items.trinkets.petrifiedseed.desc=Это семя превратилось в окаменелость либо в результате медленных геологических процессов, либо с помощью магии. Похоже, что семя магическим образом влияет на флору подземелья, иногда заменяя семена растений руническими камнями.
@@ -1393,8 +1393,8 @@ items.trinkets.saltcube.stats_desc=На данном уровне этот ак
items.trinkets.shardofoblivion.name=осколок небытия
items.trinkets.shardofoblivion.desc=После варки в алхимическом котле этот маленький осколок проклятого металла превратился в... ничто? Кажется, что свет огибает его, и он парит на месте, когда вы его не держите. Осколок, похоже, волшебным образом черпает силу из вашего невежества, так что, наверное, лучше не думать об этом слишком много.
items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it.
items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it.
items.trinkets.shardofoblivion.typical_stats_desc=Как правило, этот аксессуар увеличит шанс выпадения сокровищ из врагов на 20%% для каждого неопознанного предмета экипировки, что вы экипировали или недавно использовали, вплоть до _%d предметов_. Осколок так же предотвращает автоматическое опознание экипировки, но его можно использовать, чтобы вручную опознать предметы, которые готовы к этому.
items.trinkets.shardofoblivion.stats_desc=На данном уровне этот аксессуар увеличит шанс выпадения сокровищ из врагов на 20%% за каждый неопознанный предмет экипировки, что вы экипировали или недавно использовали, вплоть до _%d предметов_. Осколок так же предотвращает автоматическое опознание экипировки, но его можно использовать, чтобы вручную опознать предметы, которые готовы к этому.
items.trinkets.shardofoblivion.ac_identify=ОПОЗНАТЬ
items.trinkets.shardofoblivion.identify_prompt=Опознать предмет
items.trinkets.shardofoblivion.identify_ready=Предмет %s готов стать опознанным.
@@ -1467,7 +1467,7 @@ items.wands.wand$placeholder.name=палочка
items.wands.wandofblastwave.name=палочка Взрывной волны
items.wands.wandofblastwave.staff_name=посох Взрывной волны
items.wands.wandofblastwave.ondeath=Вы убили себя собственной палочкой Взрывной волны...
items.wands.wandofblastwave.knockback_ondeath=The collision killed you...
items.wands.wandofblastwave.knockback_ondeath=Столкновение убило вас...
items.wands.wandofblastwave.desc=Эта палочка с золотой отделкой и навершием из черного самоцвета сделана из мрамора. Довольно увесистая.
items.wands.wandofblastwave.typical_stats_desc=Эта палочка выпускает заряд, создающий мощный взрыв в точке удара. Взрыв обычно наносит _%1$d-%2$d урона,_ и способен отправить большинство врагов в полёт.
items.wands.wandofblastwave.stats_desc=Эта палочка выпускает заряд, создающий мощный взрыв в точке удара. Взрыв наносит _%1$d-%2$d урона,_ и способен отправить большинство врагов в полёт.
@@ -1755,12 +1755,12 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Усиление Спос
items.weapon.melee.crossbow$chargedshot.name=заряжен
items.weapon.melee.crossbow$chargedshot.desc=Дуэлянт концентрируется и усиливает свой арбалет. Следующая атака им гарантированно попадёт в цель и применит один из трёх эффектов:\n- Рукопашная атака откинет врагов на несколько клеток.\n- Несмазанные дротики нанесут дополнительный урон.\n- Смазанные дротики получат дополнительные использования и применят свои эффекты по площади 7х7. Положительные эффекты дротиков применяются только к союзникам, а отрицательные только к противникам. Дуэлянт не может использовать эту способность, чтобы наложить на себя положительные эффекты дротиков.
items.weapon.melee.cudgel.name=cudgel
items.weapon.melee.cudgel.name=палица
items.weapon.melee.cudgel.stats_desc=Это довольно меткое оружие.
items.weapon.melee.cudgel.ability_name=мощный удар
items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon.
items.weapon.melee.cudgel.typical_ability_desc=Дуэлянт может совершить _мощный удар_ палицей. Эта концентрированная атака обычно наносит _%1$d-%2$d урона_, если враг был застигнут врасплох, а также ошеломляет его на 5 ходов, чем снижает точность и уклонение на 50%%. Мощный удар всегда попадает в цель, но наносит обычный урон, если он не застает врага врасплох.
items.weapon.melee.cudgel.ability_desc=Дуэлянт может совершить _мощный удар_ палицей. Эта концентрированная атака наносит _%1$d-%2$d урона_, если враг был застигнут врасплох, а также ошеломляет его на 5 ходов, чем снижает точность и уклонение на 50%%. Мощный удар всегда попадает в цель, но наносит обычный урон, если он не застает врага врасплох.
items.weapon.melee.cudgel.desc=Маленькая латунная дубина, предназначенная больше как средство самообороны для знати, чем как оружие для приключений.
items.weapon.melee.dagger.name=кинжал
items.weapon.melee.dagger.stats_desc=Это оружие эффективнее при скрытных атаках.
@@ -1798,8 +1798,8 @@ items.weapon.melee.gauntlet.desc=Эта зачарованная перчатк
items.weapon.melee.glaive.name=глефа
items.weapon.melee.glaive.stats_desc=Это довольно медленное оружие.\nЭто оружие имеет повышенную дальность атаки.
items.weapon.melee.glaive.ability_name=пронзить
items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.typical_ability_desc=Дуэлянт, используя наконечник глефы, может _пронзить_ врага в зоне досягаемости, но не стоящего вплотную. Эта атака обычно наносит _%1$d-%2$d урона_, отталкивает противника и гарантированно попадает в цель.
items.weapon.melee.glaive.ability_desc=Дуэлянт, используя наконечник глефы, может _пронзить_ врага в зоне досягаемости, но не стоящего вплотную. Эта атака наносит _%1$d-%2$d урона_, отталкивает противника и гарантированно попадает в цель.
items.weapon.melee.glaive.desc=Крупное древковое оружие с длинным клинком на конце.
items.weapon.melee.gloves.name=шипованные перчатки
@@ -1959,15 +1959,15 @@ items.weapon.melee.scimitar$sworddance.desc=Дуэлянт делает быст
items.weapon.melee.sickle.name=серп
items.weapon.melee.sickle.stats_desc=Это довольно неточное оружие.
items.weapon.melee.sickle.ability_name=жатва
items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.sickle.typical_ability_desc=Дуэлянт может совершить _разрез_ серпом. Эта разрушительная атака гарантированно попадает по врагу и обычно наносит _%d урона_. Этот урон применяется как кровотечение, если цель не имеет иммунитет.
items.weapon.melee.sickle.ability_desc=Дуэлянт может совершить _разрез_ серпом. Эта разрушительная атака гарантированно попадает по врагу и наносит _%d урона_. Этот урон применяется как кровотечение, если цель не имеет иммунитет.
items.weapon.melee.sickle.desc=Ручной сельскохозяйственный инструмент, который можно использовать как мощное, но громоздкое оружие.
items.weapon.melee.spear.name=копьё
items.weapon.melee.spear.stats_desc=Это довольно медленное оружие.\nЭто оружие имеет повышенную дальность атаки.
items.weapon.melee.spear.ability_name=пронзить
items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.typical_ability_desc=Дуэлянт, используя наконечник копья, может _пронзить_ врага в зоне досягаемости, но не стоящего вплотную. Эта атака обычно наносит _%1$d-%2$d урона_, отталкивает противника и гарантированно попадает в цель.
items.weapon.melee.spear.ability_desc=Дуэлянт, используя наконечник копья, может _пронзить_ врага в зоне досягаемости, но не стоящего вплотную. Эта атака наносит _%1$d-%2$d урона_, отталкивает противника и гарантированно попадает в цель.
items.weapon.melee.spear.desc=Тонкая длинная палка с куском заостренного железа на конце.
items.weapon.melee.sword.name=меч
@@ -1988,8 +1988,8 @@ items.weapon.melee.warhammer.desc=Мало кто сможет устоять п
items.weapon.melee.warscythe.name=боевая коса
items.weapon.melee.warscythe.stats_desc=Это довольно неточное оружие.
items.weapon.melee.warscythe.ability_name=жатва
items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.warscythe.typical_ability_desc=Дуэлянт может совершить _разрез_ боевой косой. Эта разрушительная атака гарантированно попадает по врагу и обычно наносит _%d урона_. Этот урон применяется как кровотечение, если цель не имеет иммунитет.
items.weapon.melee.warscythe.ability_desc=Дуэлянт может совершить _разрез_ боевой косой. Эта разрушительная атака гарантированно попадает по врагу и наносит _%d урона_. Этот урон применяется как кровотечение, если цель не имеет иммунитет.
items.weapon.melee.warscythe.desc=Это крупный и громоздкий инструмент был усилен так, чтобы он лучше справлялся с уничтожением врагов, а не со сбором урожая.
items.weapon.melee.whip.name=кнут
@@ -2149,7 +2149,7 @@ items.weapon.weapon.enchanted=наложено _%s._
items.weapon.weapon.enchant_hardened=Подверглось _закалке._
items.weapon.weapon.hardened_no_enchant=Это оружие прошло _закалку,_ но сейчас на нём не наложено зачарование.
items.weapon.weapon$enchantment.enchant=зачарование
items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment
items.weapon.weapon$enchantment.rankings_desc=Убит зачарованием
###misc items

View File

@@ -95,7 +95,7 @@ items.armor.armor.not_cursed=Bu zırhta kötücül bir büyü yok.
items.armor.armor.seal_attached=Savaşçının kırık mührü bu zırha bağlıdır, ona %d'e kadar koruma sağlar.
items.armor.armor$glyph.glyph=rün
items.armor.armor$glyph.killed=%s seni öldürdü...
items.armor.armor$glyph.rankings_desc=Killed by a glyph
items.armor.armor$glyph.rankings_desc=Sembol tarafından öldürüldü
items.armor.classarmor.ac_ability=YETENEK SEÇ
items.armor.classarmor.ac_transfer=AKTAR
@@ -109,8 +109,8 @@ items.armor.classarmor.transfer_prompt=Bir Zırh Seç
items.armor.classarmor.transfer_cancel=İptal
items.armor.classarmor.transfer_complete=Kahraman zırhının özellikleri aktarıldı!
items.armor.clericarmor.name=hero's vestments
items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability.
items.armor.clericarmor.name=kahramanın cübbesi
items.armor.clericarmor.desc=Rahip, bu levha ve elbise karışımını giyerken özel bir yetenek sergileyebilir.
items.armor.clotharmor.name=kumaş zırh
items.armor.clotharmor.desc=Bu hafif ağırlıktaki zırh, basit koruma sağlar.
@@ -340,12 +340,12 @@ items.artifacts.etherealchains.desc_cursed=Lanetli zincirler sana kilitlendi, du
items.artifacts.etherealchains.desc_equipped=Zincirler yanında duruyor, yendiklerinin ruhani enerjisini yavaşça içine çekiyor. Her şarj zincirde bir halkadır, bu da tam olarak bir kare uzar.
items.artifacts.etherealchains$chainsrecharge.levelup=Zincirlerin güçlendi!
items.artifacts.holytome.name=holy tome
items.artifacts.holytome.name=kutsal kitap
items.artifacts.holytome.ac_cast=YAP
items.artifacts.holytome.no_spell=You're not able to cast that spell right now.
items.artifacts.holytome.cursed=You cannot use a cursed tome.
items.artifacts.holytome.levelup=Your tome grows stronger!
items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed.
items.artifacts.holytome.no_spell=Şu anda bu büyüyü kullanamıyorsun.
items.artifacts.holytome.cursed=Lanetli bir kitabı kullanamazsın.
items.artifacts.holytome.levelup=Kitabın güçlendi!
items.artifacts.holytome.desc=Rahip'in ilahi büyüsü için odak olarak davranan ilahi bir kitap. Bu kitabı kullanmak Rahip'e çeşitli büyüler yapmasına izin verir.\n\nKitap, Rahip'in kullanmasıyla birlikte güçlenecek ve Rahip'e daha fazla maksimum şarj ve biraz arttırılmış reşarj hızı verecek.
items.artifacts.hornofplenty.name=bolluk borusu
items.artifacts.hornofplenty.ac_snack=ATIŞTIR
@@ -910,7 +910,7 @@ items.remains.cloakscrap.desc=Bu yarı saydam kumaş parçası, geç dönem bir
items.remains.sealshard.name=mühür kırıkları
items.remains.sealshard.desc=Bu küçük kırmızı balmumu parçaları, kaybetmiş bir Savaşçının mühründen gelmiş gibi görünüyor. Mühürde hala biraz irade gücü kaldığını hissedebiliyorsun, bunu kendine biraz kalkan sağlamak için kullanabilirsin. Ancak bunu yapman mühür parçalarını yok edecektir.
items.remains.tornpage.name=ınmış sayfa
items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however.
items.remains.tornpage.desc=Bu sayfa son nefesini vermiş bir Rahip'in kutsal kitabından kopmuş gibi görünüyor. Üstünde hâla biraz ilahi enerji tutunuyor. Bunu biraz sağlık kazanmak için kullanabilirsin. Bunu yapmak yırtık sayfayı yok edecektir.
@@ -1173,7 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=Bu parşömeni okuduktan sonra etraf
items.scrolls.exotic.scrollofmetamorphosis.name=başkalaşım parşömeni
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Başkalaşmak için bir yetenek seçin.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Başkalaşım geçirmiş yeteneğinizi değiştirmek için yeni bir yetenek seçin.
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure?
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=İptal etmek yine de transmutasyon parşömeninizi tüketecektir, emin misiniz?
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=başkalaşım yeteneği
items.scrolls.exotic.scrollofmetamorphosis.desc=Bu parşömen, eşyalar yerine okuyana uygulanan güçlü bir değişim büyüsü içerir. Parşömenin büyüsü bir yeteneği seçip onun yerine bir başka kahramanın aynı rütbeden üç yeteneğinden biriyle değiştirmeni sağlar!\n\nBu etki sadece sınıf yeteneklerine uygulanabilir, alt sınıf ya da zırh yeteneklerine uygulanamaz. Kullanamayacağın yetenekler seçenek olarak sunulmaz.
@@ -1236,7 +1236,7 @@ items.spells.phaseshift.desc=Bu kaotik büyü, hedef aldığı herhangi bir kara
items.spells.reclaimtrap.name=Tuzak kapma
items.spells.reclaimtrap.no_trap=Burada tuzak yok.
items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._
items.spells.reclaimtrap.desc_trap=Büyü şu anda bir _%s_ yi tetiklemeye hazır.
items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time.
items.spells.recycle.name=Geri dönüşüm
@@ -1467,7 +1467,7 @@ items.wands.wand$placeholder.name=asa
items.wands.wandofblastwave.name=patlayıcı dalga asası
items.wands.wandofblastwave.staff_name=patlayıcı dalga değneği
items.wands.wandofblastwave.ondeath=Kendini kendi Patlayıcı Dalga Asan ile öldürdün...
items.wands.wandofblastwave.knockback_ondeath=The collision killed you...
items.wands.wandofblastwave.knockback_ondeath=Çarpışma seni öldürdü...
items.wands.wandofblastwave.desc=Bu asa bir çeşit mermer taşından yapılmış, üzerinde altın süsleme ve ucunda siyah bir mücevher bulunuyor. Elinde çok ağır hissettiriyor.
items.wands.wandofblastwave.typical_stats_desc=This wand shoots a bolt which violently detonates at a target location. The force of this blast typically deals _%1$d-%2$d damage_ and is strong enough to send most enemies flying.
items.wands.wandofblastwave.stats_desc=Bu asa hedef bölgede şiddetli bir biçimde patlayan bir büyü fırlatır. Patlamanın kuvveti _%1$d-%2$d_ hasar verir ve çoğu düşmanı uçuracak kadar güçlüdür.
@@ -1755,12 +1755,12 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Yetenek bonusu
items.weapon.melee.crossbow$chargedshot.name=Kurulmuş.
items.weapon.melee.crossbow$chargedshot.desc=Düellocu arbaletine gücünü odaklıyor. Sonraki saldırısı her zaman isabet eder ve üç etkiden birini uygular.\n-Yakın saldırılar düşmanları birkaç kare uzaklaştırır.\n-Uçsuz dartlar bonus hasar verir.\n-Uçlu dartlar fazladan kullanıma sahip olurlar ve etkilerini 7x7 alanda uygularlar. Pozitif dart etkileri yalnızca müttefiklere etki eder, Zararlı etkiler yalnızca düşmanlara etki eder. Bu yetenekle atılan pozitif dart etkileri düellocunun kendisini etkilemez
items.weapon.melee.cudgel.name=cudgel
items.weapon.melee.cudgel.name=çomak
items.weapon.melee.cudgel.stats_desc=Bu silah gayet isabetli.
items.weapon.melee.cudgel.ability_name=ır darbe
items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon.
items.weapon.melee.cudgel.desc=Küçük bir pirinç topuz, macera silahlarından çok soylular için bir savunma aracı olarak yapılmış.
items.weapon.melee.dagger.name=hançer
items.weapon.melee.dagger.stats_desc=Bu silah farkında olmayan düşmanlara karşı daha güçlü.
@@ -2149,7 +2149,7 @@ items.weapon.weapon.enchanted=Üzerinde _%s_ var.
items.weapon.weapon.enchant_hardened=_Sertleştirilmiş._
items.weapon.weapon.hardened_no_enchant=Bu silah _sertleştirildi_ ama şu anda büyülü değil.
items.weapon.weapon$enchantment.enchant=efsun
items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment
items.weapon.weapon$enchantment.rankings_desc=Bir büyü tarafından öldürüldü
###misc items

