v3.0.0: fixed missing highlighting in beaming ray desc
This commit is contained in:
@@ -1273,7 +1273,7 @@ actors.hero.talent.spirit_form.title=spirit form
|
||||
actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity.
|
||||
|
||||
actors.hero.talent.beaming_ray.title=beaming ray
|
||||
actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of 4 tiles, and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of 8 tiles, and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of 12 tiles, and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of 16 tiles, and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns.
|
||||
actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns.
|
||||
actors.hero.talent.life_link.title=life link
|
||||
actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._
|
||||
actors.hero.talent.stasis.title=Stasis
|
||||
|
||||
Reference in New Issue
Block a user