v2.5.0: added a new very rare cursed wand effect: shapeshift!
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@@ -229,6 +229,9 @@ actors.buffs.haste.desc=Energy courses through your muscles, allowing you to run
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actors.buffs.healing.name=healing
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actors.buffs.healing.name=healing
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actors.buffs.healing.desc=A magical remedy is causing wounds to close and flesh to knit.\n\nEvery turn health will steadily regenerate until the healing effect expires. The amount of healing may fade over time.\n\nNext heal: %d.\n\nHealing remaining: %d.
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actors.buffs.healing.desc=A magical remedy is causing wounds to close and flesh to knit.\n\nEvery turn health will steadily regenerate until the healing effect expires. The amount of healing may fade over time.\n\nNext heal: %d.\n\nHealing remaining: %d.
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actors.buffs.herodisguise.name=disguise
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actors.buffs.herodisguise.desc=Illusory magic has altered your physical appearance! The effect is purely cosmetic, but feels very strange regardless.\n\nTurns of disguise remaining: %s.
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actors.buffs.hex.name=hexed
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actors.buffs.hex.name=hexed
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actors.buffs.hex.heromsg=You have been hexed!
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actors.buffs.hex.heromsg=You have been hexed!
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actors.buffs.hex.desc=Dark magic which saps focus, making the target slightly disoriented.\n\nHexing reduces accuracy and evasion by 20%%, making the target less effective in combat.\n\nTurns of hex remaining: %s.
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actors.buffs.hex.desc=Dark magic which saps focus, making the target slightly disoriented.\n\nHexing reduces accuracy and evasion by 20%%, making the target less effective in combat.\n\nTurns of hex remaining: %s.
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@@ -1396,6 +1396,7 @@ items.wands.cursedwand.grass=Grass erupts around you!
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items.wands.cursedwand.fire=You smell burning...
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items.wands.cursedwand.fire=You smell burning...
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items.wands.cursedwand.transmogrify_wand=Your wand transmogrifies into a different item!
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items.wands.cursedwand.transmogrify_wand=Your wand transmogrifies into a different item!
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items.wands.cursedwand.transmogrify_other=Your item transmogrifies into something different!
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items.wands.cursedwand.transmogrify_other=Your item transmogrifies into something different!
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items.wands.cursedwand.disguise=Your appearance changes before your eyes!
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items.wands.damagewand.upgrade_stat_name_1=Magic Damage
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items.wands.damagewand.upgrade_stat_name_1=Magic Damage
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+84
@@ -0,0 +1,84 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2024 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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public class HeroDisguise extends FlavourBuff {
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{
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announced = true;
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}
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private HeroClass cls = null;
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public static float DURATION = 1000f;
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public HeroClass getDisguise(){
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return cls;
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}
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@Override
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public int icon() {
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return BuffIndicator.DISGUISE;
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}
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@Override
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public float iconFadePercent() {
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return Math.max(0, (DURATION - visualcooldown()) / DURATION);
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}
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@Override
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public void fx(boolean on) {
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if (target instanceof Hero && target.sprite instanceof HeroSprite){
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if (cls == null) {
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do {
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cls = Random.oneOf(HeroClass.values());
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} while (cls == ((Hero) target).heroClass);
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}
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if (on) ((HeroSprite)target.sprite).disguise(cls);
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else ((HeroSprite)target.sprite).disguise(((Hero) target).heroClass);
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GameScene.updateAvatar();
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}
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}
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private static final String CLASS = "class";
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@Override
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public void storeInBundle(Bundle bundle) {
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super.storeInBundle(bundle);
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bundle.put(CLASS, cls);
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}
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@Override
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public void restoreFromBundle(Bundle bundle) {
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super.restoreFromBundle(bundle);
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cls = bundle.getEnum(CLASS, HeroClass.class);
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}
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}
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+24
-1
@@ -37,6 +37,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.HeroDisguise;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hex;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hex;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Recharging;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Recharging;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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@@ -92,7 +93,6 @@ public class CursedWand {
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boolean positiveOnly = user == Dungeon.hero && Random.Float() < WondrousResin.positiveCurseEffectChance();
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boolean positiveOnly = user == Dungeon.hero && Random.Float() < WondrousResin.positiveCurseEffectChance();
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CursedEffect effect = randomValidEffect(origin, user, bolt, positiveOnly);
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CursedEffect effect = randomValidEffect(origin, user, bolt, positiveOnly);
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//CursedEffect effect = new InterFloorTeleport();
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effect.FX(origin, user, bolt, new Callback() {
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effect.FX(origin, user, bolt, new Callback() {
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@Override
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@Override
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@@ -526,6 +526,7 @@ public class CursedWand {
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VERY_RARE_EFFECTS.add(new SpawnGoldenMimic());
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VERY_RARE_EFFECTS.add(new SpawnGoldenMimic());
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VERY_RARE_EFFECTS.add(new AbortRetryFail());
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VERY_RARE_EFFECTS.add(new AbortRetryFail());
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VERY_RARE_EFFECTS.add(new RandomTransmogrify());
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VERY_RARE_EFFECTS.add(new RandomTransmogrify());
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VERY_RARE_EFFECTS.add(new HeroShapeShift());
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}
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}
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public static CursedEffect randomVeryRareEffect(){
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public static CursedEffect randomVeryRareEffect(){
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@@ -699,4 +700,26 @@ public class CursedWand {
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}
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}
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}
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}
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public static class HeroShapeShift extends CursedEffect{
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@Override
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public boolean valid(Item origin, Char user, Ballistica bolt, boolean positiveOnly) {
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return user instanceof Hero || Actor.findChar(bolt.collisionPos) instanceof Hero;
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}
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@Override
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public boolean effect(Item origin, Char user, Ballistica bolt, boolean positiveOnly) {
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if (user instanceof Hero){
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Buff.affect(user, HeroDisguise.class, HeroDisguise.DURATION);
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GLog.w( Messages.get(CursedWand.class, "disguise") );
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return true;
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} else if (Actor.findChar(bolt.collisionPos) instanceof Hero){
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Buff.affect(Actor.findChar(bolt.collisionPos), HeroDisguise.class, HeroDisguise.DURATION);