View File

@@ -95,7 +95,7 @@ items.armor.armor.not_cursed=Цей обладунок вільний від з
items.armor.armor.seal_attached=Зламаний гриф Воїна прикріплений до цього обладунку, надає йому до _%d од. щита_.
items.armor.armor$glyph.glyph=гліф
items.armor.armor$glyph.killed=%s вбив тебе...
items.armor.armor$glyph.rankings_desc=Killed by a glyph
items.armor.armor$glyph.rankings_desc=Вбитий гліфом
items.armor.classarmor.ac_ability=ОБЕРІТЬ ЗДІБНІСТЬ
items.armor.classarmor.ac_transfer=ПЕРЕНЕСЕННЯ
@@ -109,8 +109,8 @@ items.armor.classarmor.transfer_prompt=Оберіть обладунок
items.armor.classarmor.transfer_cancel=Скасувати
items.armor.classarmor.transfer_complete=Властивості вашого героїчного обладунку було перенесено!
items.armor.clericarmor.name=hero's vestments
items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability.
items.armor.clericarmor.name=вбрання героя
items.armor.clericarmor.desc=Одягнувши цю суміш тканини та пластини, Священник може виконувати особливу здатність.
items.armor.clotharmor.name=сорочка
items.armor.clotharmor.desc=Цей легкий одяг забезпечує базовий захист
@@ -340,12 +340,12 @@ items.artifacts.etherealchains.desc_cursed=Прокляті ланцюги об
items.artifacts.etherealchains.desc_equipped=Ланцюги отримують енергію від переможених ворогів. Кожна одиниця енергії - це ланка ланцюга, яка дає сягає на одну плитку.
items.artifacts.etherealchains$chainsrecharge.levelup=Ваші ланцюги міцнішають!
items.artifacts.holytome.name=holy tome
items.artifacts.holytome.name=святий фоліант
items.artifacts.holytome.ac_cast=ЧАКЛУВАТИ
items.artifacts.holytome.no_spell=You're not able to cast that spell right now.
items.artifacts.holytome.cursed=You cannot use a cursed tome.
items.artifacts.holytome.levelup=Your tome grows stronger!
items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed.
items.artifacts.holytome.no_spell=Зараз ти не можеш накласти це закляття.
items.artifacts.holytome.cursed=Ви не можете використовувати проклятий фоліант.
items.artifacts.holytome.levelup=Ваш фоліант стає сильнішим!
items.artifacts.holytome.desc=Священний фоліант, який слугує фокусом для божественної магії священника. Використання фоліанту дозволяє священнику накладати різноманітні магічні заклинання.\n\nПо мірі використання фоліанту буде ставати все потужнішим, даючи священнику більше максимальних зарядів і дещо збільшуючи швидкість перезарядки.
items.artifacts.hornofplenty.name=ріг достатку
items.artifacts.hornofplenty.ac_snack=ПЕРЕКУС
@@ -516,7 +516,7 @@ items.bombs.noisemaker.desc=Ця бомба буде невпинно шуміт
items.bombs.noisemaker.desc_burning=Шумова граната тріскотить, вона вибухне, коли щось наблизиться!
items.bombs.smokebomb.name=димова бомба
items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles.
items.bombs.smokebomb.desc=Ця бомба була модифікована, щоб викидати густу хмару газу одночасно з вибухом. Це завдасть _%1$d-%2$d шкоди_ і поширює огортаючий туман у межах 2 плиток.
items.bombs.regrowthbomb.name=Життєдайна бомба
items.bombs.regrowthbomb.desc=Ця спеціально створена бомба виплесне життєдайну рідину всюди в межах 3 плиток, а не вибухне як інші. Площа, що потрапила у радіус дії, швидко проросте травою та рослинами. Ви та будь-які союзники, які були у радіусі дії, зціляться так ніби вони випили зілля зцілення.
@@ -910,7 +910,7 @@ items.remains.cloakscrap.desc=Цей клаптик напівпрозорої
items.remains.sealshard.name=осколки печатки
items.remains.sealshard.desc=Ці крихітні осколки червоного воску схожі на печатку загиблого воїна. Ви все ще відчуваєте, як сила волі чіпляється за печатку, ви можете використовувати її, щоб трохи захистити себе. Однак це знищить осколки печатки.
items.remains.tornpage.name=вирвана сторінка
items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however.
items.remains.tornpage.desc=Ця сторінка виглядає так, ніби її вирвали зі старого священного фоліанта священника. На ній ще залишилося трохи божественної енергії, ви можете використати її, щоб відновити трохи здоров'я. Однак це знищить вирвану сторінку.
@@ -1142,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=захоплений
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Це створіння було захоплене магією сувою пісні сирен.\n\nЗахоплена істота є вашим постійним союзником, і буде атакувати будь-яких ворогів, яких зустріне.
items.scrolls.exotic.scrollofantimagic.name=сувій антимагії
items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. This includes most magical item effects such as wands, scrolls, rings, artifacts, enchantments, and curses. Heroic armor abilities are strong enough to work regardless however.
items.scrolls.exotic.scrollofantimagic.desc=Закляття у цьому сувої закутає вас у магічну ауру, яка тимчасово блокуватиме всі магічні ефекти, як шкідливі, так і корисні. Сюди входить більшість ефектів магічних предметів, таких як палички, сувої, персні, артефакти, заклинання та прокляття. Здібності героїчного обладунку досить сильні, щоб працювати незалежно від цього.
items.scrolls.exotic.scrollofchallenge.name=сувій виклику
items.scrolls.exotic.scrollofchallenge.desc=При прочитанні, цей сувій видає гучне ревіння, яке приваблює до героїв ворогів, одночасно створюючи поруч з ними невелику арену.\n\nДопоки герої знаходяться у зоні цієї арени, вони отримуватимуть на 33% менше пошкоджень з усіх джерел (це застосовується перед будь-якими іншими формами зниження отриманих пошкоджень), і не втрачатимуть ситість.\n\nРозмір арени буде масштабований відповідно до розміру зони, в якій знаходяться герої. У деяких зонах з босами арена буде особливо маленькою.
@@ -1173,7 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=У розум того, хто пр
items.scrolls.exotic.scrollofmetamorphosis.name=сувій метаморфозу
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Оберіть талант для перетворення.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Оберіть яким талантом ви хочете замінити ваш перетворений талант.
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure?
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Скасування все одно призведе до використання сувою метаморфоз, ви впевнені?
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=перетворений талант
items.scrolls.exotic.scrollofmetamorphosis.desc=Цей сувій містить потужну магію перетворення, яка застосовуватиметься до заклинача, а не до предмета. Магія цього сувою дозволить вам обрати один талант і замінити його одним із чотирьох талантів того самого рівня з різних класів героїв!\n\nЦей ефект можна застосувати лише до талантів класу, а не талантів, отриманих від підкласів або здібностей обладунку. Таланти, які ви не можете використовувати, не будуть надані як варіанти.
@@ -1236,8 +1236,8 @@ items.spells.phaseshift.desc=Це хаотичне заклинання теле
items.spells.reclaimtrap.name=записати пастку
items.spells.reclaimtrap.no_trap=Там немає пастки.
items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._
items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time.
items.spells.reclaimtrap.desc_trap=Наразі заклинання готове до запуску _%s._
items.spells.reclaimtrap.desc=Це заклинання містить залишки механічної енергії ЗМ-300. Коли заклинання накладено на активну пастку, сила пастки буде прив'язана до вас, що дозволить вам використовувати заклинання ще раз, щоб вигнати цю силу і викликати ефект пастки в будь-якому місці, де ви захочете.\n\nОднак деякі пастки можуть працювати не в усіх місцях, і одночасно можна зберігати лише одну пастку.
items.spells.recycle.name=переробити
items.spells.recycle.inv_title=Переробити предмет
@@ -1393,8 +1393,8 @@ items.trinkets.saltcube.stats_desc=На поточному рівні цей а
items.trinkets.shardofoblivion.name=уламок забуття
items.trinkets.shardofoblivion.desc=Після гасіння в алхімічному горщику цей маленький уламок проклятого металу перетворився на... ніщо? Здається, що світло згинається навколо нього, і він ширяє на місці, коли ви його не тримаєте. Уламок, здається, чарівним чином черпає силу з вашого невігластва, тому, ймовірно, краще не думати про це занадто багато.
items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it.
items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it.
items.trinkets.shardofoblivion.typical_stats_desc=Зазвичай цей аксесуар збільшує швидкість випадання здобичі з ворогів на 20%% за кожну одиницю неідентифікованого обладнання, яке ви спорядили або нещодавно використовували, максимум до _%d предмет(ів)_. Уламок також не дозволить вам автоматично розпізнавати обладнання, але його можна використовувати для ручного розпізнавання готових для нього предметів.
items.trinkets.shardofoblivion.stats_desc=На поточному рівні цей аксесуар збільшує швидкість випадання здобичі з ворогів на 20%% за кожну одиницю неідентифікованого обладнання, яке ви спорядили або нещодавно використовували, максимум до _%d предмет(ів)_. Уламок також не дозволить вам автоматично розпізнавати обладнання, але його можна використовувати для ручного розпізнавання готових для нього предметів.
items.trinkets.shardofoblivion.ac_identify=ІДЕНТИФІКУВАТИ
items.trinkets.shardofoblivion.identify_prompt=Розпізнати предмет
items.trinkets.shardofoblivion.identify_ready=Предмет готовий для ідентифікації: %s.
@@ -1467,7 +1467,7 @@ items.wands.wand$placeholder.name=жезл
items.wands.wandofblastwave.name=жезл вибухової хвилі
items.wands.wandofblastwave.staff_name=патериця вибухової хвилі
items.wands.wandofblastwave.ondeath=Ви загинули від чар вашого Жезлу Силового Удару
items.wands.wandofblastwave.knockback_ondeath=The collision killed you...
items.wands.wandofblastwave.knockback_ondeath=Зіткнення вбило тебе...
items.wands.wandofblastwave.desc=Цей жезл зроблений з чогось подібного до мармуру, має золоті вставки та круглий чорний кристал на верхівці. Він доволі важкий.
items.wands.wandofblastwave.typical_stats_desc=Ця паличка стріляє болтом, який різко детонує в цільовому місці. Сила цього вибуху зазвичай дає _%1$d-%2$d шкоди_ і достатньо сильний, щоб змусити більшість ворогів злетіти.
items.wands.wandofblastwave.stats_desc=Цей жезл посилає заряд, який вибухає у цільовому місці. Він завдає _%1$d - %2$d_ шкоди та є настільки сильним, що може відправити більшість ворогів у політ.
@@ -1755,12 +1755,12 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Посилення вмі
items.weapon.melee.crossbow$chargedshot.name=заряджений
items.weapon.melee.crossbow$chargedshot.desc=Дуелянтка спрямовує силу в свій арбалет. Наступна атака, яку вона зробить з ним, завжди вражатиме та застосовуватиме один із трьох ефектів:\n- Атаки ближнього бою відкидають ворогів на кілька плиток.\n- Не змазані дротики завдадуть додаткової шкоди.\n- Змазані дротики отримають додаткове застосування та діють у зоні 7x7. Позитивні ефекти від дротиків впливатимуть лише на союзників, а шкідливі лише на ворогів. Дуелянтка не може використовувати цю здатність для застосування позитивних ефектів дротиків для себе.
items.weapon.melee.cudgel.name=cudgel
items.weapon.melee.cudgel.name=дрючок
items.weapon.melee.cudgel.stats_desc=Ця зброя досить точна.
items.weapon.melee.cudgel.ability_name=потужний удар
items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon.
items.weapon.melee.cudgel.typical_ability_desc=Дуелянт може здійснити _потужний удар_ дрючком. Ця зосереджена атака зазвичай завдає _%1$d-%2$d шкоди_ якщо вона застала ворога зненацька та оглушає на 5 ходів, знижуючи точність і ухилення на 50%%. Потужний удар завжди завдає звичайної шкоди, якщо не застає зненацька.
items.weapon.melee.cudgel.ability_desc=Дуелянт може здійснити _потужний удар_ дрючком. Ця зосереджена атака завдає _%1$d-%2$d шкоди_ якщо вона застала ворога зненацька та оглушає на 5 ходів, знижуючи точність і ухилення на 50%%. Потужний удар завжди завдає звичайної шкоди, якщо не застає зненацька.
items.weapon.melee.cudgel.desc=Невелика латунна булава, зроблена більше як знаряддя самозахисту для шляхти, ніж як зброя для пригод.
items.weapon.melee.dagger.name=Кинджал
items.weapon.melee.dagger.stats_desc=Ця зброя сильніша при неочікуваних атаках.
@@ -1798,8 +1798,8 @@ items.weapon.melee.gauntlet.desc=Ця масивна рукавиця зробл
items.weapon.melee.glaive.name=глефа
items.weapon.melee.glaive.stats_desc=Ця зброя досить повільна.\nЦя зброя має збільшений радіус атаки.
items.weapon.melee.glaive.ability_name=пронизувати
items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.typical_ability_desc=Дуелянт може використати вістря глефи, щоб _пронизати_ ворога в радіусі атаки, але не поруч з нею. Це зазвичай завдає _%1$d-%2$d шкоди_, відкидає ворога назад і гарантовано влучає.
items.weapon.melee.glaive.ability_desc=Дуелянт може використати вістря глефи, щоб _пронизати_ ворога в радіусі атаки, але не поруч з ним. Це завдає _%1$d-%2$d шкоди_, відкидає ворога назад і гарантовано влучає.
items.weapon.melee.glaive.desc=Масивний спис, у якого лезо меча замість наконечника.
items.weapon.melee.gloves.name=шиповані рукавиці
@@ -1959,15 +1959,15 @@ items.weapon.melee.scimitar$sworddance.desc=Дуелянт завдає швид
items.weapon.melee.sickle.name=серп
items.weapon.melee.sickle.stats_desc=Це досить неточна зброя.
items.weapon.melee.sickle.ability_name=пожинати
items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.sickle.typical_ability_desc=Дуелянт може _пожинати_ ворога за допомогою серпа. Ця руйнівна атака гарантовано влучає і зазвичай завдає _%d шкоди._ Ця нищівна атака спричиняє кровотечу, якщо ціль не має імунітету.
items.weapon.melee.sickle.ability_desc=Дуелянт може _пожинати_ ворога за допомогою серпа. Ця руйнівна атака гарантовано влучає і завдає _%d шкоди._ Ця нищівна атака спричиняє кровотечу, якщо ціль не має імунітету.
items.weapon.melee.sickle.desc=Ручне сільськогосподарське приладдя, яке може одночасно бути сильною, але громіздкою зброєю.
items.weapon.melee.spear.name=Спис
items.weapon.melee.spear.stats_desc=Ця зброя досить повільна.\nЦя зброя має збільшений радіус атаки.
items.weapon.melee.spear.ability_name=пронизувати
items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.typical_ability_desc=Дуелянт може використати вістря списа, щоб _пронизати_ ворога в радіусі атаки, але не поруч з нею. Це зазвичай завдає _%1$d-%2$d шкоди_, відкидає ворога назад і гарантовано влучає.
items.weapon.melee.spear.ability_desc=Дуелянт може використати вістря списа, щоб _пронизати_ ворога в радіусі атаки, але не поруч з ним. Це завдає _%1$d-%2$d шкоди_, відкидає ворога назад і гарантовано влучає.
items.weapon.melee.spear.desc=Тонкий дерев'яний спис з гострим залізним наконечником.
items.weapon.melee.sword.name=Меч
@@ -1988,8 +1988,8 @@ items.weapon.melee.warhammer.desc=Мало хто може встояти пер
items.weapon.melee.warscythe.name=бойова коса
items.weapon.melee.warscythe.stats_desc=Це досить неточна зброя.
items.weapon.melee.warscythe.ability_name=пожинати
items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune.
items.weapon.melee.warscythe.typical_ability_desc=Дуелянт може _пожинати_ ворога за допомогою бойової коси. Ця руйнівна атака гарантовано влучає і зазвичай завдає _%d шкоди._ Ця нищівна атака спричиняє кровотечу, якщо ціль не має імунітету.
items.weapon.melee.warscythe.ability_desc=Дуелянт може _пожинати_ ворога за допомогою бойової коси. Ця руйнівна атака гарантовано влучає і завдає _%d шкоди._ Ця нищівна атака спричиняє кровотечу, якщо ціль не має імунітету.
items.weapon.melee.warscythe.desc=Це велике і громіздке приладдя було посилено, щоб краще різати ворогів, ніж пшеницю.
items.weapon.melee.whip.name=Батіг
@@ -2149,7 +2149,7 @@ items.weapon.weapon.enchanted=вона має _%s._
items.weapon.weapon.enchant_hardened=Вона була _загартована._
items.weapon.weapon.hardened_no_enchant=Ця зброя була _загартована_, але наразі не зачарована.
items.weapon.weapon$enchantment.enchant=зачарування
items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment
items.weapon.weapon$enchantment.rankings_desc=Вбитий зачаруванням
###misc items

