v2.5.0: added a new very rare cursed wand effect: shapeshift!
This commit is contained in:
Binary file not shown.
|
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.7 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.7 KiB |
@@ -229,6 +229,9 @@ actors.buffs.haste.desc=Energy courses through your muscles, allowing you to run
|
||||
actors.buffs.healing.name=healing
|
||||
actors.buffs.healing.desc=A magical remedy is causing wounds to close and flesh to knit.\n\nEvery turn health will steadily regenerate until the healing effect expires. The amount of healing may fade over time.\n\nNext heal: %d.\n\nHealing remaining: %d.
|
||||
|
||||
actors.buffs.herodisguise.name=disguise
|
||||
actors.buffs.herodisguise.desc=Illusory magic has altered your physical appearance! The effect is purely cosmetic, but feels very strange regardless.\n\nTurns of disguise remaining: %s.
|
||||
|
||||
actors.buffs.hex.name=hexed
|
||||
actors.buffs.hex.heromsg=You have been hexed!
|
||||
actors.buffs.hex.desc=Dark magic which saps focus, making the target slightly disoriented.\n\nHexing reduces accuracy and evasion by 20%%, making the target less effective in combat.\n\nTurns of hex remaining: %s.
|
||||
|
||||
@@ -1396,6 +1396,7 @@ items.wands.cursedwand.grass=Grass erupts around you!
|
||||
items.wands.cursedwand.fire=You smell burning...
|
||||
items.wands.cursedwand.transmogrify_wand=Your wand transmogrifies into a different item!
|
||||
items.wands.cursedwand.transmogrify_other=Your item transmogrifies into something different!
|
||||
items.wands.cursedwand.disguise=Your appearance changes before your eyes!
|
||||
|
||||
items.wands.damagewand.upgrade_stat_name_1=Magic Damage
|
||||
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2024 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
|
||||
import com.watabou.utils.Bundle;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class HeroDisguise extends FlavourBuff {
|
||||
|
||||
{
|
||||
announced = true;
|
||||
}
|
||||
|
||||
private HeroClass cls = null;
|
||||
|
||||
public static float DURATION = 1000f;
|
||||
|
||||
public HeroClass getDisguise(){
|
||||
return cls;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int icon() {
|
||||
return BuffIndicator.DISGUISE;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float iconFadePercent() {
|
||||
return Math.max(0, (DURATION - visualcooldown()) / DURATION);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fx(boolean on) {
|
||||
if (target instanceof Hero && target.sprite instanceof HeroSprite){
|
||||
if (cls == null) {
|
||||
do {
|
||||
cls = Random.oneOf(HeroClass.values());
|
||||
} while (cls == ((Hero) target).heroClass);
|
||||
}
|
||||
|
||||
if (on) ((HeroSprite)target.sprite).disguise(cls);
|
||||
else ((HeroSprite)target.sprite).disguise(((Hero) target).heroClass);
|
||||
GameScene.updateAvatar();
|
||||
}
|
||||
}
|
||||
|
||||
private static final String CLASS = "class";
|
||||
|
||||
@Override
|
||||
public void storeInBundle(Bundle bundle) {
|
||||
super.storeInBundle(bundle);
|
||||
bundle.put(CLASS, cls);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void restoreFromBundle(Bundle bundle) {
|
||||
super.restoreFromBundle(bundle);
|
||||
cls = bundle.getEnum(CLASS, HeroClass.class);
|
||||
}
|
||||
}
|
||||
@@ -37,6 +37,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.HeroDisguise;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hex;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Recharging;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
||||
@@ -92,7 +93,6 @@ public class CursedWand {
|
||||
|
||||
boolean positiveOnly = user == Dungeon.hero && Random.Float() < WondrousResin.positiveCurseEffectChance();
|
||||
CursedEffect effect = randomValidEffect(origin, user, bolt, positiveOnly);
|
||||
//CursedEffect effect = new InterFloorTeleport();
|
||||
|
||||
effect.FX(origin, user, bolt, new Callback() {
|
||||
@Override
|
||||
@@ -526,6 +526,7 @@ public class CursedWand {
|
||||
VERY_RARE_EFFECTS.add(new SpawnGoldenMimic());
|
||||
VERY_RARE_EFFECTS.add(new AbortRetryFail());
|
||||
VERY_RARE_EFFECTS.add(new RandomTransmogrify());
|
||||
VERY_RARE_EFFECTS.add(new HeroShapeShift());
|
||||
}
|
||||
|
||||
public static CursedEffect randomVeryRareEffect(){
|
||||
@@ -699,4 +700,26 @@ public class CursedWand {
|
||||
}
|
||||
}
|
||||
|
||||
public static class HeroShapeShift extends CursedEffect{
|
||||
|
||||
@Override
|
||||
public boolean valid(Item origin, Char user, Ballistica bolt, boolean positiveOnly) {
