v2.4.1: fixed ascension speed debuff triggering when > 6 stacks, not >=
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@@ -149,7 +149,7 @@ public class AscensionChallenge extends Buff {
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//hero speed is halved and capped at 1x at 6+ stacks
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public static float modifyHeroSpeed(float speed){
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if (Dungeon.hero.buff(AscensionChallenge.class) != null
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&& Dungeon.hero.buff(AscensionChallenge.class).stacks > 6f){
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&& Dungeon.hero.buff(AscensionChallenge.class).stacks >= 6f){
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return Math.min(speed/2f, 1f);
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}
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