View File

@@ -343,9 +343,9 @@ items.artifacts.etherealchains$chainsrecharge.levelup=Sợi xích của bạn tr
items.artifacts.holytome.name=quyển kinh thánh
items.artifacts.holytome.ac_cast=THI TRIỂN
items.artifacts.holytome.no_spell=Bạn chưa thể thi triển thần chú đó lúc này.
items.artifacts.holytome.cursed=You cannot use a cursed tome.
items.artifacts.holytome.cursed=Bạn không thể sử dụng quyển kinh bị nguyền.
items.artifacts.holytome.levelup=Kinh thánh của bạn trở nên lớn mạnh hơn!
items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed.
items.artifacts.holytome.desc=Quyển kinh thánh hoạt động như điểm tập trung cho năng lượng thần thánh của Giáo sĩ. Sử dụng quyển kinh cho phép Giáo sĩ thi triển một vài thần chú phép thuật. \n\nQuyển kinh sẽ chắc chắn trở nên mạnh hơn khi mà Giáo sĩ sử dụng nó, ban cho Giáo sĩ thêm lượng năng lượng tối đa và tăng nhẹ tốc độ hồi năng.
items.artifacts.hornofplenty.name=sừng no đủ
items.artifacts.hornofplenty.ac_snack=ĂN NHẸ
@@ -1173,7 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=Sau khi đọc cuộn giấy này, c
items.scrolls.exotic.scrollofmetamorphosis.name=Cuộn giấy biến hình
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Chọn biến đổi một tài năng.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Chọn một tài năng để đổi với tài năng bị biến đổi của bạn.
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure?
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Hủy bỏ sẽ vẫn tiêu tốn cuộn giấy biến đổi của bạn, bạn chắc chứ?
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=tài năng biến hình
items.scrolls.exotic.scrollofmetamorphosis.desc=Cuộn giấy này chứa sức mạnh của ma thuật biến đổi, thay vì được sử dụng với một vật phẩm, nó sẽ ảnh hưởng đến người đọc. Ma thuật của cuộn giấy này cho bạn chọn một tài năng, và thay nó với một trong bốn tài năng cùng bậc của người hùng khác!\n\nHiệu ứng này chỉ áp dụng với kĩ năng chức nghiệp chính, không phải kĩ năng nhận được từ chức nghiệp phụ hoặc kĩ năng áo giáp. Những tài năng mà bạn không thể sử dụng cũng sẽ không được hiển thị.
@@ -1236,7 +1236,7 @@ items.spells.phaseshift.desc=Phép thuật hỗn loạn này sẽ dịch chuyể
items.spells.reclaimtrap.name=lấy lại bẫy
items.spells.reclaimtrap.no_trap=Không có cái bẫy nào ở đó.
items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._
items.spells.reclaimtrap.desc_trap=Thần chú đã sẵn sàng để kích hoạt một _%s._
items.spells.reclaimtrap.desc=Thần chú này chứa tàn dư năng lượng cơ khí của DM-300. Khi thi triển lên một cái bẫy còn hoạt động, sức mạnh của cái bẫy sẽ được gắn liền với bạn, cho phép bạn sử dụng lại để giải phóng sức mạnh này và kích hoạt hiệu ứng của cái bẫy ở bất cứ vị trí nào bạn muốn.\n\nTuy nhiên, một số bẫy có thể sẽ không hoạt động ở mọi nơi, và thuật này chỉ có thể một lúc chứa được một bẫy mỗi lần.
items.spells.recycle.name=tái chế
@@ -1467,7 +1467,7 @@ items.wands.wand$placeholder.name=đũa phép
items.wands.wandofblastwave.name=đũa phép sóng nổ
items.wands.wandofblastwave.staff_name=gậy phép sóng nổ
items.wands.wandofblastwave.ondeath=Bạn đã giết chính mình bằng cây Đũa phép sóng nổ của chính bạn...
items.wands.wandofblastwave.knockback_ondeath=The collision killed you...
items.wands.wandofblastwave.knockback_ondeath=Sự va đập đã giết bạn...
items.wands.wandofblastwave.desc=Cây đũa phép này được làm từ một dạng đá cẩm thạch, với đường viền vàng và một viên ngọc tròn màu đen ở trên đỉnh. Nó cảm giác rất nặng trong tay bạn.
items.wands.wandofblastwave.typical_stats_desc=Cây đũa phép này bắn một tia phát nổ mạnh mẽ ở vị trí chỉ định. Lực của vụ nổ này thường sẽ gây _%1$d-%2$d sát thương_ và nó đủ mạnh để hất văng hầu hết kẻ địch.
items.wands.wandofblastwave.stats_desc=Cây đũa phép này bắn một tia sáng phát nổ mạnh mẽ ở vị trí mục tiêu. Lực của vụ nổ này gây _%1$d-%2$d sát thương_ và đủ mạnh để hất văng hầu hết kẻ địch.
@@ -1755,12 +1755,12 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Tăng cường Kĩ năng
items.weapon.melee.crossbow$chargedshot.name=đã nạp
items.weapon.melee.crossbow$chargedshot.desc=Kiếm sĩ đang tập trung lực vào cây nỏ của cô. Phi tiêu tiếp theo cô bắn bằng nó sẽ luôn trúng và áp dụng một trong ba hiệu ứng:\n- Đòn đánh cận chiến sẽ đẩy lùi kẻ thù đi vài ô.\n- Phi tiêu không tẩm sẽ gây thêm sát thương.\n- Phi tiêu được tẩm sẽ gây hiệu ứng của nó trong một khu vực 7x7. Hiệu ứng phi tiêu có lợi sẽ chỉ ảnh hưởng tới đồng minh, và hiệu ứng có hại sẽ chỉ áp dụng với kẻ địch. Kiếm sĩ không thể sử dụng kĩ năng này để tự áp dụng hiệu ứng phi tiêu có lợi lên chính cô.
items.weapon.melee.cudgel.name=cudgel
items.weapon.melee.cudgel.name=trượng
items.weapon.melee.cudgel.stats_desc=Đây là một vũ khí khá chính xác.
items.weapon.melee.cudgel.ability_name=đòn đánh mạnh
items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon.
items.weapon.melee.cudgel.desc=Một cây trượng nhỏ bằng đồng thau, được làm ra như là một công cụ phòng thân cho quý tộc hơn là một vũ khí phiêu lưu.
items.weapon.melee.dagger.name=dao găm
items.weapon.melee.dagger.stats_desc=Vũ khí này mạnh hơn khi tấn công các kẻ địch không chú ý.
@@ -2149,7 +2149,7 @@ items.weapon.weapon.enchanted=nó có một _%s._
items.weapon.weapon.enchant_hardened=Nó đã được làm _cứng lên._
items.weapon.weapon.hardened_no_enchant=Vũ khí này đã được _làm rắn,_ nhưng hiện nó không được phù phép.
items.weapon.weapon$enchantment.enchant=phù phép
items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment
items.weapon.weapon$enchantment.rankings_desc=Bị giết bởi một phù phép
###misc items

View File

@@ -109,8 +109,8 @@ items.armor.classarmor.transfer_prompt=选择一件护甲
items.armor.classarmor.transfer_cancel=取消
items.armor.classarmor.transfer_complete=你的英雄铠甲的特殊技能已被转移!
items.armor.clericarmor.name=英雄圣衣
items.armor.clericarmor.desc=着这套缀以硬甲的祭服时,牧师能够施展一项特殊技能。
items.armor.clericarmor.name=英雄祭服
items.armor.clericarmor.desc=穿着这套内着重甲的祭服时,牧师能够施展一项特殊技能。
items.armor.clotharmor.name=布甲
items.armor.clotharmor.desc=这件轻便的护甲能提供最基本的防御。
@@ -340,12 +340,12 @@ items.artifacts.etherealchains.desc_cursed=被诅咒的锁链将自己锁在了
items.artifacts.etherealchains.desc_equipped=锁链围绕在你的身边,缓慢地收集被你击败者的精神能量。每一发充能都是锁链中的一环,每一个环节都能正好延长一格。
items.artifacts.etherealchains$chainsrecharge.levelup=你的锁链变得更强大了!
items.artifacts.holytome.name=圣书
items.artifacts.holytome.name=神圣法典
items.artifacts.holytome.ac_cast=施放
items.artifacts.holytome.no_spell=你现在还不能施放那种法术。
items.artifacts.holytome.cursed=You cannot use a cursed tome.
items.artifacts.holytome.levelup=你的圣变得更强大了!
items.artifacts.holytome.desc=一本作为牧师神圣魔法焦点的圣书。使用圣书以让牧师施放一系列法术。\n\n圣会随着牧师的使用逐步变强,给予牧师更高的最大充能数并略微提升充能速度。
items.artifacts.holytome.no_spell=你现在无法施放那种法术。
items.artifacts.holytome.cursed=你不能使用被诅咒的圣典。
items.artifacts.holytome.levelup=你的圣变得更强大了!
items.artifacts.holytome.desc=这本圣典能够帮助牧师引导、聚焦自身的神圣魔法,从而使牧师能够施放一系列法术。\n\n圣会随着牧师的使用逐步变强,给予牧师更高的最大充能数并略微提升充能速度。
items.artifacts.hornofplenty.name=丰饶之角
items.artifacts.hornofplenty.ac_snack=小吃一口
@@ -909,8 +909,8 @@ items.remains.cloakscrap.name=残破织物
items.remains.cloakscrap.desc=这块半透明的织物残片似是源于一位盗贼同行的暗影斗篷。你可以感受到一丝神秘的能量仍残留其中,你可以用它来给你的神器提供一些充能。但是如此残片也会随着神秘能量耗尽而烟消云散。
items.remains.sealshard.name=纹章残蜡
items.remains.sealshard.desc=这些细碎的红色蜡块似是源于一名葬身于此战士的纹章。你可以感受到其上仍残留的一缕执念,你可以用它来给自己提供一些护盾。但是,伴随着这缕执念转化为护盾,这些蜡块也会烟消云散。
items.remains.tornpage.name=残页
items.remains.tornpage.desc=这片书页看起来是从一位已安息主怀的牧师的圣书上撕下来的。其上依旧残存有一丝神力,你可以使用它恢复少许生命值。但若如此书页也会随之烟消云散。
items.remains.tornpage.name=残页
items.remains.tornpage.desc=这片书页看起来是从一位已安息主怀的牧师的圣典中撕下来的。其上依旧残存有一丝神力,你可以使用它恢复少许生命值。但若如此书页也会随之烟消云散。
@@ -1236,7 +1236,7 @@ items.spells.phaseshift.desc=这个充满混沌能量的结晶会将目标单位
items.spells.reclaimtrap.name=陷阱晶柱
items.spells.reclaimtrap.no_trap=这里没有陷阱。
items.spells.reclaimtrap.desc_trap=晶柱目前已准备好触发一个_%s_。
items.spells.reclaimtrap.desc_trap=施放晶柱将在目标位置产生一次_%s_的效果
items.spells.reclaimtrap.desc=这个晶柱蕴含着DM-300残余的机械能量。当对一个未触发的陷阱使用时陷阱的力量会附着在你身上使你能再次使用晶柱以释放这股力量并在你指定的任何位置触发此陷阱的效果。\n\n不过有的陷阱并不能在任何位置都生效而且晶柱一次只能储存一个陷阱。
items.spells.recycle.name=转换菱晶
@@ -1275,7 +1275,7 @@ items.stones.inventorystone.ac_use=使用
items.stones.runestone$placeholder.name=符石
items.stones.stoneofaggression.name=敌意符石
items.stones.stoneofaggression.desc=当把这颗符石丢向一个盟友或敌人时,周围所有敌人都会在短时间内不受控制地攻击那个单位。\n\n然而对于Boss的作用效果会大打折扣,这个效果的持续时间会显著降低并且受到的来自其随从的伤害也会有所减少。
items.stones.stoneofaggression.desc=当把这颗符石丢向一个盟友或敌人时,周围所有敌人都会在短时间内不受控制地攻击那个单位。\n\n然而对于Boss的作用效果会大打折扣。Boss身上效果的持续时间会显著降低并且受到的来自其随从的伤害也会有所减少。
items.stones.stoneofaggression$aggression.name=众矢之的
items.stones.stoneofaggression$aggression.desc=支配魔法正强制使周围的敌人攻击该单位。\n\n效果剩余回合%s
@@ -1340,10 +1340,10 @@ items.stones.stoneofshock.desc=这颗符石被扔出后会爆出一阵电能量
###trinkets
items.trinkets.chaoticcenser.name=香炉
items.trinkets.chaoticcenser.name=香炉
items.trinkets.chaoticcenser.desc=在炼金釜中炼制一段时间后,这个本应用作烧香的香炉竟然开始自发地产生烟气!这些气体会积聚起来,并以不那么稳定的时间间隔从香炉内喷向随机的方向。它似乎会产生各式各样的有害气体,但好在气体涌出的方向看起来更合你意。
items.trinkets.chaoticcenser.typical_stats_desc=这件饰物通常会每_%d_回合左右就在附近释放一次有害气体。香炉更倾向于向周围敌人而不是在一个狭窄空间内释放气体。香炉的等级越高,便越有可能释放出更奇异和强大气体。
items.trinkets.chaoticcenser.stats_desc=以它目前的等级这件饰物每_%d_回合左右就在附近释放一次有害气体。香炉更倾向于向周围敌人而不是在一个狭窄空间内释放气体。香炉的等级越高,便越有可能释放出更奇异和强大气体。
items.trinkets.chaoticcenser.typical_stats_desc=这件饰物通常会每_%d_回合左右就在附近释放一次有害气体。香炉更倾向于向周围敌人而非在狭窄空间内释放气体。香炉的等级越高,越有可能释放出炼金相关的强大气体。
items.trinkets.chaoticcenser.stats_desc=以它目前的等级,这件饰物每_%d_回合左右就在附近释放一次有害气体。香炉更倾向于向周围敌人而非在狭窄空间内释放气体。香炉的等级越高,越有可能释放出炼金相关的强大气体。
items.trinkets.dimensionalsundial.name=位面日晷
items.trinkets.dimensionalsundial.warning=你的日晷不再显影,这使你倍感不安。
@@ -1759,8 +1759,8 @@ items.weapon.melee.cudgel.name=权杖
items.weapon.melee.cudgel.stats_desc=这是一件比较精准的武器。
items.weapon.melee.cudgel.ability_name=重击
items.weapon.melee.cudgel.typical_ability_desc=决斗家可以用权杖使出_重击_。这用尽全力的一击如果是在伏击敌人则一般会造成_%1$d~%2$d点伤害_并施加5回合的恍惚使其精准与闪避均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。
items.weapon.melee.cudgel.ability_desc=决斗家可以用战斧使出_重击_。这用尽全力的一击如果是在伏击敌人则会造成_%1$d~%2$d点伤害_并施加5回合的恍惚使其精准与闪避均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。
items.weapon.melee.cudgel.desc=一把小型黄铜锤,更多用于贵族们的自卫工具而非冒险用武器。
items.weapon.melee.cudgel.ability_desc=决斗家可以用权杖使出_重击_。这用尽全力的一击如果是在伏击敌人则会造成_%1$d~%2$d点伤害_并施加5回合的恍惚使其精准与闪避均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。
items.weapon.melee.cudgel.desc=一把小型黄铜锤,更多的作为贵族们的自卫工具而非冒险用武器使用
items.weapon.melee.dagger.name=匕首
items.weapon.melee.dagger.stats_desc=这件武器对未察觉你的敌人更有效。
@@ -2137,7 +2137,7 @@ items.weapon.spiritbow.desc=一把由远古灵木制成的弓,弓弦和弓身
items.weapon.weapon.identify=你对手中的武器已经足够熟悉并将其完全鉴定。
items.weapon.weapon.too_heavy=因为你的力量不足,该武器会降低你的攻速和精准,并让你无法偷袭。
items.weapon.weapon.excess_str=你的额外力量让你在使用这件武器时最多能够造成_%d点额外伤害_。
items.weapon.weapon.hardening_gone=护甲上的硬化效果被损耗掉了!
items.weapon.weapon.hardening_gone=武器上的硬化效果被损耗掉了!
items.weapon.weapon.incompatible=不同属性的魔法相冲突,消除了武器上的附魔!
items.weapon.weapon.cursed_worn=由于这件武器被诅咒,你无法将其放下。
items.weapon.weapon.cursed=你能感觉到这件武器里潜伏着一股充满恶意的魔力。
@@ -2159,9 +2159,9 @@ items.amulet.desc=Yendor护符是人类与矮人所知的最强大的神器。
items.amulet.desc_origins=护符的起源与种种过去无人知晓。据历史记载,矮人国王曾夸口说他在矮人文明与外界切断一切联系之前不久就发现了这件神器。那么,他是如何找到的?古神又是怎样从他那里夺走了护符?也许这些问题不需要现在解答,真正重要的是:护符正属于你!
items.amulet.desc_ascent=护符的起源与种种过去无人知晓,但显然它已在古神的力量下受到了极大的侵蚀。你在地牢中踏经的每一寸土地似乎都已在古神意志的掌控之下,面前的敌人也变得众多强势、更甚以往!你也无力使用或抛下护符了——此时它与被诅咒已几无差别。
items.amulet.ascent_title=踏返登临
items.amulet.ascent_desc=你开始感受到古神强大可怖的力量自护符中泛溢而出。凭凡人的区区肉身自这地牢之底向上攀登至地面将远比你想象中的更难!\n\n如果你继续在持有护符的情况下向上返回地牢将会变得更加险恶重重。跨层传送将会被抑制而击杀沿途敌人返回地面则将成为你赢得这局游戏的唯一方式\n\n如果你无意接受这样的挑战,你可以把护符留在这里只身返回,也可以选择直接用护符以正常结束游戏。
items.amulet.ascent_yes=还没有结束
items.amulet.ascent_no=大可于此止步
items.amulet.ascent_desc=你开始感受到古神强大可怖的力量自护符中泛溢而出。凭凡人的区区肉身自这地牢之底向上攀登至地面将远比你想象中的更难!\n\n如果你继续在持有护符的情况下向上返回地牢将会变得更加险恶重重。跨层传送将会被抑制而击杀沿途敌人返回地面则将成为你赢得这局游戏的唯一方式\n\n如果你想要在不开始护符挑战的情况下返回上层,你可以把护符暂时留在这里,也可以选择在这里直接用护符以正常结束游戏。
items.amulet.ascent_yes=继续前进
items.amulet.ascent_no=稍等片刻
items.ankh.name=重生十字架
items.ankh.ac_bless=祝福

