V0.2.1 : made it SUPER CLEAR the dew vial no longer revives

This commit is contained in:
Evan Debenham
2014-10-12 16:40:07 -04:00
parent 56708b36aa
commit 38c80c1038
2 changed files with 12 additions and 2 deletions

View File

@@ -63,6 +63,7 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.Amulet;
import com.shatteredpixel.shatteredpixeldungeon.items.Ankh;
import com.shatteredpixel.shatteredpixeldungeon.items.Dewdrop;
import com.shatteredpixel.shatteredpixeldungeon.items.DewVial;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap.Type;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
@@ -578,6 +579,12 @@ public class Hero extends Char {
} else {
GLog.i( TXT_YOU_NOW_HAVE, item.name() );
}
//Alright, if anyone complains about not knowing the vial doesn't revive
//after this... I'm done, I'm just done.
if (item instanceof DewVial) {
GLog.w("Its revival power seems to have faded.");
}
}
if (!heap.isEmpty()) {

View File

@@ -158,12 +158,14 @@ public class DewVial extends Item {
QuickSlot.refresh();
}
//removed as people need a bigger distinction to realize the dew vial doesn't revive.
/*
private static final Glowing WHITE = new Glowing( 0xFFFFCC );
@Override
public Glowing glowing() {
return isFull() ? WHITE : null;
}
}*/
@Override
public String status() {
@@ -177,7 +179,8 @@ public class DewVial extends Item {
"The more full the vial is, the more each dew drop will heal you. " +
"A full vial is as strong as a potion of healing." +
"\n\nVials like this one used to be imbued with revival magic, " +
"but that power has long since faded.";
"but that power has faded. There still seems to be some residual power " +
"left, perhaps a full vial can bless another revival item.";
}
@Override