V0.2.1 : made it SUPER CLEAR the dew vial no longer revives
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@@ -63,6 +63,7 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.Amulet;
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import com.shatteredpixel.shatteredpixeldungeon.items.Ankh;
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import com.shatteredpixel.shatteredpixeldungeon.items.Dewdrop;
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import com.shatteredpixel.shatteredpixeldungeon.items.DewVial;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap.Type;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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@@ -578,6 +579,12 @@ public class Hero extends Char {
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} else {
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GLog.i( TXT_YOU_NOW_HAVE, item.name() );
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}
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//Alright, if anyone complains about not knowing the vial doesn't revive
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//after this... I'm done, I'm just done.
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if (item instanceof DewVial) {
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GLog.w("Its revival power seems to have faded.");
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}
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}
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if (!heap.isEmpty()) {
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@@ -158,12 +158,14 @@ public class DewVial extends Item {
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QuickSlot.refresh();
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}
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//removed as people need a bigger distinction to realize the dew vial doesn't revive.
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/*
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private static final Glowing WHITE = new Glowing( 0xFFFFCC );
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@Override
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public Glowing glowing() {
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return isFull() ? WHITE : null;
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}
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}*/
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@Override
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public String status() {
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@@ -177,7 +179,8 @@ public class DewVial extends Item {
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"The more full the vial is, the more each dew drop will heal you. " +
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"A full vial is as strong as a potion of healing." +
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"\n\nVials like this one used to be imbued with revival magic, " +
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"but that power has long since faded.";
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"but that power has faded. There still seems to be some residual power " +
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"left, perhaps a full vial can bless another revival item.";
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}
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@Override
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