View File

@@ -165,7 +165,7 @@ journal.document.halls_king.attrition.body=Eu tenho um plano para lidar com a co
journal.notes$landmark.shop=loja
journal.notes$landmark.alchemy=jarro de alquimia
journal.notes$landmark.garden=jardin
journal.notes$landmark.garden=jardim
journal.notes$landmark.distant_well=Poço distante
journal.notes$landmark.well_of_health=poço de saúde
journal.notes$landmark.well_of_awareness=poço de consciência

View File

@@ -45,7 +45,7 @@ journal.document.adventurers_guide.identifying.body=地牢之大无奇不有,
journal.document.adventurers_guide.food.title=与饥饿共舞
journal.document.adventurers_guide.food.body=一粥一饭当思来之不易,尤其是在这暗无天日的地牢里!\n\n提高在地牢中生还率的最基本方法之一就是合理进食。请试着根据你的当前生命值状态合理分配食物而不是总想着吃撑——那样你的食物供给可撑不了多久。\n\n在地牢里生命值和饥饿值都要被当做资源来看待而后者最终会影响到前者极度饥饿时生命值会缓慢地流失而平时生命值则会缓慢地恢复。显然当你的生命值全满时来自非饥饿状态的自然回复就会被白白浪费掉。\n\n虽然因饥饿而损失生命是一件很糟糕的事情但无论如何只要你还活着你的冒险就不会结束合理分配食物则能让你在这座地牢里走得更远。
journal.document.adventurers_guide.alchemy.title=炼金与饰物
journal.document.adventurers_guide.alchemy.body=如果你发现一些用处不大的消耗品,你可以试着把它们当做原料放进炼金釜!这些消耗品可用于定的合成配方,也可以转化为万的炼金能量。将药水与卷轴转化为炼金能量的过程也将鉴定它们!\n\n饰物是一类通过炼金获得的特殊用品。它们提供各式各样的增益效果,炼成时仅需消耗少许炼金能量和一份魔能触媒。你也可以使用更多炼金能量来将饰物升级,以增强它们的效果。\n\n(你可以在地牢的第三或第四层找到第一个炼金釜。炼金釜旁还可以找到一本炼金指南书的残页。)
journal.document.adventurers_guide.alchemy.body=如果你找到一些用处不大的消耗品,你可以以它们作为原料放进炼金釜!这些消耗品可用于定的合成配方,也可以转化为万的炼金能量。将药水与卷轴转化为炼金能量的过程也将鉴定它们!\n\n饰物是一类通过炼金获得的装备。它们提供各式各样的辅助效果,仅需消耗少许炼金能量和一份魔能触媒就能炼成。消耗更多炼金能量可以升级饰物以增强它们的效果。\n\n(你可以在地牢的3、4层找到第一个炼金釜。炼金釜旁还可以找到一本炼金指南书的残页。)
journal.document.adventurers_guide.dieing.title=直视失败
journal.document.adventurers_guide.dieing.body=失败是成功之母!\n\n非常非常不幸的是地牢冒险家是一个十分危险而又充满挑战的职业而大部分从事者都会在地牢深处走到人生的终点。\n\n运气固然重要但最老练的冒险家们真正依赖的是他们的深思熟虑与一步又一步细微但巧妙的行动在最后累积出的巨大优势。\n\n(头几次尝试可能都会失败,毕竟这个游戏并不简单!因此,请将注意力集中在理解游戏机制上,借此稳步提升自己的技巧,这样下去相信你离最终的胜利会越来越近;而这比一心只想着赢、却从不琢磨如何才能做得更好要强得多。)
journal.document.adventurers_guide.searching.title=仔细摸索
@@ -161,7 +161,7 @@ journal.document.halls_king.new_king.body=啊哈哈哈哈哈,朕即位了!\n
journal.document.halls_king.thing.title=彼物
journal.document.halls_king.thing.body=有麻烦了,虽然和提穆尔没什么关系,他苍白无力的抵抗早已被迅速扑灭,不过朕在外位面的探索似乎吸引到了不必要的注意。\n\n一个...“存在”...被引到了本位面,祂正在逼近城市厅堂的最下层。麻烦的事情在于,那也正好是朕存放护符的区域!真是个可憎的造物,为何放着外位面充盈的能量不要,专门跑来试图夺走朕的东西?\n\n纵是强大如朕也无法亲征讨伐此怪。其真实实力不可估量但朕也有可行之策。朕必会守住护符
journal.document.halls_king.attrition.title=拉锯
journal.document.halls_king.attrition.body=朕已有一计可应对此孽。诚然其力量几近无限,然其蚕食本位面的能力受限颇多。祂仍需其恶魔兵卒与化身的协助才能积蓄力量,一举夺走护符。\n\n护符虽不在身旁但其神力仍寄宿于朕。掌控矮人都城本身也意味着朕有压倒性的人数优势。将战士源源不断地送入大厅,朕就能阻止其攫取护符,通过消耗战赢得胜利!\n\nYOG-DZEWA以众矮人之王之名罗德尼,才会笑到最后!
journal.document.halls_king.attrition.body=朕已有一计可应对此孽。诚然其力量几近无限,然其蚕食本位面的能力受限颇多。祂仍需其恶魔爪牙与化身的协助才能积蓄力量,一举夺走护符。\n\n护符虽不在身旁但其神力仍寄宿于朕。掌控矮人都城本身也意味着朕有压倒性的人数优势。将兵力源源不断地送入大厅,朕就能阻止其攫取护符,通过消耗战赢得胜利!\n\nYog-Dzewa矮人之王Rodney,才会笑到最后!
journal.notes$landmark.shop=商店
journal.notes$landmark.alchemy=炼金釜

