V0.2.1 : made it SUPER CLEAR the dew vial no longer revives
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@@ -63,6 +63,7 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.Amulet;
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import com.shatteredpixel.shatteredpixeldungeon.items.Ankh;
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import com.shatteredpixel.shatteredpixeldungeon.items.Dewdrop;
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import com.shatteredpixel.shatteredpixeldungeon.items.DewVial;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap.Type;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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@@ -578,6 +579,12 @@ public class Hero extends Char {
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} else {
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GLog.i( TXT_YOU_NOW_HAVE, item.name() );
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}
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//Alright, if anyone complains about not knowing the vial doesn't revive
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//after this... I'm done, I'm just done.
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if (item instanceof DewVial) {
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GLog.w("Its revival power seems to have faded.");
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}
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}
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if (!heap.isEmpty()) {
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