v3.3.0: fixed thrown wep upgrade tracker not revive persisting
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@@ -776,6 +776,10 @@ abstract public class MissileWeapon extends Weapon {
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//also used by liquid metal crafting to track when a set is consumed
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public static class UpgradedSetTracker extends Buff {
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{
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revivePersists = true;
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}
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public HashMap<Long, Integer> levelThresholds = new HashMap<>();
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public static boolean pickupValid(Hero h, MissileWeapon w){
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