View File

@@ -3,13 +3,13 @@ levels.features.chasm.chasm=Szakadék
levels.features.chasm.yes=Igen, tudom, mit csinálok
levels.features.chasm.no=Nem, meggondoltam magam
levels.features.chasm.jump=Biztosan le szeretnél ugrani a szakadékba? Fájdalmas lehet ilyen nagyot esni.
levels.features.chasm.ondeath=Összetörted magad...
levels.features.chasm.ondeath=Halálba zuhantál...
levels.features.chasm.rankings_desc=Halálra zúzta magát
###rooms
levels.rooms.special.magicalfireroom$eternalfire.desc=Egy sűrű, élénkzöld tűzfal van itt, amelyet látszólag mágia okoz. Olyan forró, hogy nem lehet átjutni rajta, és mindent meggyújt, ami túl közel kerül hozzá. Nem mutatja a természetes leégés jeleit, valamivel el kell oltani.
levels.rooms.special.magicalfireroom$eternalfire.desc=Egy sűrű, élénkzöld tűzfal van itt, amelyet láthatólag mágia okoz. Olyan forró, hogy nem lehet átjutni rajta, és mindent meggyújt, ami túl közel kerül hozzá. Nem mutatja a természetes leégés jeleit, valamivel el kell oltani.
levels.rooms.special.sentryroom$sentry.name=vörös őrszem
levels.rooms.special.sentryroom$sentry.desc=Úgy tűnik, hogy ez a vérvörös őrszem azért van itt, hogy a kamra másik végében lévő kincset őrizze. Ha az általa védett területre lépsz, porlasztó mágiát lő rád.\n\nMinden káros hatásnak ellenáll, és látja azt is, ami láthatatlan, viszont úgy tűnik, eltart egy darabig, amíg feltöltődik, mielőtt tüzelni kezd.\n\nValamiért az őrszem csak rád akar tüzelni, mintha tudná, hogy a kazamata lakói nem jelentenek veszélyt a kincsre.
@@ -20,25 +20,25 @@ levels.rooms.special.toxicgasroom$toxicvent.desc=Valószínűleg egy óvatlan ka
levels.rooms.special.weakfloorroom$hiddenwell.name=Kút a mélyben
levels.rooms.special.weakfloorroom$hiddenwell.desc=Egy kút körvonalai rajzolódnak ki a mélységben, talán van valami odalent?
levels.rooms.quest.blacksmithroom$questentrance.name=Bánya bejárat
levels.rooms.quest.blacksmithroom$questentrance.desc=Ez a létra egy régi bányába vezet, közvetlenül a kovácsműhely alatt.
levels.rooms.quest.blacksmithroom$questentrance.name=Bányabejárat
levels.rooms.quest.blacksmithroom$questentrance.desc=Ez a létra egy régi bányába vezet, amely közvetlenül a kovácsműhely alatt van.
levels.rooms.quest.ritualsiteroom$ritualmarker.name=Szertartási jel
levels.rooms.quest.ritualsiteroom$ritualmarker.desc=Valami gonosz szertartáshoz felfestett jelek. Általában a négy sarkára kerülnek a gyertyák.
levels.rooms.quest.massgraveroom$bones.name=Tömegsír
levels.rooms.quest.massgraveroom$bones.desc=Csontok borítják a padlót, mi történhetett itt?
levels.rooms.quest.massgraveroom$bones.desc=Csontok borítják a padlót. Mi történhetett itt?
levels.rooms.quest.mineentrance$questexit.name=Bánya kijárat
levels.rooms.quest.mineentrance$questexit.name=Bányakijárat
levels.rooms.quest.mineentrance$questexit.desc=Ez a létra vezet ki a bányából, vissza a kovácsműhelybe.
###traps
levels.traps.alarmtrap.name=riasztó csapda
levels.traps.alarmtrap.alarm=A csapdából előtörő fülsüketítő hang végigvisszhangzik a kazamatákon!
levels.traps.alarmtrap.name=riasztócsapda
levels.traps.alarmtrap.alarm=A csapdából előtörő fülsüketítő hang végigvisszhangzik a kazamatán!
levels.traps.alarmtrap.desc=A csapda egy hangos riasztóberendezéshez van kötve. Ha működésbe lép, valószínűleg mindenkit felver a szinten.
levels.traps.blazingtrap.name=lángoló csapda
levels.traps.blazingtrap.desc=Ha rálépnek, ez a csapda begyújt egy erős kémiai vegyületet, amely nagy területet lángba borít.
levels.traps.blazingtrap.desc=Ha rálépnek, ez a csapda begyújt egy erős kémiai vegyületet, ami nagy területet lángba borít.
levels.traps.burningtrap.name=égető csapda
levels.traps.burningtrap.desc=A csapdára lépve begyullad egy kémiai vegyület, ami a környezetét lángra lobbantja.
@@ -46,8 +46,8 @@ levels.traps.burningtrap.desc=A csapdára lépve begyullad egy kémiai vegyület
levels.traps.chillingtrap.name=dermesztő csapda
levels.traps.chillingtrap.desc=Működésbe lépéskor a csapdában lévő vegyi anyagok megfagyasztják a levegőt a csapda körül.
levels.traps.confusiontrap.name=zavarógáz csapda
levels.traps.confusiontrap.desc=Aktiváláskor a csapda zavarógázt bocsát a közvetlen közelébe.
levels.traps.confusiontrap.name=zavarógázcsapda
levels.traps.confusiontrap.desc=Működésbe lépéskor a csapda zavarógázt bocsát a közvetlen környezetébe.
levels.traps.cursingtrap.name=elátkozó csapda
levels.traps.cursingtrap.curse=A rajtad lévő felszerelésed átok alá kerül!
@@ -55,13 +55,13 @@ levels.traps.cursingtrap.desc=Ebben a csapdában ugyanaz a gonosz varázslat van
levels.traps.disarmingtrap.name=lefegyverző csapda
levels.traps.disarmingtrap.disarm=A fegyvered eltűnt valahova!
levels.traps.disarmingtrap.desc=A csapdában különleges teleportáló varázslat rejlik, amely az áldozatának fegyverét elszippantja és egy másik helyen dobja le.
levels.traps.disarmingtrap.desc=A csapdában különleges teleportáló varázslat rejlik, amely az áldozatának fegyverét elszippantja, és egy másik helyen dobja le.
levels.traps.disintegrationtrap.name=bomlasztó csapda
levels.traps.disintegrationtrap.name=porlasztó csapda
levels.traps.disintegrationtrap.one=Egy %s szétporladt a csapda miatt!
levels.traps.disintegrationtrap.some=A csapdától néhány %s szétporlad!
levels.traps.disintegrationtrap.ondeath=Meghaltál a porlasztó csapdától...
levels.traps.disintegrationtrap.desc=Ha működésbe lép, a csapda porlasztó nyalábokat vág a célpontba, amivel jelentős sebzést okoz és tárgyakat semmisít meg.\n\nSzerencsére az aktiváló mechanizmus nincs elrejtve.
levels.traps.disintegrationtrap.desc=Ha működésbe lép, a csapda porlasztó nyalábokat vág a célpontba, amivel jelentős sebzést okoz, és tárgyakat semmisít meg.\n\nSzerencsére az működtetőmechanizmus nincs elrejtve.
levels.traps.distortiontrap.name=torzító csapda
levels.traps.distortiontrap.desc=Az ismeretlen eredetű, különös mágiával megépített csapda bármilyen lényt megidézhet.
@@ -73,15 +73,15 @@ levels.traps.flashingtrap.name=villanó csapda
levels.traps.flashingtrap.desc=Mikor működésbe lép ez a csapda, begyújtja a benne lévő erős vakítóport, és ideiglenesen megvakítja és lerokkantja az áldozatát.\n\nEbben a csapdában nagy mennyiségű por lehet, hiszen többször működésbe jöhet anélkül, hogy tönkre menne.
levels.traps.flocktrap.name=nyájcsapda
levels.traps.flocktrap.desc=Egy amatőr varázsló tréfája lehet: a csapda aktiváláskor egy mágikus juhnyájat idéz meg.
levels.traps.flocktrap.desc=Egy amatőr varázsló tréfája lehet ez a csapda, amely egy mágikus juhnyájat idéz meg, mikor működésbe lép.
levels.traps.frosttrap.name=fagyasztó csapda
levels.traps.frosttrap.desc=Ha aktiválják, a csapda vegyszerei széles körben azonnal megfagyasztják a levegőt.
levels.traps.gatewaytrap.name=kapualj csapda
levels.traps.gatewaytrap.desc=Ez a különleges teleportációs csapda végtelen számú alkalommal aktiválható, és mindig ugyanarra a helyre teleportál.
levels.traps.gatewaytrap.name=kapualjcsapda
levels.traps.gatewaytrap.desc=Ez a különleges teleportációs csapda tetszőleges számú alkalommal aktiválható, és mindig ugyanarra a helyre teleportál.
levels.traps.geysertrap.name=gejzír csapda
levels.traps.geysertrap.name=gejzírcsapda
levels.traps.geysertrap.desc=Amikor ez a csapda működésbe lép, vízgejzír tör elő, amely a tüzes ellenségeket sebzi, minden közeli karaktert hátra lök, eloltja a tüzet, és a környező terepet vízzé változtatja.
levels.traps.gnollrockfalltrap.name=gnoll kőomláscsapda
@@ -89,17 +89,17 @@ levels.traps.gnollrockfalltrap.desc=Ez a kőmláscsapda valamilyen mágikus seg
levels.traps.grimtrap.name=ádáz csapda
levels.traps.grimtrap.ondeath=Meghaltál egy ádáz csapda robbanásától...
levels.traps.grimtrap.desc=Különösen erős, pusztító mágia tölti be ezt a csapdát, amely a legegészségesebb hősök kivételével képes bárkit azonnal megölni. Aktiváláskor halálos mágiát ömleszt a legközelebbi karakter felé.
levels.traps.grimtrap.desc=Különösen erős, pusztító mágia tölti be ezt a csapdát, amely a legegészségesebb hősök kivételével képes bárkit azonnal megölni. Aktiváláskor halálos mágiát ömleszt a legközelebbi karakter felé.\n\nSzerencsére a működtető mechanizmus nincs elrejtve.
levels.traps.grippingtrap.name=szorító csapda
levels.traps.grippingtrap.desc=Ez a csapda a lábra záródik, sérülést okoz és lelassítja a mozgást.\n\nEgyszerű természeténél fogva sokszor működésbe tud lépni anélkül, hogy tönkremenne.
levels.traps.grippingtrap.desc=Ez a csapda a lábra záródik, sérülést okoz, és lelassítja a mozgást.\n\nEgyszerű természeténél fogva sokszor működésbe tud lépni anélkül, hogy tönkremenne.
levels.traps.guardiantrap.name=őrkatona csapda
levels.traps.guardiantrap.alarm=A csapdából előtörő fülsüketítő hang végigvisszhangzik a kazamatákon!
levels.traps.guardiantrap.desc=Ez a csapda egy különös mágikus szerkezethez kötődik, amely őrkatonákat idéz meg és a szinten minden ellenséget felriaszt.
levels.traps.guardiantrap.name=őrkatonacsapda
levels.traps.guardiantrap.alarm=A csapdából előtörő fülsüketítő hang végigvisszhangzik a kazamatán!
levels.traps.guardiantrap.desc=Ez a csapda egy különös mágikus szerkezethez kötődik, amely őrkatonákat idéz meg, és a szinten minden ellenséget felriaszt.
levels.traps.guardiantrap$guardian.name=megidézett őrkatona
levels.traps.guardiantrap$guardian.desc=Ez a kék jelenés úgy tűnik, hogy a kazamata egyik kő őrkatonájának megidézett visszhangja.
levels.traps.guardiantrap$guardian.desc_weapon=Míg maga a szobor szinte testetlen, a(z) _%s_, amit forgat, valóságosnak tűnik.
levels.traps.guardiantrap$guardian.desc_weapon=Míg maga a szobor szinte testetlen, a nála lévő _%s_ valóságosnak tűnik.
levels.traps.oozetrap.name=váladékcsapda
levels.traps.oozetrap.desc=Ez a csapda, ha működésbe lép, maró váladékot fröcsköl szét, amely addig éget, amíg le nem mossák.
@@ -119,21 +119,21 @@ levels.traps.rockfalltrap.ondeath=A kőomlás agyonzúzott...
levels.traps.rockfalltrap.desc=Ez a csapda egy sor laza sziklához csatlakozik a mennyezeten, amelyek rázúdulnak az egész kamrára, ha működésbe lép! Ha a csapda nem egy meghatározott kamrában van, a sziklák a csapda körüli területre zuhannak.\n\nSzerencsére a működtetőmechanizmus nincs elrejtve.
levels.traps.shockingtrap.name=sokkoló csapda
levels.traps.shockingtrap.desc=Nagy mennyiségű energiát tároló mechanizmus. Beindításakor kisüti ezt az energiát önmaga körül.
levels.traps.shockingtrap.desc=Nagy mennyiségű energiát tároló gépezet. Beindításakor kisüti ezt az energiát önmaga körül.
levels.traps.stormtrap.name=viharcsapda
levels.traps.stormtrap.desc=Hatalmas mennyiségű energiát tároló mechanizmus. Beindításával kisüti ezt az energiát egy nagy elektromos vihar képében.
levels.traps.stormtrap.desc=Hatalmas mennyiségű energiát tároló gépezet. Beindításával kisüti ezt az energiát egy nagy elektromos vihar képében.
levels.traps.summoningtrap.name=idéző csapda
levels.traps.summoningtrap.desc=Aktiváláskor a csapda a terület valamely szörnyét idézi meg.
levels.traps.summoningtrap.name=idézőcsapda
levels.traps.summoningtrap.desc=Aktiválásakor a csapda a terület szörnyei közül idéz meg néhányat a közelben.
levels.traps.teleportationtrap.name=teleportcsapda
levels.traps.teleportationtrap.desc=Amikor ez a csapda működésbe lép, minden, ami körülötte van, ezen az emeleten lévő véletlenszerű helyekre teleportál.
levels.traps.tengudarttrap.desc=Tengu tökéletesen felkészült a harcra. Ez a csapda egy rejtett fúvócsövet hoz működésbe, amely egy mérgezett dárdát lő a legközelebbi célpontra, Tengut leszámítva.\n\nA csapdát olyan ügyesen eljetették, hogy az indítószerkezetet lehetetlen észrevenni varázslat nélkül. A csapda csak egy pillanatra látható, amikor beélesítik.
levels.traps.toxictrap.name=mérgező gáz csapda
levels.traps.toxictrap.desc=Aktiváláskor a csapda mérgező gázt szabadít fel a környező területen.
levels.traps.toxictrap.name=mérgezőgázcsapda
levels.traps.toxictrap.desc=Mikor működésbe lép ez a csapda, mérgező gázt szabadít fel a környező területen.
levels.traps.trap.rankings_desc=Megölte: %s
@@ -153,16 +153,16 @@ levels.traps.worndarttrap.desc=Egy kis fúvócső lehet elrejtve valahol a köze
###levels
levels.cavesbosslevel.wires_name=Szabadon álló vezetékek
levels.cavesbosslevel.wires_desc=Itt a padló egy részét felásták, és hosszú vezetékek látszanak ki. Ezek biztosan a különféle elektromos gépeket kötik össze.\n\nA vezetékekben biztosan áramnak kell folynia. Ha a DM-300 rálép, képes energiához jutni belőlük.
levels.cavesbosslevel.wires_name=Szigetelés nélküli vezetékek
levels.cavesbosslevel.wires_desc=Itt a padló egy részét felásták, és vastag, szigetelés nélküli vezetékek látszanak ki a földből. Ezek biztosan a különféle elektromos gépeket kötik össze.\n\nA vezetékekben minden bizonnyal áram folyik. Ha a DM-300 rálép, képes energiához jutni belőlük.
levels.cavesbosslevel.energy_desc=Itt a padló elektromosságtól szikrázik, és veszélyes rálépni. _A szikrák egy meghatározott irányba vetődnek..._ talán a fő energiaforrás felé mutatnak?
levels.cavesbosslevel.gate_name=Fém kapu
levels.cavesbosslevel.gate_name=Fémkapu
levels.cavesbosslevel.gate_desc=Hatalmas fémkapu áll a törpék metropolisza előtt. A közepén lévő fémdoboz hangosan zümmög. A közelben lévő gépek áramköreihez lehet kötve. Talán a DM-300 elpusztítása után kinyílik a kapu.
levels.cavesbosslevel.gate_desc_broken=A kapu és a DM-300 valamilyen módon összeköttetésben lehettek, mivel az is felrobbant, amikor a DM-300 megsemmisült. Csak törmelékek maradtak hátra.
levels.cavesbosslevel.water_desc=A víz nem túl biztonságos a körüs-körül lévő elektromosság miatt...
levels.citybosslevel.throne_name=Trón
levels.citybosslevel.throne_desc=Ez a lenyűgöző hatalmas trón a törpék birodalmának központja, amit elfoglalt az őrült gonosz varázsló.\n\nMintha volna valamilyen mechanikus, vagy varázserejű része a trónnak, a törpék királya valamilyen járulékos erővel bír, ha ezen ül.
levels.citybosslevel.throne_desc=Ez a lenyűgözően hatalmas trón a törpék birodalmának székhelye, amelyet most a hatalomittas holtidéző foglal el.\n\nMintha volna valamilyen mágikus vagy mechanikus alkatrésze a trónnak, amelyből a törpék királya többleterőhöz juthat, ha rajta ül.
levels.citybosslevel.summoning_name=Idéző lábazat
levels.citybosslevel.summoning_desc=Ennek a lábazatnak egy nagy nyílás van a közepén, ami sötét energiát sugároz.\n\nA törpe király ezeket a lábazatokat használja gyújtópontként az ő halottidéző varázslataihoz. A lábazatnak töltődni kell pár körön keresztül mielőtt egy szolga feltűnik. Olyan szolga kerül megidézésre, amelyet az épület varázsereje diktál.

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@@ -203,7 +203,7 @@ levels.level.open_door_name=Otwarte drzwi
levels.level.entrace_name=Wejście do poziomu
levels.level.exit_name=Wyjście z poziomu
levels.level.embers_name=Zgliszcza
levels.level.furrowed_grass_name=Wydeptana roślinność
levels.level.furrowed_grass_name=Wyschnięta roślinność
levels.level.locked_door_name=Drzwi zamknięte na klucz
levels.level.crystal_door_name=Kryształowe drzwi
levels.level.pedestal_name=Piedestał

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@@ -201,8 +201,8 @@ badges$badge.unlock_huntress.title=Ξεκλειδώθηκε η Κυνηγός!
badges$badge.unlock_huntress.desc=Ξεκλειδώθηκε η Κυνηγός χτυπώντας εχθρούς με όπλα ρίψης 10 φορές σε ένα παιχνίδι
badges$badge.unlock_duelist.title=Ξεκλειδώθηκε η Ξιφομάχος!
badges$badge.unlock_duelist.desc=Ξεκλειδώθηκε η Ξιφομάχος εξοπλίζοντας όπλο βαθμίδας 2+ χωρίς ποινή δύναμης
badges$badge.unlock_cleric.title=Cleric Unlocked!
badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment
badges$badge.unlock_cleric.title=Ξεκλειδώθηκε ο Κληρικός!
badges$badge.unlock_cleric.desc=Ξεκλειδώθηκε ο Κληρικός καθαρίζοντας πλήρως την κατάρα ενός καταραμένου εφοδίου.
challenges.no_food=Σε δίαιτα
challenges.no_food_desc=Το φαγητό είναι ήδη δυσεύρετο, αλλά πρέπει να προσέξεις και τις μερίδες σου!\n\n- Το φαγητό και το κέρας της αφθονίας είναι κατά το ένα τρίτο αποτελεσματικά στον κορεσμό της πείνας\n- Οι άλλες πηγές κορεσμού μένουν ανεπηρέαστες
@@ -215,7 +215,7 @@ challenges.no_herbalism_desc=Δεν φαίνεται να υπάρχει καθ
challenges.swarm_intelligence=Ευφυΐα σμήνους
challenges.swarm_intelligence_desc=Το νου σου... τα τέρατα της κατακόμβης γίνονται όλο και πιο έξυπνα!\n\n- Όταν ένας εχθρός σε εντοπίζει, οι κοντινοί εχθροί προσελκύονται σε αυτήν τη θέση
challenges.darkness=Μες στο σκοτάδι
challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective
challenges.darkness_desc=Στο κάτω κάτω, κατακόμβη είναι!\n\n- Το οπτικό πεδίο μειώνεται δραματικά\n- Ένας πυρσός εμφανίζεται σε κάθε όροφο\n- Οι υπόλοιπες πηγές φωτός είναι μειωμένες κατά 80%
challenges.no_scrolls=Απαγορευμένοι ρούνοι
challenges.no_scrolls_desc=Ένας συγκεκριμένος ρούνος είναι πιο δυσεύρετος. Δυστυχώς, τυγχάνει να είναι κι ο χρησιμότερος.\n\n- Οι μισοί πάπυροι αναβάθμισης έχουν αφαιρεθεί από την κατακόμβη
challenges.champion_enemies=Εχθρικοί μαχητές

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@@ -201,8 +201,8 @@ badges$badge.unlock_huntress.title=Vadásznő feloldva!
badges$badge.unlock_huntress.desc=Oldd fel a vadásznőt, úgy, hogy eltalálsz 10 ellenséget, valamilyen dobó fegyverrel egyetlen játékban.
badges$badge.unlock_duelist.title=Párbajhős feloldva!
badges$badge.unlock_duelist.desc=A párbajhős feloldásához használj egy 2. vagy magasabb követelményszintű fegyvert úgy, hogy rendelkezel a viseléséhez szükséges erővel.
badges$badge.unlock_cleric.title=Cleric Unlocked!
badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment
badges$badge.unlock_cleric.title=Térítő feloldva!
badges$badge.unlock_cleric.desc=A térítő feloldásához vedd le teljesen az átkot egy átkozott felszerelésről
challenges.no_food=Fogyókúrán
challenges.no_food_desc=Szűkös az élelem, ossz be minden falatot!\n\n- Az ételek és a bőségszaru egyharmadnyi hatékonysággal csillapítják az éhséged!\n- A jóllakottságnak nincsenek egyéb forrásai
@@ -215,7 +215,7 @@ challenges.no_herbalism_desc=Egy csepp tiszta víz sem maradt ebben az átkozott
challenges.swarm_intelligence=Csordaszellem
challenges.swarm_intelligence_desc=Vigyázat, a kazamata szörnyei okosabbak lettek!\n\n- Amikor egy ellenség észrevesz, a közelben lévő ellenségek is odavonulnak
challenges.darkness=Sötétség
challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective
challenges.darkness_desc=Ez mégsicsak egy kazamata!\n\n- A megszokott látótávolság drasztikusan csökken\n- Minden pinceszinten található egy fáklya\n- Az egyéb fényforrások 1/5 olyan tartósak
challenges.no_scrolls=Tiltott rúnák
challenges.no_scrolls_desc=Egy bizonyos rúnát nehezebb megtalálni. Sajnos ez mindig az, amire a leginkább szükség volna.\n\n- A kazamata fejlesztő tekercseinek fele eltávolítva
challenges.champion_enemies=Ellenséges bajnokok

