V0.2.1 : made it SUPER CLEAR the dew vial no longer revives

This commit is contained in:
Evan Debenham
2014-10-12 16:40:07 -04:00
parent 56708b36aa
commit 38c80c1038
2 changed files with 12 additions and 2 deletions
@@ -63,6 +63,7 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.Amulet;
import com.shatteredpixel.shatteredpixeldungeon.items.Ankh;
import com.shatteredpixel.shatteredpixeldungeon.items.Dewdrop;
import com.shatteredpixel.shatteredpixeldungeon.items.DewVial;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap.Type;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
@@ -578,6 +579,12 @@ public class Hero extends Char {
} else {
GLog.i( TXT_YOU_NOW_HAVE, item.name() );
}
//Alright, if anyone complains about not knowing the vial doesn't revive
//after this... I'm done, I'm just done.
if (item instanceof DewVial) {
GLog.w("Its revival power seems to have faded.");
}
}
if (!heap.isEmpty()) {