v0.2.4: fire elementals can no longer be frozen, just directly take damage instead.
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@@ -87,8 +87,6 @@ public class Elemental extends Mob {
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else
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else
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damage( Random.NormalIntRange( 1, HT * 2 / 3 ), buff );
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damage( Random.NormalIntRange( 1, HT * 2 / 3 ), buff );
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}
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}
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if (isAlive())
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super.add( buff );
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}
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}
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}
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}
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