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@@ -194,15 +194,15 @@ badges$badge.champion_2.desc=挑戦を3項目以上有効にしたゲームを
badges$badge.champion_3.title=金の猛者
badges$badge.champion_3.desc=挑戦を6項目以上有効にしたゲームをクリアする
badges$badge.unlock_mage.title=魔術師のロックを解除!
badges$badge.unlock_mage.desc=強化の巻物を使用すると、魔術師のロックが解除
badges$badge.unlock_mage.desc=強化の巻物を使用すると、魔術師のロックが解除され
badges$badge.unlock_rogue.title=盗賊のロックを解除!
badges$badge.unlock_rogue.desc=1回のゲームで10回の奇襲攻撃を果たすと、盗賊のロックが解除
badges$badge.unlock_rogue.desc=1回のゲームで10回の奇襲攻撃を果たすと、盗賊のロックが解除され
badges$badge.unlock_huntress.title=女猟師のロックを解除!
badges$badge.unlock_huntress.desc=1回のゲームで10回投擲武器を敵に命中させると、女猟師のロックが解除
badges$badge.unlock_huntress.desc=1回のゲームで10回投擲武器を敵に命中させると、女猟師のロックが解除され
badges$badge.unlock_duelist.title=決闘者のロックを解除!
badges$badge.unlock_duelist.desc=筋力が十分にある状態で2ランク以上の武器を装備すると、決闘者のロックが解除
badges$badge.unlock_cleric.title=Cleric Unlocked!
badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment
badges$badge.unlock_duelist.desc=筋力が十分にある状態で2ランク以上の武器を装備すると、決闘者のロックが解除され
badges$badge.unlock_cleric.title=聖職者のロックを解除!
badges$badge.unlock_cleric.desc=呪われた装備の呪いを完全に浄化すると、聖職者のロックが解除される
challenges.no_food=ダイエット中
challenges.no_food_desc=食料が既に乏しいが、食事量にも気をつけるべきだ!\n\n・食ベ物全般と豊穣の角は、満腹度を回復する効果が3分の1になる\n・他に満腹度を回復するものについては影響を受けない
@@ -215,7 +215,7 @@ challenges.no_herbalism_desc=この呪われたダンジョンにはもはや清
challenges.swarm_intelligence=集団知識
challenges.swarm_intelligence_desc=気をつけろ、ダンジョンの敵が賢くなったぞ!\n\n・敵が一人でもあなたに気づくと、周辺の敵はその場所に向かってゆく
challenges.darkness=暗闇の中で
challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective
challenges.darkness_desc=結局、これが本来のダンジョンなのさ!\n\n・通常状態での視認距離は大幅に短くなる\n・松明が全ての階に出現する\n・他の光源の効果は1/5になる
challenges.no_scrolls=禁断のルーン文字
challenges.no_scrolls_desc=あるルーン文字が書かれた巻物は見つけるのが難しくなるだろう。残念ながら、それらは常に最も役に立つものだ。\n\n・ダンジョンの強化の巻物の総数が半分になる。
challenges.champion_enemies=敵対的な猛者

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@@ -201,8 +201,8 @@ badges$badge.unlock_huntress.title=사냥꾼 해금!
badges$badge.unlock_huntress.desc=한 판에 투척 무기로 적을 10번 공격해서 사냥꾼 해금
badges$badge.unlock_duelist.title=결투자 해금!
badges$badge.unlock_duelist.desc=2단계 이상의 무기를 힘 패널티 없이 착용해 결투자 해금
badges$badge.unlock_cleric.title=Cleric Unlocked!
badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment
badges$badge.unlock_cleric.title=성직자 해금!
badges$badge.unlock_cleric.desc=아이템 하나에 깃든 저주를 완전히 정화하여 성직자 해금
challenges.no_food=다이어트 중
challenges.no_food_desc=음식은 이미 부족하지만, 양 또한 주의해야 합니다!\n\n- 음식과 풍요의 뿔이 1/3의 허기만을 회복시켜 줍니다.\n- 허기를 채우는 다른 수단은 기존과 같습니다.
@@ -215,7 +215,7 @@ challenges.no_herbalism_desc=이 저주받은 던전에선 깨끗한 물이 나
challenges.swarm_intelligence=집단 지성
challenges.swarm_intelligence_desc=조심하십시오, 던전의 몬스터들이 더욱 똑똑해졌습니다!\n\n- 적 하나가 당신을 발견하면, 근처의 적들이 해당 위치로 이동합니다.
challenges.darkness=어둠 속으로
challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective
challenges.darkness_desc=모름지기 던전이 어두워야 던전이라 할 수 있겠지요!\n\n- 평소 시야가 크게 감소합니다.\n- 횃불이 매 층마다 등장합니다.\n- 다른 광원 효과가 1/5로 감소합니다.
challenges.no_scrolls=금지된 룬
challenges.no_scrolls_desc=몇몇 주문서가 희귀해졌습니다. 네, 당신이 가장 필요로 하는 그 주문서입니다.\n\n- 던전에서 생성되는 강화의 주문서가 절반으로 줄어듭니다.
challenges.champion_enemies=적대적인 강화 개체들

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@@ -201,8 +201,8 @@ badges$badge.unlock_huntress.title=Jaagster ontgrendeld!
badges$badge.unlock_huntress.desc=Ontgrendel de Jaagster door vijanden 10 keer te raken met werpwapens in één spel
badges$badge.unlock_duelist.title=Duellist ontgrendeld!
badges$badge.unlock_duelist.desc=Ontgrendel de Duellist door een klasse 2 of hoger wapen uit te rusten die geschikt is voor je krachtniveau
badges$badge.unlock_cleric.title=Cleric Unlocked!
badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment
badges$badge.unlock_cleric.title=Clerus ontgrendeld!
badges$badge.unlock_cleric.desc=Ontgrendel de Clerus door de vloek op een willekeurige vervloekte uitrusting volledig te zuiveren
challenges.no_food=Op dieet
challenges.no_food_desc=Voedsel is al schaars, maar nu moet je ook op je porties letten!\n\n- Voedsel en de Hoorn des Overvloeds zijn een derde effectief in het stillen van honger\n- Andere bronnen van verzadiging zijn onaangetast

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@@ -215,7 +215,7 @@ challenges.no_herbalism_desc=Wygląda na to, że w tym przeklętym lochu nie ma
challenges.swarm_intelligence=Inteligencja roju
challenges.swarm_intelligence_desc=Uważaj, potwory z lochu stają się sprytniejsze!\n\n- Kiedy przeciwnik cię zauważy pobliscy wrogowie są przyciągnięci w to miejsce.
challenges.darkness=W ciemność
challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective
challenges.darkness_desc=To jest przede wszystkim loch!\n\n- Pole widzenia gracza jest znacznie zmniejszone\n- Pochodnia pojawia się na każdym piętrze lochu\n- Inne źródła światła mają 20% wydajności
challenges.no_scrolls=Zakazane runy
challenges.no_scrolls_desc=Pewna runa jest trudniejsza do znalezienia. Niestety, zawsze jest to ta najprzydatniejsza.\n\n- Połowa zwojów ulepszenia nie pojawi się w lochu
challenges.champion_enemies=Wrodzy czempioni

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@@ -202,7 +202,7 @@ badges$badge.unlock_huntress.desc=Desbloqueie a Caçadora acertando inimigos com
badges$badge.unlock_duelist.title=Duelista Desbloqueada!
badges$badge.unlock_duelist.desc=Desbloqueie a Duelista equipando uma arma de tier 2 ou maior sem penalidade de força
badges$badge.unlock_cleric.title=Clérigo desbloqueado!
badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment
badges$badge.unlock_cleric.desc=Desbloqueie o Clérigo purificando completamente a maldição de qualquer equipamento amaldiçoado
challenges.no_food=De dieta
challenges.no_food_desc=Comida já é escassa, mas você deve tomar cuidado com suas porções também!\n\n- Comida e o Chifre da Fartura tem apenas um terço de efetividade satisfazendo fome.\n- Outras fontes de saciedade não são afetadas.
@@ -215,7 +215,7 @@ challenges.no_herbalism_desc=Parece não haver água limpa nesta maldita masmorr
challenges.swarm_intelligence=Inteligência do bando
challenges.swarm_intelligence_desc=Cuidado, os monstros da masmorra estão ficando mais espertos!\n\n- Quando um inimigo avista você, os inimigos próximos são atraídos para esse local
challenges.darkness=Na escuridão
challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective
challenges.darkness_desc=É uma masmorra afinal!\n\n- Distância visível regular drasticamente reduzida\n- Uma tocha aparece em cada andar\n- Outras fontes de luz tem 1/5 da efetividade
challenges.no_scrolls=Runas proibidas
challenges.no_scrolls_desc=Uma certa runa é mais difícil de encontrar. Infelizmente, é sempre a mais útil.\n\n- Metade dos pergaminhos de aprimoramento da masmorra são removidos
challenges.champion_enemies=Campeões hostis

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@@ -201,8 +201,8 @@ badges$badge.unlock_huntress.title=Охотница разблокирована
badges$badge.unlock_huntress.desc=Разблокируйте Охотницу, 10 раз попав метательным оружием во врагов в течение одной игры
badges$badge.unlock_duelist.title=Дуэлянт разблокирована!
badges$badge.unlock_duelist.desc=Разблокируйте дуэлянта, экипировав оружие уровня 2 или выше без штрафа за силу.
badges$badge.unlock_cleric.title=Cleric Unlocked!
badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment
badges$badge.unlock_cleric.title=Клирик разблокирован!
badges$badge.unlock_cleric.desc=Разблокируйте Клирика, полностью очистив проклятие с любого проклятого предмета снаряжения.
challenges.no_food=На диете
challenges.no_food_desc=Еды и так мало, а вам надо еще и следить за вашими порциями питания!\n\n- Еда и рог изобилия имеют лишь треть голодоутоляющего эффекта.\n- Другие источники насыщения работают без изменений.
@@ -215,7 +215,7 @@ challenges.no_herbalism_desc=Похоже, в этом проклятом под
challenges.swarm_intelligence=Единый разум
challenges.swarm_intelligence_desc=Осторожнее, монстры в подземелье стали умнее!\n\n- Если вас заметят, то все существа поблизости узнают ваше местоположение
challenges.darkness=Во тьме
challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective
challenges.darkness_desc=Это же всё-таки подземелье!\n\n- Дальность зрения сильно снижена\n- На каждом этаже можно найти факел\n- Другие источники света эффективны на 1/5
challenges.no_scrolls=Неграмотность
challenges.no_scrolls_desc=Одну из рун стало сложнее найти. И, разумеется, самую полезную из них.\n\n- Удалена половина свитков улучшения
challenges.champion_enemies=Вражеские чемпионы

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@@ -201,8 +201,8 @@ badges$badge.unlock_huntress.title=Avcııldı!
badges$badge.unlock_huntress.desc=Avcıyı açmak için bir oyunda 10 kez fırlatma silahlarıyla düşmanları vur
badges$badge.unlock_duelist.title=Düelocu Açıldı!
badges$badge.unlock_duelist.desc=2. düzey veya daha yüksek bir silahı güç cezası olmadan kuşanarak Düellocu'yu aç
badges$badge.unlock_cleric.title=Cleric Unlocked!
badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment
badges$badge.unlock_cleric.title=Rahip Açıldı!
badges$badge.unlock_cleric.desc=Herhangi bir lanetli ekipmanın üzerindeki laneti tamamen temizleyerek Katip'in kilidini açın
challenges.no_food=Diyette
challenges.no_food_desc=Gıda zaten kıt ama sen yine de porsiyonlarına dikkat et!\n\n- Yemek ve bolluk borusu açlığı öncekinin üçte biri kadar geçirir\n- Başka tokluk kaynakları bundan etkilenmez
@@ -215,7 +215,7 @@ challenges.no_herbalism_desc=Bu lanetli zindanda temiz su kalmamış gibi görü
challenges.swarm_intelligence=Sürü aklı
challenges.swarm_intelligence_desc=Dikkatli ol, zindan canavarları gittikçe akıllanıyor!\n\n- Bir düşman seni farkettiğinde yakındaki düşmanlar da o noktaya yöneleceklerdir.
challenges.darkness=Karanlığa doğru
challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective
challenges.darkness_desc=Sonuçta bu bir zindan!\n\n-Normal görüş uzaklığı azaltıldı\n-Her katta bur meşale belirir\n-Diger ışık kaynakları 1/5 kadar efektif
challenges.no_scrolls=Yasak rünler
challenges.no_scrolls_desc=Belirli bir rünün bulunması daha zorlaştırıldı. Maalesef o rün, en işe yarayanı.\n\n- Zindandaki yükseltme parşomenlerinin yarısı kaldırıldı
challenges.champion_enemies=Düşman şampiyonlar

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@@ -201,8 +201,8 @@ badges$badge.unlock_huntress.title=Мисливиця Відкрита!
badges$badge.unlock_huntress.desc=Відкрий Мисливицю, влучивши у 10 ворогів метальною зброєю в одній грі
badges$badge.unlock_duelist.title=Дуеліст розблокована!
badges$badge.unlock_duelist.desc=Розблокуйте Дуеліста, екіпірувавши зброю рівня 2 або вище без штрафу за силу
badges$badge.unlock_cleric.title=Cleric Unlocked!
badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment
badges$badge.unlock_cleric.title=Священника розблоковано!
badges$badge.unlock_cleric.desc=Розблокуйте священника, повністю знявши прокляття з будь-якого проклятого спорядження
challenges.no_food=На дієті
challenges.no_food_desc=Їжі стало ще менше, і вам варто краще стежити за її кількістю!\n\n- Їжа і ріг достатку втамовують голод на 1/3 від нормального значення\n- Інші джерела ситості не змінені
@@ -215,7 +215,7 @@ challenges.no_herbalism_desc=Здається, що в цьому проклят
challenges.swarm_intelligence=Розум Рою
challenges.swarm_intelligence_desc=Обережно, вороги в підземеллі стають розумнішими!\n\n- Якщо ворог помічає тебе, то навколишні вороги теж стягуються до твого місцезнаходження
challenges.darkness=У пітьмі
challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective
challenges.darkness_desc=Це, все ж таки, підземелля!\n\n- Відстань звичайної видимості значно зменшено\n- На кожному поверсі з'являється факел\n- Інші джерела світла на 1/5 ефективніші
challenges.no_scrolls=Закляті руни
challenges.no_scrolls_desc=Одну з рун значно важче знайти. На жаль, це завжди найкорисніша з них.\n\n- Половина сувоїв покращення зникла з підземелля
challenges.champion_enemies=Ворожі чемпіони

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@@ -180,7 +180,7 @@ badges$badge.catalog_potions_scrolls.title=万物通识
badges$badge.catalog_potions_scrolls.desc=在一局游戏中鉴定每种药剂和卷轴
badges$badge.all_rare_enemies.title=奇兽猎人
badges$badge.all_rare_enemies.desc=在日志中解锁所有稀有敌人的图鉴条目
badges$badge.rodney.title=唯凡夫尔
badges$badge.rodney.title=泯然众人
badges$badge.rodney.desc=知晓矮人国王的真名
badges$badge.happy_end.title=幸福结局

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@@ -62,7 +62,7 @@ plants.stormvine.warden_desc=_La Gardienne_ est capable de contrôler l'effet gr
plants.stormvine$seed.name=graine de houlevigne
plants.sungrass.name=solherbe
plants.sungrass.desc=La Solherbe est très connue pour ses capacités curatives. En effet sa sève est capable de vous vous requinquer d'une manière très efficace bien que ce ne soit pas toujours très rapide.
plants.sungrass.desc=La Solherbe est très connue pour ses capacités curatives. En effet sa sève est capable de vous requinquer d'une manière très efficace bien que ce ne soit pas toujours très rapide.
plants.sungrass.warden_desc=_La Gardienne_ peut bénéficier de la guérison d'une solherbe piétinée même si elle s'en éloigne.
plants.sungrass$seed.name=graine de solherbe
plants.sungrass$health.name=phytoguérison

