v1.4.0: fixed flurry creating freezes if it doesn't get all 3 shots

This commit is contained in:
Evan Debenham
2022-09-17 12:11:44 -04:00
committed by Evan Debenham
parent 185740a9fb
commit 365f3a0b18

View File

@@ -376,6 +376,11 @@ public class SpiritBow extends Weapon {
user.spendAndNext(castDelay(user, dst));
sniperSpecial = false;
flurryCount = -1;
if (flurryActor != null){
flurryActor.next();
flurryActor = null;
}
return;
}
QuickSlotButton.target(enemy);