v2.4.1: fixed ascension speed debuff triggering when > 6 stacks, not >=

This commit is contained in:
Evan Debenham
2024-05-19 15:17:35 -04:00
parent 9027f5888c
commit 38d4322072

View File

@@ -149,7 +149,7 @@ public class AscensionChallenge extends Buff {
//hero speed is halved and capped at 1x at 6+ stacks
public static float modifyHeroSpeed(float speed){
if (Dungeon.hero.buff(AscensionChallenge.class) != null
&& Dungeon.hero.buff(AscensionChallenge.class).stacks > 6f){
&& Dungeon.hero.buff(AscensionChallenge.class).stacks >= 6f){
return Math.min(speed/2f, 1f);
}