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@@ -1,6 +1,6 @@
plants.blandfruitbush.name=mdły owoc
plants.blandfruitbush.desc=Gruszkowaty twór krzaku mdłego owocu, będącego dalekim kuzynem próchnojagody, smakuje jak zlepiony kurz. Owoc jest obrzydliwy i nietreściwy, ale nie trujący. Być może mógłby zostać ugotowany.
plants.blandfruitbush$seed.name=Nasiono Mdłego Owocu
plants.blandfruitbush$seed.name=nasiono mdłego owocu
plants.blindweed.name=ślepoziele
plants.blindweed.desc=Gdy tylko ślepoziele zostanie dotknięte, znika w błysku jasnego światła. Rozbłysk jest wystarczająco silny, by zdezorientować na kilka sekund.
@@ -13,48 +13,48 @@ plants.mageroyal.desc=Kłujące kwiaty monarszka zawierają substancję chemiczn
plants.mageroyal.warden_desc=Po nadepnięciu na monarszka, oprócz efektu neutralizującego, _Strażniczka_ stanie się tymczasowo niewrażliwa na wszystkie efekty obszarowe.
plants.mageroyal$seed.name=nasiono monarszka
plants.earthroot.name=kamienny korzeń
plants.earthroot.desc=Gdy jakieś stworzenie dotknie kamiennego korzenia, jego łodygi utworzą wokół niego swoisty rodzaj nieruchomej, naturalnej zbroi.
plants.earthroot.warden_desc=Łodygi kamiennego korzenia będą poruszać się wraz ze _Strażniczką_, zapewniając jej skórę twardą jak dąb, ale jednocześnie mobilność.
plants.earthroot$seed.name=nasiono kamiennego korzenia
plants.earthroot.name=twardokorzeń
plants.earthroot.desc=Gdy jakieś stworzenie dotknie twardokorzenia, jego łodygi utworzą wokół niego swoisty rodzaj nieruchomej, naturalnej zbroi.
plants.earthroot.warden_desc=Łodygi twardokorzenia będą poruszać się wraz ze _Strażniczką_, zapewniając jej skórę twardą jak dąb, ale jednocześnie mobilność.
plants.earthroot$seed.name=nasiono twardokorzenia
plants.earthroot$armor.name=zielna zbroja
plants.earthroot$armor.desc=Rodzaj naturalnej, niemobilnej zbroi stworzonej z kory i dratwy.\n\nTa zielna zbroja zablokuje %d obrażeń fizycznych, dopóki nie skończy się jej wytrzymałość, wskutek czego się rozpadnie.\n\nPonieważ zbroja jest niemobilna, poruszanie się będzie skutkowało rozpadnięciem się i utraceniem jej.\n\nWytrzymałość zbroi: %d.
plants.fadeleaf.name=znikoliść
plants.fadeleaf.desc=Dotknięcie znikoliścia przeteleportuje dowolną istotę do losowego miejsca na obecnym piętrze.
plants.fadeleaf.warden_desc=Efekt teleportacji gasnącego liścia jest silniejszy dla _Strażniczki_, przenosząc ją z powrotem na koniec poprzedniego piętra lochów.
plants.fadeleaf$seed.name=Nasiono Gasnącego Liścia
plants.fadeleaf.warden_desc=Efekt teleportacji znikoliścia jest silniejszy dla _Strażniczki_, przenosząc ją z powrotem na koniec poprzedniego piętra lochów.
plants.fadeleaf$seed.name=nasiono znikoliścia
plants.firebloom.name=ogniokwiat
plants.firebloom.desc=Gdy tylko coś dotknie ogniokwiatu, od razu staje w płomieniach.
plants.firebloom.warden_desc=Po nadepnięciu na ogniokwiat _Strażniczka_ zostanie chwilowo nasycona mocą płomieni, zamiast być skrzywdzoną.
plants.firebloom$seed.name=Nasiono Płomiennego Kwiatu
plants.firebloom$seed.name=nasiono ogniokwiatu
plants.icecap.name=szronogłówka
plants.icecap.desc=Po dotknięciu szronogłówka wyrzuci na zewnątrz podmuch mrożącego pyłku. Efekt zamarznięcia jest zdecydowanie silniejszy, gdy otoczenie jest mokre.
plants.icecap.warden_desc=Po nadepnięciu na szronogłówkę _Strażniczka_ zostanie na chwilę nasycona mrozem, dając jej chwilową odporność i władzę nad tym żywiołem.
plants.icecap$seed.name=nasiono szronogłówki
plants.plant.warden_desc=Ta roślina nie ma specjalnego efektu podczas gdy jest używana przez Strażniczkę.
plants.plant.warden_desc=Ta roślina nie ma specjalnego efektu, gdy jest używana przez Strażniczkę.
plants.plant$seed.seed_of=nasiono %s
plants.plant$seed.ac_plant=ZASADŹ
plants.plant$seed.info=Rzuć tym nasionem w miejsce gdzie chcesz by wyrosła roślina.\n\n%s
plants.plant$seed.info=Rzuć tym nasionem w miejsce, gdzie chcesz, by wyrosła roślina.\n\n%s
plants.plant$seed$placeholder.name=nasiono
plants.rotberry.name=próchnojagoda
plants.rotberry.desc=Owoce młodego krzewu próchnojagody smakują słodko, słodko niczym śmierć. W ciągu kilku lat krzew próchnojagody wyrośnie na kolejne przegniłe serce. Jeśli zostanie zdeptana, młoda próchnojagoda wyrzuci mały obłok toksycznego gazu.
plants.rotberry.warden_desc=Normalnie krzew próchnojagody przy zdeptaniu tworzy odrobinę gazu, ale _Strażniczka_ potrafi pobrać z niego energię, krótkotrwale zwiększając swoją siłę!
plants.rotberry.warden_desc=Normalnie krzew próchnojagody przy zdeptaniu tworzy jedynie odrobinę gazu, ale _Strażniczka_ potrafi pobrać z niego energię, krótkotrwale zwiększając swoją siłę!
plants.rotberry$seed.name=nasiono próchnojagody
plants.sorrowmoss.name=jadomech
plants.sorrowmoss.desc=Jadomech jest kwiatem (nie mchem) z ostrymi jak brzytwa płatkami, pokrytymi zabójczym jadem.
plants.sorrowmoss.warden_desc=Po nadepnięciu na jadomech _Strażniczka_ zostanie chwilowo nasycona mocą trucizny, zamiast być skrzywdzoną.
plants.sorrowmoss$seed.name=Nasiono Bolesnego Mchu
plants.sorrowmoss.warden_desc=Po nadepnięciu na jadomech _Strażniczka_ zostanie chwilowo nasycona mocą trucizny, zamiast zostać skrzywdzoną.
plants.sorrowmoss$seed.name=nasiono jadomchu
plants.starflower.name=kwiat paproci
plants.starflower.desc=Rzadkie znalezisko, o którym mówią, że udziela błogosławieństwa komukolwiek, kto go dotknie.
plants.starflower.warden_desc=Po nadepnięciu na kwiat paproci, oprócz błogosławieństwa, _Strażniczka_ otrzyma też znaczącą ilość tur ładowania różdżek.
plants.starflower$seed.name=Nasiono kwiatu paproci
plants.starflower$seed.name=nasiono kwiatu paproci
plants.stormvine.name=sztormobluszcz
plants.stormvine.desc=Grawitacja dziwnie oddziałuje na pnącza sztormobluszczu, pozwalając, by jego delikatnie niebieskie wici "wisiały" w powietrzu. Cokolwiek zostanie schwytane w te pnącze doświadczy podobnego efektu i zostanie zdezorientowane.

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@@ -7,6 +7,7 @@ scenes.alchemyscene.energy=エネルギー:
scenes.alchemyscene.add=アイテムを追加
scenes.alchemyscene.no_items=その背嚢には錬金術ができるアイテムは入っていない。
scenes.alchemyscene.craft=調合
scenes.alchemyscene.guide=錬金術手引書
scenes.alchemyscene.energize=アイテムをエネルギーに変換
scenes.alchemyscene.cancel=材料の取り消し
scenes.alchemyscene.repeat=材料を続けて使用

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@@ -59,7 +59,7 @@ scenes.heroselectscene.start=开始
scenes.heroselectscene.options=游戏选项
scenes.heroselectscene.custom_seed=自定义种子
scenes.heroselectscene.daily=每日挑战
scenes.heroselectscene.daily_desc=每天都有一场新游戏,对每个人都一样的!“每日挑战”会为每个玩家生成相同的地牢(前提是他们在游玩相同的游戏版本)。\n\n你可以花费你喜欢的时间来完成每日挑战,但同时只能进行一挑战。_每日挑战中无法获得徽章,但会进行独立的排名。_\n\n你想以当前选择的英雄与挑战开启今天的战斗吗?
scenes.heroselectscene.daily_desc=每天都有一局对所有人都一样的新游戏!“每日挑战”会为所有人生成相同的地牢(前提是他们所玩的游戏版本相同)。\n\n每日挑战不限时长,但一次只能进行一挑战。_每日挑战中无法获得徽章而享有独立的排名榜页面。_\n\n你想以当前选择的英雄与挑战开启今日挑战吗?
scenes.heroselectscene.daily_yes=出发!
scenes.heroselectscene.daily_no=算了
scenes.heroselectscene.daily_repeat=你已经游玩过了今天的每日挑战。你当然可以反复游玩它,但仅有练习的意义,只有第一次游玩的数据能参与排位。\n\n当你再次完成今天的每日挑战之后你依旧可以在排位界面查看其数据只是该数据会很快被删除。\n\n你想要使用当前选中的英雄与挑战重玩今天的每日挑战吗

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@@ -27,7 +27,7 @@ ui.talentspane.unlock_tier2=Osiągnij poziom 6, aby odblokować więcej talentó
ui.talentspane.unlock_tier3=Osiągnij poziom 12 i użyj przedmiotu z drugiego bossa, aby odblokować więcej talentów.
ui.talentspane.unlock_tier4=Osiągnij poziom 20 i użyj przedmiotu z czwartego bossa, aby odblokować więcej talentów.
ui.toolbar.quickslot_prompt=Wybierz Slot Szybkiego Dostępu
ui.toolbar.quickslot_prompt=Szybki Dostęp
ui.toolbar.quickslot_select=Wybierz Przedmiot
ui.toolbar.quickslot_assign=Przypisz Przedmiot
ui.toolbar.quickslot_cancel=Anuluj

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@@ -12,7 +12,7 @@ ui.customnotebutton.new_inv_prompt=Выберите предмет заметк
ui.customnotebutton.new_item_title=Напишите заголовок для этой пользовательской заметки к предмету:\n_%s_
ui.customnotebutton.new_type=Заметка о новом типе предмета
ui.customnotebutton.new_type_prompt=Выберите тип предмета, с которым вы хотели бы связать эту заметку.
ui.customnotebutton$customnotewindow.edit_title=Редактировать заголовок
ui.customnotebutton$customnotewindow.edit_title=Изменить заголовок
ui.customnotebutton$customnotewindow.add_text=Добавить текст
ui.customnotebutton$customnotewindow.edit_text=Изменить текст
ui.customnotebutton$customnotewindow.delete=Удалить

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@@ -39,6 +39,15 @@ windows.wndchoosesubclass.no=Όχι, θα αποφασίσω μετά.
windows.wndclass.mastery=Αριστοτεχνία
windows.wndclericspells.cast_title=Εκτέλεση ξορκιού
windows.wndclericspells.info_title=Πληροφορίες ξορκιού
windows.wndclericspells.cast_desc_desktop=Επίλεξε ξόρκι να εκτελέσεις. Δεξί κλικ για πληροφορίες ή για να το βάλεις σε ταχεία θέση.
windows.wndclericspells.cast_desc_mobile=Επίλεξε ξόρκι να εκτελέσεις. Πάτα παρατεταμένα για να το βάλεις σε ταχεία θέση ή πάτα το κουμπί πληροφοριών για να μπεις στο μενού πληροφοριών.
windows.wndclericspells.info_desc=Επίλεξε ξόρκι για να μάθεις περισσότερα γι' αυτό. Πάτα το κουμπί πληροφοριών για να μπεις στο μενού εκτέλεσης ξορκιού.
windows.wndclericspells.cast=Εκτέλεση
windows.wndclericspells.info=Πληροφορίες
windows.wndclericspells.quick_cast=Ταχεία εκτέλεση
windows.wndcombo.title=διάλεξε μία διαδοχική κίνηση
windows.wndcombo.combo_req=(%d διαδοχή)
@@ -330,8 +339,8 @@ windows.wndsettings$audiotab.ignore_silent=Αγνόηση αθόρυβης λε
windows.wndsettings$audiotab.music_bg=Μουσική στο υπόβαθρο
windows.wndsettings$langstab.title=Ρυθμίσεις γλώσσας
windows.wndsettings$langstab.completed=Αυτή η γλώσσα έχει μεταφραστεί και ελεγχτεί πλήρως.
windows.wndsettings$langstab.unreviewed=_Αυτή η γλώσσα δεν έχει ελεγχθεί πλήρως._ Μπορεί να περιέχει μικρά λάθη, αλλά όλα τα κείμενα έχουν μεταφραστεί.
windows.wndsettings$langstab.unfinished=_Αυτή η γλώσσα δεν έχει ενημερωθεί πλήρως._ Κάποια από τα νέα κείμενα μπορεί να είναι ακόμα στα Αγγλικά.
windows.wndsettings$langstab.unreviewed=Αυτή η γλώσσα δεν έχει ελεγχθεί πλήρως. Μπορεί να περιέχει κάποια μικρά λάθη, αλλά όλα τα κείμενα έχουν μεταφραστεί.
windows.wndsettings$langstab.unfinished=Αυτή η γλώσσα δεν έχει ενημερωθεί πλήρως. Κάποια από τα νέα κείμενα μπορεί να είναι ακόμα στα Αγγλικά, αλλά σχεδόν όλο το παιχνίδι έχει μεταφραστεί.
windows.wndsettings$langstab.transifex=Όλες οι μεταφράσεις παρέχονται από εθελοντές μέσω του _Transifex._
windows.wndsettings$langstab.credits=εύσημα
windows.wndsettings$langstab.reviewers=ελεγκτές

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@@ -39,6 +39,15 @@ windows.wndchoosesubclass.no=Nem, majd később eldöntöm.
windows.wndclass.mastery=Mester
windows.wndclericspells.cast_title=varázsige mondása
windows.wndclericspells.info_title=Tudnivalók a varázsigéről
windows.wndclericspells.cast_desc_desktop=Jelölj ki egy varázsigét az elmondásához, kattints rá jobb gombbal, ha többet szeretnél tudni róla, vagy ha könyvjelzőzni szeretnéd, hogy gyorsabban elmondhasd.
windows.wndclericspells.cast_desc_mobile=Jelölj ki egy varázsigét az elmondásához, nyomd hosszan, ha könyvjelzőzni szeretnéd, hogy gyorsabban elmondhasd, vagy nyomd meg a tudnivalók gombot, hogy lásd a tudnivalókat.
windows.wndclericspells.info_desc=Jelölj ki egy varázsigét, hogy többet megtudj róla, vagy nyomd meg a tudnivalók gombot, hogy lásd az elmondáshoz szükséges felületet.
windows.wndclericspells.cast=Elmondás
windows.wndclericspells.info=Tudnivalók
windows.wndclericspells.quick_cast=Gyors varázsige
windows.wndcombo.title=Válassz egy kombót
windows.wndcombo.combo_req=(%d kombó)

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@@ -39,6 +39,15 @@ windows.wndchoosesubclass.no=やっぱりあとで決める
windows.wndclass.mastery=熟達
windows.wndclericspells.cast_title=呪文の詠唱
windows.wndclericspells.info_title=呪文の詳細情報
windows.wndclericspells.cast_desc_desktop=呪文を選んで唱える。右クリックして詳細情報を見たり、呪文をクイックキャストに設定することができる。
windows.wndclericspells.cast_desc_mobile=呪文を選択して唱える。長押しで呪文をクイックキャストに設定したり、情報ボタンを押して詳細情報モードに切り替えることができる。
windows.wndclericspells.info_desc=呪文を選択してその呪文について調べたり、情報ボタンを押して詠唱モードに切り替えることができる。
windows.wndclericspells.cast=詠唱
windows.wndclericspells.info=詳細情報
windows.wndclericspells.quick_cast=クイックキャスト
windows.wndcombo.title=コンボ技を選択
windows.wndcombo.combo_req=(%d コンボ)

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@@ -39,6 +39,15 @@ windows.wndchoosesubclass.no=아니요, 나중에 결정하겠습니다.
windows.wndclass.mastery=마스터리
windows.wndclericspells.cast_title=시전할 주문을 선택
windows.wndclericspells.info_title=주문 정보
windows.wndclericspells.cast_desc_desktop=주문을 하나 선택하여 시전. 우클릭하여 주문의 정보를 보거나 빠른 시전에 등록.
windows.wndclericspells.cast_desc_mobile=주문을 하나 선택하여 시전. 길게 눌러 빠른 시전에 등록. 정보 버튼을 눌러 주문의 정보 확인.
windows.wndclericspells.info_desc=주문을 하나 선택하여 정보를 확인. 정보 버튼을 눌러 시전 모드로 변경.
windows.wndclericspells.cast=시전
windows.wndclericspells.info=정보
windows.wndclericspells.quick_cast=빠른 시전
windows.wndcombo.title=필살기를 선택하세요
windows.wndcombo.combo_req=(%d 연속 타격)
@@ -154,7 +163,7 @@ windows.wndkeybindings.default=기본 조작키
windows.wndkeybindings.confirm=확인
windows.wndkeybindings.cancel=취소
windows.wndkeybindings.none=없음
windows.wndkeybindings.back=
windows.wndkeybindings.back=
windows.wndkeybindings.left_click=왼쪽 클릭
windows.wndkeybindings.right_click=오른쪽 클릭
windows.wndkeybindings.middle_click=휠 클릭
@@ -372,7 +381,7 @@ windows.wndupgrade.ward_damage=수호석 피해량
windows.wndupgrade.charges=최대 충전량
windows.wndupgrade.ring_boost=반지 효과 증가량
windows.wndupgrade.upgrade=강화한다
windows.wndupgrade.back=
windows.wndupgrade.back=
windows.wndvictorycongrats.title=승리!
windows.wndvictorycongrats.start_text=던전을 정복한 것을 축하드립니다! 이제 영웅을 선택할 때 다음과 같은 새로운 기능을 사용할 수 있게 되었습니다.