|
||||
return user instanceof Hero || Actor.findChar(bolt.collisionPos) instanceof Hero;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean effect(Item origin, Char user, Ballistica bolt, boolean positiveOnly) {
|
||||
if (user instanceof Hero){
|
||||
Buff.affect(user, HeroDisguise.class, HeroDisguise.DURATION);
|
||||
GLog.w( Messages.get(CursedWand.class, "disguise") );
|
||||
return true;
|
||||
} else if (Actor.findChar(bolt.collisionPos) instanceof Hero){
|
||||
Buff.affect(Actor.findChar(bolt.collisionPos), HeroDisguise.class, HeroDisguise.DURATION);
|
||||
GLog.w( Messages.get(CursedWand.class, "disguise") );
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1179,11 +1179,15 @@ public class GameScene extends PixelScene {
|
||||
}
|
||||
|
||||
public static void updateKeyDisplay(){
|
||||
if (scene != null) scene.menu.updateKeys();
|
||||
if (scene != null && scene.menu != null) scene.menu.updateKeys();
|
||||
}
|
||||
|
||||
public static void showlevelUpStars(){
|
||||
if (scene != null) scene.status.showStarParticles();
|
||||
if (scene != null && scene.status != null) scene.status.showStarParticles();
|
||||
}
|
||||
|
||||
public static void updateAvatar(){
|
||||
if (scene != null && scene.status != null) scene.status.updateAvatar();
|
||||
}
|
||||
|
||||
public static void resetMap() {
|
||||
@@ -1613,7 +1617,7 @@ public class GameScene extends PixelScene {
|
||||
image = Icons.get(Icons.INFO);
|
||||
} else if (objects.get(0) instanceof Hero) {
|
||||
title = textLines.remove(0);
|
||||
image = HeroSprite.avatar(((Hero) objects.get(0)).heroClass, ((Hero) objects.get(0)).tier());
|
||||
image = HeroSprite.avatar((Hero) objects.get(0));
|
||||
} else if (objects.get(0) instanceof Mob) {
|
||||
title = textLines.remove(0);
|
||||
image = ((Mob) objects.get(0)).sprite();
|
||||
|
||||
@@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.sprites;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.HeroDisguise;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
||||
@@ -61,6 +62,11 @@ public class HeroSprite extends CharSprite {
|
||||
else
|
||||
die();
|
||||
}
|
||||
|
||||
public void disguise(HeroClass cls){
|
||||
texture( cls.spritesheet() );
|
||||
updateArmor();
|
||||
}
|
||||
|
||||
public void updateArmor() {
|
||||
|
||||
@@ -167,6 +173,14 @@ public class HeroSprite extends CharSprite {
|
||||
|
||||
return tiers;
|
||||
}
|
||||
|
||||
public static Image avatar( Hero hero ){
|
||||
if (hero.buff(HeroDisguise.class) != null){
|
||||
return avatar(hero.buff(HeroDisguise.class).getDisguise(), hero.tier());
|
||||
} else {
|
||||
return avatar(hero.heroClass, hero.tier());
|
||||
}
|
||||
}
|
||||
|
||||
public static Image avatar( HeroClass cl, int armorTier ) {
|
||||
|
||||
|
||||
@@ -120,6 +120,7 @@ public class BuffIndicator extends Component {
|
||||
public static final int MONK_ENERGY = 68;
|
||||
public static final int DUEL_COMBO = 69;
|
||||
public static final int DAZE = 70;
|
||||
public static final int DISGUISE = 71;
|
||||
|
||||
public static final int SIZE_SMALL = 7;
|
||||
public static final int SIZE_LARGE = 16;
|
||||
|
||||
@@ -108,7 +108,7 @@ public class StatusPane extends Component {
|
||||
};
|
||||
add(heroInfo);
|
||||
|
||||
avatar = HeroSprite.avatar( Dungeon.hero.heroClass, lastTier );
|
||||
avatar = HeroSprite.avatar( Dungeon.hero );
|
||||
add( avatar );
|
||||
|
||||
talentBlink = 0;
|
||||
@@ -319,12 +319,16 @@ public class StatusPane extends Component {
|
||||
int tier = Dungeon.hero.tier();
|
||||
if (tier != lastTier) {
|
||||
lastTier = tier;
|
||||
avatar.copy( HeroSprite.avatar( Dungeon.hero.heroClass, tier ) );
|
||||
avatar.copy( HeroSprite.avatar( Dungeon.hero ) );
|
||||
}
|
||||
|
||||
counter.setSweep((1f - Actor.now()%1f)%1f);
|
||||
}
|
||||
|
||||
public void updateAvatar(){
|
||||
avatar.copy( HeroSprite.avatar( Dungeon.hero ) );
|
||||
}
|
||||
|
||||
public void alpha( float value ){
|
||||
value = GameMath.gate(0, value, 1f);
|
||||
bg.alpha(value);
|
||||
|
||||
@@ -142,7 +142,7 @@ public class WndHero extends WndTabbed {
|
||||
Hero hero = Dungeon.hero;
|
||||
|
||||
IconTitle title = new IconTitle();
|
||||
title.icon( HeroSprite.avatar(hero.heroClass, hero.tier()) );
|
||||
title.icon( HeroSprite.avatar(hero) );
|
||||
if (hero.name().equals(hero.className()))
|
||||
title.label( Messages.get(this, "title", hero.lvl, hero.className() ).toUpperCase( Locale.ENGLISH ) );
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user