v1.4.0: fixed flurry creating freezes if it doesn't get all 3 shots
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committed by
Evan Debenham
parent
185740a9fb
commit
365f3a0b18
@@ -376,6 +376,11 @@ public class SpiritBow extends Weapon {
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user.spendAndNext(castDelay(user, dst));
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sniperSpecial = false;
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flurryCount = -1;
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if (flurryActor != null){
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flurryActor.next();
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flurryActor = null;
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}
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return;
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}
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QuickSlotButton.target(enemy);
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