v0.2.4: fire elementals can no longer be frozen, just directly take damage instead.

This commit is contained in:
Evan Debenham
2015-02-13 11:47:02 -05:00
parent 47adfc1403
commit 36ea98c4bd
@@ -87,8 +87,6 @@ public class Elemental extends Mob {
else else
damage( Random.NormalIntRange( 1, HT * 2 / 3 ), buff ); damage( Random.NormalIntRange( 1, HT * 2 / 3 ), buff );
} }
if (isAlive())
super.add( buff );
} }
} }