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@@ -39,6 +39,15 @@ windows.wndchoosesubclass.no=Nee, ik bepaal dat later.
windows.wndclass.mastery=Meesterschap
windows.wndclericspells.cast_title=spreek een spreuk uit
windows.wndclericspells.info_title=spreuk info
windows.wndclericspells.cast_desc_desktop=Selecteer een spreuk om deze uit te spreken, klik met de rechtermuisknop voor meer informatie of om een spreuk in te stellen op snel uitspreken.
windows.wndclericspells.cast_desc_mobile=Selecteer een spreuk om deze uit te spreken, houd de spreuk lang ingedrukt om een spreuk snel uit te spreken of druk op de infoknop om naar de infomodus te gaan.
windows.wndclericspells.info_desc=Selecteer een spreuk om er meer over te weten te komen, of druk op de infoknop om over te schakelen naar de spreukmodus.
windows.wndclericspells.cast=Uitspreken
windows.wndclericspells.info=Info
windows.wndclericspells.quick_cast=Snel Uitspreken
windows.wndcombo.title=kies een combo slag
windows.wndcombo.combo_req=(%d combi)

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@@ -40,13 +40,13 @@ windows.wndchoosesubclass.no=Nie, zdecyduję później.
windows.wndclass.mastery=Biegłość
windows.wndclericspells.cast_title=rzuć zaklęcie
windows.wndclericspells.info_title=informacje o zaklęciach
windows.wndclericspells.cast_desc_desktop=Wybierz zaklęcie by je rzucić, kliknij prawym przyciskiem myszy żeby dowiedzieć się więcej albo żeby ustawić je do szybkiego rzucania.
windows.wndclericspells.cast_desc_mobile=Wybierz zaklęcie by je rzucić, przytrzymaj by ustawić szybkie rzucanie, lub naciśnij przycisk informacyjny żeby przejść do trybu opisów zaklęć.
windows.wndclericspells.info_desc=Wybierz zaklęcie by dowiedzieć się o nim więcej, albo naciśnij przycisk informacji żeby przejść do rzucania zaklęć.
windows.wndclericspells.info_title=opisy zaklęć
windows.wndclericspells.cast_desc_desktop=Wybierz zaklęcie, by je rzucić. Kliknij prawym przyciskiem myszy, żeby dowiedzieć się więcej o zaklęciu lub dodać je jako zakładkę.
windows.wndclericspells.cast_desc_mobile=Wybierz zaklęcie, by je rzucić, przytrzymaj, by ustawić szybkie rzucanie lub naciśnij przycisk informacji, aby przejść do opisów zaklęć.
windows.wndclericspells.info_desc=Wybierz zaklęcie, by dowiedzieć się o nim więcej lub naciśnij przycisk informacji, aby przejść do rzucania zaklęć.
windows.wndclericspells.cast=Rzuć zaklęcie
windows.wndclericspells.info=Informacje
windows.wndclericspells.quick_cast=Szybko rzuć zaklęcie
windows.wndclericspells.quick_cast=Dodaj Zakładkę
windows.wndcombo.title=Wybierz atak specjalny
windows.wndcombo.combo_req=(ciąg serii: %d)
@@ -140,7 +140,7 @@ windows.wndjournal$catalogtab.not_seen_enemy=Jeszcze nie pokonano tego wroga w
windows.wndjournal$catalogtab.not_seen_ally=Jeszcze nie spotkano tej postaci w żadnym podejściu.
windows.wndjournal$catalogtab.not_seen_trap=Jeszcze nie aktywowano lub zbadano tej pułapki w żadnym podejściu.
windows.wndjournal$catalogtab.not_seen_plant=Jeszcze nie zdeptano lub zbadano tej rośliny w żadnym podejściu.
windows.wndjournal$catalogtab.upgrade_count=Ten przedmiot został ulepszony _%,d_ razy.
windows.wndjournal$catalogtab.upgrade_count=Ten przedmiot został ulepszony _%,d_ razy.
windows.wndjournal$catalogtab.trinket_count=Ten przedmiot został stworzony lub ulepszony _%,d_ razy.
windows.wndjournal$catalogtab.use_count=Ten przedmiot został użyty _%,d_ razy.
windows.wndjournal$catalogtab.gold_count=Wydane sztuki złota: _%,d_.

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@@ -39,11 +39,11 @@ windows.wndchoosesubclass.no=Não, eu decidirei mais tarde.
windows.wndclass.mastery=Maestria
windows.wndclericspells.cast_title=cast a spell
windows.wndclericspells.info_title=spell info
windows.wndclericspells.cast_desc_desktop=Select a spell to cast it, right click for info or to set a spell to quick cast.
windows.wndclericspells.cast_desc_mobile=Select a spell to cast it, long press to set a spell to quick cast, or press the info button to switch to info mode.
windows.wndclericspells.info_desc=Select a spell to learn about it, or press the info button to switch to cast mode.
windows.wndclericspells.cast_title=Lançar um feitiço
windows.wndclericspells.info_title=Informações dos feitiços
windows.wndclericspells.cast_desc_desktop=Selecione um feitiço para lança-lo, clique com o botão direito para informações ou para definir um feitiço para lançar rapidamente.
windows.wndclericspells.cast_desc_mobile=Selecione um feitiço para lança-lo, segure para definir um feitiço para lançar rapidamente, ou aperte o botão de info para mudar para o modo de informação.
windows.wndclericspells.info_desc=Selecione um feitiço para aprender sobre ele ou aperte o botão de info para mudar para o modo de lançar
windows.wndclericspells.cast=Lançar
windows.wndclericspells.info=Informação
windows.wndclericspells.quick_cast=Lançar Rapidamente

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@@ -39,6 +39,15 @@ windows.wndchoosesubclass.no=Нет, я решу позже.
windows.wndclass.mastery=Мастерство
windows.wndclericspells.cast_title=применить заклинание
windows.wndclericspells.info_title=подробнее о заклинании
windows.wndclericspells.cast_desc_desktop=Выберите заклинание для его применения, кликните правой кнопкой мыши для получения информации или чтобы назначить заклинание для быстрого применения.
windows.wndclericspells.cast_desc_mobile=Выберите заклинание для его применения, длительное нажатие для назначения заклинания на быстрый доступ или нажмите кнопку информации, чтобы переключиться в режим информации.
windows.wndclericspells.info_desc=Выберите заклинание, чтобы узнать о нём, или нажмите кнопку информации, чтобы переключиться в режим применения.
windows.wndclericspells.cast=Применить
windows.wndclericspells.info=Подробности
windows.wndclericspells.quick_cast=Быстрое применение
windows.wndcombo.title=Выберите комбо
windows.wndcombo.combo_req=(%d комбо)

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@@ -39,6 +39,15 @@ windows.wndchoosesubclass.no=Hayır, sonra karar vereceğim.
windows.wndclass.mastery=Ustalık
windows.wndclericspells.cast_title=büyü yap
windows.wndclericspells.info_title=büyü bilgisi
windows.wndclericspells.cast_desc_desktop=Yapmak icin bir büyü seçin, bilgi veya hızlı kullanıma atamak için sağ tıklatın.
windows.wndclericspells.cast_desc_mobile=Yapmak için bir büyü seç, kısayola almak için basılı tut ya da bilgi moduna geçmek için bilgi butonuna bas.
windows.wndclericspells.info_desc=Neye yaradığını öğrenmek için bir büyü seç ya da yapma moduna geçmek için bilgi butonuna bas.
windows.wndclericspells.cast=Kullan
windows.wndclericspells.info=Bilgi
windows.wndclericspells.quick_cast=Hızlı kullan
windows.wndcombo.title=kombo hareketi seç
windows.wndcombo.combo_req=(%d kombo)

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@@ -39,6 +39,15 @@ windows.wndchoosesubclass.no=Ні, я вирішу пізніше.
windows.wndclass.mastery=Майстерність
windows.wndclericspells.cast_title=накласти заклинання
windows.wndclericspells.info_title=інформація про заклинання
windows.wndclericspells.cast_desc_desktop=Виберіть заклинання, щоб його застосувати, клацніть правою кнопкою миші для отримання інформації або для швидкого застосування заклинання.
windows.wndclericspells.cast_desc_mobile=Виберіть заклинання, щоб його застосувати, натисніть і утримуйте, щоб швидко застосувати заклинання, або натисніть інформаційну кнопку, щоб перейти в режим інформації.
windows.wndclericspells.info_desc=Виберіть заклинання, щоб дізнатися про нього, або натисніть кнопку інформації, щоб перейти в режим використання.
windows.wndclericspells.cast=Заклинання
windows.wndclericspells.info=Інформація
windows.wndclericspells.quick_cast=Швидке заклинання
windows.wndcombo.title=оберіть комбо-прийом
windows.wndcombo.combo_req=(комбо %d)

View File

@@ -41,12 +41,12 @@ windows.wndclass.mastery=专精
windows.wndclericspells.cast_title=施放一个法术
windows.wndclericspells.info_title=法术详情
windows.wndclericspells.cast_desc_desktop=选择一种要施放的法术,右键查看详情或为一种法术设置快施法。
windows.wndclericspells.cast_desc_mobile=选择一种要施放的法术,长按为一种法术设置快施法,或按详情键切换为只读模式。
windows.wndclericspells.cast_desc_desktop=选择一种要施放的法术,右键查看详情或为一种法术设置快施法。
windows.wndclericspells.cast_desc_mobile=选择一种要施放的法术,长按为一种法术设置快施法,或按详情键切换为只读模式。
windows.wndclericspells.info_desc=选择一种要了解的法术,或按详情键切换为施法模式。
windows.wndclericspells.cast=施法
windows.wndclericspells.info=详情
windows.wndclericspells.quick_cast=施法
windows.wndclericspells.quick_cast=施法
windows.wndcombo.title=选择连击战技
windows.wndcombo.combo_req=(%d连击)

View File

@@ -38,7 +38,7 @@ import java.util.ArrayList;
public class v3_X_Changes {
public static void addAllChanges( ArrayList<ChangeInfo> changeInfos ){
//add_Coming_Soon(changeInfos);
add_Coming_Soon(changeInfos);
add_v3_0_Changes(changeInfos);
}
@@ -48,9 +48,14 @@ public class v3_X_Changes {
changes.hardlight(0xCCCCCC);
changeInfos.add(changes);
changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Overview",
"..."));
changes.addButton( new ChangeButton(Icons.get(Icons.WARNING), "Older Device Support",
"Unfortunately I will have to make some changes in 2025 that will remove support for very old versions of iOS, Android, and Java:\n" +
"\n" +
"**iOS 11:** Support for this version of iOS is being dropped after v3.0 (this update). There were no Apple devices which got iOS 11 but not 12, so this shouldn't actually affect any users.\n" +
"\n" +
"**Android 4.0-4.4:** Due to updates to Shattered's game library (libGDX) and Google Play's billing library, I will sadly have to drop support for these older Android versions toward the end of 2025. These Android versions should still at least get v3.1 and v3.2 though.\n" +
"\n" +
"**Java 8-10:** This only affects users who play the old desktop JAR distribution, which requires a separate Java install. Support for the Java 8, 9, and 10 targets has been depreciated, at some point in the future Shattered will require Java 11 instead. I'll likely make this change at the same time as the Android change."));
}
public static void add_v3_0_Changes( ArrayList<ChangeInfo> changeInfos ) {
@@ -59,10 +64,68 @@ public class v3_X_Changes {
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("", false, null);
changes = new ChangeInfo("BETA-1.2", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton(new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
"Hey folks, thanks for your patience as I took a bit of a break over the holidays. We're starting a little slow with a basic bugfix/balance patch, but expect more additions in the coming days."));
changes.addButton(new ChangeButton(new ItemSprite(ItemSpriteSheet.ARTIFACT_TOME), "Cleric Balance",
"Now that a little time has passed and feedback has been collected, it's starting to look like the Cleric and Priest are in fact a bit weak!\n\n" +
"I'm making two overarching changes to improve the Cleric's spell uptime and the Priest's base power:\n" +
"**- Holy Tome** recharge speed increased by 33% (now equivalent to Cloak of Shadows)\n" +
"**- Priest** bonus illuminated damage increased to hero level, from 5 + item level",
"I'm also making a bunch of targeted buffs to specific Cleric spells:\n" +
"**- Searing Light** bonus damage up 4/6 at +1/+2, from 3/5\n" +
"**- Shield of Light** now gives 50% more armor at +2, instead of lasting 50% longer\n" +
"**- Bless** now gives 6/10 turns of bless on self-cast at +1/+2, up from 4/6\n" +
"**- Sunray** damage up to 4-8/6-12 at +1/+2, up from 2-8/3-12\n" +
"**- Radiance** stun duration up to 3 from 2\n\n" +
"**Divine Intervention** adjusted:\n" +
"**-** Charge cost down to 5 from 6\n" +
"**-** Shielding reduced to 150/200/250/300 from 200/250/300/350\n" +
"**-** Now extends Ascended Form for 1/2/3/4 turns"));
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"**-** Turned off auto-targeting in cases where it was almost always wrong (Bless spell, Wand of Warding, etc.)\n\n" +
"**-** Guiding Bolt and Holy Lance now affect terrain if they miss.\n\n" +
"**-** Camera panning to enemies now respects the 'camera follow intensity' setting.\n\n" +
"**-** Holy Tome and Cloak of Shadows can no longer be transmuted."));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed the following bugs:\n" +
"**Caused by BETA:**\n" +
"**-** Auto-targeting errors with some Cleric spells\n" +
"**-** Exploits involving stone of blink and recall inscription spell\n" +
"**-** Rare crash bugs caused by recall inscription\n" +
"**-** Rare cases where enemies would attack things that were already dead\n" +
"**-** Holy tome spells not triggering the enhanced rings talent\n" +
"**-** Quick spell indicator sometimes working without holy tome\n" +
"**-** Fixed bless spell stating the wrong bless duration for allies\n" +
"**-** Minor text errors\n\n" +
"**Existed Prior to BETA:**\n" +
"**-** Rare cases where bomb AOE could be influenced by nearby potions shattering\n" +
"**-** Artifact uniqueness being affected by runs from prior game versions\n" +
"**-** Rare cases where game win scene wouldn't trigger immediately\n" +
"**-** Minor text errors"));
/*Balance:
- Cleric Tome charge speed increased by 33%
- Priest illuminated trigger buffed: dmg now equal to hero level
Talents/Spells:
- searing light up to 4/6 dmg from 3/5
- shield of light now lasts a static 4 turns and gives 2-4 / 3-6 armor
- bless now gives 6/10 turns of bless on self-cast, up from 4/6
- sunray dmg up to 4-8/6-12 from 2-8/3-12
- radiance stun duration up to 3 from 2
divine intervention changed:
- cost down to 5 from 6
- shielding adjusted to 150/200/250/300 from 200/250/300/350
- now also extends ascended form for 1/2/3/4 turns
*/
changes = new ChangeInfo("BETA-1.1", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);