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GLog.w( Messages.get(CursedWand.class, "disguise") );
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return true;
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}
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return false;
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}
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}
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}
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}
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@@ -1179,11 +1179,15 @@ public class GameScene extends PixelScene {
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}
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}
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public static void updateKeyDisplay(){
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public static void updateKeyDisplay(){
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if (scene != null) scene.menu.updateKeys();
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if (scene != null && scene.menu != null) scene.menu.updateKeys();
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}
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}
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public static void showlevelUpStars(){
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public static void showlevelUpStars(){
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if (scene != null) scene.status.showStarParticles();
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if (scene != null && scene.status != null) scene.status.showStarParticles();
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}
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public static void updateAvatar(){
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if (scene != null && scene.status != null) scene.status.updateAvatar();
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}
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}
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public static void resetMap() {
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public static void resetMap() {
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@@ -1613,7 +1617,7 @@ public class GameScene extends PixelScene {
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image = Icons.get(Icons.INFO);
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image = Icons.get(Icons.INFO);
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} else if (objects.get(0) instanceof Hero) {
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} else if (objects.get(0) instanceof Hero) {
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title = textLines.remove(0);
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title = textLines.remove(0);
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image = HeroSprite.avatar(((Hero) objects.get(0)).heroClass, ((Hero) objects.get(0)).tier());
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image = HeroSprite.avatar((Hero) objects.get(0));
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} else if (objects.get(0) instanceof Mob) {
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} else if (objects.get(0) instanceof Mob) {
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title = textLines.remove(0);
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title = textLines.remove(0);
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image = ((Mob) objects.get(0)).sprite();
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image = ((Mob) objects.get(0)).sprite();
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@@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.sprites;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.HeroDisguise;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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@@ -61,6 +62,11 @@ public class HeroSprite extends CharSprite {
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else
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else
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die();
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die();
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}
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}
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public void disguise(HeroClass cls){
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texture( cls.spritesheet() );
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updateArmor();
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}
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public void updateArmor() {
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public void updateArmor() {
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@@ -167,6 +173,14 @@ public class HeroSprite extends CharSprite {
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return tiers;
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return tiers;
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}
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}
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public static Image avatar( Hero hero ){
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if (hero.buff(HeroDisguise.class) != null){
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return avatar(hero.buff(HeroDisguise.class).getDisguise(), hero.tier());
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} else {
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return avatar(hero.heroClass, hero.tier());
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}
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}
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public static Image avatar( HeroClass cl, int armorTier ) {
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public static Image avatar( HeroClass cl, int armorTier ) {
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@@ -120,6 +120,7 @@ public class BuffIndicator extends Component {
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public static final int MONK_ENERGY = 68;
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public static final int MONK_ENERGY = 68;
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public static final int DUEL_COMBO = 69;
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public static final int DUEL_COMBO = 69;
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public static final int DAZE = 70;
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public static final int DAZE = 70;
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public static final int DISGUISE = 71;
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public static final int SIZE_SMALL = 7;
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public static final int SIZE_SMALL = 7;
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public static final int SIZE_LARGE = 16;
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public static final int SIZE_LARGE = 16;
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@@ -108,7 +108,7 @@ public class StatusPane extends Component {
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};
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};
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add(heroInfo);
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add(heroInfo);
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avatar = HeroSprite.avatar( Dungeon.hero.heroClass, lastTier );
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avatar = HeroSprite.avatar( Dungeon.hero );
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add( avatar );
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add( avatar );
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talentBlink = 0;
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talentBlink = 0;
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@@ -319,12 +319,16 @@ public class StatusPane extends Component {
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int tier = Dungeon.hero.tier();
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int tier = Dungeon.hero.tier();
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if (tier != lastTier) {
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if (tier != lastTier) {
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lastTier = tier;
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lastTier = tier;
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avatar.copy( HeroSprite.avatar( Dungeon.hero.heroClass, tier ) );
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avatar.copy( HeroSprite.avatar( Dungeon.hero ) );
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}
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}
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counter.setSweep((1f - Actor.now()%1f)%1f);
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counter.setSweep((1f - Actor.now()%1f)%1f);
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}
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}
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public void updateAvatar(){
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avatar.copy( HeroSprite.avatar( Dungeon.hero ) );
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}
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public void alpha( float value ){
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public void alpha( float value ){
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value = GameMath.gate(0, value, 1f);
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value = GameMath.gate(0, value, 1f);
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bg.alpha(value);
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bg.alpha(value);
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@@ -142,7 +142,7 @@ public class WndHero extends WndTabbed {
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Hero hero = Dungeon.hero;
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Hero hero = Dungeon.hero;
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IconTitle title = new IconTitle();
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IconTitle title = new IconTitle();
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title.icon( HeroSprite.avatar(hero.heroClass, hero.tier()) );
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title.icon( HeroSprite.avatar(hero) );
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if (hero.name().equals(hero.className()))
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if (hero.name().equals(hero.className()))
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title.label( Messages.get(this, "title", hero.lvl, hero.className() ).toUpperCase( Locale.ENGLISH ) );
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title.label( Messages.get(this, "title", hero.lvl, hero.className() ).toUpperCase( Locale.ENGLISH ) );
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else
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else
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Reference in New Issue
Block a user