V0.2.1 : made it SUPER CLEAR the dew vial no longer revives
This commit is contained in:
@@ -63,6 +63,7 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
|
|||||||
import com.shatteredpixel.shatteredpixeldungeon.items.Amulet;
|
import com.shatteredpixel.shatteredpixeldungeon.items.Amulet;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.Ankh;
|
import com.shatteredpixel.shatteredpixeldungeon.items.Ankh;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.Dewdrop;
|
import com.shatteredpixel.shatteredpixeldungeon.items.Dewdrop;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.items.DewVial;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
|
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.Heap.Type;
|
import com.shatteredpixel.shatteredpixeldungeon.items.Heap.Type;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
|
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
|
||||||
@@ -578,6 +579,12 @@ public class Hero extends Char {
|
|||||||
} else {
|
} else {
|
||||||
GLog.i( TXT_YOU_NOW_HAVE, item.name() );
|
GLog.i( TXT_YOU_NOW_HAVE, item.name() );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Alright, if anyone complains about not knowing the vial doesn't revive
|
||||||
|
//after this... I'm done, I'm just done.
|
||||||
|
if (item instanceof DewVial) {
|
||||||
|
GLog.w("Its revival power seems to have faded.");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!heap.isEmpty()) {
|
if (!heap.isEmpty()) {
|
||||||
|
|||||||
@@ -158,12 +158,14 @@ public class DewVial extends Item {
|
|||||||
QuickSlot.refresh();
|
QuickSlot.refresh();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//removed as people need a bigger distinction to realize the dew vial doesn't revive.
|
||||||
|
/*
|
||||||
private static final Glowing WHITE = new Glowing( 0xFFFFCC );
|
private static final Glowing WHITE = new Glowing( 0xFFFFCC );
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public Glowing glowing() {
|
public Glowing glowing() {
|
||||||
return isFull() ? WHITE : null;
|
return isFull() ? WHITE : null;
|
||||||
}
|
}*/
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public String status() {
|
public String status() {
|
||||||
@@ -177,7 +179,8 @@ public class DewVial extends Item {
|
|||||||
"The more full the vial is, the more each dew drop will heal you. " +
|
"The more full the vial is, the more each dew drop will heal you. " +
|
||||||
"A full vial is as strong as a potion of healing." +
|
"A full vial is as strong as a potion of healing." +
|
||||||
"\n\nVials like this one used to be imbued with revival magic, " +
|
"\n\nVials like this one used to be imbued with revival magic, " +
|
||||||
"but that power has long since faded.";
|
"but that power has faded. There still seems to be some residual power " +
|
||||||
|
"left, perhaps a full vial can bless another revival item.";
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
Reference in New Issue
Block a user